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JJ - Cries In A Distance

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Total Posts
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Topic Starter
alan_629_6
This beatmap was submitted using in-game submission on Thursday, November 05, 2009 at 8:29:26 PM

Artist: JJ
Title: Cries In A Distance
Source: Sixology
Tags: Sixology - Always On English Version
BPM: 120
Filesize: 6389kb
Play Time: 02:15
Difficulties Available:
  1. Easy (1.19 stars, 121 notes)
  2. Hard (4.55 stars, 346 notes)
  3. Normal (2.9 stars, 197 notes)
Download: JJ - Cries In A Distance
Information: Scores/Beatmap Listing
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alvisto
Hi alan ! Mod mod ! ^o^

I test played all of them, so, these are my purely suggestions on how to make your map better. =P

Try offset 165ms & 120BPM, this should fix all the off timing problem of the map.

General : I don't see the necessary of changing BPM at the later part of the song, plus, it disrupts your timing at the end of HARD. Please recheck and replace any notes that are out of place (especially the later part of the song).

HARD

01:13:14 (1) - Very UNINTUITIVE jump. (I missed it all 3 times I played it. =P)
01:21:38 (1,2,3) - I suggest don't stack 3 behind 1, because these notes are immediately after the spinner, so, it's kinda hard to figure it out.
01:42:494 - Why put break here ? Imo, this part should be mapped.
02:30:102 - Suggestion - End spinner at here ?
01:35:66 (3,4) - Move both to white tick.
01:41:16 (3) - Move to next red tick.



NAZI
SPOILER
02:12:67 (2) - Align

Other than that, all good, flow is real nice. Good job ! Timing seems a bit off for me at the later part of the song. Please seek timing help from the pros. (Not me of course. =P)

NORMAL
00:02:19 (2) - Consider adding claps to all the "2"s here ? :3
00:41:917 - Insert a note here ? I accidentally early click 2 before I thought the note's timing is here. XD
01:35:87 (6) - Move 1 tick later
01:51:112 - Suggestion : Slider starts here ?
02:13:62 (8) - Weird here, but don't know how to fix it. XD Sorry. =P

EASY
01:35:91 (6) - Move 1 tick later.
02:11:09 (1,2,3) - Easy for this ? O_O Really doesn't recommend this. Unless you find a way to map this, I think it's better you scrap this.

Make sure to fix timing ! Star.

Modded by :[img]
http://up.ppy.sh/files/14944.gif[/img]
Topic Starter
alan_629_6

alvisto wrote:

Hi alan ! Mod mod ! ^o^

I test played all of them, so, these are my purely suggestions on how to make your map better. =P

Try offset 165ms & 120BPM, this should fix all the off timing problem of the map.

General : I don't see the necessary of changing BPM at the later part of the song, plus, it disrupts your timing at the end of HARD. Please recheck and replace any notes that are out of place (especially the later part of the song).

HARD

01:13:14 (1) - Very UNINTUITIVE jump. (I missed it all 3 times I played it. =P)
01:21:38 (1,2,3) - I suggest don't stack 3 behind 1, because these notes are immediately after the spinner, so, it's kinda hard to figure it out.
01:42:494 - Why put break here ? Imo, this part should be mapped.
02:30:102 - Suggestion - End spinner at here ?
01:35:66 (3,4) - Move both to white tick.
01:41:16 (3) - Move to next red tick.



NAZI
SPOILER
02:12:67 (2) - Align

Other than that, all good, flow is real nice. Good job ! Timing seems a bit off for me at the later part of the song. Please seek timing help from the pros. (Not me of course. =P)

NORMAL
00:02:19 (2) - Consider adding claps to all the "2"s here ? :3
00:41:917 - Insert a note here ? I accidentally early click 2 before I thought the note's timing is here. XD
01:35:87 (6) - Move 1 tick later
01:51:112 - Suggestion : Slider starts here ?
02:13:62 (8) - Weird here, but don't know how to fix it. XD Sorry. =P

EASY
01:35:91 (6) - Move 1 tick later.
02:11:09 (1,2,3) - Easy for this ? O_O Really doesn't recommend this. Unless you find a way to map this, I think it's better you scrap this.

Make sure to fix timing ! Star.

Modded by :[img]
http://up.ppy.sh/files/14944.gif[/img]
thank you very much :) you had help me a lots!!! fixed perfectly! thanks you thank you x (prone 8)
happy30
[Easy]

01:55:16 (1) - add finish?

normal is alright

[Hard]

00:49:04 (4) - remove finish
00:49:16 (5) - add finish on start point.

it was ok. (dont forget to upload to the pending section)
Topic Starter
alan_629_6

happy30 wrote:

[Easy]

01:55:16 (1) - add finish?

normal is alright

[Hard]

00:49:04 (4) - remove finish
00:49:16 (5) - add finish on start point.

it was ok. (dont forget to upload to the pending section)
thank you very much :) all fixed!
gdeath
Overall:cancel countdown?
i never use it

[Easy]
01:38:41 - reinsert break.it'll be shorten a bit
02:15:08 (1) - I'd make this spinner totally quiet

[Normal]
01:38:41 - reinset break

[Hard]
01:50:41 (1) - new combo

nice map and sb.
star is yours
Topic Starter
alan_629_6

gdeath wrote:

Overall:cancel countdown?
i never use it

i prefer use it, if not this feature will be wasted :P

[Easy]
01:38:41 - reinsert break.it'll be shorten a bit
02:15:08 (1) - I'd make this spinner totally quiet

all fixed :) good idea for silent

[Normal]
01:38:41 - reinset break

fixed :)

[Hard]
01:50:41 (1) - new combo

fixed :D

nice map and sb.
star is yours
thank you very much :) recently really a few player modding. really appreciate for your mod ;)
James2250
I find easy very very repetitive

but no problems found
*star*
Topic Starter
alan_629_6

James2250 wrote:

I find easy very very repetitive

easy...no choice :) for them to practice!


but no problems found
*star*

thank you very much ;)
kino77
Sorry for the late mod...
I found a pic without watermark,check~
mod go~

[Easy]
02:15:12(1)-Move to 02:15:42?

[Normal]
02:15:17(1)-Move to 02:15:42?

[Hard]
Great~

Star~

Topic Starter
alan_629_6

kino77 wrote:

Sorry for the late mod...

is ok :) no worry.

I found a pic without watermark,check~
mod go~

[Easy]
02:15:12(1)-Move to 02:15:42?

fixed. thanks :)

[Normal]
02:15:17(1)-Move to 02:15:42?

fixed. thank you ;)


[Hard]
Great~

thanks :lol:

Star~
thank you very much :D i had change the picture that supplied by you
Mafiamaster
Easy~
00:38:16 (2) - Add a whistle.
00:46:16 (2) - ^
02:10:16 (4) - Redo break after this note. It'll lengthen.

I like the color changing SB starting at 01:21:16~

Normal~
02:03:41 (5) - New combo.

Hard~

Is good!

Lol brother :3
Topic Starter
alan_629_6

Mafiamaster wrote:

Easy~
00:38:16 (2) - Add a whistle.
00:46:16 (2) - ^
02:10:16 (4) - Redo break after this note. It'll lengthen.

all fixed, thanks :)


I like the color changing SB starting at 01:21:16~

thank you very much!!! personally i like it too :D


Normal~
02:03:41 (5) - New combo.

fixed. thanks ;)



Hard~

Is good!

Lol brother :3

thank you very much brother :lol:
Yes_old
hard
00:10:16 (4) - whistle/clap
01:05:16 (1) - finish?
02:27:16 (1) - lower volume a little bit?


normal
00:31:16 (6) - maybe add a repeat
00:48:16 (1) - too many hitsounds DX
01:55:16 (5) - new combo?

star! i like the storyboard!
Topic Starter
alan_629_6
This map has been deleted on the request of its creator. It is no longer available.
Azure_Kite
Here's my mod

Blue = Suggestion Red = Check this

[Easy]
00:18:91 (3) - I'd reverse this to make the distance required to move consistent. (Make 3 where it ends)
No problems found :)

[Normal]
00:22:91 (6) - I'd try making this twice it's size, and possibly silence the end if it sounds off to you?
A lot of sliders in this diff could be made a little cleaner, but it's good :)

[Hard]
00:03:16 (3) - Turn off grid snap to make this align perfectly between (1) and (3).
01:12:16 (1,2,3,4) - This is very hard to read. I'd suggest moving (2) out from under (1)
02:11:91 (4) - Move one lvl 3 grid up
02:12:66 (2) - Move one lvl 3 grid down
02:12:91 (3) - Move two lvl 3 grids down

[Overall]
There is a little work that still needs to be done on this. The storyboard is good so far, but I can see at this point in time only osu mode has been taken into account. I would recommend that you remove unnecessary sprites (your animation with the singer as he fades in on the claps can all be done with the one instance of the picture).

I also recommend that you make each Background fade into each other, as it would look very ugly in CtB when a BG just suddenly 'snaps' into existence.

If I'm not clear on this, feel free to PM me for further clarification, If it's easier, I may be able to fix up the SB for you.

Either way, this beatmap is well on the way to being rankable. Starred :D
Topic Starter
alan_629_6

Azure_Kyte wrote:

Here's my mod

Blue = Suggestion Red = Check this

[Easy]
00:18:91 (3) - I'd reverse this to make the distance required to move consistent. (Make 3 where it ends)

(don't understand..the distance already is consistent and consistent with later notes. remained)

No problems found :)

[Normal]
00:22:91 (6) - I'd try making this twice it's size, and possibly silence the end if it sounds off to you?

(if i change this, consistency will gone. remained)

A lot of sliders in this diff could be made a little cleaner, but it's good :)

[Hard]
00:03:16 (3) - Turn off grid snap to make this align perfectly between (1) and (3). (fixed)
01:12:16 (1,2,3,4) - This is very hard to read. I'd suggest moving (2) out from under (1)(fixed)
02:11:91 (4) - Move one lvl 3 grid up (fixed)
02:12:66 (2) - Move one lvl 3 grid down
02:12:91 (3) - Move two lvl 3 grids down

[Overall]
There is a little work that still needs to be done on this. The storyboard is good so far, but I can see at this point in time only osu mode has been taken into account. I would recommend that you remove unnecessary sprites (your animation with the singer as he fades in on the claps can all be done with the one instance of the picture).

I also recommend that you make each Background fade into each other, as it would look very ugly in CtB when a BG just suddenly 'snaps' into existence.

If I'm not clear on this, feel free to PM me for further clarification, If it's easier, I may be able to fix up the SB for you.

Either way, this beatmap is well on the way to being rankable. Starred :D
erm...i prefer in osu mode. i had never think of CtB or taiko. really difficult to make a "perfect" map for all. anyway can i just remained this as my special SB? anyway thanks for your modded, thank you :)
Armin
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
alan_629_6

Armin wrote:

[Easy]

No problems <_<

Normal

00:02:165 Clap
00:06:165 ^
00:10:165 ^
00:14:165 ^
00:27:665 Remove whistle?
00:29:665 ^
00:35:665 (4,6) add whistles
00:37:165 (1,3) Whistles
00:38:915 Whistle at the start
00:47:165 Remove the clap
00:59:915 Clap?

Hard

00:05:665 (2,5,8) Whistles
00:10:165 Clap
00:13:915 Clap at the end
01:43:165 (1,3,5,7) Whistles
01:46:915 Remove whistle
01:48:665 ^
01:56:915 Clap at the end
02:13:665 Whistle also in the start
02:20:165 Clap
02:24:165 ^
fixed :) thanks.
yaya
not bad map .
some suggestions.
1.hitsounds like whistle and clap are all heavy hitsounds. make them on white tick will be better. dont use them too much.
2. the image of SB . eh..00:24:290 here. i dont like it . it's wired.
3. some jumps in Hard is really stupid. 01:48:066 (1,2,3,4) -

yep .
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