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Tamura Yukari - W:Wonder tale (TV Size)

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Topic Starter
ritsu-tanaika
This beatmap was submitted using in-game submission on 25 April 2014 at 08:25:23

Artist: Tamura Yukari
Title: W:Wonder tale (TV Size)
Source: Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags: oreshura ending ed ai-chan masuzu moe waifu pkhg
BPM: 158
Filesize: 17142kb
Play Time: 01:30
Difficulties Available:
  1. Easy (1.49 stars, 73 notes)
  2. Insane (5 stars, 304 notes)
  3. Normal (3.23 stars, 102 notes)
  4. pkhg's Hard (4.92 stars, 233 notes)
Download: Tamura Yukari - W:Wonder tale (TV Size)
Download: Tamura Yukari - W:Wonder tale (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#2 map.
ED of Ore no Kanojo to Osananajimi ga Shuraba Sugiru (Oreshura)
Easy - Done
Normal - Done
pkhg's Hard - Done
Insane - Done
I cant map Insane well
Thanks to the people below!
SPOILER
-pkhg for Hard GD
-yurunneram
- Hinsvar
- gideon5504
- Sheryl
- leon1341414
- P A N
- No_Gu
- Laurier
- -Asagi
- tellertheworld
- Evil_Twilight
- Squirrel
- baraatje123
- HelloSCV
- Lapis Aoki
- IamKwaN
- Natsu
- m1223961117
- Sieg
- Flower
- Spring Roll
- TaMul
- Winek
-Mako Sakata
-10crystalmask01
- Lumina
- tellertheworld
- Muya
- pkmnyab
-UnitedWeSin
-captin1
-Frostmourne
-BeatofIke
-Andrea
yurunneram
EASY

00:05:276 (1,2) - Change to hitcircle then repeat slider then 00:05:655 - would be the NC

00:15:108 (3,4,5,1) - slider was shortened and I NCed at 4 FYI

00:35:108 (1) - Make the first curve more obvious

00:39:042 (3,4) - okay I know that this is a pretty stupid suggestion but lets stack stuff. (3) put to x236 y108 and (4) at x144 y188 (now look what I did here hahaha)

00:42:976 (1) - Distance snap again.

00:52:157 (3) - x456 y212

00:53:140 (4) - Distance snap again

NORMAL

00:04:896 (1) - Add whistle (OMGF THIS IS THE FIRST HITSOUND MOD I EVER DID IN MY LIFE)

00:25:763 (4) - Distance Snap again

00:45:271 (4) - x332 y216

00:54:780 (1,2,3) - just a stupid idea.

01:00:026 (2) - Resnap and align y axis with (1)

01:01:337 (1) - Resnap

01:05:599 (3,4,5) - Align y axis with (2)

01:15:763 (3) - Move so that the end of slider stacks over the previous (4) head (yeap this one's a bit ridiculous too)

01:27:239 (3) - Move to stack over 01:24:944 (1) 's head

HARD

There were a lot of DS inconsistencies. Even if you neglect the jumps... If I mention it it would be better to just standardize it..

00:02:618 (1) - dang first note. flip vertically for better flow

00:10:845 (3) - x376 y92

00:14:616 (6) - Blanket the end of (1) nicer

00:31:009 (4) - I'd make DS consistent here

00:51:337 (2) - ^

01:00:026 (4) - Blanket nicer

01:09:862 (3) - Make DS consistent

01:16:911 (2,3) - You curve (1) more and reposition

I don't mod insanes

That's all ri kun ^^ Get more mods and call me back if you still want a star

You have been modded out by Yurun Ceroia Neram~
Hinsvar
Yo; gonna mod this map for M4M~

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:02:618 (1,2,3) - The flow will be better if you made the pattern look like this.
  2. 00:06:035 (2,3) - You can also try this for a better flow.
  3. 00:07:364 (1) - There is nothing on the spot where you currently ended the spinner. Please snap the end of the spinner to 00:09:535 (the second uninherited timing point) instead.
  4. 00:13:304 - What are you following with the repeat here? It will only confuse the players. Please don't map this tick since the instrument here is too subtle compared to 00:13:140 and 00:13:468, and it will cause awkwardness while playing.
  5. 00:15:763 (4) - You should add an NC here to keep the combo from going too long, don't you think?
  6. 00:23:960 (1,2) - Swap NC to follow the stanza more accurately? And make them look like this to create a better flow? Oh, and is the whistle on (2)'s body intentional?
  7. 00:27:239 (1,2,3) - Again, the flow will be cooler if you tweaked this pattern a bit. Maybe like this? Also, (3)'s head should have a finish added on it, to emphasize the cymbal there.
  8. 00:30:189 (4,1) - Again, swap NC? It'll follow the song's rhythm better.
  9. 00:39:042 (3) - Consider making this a 1/2 slider? It's so that the 00:39:042 (3,4) pattern will be easily readable. Right now, it's hard to read that 3/2 gap...
  10. 00:41:993 (3) - Shape the slider to look like this for, again, a better flow?
  11. 00:42:649 (4,1) - The spacing looks weird here...
  12. 00:51:501 (2) - Shape the slider like this to make the overall design neater?
  13. 00:54:124 (2,3) - No, don't make a spacing inconsistency for the sake of making a pattern look neater.
  14. 00:54:780 (3,2) - (3) overlapped (2) a little, making the pattern look weird. Consider moving them away from each other?
  15. 00:58:714 (1,2) - Similar case to 00:13:304.
  16. 01:01:337 (1) - Move this to (284,176) to make a nicer flow?
  17. 01:14:124 (4,1,2) - Drag them one grid to the left so 01:13:140 (3,4) won't be too close?
  18. 01:16:747 (4) - ^
>Normal
  1. I don't recommend using CS4 here. It's a little too hard for a Normal diff...
  2. 00:15:108 - Definitely needs a finish to follow the instruments, don't you think?
  3. 00:16:091 (2) - Move the node on the tail to (372,316) to make the flow nicer?
  4. 00:32:157 (6) - Move the node on the tail to (432,204), again, for a better flow?
  5. 00:33:468 (2,1) - Might as well perfectly stack the two sliders' tail to make them look better.
  6. 00:40:353 - 00:50:845 - Slowdowns can be slightly too hard and confusing, even for a Normal diff. I recommend to refrain from using it.
  7. 00:49:534 (3,1) - You're essentially making a jump here, since the spacings you used in the slowdown and the normal section are different, even though they're both ~1.1x. Reconsider the usage of the slowdown section, seriously.
  8. 00:56:419 - There is a cymbal's sound, so add a finish here?
  9. 00:58:714 (1,2) - Same as Easy.
  10. 01:06:255 - Definitely needs a finish, just like 00:15:108.
  11. 01:11:501 (4) - ^
  12. 01:14:124 (5,1) - Inconsistent spacing?
  13. 01:14:452 (1,2) - ^. And while we're here, don't you think this will make the overall design better and gives more flow?
  14. 01:16:747 (5) - Same as 01:06:255.
  15. 01:21:337 - ^
  16. 01:21:993 - ^ (Remember to add the finishes in the Insane diff, too, and look for unhitsounded cymbals there.)
>pkhg's Hard
  1. 00:12:157 (7) - Ctrl+G? The small jump here makes the flow forced; reversing the head and tail's position will make this slider more comfortable to play.
  2. 00:15:108 - Add a finish to follow that cymbal in the song? (Check some "fourth white ticks" too; they also have cymbals there!)
  3. 00:20:681 - I'd like to see this tick mapped since the instrument is strong, actually, but whatever.
  4. 00:21:829 - Add a note to follow the vocal here? Feels empty without one, IMO.
  5. 00:45:271 (5,1) - Why don't you try to make a bigger jump to emphasize the cymbal? You know, 00:46:583 (2,3,4,5,6) has a bigger spacing, and the music isn't even strong here.
  6. 00:45:599 - This obviously needs a finish, for an obvious reason.
  7. 00:47:894 (6,1) - Same as 00:45:271 (5,1).
  8. 00:50:517 (4,1) - ^
  9. 00:52:976 (1,3) - Why are you suddenly following the vocal for your combo pattern, while you have followed the instrument from the beginning? Swap NC, please.
  10. 01:03:304 (1,3) - ^
  11. 01:10:517 (5) - I can't really explain it, but I feel that applying an NC here will allow us to reflect the song better.
  12. 01:16:419 (1,3) - Same as 00:52:976 (1,3).
>Insane
  1. The combo pattern is very inconsistent here. Sometimes you applied an NC every stanza, but the other times you applied one every two stanzas instead. Try to make it consistent; preferably an NC every one stanza. Oh, and you're switching between following the lyrics and the instruments for the combo pattern, too. Again, make a consistent combo pattern, please.
  2. 00:04:896 (3,4) - Shape them like this to make a better flow?
  3. 00:10:108 (8,1) - Uh, the spacing isn't visually consistent here, and they don't look good anyway, so make them look like this?
  4. 00:14:124 (6,7,8,1,2,3,1) - The flow is just... too random here. I can't explain what's wrong with this pattern exactly, but it seriously feels very uncomfortable to play. If you don't understand what are you supposed to do, get some help, because this is pretty hard to be given a clear explanation.
  5. 00:20:189 (3) - Move to (312,196) to make the flow and design nicer here?
  6. 00:21:583 (7) - There is nothing to follow here, and it doesn't fit how the song flows, so remove it?
  7. 00:23:140 (4,5,1) - Drag these notes here by two grids to the right AND down so the spacing will be consistent while playing?
  8. 00:23:304 (1,2,3) - Make the spacing consistent here so it'll look neater?
  9. 00:26:419 (1,2) - Even with the approach circles, it's still very hard to read the notes because of the high approach rate and how close they are in the timeline, so unstack (1) from (2)'s tail?
  10. 00:27:403 - Is the whistle here intentional?
  11. 00:34:944 (9,1) - Move (9) to (420,256) and (1) to (436,196), then move (1)'s second node to (412,112), so the stream will look nicer?
  12. 00:40:026 (4,5,1) - Whoa. Why is the spacing so unbearably broken? Make them visually consistent, please. Something like this should work.
  13. 00:48:222 (1,3) - Make them look like this for a neater placement?
  14. 00:49:370 (4,5,6,7) - Same as 00:23:304 (1,2,3).
  15. 00:58:386 (8) - Move to (240,48) to make a nice blanket with 00:58:222 (7)?
  16. 01:03:632 (8,1) - Umm, why is the spacing so small here? Increase it to 1.0x at least, please.
  17. 01:13:796 (1) - Maybe make it curved like 01:14:124 (2) to create a nice flow?
  18. 01:15:108 (5) - Place it like this? Again, it's to make the flow better.
  19. 01:19:698 (6,7) - Same as 01:03:632 (8,1).
  20. 01:22:321 (1) - The curve looks weird here because of that red node. Just remove that; we don't need it.
  21. 01:24:780 (8,1) - Move (8) to (488,132) and (1) to (312,180) to create a square that will make the design here better? At least it's not messy anymore.
  22. 01:25:599 - Would've liked to see the 1/4 stream to start here.
  23. 01:26:828 (8) - The stream will look neater if you moved this to (204,316). Oh, and move 01:26:911 (9) by one grid to the left to make sure the spacing's consistent, too.
  24. 01:26:993 - I think we still need to add a note here. It feels like something is missing in the stream without something on this tick.
  25. 01:27:075 (10,11,1) - This will play and look much, much nicer.
Well, that's it...

I think the Insane diff still needs a lot more work on it; I particularly dislike the flow and placement there. Don't worry though; it's passable, just needs more polishing and improvement :D

Good luck on the way 8-)
GIDZ
Hi~ You used your ticket.

General:
~All tags must be the same in every diff.

Easy:
~00:39:042 (3) - The 1/2 beat is hard for beginners, try using a reverse arrowed slider instead. http://puu.sh/5Lb7i.jpg
~00:42:976 (1) - Make this the same shape as 00:44:288 (3) - ?
~00:45:271 - Add a note, cuz the it's a bit weird since the music is still going.
~00:53:468 (1) - Make it blanket 00:54:124 (2) - Cuz the pattern looks strange atm. http://puu.sh/5Lbd5.jpg
~00:56:419 - Snare sound, therefore add note pls.
~01:03:632 (1) - Why does this suddenly have whistle? Keep hitsounds consistent.
~01:11:501 - Add note.

Normal:
~00:03:377 (2) - Move to (236,256) for better flow
~00:04:516 (3) - Move to (296,124) ^
~00:04:896 (1) - Make it blanket 00:03:377 (2) - http://puu.sh/5LbAt.jpg
~00:06:035 (2) - Move to (292,248) ^
~00:06:415 (3) - Move to (392,348) ^
~00:07:174 (4) - Move to (420.108) ^
~00:07:364 (1) - End spinner at 00:09:535 - Since the snare roll comes in and the spinner doesn't follow well.
~00:12:812 (1,2) - Straight sliders? Make them curve?
~00:15:763 (1,2,3,4) - Strange flow, make them like this? --> http://puu.sh/5LbIN.jpg
~00:22:649 (3) - Doesn't flow well, move to (48,176)
~00:23:632 (4,5,1) - Follow it by http://puu.sh/5LbKO.jpg
~Just DS snap the rest properly.
~00:25:435 - Use slider here instead? Since the vocal is better to follow here.
~00:31:501 (4,5,6) - Make some patterns, straight lines are boring. http://puu.sh/5LbNS.jpg
~00:33:468 (2) - Weird flow, make something like this http://puu.sh/5LbS7.jpg
~00:34:452 (3) - ^ http://puu.sh/5LbUt.jpg
~00:35:108 (1,2) - Make them flow better, http://puu.sh/5LbV5.jpg
~00:36:419 (3) - Switch off grid snap and move to (317,219)
~00:37:567 (5) - Make it curve. http://puu.sh/5LbYV.jpg
~00:45:271 (4) - Move to (320,216) for better blanket.
~00:49:206 (2,3) - Doesn't flow well again. Try http://puu.sh/5Lc2K.jpg
~DS snap the rest properly.
~00:54:780 (1) - Curve this the going down instead.
~00:55:763 (3) - Move to (96,276)
~00:57:730 (4) - Move to (220,168) and curve it going down.
~01:22:321 (1) - Make this blanket 01:21:665 (2) - http://puu.sh/5Lc9g.jpg
~01:23:304 (2) - Move to (264,244)
~01:24:944 (1) - Move to (160,86)
~01:25:927 (2) - Move to (212,216)
~01:26:255 (1) - Make this curve.

Hard:
~00:42:976 (1) - This slider doesn't flow smoothly, fix the shape.
~00:45:599 (1) - Add finish
~01:08:386 (6,7,8) - This pattern might be confusing even for hard. Maybe like this? --> http://puu.sh/5Lcmn.jpg
~01:08:550 (7) - Why is this straight when the next isn't? 0.o Copy 01:08:878 (8) .
Good diff :3

Insane:
~00:04:706 (2) - Move to (336,204)
~00:05:655 (1) - Delete the next slider and end slider at 00:06:035 ,then blanket 00:05:276 (4)
~00:06:225 - Add note here instead, sounds and flows better.
~00:10:681 (3,4) - They should curve the other way foe better flow. http://puu.sh/5LcAo.jpg
~00:17:730 (1,2,3,4,5) - I know what you are trying to follow, but putting it there like that doesn't really make things flow, neither does it make much sense. What about deleting slider 00:17:403 - and make jumps to follow the four keyboard sounds? http://puu.sh/5LcHO.jpg
~00:27:075 (4) - Remove whistle. Keep hitsounds consistent.
~00:37:567 (5) - ^
~00:40:353 - You could make SV here 0.6 instead to match the music speed. Although you will have to re-snap the sliders according to the beat.
~01:05:271 (5) - Delete 01:05:599 (6) and make slider end at 01:05:599. Also try to curve it downwards.

Overall, not a bad mapset :3 Keep going and I'm sure it will be ranked in no time! :D GL~
Topic Starter
ritsu-tanaika

Hinsvar wrote:

Yo; gonna mod this map for M4M~

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:02:618 (1,2,3) - The flow will be better if you made the pattern look like this.
  2. 00:06:035 (2,3) - You can also try this for a better flow.
  3. 00:07:364 (1) - There is nothing on the spot where you currently ended the spinner. Please snap the end of the spinner to 00:09:535 (the second uninherited timing point) instead.
  4. 00:13:304 - What are you following with the repeat here? It will only confuse the players. Please don't map this tick since the instrument here is too subtle compared to 00:13:140 and 00:13:468, and it will cause awkwardness while playing.
  5. 00:15:763 (4) - You should add an NC here to keep the combo from going too long, don't you think?
  6. 00:23:960 (1,2) - Swap NC to follow the stanza more accurately? And make them look like this to create a better flow? Oh, and is the whistle on (2)'s body intentional?
  7. 00:27:239 (1,2,3) - Again, the flow will be cooler if you tweaked this pattern a bit. Maybe like this? Also, (3)'s head should have a finish added on it, to emphasize the cymbal there.
  8. 00:30:189 (4,1) - Again, swap NC? It'll follow the song's rhythm better.
  9. 00:39:042 (3) - Consider making this a 1/2 slider? It's so that the 00:39:042 (3,4) pattern will be easily readable. Right now, it's hard to read that 3/2 gap...
  10. 00:41:993 (3) - Shape the slider to look like this for, again, a better flow?
  11. 00:42:649 (4,1) - The spacing looks weird here...
  12. 00:51:501 (2) - Shape the slider like this to make the overall design neater?
  13. 00:54:124 (2,3) - No, don't make a spacing inconsistency for the sake of making a pattern look neater.
  14. 00:54:780 (3,2) - (3) overlapped (2) a little, making the pattern look weird. Consider moving them away from each other?
  15. 00:58:714 (1,2) - Similar case to 00:13:304.
  16. 01:01:337 (1) - Move this to (284,176) to make a nicer flow?
  17. 01:14:124 (4,1,2) - Drag them one grid to the left so 01:13:140 (3,4) won't be too close?
  18. 01:16:747 (4) - ^
Accepted all mods for Easy, though I did do some remapping at the beginning so you should look at it first

>Normal
  1. I don't recommend using CS4 here. It's a little too hard for a Normal diff...
    changed to CS4
  2. 00:15:108 - Definitely needs a finish to follow the instruments, don't you think? Added
  3. 00:16:091 (2) - Move the node on the tail to (372,316) to make the flow nicer? Nah, I prefer (376, 264)
  4. 00:32:157 (6) - Move the node on the tail to (432,204), again, for a better flow? No change
  5. 00:33:468 (2,1) - Might as well perfectly stack the two sliders' tail to make them look better. Yeah, done
  6. 00:40:353 - 00:50:845 - Slowdowns can be slightly too hard and confusing, even for a Normal diff. I recommend to refrain from using it. Nah, by Normal difficulty I think players should be experienced enough to know about slowdowns so I wont be changing the speed of this section
  7. 00:49:534 (3,1) - You're essentially making a jump here, since the spacings you used in the slowdown and the normal section are different, even though they're both ~1.1x. Reconsider the usage of the slowdown section, seriously. fixed
  8. 00:56:419 - There is a cymbal's sound, so add a finish here? added
  9. 00:58:714 (1,2) - Same as Easy. Fixed, does not land on red tick now
  10. 01:06:255 - Definitely needs a finish, just like 00:15:108. Not sure about this because I dont hear it
  11. 01:11:501 (4) - ^ assuming I cant hear it, I wont add it
  12. 01:14:124 (5,1) - Inconsistent spacing? Fixed
  13. 01:14:452 (1,2) - ^. And while we're here, don't you think this will make the overall design better and gives more flow?
  14. 01:16:747 (5) - Same as 01:06:255.
  15. 01:21:337 - ^
  16. 01:21:993 - ^ (Remember to add the finishes in the Insane diff, too, and look for unhitsounded cymbals there.)
Accepted the last 3 mods, though if its related to the finishes, and if I didnt hear it, I didnt add it

>pkhg's Hard
  1. 00:12:157 (7) - Ctrl+G? The small jump here makes the flow forced; reversing the head and tail's position will make this slider more comfortable to play.
  2. 00:15:108 - Add a finish to follow that cymbal in the song? (Check some "fourth white ticks" too; they also have cymbals there!)
  3. 00:20:681 - I'd like to see this tick mapped since the instrument is strong, actually, but whatever.
  4. 00:21:829 - Add a note to follow the vocal here? Feels empty without one, IMO.
  5. 00:45:271 (5,1) - Why don't you try to make a bigger jump to emphasize the cymbal? You know, 00:46:583 (2,3,4,5,6) has a bigger spacing, and the music isn't even strong here.
  6. 00:45:599 - This obviously needs a finish, for an obvious reason.
  7. 00:47:894 (6,1) - Same as 00:45:271 (5,1).
  8. 00:50:517 (4,1) - ^
  9. 00:52:976 (1,3) - Why are you suddenly following the vocal for your combo pattern, while you have followed the instrument from the beginning? Swap NC, please.
  10. 01:03:304 (1,3) - ^
  11. 01:10:517 (5) - I can't really explain it, but I feel that applying an NC here will allow us to reflect the song better.
  12. 01:16:419 (1,3) - Same as 00:52:976 (1,3).
>Insane
  1. The combo pattern is very inconsistent here. Sometimes you applied an NC every stanza, but the other times you applied one every two stanzas instead. Try to make it consistent; preferably an NC every one stanza. Oh, and you're switching between following the lyrics and the instruments for the combo pattern, too. Again, make a consistent combo pattern, please.

    I think shape and flow is more important than combo color. Its just a color, doesnt really affect overall gameplay
  2. 00:04:896 (3,4) - Shape them like this to make a better flow? Done
  3. 00:10:108 (8,1) - Uh, the spacing isn't visually consistent here, and they don't look good anyway, so make them look like this? Changed the spacing but not the overall shape of the stream
  4. 00:14:124 (6,7,8,1,2,3,1) - The flow is just... too random here. I can't explain what's wrong with this pattern exactly, but it seriously feels very uncomfortable to play. If you don't understand what are you supposed to do, get some help, because this is pretty hard to be given a clear explanation. Remapped this area
  5. 00:20:189 (3) - Move to (312,196) to make the flow and design nicer here? done
  6. 00:21:583 (7) - There is nothing to follow here, and it doesn't fit how the song flows, so remove it? removed, but the new (7) is stacked under slider now
  7. 00:23:140 (4,5,1) - Drag these notes here by two grids to the right AND down so the spacing will be consistent while playing? done
  8. 00:23:304 (1,2,3) - Make the spacing consistent here so it'll look neater? done, (at least I tried to)
  9. 00:26:419 (1,2) - Even with the approach circles, it's still very hard to read the notes because of the high approach rate and how close they are in the timeline, so unstack (1) from (2)'s tail? Moved to different place
  10. 00:27:403 - Is the whistle here intentional? removed whistle
  11. 00:34:944 (9,1) - Move (9) to (420,256) and (1) to (436,196), then move (1)'s second node to (412,112), so the stream will look nicer? done
  12. 00:40:026 (4,5,1) - Whoa. Why is the spacing so unbearably broken? Make them visually consistent, please. Something like this should work. done
  13. 00:48:222 (1,3) - Make them look like this for a neater placement? fixed
  14. 00:49:370 (4,5,6,7) - Same as 00:23:304 (1,2,3).
  15. 00:58:386 (8) - Move to (240,48) to make a nice blanket with 00:58:222 (7)? done
  16. 01:03:632 (8,1) - Umm, why is the spacing so small here? Increase it to 1.0x at least, please. increased spacing
  17. 01:13:796 (1) - Maybe make it curved like 01:14:124 (2) to create a nice flow? no change to this
  18. 01:15:108 (5) - Place it like this? Again, it's to make the flow better. no change
  19. 01:19:698 (6,7) - Same as 01:03:632 (8,1). fixed
  20. 01:22:321 (1) - The curve looks weird here because of that red node. Just remove that; we don't need it. fixed, all white nodse now
  21. 01:24:780 (8,1) - Move (8) to (488,132) and (1) to (312,180) to create a square that will make the design here better? At least it's not messy anymore. fixed
  22. 01:25:599 - Would've liked to see the 1/4 stream to start here. nah i disagree to this
  23. 01:26:828 (8) - The stream will look neater if you moved this to (204,316). Oh, and move 01:26:911 (9) by one grid to the left to make sure the spacing's consistent, too. fixed this
  24. 01:26:993 - I think we still need to add a note here. It feels like something is missing in the stream without something on this tick. added
  25. 01:27:075 (10,11,1) - This will play and look much, much nicer.
remapped this area a bit so yeah...

Well, that's it...

I think the Insane diff still needs a lot more work on it; I particularly dislike the flow and placement there. Don't worry though; it's passable, just needs more polishing and improvement :D

Good luck on the way 8-)
Thanks for mod! Was really really detailed, but helpful
kintyan
hi~ from #modreqs

[Insane]
00:06:415 (3) - blanket 00:05:276 (4) - to 00:06:225 (2) - in piles 00:14:124 (6) - NC
00:14:616 (1) - remove NC
00:18:222 (1) - spinner is volume 40%
00:39:042 (10) - NC
00:39:206 (1) - remove NC
00:40:353 (1) - remove NC
00:40:681 (2) - NC
00:44:944 (4,5,6,7,8,9) - 5 and 7 remove
00:50:189 (8) - blanket
01:22:321 (1) - add hit sound


[pkhg's Hard]
00:07:174 (5) - remove 00:07:269 (1) - :arrow: 00:07:174 add spinner00:15:435 (1) - finish start. volume 40%
00:26:419 - add Note
00:56:747 (3,4) - Ugly overlap xd
01:02:321 (4,5) - ^


[Normal]
00:06:415 (3,4) - blanket 00:07:364 (1) - spinner end to 00:09:453
00:17:730 (5) - remove slider :arrow: 00:17:730 add note. spinner start to 00:18:058
00:41:665 (3) - add hit sound
01:03:304 (4,1) - blanket 01:03:304 (4) - NC
01:03:960 (1) - you select NC or Remove NC. I like remove NC. you select NC is 01:04:616 (2) - remove NC
01:24:616 (4) - add hit sound


good luck :3
Xinchii
Hi ~

from my queue M4M ~

[Easy]
  1. 00:54:124(2) - move up 2 grid to make better blank with (1)?
[Normal]
  1. AR-1 ? I feel AR5 is too fast with this diff
[Hard]
  1. Maybe AR+1 ? I feel AR7 is so constrain ...... but it's only my veiw :3
  2. 00:12:157(7) - Umm.... I know you want do ctrl + G jump here
    but flow is realy awkward
    ctrl + G again ?
  3. 00:59:698(4) - I would like to see slider go this way to fit flow
Beautiful hard diff , I love it <3

[Insane]
  1. 00:02:618 - I proposal to use 30% or 25% vol in this red line , 50% is too loudly for this part's music I feel
  2. 00:05:276(4) - miss a whistle at slider start ?
    also , remove whistle 00:05:655(1) - 's slider start

    Umm.... cus 00:05:655(1) - 's start is a strong vocal so....
    I guess..... if it's intentionally to do this , I will suggest to use some clear hitsound to replace here
    Default soft's whistle is quite fit with here.
  3. 00:05:537(1) - seems you can set like this direction to fit with flow better.
    than it will be good look with (3) and (4) too I feel
  4. 00:20:189(3) - Ctrl + G ?
  5. 00:30:517(3) - flow break :< , try to make slider end's direction smooth with (4) ?
  6. 00:50:189(8) - set slider at x:240 | y:96 to make better blank with (7)
  7. 00:31:009(5,6) - currently flow is awkward to me
    sharp angle makes moving uncomfortable
    maybe fix them smooth?
  8. 00:39:206(1) - Remove NC
  9. 00:39:534(2) - Add NC here , cus rhythm has a interval , it will be better for read
  10. 00:55:271(2) - Set at x:440 | y:248 to make better symmetry
  11. 01:00:271 - Umm.... I think this durm voice is more fit with 3combo ....

Yeah that's all my opinion ~

Be a reference
hope it can be help

Star and good luck ;)
Topic Starter
ritsu-tanaika

leon1341414 wrote:

Hi ~

from my queue M4M ~

[Easy]
  1. 00:54:124(2) - move up 2 grid to make better blank with (1)?
[Normal]
  1. AR-1 ? I feel AR5 is too fast with this diff
[Hard]
  1. Maybe AR+1 ? I feel AR7 is so constrain ...... but it's only my veiw :3
  2. 00:12:157(7) - Umm.... I know you want do ctrl + G jump here
    but flow is realy awkward
    ctrl + G again ?
  3. 00:59:698(4) - I would like to see slider go this way to fit flow
Beautiful hard diff , I love it <3

[Insane]
  1. 00:02:618 - I proposal to use 30% or 25% vol in this red line , 50% is too loudly for this part's music I feel
  2. 00:05:276(4) - miss a whistle at slider start ?
    also , remove whistle 00:05:655(1) - 's slider start

    Umm.... cus 00:05:655(1) - 's start is a strong vocal so....
    I guess..... if it's intentionally to do this , I will suggest to use some clear hitsound to replace here
    Default soft's whistle is quite fit with here.
  3. 00:05:537(1) - seems you can set like this direction to fit with flow better.
    than it will be good look with (3) and (4) too I feel
  4. 00:20:189(3) - Ctrl + G ?
  5. 00:30:517(3) - flow break :< , try to make slider end's direction smooth with (4) ?
  6. 00:50:189(8) - set slider at x:240 | y:96 to make better blank with (7)
  7. 00:31:009(5,6) - currently flow is awkward to me
    sharp angle makes moving uncomfortable
    maybe fix them smooth?
  8. 00:39:206(1) - Remove NC
  9. 00:39:534(2) - Add NC here , cus rhythm has a interval , it will be better for read
  10. 00:55:271(2) - Set at x:440 | y:248 to make better symmetry
  11. 01:00:271 - Umm.... I think this durm voice is more fit with 3combo ....

Yeah that's all my opinion ~

Be a reference
hope it can be help

Star and good luck ;)
Thanks for mod! it would have been more useful if you have some suggestions on "how" to improve the map, rather than just "saying" what went wrong. But anyways, thank you for taking the time to mod this
pkhg
Sorry for being late Ritsu-chan >.<

Hinsvar

Hinsvar wrote:

Yo; gonna mod this map for M4M~

>pkhg's Hard
  1. 00:12:157 (7) - Ctrl+G? The small jump here makes the flow forced; reversing the head and tail's position will make this slider more comfortable to play. Ok :/
  2. 00:15:108 - Add a finish to follow that cymbal in the song? (Check some "fourth white ticks" too; they also have cymbals there!) Added
  3. 00:20:681 - I'd like to see this tick mapped since the instrument is strong, actually, but whatever. :/
  4. 00:21:829 - Add a note to follow the vocal here? Feels empty without one, IMO. Added >.o
  5. 00:45:271 (5,1) - Why don't you try to make a bigger jump to emphasize the cymbal? You know, 00:46:583 (2,3,4,5,6) has a bigger spacing, and the music isn't even strong here. I forgot to adjust the spacing here, i don't wanna make a jump here :P
  6. 00:45:599 - This obviously needs a finish, for an obvious reason. Added
  7. 00:47:894 (6,1) - Same as 00:45:271 (5,1). Nah :P
  8. 00:50:517 (4,1) - ^ ^
  9. 00:52:976 (1,3) - Why are you suddenly following the vocal for your combo pattern, while you have followed the instrument from the beginning? Swap NC, please. For me it works better :P
  10. 01:03:304 (1,3) - ^ ^
  11. 01:10:517 (5) - I can't really explain it, but I feel that applying an NC here will allow us to reflect the song better. Yeah :D
  12. 01:16:419 (1,3) - Same as 00:52:976 (1,3). ^
Good luck on the way 8-)

gideon5504

gideon5504 wrote:

Hard:
~00:42:976 (1) - This slider doesn't flow smoothly, fix the shape. I like it >.<
~00:45:599 (1) - Add finish Already fixed in Hinsvar's mod :P
~01:08:386 (6,7,8) - This pattern might be confusing even for hard. Maybe like this? --> http://puu.sh/5Lcmn.jpg Moved 01:08:386 (6) - to x:364 y: 64
~01:08:550 (7) - Why is this straight when the next isn't? 0.o Copy 01:08:878 (8) . That isn't a issue :P
Good diff :3

Overall, not a bad mapset :3 Keep going and I'm sure it will be ranked in no time! :D GL~

kintyan

kintyan wrote:

hi~ from #modreqs
[pkhg's Hard]
00:07:174 (5) - remove 00:07:269 (1) - :arrow: 00:07:174 add spinner ¬¬
00:15:435 (1) - finish start. volume 40% Added, volume 50% :P
00:26:419 - add Note Added
00:56:747 (3,4) - Ugly overlap xd It's cool 8-)
01:02:321 (4,5) - ^ ^
good luck :3

leon1341414

leon1341414 wrote:

Hi ~
[Hard]
  1. Maybe AR+1 ? I feel AR7 is so constrain ...... but it's only my veiw :3 Yeah :D
  2. 00:12:157(7) - Umm.... I know you want do ctrl + G jump here
    but flow is realy awkward
    ctrl + G again ? Already fixed in Hinsvar's mod :P
  3. 00:59:698(4) - I would like to see slider go this way to fit flow
Fixed >.o
Beautiful hard diff , I love it <3

Star and good luck ;)

Thank you guys ^^

Update yay \:D/
osu file format v12

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AudioLeadIn: 0
PreviewTime: 61394
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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WidescreenStoryboard: 1

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GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:ritsu-tanaika
Version:pkhg's Hard
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed ai-chan masuzu moe waifu
BeatmapID:335416
BeatmapSetID:132806

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268,340,55271,1,0,0:0:0:0:
268,340,55435,2,0,P|220:352|188:344,1,75,2|2,0:0|0:0,0:0:0:0:
156,284,55763,2,0,P|120:272|83:276,1,75,8|0,0:0|0:0,0:0:0:0:
112,348,56091,6,0,L|128:192,1,150,4|8,0:0|0:0,0:0:0:0:
68,152,56583,1,0,0:0:0:0:
136,124,56747,2,0,P|178:118|224:112,1,75
240,184,57075,2,0,L|196:40,2,150,8|2|8,0:0|0:0|0:0,0:0:0:0:
288,244,57894,1,0,0:0:0:0:
288,244,58058,2,0,P|324:252|368:236,1,75,2|2,0:0|0:0,0:0:0:0:
436,236,58386,2,0,P|420:192|376:168,1,75,8|2,0:0|0:0,0:0:0:0:
324,176,58714,6,0,P|344:120|428:108,1,150,4|8,0:0|0:0,0:0:0:0:
480,56,59206,1,0,0:0:0:0:
412,24,59370,2,0,P|372:28|336:16,1,75,2|2,0:0|0:0,0:0:0:0:
276,60,59698,2,0,P|238:62|207:82,1,75,8|2,0:0|0:0,0:0:0:0:
160,208,60026,6,0,B|164:168|180:148|180:148|132:124|136:68,1,150,4|0,0:0|0:0,0:0:0:0:
64,60,60517,1,0,0:0:0:0:
72,136,60681,2,0,P|76:176|48:228,1,75,8|0,0:0|0:0,0:0:0:0:
108,268,61009,2,0,P|140:284|208:272,1,75,8|0,0:0|0:0,0:0:0:0:
232,232,61337,6,0,P|260:188|364:208,1,150,4|8,0:0|0:0,0:0:0:0:
304,252,61829,1,0,0:0:0:0:
380,260,61993,2,0,P|420:220|424:180,1,75,2|2,0:0|0:0,0:0:0:0:
396,136,62321,2,0,P|377:99|380:53,1,75,8|2,0:0|0:0,0:0:0:0:
452,84,62649,2,0,L|288:40,1,150,0|8,0:0|0:0,0:0:0:0:
240,76,63140,1,2,0:0:0:0:
176,116,63304,6,0,P|136:144|48:104,1,150,2|8,0:0|0:0,0:0:0:0:
116,72,63796,1,0,0:0:0:0:
116,72,63960,2,0,L|108:228,1,150,2|8,0:0|0:0,0:0:0:0:
48,268,64452,1,0,0:0:0:0:
120,296,64616,2,0,L|196:316,1,75,2|2,0:0|0:0,0:0:0:0:
264,292,64944,2,0,P|264:220|332:180,1,150,8|2,0:0|0:0,0:0:0:0:
396,285,65435,2,0,P|359:280|332:256,2,75,2|8|0,0:0|0:0|0:0,0:0:0:0:
392,212,65927,2,0,P|396:164|372:120,1,75,2|2,0:0|0:0,0:0:0:0:
320,108,66255,2,0,P|284:112|248:96,1,75,12|2,0:0|0:0,0:0:0:0:
176,84,66583,6,0,B|136:92|104:68|104:68|96:108|60:128,1,150,4|8,0:0|0:0,0:0:0:0:
88,196,67075,1,0,0:0:0:0:
88,196,67239,2,0,P|88:236|64:268,1,75,2|2,0:0|0:0,0:0:0:0:
108,328,67567,2,0,P|136:348|180:352,1,75,8|2,0:0|0:0,0:0:0:0:
224,296,67894,2,0,L|248:148,1,150,0|8,0:0|0:0,0:0:0:0:
364,64,68386,1,0,0:0:0:0:
363,65,68550,2,0,L|292:88,1,75,2|2,0:0|0:0,0:0:0:0:
216,80,68878,2,0,P|184:88|136:80,1,75,8|2,0:0|0:0,0:0:0:0:
80,124,69206,6,0,B|76:172|36:192|36:192|92:240,1,150,2|8,0:0|0:0,0:0:0:0:
216,204,69698,1,0,0:0:0:0:
216,204,69862,2,0,P|180:184|144:184,1,75,2|2,0:0|0:0,0:0:0:0:
111,307,70189,2,0,P|143:288|160:256,1,75,8|2,0:0|0:0,0:0:0:0:
240,132,70517,6,0,P|284:84|364:96,1,150,0|8,0:0|0:0,0:0:0:0:
392,164,71009,1,0,0:0:0:0:
340,220,71173,2,0,P|320:196|320:140,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
412,236,71665,1,2,0:0:0:0:
272,256,71829,6,0,L|120:280,1,150,4|8,0:0|0:0,0:0:0:0:
41,168,72321,1,0,0:0:0:0:
41,168,72485,2,0,P|56:202|60:240,2,75,2|2|8,0:0|0:0|0:0,0:0:0:0:
80,104,72976,1,0,0:0:0:0:
156,100,73140,2,0,P|200:112|272:48,1,150,2|8,0:0|0:0,0:0:0:0:
196,36,73632,1,0,0:0:0:0:
340,20,73796,6,0,L|420:16,1,75,2|2,0:0|0:0,0:0:0:0:
440,88,74124,2,0,P|432:124|436:172,1,75,8|2,0:0|0:0,0:0:0:0:
372,204,74452,2,0,B|400:240|440:240|440:240|384:296,1,150,2|8,0:0|0:0,0:0:0:0:
320,260,74944,1,0,0:0:0:0:
248,240,75108,2,0,P|208:232|168:248,1,75,2|2,0:0|0:0,0:0:0:0:
68,312,75435,2,0,P|108:320|148:304,1,75,8|2,0:0|0:0,0:0:0:0:
100,244,75763,2,0,L|92:84,1,150,2|8,0:0|0:0,0:0:0:0:
36,44,76255,1,0,0:0:0:0:
168,88,76419,6,0,P|208:100|248:88,1,75,2|2,0:0|0:0,0:0:0:0:
284,32,76747,2,0,P|308:60|316:100,1,75,8|2,0:0|0:0,0:0:0:0:
272,156,77075,2,0,P|340:168|392:104,1,150,4|8,0:0|0:0,0:0:0:0:
384,36,77567,1,0,0:0:0:0:
452,64,77730,2,0,P|468:104|464:144,1,75,2|2,0:0|0:0,0:0:0:0:
424,196,78058,2,0,P|424:236|444:276,1,75,8|2,0:0|0:0,0:0:0:0:
384,320,78386,6,0,B|344:308|312:328|312:328|280:348|240:336,1,150,2|8,0:0|0:0,0:0:0:0:
184,288,78878,1,0,0:0:0:0:
184,288,79042,2,0,P|136:272|104:280,1,75,2|2,0:0|0:0,0:0:0:0:
56,324,79370,2,0,P|40:288|52:236,1,75,8|2,0:0|0:0,0:0:0:0:
100,204,79698,6,0,P|132:152|92:76,1,150,6|8,0:0|0:0,0:0:0:0:
20,76,80189,1,0,0:0:0:0:
56,144,80353,2,0,L|212:116,1,150,2|8,0:0|0:0,0:0:0:0:
248,56,80845,1,0,0:0:0:0:
347,157,81009,6,0,L|280:124,2,75,2|2|8,0:0|0:0|0:0,0:0:0:0:
420,144,81501,1,2,0:0:0:0:
304,224,81665,6,0,L|224:240,1,75,2|2,0:0|0:0,0:0:0:0:
90,184,81993,2,0,L|164:200,1,75,8|2,0:0|0:0,0:0:0:0:
228,160,82321,6,0,B|244:116|220:80|220:80|240:52|280:60,1,150,4|8,0:0|0:0,0:0:0:0:
308,128,82812,1,0,0:0:0:0:
308,128,82976,2,0,P|340:140|380:136,1,75,2|2,0:0|0:0,0:0:0:0:
444,176,83304,2,0,P|456:216|448:256,1,75,8|2,0:0|0:0,0:0:0:0:
412,312,83632,2,0,L|256:320,1,150,2|8,0:0|0:0,0:0:0:0:
196,288,84124,1,0,0:0:0:0:
160,224,84288,2,0,P|148:184|156:144,1,75,2|2,0:0|0:0,0:0:0:0:
208,32,84616,2,0,P|220:72|212:112,1,75,8|2,0:0|0:0,0:0:0:0:
224,180,84944,6,0,L|72:196,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
280,228,85763,1,2,0:0:0:0:
336,276,85927,2,0,P|368:284|420:264,1,75,8|2,0:0|0:0,0:0:0:0:
368,208,86255,2,0,P|344:136|392:80,1,150,0|8,0:0|0:0,0:0:0:0:
492,161,86747,1,0,0:0:0:0:
492,161,86911,2,0,P|455:164|420:152,1,75,0|8,0:0|0:0,0:0:0:0:
288,80,87239,2,0,P|252:64|212:68,1,75,8|0,0:0|0:0,0:0:0:0:
152,108,87567,1,4,0:0:0:0:
256,192,87649,12,0,90189,0:0:0:0:
Topic Starter
ritsu-tanaika
Updated your diff @pkhg
P A N
hi, m4m from my queue :3

[Insane]
  1. 00:04:136 (1,2,3,4) - change to this will make it more flow,
    SPOILER
    [img]http://puu.sh/5UA4B.jpg[img]http://puu.sh/5UA6j.jpg[img][/img][/img]http://puu.sh/5UA7Y.jpg[/img]
    well, sorry to change your pattern style, and I recommend to remove repeat on 00:06:415 (3) and make 00:07:364 (1) start on 00:07:174 instead.
  2. 00:11:501 (5) can improve its symmetry, maybe move the third point to 296|132 and move tail point to 268|196 will make it a bit more symmetry for me.
  3. 00:14:124 (1,2,3,4,5) - I think this part is not flow, maybe change it a bit for better flow like the first one.
  4. 00:22:321 (2) - make like this is more flow imo.
  5. 00:30:517 (3) - ctrl+g for better flow.
  6. 00:42:812 (2) - fix the spacing.
  7. 01:09:862 (5,6) - make it like this is more flow, the current one is hard when move the cursor from 6's tail to next (1)
    SPOILER
    http://puu.sh/5UDeN.jpg
  8. 01:17:730 (5) - ctrl+g better flow for me, if you agree maybe you can fix the after note of this a bit for more flow.
[pkhg's Hard]
  1. 00:18:058 (5) - move to 00:17:894 instead is more fit with music for me.
  2. 00:26:911 (7) - move to 317|91 for perfect stack.
  3. 01:21:009 (1) 's tail is a strong note as 01:21:993 (2) so it should better if remove repeat and add slider instead :X
[Normal]
  1. hmm this diff is fine but so many note that not blanket well but I don't know that did you intentional so i didn't point out of them, please check :3
[Easy]
  1. 00:40:681 (1) - why suddenly jump on this part? its even start the slow part. please fix maybe?
  2. 00:44:288 (3) - 1 grid left for make it parallel with 00:42:976 (1) perfectly and move 00:43:960 (2) to 398|238 for keep a spacing balance.
that's all, good luck :3
No_Gu
M4M

[Easy]
00:04:136 (3) - a default whitle fits here
00:07:174 ^
00:11:173 (2,4) - clap
00:13:796 (2) - ^
00:38:386 (2) - clap in the tail
00:40:026 (4) - finish in the tail
00:42:976 (1,2,3) - tail of 1,3 clap.2 non
00:45:599 (1,2,3,4) - well...this part isn't 24 clap,it only have snare drum on 3rd white line
maybe use 1.1x distance next time.looks nicer

[Normal]
00:02:618 (1,2,3,1,2,3,4) - change them to default whistle
01:12:485 (2) - clap on the repeat

[Hard]
well..totally a little crowded.I think you can use 1.1x distance as normal distance and add some more jumps.the other things are well done

[Insane]
00:06:415 (3) - you can divide the slider into 1/2 rhythm to follow the piano since this is an insane diff
00:11:501 (5) - try like this http://osu.ppy.sh/ss/1191319
00:12:485 (8) - copy 7 and ctrl+j will be better
00:14:616 (3) - ctrl+g?
hmmm...generally speaking.I appreciate your slider-making skill,your slider looks smooth and neat,that's good.but your flow of insane isn't very good imo.maybe try to play some good mappers' maps to get some points?and the last,I think you still need some work on hitsound
Topic Starter
ritsu-tanaika

P A N wrote:

hi, m4m from my queue :3

[Insane]
  1. 00:04:136 (1,2,3,4) - change to this will make it more flow,
    SPOILER
    [img]http://puu.sh/5UA4B.jpg[img]http://puu.sh/5UA6j.jpg[img][/img][/img]http://puu.sh/5UA7Y.jpg[/img]
    well, sorry to change your pattern style, and I recommend to remove repeat on 00:06:415 (3) and make 00:07:364 (1) start on 00:07:174 instead.
  2. 00:11:501 (5) can improve its symmetry, maybe move the third point to 296|132 and move tail point to 268|196 will make it a bit more symmetry for me.
  3. 00:14:124 (1,2,3,4,5) - I think this part is not flow, maybe change it a bit for better flow like the first one.
  4. 00:22:321 (2) - make like this is more flow imo.
  5. 00:30:517 (3) - ctrl+g for better flow.
  6. 00:42:812 (2) - fix the spacing.
  7. 01:09:862 (5,6) - make it like this is more flow, the current one is hard when move the cursor from 6's tail to next (1)
    SPOILER
    http://puu.sh/5UDeN.jpg
  8. 01:17:730 (5) - ctrl+g better flow for me, if you agree maybe you can fix the after note of this a bit for more flow.
[pkhg's Hard]
  1. 00:18:058 (5) - move to 00:17:894 instead is more fit with music for me.
  2. 00:26:911 (7) - move to 317|91 for perfect stack.
  3. 01:21:009 (1) 's tail is a strong note as 01:21:993 (2) so it should better if remove repeat and add slider instead :X
[Normal]
  1. hmm this diff is fine but so many note that not blanket well but I don't know that did you intentional so i didn't point out of them, please check :3
[Easy]
  1. 00:40:681 (1) - why suddenly jump on this part? its even start the slow part. please fix maybe?
  2. 00:44:288 (3) - 1 grid left for make it parallel with 00:42:976 (1) perfectly and move 00:43:960 (2) to 398|238 for keep a spacing balance.
that's all, good luck :3
Thanks for mod! Fixed all
Laurier
mod4mod

really like this song.

General
wrong bg size.

Easy
00:02:618 (1) - use standard whistle ?
00:04:136 (3) - ^
00:07:364 (1) - add clap
00:11:173 (2) - make a blanket ? 00:11:501 (3) - add finish
00:12:812 (1) - ^
00:14:124 (3) - ^
00:14:124 (3) - make a little curve ? 00:16:091 (3) - if you changed ↑ please follow this slider. 00:32:812 (1) - make a blanket ? 00:54:124 (2) - better blanket
00:57:730 (3) - use same form as 00:56:747 (1) - 01:22:321 (1,3) - make a curve ? I feel image of this song is soft. because I think curve slider is better.

Nromal
00:03:377 (2) - same as easy
00:04:896 (1) - ^
00:06:415 (3) - ^
00:24:944 (2,3,4) - should be follow vocal
00:32:812 (7,1) - this stack is hard to beginners. don't stack is better.
00:37:403 (4,5) - ^
00:39:042 (1,2) - ^

pkhg's Hard
00:03:377 (2) - make a better blanket 00:16:419 (4) - add finish on end
00:16:419 (4) - move to x443y113 and make a parfect stack

Insane
00:02:997 (2) - same as easy
00:03:377 (3) - ^
00:04:136 (1) - ^
00:05:276 (4) - ^
00:05:655 (1) - ^
00:06:415 (3) - ^
00:11:501 (5) - add finish and NC
00:16:747 (6) - NC
00:28:550 - use SV 0.75 ?
01:03:140 (6,7,8) - make this pattern ? 01:19:698 (6) - NC here
01:20:353 (1) - remove NC
01:24:452 (6,8) - Ctr+G
Topic Starter
ritsu-tanaika

Laurier wrote:

mod4mod

really like this song.

General
wrong bg size.

Easy
00:02:618 (1) - use standard whistle ?
00:04:136 (3) - ^
00:07:364 (1) - add clap
00:11:173 (2) - make a blanket ? 00:11:501 (3) - add finish
00:12:812 (1) - ^
00:14:124 (3) - ^
00:14:124 (3) - make a little curve ? 00:16:091 (3) - if you changed ↑ please follow this slider. 00:32:812 (1) - make a blanket ? 00:54:124 (2) - better blanket
00:57:730 (3) - use same form as 00:56:747 (1) - 01:22:321 (1,3) - make a curve ? I feel image of this song is soft. because I think curve slider is better.

Nromal
00:03:377 (2) - same as easy
00:04:896 (1) - ^
00:06:415 (3) - ^
00:24:944 (2,3,4) - should be follow vocal
00:32:812 (7,1) - this stack is hard to beginners. don't stack is better.
00:37:403 (4,5) - ^
00:39:042 (1,2) - ^

pkhg's Hard
00:03:377 (2) - make a better blanket 00:16:419 (4) - add finish on end
00:16:419 (4) - move to x443y113 and make a parfect stack

Insane
00:02:997 (2) - same as easy
00:03:377 (3) - ^
00:04:136 (1) - ^
00:05:276 (4) - ^
00:05:655 (1) - ^
00:06:415 (3) - ^
00:11:501 (5) - add finish and NC
00:16:747 (6) - NC
00:28:550 - use SV 0.75 ?
01:03:140 (6,7,8) - make this pattern ? 01:19:698 (6) - NC here
01:20:353 (1) - remove NC
01:24:452 (6,8) - Ctr+G
Fixed all mods except for these 3 because I dont understand them

EASY

00:24:944 (2,3,4) - should be follow vocal

INSANE

00:28:550 - use SV 0.75 ?

01:24:452 (6,8) - Ctr+G

Try to use diagrams instead of just text, it'll help a lot. but thanks for modding anyways
Asagi
Hello :3
M4M from my Queue

[General]
  1. Tag conflicts on hard
  2. BG size recommended : 1024x768 (highly recommended to change this)

[Insane]
  1. Ctrl+Shift+A - there are some unsnapped objects
  2. 00:03:377 (3) - maybe you can make better curve here like this Click
  3. 00:10:190 (1) - the curve here is slightly off after the stream, ill suggest to do it like this Click
  4. 00:14:616 (3,4,5) - i think repetition pattern here fits better Click
  5. 00:19:862 (2,3) - you can blanket this two better
  6. 00:26:911 (3,4) - blanket
  7. 00:27:567 (5) - maybe you can curve it like this Click, so it looks like pointing on the next note
  8. 00:31:009 (5,6) - try to curve them like this? Click,better flow imo
  9. 00:32:485 (1) - blanket
  10. 00:35:108 (1) - again, the slider curve is a bit off after the stream, you know what to do
  11. 00:45:599 (1) - ^
  12. 01:01:337 (1) - ^
  13. 01:27:239 (13) - ^
  14. 00:36:091 (3,1) - blanket
    I just pointed out the major stuff, i dont wanna ruined you style so thats it, just need a little improvement on placement and its ready to go :3

[pkhg's Hard]
  1. 00:04:896 (1) - maybe you can move this a bit up, so its blanketed on 00:03:377 (2) -
  2. 00:33:468 (4,1) - blanket
  3. 00:40:353 (1,3) - blanket
  4. 00:42:976 (1) - i highly recommend to make this slider simpler, because of the anchors point placement, their will be a little slow down on the middle of the slider but the wriggle of it is almost not visible so it can be mistaken as a simple curve, so better to change it
  5. 01:08:386 (6,7) - stack better
    Awesome diff, GJ pkhg :D

[Normal]
  1. Ctrl+Shift+A - there are some unsnapped objects
  2. 00:02:618 (1,2) - the flow here is a little wonky, do it like this Click so the flow goes smoothly, i saw many of this, i think its better to fix them all for pattern improvement
  3. 00:11:173 (3) - curve it a little?
  4. 00:25:435 (3) - ^
  5. 00:44:288 (3,4) - blanket
  6. 00:46:747 (3) - curve it like this Click
  7. 00:48:222 (1) - blanket with 00:49:206 (2) -
  8. 01:09:206 (1) - the curve is slightly bit off
  9. 01:11:829 (1) - make it symmetry with 01:12:485 (2) -

[Easy]
  1. 00:10:190 (1,2) - blanket?
  2. 00:12:812 (1,2) - ^
  3. 00:32:812 (1,2) - a little messy here, you can improve this better
    Good :3

Well thats it
Best of Luck! :D
-Teina-
form my modding queues~
sorry for late.

Insane
00:14:452 (2,3) - Ctrl+G, match the rhythm, you should change the direction and angle if you fix it.
00:16:091 (3,4) - Ctrl+G, match the rhythm.
00:42:321 (1) - move to X:246 Y:272 to balance the distance.
00:59:370 (3) - this slider may be a bit far, try to move X: -3 ~ -5.
01:21:337 (3) - try to move to X:72 Y:52 , I think this is comfortable.

nice map~
Topic Starter
ritsu-tanaika

-Asagi wrote:

Hello :3
M4M from my Queue

[General]
  1. Tag conflicts on hard
  2. BG size recommended : 1024x768 (highly recommended to change this)

[Insane]
  1. Ctrl+Shift+A - there are some unsnapped objects
  2. 00:03:377 (3) - maybe you can make better curve here like this Click
  3. 00:10:190 (1) - the curve here is slightly off after the stream, ill suggest to do it like this Click
  4. 00:14:616 (3,4,5) - i think repetition pattern here fits better Click
  5. 00:19:862 (2,3) - you can blanket this two better
  6. 00:26:911 (3,4) - blanket
  7. 00:27:567 (5) - maybe you can curve it like this Click, so it looks like pointing on the next note
  8. 00:31:009 (5,6) - try to curve them like this? Click,better flow imo
  9. 00:32:485 (1) - blanket
  10. 00:35:108 (1) - again, the slider curve is a bit off after the stream, you know what to do
  11. 00:45:599 (1) - ^
  12. 01:01:337 (1) - ^
  13. 01:27:239 (13) - ^
  14. 00:36:091 (3,1) - blanket
    I just pointed out the major stuff, i dont wanna ruined you style so thats it, just need a little improvement on placement and its ready to go :3

[pkhg's Hard]
  1. 00:04:896 (1) - maybe you can move this a bit up, so its blanketed on 00:03:377 (2) -
  2. 00:33:468 (4,1) - blanket
  3. 00:40:353 (1,3) - blanket
  4. 00:42:976 (1) - i highly recommend to make this slider simpler, because of the anchors point placement, their will be a little slow down on the middle of the slider but the wriggle of it is almost not visible so it can be mistaken as a simple curve, so better to change it
  5. 01:08:386 (6,7) - stack better
    Awesome diff, GJ pkhg :D

[Normal]
  1. Ctrl+Shift+A - there are some unsnapped objects
  2. 00:02:618 (1,2) - the flow here is a little wonky, do it like this Click so the flow goes smoothly, i saw many of this, i think its better to fix them all for pattern improvement
  3. 00:11:173 (3) - curve it a little?
  4. 00:25:435 (3) - ^
  5. 00:44:288 (3,4) - blanket
  6. 00:46:747 (3) - curve it like this Click
  7. 00:48:222 (1) - blanket with 00:49:206 (2) -
  8. 01:09:206 (1) - the curve is slightly bit off
  9. 01:11:829 (1) - make it symmetry with 01:12:485 (2) -

[Easy]
  1. 00:10:190 (1,2) - blanket?
  2. 00:12:812 (1,2) - ^
  3. 00:32:812 (1,2) - a little messy here, you can improve this better
    Good :3

Well thats it
Best of Luck! :D
Thanks for your attempt to mod, but unfortunately many of your mods are very unclear and confusing, because you dont put any diagrams to support it. So I didnt change them
Mira-san

ritsu-tanaika wrote:

Thanks for your attempt to mod, but unfortunately many of your mods are very unclear and confusing, because you dont put any diagrams to support it. So I didnt change them
The modder did put illustrations. I reckon you didn't see the "Click" links.
Evil_Twilight
From my Queue

[Insane]
00:02:618 (1) - i prefer to use slowdown and less rhythm before second red line, it's fits the music imo.
00:06:415 (3) - add whistle on slider's end.
00:07:364 (1) - reduce the volume on spin's end.
00:09:535 (1,2,3,4,5,6,7,8) - make them looks better (sorry I made this in a hurry) 00:09:616 (2,3,4,6,7,8) - add clap, their sounds are the same.
00:11:501 (1) - move up a bit, let it blanket 00:11:173 (4) - 00:16:747 (6) - 1 grid left.
00:16:747 (6) - add NC here because they (6,7,8) are symmetrical.
00:17:730 (1,2,3,4,5) - stack on 00:17:075 (7) - slider's start.
00:19:698 (1) - 00:29:534 (4) - reduce the volume in this part.
00:26:091 (7,5) - remove clap because here don't need it.
00:28:386 (8,9,1) - add original soft whistle here.
00:29:206 (3) - add S:C7 whistle on slider's end, 00:29:534 (4) - add on slider's start.
00:39:534 (3) - remove whistle on slider's end.
00:40:353 (1) - 00:50:517 (9) - the hitsound is disorderly between these part, listen to the drum carefully, add clap on 00:41:009 (4) - , 00:41:501 (5) - slider's end, 00:42:321 (1) - , 00:43:632 (5) - , 00:44:944 (4) - , same as after.
01:06:255 (2) - stack on 01:05:271 (5) - slider's end.
01:08:222 (8,9) - change it to slider?
01:21:173 (2) - add whistle.
01:21:829 (5) - ^
01:23:632 (5,6,7,8,1) - make them a star?
01:27:239 (13) - 01:28:222 (3,4) - it will be better imo.
[pkhg's Hard]
00:02:618 (1) - reduce the volume before second red line.
00:09:535 (1) - add clap.
00:29:370 (1,2) - change to whistle here, it's fit more than clap.
01:27:567 (8) - reduce the volume here.
01:27:649 (1) - silence start on here.

[Normal]
00:04:516 (3) - x:244 y:104, make 00:02:618 (1,2,3) - a triangle.
00:04:896 (1) - stack on 00:02:618 (1) -
00:07:364 (1) - resnap it.
00:35:108 (1,2,3) - try this 00:39:206 (2) - add whistle on start and end.
00:39:698 (3) - move to 00:39:862 (x) - change it to a 1/2 slider and add whistle on start and end.
00:40:353 (x) - add a note here with NC and finish hitsound.
00:40:353 (1) - 00:49:534 (3) - add clap on second beat and fourth beat.
01:12:485 (2) - add clap on middle.
01:27:567 (8) - reduce the volume here.
01:27:730 (1) - silence start on here.

[Easy]
00:05:655 (1) - add whistle on start and end.
00:11:173 (2) - add clap.
00:12:485 (4) - ^
00:13:796 (2) - ^, same as after.
00:39:042 (3) - change to clap.
00:40:026 (4) - add whistle on start, finish on end.
00:54:124 (2) - add clap on end.
00:57:730 (3) - add clap on start and end.
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