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EBTC - Legend of Swordsman

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Topic Starter
Akabato
This beatmap was submitted using in-game submission on 2014年3月1日 at 14:14:00

Artist: EBTC
Title: Legend of Swordsman
Source: 霹靂經武紀之梟皇論戰
Tags: pili 殢無傷 黃建秦 everything but the culture chinese classical 古風 中國風 布袋戲
BPM: 90
Filesize: 4505kb
Play Time: 02:22
Difficulties Available:
  1. Hard (4.68 stars, 276 notes)
  2. Normal (2.39 stars, 126 notes)
Download: EBTC - Legend of Swordsman
Information: Scores/Beatmap Listing
---------------
theme melody of a male character from Pili puppet show TV series in Taiwan. a calm and relaxing instrumental song, hope you can enjoy it when you're tired of high BPM songs :3
use some skin elements made by Megurine Luka. Narcissu provided skin elements too, thx
thanks for all modders!~
永歲飄零殢無傷 破格破到沒商量
無非文化(Everything But The Culture)- 劍者傳說 - 殢無傷出場曲
作/編曲:黃建秦 收錄於『霹靂經武紀之梟皇論戰劇集原聲帶』
BG pic illustrated by 泠 from pixiv id=24767655
AlexaBM
M4M

[Normal]
AR -1
80% volume is too high. Make it 70%
00:59:799 - Fill out this break
00:55:466 (4,5,6) - I suggest you not to put circles on a head of the sider in the Normal diff
01:11:466 (5,6,7) - ^
01:19:466 (2,3,4) - ^
01:46:133 (2) - Use DS here
01:57:799 (4) - Don't make circles invisible in easiest diff

[Hard]
AR -1

That's all. GL~
Topic Starter
Akabato

AlexaBM wrote:

M4M

[Normal]
AR -1 no,sorry
80% volume is too high. Make it 70% change it to 75%
00:59:799 - Fill out this break i will consider it,diff for new players may need more than only one break
00:55:466 (4,5,6) - I suggest you not to put circles on a head of the sider in the Normal diff will consider that
01:11:466 (5,6,7) - ^
01:19:466 (2,3,4) - ^
01:46:133 (2) - Use DS here if use DS it will be bad looking :o ah,will try to make it fine
01:57:799 (4) - Don't make circles invisible in easiest diff fixed

[Hard]
AR -1 fixed

That's all. GL~
thanks~
BeatofIke
Your BPM and offset is spot on. No problems while test playing either! :3
No kudosu please!
Topic Starter
Akabato

BeatofIke wrote:

Your BPM and offset is spot on. No problems while test playing either! :3
No kudosu please!
That's fine!~Thanks for your check~ :)
Xinely
From M4M


Bolded red = unrankable
Red = need to consider/fix
Blue = advice/comment
Question mark used as my suggestion



  • General
    > this song is relax instrumental with 90 bpm. really need silent sliderslide here, take this and put on your map file
    > Make sure you have BG with ratio around 4:3 (usually 800x600 / 1024x768) or 16:9 (usually 1366x768)
    > about volume, i feel your volume too loud for relax instrumental here, how about the first one (red line) use 60% and the last (02:11:466 -) use 40%? (reply on Normal and Hard diff if you follow this)
    > Does the official song uses Short Ver? if no better to remove it for following ranking criteria


  • Normal
    bpm of song is low here, i think AR 4 is the best for this diff (if you fix this, HP&OD 3 for better spread with Hard diff)
    the first one, i think you need to remove all claps in long white tick, didn't emphasize any sound. whistle is enough here
    00:24:132 - volume too loud here imo, use 50% instead?
    00:24:799 (1) - i think background music is really loud here, use finish instead whistle clap
    00:26:799 (3) - remove whistle on end. i know you want to emphasize crystal sound here but the sound is not really good to hear
    00:30:799 (2) - flow is not really good here, you can flip it like http://puu.sh/5Jhym.jpg to make it better
    00:32:132 (3) - remove whistle on end. just personally opinion here but whistle on red tick not really fit imo
    00:35:466 (1) - move it to 440,130 for make perfectly square pattern here
    00:37:466 (4) - same as 00:32:132 (3) - , if you agree with this, make sure you remove it to all red tick
    00:42:132 (2) - based flow for playing, kinda bad if the first one flow is go to up and then to 00:42:799 (3) - become diagonal, try 00:42:132 (2) - 16,152 and 00:42:799 (3) - 164,48?
    00:46:132 (1) - err, why suddenly jump? Normal must be have consistency spacing. make sure you're use 1,2x spacing for this
    00:46:132 (1) - also use finish on head instead whistle? surely to emphasize the music here
    00:48:132 (3) - unstack it. Newbie can't read the stack (feel like trap). move to 404,140
    00:50:799 (6) - whistle on head to emphasize the music.
    00:55:466 (4,5,6) - unstack. same reason as 00:48:132 (3) -
    00:59:466 (4) - a little bit nazi, flow and design could be better if you move this circle to 92,104
    01:07:466 (1) - finish? to emphasize music ofc
    01:08:799 (3) - i think need to remap rhythm here, crystal sound not really loud here, 01:09:799 - flute sound louder than crystal sound. try http://puu.sh/5JMyD.jpg for following flute sound
    01:11:466 (5,6,7) - unstack. same reason as 00:48:132 (3) -
    01:12:799 (1) - inconsistency spacing here (1,26x) . move to 92,252 for fix the spacing and to keep the blanket
    01:19:466 (2,3,4) - unstack. well i won't say it again so if you find a stack pattern, make sure to change it become unstack.
    01:22:133 (6) - rotate 45 degree and move to 80,292 for better flow
    01:28:799 (1) - nazi. 204,232 to keep flow (down) same as previous (i mean 01:27:466 (7,8) - (7)'s tail to (8)'s head)
    01:30:133 (2) - little bit nazi again. tail 500,52 for better flow?
    01:34:133 (1) - ctrl+H and move to 444,252 to fix a little bad flow ;-;
    01:38:799 (6) - usually people can say inconsistency spacing when see 1,15x here. well i'm not say that but it will be better if you fix it with move 380,240
    01:46:133 (2) - don't make a jump here, keep consistency 1,2x
    01:47:466 (1) - finish instead to emphasize the cymbal?
    02:00:133 (7) - how about whistle clap with sampleset drum? :3
    02:08:133 (3) - too curved here, make a kinda bad flow here, maybe change around like http://puu.sh/5JN94.jpg
    02:14:133 (5) - nazi. tail 180,44 for make a little better flow?
    02:21:466 (7) - finish on tail to emphasize cymbal sound.


  • Hard
    hitsound which you're agree and fix in Normal diff, reply at Hard diff too. lazy to repeat again
    00:26:133 (4,5,6) - move to 64,244 for natural flow?
    00:51:133 (3) - add whistle here for emphasize piano sound?
    00:46:799 (8,9) - flow is kinda bad too here, try to re-arrange the object maybe have a flow like http://puu.sh/5KgcX.jpg.
    01:28:466 (3) - add whistle? same reason as 00:51:133 (3) - , heard nicely in my ear ~
    01:38:466 (6) - ctrl+G and move to 160,256. i think no need to tell reason. for better flow and to play
    01:45:299 (3) - imo 504,192 can make a natural flow
    Well Rhythm is fine for me. just a little bad flow here, but as newbie's map i guess it's normally and fine. Just want to say here, this Hard diff have so less jump, add more jump here can make it moar interesting to play :3

Good Luck then ~
Topic Starter
Akabato

Xinely wrote:

From M4M


Bolded red = unrankable
Red = need to consider/fix
Blue = advice/comment
Question mark used as my suggestion



  • General
    > this song is relax instrumental with 90 bpm. really need silent sliderslide here, take this and put on your map file OK,added it
    > Make sure you have BG with ratio around 4:3 (usually 800x600 / 1024x768) or 16:9 (usually 1366x768)
    the original pic is 1200x706,so used it to replace the cutted one
    > about volume, i feel your volume too loud for relax instrumental here, how about the first one (red line) use 60% and the last (02:11:466 -) use 40%? (reply on Normal and Hard diff if you follow this) umm...changed it to 65% and 50%
    > Does the official song uses Short Ver? if no better to remove it for following ranking criteria OK,removed it


  • Normal
    bpm of song is low here, i think AR 4 is the best for this diff (if you fix this, HP&OD 3 for better spread with Hard diff) OK,changed it
    the first one, i think you need to remove all claps in long white tick, didn't emphasize any sound. whistle is enough here no,sorry,i think there are
    00:24:132 - volume too loud here imo, use 50% instead? you mean the end of spinner?ok,add a green line of 40%
    00:24:799 (1) - i think background music is really loud here, use finish instead whistle clap no,sorry,the finish will be abrupt i think
    00:26:799 (3) - remove whistle on end. i know you want to emphasize crystal sound here but the sound is not really good to hear
    no,sorry,add whistle here because music has it
    00:30:799 (2) - flow is not really good here, you can flip it like http://puu.sh/5Jhym.jpg to make it better ok,fixed
    00:32:132 (3) - remove whistle on end. just personally opinion here but whistle on red tick not really fit imo
    00:35:466 (1) - move it to 440,130 for make perfectly square pattern here fixed
    00:37:466 (4) - same as 00:32:132 (3) - , if you agree with this, make sure you remove it to all red tick
    00:42:132 (2) - based flow for playing, kinda bad if the first one flow is go to up and then to 00:42:799 (3) - become diagonal, try 00:42:132 (2) - 16,152 and 00:42:799 (3) - 164,48? fixed
    00:46:132 (1) - err, why suddenly jump? Normal must be have consistency spacing. make sure you're use 1,2x spacing for this ok,moved 00:44:799 (5) to fix it
    00:46:132 (1) - also use finish on head instead whistle? surely to emphasize the music here
    00:48:132 (3) - unstack it. Newbie can't read the stack (feel like trap). move to 404,140 ok,fixed it
    00:50:799 (6) - whistle on head to emphasize the music. no,sorry
    00:55:466 (4,5,6) - unstack. same reason as 00:48:132 (3) - fixed
    00:59:466 (4) - a little bit nazi, flow and design could be better if you move this circle to 92,104 well,fixed
    01:07:466 (1) - finish? to emphasize music ofc
    01:08:799 (3) - i think need to remap rhythm here, crystal sound not really loud here, 01:09:799 - flute sound louder than crystal sound. try http://puu.sh/5JMyD.jpg for following flute sound ok,fixed
    01:11:466 (5,6,7) - unstack. same reason as 00:48:132 (3) - fixed
    01:12:799 (1) - inconsistency spacing here (1,26x) . move to 92,252 for fix the spacing and to keep the blanket fixed
    01:19:466 (2,3,4) - unstack. well i won't say it again so if you find a stack pattern, make sure to change it become unstack. ok
    01:22:133 (6) - rotate 45 degree and move to 80,292 for better flow ok,fixed
    01:28:799 (1) - nazi. 204,232 to keep flow (down) same as previous (i mean 01:27:466 (7,8) - (7)'s tail to (8)'s head) fixed
    01:30:133 (2) - little bit nazi again. tail 500,52 for better flow? no
    01:34:133 (1) - ctrl+H and move to 444,252 to fix a little bad flow ;-; ok,fixed
    01:38:799 (6) - usually people can say inconsistency spacing when see 1,15x here. well i'm not say that but it will be better if you fix it with move 380,240 fixed
    01:46:133 (2) - don't make a jump here, keep consistency 1,2x fixed...
    01:47:466 (1) - finish instead to emphasize the cymbal?
    02:00:133 (7) - how about whistle clap with sampleset drum? :3
    02:08:133 (3) - too curved here, make a kinda bad flow here, maybe change around like http://puu.sh/5JN94.jpg cause the net's issue can't see the pic now,will fix when i can see it
    02:14:133 (5) - nazi. tail 180,44 for make a little better flow? will consider that
    02:21:466 (7) - finish on tail to emphasize cymbal sound.


  • Hard
    hitsound which you're agree and fix in Normal diff, reply at Hard diff too. lazy to repeat again
    00:26:133 (4,5,6) - move to 64,244 for natural flow? moved 00:24:799 (1) instead
    00:51:133 (3) - add whistle here for emphasize piano sound?
    00:46:799 (8,9) - flow is kinda bad too here, try to re-arrange the object maybe have a flow like http://puu.sh/5KgcX.jpg. will consider it
    01:28:466 (3) - add whistle? same reason as 00:51:133 (3) - , heard nicely in my ear ~
    01:38:466 (6) - ctrl+G and move to 160,256. i think no need to tell reason. for better flow and to play no,that will break the symmetrical pattern
    01:45:299 (3) - imo 504,192 can make a natural flow no,sorry
    Well Rhythm is fine for me. just a little bad flow here, but as newbie's map i guess it's normally and fine. Just want to say here, this Hard diff have so less jump, add more jump here can make it moar interesting to play :3 nice suggestion i think,will consider to add more jumping pattern

Good Luck then ~
thanks a lot,very helpful mod!~ :)
- TiRaFiouS -
[HD]
就我個人認為...這種節奏的circle可以拉開點(1.5-1.7),不然就有點悶

這種給多樣式一點啦~>W<


00:34:799 (4) - 可而拉開一點對著00:35:466 (1) - ? DS調 2.00x
00:24:132 - try to change the sliders' end volume to 20%?
00:42:132 (5) - return 位向著左上如何OWO?
00:56:466 (7,8) - 7,8倒轉
01:05:466 (9) - shorten to 01:05:799 - and 01:06:133 (1) - start at 01:06:133 - end at the same place
01:28:133 (1,2,3,4) - change to two sliders
01:47:466 (1) - end at 01:49:466 - ?((思 or try to change the sliders' end volume to 20%?


[NM]
00:27:466 (4) - NC
00:32:799 (4) - ^
00:38:132 (5) - ^
00:48:799 (1) - ^
00:55:466 (4) - ^
01:00:799 (3) - ^
01:09:466 (4) - ^
01:11:466 (7) - ^
01:20:799 (5) - ^
01:26:133 (6) - ^
01:36:799 (4) - ^
01:58:133 (5) - ^
02:03:466 (5) - ^
02:04:799 (6) - x:48 y:120這個位置好一點
02:08:799 (4) - NC
02:14:133 (5) - ^
02:19:466 (4) - ^


good luck
Topic Starter
Akabato

Piyoko_9796 wrote:

[HD]
就我個人認為...這種節奏的circle可以拉開點(1.5-1.7),不然就有點悶 嗯,會慢慢調整,試著多加一些跳之類的,盡量平衡可玩性與overmap之間的關係吧,畢竟這歌比較慢……

這種給多樣式一點啦~>W< 呃,基本還是得遵循音軌來,有適合的地方就會放


00:34:799 (4) - 可而拉開一點對著00:35:466 (1) - ? DS調 2.00x fixed
00:24:132 - try to change the sliders' end volume to 20%? ok,fixed
00:42:132 (5) - return 位向著左上如何OWO? 試了一下感覺不是很對勁,暫時先保留原先的與上一個滑條平行
試了一下,後面的排列會比較難搞,未改OTZ
00:56:466 (7,8) - 7,8倒轉 改了,但不知是不是你說的那個意思
01:05:466 (9) - shorten to 01:05:799 - and 01:06:133 (1) - start at 01:06:133 - end at the same place ok,fixed
01:28:133 (1,2,3,4) - change to two sliders 暫時保留……
01:47:466 (1) - end at 01:49:466 - ?((思 or try to change the sliders' end volume to 20%? 嗯,讓它提前結束了


[NM]
00:27:466 (4) - NC 是按著一長白線就NC的思路來的吧,ok,都調整過來了。下面就不一一回复了
00:32:799 (4) - ^
00:38:132 (5) - ^
00:48:799 (1) - ^
00:55:466 (4) - ^
01:00:799 (3) - ^
01:09:466 (4) - ^
01:11:466 (7) - ^
01:20:799 (5) - ^
01:26:133 (6) - ^
01:36:799 (4) - ^
01:58:133 (5) - ^
02:03:466 (5) - ^
02:04:799 (6) - x:48 y:120這個位置好一點 fixed
02:08:799 (4) - NC
02:14:133 (5) - ^
02:19:466 (4) - ^


good luck
非常感謝!~ :)
deejaydray
Hello, from M4M ^^

NORMAL:

01:09:133 (4) - Maybe you should add a 4th circle between 01:08:799 (3) and 01:09:466 (5) , just like here:

01:43:799 (4) - ^same
Instead of 01:59:466 (2) and 02:00:133 (3) , I would try this:


HARD:

00:24:466 (1) - I would delete this circle.
00:31:466 (3,4,5) - I don't think there should be so much distance between these objects. Try to position them closer to each other.
00:32:799 (1) - You could move the beginning of this slide a bit to the right, so that it can be seen (and choose another shape if necessary).
00:34:799 (4) - It's just an idea, but I would reverse this slider :D
00:46:466 (6) - New combo.
00:51:799 (6) - ^same
00:56:466 (7) - You should reverse this slider, and then move the circle at 00:56:799 (8) a bit to the top.
01:04:799 (6) - New combo.
01:18:466 (6) - ^same
01:26:133 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Nice, I like this chain! :D
01:37:466 (3,4) - Maybe reverse these 2 sliders, so that the slider at 01:38:133 (5) would become easier to hit.
02:21:466 (6) - New combo.

That's all. Hope you will get it ranked as soon as possible ^^ Good luck! :)
Topic Starter
Akabato

deejaydray wrote:

Hello, from M4M ^^

NORMAL:

01:09:133 (4) - Maybe you should add a 4th circle between 01:08:799 (3) and 01:09:466 (5) , just like here:
ok,added
01:43:799 (4) - ^same that may break the pattern,i will consider that...
Instead of 01:59:466 (2) and 02:00:133 (3) , I would try this:
ok,fixed

HARD:

00:24:466 (1) - I would delete this circle. no,sorry
00:31:466 (3,4,5) - I don't think there should be so much distance between these objects. Try to position them closer to each other.
it's keep to DS,1.0x,nothing wrong with that i think...
00:32:799 (1) - You could move the beginning of this slide a bit to the right, so that it can be seen (and choose another shape if necessary). move right will break the symmetrical part...changed shape though
00:34:799 (4) - It's just an idea, but I would reverse this slider :D no
00:46:466 (6) - New combo. ok,fixed
00:51:799 (6) - ^same this part will be...will consider that
00:56:466 (7) - You should reverse this slider, and then move the circle at 00:56:799 (8) a bit to the top. no,that's a little jumping pattern...
01:04:799 (6) - New combo. no
01:18:466 (6) - ^same ^
01:26:133 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Nice, I like this chain! :D thx~
01:37:466 (3,4) - Maybe reverse these 2 sliders, so that the slider at 01:38:133 (5) would become easier to hit. no,that's a jump pattern
02:21:466 (6) - New combo. ok,fixed

That's all. Hope you will get it ranked as soon as possible ^^ Good luck! :)
thx a lot!~ :)
eironeia
Hi Akabato! From my queue.

General

^me playing Normal.

^me playing Hard.
Contrary to BeatofIke's timing check I think that your offset is off the mark, however your BPM is indeed spot-on.
Judging by the accuracy error figures in my test plays here I believe your offset should be decreased by 4-5--please recheck with BeatofIke or have other modders check your timing to see if my problem is everyone's problem as well.

Normal
01:01:466 (4) - The break time at the end of this I think is unsupported by the music as this is where the flute solo starts. Rather than having a break here I would much rather think it's the most fitting time for Kiai, if this song had one.
01:22:133 (2) - The shape of this slider isn't supported by the instruments--i.e. there is no change in the tune of the flute at the point where the slider bends, rather, it only changes pitch after the slider ends. I suggest this slider to be shaped like a regular curve or straight slider.
01:55:466 (1) - Coming in from the break, starting to hit the notes here feels a little weird. This kind of full length break should imo last two stanzas so that the start of the break (end of 01:47:466 (1) spinner) and where I think the end should be, that is, 02:00:799 (1), are both at the same chord. Feel free to PM me if you need more explanation on this. Alternatively, add a spinner where 01:55:466 (1) is, and end it 02:00:799 (1) so that the player still starts hitting at the place where the chord matches the start of the break.

Hard
00:46:466 (6) - Strongly suggest NC
00:50:799 (1) - Strongly suggest no NC here, NC at 00:51:799 (6) instead
00:59:466 (4) - NC here instead of at 01:00:466 (1)
01:06:133 (1) - I disagree with a break time at the end of this as with the above difficulty.
02:00:133 (6) to 02:00:799 (1) - Circles 6,7 and 1 in this interval are not spaced evenly--is this intentional? If it is then not a problem, just noticed it :3
02:05:799 (4) - Suggest adding a circle here, as your previous combos after the break have not had a full beat without an object, and having an objectless beat here would be a bit against the flow of the map. An objectless beat at 02:10:799 (4) is logical to me, however, since the tone of the music changes after this point in time as well.
02:21:466 (6) - Recommend NC

Well, there you go! I think the modders before me have pointed out some of the more glaring problems this map might've had, so as such, I couldn't find many important problems. Anyways, good luck with your map for the long road ahead! :D
Topic Starter
Akabato

eironeia wrote:

Hi Akabato! From my queue. hi~

General

^me playing Normal.

^me playing Hard.
Contrary to BeatofIke's timing check I think that your offset is off the mark, however your BPM is indeed spot-on.
Judging by the accuracy error figures in my test plays here I believe your offset should be decreased by 4-5--please recheck with BeatofIke or have other modders check your timing to see if my problem is everyone's problem as well. ok,will consider to find someone do further timing check

Normal
01:01:466 (4) - The break time at the end of this I think is unsupported by the music as this is where the flute solo starts. Rather than having a break here I would much rather think it's the most fitting time for Kiai, if this song had one. will consider fill in this break :?
01:22:133 (2) - The shape of this slider isn't supported by the instruments--i.e. there is no change in the tune of the flute at the point where the slider bends, rather, it only changes pitch after the slider ends. I suggest this slider to be shaped like a regular curve or straight slider. ok,changed it to a straight one
01:55:466 (1) - Coming in from the break, starting to hit the notes here feels a little weird. This kind of full length break should imo last two stanzas so that the start of the break (end of 01:47:466 (1) spinner) and where I think the end should be, that is, 02:00:799 (1), are both at the same chord. Feel free to PM me if you need more explanation on this. Alternatively, add a spinner where 01:55:466 (1) is, and end it 02:00:799 (1) so that the player still starts hitting at the place where the chord matches the start of the break. will consider the break's issue

Hard
00:46:466 (6) - Strongly suggest NC ok,fixed already by deejaydray's mod
00:50:799 (1) - Strongly suggest no NC here, NC at 00:51:799 (6) instead ok,fixed
00:59:466 (4) - NC here instead of at 01:00:466 (1) fixed
01:06:133 (1) - I disagree with a break time at the end of this as with the above difficulty.
02:00:133 (6) to 02:00:799 (1) - Circles 6,7 and 1 in this interval are not spaced evenly--is this intentional? If it is then not a problem, just noticed it :3 i'm thinking of it too...fixed
02:05:799 (4) - Suggest adding a circle here, as your previous combos after the break have not had a full beat without an object, and having an objectless beat here would be a bit against the flow of the map. An objectless beat at 02:10:799 (4) is logical to me, however, since the tone of the music changes after this point in time as well. added note at 02:05:799
02:21:466 (6) - Recommend NC ok,also fixed by deejaydray's mod

Well, there you go! I think the modders before me have pointed out some of the more glaring problems this map might've had, so as such, I couldn't find many problems a lot of the points mentioned here are preferential and cosmetic. Anyway, good luck with your map for the long road ahead! :D
thx for your mod!~ :)
Nickelony
Hello! M4M here! :D

[Normal]

01:10:133 (1,2,3,4,5) - This pattern doesn't look good
00:35:466 (1,2,3,4) - ^ Do it like this: http://puu.sh/5NCjd.jpg


[Hard]

00:24:466 (1) - This circle make the beginning really hard. Delete it.
00:48:466 (5) - I can't hear any beat here. Overmap?
00:56:133 (6,7,8) - Do it like this: http://puu.sh/5NCFU.jpg
01:04:633 - Circle here!

That's all!

Good luck!
Topic Starter
Akabato

iNickel wrote:

Hello! M4M here! :D

[Normal]

01:10:133 (1,2,3,4,5) - This pattern doesn't look good make a little diffrence...
00:35:466 (1,2,3,4) - ^ Do it like this: http://puu.sh/5NCjd.jpg cause the net issue can't see pic now,will fix when i can see it


[Hard]

00:24:466 (1) - This circle make the beginning really hard. Delete it. ok,delete it
00:48:466 (5) - I can't hear any beat here. Overmap? it has beat in backgroud music
00:56:133 (6,7,8) - Do it like this: http://puu.sh/5NCFU.jpg
01:04:633 - Circle here! no,sorry

That's all!

Good luck!
thx!~
Zero__wind
Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
deactivate letterbox for both diffs in F4-design
其他一切正常 (思考了一下还是用中文)

Hard
HP降到6,7对于Hard太高了 而且又不是快歌
00:24:799 (1) - 开头重音建议把whistle换掉来个finish
00:28:133 (2) - 尾巴上加个whistle我觉得和曲子里的高音和很配
00:36:966 - 加个circle保持节奏一致?
00:40:799 (1) - 漏了clap
00:45:466 (1) - 这里似乎也clap一下比较符合音乐
00:45:632 (2,4) - 建议这两个whistle 然后00:46:132 (5) - whistle换成finish 比较适合那种有回音的效果 而且强调的效果比较好
00:49:466 (3) - whistle配合高音 而且也是在打节奏
00:49:799 (4) - clap?虽然比较弱 但是曲子里这里是有一声鼓的
00:50:799 (6) - whistle? 不太清楚为什么这种很明显的旋律音你反而不加whistle
00:56:133 (6,7) - 试试分别在尾巴上加whistle?
01:00:466 (6) - 这里有一声鼓 clap一下吧
01:01:466 (2) - 头上whistle吧,和00:59:466 (1) - 这里保持一致 我觉得这两个地方差不多
01:02:133 (5) - 漏了一个重要的clap
01:04:633 - 这里应该加个circle比较好吧 跟着曲子的旋律
01:04:799 (6) - ^ 这也是很明显的

01:06:133 (1) - 我觉得还是应该有finish 这种有回声的重拍 又是在一个段落结束的地方
01:17:799 (3) - whistle?
01:23:299 - 这里加个circle节奏更准确 或者把01:23:133 (6) - 换成slider也不错 免得连续circle太多
01:25:799 (6,1) - 这个6到1的走向 和后面的串子的flow不太配合啊 建议你把01:26:133 (1,2,3,4) - CTRL+J 然后挪到(156,304),如下图,flow会流畅很多,还有就是6和1我觉得都应该加clap
01:28:799 (1) - 也应该clap
01:32:133 (2) - whistle一下听起来不错
01:33:133 (5) - ^
01:38:133 (5,6) - 这里突然挨得这么近感觉非常奇怪啊 明明前面在跳 尝试一下如下图的排列
还有就是从你整张图的难度看来,我觉得01:39:466 (5,1) - 的距离有点远 建议把01:39:966 (2) - 去掉然后把01:39:799 (1) - 放在01:39:466 (5,3) - 中间的某个地方
01:44:799 (1) - clap没了
01:50:133 (1) - 分化段落的重音还是finish比较合适 说过多次了
01:54:799 (6) - 我觉得也加个whistle不错 曲子里刚好是高音,还有其实我觉得你可以尝试把01:54:799 (6,7) - 合并成一个slider 因为01:55:133 (7) - 这一拍本来就很弱 不如从前一拍起一个长音
02:04:799 (3) - 尾巴上也whistle?我觉得挺适合这种比较亮的旋律音
02:13:466 (6) - 这个换成2个circle打击感会更好吧 这里和后面一起的三声鼓,我觉得打下去会比较爽
02:18:799 (8) - ^
02:12:466 - 这里其实也可以来个clap 有鼓音的
02:15:133 (5) - ^
02:17:799 - ^
02:20:466 - ^
02:21:633 (2) - 我觉得这里来个whistle听起来很棒
02:22:133 (5) - 最后的重音 也是finish比较好 你想想它为啥要叫finish呢=。=

Normal
00:24:799 (1) - finish 和Hard里一样的那些重音 不多说了 自己去改吧
00:44:799 (2) - 让它冲下怎么样?(顺时针转90°摆回原位)
00:50:799 - whistle也是一样的 对照着上面的内容改吧 虽然whistle有些地方比较偏主观吧 看个人喜好
01:07:466 (1,2,3,4,5,1,2,3,4,5) - 尽量充分利用空间不要在一个地方来回转 尤其是低难度 像01:09:133 (4,1) - 这种重叠的圈很容易让新人看晕的 我建议你顺着5的方向把01:10:133 (1) - 扔到上面去 然后逆着转下圈或者怎样 应该不会很难改
01:10:133 (1) - 还有01:15:466 (1) - 等等 感觉clap也是少了好多 音效自己解决吧
01:17:799 (4) - 比较倾向于放到(216,228)
01:44:799 (1,2,3,4) - 这种排版也不太推荐 你可以把2放到1的尾巴下面的区域然后顺时针转圈
02:08:133 (3) - 如果不是我错觉的话这个好像太弯了些 不太好看 调整一下吧 像01:38:133 (2) - 这种弧度挺好的
02:18:133 (2,3) - 个人感觉这个离太近了不是很好看 把02:18:133 (2) - 挪到(132,308)稍微好一些

大致就这样了 主要是音效问题 试着修饰得再好一些
Good luck
Topic Starter
Akabato

Zero__wind wrote:

Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
deactivate letterbox for both diffs in F4-design 嗯,改了
其他一切正常 (思考了一下还是用中文) 好的^_^

Hard
HP降到6,7对于Hard太高了 而且又不是快歌 这……毕竟这还是Hard难度吧,先保留 EDIT: 啊抱歉我先前看错了,看成AR了,我真大意OTZ。现在把HP改过来了
00:24:799 (1) - 开头重音建议把whistle换掉来个finish 嗯,我去找了个custom的finish音效,之前确实是把这一点疏忽了
00:28:133 (2) - 尾巴上加个whistle我觉得和曲子里的高音和很配 其实这图里的whistle我基本都是跟背景音而不是那条明着的旋律的,其实单听音乐比较明显,它基本都是在1,3白线的地方有whistle的音,所以我下whistle就是按这思路来的,因此下面有提到whistle的地方除了一些像五连那样需要强调之处我有改动之外,其他基本还是暂时保留,就不一一回复了,见谅哈
00:36:966 - 加个circle保持节奏一致? 加了
00:40:799 (1) - 漏了clap 加了。其实有些长白线处是没有鼓声的,不过这回我还是干脆都加上了……
00:45:466 (1) - 这里似乎也clap一下比较符合音乐 没加,此处没鼓声……
00:45:632 (2,4) - 建议这两个whistle 然后00:46:132 (5) - whistle换成finish 比较适合那种有回音的效果 而且强调的效果比较好 嗯,加了finish
00:49:466 (3) - whistle配合高音 而且也是在打节奏
00:49:799 (4) - clap?虽然比较弱 但是曲子里这里是有一声鼓的 加了降音量clap
00:50:799 (6) - whistle? 不太清楚为什么这种很明显的旋律音你反而不加whistle 呃,见上文
00:56:133 (6,7) - 试试分别在尾巴上加whistle?
01:00:466 (6) - 这里有一声鼓 clap一下吧 加了
01:01:466 (2) - 头上whistle吧,和00:59:466 (1) - 这里保持一致 我觉得这两个地方差不多
01:02:133 (5) - 漏了一个重要的clap
01:04:633 - 这里应该加个circle比较好吧 跟着曲子的旋律 嗯,加了
01:04:799 (6) - ^ 这也是很明显的[/color] 加了clap
01:06:133 (1) - 我觉得还是应该有finish 这种有回声的重拍 又是在一个段落结束的地方 嗯,加了finish
01:17:799 (3) - whistle?
01:23:299 - 这里加个circle节奏更准确 或者把01:23:133 (6) - 换成slider也不错 免得连续circle太多 这里试了试,排列会变得很难搞OTZ,于是暂时保留
01:25:799 (6,1) - 这个6到1的走向 和后面的串子的flow不太配合啊 建议你把01:26:133 (1,2,3,4) - CTRL+J 然后挪到(156,304),如下图,flow会流畅很多,还有就是6和1我觉得都应该加clap 确实,改了

01:28:799 (1) - 也应该clap 加了
01:32:133 (2) - whistle一下听起来不错
01:33:133 (5) - ^
01:38:133 (5,6) - 这里突然挨得这么近感觉非常奇怪啊 明明前面在跳 尝试一下如下图的排列 这样破坏对称啊……于是把6的首尾对调了一下
还有就是从你整张图的难度看来,我觉得01:39:466 (5,1) - 的距离有点远 建议把01:39:966 (2) - 去掉然后把01:39:799 (1) - 放在01:39:466 (5,3) - 中间的某个地方 把那五连首尾对调了一下以解决问题
01:44:799 (1) - clap没了 嗯,加上了
01:50:133 (1) - 分化段落的重音还是finish比较合适 说过多次了 没错,这次把finish都加上了
01:54:799 (6) - 我觉得也加个whistle不错 曲子里刚好是高音,还有其实我觉得你可以尝试把01:54:799 (6,7) - 合并成一个slider 因为01:55:133 (7) - 这一拍本来就很弱 不如从前一拍起一个长音
02:04:799 (3) - 尾巴上也whistle?我觉得挺适合这种比较亮的旋律音
02:13:466 (6) - 这个换成2个circle打击感会更好吧 这里和后面一起的三声鼓,我觉得打下去会比较爽 确实,但是试了试排列还是很难搞,暂时保留之……
02:18:799 (8) - ^
02:12:466 - 这里其实也可以来个clap 有鼓音的 加了降音量clap
02:15:133 (5) - ^ ^
02:17:799 - ^ ^
02:20:466 - ^ ^
02:21:633 (2) - 我觉得这里来个whistle听起来很棒
02:22:133 (5) - 最后的重音 也是finish比较好 你想想它为啥要叫finish呢=。= 好滴,木有错

Normal
00:24:799 (1) - finish 和Hard里一样的那些重音 不多说了 自己去改吧 ok,finish都加上了
00:44:799 (2) - 让它冲下怎么样?(顺时针转90°摆回原位) 改了
00:50:799 - whistle也是一样的 对照着上面的内容改吧 虽然whistle有些地方比较偏主观吧 看个人喜好 呃,依然见上文
01:07:466 (1,2,3,4,5,1,2,3,4,5) - 尽量充分利用空间不要在一个地方来回转 尤其是低难度 像01:09:133 (4,1) - 这种重叠的圈很容易让新人看晕的 我建议你顺着5的方向把01:10:133 (1) - 扔到上面去 然后逆着转下圈或者怎样 应该不会很难改 好的,改掉了。果然不能整太多横轴对称梗……
01:10:133 (1) - 还有01:15:466 (1) - 等等 感觉clap也是少了好多 音效自己解决吧 ok,改加的clap都加上了
01:17:799 (4) - 比较倾向于放到(216,228) 改了
01:44:799 (1,2,3,4) - 这种排版也不太推荐 你可以把2放到1的尾巴下面的区域然后顺时针转圈 嗯,改了
02:08:133 (3) - 如果不是我错觉的话这个好像太弯了些 不太好看 调整一下吧 像01:38:133 (2) - 这种弧度挺好的 好的,改了
02:18:133 (2,3) - 个人感觉这个离太近了不是很好看 把02:18:133 (2) - 挪到(132,308)稍微好一些 嗯,挪动了一点

大致就这样了 主要是音效问题 试着修饰得再好一些 好滴,你指出了非常关键的问题,finish
Good luck
非常感谢!~ :)
Narcissu
先射一星……因为我大部分的KD都是水一句”注意距离更换颜色记得改音量“拿到的……你是我見過第二個在顏色,音量,距離,flow,全部沒出問題的新人……

這個曲子很適合用中國風的皮膚……我用的皮膚裏面有毛筆字體的數字你可以放進去↓↓↓↓↓,其他的元素也可以考慮

http://pan.baidu.com/share/link?shareid ... k=50539587

排版風格上面有點太規矩了……沒有新人那一種奇葩和個性啊……風格上的話,是我肯定把01:21:799 (2,3,4,5,6) - 弄成五角星,01:53:466 (2,3,4,5,6,7) - 弄成六角星

對稱一般是三個用法,一:美觀。二:曲子音階或音量對稱,比如12321,這個曲子裡面也有比如00:27:466 (1,2,3,4,5) - ,下面要說這個。三:想不出梗偷懶混過去……在你的排版裡面我看到很多小對稱但是既不美觀也不符合歌曲……那麼就是用來混過去的吧

[Hard]

太不在意細節了,你要是0.99或者1.02的距離我都能當你是1,但是你的圖裡面讓我看見了各種作為強迫症人士不能忍的誤差,00:26:799 (7) - 你看看,0.96和1.02,而且明明開著grid往下移動一格到(132.112)就是兩個整數1;00:42:132 (5) - 弄到(432.164)之類是開著grid可以處理的誤差,實在太多請多挪挪以關照強迫症人士233

00:27:466 (1,2,3,4,5) - ,這裡7個音,00:28:466 - 輕音,首尾重音,而且音階上是偽對稱,考慮到打擊感應該是2note,1slider,3note的接,排列上明顯就是應該用對稱流的地方你卻沒有用,反而在其他地方爲了對稱不收mod,我覺得這相當的本末倒置,而且你疊了00:28:799 (3,4,5) - ,我沒感覺這裡需要疊,你是沒梗了混過去?沒梗我擺個你參考好了↓↓↓↓↓


額,我很好奇爲什麽01:05:466 (4) - 的座標這麼奇怪……沒什麼無視我

01:26:633 (4,1,2) - 角度有點大,柔和一點,或者每一個NC大角度,或者按照我的風格把每一個2都和上一個4疊起來坑死HD↓↓↓↓↓,因為要加距離而且很難看所以還是不要這樣干比較好233


01:29:466 (4) - 建議只在tick的位置折一下

01:30:799 (6) - 對於連短滑都閒著沒事折兩下的行為我只能說,你覺得好看你就折吧,背景是管絃樂的話我還是建議扭兩下雖然你沒跟,折兩下是那些帶點金屬味的曲子的做法

01:36:799 (1,2,3,4,5,6) - 既然是類似的節奏就應該使用類似的排版和有規律的距離,我看不懂01:38:133 (5,6) - ,而且我覺得零風的排版比你的好很多,不要爲了對稱而對稱,那是病,得治,專業的藥才管用什麽的。另外,避免不必要的微小覆蓋。

01:38:466 (6,1) - 容易被誤讀成1/2,而且2.75的距離接連打在你的圖里是最難的地方,因為你的距離普遍是1,距離超過2的只有這個地方,外帶 01:37:799 (4,5) - 這裡一口氣用到了3.4,考慮到你圖中其他的部份,我認為有必要弄簡單一點,建議re掉換梗



額,點很少,兩分鐘的曲子也沒什麽多可講,不過打了很多字因為我覺得這些都很關鍵要解釋一下,整體上做的很不錯,

good luck
Evil_Twilight
[Hard]
00:24:799 (1) - 有打算加一下噴泉的效果嗎,我是指閃一下就結束的那樣。後面那邊也是
00:29:133 (4) - 我會把這顆刪掉
00:35:799 (2,3,4) - 讓灣的弧度小一些
00:49:466 (3,6,8) - 加上whistle
00:56:133 (6,7) - 前面加上whistle
00:59:799 (3,5) - 加上whistle
01:20:133 (10) - ^
01:31:466 (1) - 我覺得長度不夠長的slider拉s形都不太好看,試試用弧形?
01:38:133 (1) - 加上NC?

[Normal]
看起來沒什麼問題阿 :o

-
顏色的話我會用這些
[Colours]
Combo1 : 128,0,0
Combo2 : 216,216,216
Combo3 : 83,83,166
Combo4 : 77,77,77

-
一些基本的東西感覺都還不錯
可以考慮把排版弄的酷炫一點(不過這是hard也不太能炫到哪去 :?
Zero__wind

zengdaen wrote:

[Hard]

太不在意細節了,你要是0.99或者1.02的距離我都能當你是1,但是你的圖裡面讓我看見了各種作為強迫症人士不能忍的誤差,00:26:799 (7) - 你看看,0.96和1.02,而且明明開著grid往下移動一格到(132.112)就是兩個整數1;00:42:132 (5) - 弄到(432.164)之類是開著grid可以處理的誤差,實在太多請多挪挪以關照強迫症人士233
主动帮助别人是好事但是连自己都不会的话就不要乱说

即使在需要保证间距一致的Easy和Normal diff里面,正负0.05x的距离误差都是允许的 比如0.95x~1.05x 更何况这是在Hard里面。是否要做到“这么‘精细根本是无所谓的 mapper自己可以决定 希望你不要说得像是要稳定间距就必须全程都是1.00x一样来误导新人 这实在太费心了。

我也只是偶然看到 对事不对人 我不喜欢在别人的thread里面吵架
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