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EBTC - Lang Zhu Qian Qiu Feng

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Topic Starter
Akabato
This beatmap was submitted using in-game submission on 2014年5月28日 at 19:05:01

Artist: EBTC
Title: Lang Zhu Qian Qiu Feng
Source: 霹靂震寰宇之兵甲龍痕
Tags: pili 擎海潮 孫敬凡 eric sun billow on eternal peak everything but the culture chinese classical 古風 中國風 布袋戲
BPM: 125.07
Filesize: 3737kb
Play Time: 01:52
Difficulties Available:
  1. Easy (2.39 stars, 107 notes)
  2. Hard (4.91 stars, 280 notes)
  3. Normal (4.22 stars, 172 notes)
Download: EBTC - Lang Zhu Qian Qiu Feng
Information: Scores/Beatmap Listing
---------------
thx for all modders!~
battle theme of a male character from Pili puppetry series, whose name is 擎海潮(Qing Haichao), he is one of my favorite Pili characters.
一舉鯨濤快哉風,世浪翻袖中。古今誰人堪伯仲?千秋雪,半夕蝶夢。
無非文化(Everything But The Culture)- 浪逐千秋峰 (Billow on the Eternal Peak) - 擎海潮武戲曲
作/編曲:孫敬凡 笛:黃治平 收錄於『霹靂英雄音樂精選二十八』
BG pic by 細碎的小情緒(百度ID), thx!~
gif 北冽鯨濤擎海潮 和珊瑚姐姐在仙山要幸福~ QvQ

(these gif pics cut by ※墨水♂精灵※)
Narcissu
不打算做一个overmap的insane吗?有管弦乐还有00:05:128 - 00:06:807 - 一排的话可以往死里下连打?

only check

[hard]

空了好多音,hard应该是能完全体现这个曲子的难度吧,不要空掉类似00:02:850 - 这样明显的音比较好,可以把normal里面的空掉来体现区分度

finish + whistle + * + clap 好像是你在hard和normal里面的音效下法,太拘谨了点,这个曲子还是有变奏的,特殊的比如00:27:796 - ,这里不下clap的话,那00:27:436 - 的clap就是个错误

00:15:083 - 你忘了tick的音效 吧……

00:08:606 - finish 比较顺耳

00:22:519 - ^

00:22:998 - ^

00:55:380 - 可能漏了note……对比normal的话

[normal]

00:14:123 (3) - prev :1.18

01:21:765 (1) - prev :0.92

其实就是为了这两个东西才写mod我会乱说?

normal的音效如果是和hard一致的话……那么对比一下这些不一样的地方

00:56:340 -

01:17:448 -

01:41:314 -

[easy]

距离美丽
Topic Starter
Akabato

zengdaen wrote:

你爲什麽這麼觸
因為我愛得深沉 嚇,剛發現有顆星!#_# 謝謝你啦~
Hinsvar


Hello; modding from Indonesia Modding Team's queue here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:03:089 (1) - A whistle fits with the instrument being played here than a finish, IMO.
  2. 00:07:887 (2,3,1,2) - This is just a matter of preference, actually, but maybe try to make the flow here less linear to make it smoother, like this?
  3. 00:51:542 (2,3) - The flow looks a bit too linear... Try this?
>Normal
  1. CS4 is too small for a Normal diff... I'd recommend CS3, but since you already had all these notes arranged, just leave them as is if you wish. Just warning that CS4 might be a little too much for Normal.
  2. 00:00:931 - Maybe you should start to add a note here, since the instrument is pretty loud and it'd be a nice way to kick off the map. I didn't recommend to add one in the Easy diff since it might be a little awkward there, but it should be nice to have one in this diff.
  3. 00:30:914 (2,3) - Move (2) to (420,160) and (3) to (352,24)? Should make the flow better. The current positioning makes it kinda messed up...
  4. 00:47:225 - Place a whistle here instead of at 00:47:704. The sound of the whistle suits the instrument here better than that one.
  5. 01:10:012 (1) - I'm not sure what are you trying to follow with this spinner... Try moving it to 01:10:252?
  6. 01:13:610 (1) - Remove the NC here? It's supposed to be in the same combo as 01:12:171 (1,2), since we haven't been switching to the next stanza yet at this point.
  7. 01:42:874 (1) - It would fit better with the atmosphere of the song if you stacked this above 01:43:113 (2)'s head instead of below 01:41:914 (2)'s, since the instrument is strong, and stacked notes won't really work well for that.
>Hard
  1. AR6 and OD6 should be enough for something like this. Setting them at 7 is a little too extreme. AR7 at 125.07 BPM + 1.80 SV makes the approach rate slightly too fast, and OD7... is just too strict, considering there will be a few short streams here.
  2. 00:00:931 - Same as Normal. I'm also afraid that 00:01:171 (1) can be mistakenly read as being at 00:00:931, and will make players hit the note too early despite of the approach circle.
  3. 00:07:167 - Add a note here so the players can feel and understand the rhythm better? I know what are you mapping to with the two notes, but they might cause awkwardness while playing because of their somewhat unusual rhythm.
  4. 00:08:606 (7,1) - A jump would be nice to emphasize the strong instrument at 00:08:846 (1).
  5. 00:11:845 (4) - Move this note to 00:11:605? The instrument is stronger there, and leaving that tick empty would make players confused because the music at 00:11:845 is weak compared to 00:11:605, and yet they have to hit something here instead of at that one.
  6. 00:16:522 (1) - Not quite sure with the flow here. It looks and feels forced. Try this?
  7. 00:22:279 (6,1) - Uh, swap NC to follow the rhythm/stanza of the song? Trying to make the combo here to be pattern-based won't work well because of the music.
  8. 00:24:198 (4) - NC this for the same reason as the suggestion above?
  9. 00:39:549 (1) - Move the node on the tail to (64,52) to create a nice blanket with 00:40:269 (2)?
  10. 01:08:093 (6,1) - Same as 01:42:874 (1) in the Normal diff.
  11. 01:15:769 (4,1) - It's quite jarring to see a jump as big as this, and then there isn't any jump as big as this anymore later, even though the instrument here is relatively weak. Consider making it smaller.
Not much to say. I don't really like the flow in some places because they can be too straight at times, and it'll need players to move their cursor in a straight line too, which is usually not comfortable, but other than that, I'm okay with this.

Good luck on the way 8-)
Topic Starter
Akabato

Hinsvar wrote:



Hello; modding from Indonesia Modding Team's queue here. hi~

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:03:089 (1) - A whistle fits with the instrument being played here than a finish, IMO. ok,fixed
  2. 00:07:887 (2,3,1,2) - This is just a matter of preference, actually, but maybe try to make the flow here less linear to make it smoother, like this? fixed
  3. 00:51:542 (2,3) - The flow looks a bit too linear... Try this? fixed


>Normal
  1. CS4 is too small for a Normal diff... I'd recommend CS3, but since you already had all these notes arranged, just leave them as is if you wish. Just warning that CS4 might be a little too much for Normal. sorry,prefer the original
  2. 00:00:931 - Maybe you should start to add a note here, since the instrument is pretty loud and it'd be a nice way to kick off the map. I didn't recommend to add one in the Easy diff since it might be a little awkward there, but it should be nice to have one in this diff. it seems unrankable to put a note before the red line,but i will find way to fix it if another person point the same issue
  3. 00:30:914 (2,3) - Move (2) to (420,160) and (3) to (352,24)? Should make the flow better. The current positioning makes it kinda messed up... ok,fixed
  4. 00:47:225 - Place a whistle here instead of at 00:47:704. The sound of the whistle suits the instrument here better than that one. fixed
  5. 01:10:012 (1) - I'm not sure what are you trying to follow with this spinner... Try moving it to 01:10:252? ok,fixed
  6. 01:13:610 (1) - Remove the NC here? It's supposed to be in the same combo as 01:12:171 (1,2), since we haven't been switching to the next stanza yet at this point. you're right,fixed
  7. 01:42:874 (1) - It would fit better with the atmosphere of the song if you stacked this above 01:43:113 (2)'s head instead of below 01:41:914 (2)'s, since the instrument is strong, and stacked notes won't really work well for that. ok,fixed
>Hard
  1. AR6 and OD6 should be enough for something like this. Setting them at 7 is a little too extreme. AR7 at 125.07 BPM + 1.80 SV makes the approach rate slightly too fast, and OD7... is just too strict, considering there will be a few short streams here. changed OD to 6 but keep AR7,AR6 is too slow for a hard diff i think
  2. 00:00:931 - Same as Normal. I'm also afraid that 00:01:171 (1) can be mistakenly read as being at 00:00:931, and will make players hit the note too early despite of the approach circle.
  3. 00:07:167 - Add a note here so the players can feel and understand the rhythm better? I know what are you mapping to with the two notes, but they might cause awkwardness while playing because of their somewhat unusual rhythm. ok,added
  4. 00:08:606 (7,1) - A jump would be nice to emphasize the strong instrument at 00:08:846 (1). ok,fixed
  5. 00:11:845 (4) - Move this note to 00:11:605? The instrument is stronger there, and leaving that tick empty would make players confused because the music at 00:11:845 is weak compared to 00:11:605, and yet they have to hit something here instead of at that one. ok,fixed
  6. 00:16:522 (1) - Not quite sure with the flow here. It looks and feels forced. Try this? changed slider's shape but keep the position
  7. 00:22:279 (6,1) - Uh, swap NC to follow the rhythm/stanza of the song? Trying to make the combo here to be pattern-based won't work well because of the music. ok,fixed
  8. 00:24:198 (4) - NC this for the same reason as the suggestion above? ^
  9. 00:39:549 (1) - Move the node on the tail to (64,52) to create a nice blanket with 00:40:269 (2)? ok,fixed
  10. 01:08:093 (6,1) - Same as 01:42:874 (1) in the Normal diff. ok,fixed
  11. 01:15:769 (4,1) - It's quite jarring to see a jump as big as this, and then there isn't any jump as big as this anymore later, even though the instrument here is relatively weak. Consider making it smaller. ok,fixed
Not much to say. I don't really like the flow in some places because they can be too straight at times, and it'll need players to move their cursor in a straight line too, which is usually not comfortable, but other than that, I'm okay with this. you're right,i will try to improve those parts

Good luck on the way 8-)
thx a lot for your mod and star!~ :)
AnreFM
Hi hi! Bonus from Indonesian Modding Team \o/ :oops:

Here we go



[General]
  1. Offset is a bit too early. Try 1150 (-21 of the current), don't forget to resnap all notes and the green lines after applying~ btw when I use that offset, I only got 4-9ms late, so you might want to test it a bit more :3
[Hard]

  1. 00:00:931 - Well, the fact that the first beat in the music is actually here(and a very strong one on that), make me feel a bit weird when I play this for the first time. The beat here feels ignored imo, despite that it is a really strong beat. I really suggest you to add a circle here, maybe one that stacked with 00:01:171 (1) -, because it make a bit confusing rhythm on what rhythm is currently followed because you decided to leave it blank here o.o
    00:04:409 - Since there are triplet on 00:02:130 (3,4,5) -, and the beat is still really strong(emphasized with the 00:03:089 (6) - ), I think it will be better if you insert a triplet here too imo. The rhythm will become much better, since the koto has a triple beat there, so you might want to make the note denser there, and also I was expecting this rhythm has a triplet when I played it too :b. The rhythm should become like this then http://puu.sh/5Z0lN.jpg
  2. 00:06:927 (1,2,3) - In opposite of above; I don't really think this part has a triple beat imo, the heavy beat only occured on 00:06:927 (1,2) -, whilst not on (3) imo. So yeah, try to remove (3) to avoid using unecessary note.
    00:12:084 - As in 00:04:409 - about the triplet :3 Yeah, since the koto here is quite loud and you're currently following it, how about making it a triplet here too? owo
  3. 00:16:522 (1) - Hmm, didn't really like the flow on this jump imo. The jump fits because the beat here is powerful, though the flow isn't really good imo :'D But I don't think you can change it without making a really big changes to other notes, so yeah, If you can, you might want to make the flow here better by either using a circular flow or other ones :D
  4. 00:19:880 (4) - The flow is good and follows the rhythm nicely, but how about using ctrl+g here? It will make a small jump and the flow will become circular thoughtout the 00:19:400 (3,4,1) - :3 And also, since this is the hardest diff on the mapset, you might want to make it harder a bit :b
  5. 00:26:836 (5,6,7) - Eh, I feel the rhythm here a bit weird and quite unfit with the music imo. You see, melody wise, 00:27:076 (6) - should be a 1/2 slider, not a 3/4, And then 00:27:436 (7) - is the 3/4 one; you make them the opposite lol :b So yeah, I think the rhythm should be like this then http://puu.sh/5Z0L7.jpg
  6. 00:29:954 (1,2,3,4) - Considering that the flow throughout the mapset is continously flowing and I think it fits, having this kind of stack kinda broke the flow imo. You see, you haven't use this kind of stack too before this one right? I'd suggest to unstack 00:29:954 (1) - with the rest of the triplet and the 1/1 slider, since it feels a bit weird when played imo ):
  7. 00:36:191 (2,3) - Ah, isn't really problem here, but I think you can change this part a bit for better readability ovo See, you usually use this kind of stack (circle fully stacked with slider tail), when it is either; 3/4 slider + 1 circle on blue tick or 3/4 slider + triplet. So, since this part isn't like those two, I recommend you to unstack (3) to avoid confusing read element imo. You don't really have to unstack it fully though, just stacking it a bit should make a difference owo like this http://puu.sh/5Z13h.jpg
  8. 00:39:549 (1) - I think this part can be made more interesting than a single 1/1 slider imo, you can try to use a rhythm like 3/4 slider = circle on the blue tick, similar like what you did in the later parts on 00:43:387 (1,2) -, And I also think it fits better owo
  9. 00:47:944 (3,4) - Hmm I think the shape can be improved here too ovo How about using 00:47:944 (3) - to blanket 00:48:664 (4) -, rather than not connecting them at all like the current one, like this;
    144,40,48664,2,0,L|240:40,1,90,8|0,0:0|0:0,0:0:0:0:
    328,40,49144,6,0,P|376:120|456:160,1,180,4|2,0:0|0:0,0:0:0:0:
  10. 00:55:860 (1,2,3) - For a part that goes to break, I think these notes feel a bit not too intense imo, It kinda dampen the powerful beat too :< You can try changing 00:56:340 (2) - to a triplet that goes to 00:56:340 (2) -, the note should feel more powerful there, because player will tap more rather than following only a 1/2 sliders :b The rhythm should go like this http://puu.sh/5Z1kP.jpg
  11. 01:11:211 (3,4) - Hmm, comparing with other sliders that use this rhythm (2 connecting sliders stacked), you usually shaped them nicely and neat, but this one isn't lol ouo How about using this shape, it should do at least better than the current one imo
    304,200,71211,2,0,P|316:252|384:304,1,135
    376,302,71691,2,0,L|480:294,1,90,8|0,0:0|0:0,0:0:0:0:
  12. 01:36:397 - Eh why do you leave this blank? Since the rhythm doesn't show any sign that you should stop, leaving this blank here feels a bit weird imo. Moreover, the drum(?) in the background music has a triplet too. Though if you want to add only a circle, it's fine since anything other than blank should do ouo
  13. 01:38:316 - I really recommend you to NC here. It doesn't really follow your NC pattern but, you see; the note at 01:38:076 (3) - really emphasizing the rhythm to stop there (similar on other parts) and the fact that you stack them (01:38:316 (4,5,6) - ) make the notes kinda unexpected, or at least it is for me :b So yeah, consider NCing there since I also like the note division owo (3 by 3)
  14. 01:40:955 (1,2,3,4) - lol How about making a nicer shape for these two (similar like I suggest at 01:11:211 (3,4) - :b), since these two are mirroring each other and making them shaped nicer should make your map visibly better owo
  15. Nice hard here! :D this kind of hard can be played by anyone-even a few beginners, and that's really nice ovob Although, as kak Hinsvar said, some parts has a few unnatural pattern and therefore make the play less enjoyable, like the huge jump in 00:16:522 (1) -, it has 3.75 range and considering the jumps you used on other parts are rather small compared to this, this one feels really awkward to play, unfortunately :'D Though aside from that, it's cool and all for your first map OwO
[Normal]

  1. 00:00:931 - As in the Hard; Consider adding note here
  2. 00:12:684 (1) - I noticed the pattern that you used on this diff. is like; Sharp turns or straight slider for notes that followed the drum, and curvy slider for notes that followed the koto (or something like that :b). So yeah, Since this one is following the koto, consider making it curvy for consistency owo like this one http://puu.sh/5Z27M.jpg
  3. 00:27:076 (2,1) - If you're following the powerful note here, I think the current doesn't fit really well with it imo :< The beat at 00:27:436 - isn't emphasized by how you arranged the current rhythm, and the powerful beat is there too. So yeah, consider emphasizing them better by using a 3/4 repeat slider. That way, the powerful beat should be all covered :3 like this http://puu.sh/5Z2eR.jpg
  4. 00:29:715 - You might want to add a note here, as the beat is quite powerful here, and also considering that you use a slider on 00:29:954 (1) - which practically follow the same rhythm, you can add a circle to emphasize following the beat better here.
  5. 01:10:252 (1) - This spin feels a bit weird imo. I don't really get what you're following for this one and this one is also a bit too short for a normal ouo How about making it a full 1/1 spin? You can lengthen the spin to 01:11:211 -, and it will also give more time for the beginner to spin :3

[Easy]

  1. 00:13:164 (1) - Hmm this spin feels a bit off imo. Aside from that ot is a bit too short for beginners, It stiill doesn't really following anything from the background music too imo, it will be confusing for beginners :< So yeah, consider making this spin to a considerable rhythm, like full 1/1 beat to 00:15:562 -, that way, beginner should be able to grasp the rhythm better :3
  2. 00:27:076 (2) - Even if you use a simple rhythm, if it isn't really following some powerful beat in the background, it can make beginners stumble lol :b Like this one, the powerful rhythm supposedly use a 3/4 repeat rhythm, not a 1/2 one owo So yeah, consider changing this one~
  3. You may notice that I haven't go all out on the Easy and Normal diff yet owo, You see, the patterns aren't bad and there's nothing unrankable there, but some parts still can be improved much imo. The flow and the usage of sliders and circles are a bit weird sometime u.u Though if I tell you to change that, I'll ended up changing too much :'D So yeah, I'm sure many people will give you lighter suggestions on it! :3
ouo Hope that helps o/

Cool song and Nice map, have a star! ヾ(´・ω・`)ノ
Topic Starter
Akabato
SPOILER

AnreFM wrote:

Hi hi! Bonus from Indonesian Modding Team \o/ :oops: wow,it's really a big surprise to got a bonus mod~you're so kind!~thx a lot~

Here we go

[General]
  1. Offset is a bit too early. Try 1150 (-21 of the current), don't forget to resnap all notes and the green lines after applying~ btw when I use that offset, I only got 4-9ms late, so you might want to test it a bit more :3
actually,i tested 1150 but it was almost 20ms late,the original 1171 is much better,average 1-2ms early here,don't know why…my universal audio offset in option is 0.so keep 1171 offset

[Hard]

  1. 00:00:931 - Well, the fact that the first beat in the music is actually here(and a very strong one on that), make me feel a bit weird when I play this for the first time. The beat here feels ignored imo, despite that it is a really strong beat. I really suggest you to add a circle here, maybe one that stacked with 00:01:171 (1) -, because it make a bit confusing rhythm on what rhythm is currently followed because you decided to leave it blank here o.o ok,fixed.added another red line to fix this issue
    00:04:409 - Since there are triplet on 00:02:130 (3,4,5) -, and the beat is still really strong(emphasized with the 00:03:089 (6) - ), I think it will be better if you insert a triplet here too imo. The rhythm will become much better, since the koto has a triple beat there, so you might want to make the note denser there, and also I was expecting this rhythm has a triplet when I played it too :b. The rhythm should become like this then http://puu.sh/5Z0lN.jpg ok,fixed
  2. 00:06:927 (1,2,3) - In opposite of above; I don't really think this part has a triple beat imo, the heavy beat only occured on 00:06:927 (1,2) -, whilst not on (3) imo. So yeah, try to remove (3) to avoid using unecessary note. ah,you have opposite thought with Hinsvar……i will consider that,maybe prefer your opnion
    00:12:084 - As in 00:04:409 - about the triplet :3 Yeah, since the koto here is quite loud and you're currently following it, how about making it a triplet here too? owo ok,fixed
  3. 00:16:522 (1) - Hmm, didn't really like the flow on this jump imo. The jump fits because the beat here is powerful, though the flow isn't really good imo :'D But I don't think you can change it without making a really big changes to other notes, so yeah, If you can, you might want to make the flow here better by either using a circular flow or other ones :D ok,changed
  4. 00:19:880 (4) - The flow is good and follows the rhythm nicely, but how about using ctrl+g here? It will make a small jump and the flow will become circular thoughtout the 00:19:400 (3,4,1) - :3 And also, since this is the hardest diff on the mapset, you might want to make it harder a bit :b good idea,fixed
  5. 00:26:836 (5,6,7) - Eh, I feel the rhythm here a bit weird and quite unfit with the music imo. You see, melody wise, 00:27:076 (6) - should be a 1/2 slider, not a 3/4, And then 00:27:436 (7) - is the 3/4 one; you make them the opposite lol :b So yeah, I think the rhythm should be like this then http://puu.sh/5Z0L7.jpg ok,fixed
  6. 00:29:954 (1,2,3,4) - Considering that the flow throughout the mapset is continously flowing and I think it fits, having this kind of stack kinda broke the flow imo. You see, you haven't use this kind of stack too before this one right? I'd suggest to unstack 00:29:954 (1) - with the rest of the triplet and the 1/1 slider, since it feels a bit weird when played imo ): fixed
  7. 00:36:191 (2,3) - Ah, isn't really problem here, but I think you can change this part a bit for better readability ovo See, you usually use this kind of stack (circle fully stacked with slider tail), when it is either; 3/4 slider + 1 circle on blue tick or 3/4 slider + triplet. So, since this part isn't like those two, I recommend you to unstack (3) to avoid confusing read element imo. You don't really have to unstack it fully though, just stacking it a bit should make a difference owo like this http://puu.sh/5Z13h.jpg fixed
  8. 00:39:549 (1) - I think this part can be made more interesting than a single 1/1 slider imo, you can try to use a rhythm like 3/4 slider = circle on the blue tick, similar like what you did in the later parts on 00:43:387 (1,2) -, And I also think it fits better owo sorry,prefer the original
  9. 00:47:944 (3,4) - Hmm I think the shape can be improved here too ovo How about using 00:47:944 (3) - to blanket 00:48:664 (4) -, rather than not connecting them at all like the current one, like this; ok,fixed

    144,40,48664,2,0,L|240:40,1,90,8|0,0:0|0:0,0:0:0:0:
    328,40,49144,6,0,P|376:120|456:160,1,180,4|2,0:0|0:0,0:0:0:0:
  10. 00:55:860 (1,2,3) - For a part that goes to break, I think these notes feel a bit not too intense imo, It kinda dampen the powerful beat too :< You can try changing 00:56:340 (2) - to a triplet that goes to 00:56:340 (2) -, the note should feel more powerful there, because player will tap more rather than following only a 1/2 sliders :b The rhythm should go like this http://puu.sh/5Z1kP.jpg keep the original,cause the notes here are follow the drum sound
  11. 01:11:211 (3,4) - Hmm, comparing with other sliders that use this rhythm (2 connecting sliders stacked), you usually shaped them nicely and neat, but this one isn't lol ouo How about using this shape, it should do at least better than the current one imo umm…prefer the original
    304,200,71211,2,0,P|316:252|384:304,1,135
    376,302,71691,2,0,L|480:294,1,90,8|0,0:0|0:0,0:0:0:0:
  12. 01:36:397 - Eh why do you leave this blank? Since the rhythm doesn't show any sign that you should stop, leaving this blank here feels a bit weird imo. Moreover, the drum(?) in the background music has a triplet too. Though if you want to add only a circle, it's fine since anything other than blank should do ouo ok,added a circle
  13. 01:38:316 - I really recommend you to NC here. It doesn't really follow your NC pattern but, you see; the note at 01:38:076 (3) - really emphasizing the rhythm to stop there (similar on other parts) and the fact that you stack them (01:38:316 (4,5,6) - ) make the notes kinda unexpected, or at least it is for me :b So yeah, consider NCing there since I also like the note division owo (3 by 3) fixed
  14. 01:40:955 (1,2,3,4) - lol How about making a nicer shape for these two (similar like I suggest at 01:11:211 (3,4) - :b), since these two are mirroring each other and making them shaped nicer should make your map visibly better owo ok,fixed
  15. Nice hard here! :D this kind of hard can be played by anyone-even a few beginners, and that's really nice ovob Although, as kak Hinsvar said, some parts has a few unnatural pattern and therefore make the play less enjoyable, like the huge jump in 00:16:522 (1) -, it has 3.75 range and considering the jumps you used on other parts are rather small compared to this, this one feels really awkward to play, unfortunately :'D Though aside from that, it's cool and all for your first map OwO thx for your appreciation XD
[Normal]

  1. 00:00:931 - As in the Hard; Consider adding note here ok,added
  2. 00:12:684 (1) - I noticed the pattern that you used on this diff. is like; Sharp turns or straight slider for notes that followed the drum, and curvy slider for notes that followed the koto (or something like that :b). So yeah, Since this one is following the koto, consider making it curvy for consistency owo like this one http://puu.sh/5Z27M.jpg fixed
  3. 00:27:076 (2,1) - If you're following the powerful note here, I think the current doesn't fit really well with it imo :< The beat at 00:27:436 - isn't emphasized by how you arranged the current rhythm, and the powerful beat is there too. So yeah, consider emphasizing them better by using a 3/4 repeat slider. That way, the powerful beat should be all covered :3 like this http://puu.sh/5Z2eR.jpg you're right,fixed
  4. 00:29:715 - You might want to add a note here, as the beat is quite powerful here, and also considering that you use a slider on 00:29:954 (1) - which practically follow the same rhythm, you can add a circle to emphasize following the beat better here. fixed
  5. 01:10:252 (1) - This spin feels a bit weird imo. I don't really get what you're following for this one and this one is also a bit too short for a normal ouo How about making it a full 1/1 spin? You can lengthen the spin to 01:11:211 -, and it will also give more time for the beginner to spin :3 ok,fixed

[Easy]

  1. 00:13:164 (1) - Hmm this spin feels a bit off imo. Aside from that ot is a bit too short for beginners, It stiill doesn't really following anything from the background music too imo, it will be confusing for beginners :< So yeah, consider making this spin to a considerable rhythm, like full 1/1 beat to 00:15:562 -, that way, beginner should be able to grasp the rhythm better :3 sorry,keep the original
  2. 00:27:076 (2) - Even if you use a simple rhythm, if it isn't really following some powerful beat in the background, it can make beginners stumble lol :b Like this one, the powerful rhythm supposedly use a 3/4 repeat rhythm, not a 1/2 one owo So yeah, consider changing this one~ ok,fixed
  3. You may notice that I haven't go all out on the Easy and Normal diff yet owo, You see, the patterns aren't bad and there's nothing unrankable there, but some parts still can be improved much imo. The flow and the usage of sliders and circles are a bit weird sometime u.u Though if I tell you to change that, I'll ended up changing too much :'D So yeah, I'm sure many people will give you lighter suggestions on it! :3 yeah,i will try my best to improve this map :D
ouo Hope that helps o/ very useful mod!~

Cool song and Nice map, have a star! ヾ(´・ω・`)ノ
thx a lot for your mod and star!~you Indonesia modding team is so pro! @_@
AruOtta
Hello, From my Modding Queue ~

  • Easy

  1. NC
    00:12:684 (4) - Is this NC necessary ?
  2. Hitsound
    00:22:998 (2) - Finish at the head
  3. Placements
    00:29:954 (1,2) - Try this patern :
  4. Rythm
    Nothing to say
  • Normal

    Circle Size = 3 (easier for beginners)
  1. NC
    01:11:691 (1,2) - Is this NC necessary ?
    01:23:684 (1) - ^
    01:52:468 (1) - ^
  2. Hitsound
    Nothing to say
  3. Placements
    00:13:644 (2,3,4,5) - Strange patern =/
    00:19:880 (4,1) - Better blanket please
    00:47:225 (1) - ^
  4. Rythm
    Nothing to say
  • Hard

  1. NC
    01:48:390 (1,1) - Necessary ?
  2. Hitsound
    Nothing to say
  3. Placements
    00:10:765 (1,2) - For these paterns, please try that :
    00:14:363 (7,1) - Too long jump
    00:16:282 (6,1) - ^
    00:25:637 (4,1) - ^
    00:46:985 (4,1) - ^
    01:11:691 (4,1) - ^
    01:15:769 (4,1) - ^
    ...And more
  4. Rythm
    00:02:130 (4,5,6) - I think you should make 5 circle (add one at 00:01:890 and one at 00:02:010)
I hope it'll be helpful ^w^
Topic Starter
Akabato

Kenterz9 wrote:

Hello, From my Modding Queue ~ hi~

  • Easy

  1. NC
    00:12:684 (4) - Is this NC necessary ? ok,removed it,though the note is on long white line
  2. Hitsound
    00:22:998 (2) - Finish at the head added whistle instead
  3. Placements
    00:29:954 (1,2) - Try this patern : ok,fixed

  4. Rythm
    Nothing to say
  • Normal

    Circle Size = 3 (easier for beginners) prefer the original,sorry
  1. NC
    01:11:691 (1,2) - Is this NC necessary ? here NC is necessary i think,there are same patterns behind
    01:23:684 (1) - ^ ok,removed it
    01:52:468 (1) - ^ ^
  2. Hitsound
    Nothing to say
  3. Placements
    00:13:644 (2,3,4,5) - Strange patern =/ well,fixed it
    00:19:880 (4,1) - Better blanket please changed a little……
    00:47:225 (1) - ^ fixed
  4. Rythm
    Nothing to say
  • Hard

  1. NC
    01:48:390 (1,1) - Necessary ? removed it
  2. Hitsound
    Nothing to say
  3. Placements
    00:10:765 (1,2) - For these paterns, please try that : prefer the original,this kind of 3/4 slider and 1/4 slider is easy to recognize when playing i think
    00:14:363 (7,1) - Too long jump this is a hard diff,some jumping pattern will make it not so boring to play,so…keep the original
    00:16:282 (6,1) - ^
    00:25:637 (4,1) - ^
    00:46:985 (4,1) - ^
    01:11:691 (4,1) - ^
    01:15:769 (4,1) - ^
    ...And more
  4. Rythm
    00:02:130 (4,5,6) - I think you should make 5 circle (add one at 00:01:890 and one at 00:02:010)
umm……prefer the original

I hope it'll be helpful ^w^
thx for your mod!~ :)
Squichu
Hi, mod from queue ~ c:
first: that song is awesome! owo
second: this is just suggestions, feel free to ignore everything. xD

[Easy]
well, I played the map first before I looked at it (like everyone I guess) and it does make an extremely stiff impression. o.o
I'm just pointing this out, cause I think it's nice to know what other people think of it as a whole. Don't want to sound rude or anything! >o<
some other things ~
  1. 00:01:171 (1) - instead of one cirlce, use a slider starting at the red timing point before?
    it matches so well imo.. .o.
  2. 00:05:008 (1) - this one's too short. x:
    it matches well with the rhythm and all, but beginners can't spin that fast.
    most likely they don't even have enough time to realize that there is a spinner, yet complete it.
    and that's extremely frustrating for people who just started playing. :c
  3. 00:06:927 (1) - it might be better to not place this at the center of the playfield, cause it's hard to read.
    actually I'm not that sure, cause with the "new" skin the approach cirlce doesn't overlap with the spinner circle, but many people are using the old skin/custom skins.. beginners rarely do, though.. Idk. Might be better to leave it as it is and only change it if a BAT tells you to. xD
    the same applies to some other cirlces after spinners as well..
  4. 00:09:326 (2,1,2) - this is too linear imo. you have a really nice curve at 00:07:887 (2,3,1,2) - why not use something similar again?
  5. 00:18:441 (1,2,1) - movement doesn't feel good here. it's okay from 1 to 2, you can improve it though.
    you could eg rotate 00:17:481 (3) by 45° and it's easier to play (imo).
    and maybe you want to place the last slider - 00:20:360 (1) - differently, cause it doesn't match with the movement direction the former slider indicates.
    there are some more parts you could improve, like 00:41:468 (1). you could place it a bit more to the right to form a triangle with 00:40:029 (2,3) or place it further left of 00:40:988 (3) to make the movement smoother.
    I'll just write the other parts down, I think you get what I mean in general, so if you have a question what I mean exactly, just pm me or try to catch me ingame.. :
    00:42:427 (2,1,2)
    01:07:373 (2,1)
    01:16:009 (1,2,1)
    01:18:887 (2,1)
    01:37:597 (2,1)
[Normal]
I'm a bit surprised that you use CS4. o.o it's just that the song is definitely Insane material, so I wanted to point out anyway that you really really should think about adding an Insane! personally, I'd love an Insane on this mapset, I just have the feeling it could be sooo awesome. >w<
and if you don't want to map it youself you could always look for someone to make a GD!
anyway, I think if you decrease CS you could get a nicer diff spread, but that's ofc up to you. c:
  1. just some movement issues, I think you could improve:
    00:11:725 (3,4,1)
    00:27:076 (2,1)
    00:46:265 (2,3,1)
    01:27:522 (3,4,1)
    01:31:360 (1,2)
  2. 00:52:502 (3,1) - these two look extremely close to each other, maybe place the middle a biiit further down?
  3. 00:55:860 (3) - Ctrl + G, so it matches better with the movement of 00:54:900 (1,2)
[Hard]
I get the feeling your mapping style is great for Hard diffs. o,o I liked playing it.
two suggestions:
  1. 00:15:562 (3,4,5,6) - place 6 at the same place as 4, not as 3?
    I just like back-forth movements.. xD
  2. 00:38:590 (3) - Ctrl + G?
    it's an extra jump, but oh well. o,o
nuffin more to say, great diff! c:

Overall this look really good already, good luck getting this ranked! :3
And plaese think about an Insane.. really.. so much potential..! '^'

Hope I was helpful at some point ~
*squee*
Chamelo
Hi! :) From mod queue.

Note: My mod stacked with Squirrel because the mapper asked me to post it. Some of element may the same with Squirrel's.

[Overview]
  1. An inherited timing point. You don't have to use 2 timing point. Because the music begins on beat 4 bar 0. (1 beat before bar 1 start. Half beat, actually.) So you can take out the first inherited timing point without causing any issue.
  2. A background image. It's 1280 * 719. Consider stretch a little bit. (1280 * 720 would be fine.)
[Easy]
  1. 00:28:035 (1) - Too tough for a beginner player?
  2. 01:12:171 (1,2,1,2) - These one too.
  3. 01:19:846 (1,2,1,2) and the other similar pattern - I don't think that a 1/2 note is a good idea in Easy difficulty. Because a beginner player click/tap slowly. And they mostly follow a white beat. You can take a quick look here: https://osu.ppy.sh/wiki/Easy
  4. 01:00:657 (1,2,1,2) - remove these if you want a longer break. (Actually you should because it's the same break with the other difficulty.)
[Normal]
  1. 01:12:171 (1) - Remove NC
  2. 01:13:610 (3) - NC here.
  3. 01:14:090 (1) - Remove NC
[Hard]
  1. 00:21:319 (3,4) - Sounds a little weird. Maybe replace a slider tail at 4?
  2. 00:22:998 (3) - How about change it into this?: http://puu.sh/63eHN.jpg (Horizon flip - Vertical flip - Reverse Selection)
  3. 01:42:393 (4) - Object end isn't snap.
This beatmap is pretty well arranged. Only Easy difficulty is need to be fixed. No, you don't need two inherited timing point, just use the second one is okay.

Sorry for not much modding. I myself can't find many problem in this map. (And I'm suck at reading pattern too. :cry: )

Good luck!
Topic Starter
Akabato

Squirrel wrote:

Hi, mod from queue ~ c: hi~
first: that song is awesome! owo thx!~
second: this is just suggestions, feel free to ignore everything. xD

[Easy]
well, I played the map first before I looked at it (like everyone I guess) and it does make an extremely stiff impression. o.o
I'm just pointing this out, cause I think it's nice to know what other people think of it as a whole. Don't want to sound rude or anything! >o<
some other things ~
  1. 00:01:171 (1) - instead of one cirlce, use a slider starting at the red timing point before?
    it matches so well imo.. .o. ok,fixed
  2. 00:05:008 (1) - this one's too short. x:
    it matches well with the rhythm and all, but beginners can't spin that fast.
    most likely they don't even have enough time to realize that there is a spinner, yet complete it.
    and that's extremely frustrating for people who just started playing. :c
    ok,make it end at 00:06:448
  3. 00:06:927 (1) - it might be better to not place this at the center of the playfield, cause it's hard to read.
    actually I'm not that sure, cause with the "new" skin the approach cirlce doesn't overlap with the spinner circle, but many people are using the old skin/custom skins.. beginners rarely do, though.. Idk. Might be better to leave it as it is and only change it if a BAT tells you to. xD
    the same applies to some other cirlces after spinners as well..
    seems we have opposite opinion :/ i just think if a note behind a spinner is far away from centre,that may be hard to read,so,keep the original
  4. 00:09:326 (2,1,2) - this is too linear imo. you have a really nice curve at 00:07:887 (2,3,1,2) - why not use something similar again? ok,fixed
  5. 00:18:441 (1,2,1) - movement doesn't feel good here. it's okay from 1 to 2, you can improve it though.
    you could eg rotate 00:17:481 (3) by 45° and it's easier to play (imo).
    and maybe you want to place the last slider - 00:20:360 (1) - differently, cause it doesn't match with the movement direction the former slider indicates. changed 3
    there are some more parts you could improve, like 00:41:468 (1). you could place it a bit more to the right to form a triangle with 00:40:029 (2,3) or place it further left of 00:40:988 (3) to make the movement smoother.
    I'll just write the other parts down, I think you get what I mean in general, so if you have a question what I mean exactly, just pm me or try to catch me ingame.. :
    00:42:427 (2,1,2)
    01:07:373 (2,1)
    01:16:009 (1,2,1)
    01:18:887 (2,1)
    01:37:597 (2,1)
ok,i will try to improve these parts,already fixed some

[Normal]
I'm a bit surprised that you use CS4. o.o it's just that the song is definitely Insane material, so I wanted to point out anyway that you really really should think about adding an Insane! personally, I'd love an Insane on this mapset, I just have the feeling it could be sooo awesome. >w<
and if you don't want to map it youself you could always look for someone to make a GD! umm……i may think about that :3
anyway, I think if you decrease CS you could get a nicer diff spread, but that's ofc up to you. c:
  1. just some movement issues, I think you could improve:
    00:11:725 (3,4,1)
    00:27:076 (2,1)
    00:46:265 (2,3,1)
    01:27:522 (3,4,1)
    01:31:360 (1,2) yeah,i will make them better
  2. 00:52:502 (3,1) - these two look extremely close to each other, maybe place the middle a biiit further down? ok,moved
  3. 00:55:860 (3) - Ctrl + G, so it matches better with the movement of 00:54:900 (1,2)
prefer the original

[Hard]
I get the feeling your mapping style is great for Hard diffs. o,o I liked playing it. thx
two suggestions:
  1. 00:15:562 (3,4,5,6) - place 6 at the same place as 4, not as 3?
    I just like back-forth movements.. xD then 6 will be too far away from next note……prefer the original
  2. 00:38:590 (3) - Ctrl + G?
    it's an extra jump, but oh well. o,o
seems fine,ok
nuffin more to say, great diff! c:

Overall this look really good already, good luck getting this ranked! :3
And plaese think about an Insane.. really.. so much potential..! '^'

Hope I was helpful at some point ~
*squee*
thx for your mod!~ :)
Topic Starter
Akabato

CTs-Th wrote:

Hi! :) From mod queue.

Note: My mod stacked with Squirrel because the mapper asked me to post it. Some of element may the same with Squirrel's.

[Overview]
  1. An inherited timing point. You don't have to use 2 timing point. Because the music begins on beat 4 bar 0. (1 beat before bar 1 start. Half beat, actually.) So you can take out the first inherited timing point without causing any issue. seems every diffs' timing point(red lines) must be same in ranking rules.anyway i've changed first note to a slider by Squirrel's mod :3
  2. A background image. It's 1280 * 719. Consider stretch a little bit. (1280 * 720 would be fine.)
ok,fixed it

[Easy]
  1. 00:28:035 (1) - Too tough for a beginner player? you're right,fixed
  2. 01:12:171 (1,2,1,2) - These one too.
  3. 01:19:846 (1,2,1,2) and the other similar pattern - I don't think that a 1/2 note is a good idea in Easy difficulty. Because a beginner player click/tap slowly. And they mostly follow a white beat. You can take a quick look here: https://osu.ppy.sh/wiki/Easy but if don't do that,the rhythm pattern will be a mess……i may think about how to fix this issue
  4. 01:00:657 (1,2,1,2) - remove these if you want a longer break. (Actually you should because it's the same break with the other difficulty.)
    it already has a breaktime before……so don't remove


[Normal]
  1. 01:12:171 (1) - Remove NC
  2. 01:13:610 (3) - NC here.
  3. 01:14:090 (1) - Remove NC it's a designed and specially NC pattern,prefer the original……if more other people point out that,i may fix
[Hard]
  1. 00:21:319 (3,4) - Sounds a little weird. Maybe replace a slider tail at 4? umm……prefer the original
  2. 00:22:998 (3) - How about change it into this?: http://puu.sh/63eHN.jpg (Horizon flip - Vertical flip - Reverse Selection) seems fine,fixed
  3. 01:42:393 (4) - Object end isn't snap. how could this happen 0.0,anyway fixed(perhaps :/ seems i must need to get an AIBat
This beatmap is pretty well arranged. Only Easy difficulty is need to be fixed. No, you don't need two inherited timing point, just use the second one is okay.

Sorry for not much modding. I myself can't find many problem in this map. (And I'm suck at reading pattern too. :cry: )

Good luck!
thx for your mod!~ :)
Topic Starter
Akabato

zengdaen wrote:

不打算做一个overmap的insane吗?有管弦乐还有00:05:128 - 00:06:807 - 一排的话可以往死里下连打? 你是第二个说要有insane的人……感觉暂时没思路,本着为道友服务的原则还是希望起初的几张图善良点= =……不过也说不准哪天就找人做个GD得了(趴

only check it's a mod indeed!

[hard]

空了好多音,hard应该是能完全体现这个曲子的难度吧,不要空掉类似00:02:850 - 这样明显的音比较好,可以把normal里面的空掉来体现区分度 好的,那里加上了

finish + whistle + * + clap 好像是你在hard和normal里面的音效下法,太拘谨了点,这个曲子还是有变奏的,特殊的比如00:27:796 - ,这里不下clap的话,那00:27:436 - 的clap就是个错误 嗯,貌似确实……加上了

00:15:083 - 你忘了tick的音效 吧…… 还是尽量避免使用tick音效……(趴 少数的失音无伤大雅

00:08:606 - finish 比较顺耳 嗯,added

00:22:519 - ^ 这里感觉突兀,没加

00:22:998 - ^ 加了whistle……

00:55:380 - 可能漏了note……对比normal的话 ok,added

[normal]

00:14:123 (3) - prev :1.18 改了惹……其实做的时候就比较在意,但感觉看上去不是很显orz……

01:21:765 (1) - prev :0.92 你眼果然够尖……fixed

其实就是为了这两个东西才写mod我会乱说?

normal的音效如果是和hard一致的话……那么对比一下这些不一样的地方

00:56:340 - 还是避免使用tick音效,继续趴……

01:17:448 - 刻意空拍……不是不能加但排列改起来会很抓狂,暂时保留之……

01:41:314 - tick……同上上

[easy]

距离美丽 这……同觉得美丽,我最好还是多问问新手玩家的感想orz
thx for your mod!~
Evil_Twilight
From my Queue

[Hard]
  1. 00:11:245 (2) - 右移到x:81 y:120,雖然玩得時候看不太出來不過我有強迫症
  2. 00:13:644 (3,4,5) - 沒有包好
  3. 00:14:603 (1) - 把這個改成note後面的slider往前移,00:14:843 (2) - 這裡其實沒有音
  4. 00:14:723 (2,3,4,5,6) - 這邊剛好能弄個星星,擺成這樣玩起來也順一點(那個slider我隨手拉的你看看就好)
  5. 00:18:201 (4) - 往下移,讓00:17:481 (3,4,1) - 這三個變成一個V
  6. 00:18:441 (1) - 這slider對我來說不太好看阿,拉點酷炫的試試
  7. 00:23:718 (4) - 加個note和clap?
  8. 00:26:117 (1) - 跳得稍微遠了點
  9. 00:28:755 (3) - 弄個折返?
  10. 00:39:069 (4,5,6) - 移到x:392 y108或是00:38:590 (3) - 弄個折返
  11. 00:52:981 (1,2,3) - 擺個形狀唄,三角形什麼的
  12. 01:16:488 (2) - 疊好
  13. 01:22:245 (2) - ^
  14. 01:37:836 (2,3,1,2,3) - 這邊跳得不是很好看
  15. 01:41:434 (2) - 疊好
  16. 01:43:113 (2,3,4,5,6,7,8) - 弄個六角形?
[Normal]
  1. 00:51:782 (2) - 尾巴的描點往上移一格
  2. 00:55:860 (3) - x:260 y :228,在順時針轉30度
  3. 01:06:414 (1) - 左移一格
  4. 01:17:448 (x) - 加個note或前面的slider弄折返,記得加clap
  5. 01:23:684 (4) - 往右往上一格
  6. 01:52:228 (4,5) - 順著slider往上擺吧
[Easy]
  1. 00:49:623 (2) - 描點往中間一點
看起來沒什麼問題
就是間距有點太近了
不過這只是我個人的感覺而已
Topic Starter
Akabato

Evil_Twilight wrote:

From my Queue

[Hard]
  1. 00:11:245 (2) - 右移到x:81 y:120,雖然玩得時候看不太出來不過我有強迫症 好細緻……移是移了但試打的時候感覺好像又有點偏,又移回來了,汗……
  2. 00:13:644 (3,4,5) - 沒有包好 fixed
  3. 00:14:603 (1) - 把這個改成note後面的slider往前移,00:14:843 (2) - 這裡其實沒有音 暫時保留
  4. 00:14:723 (2,3,4,5,6) - 這邊剛好能弄個星星,擺成這樣玩起來也順一點(那個slider我隨手拉的你看看就好)因上面未改,此處也暫留
  5. 00:18:201 (4) - 往下移,讓00:17:481 (3,4,1) - 這三個變成一個V fixed
  6. 00:18:441 (1) - 這slider對我來說不太好看阿,拉點酷炫的試試 換了個,就是不知酷不酷炫……
  7. 00:23:718 (4) - 加個note和clap? 好的
  8. 00:26:117 (1) - 跳得稍微遠了點 挪得稍近了點
  9. 00:28:755 (3) - 弄個折返? 比較難搞,後面的排列啥的,暫時保留……
  10. 00:39:069 (4,5,6) - 移到x:392 y108或是00:38:590 (3) - 弄個折返 改位置了
  11. 00:52:981 (1,2,3) - 擺個形狀唄,三角形什麼的 保留……
  12. 01:16:488 (2) - 疊好 挪了挪
  13. 01:22:245 (2) - ^
  14. 01:37:836 (2,3,1,2,3) - 這邊跳得不是很好看 改了
  15. 01:41:434 (2) - 疊好 同挪
  16. 01:43:113 (2,3,4,5,6,7,8) - 弄個六角形? 改了另一種跳
[Normal]
  1. 00:51:782 (2) - 尾巴的描點往上移一格 fixed
  2. 00:55:860 (3) - x:260 y :228,在順時針轉30度 fixed
  3. 01:06:414 (1) - 左移一格 fixed
  4. 01:17:448 (x) - 加個note或前面的slider弄折返,記得加clap 加了note
  5. 01:23:684 (4) - 往右往上一格 fixed
  6. 01:52:228 (4,5) - 順著slider往上擺吧 fixed
[Easy]
  1. 00:49:623 (2) - 描點往中間一點 fixed
看起來沒什麼問題
就是間距有點太近了
不過這只是我個人的感覺而已 啊啊你萌都這麼說,看來我有必要考慮re一下easy…… :o
謝謝mod!~ :D 如果看到回復了能不能順便求個MU~ 0v0
Klaun_old
From Klaun's modding queue!

Hello, I'm just a Clown modding your map


[General]
- All is fine!

[Easy]
- Also I would use 1,0 distance spacing but it's ok.
- I would lower everthing except CS by 1 point
- 00:05:008(1) - I would put a slider here, but it's only my suggestion!
- 00:26:117(1) - 2 grids up
- All in all - Nice diff.

[Normal]
- 00:55:860(3) - Maybe rotate this slider by 45° clockwise? My suggestion only
- This diff is great, I feel so useless because I couldn't find anything :(

[Hard]
- 00:05:608(1) - Is this spinner necessary?
- 00:10:765(1,2) - Maybe this: http://puu.sh/65OMd.JPG
- Sorry for short mod, that's all I could find. Good mappers > Good modders DD:

[
Your map has been modded by Klaun
]

zorefire
From modding queue
[Easy]
00:05:008 (1,1) - Not enough recovery time.
00:42:427 (2) - v
[Normal]
Good map just one complaint the velocity speed needs to be decreased.
[Hard]
00:39:069 (4,5,6) - spread out
That is it good luck ranking.
Tari
Mod from The Tarifying Modding Queue

[Easy]

  1. 00:07:887 (2,3) - Turn to slider?, the beats your trying here aren't the key notes, so they might be slightly harder to hit, its possible to hit, but I think its better to use slider here, since the beats here aren't as represented, Sliders should be put them, to have some leniency upon them, maybe try this slider shape? http://puu.sh/66a8t.jpg
  2. 00:20:360 (1) - Move to y:112 for symmetry reasons? it'll make your map more cleaner, make sure you move your other notes as well to fix the spacing, like this : http://puu.sh/66afn.jpg , The spacing will hardly change.
  3. 00:31:394 (4) -Distance snap? Almost touching, maybe increase DS here a little bit? (its just a little bit off, so I don't think it will be an issue anyways :)
  4. 00:45:306 (1) - Curve the slider a little bit? it flows better, because straight slider makes the flow to next note a little broken. Try something like this if you want : http://puu.sh/66atO.jpg
  5. 01:37:597 (2) - Little read to read, and the end of the slider is blocked, perhaps if you curve it less, it'll be easier to read for newbies. like this : http://puu.sh/66aEG.jpg would be much better for me
  6. 01:39:036 (1) - The slider is shaped weird and doesn't look at its best maybe if you curve it more and curve it the opposite side it'll look more brighter, like this : http://puu.sh/66aOp.jpg
  7. 01:49:110 (2,3) - Flows little bad here, maybe put it where the slider suggests and put it in front of the slider, like this : http://puu.sh/66aTn.jpg it requires no other spacing changes, just change placement of circle 3
[Normal]

AR-1
  1. 00:03:809 - I think you should add a note here, that instrument here is pretty strong and deserves to have a note to represent for that instrument. , make sure you stack it. like this : http://puu.sh/66b4N.jpg
  2. 00:08:606 - ^ same as above, add note and stack like this : http://puu.sh/66b80.jpg
  3. 00:31:873 (1) - Curve it? and make it look like this : http://puu.sh/66bgC.jpg Looks much much better to me :)
  4. 01:15:529 (3,4) - Change to slider? like this: http://puu.sh/66bn2.jpg would be better!
  5. 01:10:012 - You should add a note here, it feels more better to me.
  6. 01:38:556 (4,5) - Perhaps you can change this one into a slider too, to match with the previous slider change, and it plays much better if you do so here like this : http://puu.sh/66hYK.jpg
  7. 01:41:914 (2) - Maybe add a finish to start?
[Hard]

  1. 00:03:809 (1,2,3,4,5,6,7) - Maybe try this arrangement. http://puu.sh/66i85.jpg It looks much better to me and is a simple nice flow pattern
  2. 00:12:444 (7) - I think you missed a finish here, its not consistent with 00:08:606 (6) - to say the very least.
  3. 00:15:802 (4) - Maybe add a clap here.
  4. 00:19:400 (3) - Clap to the end of the slider?
  5. 00:27:076 (6) - Finish sounds nice here at the start
  6. 00:34:992 (4) - Clap sounds nice here.
  7. 00:36:910 (4) - Same here, clap sounds nice
  8. 00:38:590 (3) - Clap to the end of the slider too
  9. 00:42:667 (6) - Clap to the start
  10. 00:50:103 (3) - To the end of the slider add clap
  11. 00:53:941 (3) - To end of slider add clap >.>
  12. 01:09:532 (4) - Orz, I think you know where to put claps by now
Anyways pretty decent map Good Luck!
Winek
Hello, from my modding queue :|

I'm so sorry, but i didn't find anything wrong in your beatmap, in each difficulty. Like i said, i'm just a noob. Terribely sorry, to make you loose your time. :cry:
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