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DJ YOSHITAKA - MANA

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Total Posts
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Topic Starter
Natteke desu
This beatmap was submitted using in-game submission on 11 мая 2014 г. at 19:35:35

Artist: DJ YOSHITAKA
Title: MANA
Source: pop'n music 20 fantasia
Tags: eri konami reflec beat colette plus super splash tune rhythmin Kloyd Vass_Bass Kiiwa
BPM: 195
Filesize: 3946kb
Play Time: 01:50
Difficulties Available:
  1. Another (4,9 stars, 465 notes)
  2. Kiiwa's Another (5 stars, 403 notes)
  3. Kloyd's Hyper (5 stars, 362 notes)
  4. Standard (4,4 stars, 183 notes)
  5. Vass' Beginner (3,06 stars, 127 notes)
Download: DJ YOSHITAKA - MANA
Information: Scores/Beatmap Listing
---------------
Special thanks goes to ryuu and Satellite for help with bg :3
Hyper by Kloyd
Beginner by Vass_Bass
Second Another by Kiiwa
Another and Standard by me
Enjoy
Kyubey
eri konami reflec beat colette plus super splash tune rhythmin <- В теги.
pop'n music 20 fantasia <- В соурс.
Reiji-RJ
Yaaay!
Pagliaccio
KOTOL GIFF ME MANA!!111
Yeeey!
ryuu
1. элвис классный ♥
2. я дно ._.
3. это спасибо qb за то, что он нашел бг. я просто открыла ссылку и чутка изменила :о
4. роклиша сказал, что нужна задержка
Natteke
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Sylith

Natteke wrote:

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▓▓▓▓▓▓█░░ BATs Rank This ░░█
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Kyubey
Время нацизма и неочень модов. Маленьких модов.
[Vass_Bass' Beginner]
Черт, на изи особо не поктрлджишишь.
00:05:252 (3,4,1) - Может, треугольником их выставить?
00:17:868 (4,1,2) - и здесь так 00:50:483 (2,3,1) - а здесь так 01:08:483 (1) - я слышал, что на изи авто должен накручивать минимум 8000 бонусных очков, но думаю, что ничего страшного
01:19:098 (3,2) - стакнуть?
01:47:714 (4,3) - и здесь
01:50:175 (4) - может, погнуть его под музыку? как-нибудь так [Standard]
Нечасто увидишь нормалы с кс4.
00:00:945 (1,2) - что-то как-то двойка немного сильно погнута, имхо можно чуть разогнуть чтобы бланкет покрасивее был
00:02:175 (3,1) - я не разбираюсь в маппинге, но вроде это небольшой оверлап. уберешь?
Блин, а больше и ничего не нашел. Сложно моддить элвиса, он слишком хорошо мапает.
[Kloyd's Hyper]
こんばんは!マップのいいです。
00:03:406 (1,3) - this can confuse players, try to replace with something easier for reading
00:38:175 (2,3,1,2,3,1) - i'm not sure about this too, looks pretty confusing
01:24:637 (3,2) - maybe non-custom stack?
[Анотхер]
00:00:945 (1,2) - может, повернуть немного, чтобы не оверлапало с (3)?
01:22:021 (2,3,4,5,6) - как насчет такого? Блин, ну я правда не могу. Твои мапы сексуальны, я не могу ни найти в них что-то плохое, ни предложить что-то свое.
Squichu
hi there! I LOVE YOUR DEEP SEA MAP SO AWESOME! QQ
mod from queue ~

[General]
[Vass_Bass' Beginner]
this diff is awesome. ;o; Nj!
just some suggestions cause of personal taste ~
  1. 00:05:868 (1,2) - blanket correctly? (if it is supposed to be a blanket.. .o.)
    middle anchor to 488|169, last anchor to 469|113?
  2. 00:50:483 (2,3) - only part where I don't like the movement. :\
    (was 3 supposed to.. eer.. go through 2 sometime? looks like it was like that at some point. I'd prefer that over the current placement.. ><)
  3. 01:17:868 (1,2,3) - really confusing, I like it. owo (but maybe a bit too hard for Beginner diff. dunno. x: ..)
  4. 01:49:252 (3,4) - doesn't look as good as 01:24:021 (1,2), maybe let them overlap a bit more?
    (increase curve of 4?)
... not much to say. really nice diff. c:

[Standard]
this diff looks really nice as well. o,o what am I supposed to mod here? orz
just some suggestions here, too -
  1. try to map a bit more accurately, example at the beginning: it's not like it's "bad" or anything, but if you use blankets perfectly the diff gets a more structured feeling.
    and imo that's important for "easier" diffs. >w<
  2. 00:06:175 (1) - move a bit to the right, to 296|268?
    It's a triangle with 5+6!! *-* improved the movement from 6 to 1, imo
  3. 00:12:021 (3,4) - uuh, what's with this mini-jump? o-o (fix maybe?)
  4. 00:34:175 (1,2) - remove overlap if not intentional? o: doesn't look that nice to me
  5. 00:42:791 (1) - kinda breaks the movement(/flow), maybe you can alternate placement + shape?
    example

    .. doesn't fit your style, but it's just an example anyway, you can come up with something better, I'm sure!
  6. another part with not-so-nice movement - 00:51:714 (2)
    there were some before, too.. sry, I'm lazy, so you'ce gotta find them yourself if you want to fix them. D:
..there's not much to say here. :c

skipping Another and Hyper, sorry. I didn't find anything wrong with the diffs. :\
(the Grid Size in Hyper is funny tho. XD)

good luck getting the mapset ranked! :3
*squee*

& don't kd, this is not really a proper mod. xD
DeletedUser_1574070
Elvis Plz take my soul

+☆
Freya

sKZy wrote:

Natteke wrote:

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▓▓▓▓▓▓█░░ BATs Rank This ░░█
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Topic Starter
Natteke desu

Squirrel wrote:

hi there! I LOVE YOUR DEEP SEA MAP SO AWESOME! QQ
mod from queue ~

[General]
[Vass_Bass' Beginner]
this diff is awesome. ;o; Nj!
just some suggestions cause of personal taste ~
  1. 00:05:868 (1,2) - blanket correctly? (if it is supposed to be a blanket.. .o.)
    middle anchor to 488|169, last anchor to 469|113?
  2. 00:50:483 (2,3) - only part where I don't like the movement. :\
    (was 3 supposed to.. eer.. go through 2 sometime? looks like it was like that at some point. I'd prefer that over the current placement.. ><)
  3. 01:17:868 (1,2,3) - really confusing, I like it. owo (but maybe a bit too hard for Beginner diff. dunno. x: ..)
  4. 01:49:252 (3,4) - doesn't look as good as 01:24:021 (1,2), maybe let them overlap a bit more?
    (increase curve of 4?)
... not much to say. really nice diff. c:

[Standard]
this diff looks really nice as well. o,o what am I supposed to mod here? orz
just some suggestions here, too -
  1. try to map a bit more accurately, example at the beginning: it's not like it's "bad" or anything, but if you use blankets perfectly the diff gets a more structured feeling.
    and imo that's important for "easier" diffs. >w<
  2. 00:06:175 (1) - move a bit to the right, to 296|268?
    It's a triangle with 5+6!! *-* improved the movement from 6 to 1, imo
  3. 00:12:021 (3,4) - uuh, what's with this mini-jump? o-o (fix maybe?)
  4. 00:34:175 (1,2) - remove overlap if not intentional? o: doesn't look that nice to me
  5. 00:42:791 (1) - kinda breaks the movement(/flow), maybe you can alternate placement + shape?
    example

    .. doesn't fit your style, but it's just an example anyway, you can come up with something better, I'm sure!
  6. another part with not-so-nice movement - 00:51:714 (2)
    there were some before, too.. sry, I'm lazy, so you'ce gotta find them yourself if you want to fix them. D:
..there's not much to say here. :c

skipping Another and Hyper, sorry. I didn't find anything wrong with the diffs. :\
(the Grid Size in Hyper is funny tho. XD)

good luck getting the mapset ranked! :3
*squee*

& don't kd, this is not really a proper mod. xD

Kyubey wrote:

Время нацизма и неочень модов. Маленьких модов.
[Vass_Bass' Beginner]
Черт, на изи особо не поктрлджишишь.
00:05:252 (3,4,1) - Может, треугольником их выставить?
00:17:868 (4,1,2) - и здесь так 00:50:483 (2,3,1) - а здесь так 01:08:483 (1) - я слышал, что на изи авто должен накручивать минимум 8000 бонусных очков, но думаю, что ничего страшного
01:19:098 (3,2) - стакнуть?
01:47:714 (4,3) - и здесь
01:50:175 (4) - может, погнуть его под музыку? как-нибудь так [Standard]
Нечасто увидишь нормалы с кс4.
00:00:945 (1,2) - что-то как-то двойка немного сильно погнута, имхо можно чуть разогнуть чтобы бланкет покрасивее был
00:02:175 (3,1) - я не разбираюсь в маппинге, но вроде это небольшой оверлап. уберешь?
Блин, а больше и ничего не нашел. Сложно моддить элвиса, он слишком хорошо мапает.
[Kloyd's Hyper]
こんばんは!マップのいいです。
00:03:406 (1,3) - this can confuse players, try to replace with something easier for reading
00:38:175 (2,3,1,2,3,1) - i'm not sure about this too, looks pretty confusing
01:24:637 (3,2) - maybe non-custom stack?
[Анотхер]
00:00:945 (1,2) - может, повернуть немного, чтобы не оверлапало с (3)?
01:22:021 (2,3,4,5,6) - как насчет такого? Блин, ну я правда не могу. Твои мапы сексуальны, я не могу ни найти в них что-то плохое, ни предложить что-то свое.
Thanks for help guys, i'll post fixes today i hope
P.S. to Squirrel : lol no, you get kd cuz your mod was helpfull *squee*
pishifat
hai - from your m4m queue :P

General
consider adding an audio lead in time to the later difficulties. they start pretty quickly from the time you hit restart and it would make sense to have all of the difficulties to have an equal lead in. (i assume you already know where to find that, but if you don't, open a map with notepad and it's the 5th line down)

Vass_Bass's Beginner
00:50:483 (2) something like this would make the flow a bit better 00:56:329 (1) makes you think the next note is going to the left when it's actually to the far right. ctrl H that (and move it a bit) and i think it would be better
01:19:098 (1,2,3) squirrel already mentioned this but i'll say it too: this seems too confusing for beginners :/
01:24:021 (1,2) avoid the overlap :/ easy difficulties usually don't have them at all i'm ignoring the single circle overlaps cuz there's so many that i think noobs would eventually understand
01:50:175 (4) ^ overlap again

Standard

00:11:796 (2) would move better if this circle was closer to where 00:10:483 (5) is
00:36:329 (4) another similar thing to ^, i think it would be better if it were moved to somewhere around x112 y184
01:01:560 (3) using the distance snap would be better than having it hidden under the end of a slider. you can't see the # on the circle the way it is now, but with your set distance snap, you would be able to
01:04:021 (3) ^
01:06:483 (3) ^
01:08:483 (2) ^
01:19:098 (2) try ctrl H on this and move it back to where it was, the angle wouldn't be as sharp and it would feel nicer
01:28:791 (2) slider distance snap thing i said above^^
01:41:714 (3) ^ (although this one might be fine since you have enough time to prepare for it with the long slider)
01:48:021 (1) ^
01:50:483 (6) doesn't really fit there. it might be better on the next white tick but it's still kind of awkward there :/

Another

well... dayum

if anything, 00:20:175 (3,4,5) could be a bit more spaced out and 01:46:175 (7) could be a NC

other than that i can't say anything else

Kloyd's Hyper

i'm not sure if you coudl call them real issues, but some of the note stacking/blanketing whatever is kind of awkward at parts. usually you extend a little bit past the slider when moving so that you can get a head start to the next note, but these next notes are at a pretty low angle often and require you to actually end the slider where you're supposed to (which as i just said nobody does). it's just personal taste but things like
would be better like
so if you don't want to fix it cuz that's the style of the map you want, you don't need to. (just know that i'll prefer evil's another diff more though :P)


anyway i already posted my map in your queue, thanks :D
Topic Starter
Natteke desu
okay fixed some nazi stuff
Beige
As your request!

[General]

You need AudioLeadIn at least 500ms.

And Fine :D

[Beginner]

From AIBAT, AIMod : Unsnapped inherited (green) sections at: 01:27:705 - snap to 01:27:714

I think you hate some nazi mods, so I skipped nazi mod.

01:12:637 (3) - Some noob players are confused this stack. Move like this is

better.

01:50:175 (4) - How about this?

[Standard]

From AIBAT, AIMod : Unsnapped inherited (green) sections at: 00:33:248 - snap to 00:33:252 01:27:705 - snap to 01:27:714 -

00:01:560 (2) - Distance is so close (0.70x, lol...) But You need to apply 0.80x, How about like

this? Also Blanket is nazi It's your mind.

00:07:406 (2) - It's so far (0.97x)

00:12:945 (1) - ^ (0.88x) and close by next circle (0.73x) How about to move (292,16)?

00:17:252 (1) - It's so far (0.92x) And Before 00:16:021 (7) - that slider, Blanket is your mind.

00:16:021 (1) - Oh, I forgot it. NC If you accept this, 00:17:252 (1) - Delete NC

00:18:175 (1) - NC

00:30:483 (1) - Well, I think Distance is Nazi too, It's close (0.74x)

00:33:252 (5) - NC, and 00:34:175 (3) - Delete NC Don't forget to change 'Not Red NC'

00:34:175 (1,2) - This overlap is not good, And so close (0.65x) (0.61x)

00:35:406 (6) - NC. and 00:36:637 (3) - Delete NC

00:40:021 (1) - Delete NC and 00:40:637 (2) - add NC

00:51:714 (2) - It's so far (0.92x)

00:53:868 (1) - It's so close (0.69x), Move (184,336) is better.

00:57:560 (1) - Little Nazi And I suggest How about like this?

00:53:868 (1) - It's so close (0.72x)

01:07:714 (1) - It's so close (0.70x)

01:15:406 (7) - NC and 01:16:021 (1) - Delete NC

01:18:175 (1,2,3,4,5) - So far Q_Q I recommand like this

01:36:021 (4) - Move (164,120) is better.

01:50:483 (6) - Delete Note

[Hyper]

He is Korean :) But maybe He still stay in army Q_Q I used Korean in here.

From AIBAT, AIMod : Unsnapped inherited (green) sections at: 00:20:024 - snap to 00:20:021 01:27:705 - snap to 01:27:714 -

그리고 Kiai 타임이 조금 다른데 확인해주세요~ (Check Kiai time~)

00:10:175 (2) - 마지막 점을 (160,324)로 옮겨 보세요. (Move slider's last point to (160,324) is better)

00:30:175 (1) - 빨간 뉴콤보가 필요할 듯 (You need Red New Combo)

역시 ㅇㅅㅇbb

[Another]

From AIBAT, AIMod : Unsnapped inherited (green) sections at: 00:20:024 - snap to 00:20:021 01:27:705 - snap to 01:27:714 -

00:01:252 (2) - Move (0,240) is better.

00:02:483 (2) - Move 1 grid down can make Blanket with 00:02:021 (1) - this slider.

00:20:175 (3,4,5) - That place little bit weird when I played this diff. How about like

this?

00:28:021 (1) - Move (440,128) can make Blanket with 00:27:560 (2) - this slider.

01:19:714 (2) - I think this note is better than slider. or How about make a

repeat slider?

I didn't catch that some Blanket Nazi parts.

Awesome Pro Elite Mapper Elvis <3

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▓▓▓▓▓▓█░░ BATs Rank This ░░█
▓▓▓▓▓▓█░░░░ Please! ░░░░█
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Topic Starter
Natteke desu

W h i t e wrote:

As your request!

[General]

You need AudioLeadIn at least 500ms.

[Standard]

From AIBAT, AIMod : Unsnapped inherited (green) sections at: 00:33:248 - snap to 00:33:252 01:27:705 - snap to 01:27:714 -

00:01:560 (2) - Distance is so close (0.70x, lol...) But You need to apply 0.80x, How about like

this? Also Blanket is nazi It's your mind.

00:07:406 (2) - It's so far (0.97x)

00:12:945 (1) - ^ (0.88x) and close by next circle (0.73x) How about to move (292,16)?

00:17:252 (1) - It's so far (0.92x) And Before 00:16:021 (7) - that slider, Blanket is your mind.

00:16:021 (1) - Oh, I forgot it. NC If you accept this, 00:17:252 (1) - Delete NC

00:18:175 (1) - NC

00:30:483 (1) - Well, I think Distance is Nazi too, It's close (0.74x)

00:33:252 (5) - NC, and 00:34:175 (3) - Delete NC Don't forget to change 'Not Red NC'

00:34:175 (1,2) - This overlap is not good, And so close (0.65x) (0.61x)

00:35:406 (6) - NC. and 00:36:637 (3) - Delete NC

00:40:021 (1) - Delete NC and 00:40:637 (2) - add NC

00:51:714 (2) - It's so far (0.92x)

00:53:868 (1) - It's so close (0.69x), Move (184,336) is better.

00:57:560 (1) - Little Nazi And I suggest How about like this?

00:53:868 (1) - It's so close (0.72x)

01:07:714 (1) - It's so close (0.70x)

01:15:406 (7) - NC and 01:16:021 (1) - Delete NC

01:18:175 (1,2,3,4,5) - So far Q_Q I recommand like this

01:36:021 (4) - Move (164,120) is better.

01:50:483 (6) - Delete Note

[Hyper]

He is Korean :) But maybe He still stay in army Q_Q I used Korean in here.

From AIBAT, AIMod : Unsnapped inherited (green) sections at: 00:20:024 - snap to 00:20:021 01:27:705 - snap to 01:27:714 -

그리고 Kiai 타임이 조금 다른데 확인해주세요~ (Check Kiai time~)

00:10:175 (2) - 마지막 점을 (160,324)로 옮겨 보세요. (Move slider's last point to (160,324) is better)

00:30:175 (1) - 빨간 뉴콤보가 필요할 듯 (You need Red New Combo)

역시 ㅇㅅㅇbb

[Another]

From AIBAT, AIMod : Unsnapped inherited (green) sections at: 00:20:024 - snap to 00:20:021 01:27:705 - snap to 01:27:714 -

00:01:252 (2) - Move (0,240) is better.

00:02:483 (2) - Move 1 grid down can make Blanket with 00:02:021 (1) - this slider.

00:20:175 (3,4,5) - That place little bit weird when I played this diff. How about like

this?

00:28:021 (1) - Move (440,128) can make Blanket with 00:27:560 (2) - this slider.

01:19:714 (2) - I think this note is better than slider. or How about make a

repeat slider?

I didn't catch that some Blanket Nazi parts.
fixed mostly all except (another) : 00:20:175 (3,4,5) and 01:19:714 (2)
in first i really love this way, so i leaving it as it is
second, umm... i dunno. Wanna hear more suggestion about this moment so I leaving it too

Awesome Pro Elite Mapper Elvis <3
no, you <3
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thank you so much!
Vass_Bass
http://puu.sh/6WNJr.osu профиксила тут, а то торможу весь процесс лол
умоляю, переименуй в Vass' Beginner, а то сил смотреть нет
Sieg
привет

Another:
я наверное даже смогу его пасснуть с 90%+ 80%+ если напрячься
00:03:098 (1,1) - немного не очевидно, хотя нк, окей
00:09:560 (6,1,1,2,3) - может анстакнуть все это дело, убрать эти оверлапы
00:40:329 (1) - это точно тебе хочется? просто если будет включен игнор скина кк все скидываются в дефолт и такое сильное ускорение 0.75-1.3 будет очень внезапно. ну т.к. у тебя это не единственной момент наверное лучше оставить как есть
00:48:175 (3,4,5,1,2,3,4,1,2,3,4) - мне кажется синие немного "налеплены", такие сомнительные антиджампы получились имо
01:44:791 (2,3,4) - вот тут дс немного разный
А вообще все круто, челлендж есть. o/

Kloyd's Hyper:
00:20:637 (1) - and so on for this 0.75 SV part, this close spacing looks awkward, 1.3 DS would be a lot better
00:38:175 (2,3,1,2,3,1) - with AR8? seriously, please try to improve this pattern to something more playable with AR8
01:28:791 (1) - remove this nc
well diff is not bad but imo you should pay attention that this is 195 bpm with AR8 and all this unclear paths in patterns do not brings playability or enjoyment at all. orz

Standard:
все отлично

Vass' Beginner:
вполне годно, наци можно пройтись, но кому это нужно

ГЛ!
Topic Starter
Natteke desu
to Seig : пофиксил все на гипере (кроме нк) , на анузере подправил что-то, что-то оставил, еще пару своих правок внес, спасибо большое!
10crystalmask01
Ello, mod as requested o̿ ̭ o̿
[Vass' Beginner]
00:36:637 (3) - Flip vertically, so it's symmetrical to 00:39:098 (3) -
01:28:791 (2) - Have it start at 01:28:945 instead. Not simply because its on the white tick, but because you can clearly hear the vocals say 'is', then the beat heard at 01:28:791 - imo.

[Standard]
00:34:175 (3,4) - Move more apart please, these objects clearly stand out within all the other objects that are nicely spread out.
00:56:329 (2,1) - Needs a better blanket. Otherwise, don't bother trying.
01:26:791 (4) - Change finish to clap.

[Another]
Damn

[Kloyd's Hyper]
00:16:791 (1) - Can blanket 00:16:637 (4,2) - better.
00:42:021 (3) - Move its tail away from 00:42:637 (1) -

Not much problems to point out here. Nice mapset. Very interesting flow and jumps in the Hyper diff :)
Good luck.
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