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Falconer - Legend and the Lore

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Total Posts
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Topic Starter
ShaggoN
This beatmap was submitted using in-game submission on 11 października 2009 at 20:20:27

Artist: Falconer
Title: Legend and the Lore
Source: Northwind (2006)
Tags: Falconer Legend and the lore northwind power metal
BPM: 80
Filesize: 5731kb
Play Time: 03:15
Difficulties Available:
  1. Easy (2,62 stars, 220 notes)
  2. Hard (4,77 stars, 390 notes)
  3. Normal (4,2 stars, 329 notes)
Download: Falconer - Legend and the Lore
Information: Scores/Beatmap Listing
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Beatmap #2
Song of a swedish power metal band Falconer. From Northwind Album.
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CHANGELOG:
17.09.2009 osuplayer111's mod
17.09.2009 Card N'Force's mod
17.09.2009 Speed up & Slow down storyboard warning
17.09.2009 EEeee's mod
18.09.2009 Zekira's mod
20.09.2009 Easy and Normal difficulties
23.09.2009 Gabi's mod
23.09.2009 NachoPiggy's mod
03.10.2009 Armin's mod
03.10.2009 al2e10's mod
06.10.2009 minyeob's mod
09.10.2009 Matma Rex's mod
09.10.2009 Doomsday93's mod
09.10.2009 Nharox's mod
10.10.2009 MegaManEXE's mod
11.10.2009 ztrot's mod
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niedz
go go go grawr o,.,o :3
Lef
Nice map. Quite weird spacing sometimes but im sure it was on purpose ^.^ Star~ :3
Andrea
[Timing]

BPM ok Offset 13.074 and resnap all notes

[Hard]

Redo all breaks.

01:04:82 (1) - This needs a BPM warning by storyboard.
01:17:38 (2,3,4,5) - Too much hidden imho.

Awesome Job! Star ^^
H1ko
wow shaggon nice map!!!!!

Starrrrr
Card N'FoRcE
- Hard:
00:20:19 (3) - readable, but don't you think it feels a little weird? :P
01:19:07 (1) - why new combo? o.o
02:57:32 (4) - looks a bit ugly (not curved well)

Cool job, can't wait for other difficulties ^^
Kubu
Dobra mapka, jak dla mnie nieco za nudna, ale ciesz się tym starem xD
Mafiamaster
Hard seems pretty solid!
Star~
Zekira
This is the first time someone PMed me to mod something. Lol.

Offset: ...amazing, I got 13073, which is just -1ms away from the current. *autostar* (remember though that if you're going to adjust that, you'll have to adjust the other timing points, too)

[Hard]
01:16:82 (1,2,3,4,5) - not really an error, but just a suggestion -- it's too near to the previous combo, but seeing how it's more than 2 beats away from the previous note, I think this is OK... I think
02:53:57 (4) - why does this note seem proper when it's obviously too near to the previous one lol... this may also be okay too, but just pointing out.

Also, you might want to put a default BG image *I think you can just put bg.jpg or something... I'm not sure how the thumbnail generation on osu! works*
EEeee
IRC Mod yesterday ;_; forgot to post, , , , , ,

anyways, , , , ,yeah well after I IRC modded, which wasn't that much, i would say Hard is pretty well mapped, just get started on a Normal will ya ^^
Zekira
Okay, I think I got it...

...consider there being two files, .osu and .osb, right? Well, see there's a line here in the .osu file when you put a background image by the button in the Design tab:

//Background and Video events
0,0,"bg.jpg"

osu! reads this as the default background for the difficulty. This background shows up as the BG whenever you highlight the song in the song select menu.

But you can prevent this thing from showing up while playing by putting this line at the start of the .osb (just right after the //Storyboard Layer 0 (Background) one) in the .osb:

Sprite,Background,Centre,"bg.jpg",320,240
F,0,0,,0

You can change the filename of the pic btw, I'm just using bg.jpg as an example.

Notice this script, this is the normal script for a simple image in a fade out motion. F refers to it should be fading, while '0,0' refers to start-time, end-time. Then you see the ',,0' one, right? What's supposed to be in between those commas is the starting contrast of the picture at start-time (1 indicates visible, 0 indicates not), while the 0 after the second comma refers to the contrast at the end-time being not visible. So basically what this script is doing is to immediately make the bg.jpg file invisible at the 0th millisecond, making it not visible anymore at all.
Hanyuu
Nice ShaggoN good map star :)
Topic Starter
ShaggoN
Ok. Beatmap finished :)
However, i need a couple of opinions about new difficulties before i move beatmap to pending.
Gabi
im not going to fully mod it because it looks good already. but im going to give you some pointers.

[Easy]
this is too hard for easy. it is very confusing and there are loads of blue ticks. i'll give you some examples of whats hard

00:47:94 (1) - needs to be a break after this note xD
01:20:19 (2,3,4) - ex. a little confusing.
01:32:57 (4,5,6,7) - hard to time for a newbie :S
02:03:32 (1,2,3,4) - too confusing
03:01:82 (1) - i think this spinner is a little to short for them
03:15:69 (1) - spinner should end 03:17:57


^well try to work on the Easy diff a little.

[Normal}
ouch fast slider velocity.

02:55:82 (3,4) - im not sure about the hidden reverse arrow here. it is only normal after all
03:15:69 (1) - spinner should end 03:17:57


[Hard]
03:15:69 (1) - spinner should end 03:17:57

like i said i didn't fully mod it cause i have a little headache atm, but it looks pretty good.'

star :>
Nachy
[Easy]
00:50:010 - Insert Break

[Normal}
The fast slider velocity makes it a bit too hard as a Normal but yeah no problems found here.


[Hard]
Fun, didn't really found anything wrong here, just a suggestion.

02:31:44 (4) - Move to the middle.



Awesome map, starred.
EEeee
just popping it to say that normal does have fast slider velocity. . . but other than that, , , , , it's pretty much normal. . .
so how about it's a normal/hard , , , or basically a Normal with a little Challenge in it
Armin
This map has been deleted on the request of its creator. It is no longer available.
Alace
All good for me
shoot a star
al2e10
Good map ^^

[Hard]
Fine

[Normal]
02:40:073 - 02:40:448 (1,1) Specing

[Easy]
01:18:323 (1) remove new combo
02:55:823 (1,2) Specing

[All]
Good
Star
Blatzk
hmmm... nothing found *nothing bad found from my side
Nice Map... Keep up the good work :) :)
Star~
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