forum

Sena Airi (CV: Gogyou Nazuna) - Symphonic Love ...

posted
Total Posts
1
Topic Starter
-infinite-
This beatmap was submitted using in-game submission on 2023年10月1日 at 9:49:23

Artist: Sena Airi (CV: Gogyou Nazuna)
Title: Symphonic Love ReArrange
Source: ましろ色シンフォニー -Love is pure white-
Tags: mashiroiro symphony rino 東タカゴー 大久保薫 original soundtrack ぱれっと palette visual novel op opening remix __Ag japanese mashiro iro video game jpop pop j-pop eroge galgame
BPM: 144
Filesize: 7827kb
Play Time: 03:55
Difficulties Available:
  1. Ag's Hard (3.43 stars, 790 notes)
  2. Extra (5.87 stars, 1160 notes)
  3. Insane (4.75 stars, 1012 notes)
  4. Spirit is pure white (7.03 stars, 1197 notes)
Download: Sena Airi (CV: Gogyou Nazuna) - Symphonic Love ReArrange
Information: Scores/Beatmap Listing
---------------
ましろ色シンフォニー
Some of the links below may contain 18+ content.

homepage (original)
homepage (FHD remake)
buy (FHD remake DVD): link another another2
buy (FHD remake DL ver.)

map of OP (mapset by Karen)
map of another OP (mapset by Enepoyo)
album of OP
soundtrack

vndb

thanks
Palette for depicting the world of Mashiroiro Symphony to us.
__Ag for Hard GD;
X Light and kanor for looking at this map at its early stage;
tomatas95 for providing feedback;
My Angel Jeremy, MagicDragon, and Suzuaki_Rin for modding;
-Rei and Usaha for mod and nomination.

Insane is mapped in lazer
Also see my (somewhat outdated) previous comments here and here).
  1. <100% playback speed in lazer editor lowers the pitch, making vocals sound horrible (for mapping Insane I increased the pitch of mp3 in prior to cancel that effect lol)
  2. the DS mechanism in lazer editor is kinda difficult to use for me
more notes on DS
  1. moving existing objects in DS mode should not change its timing by default (sometimes this feature can be exploited for unexpected purposes e.g. quick switch between 1.0x and 2.0x spacing, but in most cases it's undesired imo)
  2. the "current DS" on the right side should probably prioritize the selected object
  3. the "current DS" should be available for a new object before it's placed down
  4. somehow DS depends on the type of the previous object (it's divided by SV multiplier when the previous object is a slider, but is not when the previous one is a circle)
  5. DS circles should probably not be covered by the hitcircle
  6. DS at very low spacing (like 0.3x) is laggy

bg source

alternative bg (from a random wallpaper site)
Please sign in to reply.

New reply