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The Beatles - Here Comes The Sun

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Topic Starter
mm201
This beatmap was submitted using in-game submission on Wednesday, June 23, 2010 at 11:06:00 AM

Artist: The Beatles
Title: Here Comes The Sun
BPM: 129
Filesize: 9248kb
Play Time: 02:54
Difficulties Available:
  1. Breezin' (1.68 stars, 137 notes)
  2. Cruisin' (3.6 stars, 191 notes)
  3. Hard ROCK! (4.68 stars, 289 notes)
  4. Sweatin' (4.61 stars, 279 notes)
Download: The Beatles - Here Comes The Sun
Information: Scores/Beatmap Listing
---------------
BAT #1: m980
BAT #2: CheeseWarlock
m980
<3

I can't tell if the timing is off since I don't have superman ears, but the map is awesome. So star.

Also the hitsounds are awesome (the claps in particular)
RandomJibberish
I love this song~

The timing seems fine to me. Congrats for that, it looks like it was hell to do.

I like how you placed the sliders, and as m980 said the hitsounds work well.

+1 Star~
jmaeshawn
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
mm201
The sounds stay. The volume is already taken down to 40%, and I used more of the quieter EBA sounds, so it shouldn't be a problem. And if you knew how long it takes to make authentic-style hitsounds... :P

And obvious jumps are obvious. (And they're the same on HR.)
jmaeshawn
Alright :)

I'm not very good at modding, but I liked the map and wanted to give tips :) I didn't realize you were going for authentic style...

/me is impressed
eee
I love the map and <3 this song xD

I'm gonna be 100% fair with you on this:
[Hard ROCK!]
01:14:59 (2) - I missed here on my first run, it's not very hard to hit, but the reverse arrow was pretty much hidden by the combo numbers (w/e you call them).
It is also hidden in Sweatin', but I knew it was there, so not sure if circle size constitutes for it's... ambiguity.

as for the timing, I think it's fine

1) I love the map
2) I love the song

all you maps are cool
0_o
This is awesome.

Here's all that bugged me:

Hard ROCK!
02:51:61 (2,3,4,5,6) [and similar] - it seemed really strange to have 1/4 stacks like these in a pseudo-authentic map. Maybe consider just keeping the 1/2 streams like in Sweatin'?

I really don't care if this is unfinished, it deserves a star.
m980

0_o wrote:

Hard ROCK!
02:51:61 (2,3,4,5,6) [and similar] - it seemed really strange to have 1/4 stacks like these in a pseudo-authentic map. Maybe consider just keeping the 1/2 streams like in Sweatin'?
Play Ouendan 2
0_o
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
mm201

eee wrote:

I'm gonna be 100% fair with you on this:
[Hard ROCK!]
01:14:59 (2) - I missed here on my first run, it's not very hard to hit, but the reverse arrow was pretty much hidden by the combo numbers (w/e you call them).
It is also hidden in Sweatin', but I knew it was there, so not sure if circle size constitutes for it's... ambiguity.
I'm pretty sure hit objects are supposed to be above the numbers and used to be in osu!, so this is a bug.

I'm also keeping them for reasons of symmetry, and given the earlier stuff, you should be expecting this.
CaptainOlimar247
Oh my god, thankyouthankyouthankyouthankyouthankyou... :) You don't know how long I've waited for someone to make this in osu! I hope your beatmap gets ranked because it sounds perfectly fine to me... Maybe you should try making some sort of sun shape near the end, it's a little gimicky but it'd be so awesome. STARZ!
LuigiHann
[00:04] <LuigiHann> at first I was like :| but then I was like :O

[00:04] <LuigiHann> and now I'm like :)

Keep at it, you've got a cool thing here. I think it needs no countdown, or possibly a custom SB countdown, because right now it sounds wrong and I think it'd be fine without one.
awp
TIMING BURST BLUGHAAAAAAA

1. Offset: 110ms BPM: 130.25
2. Offset: 23,545ms BPM: 130.25
3. Offset: 27,234ms BPM: 129.75
4. Offset: 33,733ms BPM: 128.25
5. Offset: 51,510ms BPM: 130.25
6. Offset: 55,218ms BPM: 130.00
7. Offset: 58,902ms BPM: 128.75
8. Offset: 66,358ms BPM: 127.50
9. Offset: 73,904ms BPM: 128.00
10. Offset: 83,248ms BPM: 130.00
11. Offset: 86,968ms BPM: 129.00
12. Offset: 90,442ms BPM: 130.25
13. Offset: 92,957ms BPM: 132.50
14. Offset: 96,335ms BPM: 132.50
15. Offset: 98,846ms BPM: 133.00
16. Offset: 102,219ms BPM: 130.75
17. Offset: 104,731ms BPM: 134.00
18. Offset: 108,085ms BPM: 131.50
19. Offset: 110,592ms BPM: 133.00
20. Offset: 113,961ms BPM: 132.00
21. Offset: 116,467ms BPM: 131.00
22. Offset: 118,299ms BPM: 137.00
23. Offset: 119,836ms BPM: 133.00
24. Offset: 122,330ms BPM: 131.00
25. Offset: 125,970ms BPM: 133.00
26. Offset: 131,445ms BPM: 130.00
27. Offset: 133,309ms BPM: 128.50
28. Offset: 155,726ms BPM: 129.50
29. Offset: 158,495ms BPM: 134.00
30. Offset: 159,422ms BPM: 128.75

AAAGHHHHLE
foulcoon
Let me formally say that I was going to try to mess with timing, but you haven't tried awps (or uploaded rather), and the amount of inheriteds makes it extremely difficult to test.

Now on to the positive.

Pattern-wise this map is excellent, and the use of hitsounds is great. Have a star, will try and check back later when timing is more managable.
IMD007
I'm glad someone is finally doing a Beatles song (I was just rearing up the editor to do one (well three, back-to-back like they are supposed to be). It was a bit awkward in the places it switched from Vocals to Song beat, but other than that I thought it was awesome.
Topic Starter
mm201
I'm going to go hybridize stuff when I find the time to continue this. Messing with the timing isn't so easy with so many inheriting sections all over the place as well. ^_^;

I was going to write a program that would transfer the timing from one map to another, preserving the sampleset of each hit object, but I haven't found the motivation.
NotShinta
The Beatles and MetalMario. That enough should get this ranked.

You might want to make the circle size ever so slightly bigger, though.


Also, Sweatin' and Hard Rock might be too hard for an EBA Pseudoauthentic map. It's not really worth fixing though.

Still, fun, epic, and just as authentic as m980 maps. Star.
Topic Starter
mm201
MetalMario metrics vs. m980 metrics.

Basically, I preserve gameplay field ratios, whereas m980 preserves screen ratios. m980 method has problems in some circumstances, eg. Ready Steady Go, where there are eight circles in a row which don't fit within the field using Circle Size 3.

And I know I need to finish this.

The difficulty should be easier than JJF.
RandomJibberish
Omgbump

My dad has bought some of the new stereo remasters of beatles tracks, and they sound much better. Here's the remaster of Here Comes the Sun if you want to use it~

You shouldn't need to adjust the timing, but I haven't checked.

I also just noticed that the sun in the background image isn't quite centred. Doesn't really matter though.
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