forum

WHITE ASH - Crowds (TV Size)

posted
Total Posts
34
Topic Starter
Damnae
This beatmap was submitted using in-game submission on mercredi 23 avril 2014 at 20:38:22

Artist: WHITE ASH
Title: Crowds (TV Size)
Source: Gatchaman Crowds
Tags: ガッチャマン クラウズ hajime ichinose opening
BPM: 171
Filesize: 4023kb
Play Time: 01:17
Difficulties Available:
  1. Easy (2,8 stars, 91 notes)
  2. Hard (4,87 stars, 206 notes)
  3. Insane (5 stars, 256 notes)
  4. Normal (4,08 stars, 129 notes)
Download: WHITE ASH - Crowds (TV Size)
Information: Scores/Beatmap Listing
---------------



:>


and this is how it's meant to be played
Voxnola
1st!

: D
Nemis
2nd!
HabiHolic
as your reqs

[Easy]

00:37:660 (4) - delete note please Awkward rhythm.
hmm.. I think it 00:36:783 (3) - This 00:37:835 - here I think it is a good way to increase

This difficulty is likely to be re-created. I think it seems too hard to seem awkward rhythm,

[Normal]

00:40:642 (1,2,3) - Add to overlapping iterations than the slider, I think that it is, https://osu.ppy.sh/ss/1277754
00:50:467 - add clap?
00:53:099 - why add clap? delete please
01:00:291 (1,2,3) - same 00:40:642 (1,2,3)
01:15:730 (3,4,5) - ^

[Hard]

00:08:362 (5) - ctrl + g
00:09:766 (5) - ^
00:19:590 (2) - spacing please

[Insane]

01:15:906 (2,3) - like this? http://osu.ppy.sh/ss/1277762

good luck
IamKwaN
Hi, from pm request :)

General

  1. Audio lead-in and letterbox during breaks are supposed to be the same in all difficulties. You need to adjust the audio lead-in in notepad instead of the editor.
  2. Size of the bg is too large, try converting it to .jpg format which can reduce much file size.

Insane

  1. 00:08:186 (5) - Is this circle intentionally not stacking with 00:07:484 (2) ?
  2. 00:35:906 (2,3,4) - CTRL+G would be a lot better coz the lyrics start at 00:35:906 and 00:36:256.
  3. 00:36:783 (1,2,3) - ^ Also, I would place the whistle according to the drum at 2,4 beat instead of 1,3, unlike what you do on 00:37:309 (2,3).
  4. 00:56:958 (2,3,4) - ^
  5. 01:04:853 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why placing them at a single point?! It is hard to read. Use your creativity to figure out a pattern of placing them!

Hard

  1. The SV changes seem unnecessary imo. For me, it is difficult to figure out when the SV changes are applied when I first played and read the map. Therefore, I recommend you just having two SV changes only, one for kiai and one for non-kiai.
  2. 00:19:941 (4,1) - This is not aesthetic imo. Try something like this:
  3. 00:23:800 (1) - I wonder the motivation of this SV change here. Seems there is not much change in the music imo.
  4. 00:56:958 (2,3,4) - CTRL+G

Normal

  1. 00:12:923 (1,2,3) - I don't know why the sliders and circles of prelude starting from 00:12:923 are placing at such weird places, but I don't have any ideas of suggestion. So, I wanna skip this Normal and Easy too, sorry. ;w;

    EDIT: I have consulted an experienced modder and here is the log. Please take a look, I think it's useful.
    SPOILER
    15:59 IamKwaN: hi, can you mod a map for me? coz I have no idea how to mod the song ;w;
    15:59 IamKwaN: I haven't dealt with that kind of song before ;w;
    15:59 -Bakari-: what song? :D
    15:59 -Bakari-: sounds interesting
    15:59 *IamKwaN is listening to [http://osu.ppy.sh/b/356546 WHITE ASH - Crowds (TV Size)]
    15:59 IamKwaN: I think the normal and easy are weird ;w;
    16:00 -Bakari-: let's see
    16:00 IamKwaN: But no ideas of suggestion lol
    16:00 IamKwaN: Yeah~ thanks!
    16:02 -Bakari-: the rythm itself isn't really catchable for beginners
    16:02 *-Bakari- is editing [http://osu.ppy.sh/b/356546 WHITE ASH - Crowds (TV Size) [Easy]]
    16:02 IamKwaN: Yes. . .
    16:02 -Bakari-: it is kinda choppy and changes from 3/2 to 1/1 and even 1/2 patterns
    16:02 -Bakari-: which is clearly not good for beginners
    16:03 IamKwaN: Exactly!!!
    16:03 -Bakari-: 01:15:730 (3,1) - blargh, people should stop using such patterns
    16:03 IamKwaN: Coz it's an Easy?
    16:03 -Bakari-: this diff is playable in ALL game modes, and this pattern won't be playable in taiko/ o!m
    16:03 IamKwaN: Yes, I agree lol
    16:04 -Bakari-: anyway, seems like we can't do anything about the rhythm
    16:04 -Bakari-: the song itself is choppy as well
    16:05 -Bakari-: maybe OD1 would make it more playable
    16:05 IamKwaN: Would u choose to map such a choppy song? ;w;
    16:06 -Bakari-: I don't map anime/TV Sizes \:D/
    16:06 IamKwaN: aha \:D/
    16:06 -Bakari-: anyway, there's nothing wrong with the rhythm because it reflects the song
    16:06 IamKwaN: That's great, thank you!!
    16:06 -Bakari-: yeah, reducing the OD is the only way to solve the problem, i think
    16:07 -Bakari-: glad to help
    16:07 IamKwaN: Thanks so much <3
    16:07 -Bakari-: you're always welcome :)

Good luck for ranking!
Topic Starter
Damnae
HabiHolic
Easy

00:37:660 (4) - delete note please Awkward rhythm. this is following the drums, not the voice
hmm.. I think it 00:36:783 (3) - This 00:37:835 - here I think it is a good way to increase

This difficulty is likely to be re-created. I think it seems too hard to seem awkward rhythm,

This diff is following drums in the simplest way. The repetitive rhythms makes it that once a beginner catches them, he/she can play the diff easily.

Normal

00:40:642 (1,2,3) - Add to overlapping iterations than the slider, I think that it is, https://osu.ppy.sh/ss/1277754 ok
00:50:467 - add clap? no
00:53:099 - why add clap? delete please ok
01:00:291 (1,2,3) - same 00:40:642 (1,2,3) ok
01:15:730 (3,4,5) - ^ I'd rather keep those 3 for the end

Hard

00:08:362 (5) - ctrl + g no
00:09:766 (5) - ^ no
00:19:590 (2) - spacing please that''s intentional

Insane

01:15:906 (2,3) - like this? http://osu.ppy.sh/ss/1277762 I prefer keeping it like currently
IamKwaN

General

  1. Audio lead-in and letterbox during breaks are supposed to be the same in all difficulties. You need to adjust the audio lead-in in notepad instead of the editor. It is the same in all .osu files (1500). I don't know why aimod reports that.
  2. Size of the bg is too large, try converting it to .jpg format which can reduce much file size. that shouldn't be a problem

Insane

  1. 00:08:186 (5) - Is this circle intentionally not stacking with 00:07:484 (2) ? no, fixed it
  2. 00:35:906 (2,3,4) - CTRL+G would be a lot better coz the lyrics start at 00:35:906 and 00:36:256.
  3. 00:36:783 (1,2,3) - ^ Also, I would place the whistle according to the drum at 2,4 beat instead of 1,3, unlike what you do on 00:37:309 (2,3). these whistles should be on every red tick, unless I made a mistake
  4. 00:56:958 (2,3,4) - ^ I'd rather keep them as they are
  5. 01:04:853 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why placing them at a single point?! It is hard to read. Use your creativity to figure out a pattern of placing them! I think it's readable, and spacing them make them harder to play than what I want

Hard

  1. The SV changes seem unnecessary imo. For me, it is difficult to figure out when the SV changes are applied when I first played and read the map. Therefore, I recommend you just having two SV changes only, one for kiai and one for non-kiai.
  2. 00:19:941 (4,1) - This is not aesthetic imo. Try something like this: I prefer how I did it
  3. 00:23:800 (1) - I wonder the motivation of this SV change here. Seems there is not much change in the music imo. it's the midpoint of this part. reduced sv a bit on 00:23:800 (1) - to make the change from 1 to 2 easier to follow.
  4. 00:56:958 (2,3,4) - CTRL+G ok

Normal

  1. 00:12:923 (1,2,3) - I don't know why the sliders and circles of prelude starting from 00:12:923 are placing at such weird places, but I don't have any ideas of suggestion. So, I wanna skip this Normal and Easy too, sorry. ;w;

    EDIT: I have consulted an experienced modder and here is the log. Please take a look, I think it's useful.
    SPOILER
    15:59 IamKwaN: hi, can you mod a map for me? coz I have no idea how to mod the song ;w;
    15:59 IamKwaN: I haven't dealt with that kind of song before ;w;
    15:59 -Bakari-: what song? :D
    15:59 -Bakari-: sounds interesting
    15:59 *IamKwaN is listening to [http://osu.ppy.sh/b/356546 WHITE ASH - Crowds (TV Size)]
    15:59 IamKwaN: I think the normal and easy are weird ;w;
    16:00 -Bakari-: let's see
    16:00 IamKwaN: But no ideas of suggestion lol
    16:00 IamKwaN: Yeah~ thanks!
    16:02 -Bakari-: the rythm itself isn't really catchable for beginners
    16:02 *-Bakari- is editing [http://osu.ppy.sh/b/356546 WHITE ASH - Crowds (TV Size) [Easy]]
    16:02 IamKwaN: Yes. . .
    16:02 -Bakari-: it is kinda choppy and changes from 3/2 to 1/1 and even 1/2 patterns
    16:02 -Bakari-: which is clearly not good for beginners
    16:03 IamKwaN: Exactly!!!
    16:03 -Bakari-: 01:15:730 (3,1) - blargh, people should stop using such patterns
    16:03 IamKwaN: Coz it's an Easy?
    16:03 -Bakari-: this diff is playable in ALL game modes, and this pattern won't be playable in taiko/ o!m
    16:03 IamKwaN: Yes, I agree lol
    16:04 -Bakari-: anyway, seems like we can't do anything about the rhythm
    16:04 -Bakari-: the song itself is choppy as well
    16:05 -Bakari-: maybe OD1 would make it more playable
    16:05 IamKwaN: Would u choose to map such a choppy song? ;w;
    16:06 -Bakari-: I don't map anime/TV Sizes \:D/
    16:06 IamKwaN: aha \:D/
    16:06 -Bakari-: anyway, there's nothing wrong with the rhythm because it reflects the song
    16:06 IamKwaN: That's great, thank you!!
    16:06 -Bakari-: yeah, reducing the OD is the only way to solve the problem, i think
    16:07 -Bakari-: glad to help
    16:07 IamKwaN: Thanks so much <3
    16:07 -Bakari-: you're always welcome :)

Thanks for the mods =)
Winek
Yo, my mod as you requested. I'll mod your two other map after the other though ;)

[Easy]
Did you really follow DS? I mena, i'm not sure.
Also, You should just get x1 Slider tick for it. 2 is kinda ugly also tha tyou use mostly /2
00:07:309 (1,2,1) - These would feel better if they were /1.
00:21:344 (5) - I think this note should be drum+finish like 00:18:537 (1) - Since the tuning is about the same.
00:32:572 (5) - ^

[Normal]
00:13:800 (2,3) - I think it would sound better if you just place a note at 00:13:976. 00:25:028 (2,3,4) - Same here, place a note between.
00:19:765 (5) - You could remove this, it would look more alike to 00:21:344 (1,2,3) -
01:03:449 (2) - Clap at the end sound not really good, remove it.
01:08:011 (3,4) - Place at 352|252 since it's gonna be on the tail of the slider.
01:13:274 (4) - You could NC

[Hard]
00:00:642 (1,2) - Try to stack correctly. Many other in this part
00:14:239 (2) - This note doesn't feel it at all
00:25:467 (2) - ^
01:10:467 (1,3) - Stack cause overlap no good

[Insane]
Seem legit smoke weed

I guess that's all for my mod, don't kds even if no help.
Your map is really good, star! i just want to get rid of them
luxoDeh
Hi, mod from my queue :)

EASY

- 00:07:309 (1,2,1) - these sliders are the only ones that really sounds odd to me. I think for example this 00:07:309 (1) - should end at 00:08:362 - and the same for the others
- 00:23:800 (4,1) - the rhythm is ok, but maybe these 2 notes are too hard for beginners. I think if you replace them with a slider you will have the same effect without making it too hard
- 00:38:186 (1,2) - here is the same as 00:07:309 (1,2,1) - (I don't really understand what are you following, because: yes, there is a sort of clap at 00:39:063 - but the beat sounds better at 00:39:239 - )
- 00:57:835 (1,2) - I feel strange here too, and also at 01:09:063 (1,2) -

The diff is well made, but maybe it's only me that don't like these strange rhythms (I think some of them are too much for an easy diff) but anyway I just posted the ones that sounded more odd to me.

NORMAL

- 00:16:607 (1) - what do you think of this rhythm here? since a single note maybe is not the best, I mean this is still a normal diff, maybe is better something else: - 00:38:011 (1) - this should be at 00:37:835 -
- 00:39:414 (3) - here too should be at 00:39:239 -
- 00:39:589 (4) - if you changed these 2 notes also this slider should end at 00:40:467 - probably
- 00:50:818 (2) - make this curve just a bit larger?
- 00:57:660 (1) - this should be at 00:57:484 -
- 00:59:063 (3) - same, this should be at 00:58:888 -
- 00:59:238 (4) - same as 00:39:589 (4) -
- 01:09:063 (1) - maybe you can try placing this in a way to make it stack with 01:08:186 (4) - on his tail?

HARD

- 00:18:537 (3,1) - this blancket can be improved
- 00:19:765 (3) - move like 3 or 4 grids up?
- 00:30:993 (3) - ^
- 00:47:660 (4) - move this like one grid up and one right, just to try making this at the same distance from 00:47:134 (2) - , just like 00:47:309 (3) (just for precision)
cool diff, it's fun to play too :3

the insane is good too :) nothing to say
cool song, take a star.
Caffe_[Latte]
As your req from Modding Q

[Generall]

Uncheck Wide Screen support. cuz your map dosen't have any SB.

[Insane]

00:10:817 (2,3) - http://puu.sh/79wPg.jpg

00:38:888 (3,4) - http://puu.sh/79wTZ.jpg

00:49:414 (1) - blank 00:49:063 (4)

00:50:116 (3,4) - same as 00:38:888 (3,4)

01:08:712 (4,1) - same as 00:49:414 (1)

[Hard]

00:57:485 (4) - how about this? http://puu.sh/79xfy.jpg
Nice map!

[Normal]

00:05:906 (1) - why don't you blank 00:05:555 (2) 's head?


Sorry for my weak mod. but map is really good. Star :D
Myxo
Reminder :3
Aeonian Sonder
Yeah... I speechless... I'm experienced another holy map from you. I've never seen anyone use the ticks of slider as hitsounds.
I wonder why you asked ME to mod this though...
But thanks to you, I have something new to watch~

[General]
I can feel that you used the hitfinish alot. I usually call this "happy30 all over again" due to the fact that happy30 did this alot in the past. (Thankfully not anymore. Uff!...) Why am I pointing this out? Because it's just a bunch of random cymbals that aren't even there. Try avoiding, and just have a finish every 4th measure.
00:11:520 and 00:11:870 and 00:12:572 - I don't think there are cymbals here. I've already talked about this, but I've never forced anyone to do anything against there own will. This also applies to the other difficulties.
00:53:625 to 00:55:028 - I personally think that there's too much Kiai here, so how about making this section non-kiai? Then restart the Kiai at 00:55:028
Are you using grid snap?
Also: Wouldn't it be easier to have the timing setup hit sounds sample to be on normal, then using the hit sounds sample on the sidelines to make it soft?

...Yeah, this is probably useless to you...
WHY THIS NO RANK YET
Myxo
Request~~ Here I go

[General]

  1. Fine.
[Easy]

  1. I simply love how your rhythm emphasizes that red-tick every phrase... That is pure creativity in rhythm, and also very nice to listen to!
  2. 00:55:028 (1) - The spacing is a bit high. Or is it on purpose?
[Normal]

  1. AR5, because of high gap to Hard?
  2. 00:41:344 (2,3) - In my opinion, these sliders would look better together, if (3) was curved more. Like this:
[Hard]

  1. 00:04:327 (3) - This seems a little bit awkward to play for me. I think something like this might be better, idk why (sorry if this is really bad):
[Insane]

  1. Perfect!
Wow, I found reaaaaaally much as you can see xD Sorry for the poor mod ;w; I hope it helped a bit.

You are pro, have my star!
Topic Starter
Damnae
-APXH
Yeah... I speechless... I'm experienced another holy map from you. I've never seen anyone use the ticks of slider as hitsounds.
I wonder why you asked ME to mod this though...
But thanks to you, I have something new to watch~

General
I can feel that you used the hitfinish alot. I usually call this "happy30 all over again" due to the fact that happy30 did this alot in the past. (Thankfully not anymore. Uff!...) Why am I pointing this out? Because it's just a bunch of random cymbals that aren't even there. Try avoiding, and just have a finish every 4th measure.
00:11:520 and 00:11:870 and 00:12:572 - I don't think there are cymbals here. I've already talked about this, but I've never forced anyone to do anything against there own will. This also applies to the other difficulties. these are to here to emphasize the guitar
00:53:625 to 00:55:028 - I personally think that there's too much Kiai here, so how about making this section non-kiai? Then restart the Kiai at 00:55:028 good idea
Are you using grid snap? I don't remember for this map but usually yes, at the smallest size, it makes it easier to stack things
Also: Wouldn't it be easier to have the timing setup hit sounds sample to be on normal, then using the hit sounds sample on the sidelines to make it soft?
I'm used to do hitsounds like this, based on softs even if I'm going to override most to normal:
Normal hitsounds are stronger than softs (obviously), and I want to place them consciously instead of "removing them" by changing them from normals to softs... I'm not sure if it's clear :p


...Yeah, this is probably useless to you...
WHY THIS NO RANK YET
Desperate-kun
Request~~ Here I go

General

  1. Fine.
Easy

  1. I simply love how your rhythm emphasizes that red-tick every phrase... That is pure creativity in rhythm, and also very nice to listen to!
  2. 00:55:028 (1) - The spacing is a bit high. Or is it on purpose? it's the same as before, except the rhythm changed from 00:53:625 (3,4,1) - , so more time > more space
Normal

  1. AR5, because of high gap to Hard? ok
  2. 00:41:344 (2,3) - In my opinion, these sliders would look better together, if (3) was curved more. I prefer them as they are now
Hard

  1. 00:04:327 (3) - This seems a little bit awkward to play for me. I think something like this might be better, idk why (sorry if this is really bad) I prefer my version too :p

Insane


  1. Perfect!
Wow, I found reaaaaaally much as you can see xD Sorry for the poor mod ;w; I hope it helped a bit.

You are pro, have my star!

Thanks =)
Secretpipe
Hey Damnae~

Voici mon ptit mod a l'improviste comme promis :3

Here we go~

[Easy]
00:16:081 (1,3) - Essaie de faire un truc symmetrical ici ? :D (un peu comme ici →01:00:642 (1,3) - )
00:23:098 (3,4) - Ici , je te conseillerai de delete le cercle 3 et de rallonger le slider 4.
Le spinner devrait aussi par la même occasion , commencer ici →01:16:256 -


[Normal]
00:22:748 (4) - Tu pourrais descendre ce slider de quelques grids , ce serait meilleur a mon avis (une espèce de blanket inversé xD)
01:15:730 (3,4,5) - A mon avis , tu devrais espacer ces cercles , car un stack de fin , c'est bof bof.


[Hard]
00:05:906 (1) - Enlève le NC ?
00:11:520 (2,3,4,5) - Ici , je te conseillerai de faire un pattern en forme de carré pour ces 4 cercles. (Un truc comme çaa peu près)
01:15:730 (1,2,3) - Pour ces 3 cercles , je te conseille ceci

[Insane]
00:03:625 (2,1) - Tu pourras curv ces deux sliders mais ca reste une suggestion !
00:54:677 (2) - Vu que tu utilises d'autres New Combo avant , je te conseille de l'activer pour ce slider .
01:04:853 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Pour ce stream , ce serait encore plus cool si ce serait espacé ! Ca ferait un truc assez énergique et fun a jouer !

Voilà , c'est tout e que j'ai trouvé pour cette map !
Je l'ai trouvé fun à jouer et puis la musique est entraînante !
Bonne chance pour la suite :3
Andrea
~General~
  1. Disable the Widescreen Support on all of the difficulties since it's not necessary.
~Easy~
  1. 01:16:256 (1) - I'd start this spinner on the previous blue tick so it's a bit longer and easier to play.
~Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
~Insane~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:53:625 (1,1,1,2,1) - I'd make these sliders more closer each other due to blue tick endings, like you did on Hard difficulty.
Cool map :3
Topic Starter
Damnae

Andrea wrote:

~General~
  1. Disable the Widescreen Support on all of the difficulties since it's not necessary.
~Easy~
  1. 01:16:256 (1) - I'd start this spinner on the previous blue tick so it's a bit longer and easier to play.
~Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
~Insane~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:53:625 (1,1,1,2,1) - I'd make these sliders more closer each other due to blue tick endings, like you did on Hard difficulty.
Cool map :3
Everything fixed :)
Andrea
Okay, this is good to go for me now! :)

Bubbled~
Nemis
yay
Heanday
!!
Kiiwa
damnae sama
show more
Please sign in to reply.

New reply