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Chata - Wan

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Total Posts
93
Topic Starter
Vhy
This beatmap was submitted using in-game submission on Sunday, March 16, 2014 at 1:01:49 AM

Artist: Chata
Title: Wan
Source: Touhou
Tags: th14 kishinjou ddc double dealing character sukuna shinmyoumaru 耀く針の小人族 inchlings of the shining needle ~ little princess sally shuriken nsy c85
BPM: 160
Filesize: 6022kb
Play Time: 04:27
Difficulties Available:
  1. Hard (4.82 stars, 542 notes)
  2. Normal (3.22 stars, 299 notes)
Download: Chata - Wan
Information: Scores/Beatmap Listing
---------------
Title: Wan~椀~
Circle: サリー (Sally)
Vocals: 茶太 (Chata)
Lyrics: shuriken
Arrangement: NSY

2nd pending map ~
Chata <3
thanks to Minao for the awsum skin

special thanks to
  1. AnreFM (testplay)
  2. Akabato (testplay)
  3. keeeeeeko (testplay)
  4. Narcissu (testplay and star)
  5. No Dap (mod and star)
  6. vahn10 (mod)
  7. Leorda (mod and star)
  8. Lunaties (useless irc mod and useless star)
  9. pkmnyab (mod)
  10. arviejhay (star)
  11. MMd- (mod)
  12. RandomEffect (mod)
  13. Neta (mod)
  14. Rakuen (mod)
  15. yurunneram (mod)
  16. Flappy Bird (mod and star)
  17. Minao (skin)
  18. 10crystalmask01 (mod and stars)
  19. Flask (mod)
  20. Hinsvar (mod and stars)
  21. _Crystal (mod)
  22. E s s a (testplay)
  23. eeezzzeee (mod)
  24. KSHR (mod, metadata check and bubble)
  25. neonat (mod)
  26. BeatofIke (rank)

please re-DL the map if you DL it before 15 Mar
Freya
First \:D/
Good luck with this one
Topic Starter
Vhy

Freya wrote:

First \:D/
Good luck with this one
thank you >w<
AnreFM
testplay from your queue orz

Noob way of playing

Played for the first time with Hidden(trid HD HR, but I died in the last kiai ;w;)

replay; http://puu.sh/6vdNu.osr

A bit suggestion;
  1. Try to distinguish the last bit of the kiai with the other kiai in the beginning by at least increasing the DS a bit or the SV; it will create a better feel for the play since it will emphasize the last kiai(which is the most powerful) and therefore, increasing the tension in the kiai should be natural owo
anyway, sorry for the noob play, and good luck~ :D
Akabato
hi!~ testplay from your queue, sorry for my bad playing skill……
replay: http://puu.sh/6ve2H.osr
keeeeeeko
test play from your queue.
replay http://puu.sh/6vfqm.osr

Bad playing sorry, i sight-read the piece.

edit
I think that the offset of this beatmap has better -485.
Narcissu

http://puu.sh/6weon.osr

good map ~~

give you star
Topic Starter
Vhy
thanks for the star zengdaen >w<
Ozato Fumika
Hi mod from modding Q

[General]
I don't get the tags...
03:51:862 end KIAI time
04:02:925 start KIAI time
Make more use of hit finish
Change preview to one of the KIAI times
[Normal]
Looks very good!

01:23:550 (1) - 3rd point 160 :120
01:25:050 (2) - 1st point 156 : 32
01:26:737 (1,2,3,4,5,6) - I suggest using return sliders
01:52:425 (1,3) - blanket
01:55:050 (1,2) - I don't know if normal players can handle this
02:30:675 (1) - 3rd point 155 : 149
02:34:425 (2) - 3rd point 215 : 193
02:35:550 (1) - 1st point 174 : 113
04:14:737 (1,2,3,4,5,6) - Again, I suggest return sliders


[Hard]
OD+1
00:06:487 (5) - crtl + g
00:15:675 (9) - ^
00:31:050 (7) - delete NC
00:31:425 (1) - NC
00:33:300 (5) - NC
00:39:300 (5) - NC
00:45:300 (6) - NC
00:53:925 (1,2,3,4) - Why not use sliders? I couldn't tell the beat (Maybe I suck at slow AR)
01:02:925 (2,3,4) -
01:08:175 (7) - crtl + g
01:17:550 (4) - is there a reason this slider is shaped like this?
01:18:675 (1) - ^
01:45:300 (6) - NC
01:51:300 (5) - NC
01:57:300 (6) - NC
02:05:925 (1,2,3,4) - Why not sliders
02:30:487 (6) - delete NC
02:30:675 (1) - NC
02:36:675 (1) - delete NC
03:25:800 (7) - crtl +g
03:38:925 (1,2,3,4,5,6) - sliders? (this will be really hard with DT) (Actually, just palyed it, it's fine)
03:42:487 (6) - delete NC
03:42:675 (1) - NC
03:48:487 (10) - delete NC
03:48:675 (1) - NC
03:57:675 (1) - delete NC
03:58:425 (2) - NC
04:06:487 (6) - delete NC
04:06:675 (1) - NC
04:12:487 (10) - delete NC
04:12:675 (1) - NC
04:14:737 (6) - NC


Very good map and good song. Chata<3

hope my mod helped!
Ozato Fumika
I love this map and song <3

A star for you >~<
Topic Starter
Vhy

No Dap wrote:

Hi mod from modding Q

[General]
I don't get the tags... say hello to sukuna :3
03:51:862 end KIAI time
04:02:925 start KIAI time umm i'll keep the KIAI
Make more use of hit finish will added more soon
Change preview to one of the KIAI times okay changed to the last KIAI
[Normal]
Looks very good!

01:23:550 (1) - 3rd point 160 :120 the current is good already because i've checking through using ctrl+g all of them to see the DS
01:25:050 (2) - 1st point 156 : 32 ^
01:26:737 (1,2,3,4,5,6) - I suggest using return sliders okki
01:52:425 (1,3) - blanket it's blanketed already. i mean, looks the 01:53:737 (3)'s tail
01:55:050 (1,2) - I don't know if normal players can handle this sure they can
02:30:675 (1) - 3rd point 155 : 149
02:34:425 (2) - 3rd point 215 : 193
02:35:550 (1) - 1st point 174 : 113
04:14:737 (1,2,3,4,5,6) - Again, I suggest return sliders yep


[Hard]
OD+1
00:06:487 (5) - crtl + g no
00:15:675 (9) - ^ ^
00:31:050 (7) - delete NC
00:31:425 (1) - NC
00:33:300 (5) - NC k added
00:39:300 (5) - NC ^
00:45:300 (6) - NC ^
00:53:925 (1,2,3,4) - Why not use sliders? I couldn't tell the beat (Maybe I suck at slow AR) i'll keep the rhythm. not intended to following the vocal tho
01:02:925 (2,3,4) - i think using triplet is better
01:08:175 (7) - crtl + g
01:17:550 (4) - is there a reason this slider is shaped like this? kawai slider and got mirrored by the slider after makes it a kawai looking pattern (ofc it was my thought)
01:18:675 (1) - ^ nah this slider
01:45:300 (6) - NC okay
01:51:300 (5) - NC ^
01:57:300 (6) - NC ^
02:05:925 (1,2,3,4) - Why not sliders
02:30:487 (6) - delete NC
02:30:675 (1) - NC
02:36:675 (1) - delete NC
03:25:800 (7) - crtl +g uoh my bad :x fixed
03:38:925 (1,2,3,4,5,6) - sliders? (this will be really hard with DT) (Actually, just palyed it, it's fine)
03:42:487 (6) - delete NC
03:42:675 (1) - NC
03:48:487 (10) - delete NC
03:48:675 (1) - NC
03:57:675 (1) - delete NC
03:58:425 (2) - NC
04:06:487 (6) - delete NC
04:06:675 (1) - NC
04:12:487 (10) - delete NC
04:12:675 (1) - NC
04:14:737 (6) - NC

other than that no apply. sorry ;w;

Very good map and good song. Chata<3

hope my mod helped!
thanks for the mod and star <3
Ayesha Altugle

Timing:

timing is correct but it starts at offbeat part, move the red timing one tick to the right

Hard:

inconsistencies on NC (new combo) please fix that after you fixed the timing
00:06:487 (5) - add whistle at the end of the slider
01:03:112 (4) - adding finish here is not a good idea, remove it
03:27:112 (4) - ^

that's what I've found

[your beatmap has been modded]
Topic Starter
Vhy

vahn10 wrote:

Timing:

timing is correct but it starts at offbeat part, move the red timing one tick to the right i'll keep the offset because the current offset makes the KIAI at the correct place on timeline. but if more further modder say this too then might change it

Hard:

inconsistencies on NC (new combo) please fix that after you fixed the timing
00:06:487 (5) - add whistle at the end of the slider nope
01:03:112 (4) - adding finish here is not a good idea, remove it oops fixed. i don't know why the slider have a finish there :3
03:27:112 (4) - ^ there's a cymbal even the sounds a little

that's what I've found

[your beatmap has been modded]
thanks for the mod :3
Leorda
Apa kabar?

[General]
* The 3rd break space is too long than 10 seconds. Consider to fill it with objects, otherwise players would be boring to wait for long breaks. This is allowed for all diff
* Offset : 1014? Your timing seems bit late or earlier
* Empty the kiai time at 03:52:050 ~ 04:04:050?

[Normal]
00:52:425 (4) - How about making zigzag or curve slider instead this? It would be interesting if you make it curve or wavy or smth
01:15:300 (2) - Add clap since it's downbeat?
01:53:737 (3) - Add whistle at head slider like before?
02:19:425 (3) - Curve slider would be better than this linear slider, but that's just my opinion
02:27:300 (2) - Add clap since it's downbeat?
03:51:112 (5) - Add clap at head slider? It sounds empty without it
04:01:987 (3) - Move 3 grid right for allign with (2)? (nazi)

[Hard]
00:31:050 (7,1) - Swap new combo for new vocal part?
00:37:050 (1) - Why not reverse this slider for circular flow? Since the previous tail slider leads to right, maybe reverse it would be better
02:15:300 (5) - Due to placement and slider shape, this could be cause flow broke during gameplay. Perhaps, move this to X:216 and Y:260 for bouncy flow pattern?
02:32:175 (4) - Reverse it? Looks like it's a bit sudden jump for me, but that just my suggestion...
03:26:175 (8) - This placement would having an awkward movement while facing this pattern. How about stack the head slider to (6)?

Sukuna-chan <3
Ririi
General:
- 00:04:050 - Offset starts here.

Normal
I don't really find anything wrong in here..

Hard
General:
-You're using some tripples, maybe change some of them into sliders.

I guess that's about it, since I've no idea about patterns and stuff, that's all I could say about that. :D Hope I could help a bit.
Topic Starter
Vhy

Leorda wrote:

Apa kabar? wiuuuw mas Leo.. baik :3

[General]
* The 3rd break space is too long than 10 seconds. Consider to fill it with objects, otherwise players would be boring to wait for long breaks. This is allowed for all diff i know it's too long but i really have no clue to make a good pattern because this break's rhythm is ksdkajhsfjkfhlasfalskfjaswtfso HARD. hmmm let's see what i can do here u.u
* Offset : 1014? Your timing seems bit late or earlier i've asked for a timing check on this thread but i got no reply. but hey i seems got a new offset and guess what? it's -450. i've no idea if this is a right offset
* Empty the kiai time at 03:52:050 ~ 04:04:050? i'll keep mine

[Normal]
00:52:425 (4) - How about making zigzag or curve slider instead this? It would be interesting if you make it curve or wavy or smth it's a zigzag already. but i modify the slider a bit
01:15:300 (2) - Add clap since it's downbeat? also added on 01:15:675 (3) as well
01:53:737 (3) - Add whistle at head slider like before? nope
02:19:425 (3) - Curve slider would be better than this linear slider, but that's just my opinion i prefer the current to keep variety
02:27:300 (2) - Add clap since it's downbeat? also added on 02:27:675 (3) as well
03:51:112 (5) - Add clap at head slider? It sounds empty without it not for me. try to listen it often and you might understand
04:01:987 (3) - Move 3 grid right for allign with (2)? (nazi) if you talking about allign. i got this better imo hueheuhe

[Hard]
00:31:050 (7,1) - Swap new combo for new vocal part? oops my mistakes. fixed
00:37:050 (1) - Why not reverse this slider for circular flow? Since the previous tail slider leads to right, maybe reverse it would be better ummmm i still prefer the current
02:15:300 (5) - Due to placement and slider shape, this could be cause flow broke during gameplay. Perhaps, move this to X:216 and Y:260 for bouncy flow pattern? changed in other way
02:32:175 (4) - Reverse it? Looks like it's a bit sudden jump for me, but that just my suggestion... nope
03:26:175 (8) - This placement would having an awkward movement while facing this pattern. How about stack the head slider to (6)? stacking this may confuse the player since there is also a note that stacked here before. the current seems fine to me

Sukuna-chan <3
Chata <3

Ririi wrote:

General:
- 00:04:050 - Offset starts here.

Normal
I don't really find anything wrong in here..

Hard
General:
-You're using some tripples, maybe change some of them into sliders. they're in the corrent rhythm so i think it's not problem

I guess that's about it, since I've no idea about patterns and stuff, that's all I could say about that. :D Hope I could help a bit.
nyaaaa thanks for modding and also the star Leo:3
Lunaties
wooow
di tinggal hiatus udah bisa bikin map aja nih.

btw seenggaknya itu tag kasih "double dealing character" lah, kan kepanjangan dari ddc
trus kalo artist nya bukan nya di ambil dari circle nya? tapi gak tau juga sih :P

btw baru tau kalo th14 uda keluar remix nya.
well good luck deh buat map nya moga gak rip kek map gw wkwkwk
Topic Starter
Vhy

Lunaties wrote:

wooow
di tinggal hiatus udah bisa bikin map aja nih.

btw seenggaknya itu tag kasih "double dealing character" lah, kan kepanjangan dari ddc
trus kalo artist nya bukan nya di ambil dari circle nya? tapi gak tau juga sih :P

btw baru tau kalo th14 uda keluar remix nya.
well good luck deh buat map nya moga gak rip kek map gw wkwkwk
Loh masih idup mas? :o

Oke tag ditambahkan. Dan untuk artist nya uummmm,, aku ngikut map yang lain nya. Kan banyak itu map yang ranked pake artist "chata"

Yaah kemana aja itu? remix nya kan udah kluar dari bulan kmren huehueueheuheu >w<
pkk
From my modding queue~
Beautiful song! ^^
[Normal]
00:00:675 - lots of unused inherited timing points here not being used, you can delete them

02:07:425 (4) - this slider doesn't look very pretty, I think it will look better if you make it smoother:

02:13:425 (3) - I think this will feel better if you curve the end (I added another point near the end of the slider)

02:19:425 (3) - the corners are too sharp in the slider, consider reducing the amount of red points. Maybe a slider like this will do:

03:24:112 (1,2,3,4) - make sure you line the (2) up with the end of (1) so it flows correctly. Also consider curving (3) and (4) so it feels nice when you play it.
03:28:612 (5,6) - same thing as above, make sure the end of (5) leads into (6).
03:36:112 (1,2) - same thing as above, make the (1) lead into the (2) by either moving (2), or curving (1) so the end leads into (2).

03:38:925 (1,2,1) - I suggest removing repeat slider on (2) and just making it a normal hit circle.This way you will avoid the overlaps.

[Hard]
00:00:675 - same as in normal, you can delete the timing points that are not being used.

01:02:925 (2,3,4) - stacks like these might be too hard for a hard difficulty. You can delete the last two circles and just have one circle there instead of three.

01:03:956 (2) - for the same reason as above, you can delete this circle

01:09:768 (4,5) - this just doesn't work, it's not in sync with the beat. There are also other parts like this. Instead, you can have it like this: If you decide to have it like this, make sure you change all the other parts that are similar to this so it is consistent.

01:14:925 (1,2,1) - flows better like this:

Have fun mapping!
Topic Starter
Vhy

pkmnyab wrote:

From my modding queue~
Beautiful song! ^^ my fave >m<
[Normal]
00:00:675 - lots of unused inherited timing points here not being used, you can delete them try to play it 1st :)

02:07:425 (4) - this slider doesn't look very pretty, I think it will look better if you make it smoother: i made it zigzag to follow the vocal tho

02:13:425 (3) - I think this will feel better if you curve the end (I added another point near the end of the slider) nice.. but no need to add more node i guess

02:19:425 (3) - the corners are too sharp in the slider, consider reducing the amount of red points. Maybe a slider like this will do: nah that red note is what i mean to following the vocal i mentioned above

03:24:112 (1,2,3,4) - make sure you line the (2) up with the end of (1) so it flows correctly. Also consider curving (3) and (4) so it feels nice when you play it. i prefer the current
03:28:612 (5,6) - same thing as above, make sure the end of (5) leads into (6). looks good
03:36:112 (1,2) - same thing as above, make the (1) lead into the (2) by either moving (2), or curving (1) so the end leads into (2).hmmm not this one

03:38:925 (1,2,1) - I suggest removing repeat slider on (2) and just making it a normal hit circle.This way you will avoid the overlaps. i like the current rhythm with the clap sound. since this is the beginning on last KIAI i want to make a little challenging here

[Hard]
00:00:675 - same as in normal, you can delete the timing points that are not being used.

01:02:925 (2,3,4) - stacks like these might be too hard for a hard difficulty. You can delete the last two circles and just have one circle there instead of three. using triplet in hard diff is fine anyway

01:03:956 (2) - for the same reason as above, you can delete this circle

01:09:768 (4,5) - this just doesn't work, it's not in sync with the beat. There are also other parts like this. Instead, you can have it like this: If you decide to have it like this, make sure you change all the other parts that are similar to this so it is consistent. this is fine

01:14:925 (1,2,1) - flows better like this: nope

Have fun mapping!
thanks for modding
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