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Pegboard Nerds x MisterWives - Coffins

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Topic Starter
Timorisu
This beatmap was submitted using in-game submission on Donnerstag, 3. Juli 2014 at 09:03:11

Artist: Pegboard Nerds x MisterWives
Title: Coffins
Tags: edm electronic dance music trap
BPM: 174
Filesize: 2192kb
Play Time: 01:44
Difficulties Available:
  1. Easy (1,93 stars, 96 notes)
  2. Hard (2,9 stars, 170 notes)
  3. Insane (4,32 stars, 236 notes)
  4. Normal (2,14 stars, 129 notes)
Download: Pegboard Nerds x MisterWives - Coffins
Information: Scores/Beatmap Listing
---------------


pegboard nerds

electronic music

yeah
Mismagius
[General]
  1. Offset is WAY too early, I'd suggest 99
  2. Break is way too long as well, may want to start mapping at 00:38:719 - instead
[Easy]
  • Nice blankets!
  1. 00:54:581 (4) - Might want to CTRL+G this one for consistency
  2. 01:03:547 (8) - New combo should be here, not in next note
  3. 01:08:719 (6) - Forgot a clap here?
  4. 01:09:064 (1) - This gives no time for the player to recover from spinning, maybe end 1/1 earlier?
  5. 01:23:547 (2,3) - This blanket is kinda wrong
  6. 01:26:650 (4) - Don't forget to fix this slider for symmetry, if you fix ^
  7. 01:31:478 - Please add a spinner here, it's just so empty ;_;
  8. 01:42:512 - ^
[Normal]
  • Flow is pretty nice, and sliders are pretty much perfect
  1. 00:12:857 (3,1) - Nazi, but the stacking isn't correct
  2. 00:23:891 (3,1) - ^
  3. 00:25:960 (2,3) - This looks really ugly ;_; Might want to space them out a bit
  4. 01:00:788 (1) - This section apparently isn't hitsounded?
  5. 01:14:064 (6) - Remove 1 repeat from this? The other repeat seems a bit unpredictable, especially for Normal players
  6. 01:19:581 (5) - This slider is going a bit offgrid, also the repeat issue again
  7. 01:31:478 - Same as Easy diff
  8. 01:34:236 (1) - Where did the claps go?
  9. 01:39:754 (1,2) - Blanketing here looks pretty ugly, might want to space them
  10. 01:42:512 - Same as Easy
[Hard]
  • Delicious symmetry <3
  1. 00:51:275 (5,6) - Blanketing is really wrong here!
  2. 01:05:961 (6,2) - Blanketing a biiiit wrong
  3. 01:09:150 (1,2,3,4,5,6,7) - Really unsure about there, they're WAY too easy to sliderbreak and not really predictable when to hit each slider
  4. 01:09:840 (3,4) - Also, these should be spaced further
  5. 01:17:340 (1) - Isn't there a better place to put this note? It just seems.. too close to the previous ones.
  6. 01:20:099 (1) - Nonononono ;_; Please change this. It's just completely unpredictable!
  7. 01:31:478 - Same as Easy diff
  8. 01:34:236 (1) - Where did the claps go?²
  9. 01:41:133 (3,4,5,6,7,8) - This is almost unreadable because of the AR @.@ Might want to make a star without jumps
  10. 01:39:754 (1,2) - Blanketing here looks pretty ugly, might want to space them
  11. 01:42:512 - Same as Easy
[Insane]
  • Nice pattern and flow in general!
  1. 00:07:310 (5) - Nazi, but blanketing doesn't seem right here
  2. 00:11:793 (2,3) - ^
  3. 00:51:965 (1) - Should be spaced further, seems really confusing right now. Also, no need to NC it
  4. 01:10:155 (1,1) - Why the random newcomboing?
  5. 01:20:099 (1) - Still not a big fan of this, but blehhhh
  6. 01:31:478 - Same as Easy diff
  7. 01:34:236 (1) - Where did the claps go?³
  8. 01:36:823 (x) - Add a note here? Feels a bit empty to play
  9. 01:39:409 (6) - ^
  10. 01:42:512 - Same as Easy
Good luck with this :3
Topic Starter
Timorisu

Blue Dragon wrote:

[General]
  1. Offset is WAY too early, I'd suggest 99
  2. Break is way too long as well, may want to start mapping at 00:38:719 - instead Since I want to start mapping at the 5 seconds mark I'll most likely shorten the break instead
[Easy]
  • Nice blankets!
  1. 00:54:581 (4) - Might want to CTRL+G this one for consistency
  2. 01:03:547 (8) - New combo should be here, not in next note I decided to put an NC after that because the sound indicating the new combo is on the end of the slider
  3. 01:08:719 (6) - Forgot a clap here?
  4. 01:09:064 (1) - This gives no time for the player to recover from spinning, maybe end 1/1 earlier?
  5. 01:23:547 (2,3) - This blanket is kinda wrong
  6. 01:26:650 (4) - Don't forget to fix this slider for symmetry, if you fix ^
  7. 01:31:478 - Please add a spinner here, it's just so empty ;_;
  8. 01:42:512 - ^ Every diff ends here, I think it makes for a nice outro, so no
[Normal]
  • Flow is pretty nice, and sliders are pretty much perfect
  1. 00:12:857 (3,1) - Nazi, but the stacking isn't correct
  2. 00:23:891 (3,1) - ^
  3. 00:25:960 (2,3) - This looks really ugly ;_; Might want to space them out a bit Did something different, kinda fixed
  4. 01:00:788 (1) - This section apparently isn't hitsounded? I know, in need for hitsounds ;~;
  5. 01:14:064 (6) - Remove 1 repeat from this? The other repeat seems a bit unpredictable, especially for Normal players
  6. 01:19:581 (5) - This slider is going a bit offgrid, also the repeat issue again
  7. 01:31:478 - Same as Easy diff
  8. 01:34:236 (1) - Where did the claps go? I decided not to use claps for vocals, might use whistles instead
  9. 01:39:754 (1,2) - Blanketing here looks pretty ugly, might want to space them
  10. 01:42:512 - Same as Easy Same as Easy :P
[Hard]
  • Delicious symmetry <3
  1. 00:51:275 (5,6) - Blanketing is really wrong here! Not supposed to be a blanket
  2. 01:05:961 (6,2) - Blanketing a biiiit wrong
  3. 01:09:150 (1,2,3,4,5,6,7) - Really unsure about there, they're WAY too easy to sliderbreak and not really predictable when to hit each slider
  4. 01:09:840 (3,4) - Also, these should be spaced further
  5. 01:17:340 (1) - Isn't there a better place to put this note? It just seems.. too close to the previous ones.
  6. 01:20:099 (1) - Nonononono ;_; Please change this. It's just completely unpredictable! Ok, RIP ;~;
  7. 01:31:478 - Same as Easy diff Call me stupid but I don't think it fits in the higher diffs
  8. 01:34:236 (1) - Where did the claps go?² See above
  9. 01:41:133 (3,4,5,6,7,8) - This is almost unreadable because of the AR @.@ Might want to make a star without jumps
  10. 01:39:754 (1,2) - Blanketing here looks pretty ugly, might want to space them I think it's fine tbh
  11. 01:42:512 - Same as Easy Same as Easy ;)
[Insane]
  • Nice pattern and flow in general!
  1. 00:07:310 (5) - Nazi, but blanketing doesn't seem right here
  2. 00:11:793 (2,3) - ^ Not really supposed to be a blanket
  3. 00:51:965 (1) - Should be spaced further, seems really confusing right now. Also, no need to NC it
  4. 01:10:155 (1,1) - Why the random newcomboing? Looked pretty imo, fixed however
  5. 01:20:099 (1) - Still not a big fan of this, but blehhhh I'll leave it in in this diff, however if a second modder wants this removed, too, I'll go ahead and do so.
  6. 01:31:478 - Same as Easy diff Same as Hard
  7. 01:34:236 (1) - Where did the claps go?³ See above
  8. 01:36:823 (x) - Add a note here? Feels a bit empty to play Vocals, so no
  9. 01:39:409 (6) - ^ ^
  10. 01:42:512 - Same as Easy Same as all the others before
Good luck with this :3 Thanks!
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Just something that needs to be said...

Pegboard Nerds feat. MisterWives - Coffins
Topic Starter
Timorisu

Cancel wrote:

Just something that needs to be said...

Pegboard Nerds feat. MisterWives - Coffins
Ahem
Anonym

Cancel wrote:

Just something that needs to be said...

Pegboard Nerds feat. MisterWives - Coffins
Before say that,search the name of the music
cheesiest
irc mod yay
15:58 Timorisu: irc omg
15:58 cheesiest: so
15:58 cheesiest: insane diff
15:59 cheesiest: 00:11:823 (2) -
15:59 cheesiest: you better fix that blanket, boy
15:59 Timorisu: ugh bd said that too .-.
15:59 Timorisu: not supposed to be one but mk
16:00 cheesiest: what you cna do is
16:00 cheesiest: move the end point of two
16:00 cheesiest: to 16, 152
16:00 Timorisu: I did that already lol
16:00 cheesiest: and the point just before the end to 60, 188
16:00 cheesiest: and then the 3 to 80, 100
16:00 cheesiest: ye
16:01 Timorisu: i moved the end to 28:152
16:01 cheesiest: and then mirror for (1)
16:01 Timorisu: and 3 to 86 96
16:01 cheesiest: ok :3
16:01 cheesiest: and then mirror for (1)
16:02 Timorisu: done already
16:02 cheesiest: 00:20:788 (4,5,6,7) -
16:02 cheesiest: you could try converting that to like
16:02 cheesiest: a small-spaced 1/4 stream
16:03 Timorisu: but 00:20:788 (4) - is 1/8
16:03 cheesiest: so is 00:21:305 (6) -
16:03 cheesiest: but you don't have that there
16:03 Timorisu: if not even 1/16
16:03 Timorisu: if i had that all of that would be a 1/8 clusterfuck
16:03 cheesiest: so use 1/4 because the 1/4 spans the sections
16:03 cheesiest: seciont
16:03 cheesiest: section*
16:04 cheesiest: or you can do:
16:04 cheesiest: http://puu.sh/6AsxI.png
16:05 cheesiest: 00:22:857 (2,3) - you know the deal
16:05 cheesiest: and then mirror for (1)
16:05 Timorisu: i did exactly that lol
16:05 cheesiest: and etc etc 00:26:305 (4,5,6) -
16:05 cheesiest: if you changed that before
16:06 cheesiest: 00:43:547 (4,5) - this feels out of place considering the drawn out sliders before
16:06 cheesiest: you can try using 1/1 instead of 1/2
16:06 cheesiest: or two 1/2 sliders like this:
16:06 cheesiest: http://osu.ppy.sh/ss/1286556
16:07 cheesiest: and maybe even silence the ends lol
16:07 cheesiest: oohohohhhoho
16:07 cheesiest: i'd sure love this: 00:51:478 (6,7) -
16:07 cheesiest: to be this:
16:08 cheesiest: wait
16:08 cheesiest: shit
16:08 cheesiest: SHIT
16:09 cheesiest: the way this: 00:50:788 (4) -
16:09 Timorisu: LOL
16:09 cheesiest: like
16:09 cheesiest: carries onto the start of the next section feels weird
16:09 cheesiest: because
16:09 cheesiest: it ends on a really strong and main beat of the next section
16:09 cheesiest: to have the end of a slider there just makes it feel off
16:10 Timorisu: but i want to avoid shit like 00:51:478 (6,7) -
16:10 cheesiest: ye
16:10 cheesiest: so what u do is
16:10 cheesiest: 00:50:788 (4) -
16:10 cheesiest: instead of 1/1 long
16:10 cheesiest: just make it 1/2
16:11 cheesiest: and perhaps make a jump of some sorts to fit the strong feeling of the new measure
16:11 cheesiest: so like
16:11 cheesiest: http://osu.ppy.sh/ss/1286573
16:13 cheesiest: 01:10:874 (1,2,3) -
16:13 Timorisu: [http://puu.sh/6Ate2.jpg i just went]
16:13 Timorisu: 00:51:133 (5) - nc then?
16:13 cheesiest: the 1/8ths are on the wrong tick
16:13 cheesiest: yeah
16:13 cheesiest: nc there
16:14 Timorisu: so i guess nc 00:54:064 (5) - too
16:14 Timorisu: ok
16:14 cheesiest: and then kinda the same concept at
16:14 cheesiest: 00:53:547
16:15 cheesiest: 01:11:478 (4) -
16:15 cheesiest: ends on really strong beat
16:15 cheesiest: lol
16:15 cheesiest: 01:13:547 (5) - this ends on an accented beat as well
16:16 cheesiest: perhaps you can do the 1/2 thing again
16:16 cheesiest: and since you had the (5) like that
16:16 cheesiest: you did thsi: 01:14:064 (7,8) -
16:16 cheesiest: which start on weak beats and end on strong ones so y'know
16:17 cheesiest: i kinda don't like those
16:17 Timorisu: jesus christ cheesiest
16:17 cheesiest: 01:16:305 (5) -
16:18 cheesiest: same thing hahahahahahhahahaha
16:18 cheesiest: 1/2 sliders work well here
16:18 cheesiest: for that and 01:16:650
16:18 cheesiest: although you might wanna silence the end of the 2nd 1/2 slider
16:18 cheesiest: http://osu.ppy.sh/ss/1286592
16:18 cheesiest: ^^^^^ example
16:18 cheesiest: just ignore the way the slider is placed on the playfield
16:18 cheesiest: place it however you want
16:19 cheesiest: OR alternatively
16:19 cheesiest: you can make the slider you put on 01:16:650
16:19 Timorisu: but 01:16:305 (5) - doesnt end on a strong beat
16:19 cheesiest: 3/2 long
16:19 cheesiest: ah, but see
16:19 cheesiest: it's a separate phrase
16:19 cheesiest: of the vocals
16:20 cheesiest: which can be incorporated with these two 1/2 sliders
16:20 Timorisu: why would i follow vocals for that short part
16:21 cheesiest: well idk
16:21 cheesiest: i guess if you don't wanna follow it then:
16:21 Timorisu: see lol
16:21 cheesiest: (5) as it was before (1/1 long) is does land on the strong beat
16:22 cheesiest: seeing as how the way the measure is phrased
16:22 cheesiest: 4 beats phrased in 1-2 1-2
16:22 cheesiest: which 1s being strong
16:23 cheesiest: what you can do that i see fits, is:
16:23 cheesiest: on the 2nd beat of the measure, put a slider 1/1 long with a repeat
16:23 cheesiest: on the 2nd beat and 3rd beat, sliders 1/2 long
16:23 cheesiest: and a circle on the 4th or something
16:24 cheesiest: or, on the 2nd beat, a slider 1/2 long, and on the 3rd beat, a slider 3/2 long
16:24 cheesiest: followed with a circle or some slider on the start of the next measure
16:24 cheesiest: (all assuming we deleted the (7))
16:25 Timorisu: hmmm
16:27 cheesiest: and umm it's starting to get a bit annoying pointing out all of these "offbeat" sliders
16:27 cheesiest: 01:18:030 (2) - this is inconsistent with the way you had the sliders before
16:28 cheesiest: and it also creates offbeat sliders since you resorted to 01:18:374 (3) - this
16:28 cheesiest: lol
16:28 Timorisu: you're like
16:28 Timorisu: putting a thousand times more thought into this
16:28 Timorisu: than me
16:29 cheesiest: perhaps that's a character flaw of mine
16:29 cheesiest: whoop
16:29 Timorisu: lol
16:30 Timorisu: and with "offbeat" you mean the ones starting on a weak and ending on a strong one, eh
16:30 cheesiest: yeah
16:30 cheesiest: technically offbeat means red ticks lol
16:30 cheesiest: but it's become the word to use for sliders that don't work the way sliders should work when compared to the song's accents
16:30 cheesiest: 01:35:961 (5) - and 01:38:719 (5) -
16:31 cheesiest: are inconsistant with each other
16:31 cheesiest: figure it out
16:31 *Timorisu figures out
16:31 cheesiest: if you choose 01:38:719 (5) - 's way over the other
16:31 cheesiest: it's missing the beat on the start of the measure
16:31 cheesiest: which is weird since it kinda feels alright with 01:35:961 (5) -
16:31 cheesiest: even though it does end on the onbeat
16:32 cheesiest: and i see your direction there
16:33 cheesiest: od 7 perhaps?
16:33 cheesiest: and bump up hard to od 6
16:34 cheesiest: and that's it for insane lol
16:34 cheesiest: let's go to hard
16:34 *cheesiest is editing [http://osu.ppy.sh/b/360882 Pegboard Nerds x MisterWives - Coffins [Normal]]
16:35 Timorisu: "thats it"
16:35 Timorisu: "thats it"
16:35 Timorisu: THAT TOOK HALF AN HOUR ARE YOU SHITTING ME
16:35 cheesiest: yeah that's it
16:35 cheesiest: (-:
16:35 Timorisu: irc confirmed for worst modding method
16:35 *Timorisu is editing [http://osu.ppy.sh/b/359410 Pegboard Nerds x MisterWives - Coffins [Hard]]
16:36 Timorisu: i need a drink brb
16:36 Timorisu: unleash your everything on me
16:36 cheesiest: kk
16:36 cheesiest: 00:08:374 (1) - the slope one "half" isn't the same as the other
16:37 cheesiest: move the 1st red point to 152,112, and the 2nd red point to 152, 116
16:37 cheesiest: then the end point to 104, 164
16:37 cheesiest: then mirror (2)
16:37 cheesiest: and any other time you use it
16:38 cheesiest: --------------------
16:38 cheesiest: 00:07:340 (5) -
16:38 cheesiest: this feels weird agianb
16:38 cheesiest: ecause
16:38 cheesiest: starton weak end on strong etc etc y'know the deal lol
16:39 cheesiest: and with that, there's: 00:10:099 (4) -
16:39 cheesiest: 00:12:857 (4) -
16:39 cheesiest: 00:15:616 (4) -
16:39 cheesiest: 00:18:374 (5) -
16:39 cheesiest: 00:21:133 (4) -
16:39 cheesiest: 00:23:891 (4) -
16:39 Timorisu: back
16:39 cheesiest: 00:26:650 (4) -
16:39 Timorisu: hot chocolate mmmh
16:39 Timorisu: oh my god cheesiest
16:39 cheesiest: mmmmh hot chocolate
16:39 cheesiest: i need that in my life
16:40 cheesiest: (also i realize that ruins some of your patterns ): sorry)
16:40 cheesiest: 00:15:616 (4) - this blanket is also bad but you might not even keep that slider because i stated to remove it previously
16:41 cheesiest: 00:26:650 (4) - ^^^^^^^
16:41 cheesiest: 00:45:271 (3) - hahahahahaha offbaet idk though
16:41 cheesiest: it seems find
16:41 cheesiest: fine
16:42 cheesiest: do whatever you want w/ it
16:42 cheesiest: im here tom ake it known
16:42 Timorisu: = leave it as it is
16:42 Timorisu: lol
16:42 cheesiest: yeah p much
16:42 cheesiest: LOL
16:42 cheesiest: 00:46:995 (1) -
16:42 cheesiest: bad blanket to (2)
16:42 Timorisu: about 00:15:616 (4) -
16:42 Timorisu: 00:26:650 (4) -
16:43 Timorisu: 00:07:340 (5) -
16:43 Timorisu: and stuff
16:43 cheesiest: move the middle to 64, 160 and end to 48, 232
16:43 cheesiest: ye?
16:43 Timorisu: explain offbeat again .-.
16:43 cheesiest: WELL
16:43 cheesiest: you can scale offbeats, usually
16:43 cheesiest: like instead of the scale being on a 1/2 level where the offbeats are blue ticks(1/4 b/t them)
16:44 cheesiest: you can scale it to 1/1, where red ticks b/t them are the offbeat
16:44 cheesiest: so in this case, it's scaled to the 2/1 level
16:44 Timorisu: jesus christ
16:44 cheesiest: and the 1/1 between them is the offbeat (-: :-)
16:44 Timorisu: so for example
16:45 Timorisu: 00:26:133 (3) -
16:45 Timorisu: the middle is a downbeat
16:45 Timorisu: 00:26:650 (4) -
16:45 Timorisu: end offbeat
16:45 Timorisu: and start of break downbeat
16:45 Timorisu: ....right?
16:45 cheesiest: ah
16:45 cheesiest: but see
16:45 cheesiest: this section is phrased differently
16:45 Timorisu: no wait i got something mixed up
16:45 cheesiest: at the 1/2 level, the sliders of 00:25:615 (2,3,4) -
16:46 cheesiest: are 1-2-3, 1-2-3, 1-2 1
16:46 cheesiest: (since you're following the vocals)
16:47 Timorisu: in the future i'll just send you all my shit and you redo the timeline however you please and we make collab sets until we die
16:47 Timorisu: cheesus thinking about musical phrasing at 11pm
16:47 cheesiest: lol
16:47 cheesiest: there's still so much more
16:47 cheesiest: to look at
16:47 cheesiest: LOL
16:48 cheesiest: and im finding more the deeper i look
16:48 Timorisu: http://puu.sh/6AwGl.png
16:48 cheesiest: 00:45:271 (3) - bad blanket, move the end to 400, 108 and it should be fine
16:49 cheesiest: umm
16:49 cheesiest: puush gave me a blank file
16:49 cheesiest: lol
16:49 Timorisu: me too
16:49 Timorisu: ...
16:50 Timorisu: wait
16:50 Timorisu: oh my god puush fix your shit
16:51 cheesiest: if it's osu just use the screenshot upload thing
16:51 cheesiest: otherwise idk lol
16:51 cheesiest: imgur or w/e
16:52 Timorisu: [http://osu.ppy.sh/ss/1286683 21:37]
16:52 cheesiest: !?!?!
16:52 cheesiest: oh
16:52 cheesiest: maybe im reading it too deeply
16:52 Timorisu: maybe
16:53 cheesiest: do you have more pics?
16:53 cheesiest: ok well back to the mod lol
16:53 Timorisu: lol
16:53 cheesiest: 00:46:995 (1) - did you fix this?
16:53 Timorisu: si
16:53 cheesiest: kk
16:53 cheesiest: 00:50:788 (4) -
16:53 cheesiest: haha
16:53 cheesiest: do i have to explain? lol
16:54 *Timorisu sighs
16:54 Timorisu: i hate you right now
16:54 Timorisu: should've never asked you for mod
16:54 cheesiest: and all of these: 00:55:443 (1,2,3,4) -
16:54 cheesiest: LOL
16:54 cheesiest: and there's the bad part
16:54 cheesiest: i need to go eat so there's this break in train of thought
16:54 cheesiest: brb
17:12 cheesiest: back
17:13 Timorisu: lets fail at getting this into my head again \:D/
17:13 cheesiest: 01:02:512 (6) -
17:13 cheesiest: lol
17:13 cheesiest: how about
17:13 cheesiest: we keep that
17:14 cheesiest: and you just delete
17:14 Timorisu: 00:55:271 (1) -
17:14 cheesiest: 01:03:030 (7) -
17:14 cheesiest: and 01:03:374 (8) -
17:14 Timorisu: http://puu.sh/6Az7w.jpg
17:14 Timorisu: GOD DAMNIT PUUSH
17:14 cheesiest: and put a 1/2 slider at the 1/2 before where (8) was
17:15 Timorisu: hm idk
17:15 Timorisu: feels kinda empty
17:16 cheesiest: idk then lol
17:16 Timorisu: cant i just
17:16 Timorisu: put a circle at the start of 7
17:16 cheesiest: yeah
17:16 Timorisu: and make the end of 7 and start of 8 as it was before a slider?
17:16 Timorisu: ok
17:17 cheesiest: 01:09:150 (1,2,3,4,5,6,7) -
17:17 cheesiest: i won't allow this
17:17 cheesiest: LOL
17:18 Timorisu: let me guess
17:18 Timorisu: 2 long sliders?
17:18 cheesiest: this is a factor of offbeat sliders because you couldn't find a good way to place them after you did this: 01:08:547 (5,6) -
17:18 cheesiest: nah
17:18 cheesiest: it starts on a blue tick
17:18 cheesiest: the 1-2-3-
17:18 cheesiest: i mean
17:18 cheesiest: the (1) (2) and (3)
17:19 Timorisu: i know
17:19 cheesiest: and then and then these on red ticks 01:10:271 (4,5,6,7) -
17:19 cheesiest: so what u should do is
17:19 Timorisu: im just going to take a guess and make 01:08:892 (6) - a circle, move 1 2 3 forward and extend 3
17:19 cheesiest: nah
17:19 cheesiest: 01:08:547 (5,6) -
17:19 cheesiest: fix that because offbaet
17:20 cheesiest: move these: 01:09:150 (1,2,3) - 1/4 back
17:20 cheesiest: and add a circle at 01:10:099
17:20 cheesiest: 01:10:099
17:20 cheesiest: then!!!! you move these: 01:10:271 (4,5,6,7) - 1/2 ahead
17:21 cheesiest: and then put 1/4 circles starting at 01:10:271
17:21 cheesiest: up to where you moved them
17:22 cheesiest: and then you'll make the slider at 01:11:477 a circle
17:22 cheesiest: 01:11:477
17:23 cheesiest: 01:22:857 (1,2,3) - bad blankets
17:23 cheesiest: move 2 to 399, 102
17:23 Timorisu: but why circle streams
17:23 Timorisu: i prefer sliders tbh
17:23 cheesiest: nah, i mean
17:24 cheesiest: like this:
17:24 Timorisu: soz was caught up in livestream lol
17:24 cheesiest: http://osu.ppy.sh/ss/1286753
17:25 Timorisu: aaaaaaaaa
17:25 Timorisu: makes sense
17:25 Timorisu: ill consider that
17:26 cheesiest: i think you should put spinners at the end of your diffs
17:27 Timorisu: see my comment in bds mod
17:27 Timorisu: i think it makes for a nice outro
17:27 Timorisu: (and i have a personal hate for spinners)
17:27 cheesiest: then how about to bridge the gap b/t 01:30:788 (7) -
17:27 cheesiest: 01:34:236 (1) -
17:28 cheesiest: like you have it in the lower diffs
17:28 Timorisu: k
17:28 Timorisu: insane too?
17:28 cheesiest: ye
17:29 Timorisu: done :3
17:29 cheesiest: same, for hard
17:29 cheesiest: do you want me to mod more? LOL
17:30 Timorisu: ......
17:30 Timorisu: well
17:30 Timorisu: i suppose easy and normal wont be as bad
17:30 Timorisu: plus it makes my map better \:D/
17:30 Timorisu: and you have another kds you can shove up your ass <3
17:31 cheesiest: i have quite a bit to say about normal
17:31 cheesiest: reduce HP drain by 1?
17:31 cheesiest: 00:08:374 (1,2) -
17:32 cheesiest: the slope of (2) before the redline is visibly not the same as 1's
17:32 Timorisu: wow wait
17:32 *cheesiest is editing [http://osu.ppy.sh/b/360882 Pegboard Nerds x MisterWives - Coffins [Normal]]
17:32 Timorisu: i need to spam twitch chat real quick
17:33 Timorisu: ok done
17:33 cheesiest: move the red point of 2 to 263 83
17:34 cheesiest: and yeah lol
17:34 cheesiest: and umm
17:34 cheesiest: i don't feel like modding anymore ):
17:35 Timorisu: just save the log
17:35 Timorisu: for your precious kudosu
Secretpipe
Hi Timorisu ! :3

From #modhelp
[General]
Moar spinners xD ( I say where you should put spinners )
Put hitsounds too !


[Easy]
00:27:685 - Think that you should add a circle before break
01:42:512 - Add a spinner for finish !

[Normal]
00:27:685 - ^
01:14:581 - You should add a circle after slider
01:42:167 - Spinner

[Hard]
00:58:374 - Spinner
01:10:271 (5) - Can't feel the rythm
01:41:995 (8) - Remove and add spinner

[Insane]
01:41:995 (8) - Remove and put spinner

Good stuff , godd song , what else ? :p
Good luck and take this star !
Topic Starter
Timorisu

Secretpipe wrote:

Hi Timorisu ! :3

From #modhelp
[General]
Moar spinners xD ( I say where you should put spinners )
Put hitsounds too ! B-b-but it is hitsounded ._.


[Easy]
00:27:685 - Think that you should add a circle before break Feels wrong
01:42:512 - Add a spinner for finish ! Read BDs mod

[Normal]
00:27:685 - ^ ^
01:14:581 - You should add a circle after slider Would be very confusing for a Normal player
01:42:167 - Spinner BDs mod

[Hard]
00:58:374 - Spinner ~Artistic break~
01:10:271 (5) - Can't feel the rythm qué
01:41:995 (8) - Remove and add spinner BDs mod

[Insane]
01:41:995 (8) - Remove and put spinner BDs mod

Good stuff , godd song , what else ? :p
Good luck and take this star !
Nothing changed, no kds, sry :(
Neku Okazaki
Easy
00:13:202 (3) - Move to x:168 y:192
00:53:892 (3,4) - Make this 00:51:133 (3,4,5,6) -
01:21:823 (4) - No have flow, move to x:365 y:80
00:19:408 (1) - Unsnaped
00:23:201 (2) - ^


00:39:409 (2) - Make this: http://puu.sh/6F5pS.jpg
01:02:857 - Add a circle
01:06:995 - ^
00:19:408 (1) - Unsnaped
Dont make much spaces in withe

Hard
01:10:185 - Add a circle
00:12:339 (3) - Unsnaped
00:17:339 (2) - ^
00:20:615 (3) - ^
00:23:373 (3) - ^
00:25:615 (2) - ^

I dont mod insanes ._.
Topic Starter
Timorisu

Sensualdango wrote:

Easy
00:13:202 (3) - Move to x:168 y:192
00:53:892 (3,4) - Make this 00:51:133 (3,4,5,6) - I think a player playing Easy has enough difficulty tapping 4 circles in a row :P
01:21:823 (4) - No have flow, move to x:365 y:80 That'd actually decrease the flow, in my honest opinion
00:19:408 (1) - Unsnaped
00:23:201 (2) - ^

Normal
00:39:409 (2) - Make this: http://puu.sh/6F5pS.jpg
01:02:857 - Add a circle It's focusing on the kick and snare, so no
01:06:995 - ^ ^
00:19:408 (1) - Unsnaped
Dont make much spaces in withe

Hard
01:10:185 - Add a circle Go into 25%, there actually is no sound here
00:12:339 (3) - Unsnaped
00:17:339 (2) - ^
00:20:615 (3) - ^
00:23:373 (3) - ^
00:25:615 (2) - ^

I dont mod insanes ._.
Ugh AiMod why do you say the end is not snapped when the object itself is not snapped, like please ._.

No comment = Fixed
Winek
<.< dont kds i'll give you kudosu star for your map kay

[Easy]
00:08:374 (1,2,3) - I think these are muuch too repetitive. It is fun to play a beatmap when it is varied. Btw, i'm not talking about the form. Here's an exemple you could do :
00:08:374 (1,2,3) - This apply to all part like that: There is a little "clik" or wathever sound. You could add a whistle there? End of Slider 1 and Circle 3.
00:15:961 (3) - Omg omg omg nazi nazi nazi just move it a bit to not overlap
01:00:443 (1) - My Opium opinion is that you shouldn't place a note here, I mean, i don't feel the need for it.
01:16:995 (6) - Opium I think it should not have a reverse arrow and have a circle simply. I mean, i'm not sure how to explain, but tags:downbeat
Btw add a spinner at the end, 01:31:478 (1) - There is a spinner there, and at the end the same music and vocals are there so anyway add a spinner.

[Normal]
00:19:409 (1,2,3) - Again, it's very repeteitive and boring. And what about the whistle?
01:07:167 (1) - I would move 1 tick backward on a white tick...

[Hard]
Copy lazyness <.<
01:17:685 (2,4) - stack correctly the end

[Insane]
Nut bad
01:42:167 - A note?

Yeah sorry for shitty mod, no kds thank.
Also sorry for late answer, my internet crapped.
Topic Starter
Timorisu

Winek wrote:

<.< dont kds i'll give you kudosu star for your map kay

[Easy]
00:08:374 (1,2,3) - I think these are muuch too repetitive. It is fun to play a beatmap when it is varied. Btw, i'm not talking about the form. Here's an exemple you could do : I don't really think they're too repetitive
00:08:374 (1,2,3) - This apply to all part like that: There is a little "clik" or wathever sound. You could add a whistle there? End of Slider 1 and Circle 3. Later, I have a hitsound I could use for that somewhere
00:15:961 (3) - Omg omg omg nazi nazi nazi just move it a bit to not overlap Nah
01:00:443 (1) - My Opium opinion is that you shouldn't place a note here, I mean, i don't feel the need for it. Lands on a snare and starts the main part
01:16:995 (6) - Opium I think it should not have a reverse arrow and have a circle simply. I mean, i'm not sure how to explain, but tags:downbeat I think the exact opposite way :P
Btw add a spinner at the end, 01:31:478 (1) - There is a spinner there, and at the end the same music and vocals are there so anyway add a spinner. Does no one read anything I posted here already ;~;

[Normal]
00:19:409 (1,2,3) - Again, it's very repeteitive and boring. And what about the whistle? Yeah yeah, will do later when I find the hitsound
01:07:167 (1) - I would move 1 tick backward on a white tick... Lands on the kick, so no

[Hard]
Copy lazyness <.<
01:17:685 (2,4) - stack correctly the end Would ruin the ~symmetry~

[Insane]
Nut bad
01:42:167 - A note? Nah

Yeah sorry for shitty mod, no kds thank. You made me change something, so enjoy your kds (:
Also sorry for late answer, my internet crapped.
Squichu
haaaallo..! :D
Ich bin so dreist und schreib Dt.. is einfacher.

[General]
  1. such dir lieber nen qualitiv hochwertigeres audio file,
    hier zum Beispiel, soundcloud ftw
    müsstest du nur auf 192kbps runtersetzen
  2. .. wieso mappst du nich den ganzen Song? würd sich lohnen!
    außerdem solltest du's vllt noch irwo vermerken, dass das ne gekürzte Version is
    in den Title gehört's wohl nich, aber schreib's doch in die Beschreibung oder "short version" in die tags
  3. wenn du nen richtigen Kontrast für die combo colour haben willst, nimm nen helleres blau
    sieht momentan mehr nach lila aus :c
[Easy]
  1. 00:05:616 (1,2) - sieht schöner aus, wenn du die slider irgendwie miteinander agieren lässt
    nich nur bei den beiden, zieht sich durch die ganze Diff - 00:13:892 (1,2) - 00:16:650 (1,2) - 00:24:926 (1,2)
    oder auch 00:46:995 (1,2) - die slider sind einfach so gar nich verbunden >:
  2. 00:42:513 (2,3) - movement break, 3 solte vllt lieber woanders hin, mehr unterhalb von 2
  3. und jetzt kommt die Rache.. =^__^=
    00:50:443 (2,3) - blanket passt nich
  4. 00:52:512 (1,2) - ^
  5. 01:00:443 (1,2) - ^ .. okay, ich lass das, fällt doch eh keinem auf. x:
  6. 01:26:650 (4) - muss für Symmetrie weiter nach rechts
  7. 01:28:374 (7,1) - 7 könntest du besser an 1 anpassen
    01:33:892 (1,2) - die beiden auch
  8. 01:41:133 (2) - das gleiche mit dem Movement wie eben, 2 gehört mehr oberhalb von 1
    (die blankets sind schön, ja, aber auf Kosten von Spielerfreundlichkeit.. hmmh. deine Entscheidung!)
allgemein ne schöne Diff

[Normal]
  1. hmmh, ich würd DS auf 1.2 setzen, die Überschneidung von den objects sind nich so hübsch. :\also entweder ganz (DS runtersetzen, vllt 0.8) oder gar nich (DS hochsetzen auf ~1.2), wär imo besser
  2. 00:11:133 (1,2) - .. der flowdas movement hier.. meeeh, is echt unangenehm für die Hand
  3. das einfach umzudrehen im nachfolgenden wirkt n bisschen monoton.. also ab 00:16:650 (1) glaub ich
  4. 00:41:478 (1,2,3) - .. DS konstant halten, vllt? >:
    0.15 erscheinen vllt nich sooo viel, aber is doch zu verwirrend und in diesem fall find ich sieht's auch nich so schön aus..
    irgendwie is das einfach zu überfüllt.
  5. 00:44:236 (1,2) - red/white tick change is n bisschen schwierig zu lesen imo
    dadurch ändert sich der Tipprhythmus und das is verwirrend. ]=
    same here - 01:02:167 (4,5), abgesehen davon stimmt hier DS nich.. x:
    genau wie bei 01:05:961 (6,1)
  6. 00:49:064 (3,1) - overlap x:
  7. 00:50:788 (3,4,5,6) - damit könntest du n vieleck (deutsch is doch nich so cool. |: ..) machen
  8. 00:54:581 (5) - ctrl+g?
  9. 01:16:995 (1) - passt irwie absolut nich rein.. wenn du mehr davon reinpackst sieht das anders aus, aber nur einer.. meh
  10. 01:28:374 (1,2,3) - mach die richtig symmetrisch, 3 weiter nach links!
  11. 01:41:133 (3) - mit so vielen Reverse evtl zu schwierig für Normal
[Hard]
  1. 00:08:374 (1) - alle diese slider.... HMH. x:
    also ehrlich, ich persönlich find die hässlich >< find 01:39:754 (1) vieeel schöner,
    aber is deine Entscheidung!
  2. 00:10:099 (4,1) - überlappen D:
  3. und dieses copypasten nur halt flipped..
    sorry, ich will nich unfreundlich sein oder so, aber die map is schon extrem kurz,
    da könntest du dir wirklich die Arbeit machen und dir was neues ausdenken. :\
    (Ich sag nich das Symmetrie usw. schlecht sind, aber es wirkt einfach total monoton und das jetzt in der 3. Diff..)
  4. 00:54:409 (5) - overlap mit 00:55:271 (1)
  5. 01:05:961 (6) - das gleiche wie in Normal
  6. 01:16:650 (5,1) - overlap passt nich wirklich rein
[Insane]
  1. wieso gleiche HP und OD wie in Hard? increase? D:
sonst gefällt mir die Diff eig echt gut. .o. abgesehen von so allgemeineren Sachen, die ich in oben schonma erwähnt hab.

hmmh, alles in allem schon ne ziemlich gutes mapset
aber du könntest hier und da noch an den Formen arbeiten und die objects besser verbinden.
das kriegsu an vielen Stellen ja schon gut hin, also nimm dir einfach die Zeit und mach's überall! :D

good luck!
*squee*
Topic Starter
Timorisu

Squirrel wrote:

haaaallo..! :D
Ich bin so dreist und schreib Dt.. is einfacher.

[General]
  1. such dir lieber nen qualitiv hochwertigeres audio file,
    hier zum Beispiel, soundcloud ftw
    müsstest du nur auf 192kbps runtersetzen Werd mal schauen
  2. .. wieso mappst du nich den ganzen Song? würd sich lohnen! Faulheit
    außerdem solltest du's vllt noch irwo vermerken, dass das ne gekürzte Version is
    in den Title gehört's wohl nich, aber schreib's doch in die Beschreibung oder "short version" in die tags Auf Befehl
  3. wenn du nen richtigen Kontrast für die combo colour haben willst, nimm nen helleres blau
    sieht momentan mehr nach lila aus :c Wie das Wallpaper :P
[Easy]
  1. 00:05:616 (1,2) - sieht schöner aus, wenn du die slider irgendwie miteinander agieren lässt
    nich nur bei den beiden, zieht sich durch die ganze Diff - 00:13:892 (1,2) - 00:16:650 (1,2) - 00:24:926 (1,2)
    oder auch 00:46:995 (1,2) - die slider sind einfach so gar nich verbunden >: Ich glaub ich verstehe was du meinst, werde da später dran arbeiten, wenn ich mit dem Rest fertig bin
  2. 00:42:513 (2,3) - movement break, 3 solte vllt lieber woanders hin, mehr unterhalb von 2 Passt eig wie ich das hab, find ich
  3. und jetzt kommt die Rache.. =^__^=
    00:50:443 (2,3) - blanket passt nich
  4. 00:52:512 (1,2) - ^
  5. 01:00:443 (1,2) - ^ .. okay, ich lass das, fällt doch eh keinem auf. x: Hach Gott, hättest ruhig weitermachen können
  6. 01:26:650 (4) - muss für Symmetrie weiter nach rechts
  7. 01:28:374 (7,1) - 7 könntest du besser an 1 anpassen
    01:33:892 (1,2) - die beiden auch
  8. 01:41:133 (2) - das gleiche mit dem Movement wie eben, 2 gehört mehr oberhalb von 1 Ich find immer noch, dass das passt
    (die blankets sind schön, ja, aber auf Kosten von Spielerfreundlichkeit.. hmmh. deine Entscheidung!)
allgemein ne schöne Diff

[Normal]
  1. hmmh, ich würd DS auf 1.2 setzen, die Überschneidung von den objects sind nich so hübsch. :\also entweder ganz (DS runtersetzen, vllt 0.8) oder gar nich (DS hochsetzen auf ~1.2), wär imo besser Denk daran, dass das eine Normal diff ist, ich denke, dass der DS den ich im Moment hab angebracht ist, wie er ist, und die Overlaps sind dazu da, damit der Spieler sehen kann, dass die Noten früher kommen. Schön find ich das auch nich wirklich, deswegen sind die Overlaps so klein, aber nötig ist es auf jeden Fall
  2. 00:11:133 (1,2) - .. der flowdas movement hier.. meeeh, is echt unangenehm für die Hand Äääähm ich lass mir mal was einfallen
  3. das einfach umzudrehen im nachfolgenden wirkt n bisschen monoton.. also ab 00:16:650 (1) glaub ich Eiweiß
  4. 00:41:478 (1,2,3) - .. DS konstant halten, vllt? >: So sieht das aber noch "überfüllter" aus :S
    0.15 erscheinen vllt nich sooo viel, aber is doch zu verwirrend und in diesem fall find ich sieht's auch nich so schön aus.. Pfft
    irgendwie is das einfach zu überfüllt.
  5. 00:44:236 (1,2) - red/white tick change is n bisschen schwierig zu lesen imo Find ich jetzt nicht wirklich o.o
    dadurch ändert sich der Tipprhythmus und das is verwirrend. ]= Haltrhythmus wohl eher
    same here - 01:02:167 (4,5), abgesehen davon stimmt hier DS nich.. x: Find auch, dass das lesbar ist, werd mich aber nochmal beraten lassen, DS stimmt o.o
    genau wie bei 01:05:961 (6,1) Ok hier stimm ich dir zu, aber weiß ehrlich nicht wie ich das verbessern könnte :x
  6. 00:49:064 (3,1) - overlap x: Erklärt, warum die nötig sind
  7. 00:50:788 (3,4,5,6) - damit könntest du n vieleck (deutsch is doch nich so cool. |: ..) machen Soll n Stern sein ;~; Und laut DS klappt auch alles wunderbar, sieht aber trotzdem hässlich aus, hab da mal was dran geändert
  8. 00:54:581 (5) - ctrl+g?
  9. 01:16:995 (1) - passt irwie absolut nich rein.. wenn du mehr davon reinpackst sieht das anders aus, aber nur einer.. meh Das soll das wub wub betonen ;D
  10. 01:28:374 (1,2,3) - mach die richtig symmetrisch, 3 weiter nach links! Im Übergang soll ne Leichte Kurve sein (2), hab 3 aber gefixt
  11. 01:41:133 (3) - mit so vielen Reverse evtl zu schwierig für Normal Mal schaun was die anderen Modder noch sagen
[Hard]
  1. 00:08:374 (1) - alle diese slider.... HMH. x:
    also ehrlich, ich persönlich find die hässlich >< find 01:39:754 (1) vieeel schöner,
    aber is deine Entscheidung! Ach komm, so hässlich sind die nunwieder auch nicht :( Trotzdem changed
  2. 00:10:099 (4,1) - überlappen D: Bitte was?
  3. und dieses copypasten nur halt flipped..
    sorry, ich will nich unfreundlich sein oder so, aber die map is schon extrem kurz,
    da könntest du dir wirklich die Arbeit machen und dir was neues ausdenken. :\ Aber Kreativität=0 :x
    (Ich sag nich das Symmetrie usw. schlecht sind, aber es wirkt einfach total monoton und das jetzt in der 3. Diff..)
  4. 00:54:409 (5) - overlap mit 00:55:271 (1)
  5. 01:05:961 (6) - das gleiche wie in Normal Auch das gleiche :P
  6. 01:16:650 (5,1) - overlap passt nich wirklich rein
[Insane]
  1. wieso gleiche HP und OD wie in Hard? increase? D:Ups, HP sollte wirklich 7 sein
sonst gefällt mir die Diff eig echt gut. .o. abgesehen von so allgemeineren Sachen, die ich in oben schonma erwähnt hab.

hmmh, alles in allem schon ne ziemlich gutes mapset
aber du könntest hier und da noch an den Formen arbeiten und die objects besser verbinden.
das kriegsu an vielen Stellen ja schon gut hin, also nimm dir einfach die Zeit und mach's überall! :D

good luck!
*squee*
Ok dann geht's gleich heia machen und morgen an die scheiß Waves in EZ ;~;
Narcissu
[insane]


BG : 1366*768 …… your BG 1365*768 …… _(:3」∠)_

ahh …… i dislike symmetry , but blanket good _(:3」∠)_

distance 1.0 …… lol …… it's insane diff , why not make ita little interesting ? your insane diff the same as hard diff now , i think insane diff should follow all sound if it's appropriate , and you overmap some like 00:20:874 - , no sound here , 00:21:047 - have sound

if you agree with me , remap and i suggest ↓↓↓ it's mean you need use note or silder head in downbeat

some rhythm
00:06:823 - note

00:06:995 - 00:07:167 - slider

00:07:340 - 00:07:685 - 00:08:030 - reverse slider

00:09:581 - note

00:09:754 - 00:09:926 - slider

00:10:099 - note

00:10:443 - 00:10:788 - slider

00:12:512 - 00:12:685 - slider

00:12:857 - note

00:13:202 - 00:13:547 - slider

00:15:099 - note

00:15:271 - 00:15:443 - slider

00:15:616 - note

00:15:961 - 00:16:305 - slider

00:17:857 - note

00:18:030 - 00:18:202 - slider

00:18:374 - note

00:18:719 - note

00:18:892 - 00:19:064 - 00:19:236 - reverse slider

00:19:409 - 00:19:581 - slider

00:19:754 - 00:19:926 - slider

00:20:099 - 00:20:271 - slider

00:20:443 - 00:20:616 - slider

00:20:788 - 00:20:961 - slider

00:21:047 - note

00:21:133 - 00:21:219 - slider

00:21:305 - 00:21:392 - slider

00:21:478 - 00:21:650 - slider

00:21:823 - 00:21:995 - slider

00:27:685 - not break , your map just 1.67 min

00:20:788 - i suggest ↓↓↓ , because it's insane diff


about other diff , i suggest use note or silder head in downbeat too ,and your hard diff don't skip 00:22:512 - , it's downbeat , easy & normal's layout is ok ~~
Topic Starter
Timorisu

Narcissu wrote:

[insane]


BG : 1366*768 …… your BG 1365*768 …… _(:3」∠)_ Done

ahh …… i dislike symmetry , but blanket good _(:3」∠)_ Yay

distance 1.0 …… lol …… it's insane diff , why not make ita little interesting ? your insane diff the same as hard diff now , Even tho DS is at 1.0, CTRL+G does wonders regarding jumps
i think insane diff should follow all sound if it's appropriate , and you overmap some like 00:20:874 - There is, no sound here , 00:21:047 - I know, but it honestly plays better like that imo have sound

if you agree with me , remap and i suggest ↓↓↓ it's mean you need use note or silder head in downbeat I know what you're trying to achieve, but honestly that would make the slider heads land on an empty beat, which I dislike, why click on a note when there's no sound?

some rhythm
00:06:823 - note

00:06:995 - 00:07:167 - slider

00:07:340 - 00:07:685 - 00:08:030 - reverse slider

00:09:581 - note

00:09:754 - 00:09:926 - slider

00:10:099 - note

00:10:443 - 00:10:788 - slider

00:12:512 - 00:12:685 - slider

00:12:857 - note

00:13:202 - 00:13:547 - slider

00:15:099 - note

00:15:271 - 00:15:443 - slider

00:15:616 - note

00:15:961 - 00:16:305 - slider

00:17:857 - note

00:18:030 - 00:18:202 - slider

00:18:374 - note

00:18:719 - note

00:18:892 - 00:19:064 - 00:19:236 - reverse slider

00:19:409 - 00:19:581 - slider

00:19:754 - 00:19:926 - slider

00:20:099 - 00:20:271 - slider

00:20:443 - 00:20:616 - slider

00:20:788 - 00:20:961 - slider

00:21:047 - note

00:21:133 - 00:21:219 - slider

00:21:305 - 00:21:392 - slider

00:21:478 - 00:21:650 - slider

00:21:823 - 00:21:995 - slider

00:27:685 - not break , your map just 1.67 min Si break, I added the humming because it was suggested twice, it was even longer before, that part would honestly not fit, in my opinion

00:20:788 - i suggest ↓↓↓ , because it's insane diff That looks like a mess .-.


about other diff , i suggest use note or silder head in downbeat too ,and your hard diff don't skip 00:22:512 - , it's downbeat I still need to find a hitsound to compliment the bass, I would also use that as the slidertick at that point, however if someone else suggests this, too, I will change it , easy & normal's layout is ok ~~ Yay
Kds for changes + effort
Narcissu

Timorisu wrote:

00:20:788 - i suggest ↓↓↓ , because it's insane diff That looks like a mess .-. …… mess ~ of course ~ so it's insane


good luck , give your star :)
- Melody
IRC-Mod ~


09:29 *Timorisu pokes Melody
09:30 - Melody: Wut. °^°
09:30 Timorisu: Meinetwegen können wir jetzt IRC machen, bin zwar noch halb am schlafen aber das is ja relativ ;D
09:31 - Melody: Okay.
09:32 - Melody: Wie hieß die Map nochmal?
09:32 - Melody: >3<
09:32 *Timorisu is listening to [http://osu.ppy.sh/b/360882 Pegboard Nerds x MisterWives - Coffins]
09:32 Timorisu: :P
09:32 Timorisu: Schon 12 SP und ich hab immer noch keinen BG gefunden der mir gefällt
09:32 *Timorisu shudders
09:32 - Melody: Okay.
09:33 - Melody: Der passt doch.
09:33 - Melody: & sieht gut aus.
09:33 Timorisu: Meh ich mag ihn nich wirklich
09:33 - Melody: Dann hast du es wohl aus Verzweiflung genommen?
09:33 - Melody: xd
09:34 Timorisu: Hahaha so ungefähr
09:34 Timorisu: Einfach das beste aus meinem WP Ordner reingeschmissen
09:34 Timorisu: "beste"
09:35 - Melody: Also erstmal apropos BG
09:35 - Melody: Deins hat ja die Größe 1365 x 768 , empfohlen ist 1366x768
09:35 - Melody: wäre besser.
09:35 - Melody: xd
09:35 Timorisu: Schon gefixt
09:35 Timorisu: Sollte...
09:35 - Melody: Aso
09:35 - Melody: Updated BG ja nicht.
09:35 - Melody: NAja egal
09:35 *- Melody is editing [http://osu.ppy.sh/b/360881 Pegboard Nerds x MisterWives - Coffins [Easy]]
09:36 - Melody: 00:15:961 (3,1) - Ich finde das dieser overlap irgendwie ugly aussieht x:
09:37 - Melody: 00:16:650 (1,2,3) - Mach hier mal ctrl + h
09:37 Timorisu: Dann werd ich jetzt einfach mal dreister weise DS ignorieren
09:38 - Melody: Sollte man in Easy nicht tun, aber..
09:38 Timorisu: Meh mit CTRL H währ das ganze bisschen nah aneinander
09:38 Timorisu: Is ja nur 2 grids weiter oben
09:38 - Melody: warte
09:38 - Melody: http://puu.sh/6H62i.jpg
09:38 - Melody: Ich habs so gemacht
09:40 Timorisu: Und 3 soll dann wo genau hin?
09:41 Timorisu: Glaubst du dass das [http://puu.sh/6H67K.jpg so] akzeptierbar ist?
09:41 - Melody: Ja
09:46 - Melody: 00:26:995 (3) - x348 y208
09:46 - Melody: damit es einen schönen flow mit 00:25:960 (2) - hat
09:46 - Melody: NE warte
09:46 - Melody: 00:25:960 (2) - x344 y200
09:46 - Melody: so.
09:47 Timorisu: Du meinst 00:26:995 (3) - und nicht 00:25:960 (2) - oder?
09:47 Timorisu: Und ist getan
09:47 - Melody: Ja
09:47 - Melody: Aso, hatte noch den Slider markiert.^^
09:48 - Melody: 00:46:995 (1) - Ich mag den Shape nicht so, versuch es damit : http://puu.sh/6H6pN.jpg
09:50 - Melody: 00:52:167 (6) - x240 y176 das overlay mit 00:53:202 (2) - sieht nicht so gut aus.
09:50 Timorisu: http://puu.sh/6H6vD.jpg
09:51 - Melody: 00:51:823 (5) - x156 y172*
09:51 - Melody: Ja, der Shape geht auch
09:51 - Melody: http://puu.sh/6H6xE.jpg
09:52 - Melody: 01:14:236 (3) - 01:16:305 (5) - sind nicht beide exakt auf den selben Koordinaten
09:53 - Melody: 01:30:443 (2) - Rotate um +18° & dann auf x164 y76
09:53 - Melody: für einen besseren flow
09:53 Timorisu: Erledigt
09:54 Timorisu: Ich mach y:80
09:54 - Melody: 01:36:305 (3) - 01:38:374 (5) - Die beiden sind auch nicht exakt auf denselben Korrdinaten.
09:54 Timorisu: Passt mir besser
09:54 - Melody: Okay.
09:55 - Melody: 01:42:512 - Hier könntest du einen Spinner noch hinzufügen der bis 01:44:926 - geht.
09:55 - Melody: Und am Ende halt den Sound auf 5 - oder 10% runterdrehen
09:55 Timorisu: Schon der/die/das 4. wo hier n Spinner will .__.
09:56 Timorisu: Eigentlich bin ich total gegen Outro Spinner :L
09:56 - Melody: Dann solltest du es tun
09:56 - Melody: es passt gut dahin
09:56 - Melody: und wenn es schon 4 Leute sagen
09:56 - Melody: o;
09:56 Timorisu: Ich nehme mal an in allen Diffs?
09:56 - Melody: Ja, wenn da auch keine Spinner sind.
09:57 - Melody: Aber mach den hier
09:57 - Melody: http://puu.sh/6H6LX.png
09:57 - Melody: Da die Musik hingegen Ende leiser wird
09:57 - Melody: passt das total gut zusammen.
09:57 Timorisu: Ich bin dir einen Schritt voraus
09:57 Timorisu: :D
09:57 - Melody: Gut. :b
09:58 *- Melody is editing [http://osu.ppy.sh/b/360882 Pegboard Nerds x MisterWives - Coffins [Normal]]
09:58 - Melody: weiter?
09:58 Timorisu: Immer doch
09:58 - Melody: 00:07:340 (3) - Den zu : x288 y196
09:58 - Melody: flowt much better
09:59 - Melody: 00:15:616 (3,1) - Das zerstört das gute aussehen
09:59 - Melody: x3x
09:59 - Melody: Und der Jump ist auch irgendwie zu groß.
10:00 - Melody: 00:16:650 (1,2) - Hier hast du auch irgendwie DS vergessen
10:01 Timorisu: 00:16:650 (1,2) - 2 ist ein grid zu nah, Ich bitte dich
10:01 Timorisu: Ne anders rum
10:01 Timorisu: Zu weit weg
10:01 Timorisu: Macht das denn wirklich so nen Unterschied?
10:01 Timorisu: Ne doch zu nah
10:01 Timorisu: Mein Gott ich hätt mehr schlafen sollen
10:01 - Melody: Man sollte in Normal schon DS benutzen.
10:01 - Melody: Gut möglich :b
10:01 Timorisu: Aber das eine Grid? .-.
10:01 - Melody: Welches?
10:02 - Melody: Aso
10:02 Timorisu: 00:17:684 (2) -
10:02 - Melody: hmm
10:03 - Melody: Naja gut, lass es mal so
10:03 - Melody: 00:18:374 (3) - Aber den würde ich zu : x224 y200 bewegen, flowt auch besser
10:03 Timorisu: Aber 1 hab ich gesnappt
10:03 - Melody: Schick mal screen
10:04 Timorisu: http://puu.sh/6H71u.jpg
10:04 - Melody: Den Slider sollte man ändern, der sieht übel aus
10:04 - Melody: xd
10:05 Timorisu: ;~;
10:06 Timorisu: [http://puu.sh/6H76E.jpg ?]
10:06 - Melody: Ja so hab ich das auch versucht
10:07 - Melody: http://puu.sh/6H78n.jpg
10:09 - Melody: Hast du DS schon gefixt?
10:10 Timorisu: Welchen von den ganzen jetzt
10:10 - Melody: Du hast doch jetzt die 00:16:650 (1) - verändert?
10:10 Timorisu: i
10:10 Timorisu: Si*
10:10 - Melody: Okay u. hast du danach auch die Distances gefixt?
10:11 Timorisu: Ja
10:11 - Melody: Okay
10:11 - Melody: 00:25:960 (2,3) - Das gefällt mir garnicht. x3x
10:12 Timorisu: Vorher sah das mal
10:12 Timorisu: [http://puu.sh/6H7i8.jpg so] aus
10:12 - Melody: Genauso schlimm
10:12 Timorisu: Aber da hatte Herr BD was gegen
10:12 Timorisu: xd
10:12 Timorisu: [http://puu.sh/6H7jY.jpg ?]
10:12 - Melody: http://puu.sh/6H7k3.jpg
10:13 - Melody: So ist es schon besser
10:13 - Melody: Ja
10:13 Timorisu: uiuiui gleiche Gedanken
10:13 - Melody: yes
10:13 - Melody: ^^
10:14 - Melody: 00:41:478 (1,2) - Gurl, whatcha duyin' ?
10:14 - Melody: °^°
10:14 - Melody: http://puu.sh/6H7ow.jpg
10:14 - Melody: Wenn dann so
10:15 - Melody: sieht schöner aus
10:15 Timorisu: Das sieht nicht großartig anders aus um ehrlich zu sein
10:15 - Melody: http://puu.sh/6H7qC.jpg
10:16 - Melody: Naja, es hat einen kleinen Spacing dazwischen
10:16 - Melody: und sieht nicht so zusammengemischt aus
10:16 - Melody: :/
10:16 Timorisu: Naja laut DS müssten die eig zusammen sein
10:16 Timorisu: weil wegen 1/2
10:16 Timorisu: Deswegen hab ich mich eig für das kleine Spacing entschieden
10:16 - Melody: Schon aber DS hatte ich da dezent ignoriert.
10:16 - Melody: Ja, schon klar
10:17 Timorisu: Hab ich wohl gemerkt :p
10:17 - Melody: Aber beim DS zieht es den Slider (2) mehr nach links
10:17 - Melody: also da geht das blanket weg
10:18 - Melody: http://puu.sh/6H7wX.jpg
10:18 - Melody: Ich glaub ich habs kaputt gemacht
10:18 - Melody: o_o
10:19 Timorisu: Ein bisschen
10:19 - Melody: Fällt ja nicht auf.
10:19 - Melody: Naja okay, dann lassen wir die Slider mal stehen
10:19 - Melody: 00:44:236 (1) - 00:42:512 (2) - Sind nicht auf denselben Koordinaten
10:20 - Melody: 00:48:030 (2) - x476 y248 , spielt sich besser
10:22 - Melody: 00:49:064 (3) - Den vielleicht auf die selbe Position wie 00:46:995 (1) - stellen, dann passt der DS ein bisschen besser mit 00:49:754 (1) -
10:23 - Melody: 01:05:961 (6) - Das zerstört das aussehen imo, mach es symmetrisch mit 01:04:236 (2) - also kopieren u. einfügen
10:23 Timorisu: Aber aber
10:23 Timorisu: Das wub wub
10:23 Timorisu: Ist auch in allen anderen Diffs so
10:23 - Melody: 01:12:340 (2,3) - x332 y216 , besserer flow
10:23 - Melody: Naja..
10:24 - Melody: sieht halt nicht gut aus, aber okay.
10:24 Timorisu: 01:12:340 (2,3) -
10:24 Timorisu: 2 oder 3 auf die Koordinaten?
10:24 - Melody: Beide
10:24 Timorisu: Meh
10:25 Timorisu: Bin ich jetzt nicht wirklich n Fan von
10:25 - Melody: Hm okay
10:25 - Melody: 01:16:133 (3) - x268 y200 ; 01:16:305 (4) - x324 y176
10:26 - Melody: 01:16:995 (1,2) - Würde ich auch symmetrisch machen, aber wie du willst.
10:26 Timorisu: Wenn du 2 mal kopierst und an Stelle von 1 tust, siehst du, dass 1 eig ne abgeänderte Version von 2 is :p
10:27 - Melody: 01:39:754 (1,2) - Das zerstört den flow.
10:27 - Melody: 01:40:616 (2,3) - x244 y372
10:27 - Melody: Wieso eigentlich so viele Bookmarks?
10:28 Timorisu: Weil ich zu dumm bin um mir den Rhythmus einzuprägen
10:28 Timorisu: Eig bräucht ich noch mehr für Hitsounds lol
10:28 - Melody: Haha
10:29 *- Melody is editing [http://osu.ppy.sh/b/359410 Pegboard Nerds x MisterWives - Coffins [Hard]]
10:29 - Melody: 00:43:719 (4) - x96 y160 , flowt auch besser
10:30 - Melody: 00:48:719 (3,4) - Die sollten im inneren von 00:47:512 (2) - sein, also Blanket sogesehen
10:30 - Melody: http://puu.sh/6H7Xy.jpg
10:30 - Melody: Ist mehr readable
10:30 - Melody: & sieht nicht so random hingeplacet aus
10:31 Timorisu: Eig hab ich die dahin gemacht um den Übergang auf 1 bissl besser zu machen
10:31 Timorisu: Und 00:43:719 (4) - Soll ein Dreieck mit den Enden machen u.u
10:31 - Melody: Dann wird es bei der (1) hin eben ein Jump, das macht nichts.
10:32 - Melody: War mir schon bewusst das du ein Dreieck machen wolltest, aber so flowt es bessr
10:32 - Melody: http://puu.sh/6H82f.jpg
10:32 - Melody: So ist es auch eher wie ein Dreieck.
10:32 - Melody: Nur halt platt^^
10:35 - Melody: 01:38:374 (3) - Ctrl + J , ich finde das es von unten besser kommt.
10:36 Timorisu: That's what she said
10:36 Timorisu: Sry .-.
10:36 - Melody: Egal, daran hab ich auch erst gedacht
10:36 - Melody: als ich es geschrieben habe
10:36 - Melody: <<
10:36 - Melody: Weiter zu Insane
10:36 - Melody: xd
10:36 Timorisu: xd
10:37 - Melody: 00:20:960 (6) - Der Slider hier passt nicht, da 00:21:047 - hier ein Beat ist.
10:37 - Melody: Ich würde den Stream dort weiterführen
10:37 - Melody: :/
10:37 - Melody: 00:26:478 (6) - ^
10:38 Timorisu: Auf Befehl
10:38 - Melody: 00:38:719 (1,2,3) - http://puu.sh/6H8fY.jpg
10:38 - Melody: Sieht schöner aus
10:38 - Melody: und hat gute Jumps
10:39 - Melody: 00:51:823 - Hier ein Circle, du hast den Beat hier ausgelassen
10:40 - Melody: http://puu.sh/6H8jn.jpg
10:40 - Melody: So vielleicht
10:40 Timorisu: Ist eher auf diese Hintergrund..
10:40 Timorisu: ...büpen
10:40 Timorisu: Ausgelegt
10:40 - Melody: Ja, aber der beat ist wichtig.
10:41 - Melody: Man wird da wahrscheinlich denken
10:41 - Melody: das es ein Jump zwischen (3) u. (5) gibt
10:41 - Melody: und man wird da schneller draufgehen
10:41 - Melody: als gedacht
10:41 - Melody: deswegen.
10:41 - Melody: Führt dann zu vielen Combobreaks
10:41 - Melody: :/
10:41 Timorisu: kk
10:41 - Melody: (:
10:42 Timorisu: 01:11:478 (6) -
10:42 Timorisu: Bei dir 4 und nich 6
10:42 Timorisu: Wenn ich hier einfach 2 Noten draufpacke, dass das n Triplet wird
10:43 Timorisu: Kann ich das da lassen wo es is oder näher ran?
10:43 - Melody: Kannst du so lassen.
10:45 - Melody: http://puu.sh/6H8vn.jpg
10:45 - Melody: So würde es auch gehen
10:46 - Melody: 01:22:167 (5) - Hier vielleicht auch ein Stream
10:46 - Melody: 01:26:478 (2) - Verschieb den paar grids nach links, damit das blanket schöner aussieht
10:47 - Melody: 01:26:478 (2) - x155 y107
10:47 - Melody: hab ich da
10:47 Timorisu: Ich 156 108 lol
10:47 - Melody: naja oka
10:47 - Melody: y
10:47 - Melody: 01:28:030 (6,7,8) - Hier könntest du einen guten Jump machen
10:47 - Melody: also ein Dreieck
10:48 - Melody: http://puu.sh/6H8D4.jpg
10:49 Timorisu: Hab das bissl kleiner
10:49 Timorisu: Weil dann sieht das noch so Aus als ob 1 7 blanketen würde
10:49 Timorisu: Blanketen...
10:49 - Melody: okay
10:49 - Melody: Dat englisch
10:50 - Melody: Ich denke das war's


Good Luck ♥ ~
jyu
hi trying to m4m
DAMN THIS SONG <33

[General]

  • 1. Why is there no kiai? add some, it definitely creates better playing experience. i suggest to start it at 00:05:616 (1) - and end it at 00:05:616 (1) -
    2. would be awesome if the title appears at 00:24:926 (1) -


[Insane]

  • OD+1, OD6 is too low for insane (i think) and it's the same like Hard

    00:20:788 (4) - you should nc this as a warning for the stream, since the pattern before the stream is similiar with 00:08:375 (1,2,3,4,5) - and when you don't nc it the combo is too long and some player won't be fast enough to catch the sudden change in pattern. same like 00:57:340 (1) -
    00:26:305 (4) - ^
    00:24:926 (1) - only suggestion, add clap at slider's tail? consistent with 00:22:167 (1) -
    00:45:271 (3) - make it reverse, so the pattern will be consistent with 00:39:754 (3) - . and also the gap between 00:45:271 (3,1) - feels empty for insane.

    there are some parts where you can spice up with finish hitsounds. i strongly suggest to add it at these places. or if you want you can use this type of finish http://puu.sh/6HitG.wav from default normal hitsound actually
    01:00:788 -
    01:03:547 -
    01:06:305 -
    01:09:064 -
    01:14:581 -
    01:17:340 -
    01:20:099 -
    01:22:857 -
    01:25:616 -
    01:28:374 -
    01:31:133 -
    01:31:478 (1) -
    01:36:650 -
    01:39:409 -

    01:21:305 - add a note? it makes a good jump
    01:35:788 (4) - unstacking this can give a nice accent to the vocal, like what you did at 01:38:374 (3,4) - . you can either place it on 01:35:099 (2) - 's head or 01:36:995 (1) - 's head
    01:36:995 (1,2,3,4,5) - i assume you're following the vocal, but i strongly suggest to add a note at 01:39:409 - . it's a strong beat and you shouldn't let the first stanza empty
    01:42:512 (1) - feels much better if you start this spinner at 01:42:167 - , or add a note at 01:42:167 - like easy diff

    awesome diff! would be cooler if you add more jumps but it's up to you
[Hard]

  • 00:45:271 (3) - whistle at slider's head is a bit inaudible because the song's gradually getting louder. might want to increase it a bit here
    00:57:340 (9) - nc? only a mere suggestion though, would be nice if you accent the kick reverse slider
    01:10:099 (4,5) - this is a bit unreadable, since the rhythm gap is actually short yet it's placed a bit too far for hard, making it a bit difficult to interpret the rhythm at first play. i suggest to nc 01:10:271 (5) - since it makes it easier to read the rhythm or you can move 01:10:271 (5,6,7,8) - to 01:10:443 - , so 01:10:271 (5) - will start at the first stanza, make the rhythm easier and create a nice jump between 01:11:477 (8,9) -
    01:36:650 - 01:39:409 - same reason like insane, i strongly recommend to add a note
    01:42:512 (1) - feels much better if you start this spinner at 01:42:167 - , or add a note at 01:42:167 - like easy diff

    and also same hitsound suggestion (finish hitsound) like insane
[Normal]

  • 00:06:650 (2) - only suggestion, lower the curve a bit and it'll circle previous slider's tail better sorry i don't know how to give codes ;_;
    00:06:650 (2,3) - since this is normal diff, you should make the distance snap consistent. change it into 1.0x
    00:16:650 (1) - only suggestion, make it more similiar with previous slider idk i'm actually bad at this
    00:46:995 (1,3) - stack it properly
    01:00:443 - why not add a note? you add one in easy diff
    01:03:030 (5,6) - also a bit hard to read the rhythm at first, since the first pattern 01:00:788 (1,2,3,4) - follows the melody and suddenly 01:03:030 (5,6) - follows the bass while they're in the same combo, which makes it hard to read, especially for normal. i strongly suggest to add a note at 01:02:857 - like what you did at 01:05:616 (4) - , they're quite similiar
    01:14:581 - 01:20:099 - i strongly suggest to add a note. even though you're following the melody, but it's really weird not to click anything at its strong beat. after all it's the same situation like 01:24:926 (5,6,7) - 01:30:443 (5,6,7) -
    01:35:099 - 01:36:650 - 01:37:857 - 01:39:409 - would be nice if you add a note. rhythm suggestion, also applies to 01:36:995 (2,3,4,5) -
    01:41:133 (3) - usually multiple reversed like this can confuse players in normal diff. i suggest to change, but it's up to you
    01:42:512 (1) - feels much better if you start this spinner at 01:42:167 - , or add a note at 01:42:167 - like easy diff

    finish hitsound suggestion also recommended in this diff
[Easy]

  • 00:43:202 - add whistle, same like 00:40:443 - , and remove whistle at 00:42:513 (2) - 's tail
    00:44:236 (3) - nc, it strongly suggest the new pattern
    01:14:581 (4) - ^ , the combo is too long
    01:21:133 (3) - ^
    01:26:650 (4) - ^
    01:36:650 (4) - ^

    finish hitsound suggestion also recommended in this diff

    actually i want to point out some distance problem in 00:18:719 (3,1) -and 00:24:237 (3,1) -, but since you've made good curves and blankets, i'm not going to point it out. i suggest to use constant ds in easy diff, since not all beginners can read the approach circles correctly. and if the ds changes suddenly, they can misinterpret the rhythm. if other modders point this out, you should change it
yay i hope it helps ;w; why short version why

to be honest, i'm a bit disappointed with some copy-paste patterns in some diff (especially hard), kinda makes the map a bit monotone. since this is a short map, i suggest to create new patterns next time

anyway nice map!! :3 good luck!
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