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Falcom Sound Team J.D.K. - Innocent Primeval Breaker

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Topic Starter
LuvCeciOsu
This beatmap was submitted using in-game submission on 2009年10月30日 at 22:45:33

Artist: Falcom Sound Team J.D.K.
Title: Innocent Primeval Breaker
Source: YS7 - Falcom
Tags: YS7 Opening
BPM: 98.51
Filesize: 16571kb
Play Time: 02:00
Difficulties Available:
  1. Easy (2.46 stars, 141 notes)
  2. Hard (4.5 stars, 275 notes)
  3. Nightmare (4.84 stars, 336 notes)
  4. Normal (3.96 stars, 194 notes)
Download: Falcom Sound Team J.D.K. - Innocent Primeval Breaker
Download: Falcom Sound Team J.D.K. - Innocent Primeval Breaker (no video)
Information: Scores/Beatmap Listing
---------------
YS Seven's Opening. Good game, nice song.
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Oct 11: Spacing fixed.
Oct 13: Timing fixed.
Oct 14: ShaggoN's fixed.
ShaggoN
[Easy]
  1. 00:50:12 (5) - too close to (4)
  2. 00:51:04 (8) - too close to (7)
  3. 01:02:61 (2) - too close to (1)
  4. 01:04:43 (3) - too close to (2)
  5. 01:11:13 (5) - too close to (4)
  6. 01:20:26 (5) - too close to (4)
  7. 01:23:91 (4) - too close to (3) and (5)
  8. 01:24:83 (6) - too close to (5)
  9. 01:28:78 (4) - too close to (3) and (5)
  10. 01:50:09 (7) - too close to (6)
I don't feel timing is perfect, but i'm not timing expert.
I've modded only [Easy]
Many spacing problems. Use distance snap on every difficulty. I will star& mod further then.
It's good map. It just need to fix spacing. Nice skin effects :)
Topic Starter
LuvCeciOsu
Spacing fixed on easy, normal and hard levels.
I don't want to use distance snap on nighttmare, cz that restricts map design... :(
Topic Starter
LuvCeciOsu
btw, Im not sure about the timing either.
If any pro can time this map for me, I'll appreciate it. :D
do and do
I use MixMeister BPM Analyzer Measured this BPM is 98.51,I think it in 98.505-98.514.
ShaggoN
So. Spacing fixed. Good job. :D Now:
[Easy]
  1. 00:55:60 (1,2,3,4) - too much confusing for easy
  2. 02:00:16 (1) - ^ i suggest move this note out of stack
[Normal]
  1. Set preview point
  2. 00:49:81 (4) - spacing. it's not stacked correctly
  3. 00:51:64 (1,2) - slider are hidden under (7,8,9,10) from previous combo
  4. 01:41:13 (2,3,4); 01:42:34 (6,7,8); 01:43:56 (10,11,12); 01:46:00 (4,5,6) - these are too hard for normal o_O
  5. 01:47:98 (Combo) - decrease spacing in that combo. It's too hard for normal
[Hard]
  1. Set preview point
  2. 00:50:27 (7) - Add new combo
  3. 01:24:53 (12) - ^
  4. 01:25:75 (1) - Remove new combo
  5. 01:30:92 (1) - Whole pattern (starting from this note). You should move it to center. It would be symmetrical then
  6. 01:40:67 (2-3) - spacing
[Niightmare]
  1. Set preview point
  2. You have to fix spacing. Remember that You may use different spacings for different combos. Of course wrong spacing is acceptable, when it is used in patterns etc.
  3. Resnap all notes
Good job. I like that beatmap :)
Topic Starter
LuvCeciOsu
Spacing finished, can anyone help now?
Pablo_09
This map has been deleted on the request of its creator. It is no longer available.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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