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Akiko Shikata - Ricordando Il Passato

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Topic Starter
Alarido
This beatmap was submitted using in-game submission on domingo, 27 de julho de 2014 at 22:21:11

Artist: Akiko Shikata
Title: Ricordando Il Passato
Source: うみねこのなく頃に
Tags: Umineko no Naku Koro Ni Beatrice the Golden Witch Battler Ushiromiya everlasting love conturbated romance Beatoriche 07th Expansion graveyard italian jaqueline neri
BPM: 76,5
Filesize: 11183kb
Play Time: 04:56
Difficulties Available:
  1. Calm (1,11 stars, 179 notes)
  2. Intense (2,9 stars, 542 notes)
  3. Normal (1,51 stars, 319 notes)
Download: Akiko Shikata - Ricordando Il Passato
Information: Scores/Beatmap Listing
---------------
I n t e n s e : 100% (READY!)
N o r m a l : 100% (READY!)
C a l m : 100% (READY!)
________________________________________________________________
An Italian classic-like song from Japanese anime.
Fine-tuned timing with significant changes at the calmer end, so I started mapping.
Every diff on this mapset is by me. NO guest diffs. Sorry. **** && **** This mapset will be E-N-H (Easy/Normal/Hard) spread style.
The SB (BG and lyrics) are all based on this AMV → http://www.youtube.com/watch?v=UFyzTtKNzYI
O Lyrics SB, thy art READY *.*.
________________________________________________________________
This mapset dedicated to Jaqueline Neri, São Paulo city, Brazil.
________________________________________________________________
Beatrice ♥ Battler ← Forever & Ever
G & H & P & D → Ichthyos
Topic Starter
Alarido

Alarido wrote:

[Changelog]
2014-07-27 → Changed some SB:LY elements in behalf of p3n mod ~ Thanks!
2014-07-12 → Bubbled by Garven \:D/
2014-07-09 → Applied mods from Garven ~ Thanks!
2014-07-08 → Applied mods from Garven ~ Thanks!
2014-05-21 → Applied mods from Project Railgun ~ Thanks A LOT Brooo !!! ^.^
2014-04-27 → Changed name of the easiest diff to [Calm], because it fits better to the mapset, and also because the diff is really the calmer one ♥
2014-04-25 → Applied mods from Chloe ~ Thanks ^.^
2014-04-18 → Applied mods from yurunneram and CloudSplash16 ~ Thanks ^.^
2014-04-06 → Mapset moved to Pending! C'mom Modders & BATs !!!
2014-04-06 → Completed mapping of [Beginner] !
2014-04-05 → Progress of [Beginner] diff: 69% and going on...
2014-04-04 → Progress of [Beginner] diff: 43% and going on... (literally, coming back after ~17 days of osu!vacancies rsrs)
2014-03-17 → Progress of [Beginner] diff: 9% and going on...
2014-03-16 → All Sliders recalculated. [Normal] diff is now Ready! (Mapset still WIP due to Beginner diff is not yet complete, please wait :3)
2014-03-11 → Renamed [Hard] diff to [Intense] because mapset feels better when adding [Beginner] diff.
2014-03-11 → Mapset moved back to WIP for adding +1 diff and changing SV on the Normal diff (recalculating sliders)
2014-03-02 → Mapset moved to Pending!
2014-03-02 → Completed mapping of [Normal] !
2014-03-02 → Progress of [Normal] diff: 60% 70% 78% and going on...
2014-02-27 → Progress of [Normal] diff: 43% and going on...
2014-02-25 → Progress of [Normal] diff: 19% 25% and going on...
2014-02-24 → Started mapping [Normal] diff: 9% and going on...
2014-02-24 → Completed mapping of [Hard] (it just lacks hitsounding, coming soon) Hitsounded now.
2014-02-24 → Progress of [Hard] diff: 84% and going on... Changed/improved some patterns too in meantime.
2014-02-17 → Progress of [Hard] diff: 79% and going on...
2014-02-16 → Progress of [Hard] diff: 60% and going on...
2014-02-15 → Progress of [Hard] diff: 43% 53% and going on...
2014-02-10 → Progress of [Hard] diff: 20% and going on...
2014-02-09 → Included Lyrics SB, bilingual (Italian on top, English at bottom), and "Dedicato a Jaqueline Neri" at the end.
2014-02-08 → Started mapping [Hard] diff: 13% 18% and going on...
2014-02-08 → Improved timing a lot.
2014-02-07 → Submitted map with basic SB and quality .mp3. Lyrics SB will be provided as soon as the song get more accurate timing.
_
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Some philosophical thoughts on osu!realm

Ecelanca super amonta ─ kûaînak donacîa mo aczepucîa
Magizir mepni, l szvisai dézafiu
Kaî nehi trudnósa hominidanak.
Riszon Ecelanca.
Amuza super dézafiu.


Quality over quantity ─ either for giving or receiving.
Easier maps with wisest challenge
and human-friendly harder diffs¹.
Quality first.
Fun above challenge.


A BAT note: According to jonathanlfj, osu! needs more slow BPM.

______________________________________________________
¹ My ranked Insane guests can speak by themselves.
Ozato Fumika
First. (or 2nd)
Yay! good luck
Topic Starter
Alarido
Moved to WIP now:

a) Adding an easier diff below Normal (decided map E/N/H instead of N/H only)

b) Changed SV on Normal diff to 1.5x (Easy will be 1.0x and Hard is 2.0x), so recalculating all Slider lengths for keeping patterns.

No Dap wrote:

First. (or 2nd)
Yay! good luck
Yes, you got the first post ^^ Gratz*

=(^.^)=
Topic Starter
Alarido
Moved into PENDING ^-^

C'mon Modders & BATs (:
yurunneram
Hello there ^^

Lol didn't know it was an M4M queue until I got your mod (thx btw) "Free mods" was really misleading X3

BEGINNER

00:30:078 (1) - I would say that's not a lot of break time for the beginner to find their cursor after a spinner. it seems like the next note wouldn't be nice deleted so I would say the best solution is to make the spinner shorter by a beat (you have one just as short later on) or do slider art in place of the spinner. Pure suggestion though. You can leave it as it is if you insist

NORMAL

02:50:843 (3,4) - This would go better with the lyrics.



INTENSE

A bit weird to call it intense if it aint that intense right? X3

00:23:805 - NC?

Not much, although you could afford to increase the diff stats

STORYBOARD

03:26:228 - Down here. I think you can fade in a translucent black bg behind the pulse for the transition in the mood of the song. It would look a lot better than the pulses suddenly stopping

Gomen, it's a short mod. There's hardly any problems in your map anyways. If ur dissatisfied with my mod PM me and I'll mod another map of yours. (and ofc, deny kudos here)
Little
Hi Alarido, modding as you asked.

[General]
  1. First offset should be at -1293 so that the downbeat in the music lands on the large white tick (first note in the song is a pickup note on beat 4).
  2. 02:18:536 - It's not necessary to use a new timing section here, since the timing does not change. Change this into an inheriting section.
  3. Spelling error in English lyrics 01e.png: ephimeral -> ephemeral
[Beginner]
  1. 04:03:920 (3) - I think 1.24x might deviate a bit too much from the expected distance spacing. Maybe you can disable grid snap and move this circle to x:214|y:286 for better spacing. It'll look nicer too.
[Normal]
  1. 01:32:382 (1) - I don't see a reason for the use of sliderwhistle here. It sounds a bit strange to me.
  2. 02:05:459 (4,2) - It would be cool to make the slider end in the same position as the circle. You could do this by adjusting the positions of the objects in this section.
    Example Code
    36,192,120074,101,0,0:0:0:0:
    168,288,120844,2,0,P|188:296|240:292,1,75,2|0,0:0|0:0,0:0:0:0:
    208,216,121613,2,0,P|216:180|244:152,1,75,2|0,0:0|0:0,0:0:0:0:
    320,124,122382,1,2,0:0:0:0:
    476,192,123151,5,0,0:0:0:0:
    344,288,123921,2,0,P|324:296|272:292,1,75,2|0,0:0|0:0,0:0:0:0:
    304,216,124690,2,0,P|296:180|268:152,1,75,2|0,0:0|0:0,0:0:0:0:
    192,124,125459,1,2,0:0:0:0:
    36,192,126228,5,0,0:0:0:0:
    192,259,126997,2,0,P|298:191|192:124,1,300,0|0,0:0|0:0,0:0:0:0:
[Intense]
  1. 00:56:743 (3,4,5,6,7) - Flow is a bit awkward to me, because of the direction changing. Maybe you can try a rounder flow like this: http://osu.ppy.sh/ss/1521744
  2. 01:38:921 (4,5,6,7,8,9,10) - I suggest you Ctrl+H all of this so you can get better flow from (3) to (4).
Beautiful style of symmetry ♥
Topic Starter
Alarido

yurunneram wrote:

Hello there ^^

Lol didn't know it was an M4M queue until I got your mod (thx btw) "Free mods" was really misleading X3

BEGINNER

00:30:078 (1) - I would say that's not a lot of break time for the beginner to find their cursor after a spinner. it seems like the next note wouldn't be nice deleted so I would say the best solution is to make the spinner shorter by a beat (you have one just as short later on) or do slider art in place of the spinner. Pure suggestion though. You can leave it as it is if you insist ► Hm... Changed to slider + note pattern.

NORMAL

02:50:843 (3,4) - This would go better with the lyrics. ► Hm... deleted the second slider and stretched the first one to fit better.



INTENSE

A bit weird to call it intense if it aint that intense right? X3

00:23:805 - NC? ► Done.

Not much, although you could afford to increase the diff stats

STORYBOARD

03:26:228 - Down here. I think you can fade in a translucent black bg behind the pulse for the transition in the mood of the song. It would look a lot better than the pulses suddenly stopping ► Added and done (:

Gomen, it's a short mod. There's hardly any problems in your map anyways. If ur dissatisfied with my mod PM me and I'll mod another map of yours. (and ofc, deny kudos here)
Thanks yuu (:

I'll update the map after applying Cloud's mods (:
Topic Starter
Alarido

CloudSplash16 wrote:

Hi Alarido, modding as you asked.

[General]
  1. First offset should be at -1293 so that the downbeat in the music lands on the large white tick (first note in the song is a pickup note on beat 4). ► Changed.
  2. 02:18:536 - It's not necessary to use a new timing section here, since the timing does not change. Change this into an inheriting section. ► Done.
  3. Spelling error in English lyrics 01e.png: ephimeral -> ephemeral ► Ok.
[Beginner]
  1. 04:03:920 (3) - I think 1.24x might deviate a bit too much from the expected distance spacing. Maybe you can disable grid snap and move this circle to x:214|y:286 for better spacing. It'll look nicer too. ► Moved 04:03:920 (3) - to x:214 y:282 and 04:04:304 (4) - to x:273 y:273 instead, because it look nicer too. Thanks (:

[Normal]
  1. 01:32:382 (1) - I don't see a reason for the use of sliderwhistle here. It sounds a bit strange to me. ► Removed the whistle sound.
  2. 02:05:459 (4,2) - It would be cool to make the slider end in the same position as the circle. You could do this by adjusting the positions of the objects in this section. ► Applied (:
    Example Code
    36,192,120074,101,0,0:0:0:0:
    168,288,120844,2,0,P|188:296|240:292,1,75,2|0,0:0|0:0,0:0:0:0:
    208,216,121613,2,0,P|216:180|244:152,1,75,2|0,0:0|0:0,0:0:0:0:
    320,124,122382,1,2,0:0:0:0:
    476,192,123151,5,0,0:0:0:0:
    344,288,123921,2,0,P|324:296|272:292,1,75,2|0,0:0|0:0,0:0:0:0:
    304,216,124690,2,0,P|296:180|268:152,1,75,2|0,0:0|0:0,0:0:0:0:
    192,124,125459,1,2,0:0:0:0:
    36,192,126228,5,0,0:0:0:0:
    192,259,126997,2,0,P|298:191|192:124,1,300,0|0,0:0|0:0,0:0:0:0:
[Intense]
  1. 00:56:743 (3,4,5,6,7) - Flow is a bit awkward to me, because of the direction changing. Maybe you can try a rounder flow like this: http://osu.ppy.sh/ss/1521744 ► Done. And Ctrl-G'ed on 01:03:366 (4,6) - too.
  2. 01:38:921 (4,5,6,7,8,9,10) - I suggest you Ctrl+H all of this so you can get better flow from (3) to (4). ► Done.
Beautiful style of symmetry ♥
Thaaaaank you very much :3 CloudSplash16 ~.~

And let's going forth (:

(updating the map in few minutes...)
Chloe
[Beginner]
00:55:185 (1) - blanket? if you change it, copy these too 00:58:301 (3) - 01:01:418 (1,3) -

[Normal]
01:26:228 (1) - add finish in the top and add whistle in the top 01:26:998 (2) -
04:12:381 (4,4) - add whistle on their top?
04:46:195 (1,2,3,4,1) - use polygon to make it? (ctrl shift D)

[Intense]
02:51:036 (5) - add a note here?
03:57:766 (3,4,5,6,1) - cruve the line a bit
04:15:843 (5,6,7,8,9) - five-polygon is better since you have no special reason for putting it here


I found I'm so poor in modding easy map orz.......
Topic Starter
Alarido

Chloe wrote:

[Beginner]
00:55:185 (1) - blanket? if you change it, copy these too 00:58:301 (3) - 01:01:418 (1,3) - ► Changed 00:55:185 (1) and copied to 01:04:535 (3) - and kept all others untouched. In general, kept ~80% of the original flow.

[Normal]
01:26:228 (1) - add finish in the top and add whistle in the top 01:26:998 (2) - ► Finish in the First, Clap in the Last. (to kept clap pattern)
04:12:381 (4,4) - add whistle on their top? ► Ok, and added at some others alike.
04:46:195 (1,2,3,4,1) - use polygon to make it? (ctrl shift D) ► Done.

[Intense]
02:51:036 (5) - add a note here? ► There's another here... and no sound beat on 02:51:421 {blue tick} to justify a note.
03:57:766 (3,4,5,6,1) - cruve the line a bit ► Ok.
04:15:843 (5,6,7,8,9) - five-polygon is better since you have no special reason for putting it here ► Kept them untouched, because it accomplishes with the 04:12:766 (5,6,7,8,9) - in truth, the whole pattern is alike the another one from 04:10:843 to 04:13:535. And to keep the right spacing too.


I found I'm so poor in modding easy map orz.......
@Chloe:

Thanks Chloe!

Map is quite easy (: due to slow BPM and also on vigilant care for avoiding overmapping.
Eni
Mod as requested~

[General]
  1. You may want to consider re-mapping the bookmarks on the timeline.
  2. Why not use kana title instead? The artist and title are in kana, so do the source too. It's うみねこのなく頃に as per http://en.wikipedia.org/wiki/Umineko:_W ... _Cry#Music
  3. Ask a BAT to change the genre to Video Game (Italian).
[Storyboard]
  1. I strongly recommend that you change the loop length to match every downbeat (the FINISH sounds) instead of every 1/2 downbeat. The current pulsating sometimes occurs at random and has no main beats / finishes to accompany it. Example: First pulsate on 01:16:998 -, second pulsate on 01:20:074 -. I would personally do every 2nd downbeat or even better, the start of the 2nd chorus. Example: First pulsate on 03:58:535 -, second pulsate on 04:10:843 -. This will avoid seizures / "annoying storyboard syndrome" and allow users to play with storyboard on without repetitive flashes that can be distracting.
I mod Easy / Normal~

[Calm]
  1. 00:08:118 (1,3) - I personally don't like these sliders, red vertex that causes a shift in slider ball direction near the end could confuse.
  2. 00:10:471 (2) - I would personally place Slider/Circle/Slider symmetry with a lower Y-axis so the user has to move up then back down (feels nicer to me).
  3. 00:20:667 (1,2,1) - I personally disapprove of long waits like this but I'm assuming it's OK for an "easy".
  4. 00:45:724 (3) - I really think that you should Ctrl+G here. I personally don't like how this looks + feels when being played and it would match the pattern of 00:48:861 (1,2) -.
  5. 01:04:535 (3) - Are you aiming for perfect symmetry here? If you Ctrl+G here you'll see that the slider's end is at x:252 instead of the center of the grid x:256. Consider fixing this.
  6. 01:16:613 (3) - I would remove this circle. I personally disapprove of low-BPM songs that use double 1/2 circles for Easy/Normal.
  7. 01:22:767 (4) - Same here. It may make the pattern "more interesting" but it is too hard from my perspective.
  8. 01:28:536 (2,3,1) - Same as above.
  9. 02:00:074 (1,2) - Use different slider shape here?
  10. 02:36:612 (3) -, 02:39:689 (3) - Same as 01:16:613 (3) -
  11. 02:49:305 (1,1) - Make slider 1's end stack with the start of the previous slider
  12. 02:55:459 (1,2,3) - This does not look nice to me. I do not think you can do this pattern with this distance snap.
  13. 03:16:997 (1,1) - Add a red vertex to these sliders?
  14. 03:23:151 (1,3) - These sliders?
  15. 04:03:920 (3,4) - Remove circle 4 or replace with 1/2 slider instead?
[Normal]
  1. 00:06:550 (4,5,1) - I personally don't like how the spacing is here, reflection over X-axis does not seem to fit.
  2. 00:14:393 (1,2,3) - This does not flow well and is confusing in my opinion. Try this instead.


    ~
  3. 00:17:530 (4,5,6,7,1,2,3,4,5,6,7) - After applying that change, you may want to Ctrl+G this.
  4. 00:23:805 (3,4,5) - Replace this with a 1/2 repeat slider.
  5. 00:33:194 (1,3) - Put a red vertex somewhere along these sliders? Current repetition is a bit boring.
  6. 00:36:311 (1,2,3) - same as 00:14:393 (1,2,3) -
  7. 01:07:652 (1,2,3) - I personally prefer the slider to be lower than the circles with symmetry like this to follow 01:10:769 (1) -. Consider re-mapping.
  8. 01:52:382 (3) - Make this slider look nicer, maybe give it some curve like this.


    ~
  9. 02:22:766 (2) - Move this to x:189 y:139 to stack with 02:20:843 (4) -
  10. 02:23:920 (4) - Move the tip of this slider down + left a bit to stack with 02:19:690 (2) -
  11. 02:55:459 (1) - This slider is curved too much?
  12. 03:45:458 (2,3,1) - Very hard for normal in my opinion, consider changing.
  13. 04:43:099 (2,3) - Make 2 and 3 look nicer beside each other? Give slider 3 a vertex?


    ~
  14. 04:49:290 (1,2,3) - Change this pattern, maybe something that flows instead of changing direction?
Good luck~ :)
Topic Starter
Alarido

Project Railgun wrote:

Mod as requested~

[General]
  1. You may want to consider re-mapping the bookmarks on the timeline. ► Ok.
  2. Why not use kana title instead? The artist and title are in kana, so do the source too. It's うみねこのなく頃に as per http://en.wikipedia.org/wiki/Umineko:_W ... _Cry#Music ► Sure
  3. Ask a BAT to change the genre to Video Game (Italian). ► Good idea! I'll do for every pending I have.
[Storyboard]
  1. I strongly recommend that you change the loop length to match every downbeat (the FINISH sounds) instead of every 1/2 downbeat. The current pulsating sometimes occurs at random and has no main beats / finishes to accompany it. Example: First pulsate on 01:16:998 -, second pulsate on 01:20:074 -. I would personally do every 2nd downbeat or even better, the start of the 2nd chorus. Example: First pulsate on 03:58:535 -, second pulsate on 04:10:843 -. This will avoid seizures / "annoying storyboard syndrome" and allow users to play with storyboard on without repetitive flashes that can be distracting.
► Well, in truth I'd done the SB based upon the video (possibly AMV), then I'd imitate the pulses, but... Changed, feels better (:

I mod Easy / Normal~

[Calm]
  1. 00:08:118 (1,3) - I personally don't like these sliders, red vertex that causes a shift in slider ball direction near the end could confuse. ► Changed.
  2. 00:10:471 (2) - I would personally place Slider/Circle/Slider symmetry with a lower Y-axis so the user has to move up then back down (feels nicer to me). ► Made a few changes around.
  3. 00:20:667 (1,2,1) - I personally disapprove of long waits like this but I'm assuming it's OK for an "easy". ► Kept. (adjusted spacing a bit)
  4. 00:45:724 (3) - I really think that you should Ctrl+G here. I personally don't like how this looks + feels when being played and it would match the pattern of 00:48:861 (1,2) -. ► Done. (It's a ressemblance of a butterfly -- one of the symbols of the Golden Witch)
  5. 01:04:535 (3) - Are you aiming for perfect symmetry here? If you Ctrl+G here you'll see that the slider's end is at x:252 instead of the center of the grid x:256. Consider fixing this. ► Verified, the 01:04:535 (3) - is symmetrical with 00:55:185 (1) - . Fixed as possible and adequate.
  6. 01:16:613 (3) - I would remove this circle. I personally disapprove of low-BPM songs that use double 1/2 circles for Easy/Normal. ► Removed, then re-spaced the rest.
  7. 01:22:767 (4) - Same here. It may make the pattern "more interesting" but it is too hard from my perspective. ► Deleted note too.
  8. 01:28:536 (2,3,1) - Same as above. ► ^
  9. 02:00:074 (1,2) - Use different slider shape here? ► Done
  10. 02:36:612 (3) -, 02:39:689 (3) - Same as 01:16:613 (3) - ► Done the same
  11. 02:49:305 (1,1) - Make slider 1's end stack with the start of the previous slider ► Ok
  12. 02:55:459 (1,2,3) - This does not look nice to me. I do not think you can do this pattern with this distance snap. ► Changed to something different. (experiment)
  13. 03:16:997 (1,1) - Add a red vertex to these sliders? ► Yes.
  14. 03:23:151 (1,3) - These sliders? ► The (3) is blanketing 03:27:766 (1)'s tail.
  15. 04:03:920 (3,4) - Remove circle 4 or replace with 1/2 slider instead? ► Deleted (4).
[Normal]
  1. 00:06:550 (4,5,1) - I personally don't like how the spacing is here, reflection over X-axis does not seem to fit. ► Changed a lot.
  2. 00:14:393 (1,2,3) - This does not flow well and is confusing in my opinion. Try this instead. ► Done.


    ~
  3. 00:17:530 (4,5,6,7,1,2,3,4,5,6,7) - After applying that change, you may want to Ctrl+G this. ► Ctrl-H'ed and adjusted here and there...
  4. 00:23:805 (3,4,5) - Replace this with a 1/2 repeat slider. ► Ok
  5. 00:33:194 (1,3) - Put a red vertex somewhere along these sliders? Current repetition is a bit boring. ► Ok
  6. 00:36:311 (1,2,3) - same as 00:14:393 (1,2,3) - ► Did something different.
  7. 01:07:652 (1,2,3) - I personally prefer the slider to be lower than the circles with symmetry like this to follow 01:10:769 (1) -. Consider re-mapping. ► Changet rhythm
  8. 01:52:382 (3) - Make this slider look nicer, maybe give it some curve like this. ► Done.


    ~
  9. 02:22:766 (2) - Move this to x:189 y:139 to stack with 02:20:843 (4) - ► Ok
  10. 02:23:920 (4) - Move the tip of this slider down + left a bit to stack with 02:19:690 (2) - ► Ok
  11. 02:55:459 (1) - This slider is curved too much? ► Changed
  12. 03:45:458 (2,3,1) - Very hard for normal in my opinion, consider changing. ► Changed into 2 notes
  13. 04:43:099 (2,3) - Make 2 and 3 look nicer beside each other? Give slider 3 a vertex? ► Ok


    ~
  14. 04:49:290 (1,2,3) - Change this pattern, maybe something that flows instead of changing direction? ► Ok
Good luck~ :)
Thanks !!!! A LOT ^^

Att.
Eni
Aim for rank! Good luck Alarido~ :)
Garven
Wow, I'm glad I caught this in #modreqs.

[Timing]
00:55:171 - Try 55171 offset.

[Storyboard]
It's fairly simple, but the BG images are all slightly too large. Shrink them down so that it's ??? x 600
The lyrics files also could use a zealous crop so that there is no extra unused space around them all.

[Calm]
It's mostly okay, but the overall rhythm feels a little dull. It's almost all just the metronome.
01:47:767 (1) - Give more recovery time after spinners in an Easy difficulty. I'd extend the first spinner to 01:44:690 - and start mapping at 01:46:998 -
04:26:227 (1) - Why not have a normal finish on the end of this?


[Normal]
AR 4 fits the slow sliders better.
00:25:373 (4) - This whistle was strangely placed.

Well, I was interrupted. I'll try to finish this later. From what I've seen so far, there probably won't be much to point out.
Topic Starter
Alarido

Garven wrote:

Wow, I'm glad I caught this in #modreqs.

[Timing]
00:55:171 - Try 55171 offset. ► Feels good (:

[Storyboard]
It's fairly simple, but the BG images are all slightly too large. Shrink them down so that it's ??? x 600
The lyrics files also could use a zealous crop so that there is no extra unused space around them all.

► Made both items above (for the second, a remake of the lyrics was performed). In addition:
  1. Excluded some repeats in the lyrics, with re-numeration of the files and changes in the code.
  2. Excluded the last BG, which is the same of the beatmap's BG, and changed the code in accord to.


[Calm]
It's mostly okay, but the overall rhythm feels a little dull. It's almost all just the metronome.
01:47:767 (1) - Give more recovery time after spinners in an Easy difficulty. I'd extend the first spinner to 01:44:690 - and start mapping at 01:46:998 -
04:26:227 (1) - Why not have a normal finish on the end of this?

► Done all adjustements/changes on Calm difficulty.

[Normal]
AR 4 fits the slow sliders better. ► ok
00:25:373 (4) - This whistle was strangely placed. ► removed.

Well, I was interrupted. I'll try to finish this later. From what I've seen so far, there probably won't be much to point out.
Thanks Garven :3

In addition, fixed a couple of misplaced claps on [Intense] diff (namedly, at 00:57:119 (4,5,6) - and 01:03:352 (4,5,6) - which got wrong after applying a mod in the past)

Att.
Garven
Changes in Calm look good. :)
Continuing from Normal:

[Normal]
03:13:920 (1) - Missing a finish
04:26:227 (1) - Same suggestion from Calm

[Intense]
I'd do AR 5 or 6 for this pace. 7 is way too fast.
01:26:228 (1) - Missing finish
01:36:228 (4,8) - No finishes?
01:38:921 (4) - ^
03:13:920 (1) - ^
There are more finishes missing scattered throughout. Find 'em.
04:07:766 (1,3) - This overlap was pretty ugly... If you can, try and get it so that the slider body isn't overlapping the hitcircle parts of the slider.
Topic Starter
Alarido

Garven wrote:

Changes in Calm look good. :)
Continuing from Normal:

[Normal]
03:13:920 (1) - Missing a finish
04:26:227 (1) - Same suggestion from Calm
_____________________ ►Everything done here.

[Intense]
I'd do AR 5 or 6 for this pace. 7 is way too fast.
01:26:228 (1) - Missing finish
01:36:228 (4,8) - No finishes?
01:38:921 (4) - ^
03:13:920 (1) - ^
There are more finishes missing scattered throughout. Find 'em.
04:07:766 (1,3) - This overlap was pretty ugly... If you can, try and get it so that the slider body isn't overlapping the hitcircle parts of the slider. ► Things I used to see while modding chinese-style maps and, so, made in purpose. Well..., changed to some Larto/Katsuri/Blue Dragon forms...

_____________________ ►Everything done here too.
Thanks Garven again.
Garven
Try this timing.

[TimingPoints]
-1293,784.313725490196,4,2,1,60,1,0
30078,779.220779220779,4,2,1,60,1,0
39526,821.916206896551,4,2,1,60,1,0
41863,361.999686266939,4,2,1,60,1,0
42587,784.313725490196,4,2,1,40,1,0
55171,779.220779220779,4,2,1,60,1,0
55171,-83.3333333333333,4,2,1,60,0,0
76998,769.230769230769,4,2,0,85,1,0
76998,-66.6666666666667,4,2,0,85,0,1
101613,-100,4,2,0,65,0,0
107767,-100,4,2,2,70,0,0
120074,-100,4,2,2,50,0,0
128536,-100,4,2,2,30,0,0
138536,-100,4,2,2,40,0,0
163151,-83.3333333333333,4,2,2,50,0,0
184689,-66.6666666666667,4,2,0,85,0,1
209305,-83.3333333333333,4,2,0,85,0,0
213920,769.230769230769,4,2,1,40,1,0
236996,-83.3333333333333,4,2,0,85,0,0
238535,-66.6666666666667,4,2,0,85,0,1
263150,-100,4,2,0,85,0,0
279164,833.332857142856,4,2,1,39,1,0
281190,789.473684210526,4,2,1,39,1,8
282325,771.704180064309,4,2,1,39,1,0
284260,789.473684210526,4,2,1,39,1,8
286183,771.704180064309,4,2,1,39,1,0
289295,754.716981132075,4,2,1,39,1,0
290804,779.220779220779,4,2,1,39,1,8
292290,-100,4,2,1,25,0,0
292361,754.716981132075,4,2,1,25,1,0
295665,-100,4,2,2,50,0,0

Use this for your soft-hitnormal

http://puu.sh/a6BTu/b9e7caad78.wav
Topic Starter
Alarido
Deep changes! (pattern change at the end of Calm and Normal diffs)
True because timing is the foundation (groundwork, substructure) of any mapset.
Thanks Garven again

Updated.
Aún yo espero por el dia del permaban del PT y de todos los republicanos en el Brasil, así el Rey, S. A. I. R. Don Luis Bertrand de Orleans e Bragança, puede gobernar nuevamente nuestra nación (:
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