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Afgan - Jodoh Pasti Bertemu

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Total Posts
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Topic Starter
Shiranai
This beatmap was submitted using in-game submission on 25 Februari 2015 at 14:08:50

Artist: Afgan
Title: Jodoh Pasti Bertemu
Tags: L1ve To Love Afgansyah Reza Cut Version Trinity Optima Production Bahasa Indonesia Indonesian Susilo Sakata kapursirih
BPM: 68
Filesize: 3205kb
Play Time: 01:35
Difficulties Available:
  1. Hard (2,26 stars, 145 notes)
  2. Normal (1,62 stars, 109 notes)
Download: Afgan - Jodoh Pasti Bertemu
Information: Scores/Beatmap Listing
---------------
A beautiful song from Afgan❤
Slider art inspired by Niva

Check out Mania version here! and Catch the Beat here!
Another Indonesian song click here!

Normal 100% by me
Galau 100% by me
SB 100% by Susilo Sakata
Freya
#1

saya muncul dari #modreq huehuehue
goodluck mako >///<
Rey-volution
Sangat baik :3
sayang lagunya kurang panjang Hohoho.

[Normal]
00:45:970 (6,1) - Blanketnya dibikin begini
lalu objek2 selanjutnya dideketin jadi DSnya balik 1,20 lagi
00:47:735 (2,3) - Sama ^
01:11:118 (1) - kurasa bagusan kalo Finish nya dihapus

[Hard]
DSnya Variasi, ada yg 1.85, 1.81, 2.2, 0.91, tapi aturan DSnya 2.0 :lol:
mungkin dibikin lebih konsisten biar bagus. Untuk jump it's okay, tapi aku masih bingung DS utamanya berapa?
Tapi overall bagus kok :)

Maaf kurang banyak, soalnya dah cukup bagus :) Moga sukses :D
arviejhay
Hello Mako :)
to your queue m4m round
Sorry if i'm not a good modder
But i hope it helps
Normal
00:14:648 - slider (start) - remove finish
00:19:957 - slider (start) - Add finish
01:23:492 - slider (start) - Add finish
01:27:882 - slider (Middle) - Maybe Add finish?
01:01:399 - slider (Middle and End) - Maybe Add finish?
Ignore the epilepsy warning

Hard
Ignore the epilepsy warning
Use DS and fix the warning in the aimod (check distance snap) if you want
Nice i love the map and the song too it kinda reminds me of something lol
even i don't understand the language
maybe you could add a subtle translate in english :)
Good luck :)
ritsu-tanaika
M4M, Ill try my best!

NORMAL

00:01:853 (2) - Think it'll look neater if this and the slider was aligned together so I suggest moving this to (124,304)

00:05:382 (2) - Same suggestion as ^, but instead move to (392,304)

00:15:971 (2,3,4,5,6) - This is a good pattern but too many 1/2 circles can make it a bit hard for Normal players, so I suggest changing some to sliders e.g.


00:38:030 (x) - suggest adding a note here because there is vocal at this point

00:44:206 (2,3,4,5,6) - Again, good pattern but too many 1/2 circles. use above as reference

01:00:529 (7) - May look better if this is curved a bit

HARD

00:56:559 (x) - Add a note here to continue the flow of the music and the beats

01:14:647 (1,1,1,1,1,1,1,1) - Its probably not necessary to NC all these notes. since there's 8 of them, try splitting into combos of 4

01:21:706 (1) - Would be really awesome if you made the heart close~

01:28:764 (1,1,1,1,1,1,1,1) - same as 01:14:647

Beautiful song & beautiful mapping :) good luck!
OscaR CUBE
Hi, mau mod nihh,, tpi maaf klo gak puas yaa... :)

SPOILER
NORMAL

- 00:05:824 (1) - coba ini soundnya diganti jadi normal, tapi tetap suara yg finish...??
- 01:17:735 (3) - sama ^
- 01:05:382 (2,3) - coba ini jangan di susun (stack), krn yg sbelum-sbelumnya juga gak di susun, lgian lbih bgs klo gak di susun juga.. (?) :D
- Udah bgs.. :) hitsound sma SB nya mantapp... :)

SPOILER
HARD

- 00:00:530 (1) - Coba diganti spt ini...?? http://puu.sh/6QUbY.jpg
- 00:04:059 (1) - sama ^
Tapi kalau tetap mau spt itu,,
- 00:00:530 (1) - sound nya dinaikin volumenya... ;)
- 00:04:059 (1) - sama ^

- 00:05:824 (1) - coba spinner nya dikurangin sampe garis merah... trus sundnya jadi normal - finish?? :oops:



- 01:14:647 (1,1,1,1,1,1,1,1) - jgn di-new combo smua... :D
- 01:28:764 (1,1,1,1,1,1,1,1) - sama ^
- 01:14:647 (1,1,1,1,1,1,1,1) - kurang rapi nihh... :D coba kaya gni?? http://puu.sh/6QUJt.jpg ini letak nya dilihat dari garis lintang dan bujur :?:
- 01:15:970 (1) - x : 388, y : 36
- 01:16:411 (1) - x : 448, y :100
- 01:16:852 (1) - x : 468, y : 188
- 01:17:293 (1) - x : 448, y : 248
- 01:17:735 (1) - x : 356, y : 208
- 01:28:764 (1,1,1,1,1,1,1,1) - sama ^
ATAU

- 01:17:293 (1,1) - ini dijadikan slider aja... :D


- 01:21:706 (1) - pindahkan di tengah... :D


Lagunya bagus,, tapi kurang panjang... :)
Moga mapnya ranked yaa.. :P (map ku juga... :( :lol: )
Topic Starter
Shiranai
Rey-volution's mod

Rey-volution wrote:

Sangat baik :3
sayang lagunya kurang panjang Hohoho.

[Normal]
00:45:970 (6,1) - Blanketnya dibikin begini Ok
lalu objek2 selanjutnya dideketin jadi DSnya balik 1,20 lagi
00:47:735 (2,3) - Sama ^ Ok
01:11:118 (1) - kurasa bagusan kalo Finish nya dihapus No

[Hard]
DSnya Variasi, ada yg 1.85, 1.81, 2.2, 0.91, tapi aturan DSnya 2.0 :lol: Buat variasi kak
mungkin dibikin lebih konsisten biar bagus. Untuk jump it's okay, tapi aku masih bingung DS utamanya berapa? 1.00 sama 2.00
Tapi overall bagus kok :)

Maaf kurang banyak, soalnya dah cukup bagus :) Moga sukses :D

arviejhay's mod

arviejhay wrote:

Hello Mako :)
to your queue m4m round
Sorry if i'm not a good modder
But i hope it helps

NORMAL
00:14:648 - slider (start) - remove finish
00:19:957 - slider (start) - Add finish
01:23:492 - slider (start) - Add finish
01:27:882 - slider (Middle) - Maybe Add finish?
01:01:399 - slider (Middle and End) - Maybe Add finish?
Ignore the epilepsy warning Thanks, but my SB not too flashy, for this time no need to add

HARD
Ignore the epilepsy warning Thanks, but my SB not too flashy, for this time no need to add
Use DS and fix the warning in the aimod (check distance snap) if you want
Nice i love the map and the song too it kinda reminds me of something lol
even i don't understand the language
maybe you could add a subtle translate in english :) Will consider latter~
Good luck :)

ritsu tanaika's mod

ritsu-tanaika wrote:

M4M, Ill try my best!

NORMAL

00:01:853 (2) - Think it'll look neater if this and the slider was aligned together so I suggest moving this to (124,304) Ok

00:05:382 (2) - Same suggestion as ^, but instead move to (392,304) Ok

00:15:971 (2,3,4,5,6) - This is a good pattern but too many 1/2 circles can make it a bit hard for Normal players, so I suggest changing some to sliders e.g. I think It's not really that hard imo, well I will consider It latter


00:38:030 (x) - suggest adding a note here because there is vocal at this point No

00:44:206 (2,3,4,5,6) - Again, good pattern but too many 1/2 circles. use above as reference I think It's not really that hard imo, well I will consider It latter

01:00:529 (7) - May look better if this is curved a bit Ok

HARD

00:56:559 (x) - Add a note here to continue the flow of the music and the beats No

01:14:647 (1,1,1,1,1,1,1,1) - Its probably not necessary to NC all these notes. since there's 8 of them, try splitting into combos of 4 Ok

01:21:706 (1) - Would be really awesome if you made the heart close~ I've tried my best to make a lovely heart, that's the best I ever create

01:28:764 (1,1,1,1,1,1,1,1) - same as 01:14:647 Ok

Beautiful song & beautiful mapping :) good luck!

OscaR CUBE's mod

OscaR CUBE wrote:

Hi, mau mod nihh,, tpi maaf klo gak puas yaa... :)

SPOILER
NORMAL

- 00:05:824 (1) - coba ini soundnya diganti jadi normal, tapi tetap suara yg finish...??
- 01:17:735 (3) - sama ^
- 01:05:382 (2,3) - coba ini jangan di susun (stack), krn yg sbelum-sbelumnya juga gak di susun, lgian lbih bgs klo gak di susun juga.. (?) :D
- Udah bgs.. :) hitsound sma SB nya mantapp... :)

SPOILER
HARD

- 00:00:530 (1) - Coba diganti spt ini...?? http://puu.sh/6QUbY.jpg
- 00:04:059 (1) - sama ^
Tapi kalau tetap mau spt itu,,
- 00:00:530 (1) - sound nya dinaikin volumenya... ;)
- 00:04:059 (1) - sama ^

- 00:05:824 (1) - coba spinner nya dikurangin sampe garis merah... trus sundnya jadi normal - finish?? :oops:



- 01:14:647 (1,1,1,1,1,1,1,1) - jgn di-new combo smua... :D Ok
- 01:28:764 (1,1,1,1,1,1,1,1) - sama ^ Ok
- 01:14:647 (1,1,1,1,1,1,1,1) - kurang rapi nihh... :D coba kaya gni?? http://puu.sh/6QUJt.jpg ini letak nya dilihat dari garis lintang dan bujur Itu rapih kok kak
- 01:15:970 (1) - x : 388, y : 36
- 01:16:411 (1) - x : 448, y :100
- 01:16:852 (1) - x : 468, y : 188
- 01:17:293 (1) - x : 448, y : 248
- 01:17:735 (1) - x : 356, y : 208
- 01:28:764 (1,1,1,1,1,1,1,1) - sama ^
ATAU

- 01:17:293 (1,1) - ini dijadikan slider aja... :D


- 01:21:706 (1) - pindahkan di tengah... :D


Lagunya bagus,, tapi kurang panjang... :)
Moga mapnya ranked yaa.. :P (map ku juga... :( :lol: )

Thank you for modding :)
Updated
Rey-volution
iseng nyoba, well :3
Normal
REPLAY: http://puu.sh/6QYBI.osr

Hard
REPLAY: http://puu.sh/6QYBd.osr

It can ranked easily :) +1
Topic Starter
Shiranai

Rey-volution wrote:

iseng nyoba, well :3
Normal
http://puu.sh/6QYBI.osr

Hard
http://puu.sh/6QYBd.osr

It can ranked easily :) +1
Aduh makasih kak bintangnya :)
Semangat !
Ozato Fumika
Hi mod from modding Q~

Man!! I really love this song!!

[General]
I don't know if just having 2 star normal and 3.5 star hard is rankable. Make sure you check if you are unsure!

[Normal]
00:12:882 (3) - Why not make it a smooth curve?
00:19:941 (3) - 00:48:176 (3) - Yes, I know. 1 degree, but it really looks better 01:12:441 (4) - ^
01:15:971 (2) - delete NC
01:16:853 (1) - NC
01:34:059 (2) - x:368 y:36

I love this song and map!! I'll shoot a star XD

Good luck!
Hope my modding helped >~<
Topic Starter
Shiranai

No Dap wrote:

Hi mod from modding Q~

Man!! I really love this song!! Yes!!

[General]
I don't know if just having 2 star normal and 3.5 star hard is rankable. Make sure you check if you are unsure! I my self not really sure why, but maybe because of the BPM so It's only have 2 stars on Normal and 3.5 stars on Hard, and I don't want to overmapped that just because to raise the stars rating

[Normal]
00:12:882 (3) - Why not make it a smooth curve? I want to try an elbow curve~
00:19:941 (3) - Ok
00:48:176 (3) - Yes, I know. 1 degree, but it really looks better Ok 01:12:441 (4) - ^ That one not necesary
01:15:971 (2) - delete NC Ok
01:16:853 (1) - NC Ok
01:34:059 (2) - x:368 y:36 Ok

I love this song and map!! I'll shoot a star XD Thanks XD

Good luck!
Hope my modding helped >~<
Ofcourse your mod very helping :)
10crystalmask01
Ello, M4M mod o̿ ̭ o̿
[General]
*Don't forget to turn on the epilepsy warning!
[Normal]
Circle size +1? I'm not very use to seeing objects this small in a Normal diff OAO
00:30:530 (5) - NC
01:04:059 (1) - The default soft-finish hitsound may sound better on the head,so it matches the faint cymbal crash heard in the music
01:17:735 (2) - Same suggestion as above, with the tail.
01:25:235 (1) - ^
01:31:853 (4) - ^ with the reverse arrow

[Hard]
00:31:412 (4) - Shrink tail to 00:31:853 so it hits the 'ku' in doaku
Cute song :)
Hope this helps!
_AI
m4m from your queue owo!

[General]
Your offset is slightly delayed, try 512
I not 100% sure about this, but is it rankable for a slider's head or tail to be silent (5%) volume?

[Hard]
00:13:747 (5,6) - Just a suggestion http://puu.sh/6RULV.jpg
00:18:159 (1) - Slider end point move to x240 y176 **just something nazi
00:28:747 (1) - Suggest you to do it like that since the previous slider's curve is sharper and it can't match this, a back flow will be nice http://puu.sh/6RUPz.jpg
00:43:747 (2,3,4) - A better pattern could be apply here, flow isn't nice in low bpm
~lagu cantik owo! low bpm won't hve much mistake imo tho :pp but there are many nazii blanket and some i nvr point them out, juz care it yourself :pp

[Normal]
00:32:294 (7) - NC
00:44:647 (3,4,5,6) - Maybe you can change them into 2 1/2 slider?
01:00:530 (7) - NC
01:12:441 (4,5) - blanket hu
~same2 je dng hard, nazi sini nazi situ je kalo aku point it out :ppp

good luck!
its kinda rare to see indo song x) nice
Xiaolin
M4M from my queue~ owo
[General]
-The combo colours don't fit, I'll give you another one~ :3
[Colours]
Combo1 : 192,35,31
Combo2 : 236,206,179
Combo3 : 125,91,66
SliderBorder : 255,255,255
-I feel like the SB is done, so I guess you should move it to pending.
[Normal]
00:16:412 (3,4,5) -They look hard, add a slider at 00:16:412 till 00:17:294
00:34:941 (1) -Finish.
00:44:647 (3,4,5) -Remove them and add a slider at 00:44:647 till 00:45:530
00:47:735 -Remove note maybe.
01:05:382 (2,3) -Remove stack please.
01:08:912 (2) -^
[Hard]
00:02:071 -Break.

TESTPLAY:

NORMAL:

Really fun to play, but there's some notes you have to move.

HARD:

That stack at end is so confusing, try to move it. :o Its really hard to get 1000 in the first spinner cause there's a slider at 00:07:588 and the spinner ends at 00:07:368

GL ~ ! c:

10crystalmask01 wrote:

Ello, M4M mod o̿ ̭ o̿
[notice][General]
*Don't forget to turn on the epilepsy warning!
Why? There's nothing colourful in this map, its only lyrics, so, no need for epilepsy warning. :/
Kibbleru
m4m from ur queueeee

if you find this mod absolutely useless don't bother modding my map :P

[Hard]

00:00:530 (1) - improve this blanket on the end of (2)
00:04:059 (1) - ^

00:39:353 (1) - improve blanket (abit) (really nazi) (forgive me but ur map is good already) <-- if you want just ignore this
00:52:588 (5) - ^
00:53:471 (1) - ^
00:54:353 (2) - ^
00:57:882 (2) - ^
ehh there's more but this is getting too picky and you can probably find them youself

This would be a pain to fix now but just for future note, can i recommend you to double your bpm? you have a bunch of things ending on blue ticks that would end on red or white ticks if you had a higher bpm

try to make ur spacing a bit more consistent.
ie.
you have this
00:24:353 (5) -
then you have something like this
00:26:118 (2) -

00:49:941 (1) - here too, this isnt distance snapped even if you have 2x spacing

00:01:853 - 00:04:059 - Add a short break here? just so ppl don't lose too much hp

00:29:647 (2,3) - these aren't parallel (ignore if its meant to be like that)
00:31:412 (4,1) - ^

01:13:765 (4,1) - not stacked properly (disable grid snap)

01:16:411 (1,2,3,4) - why the change in spacing? can be confusing

01:17:735 (4) - placement looks a bit ugly imo but should be fine



[Easy]

00:46:412 (1) - improve blanket (i was hoping not to have to check this but ur map is already pretty good so im going to get into the fine detail stuff)
00:48:176 (3) - ^
01:12:441 (4) - ^
00:19:941 (3) -

01:12:441 (4,1) - these don't look well together
Topic Starter
Shiranai
10crystalmask01's mod

10crystalmask01 wrote:

Ello, M4M mod o̿ ̭ o̿
[General]
*Don't forget to turn on the epilepsy warning! Ok, the SB is not yet complete, [b]My SB is just lyric, not too throbing eyes, so I guess no
[Normal]
Circle size +1? I'm not very use to seeing objects this small in a Normal diff OAO But It fit prety well for me with the curent CS
00:30:530 (5) - NC Ok
01:04:059 (1) - The default soft-finish hitsound may sound better on the head,so it matches the faint cymbal crash heard in the music The default soft finish hitsound still too loud in my ear, I have adjusted the volume down as well but It feel too loud
01:17:735 (2) - Same suggestion as above, with the tail. Same reason ^
01:25:235 (1) - ^ Same reason ^
01:31:853 (4) - ^ with the reverse arrow Same reason ^

[Hard]
00:31:412 (4) - Shrink tail to 00:31:853 so it hits the 'ku' in doaku
I follow the background music, so I guess no
Cute song :) Thanks :)
Hope this helps!

_AI's mod

_AI wrote:

m4m from your queue owo!

[General]
Your offset is slightly delayed, try 512 The curent one is fine imo
I not 100% sure about this, but is it rankable for a slider's head or tail to be silent (5%) volume? I don't know about that, unless someone mention It again

[Hard]
00:13:747 (5,6) - Just a suggestion http://puu.sh/6RULV.jpg Nice sugestion, but the flow will bit broken this part 00:14:206 (6,1) - so I guess no
00:18:159 (1) - Slider end point move to x240 y176 **just something nazi Ok
00:28:747 (1) - Suggest you to do it like that since the previous slider's curve is sharper and it can't match this, a back flow will be nice http://puu.sh/6RUPz.jpg Ok
00:43:747 (2,3,4) - A better pattern could be apply here, flow isn't nice in low bpm No, that part is ok
~lagu cantik owo! low bpm won't hve much mistake imo tho :pp but there are many nazii blanket and some i nvr point them out, juz care it yourself :pp Haha thanks :p

[Normal]
00:32:294 (7) - NC Ok
00:44:647 (3,4,5,6) - Maybe you can change them into 2 1/2 slider? No
01:00:530 (7) - NC Ok
01:12:441 (4,5) - blanket hu It's blanked already but not too well :p
~same2 je dng hard, nazi sini nazi situ je kalo aku point it out :ppp Makasih yaaa :p

good luck!
its kinda rare to see indo song x) nice Let's get It ranked!

Lapis Aoki's mod

Lapis Aoki wrote:

M4M from my queue~ owo
[General]
-The combo colours don't fit, I'll give you another one~ :3 The curent one is prety lovely imo, so nno need to change
[Colours]
Combo1 : 192,35,31
Combo2 : 236,206,179
Combo3 : 125,91,66
SliderBorder : 255,255,255
-I feel like the SB is done, so I guess you should move it to pending. Sure~
[Normal]
00:16:412 (3,4,5) -They look hard, add a slider at 00:16:412 till 00:17:294 No, no need to do
00:34:941 (1) -Finish. I choose whistle instead
00:44:647 (3,4,5) -Remove them and add a slider at 00:44:647 till 00:45:530 No, no need to do
00:47:735 -Remove note maybe. There's a bass sound on that one
01:05:382 (2,3) -Remove stack please. I follow the bass sound and I think It would be good if I stack that part
01:08:912 (2) -^ Same as above
[Hard]
00:02:071 -Break. No, no need to do

TESTPLAY:

NORMAL:

Really fun to play, but there's some notes you have to move.

HARD:

That stack at end is so confusing, try to move it. :o Its really hard to get 1000 in the first spinner cause there's a slider at 00:07:588 and the spinner ends at 00:07:368 But It's fine I think no need to change that part

GL ~ ! c:

10crystalmask01 wrote:

Ello, M4M mod o̿ ̭ o̿
[notice][General]
*Don't forget to turn on the epilepsy warning!
Why? There's nothing colourful in this map, its only lyrics, so, no need for epilepsy warning. :/

Kibbleru'smod

Kibbleru wrote:

m4m from ur queueeee

if you find this mod absolutely useless don't bother modding my map :P

[Hard]

00:00:530 (1) - improve this blanket on the end of (2)
00:04:059 (1) - ^

00:39:353 (1) - improve blanket (abit) (really nazi) (forgive me but ur map is good already) <-- if you want just ignore this
00:52:588 (5) - ^
00:53:471 (1) - ^
00:54:353 (2) - ^
00:57:882 (2) - ^
ehh there's more but this is getting too picky and you can probably find them youself

This would be a pain to fix now but just for future note, can i recommend you to double your bpm? you have a bunch of things ending on blue ticks that would end on red or white ticks if you had a higher bpm

try to make ur spacing a bit more consistent.
ie.
you have this
00:24:353 (5) -
then you have something like this
00:26:118 (2) -

00:49:941 (1) - here too, this isnt distance snapped even if you have 2x spacing

00:01:853 - 00:04:059 - Add a short break here? just so ppl don't lose too much hp

00:29:647 (2,3) - these aren't parallel (ignore if its meant to be like that)
00:31:412 (4,1) - ^

01:13:765 (4,1) - not stacked properly (disable grid snap)

01:16:411 (1,2,3,4) - why the change in spacing? can be confusing

01:17:735 (4) - placement looks a bit ugly imo but should be fine



[Easy]

00:46:412 (1) - improve blanket (i was hoping not to have to check this but ur map is already pretty good so im going to get into the fine detail stuff)
00:48:176 (3) - ^
01:12:441 (4) - ^
00:19:941 (3) -

01:12:441 (4,1) - these don't look well together
Thanks for the advice, I'll keep that in mind and fix some blanket though
Susilo Sakata
http://puu.sh/6ZK2x.osu

diff akuuu

-hitsound belum selesai
-NC belum diapa2in
Topic Starter
Shiranai
SB 100% and move to pending
Updated!

Susilo Sakata wrote:

http://puu.sh/6ZK2x.osu

diff akuuu

-hitsound belum selesai
-NC belum diapa2in
Thanks but I think the mapset is no need two Normal diff my dear, lagi pula itu kan belum selesai :P
ts8zs
offset-8
[Hard]
00:04:059 (1,2) - repeat 00:00:530 (1,2) - ?
00:13:765 (5) - Ctrl+G?
00:27:000 (3) - ^?
01:19:500 (3) - 140,84?
[Normal]
00:18:177 (1) - not fit 2 perfectly
GJ :D
pkk
From my modding queue~
From M4M. Nicely mapped~

[Normal]
00:16:412 (3,4) - you have lots of hit circles in a row at this place, maybe it might feel kind of boring to some people. You can replace (3,4) with a slider. This also matches the vocal since the singer is singing "be-taaaaa-pa" and the "taaa" part is accented by where the new slider will be :D Another part where you can apply this change is at 00:51:706 (3,4) -

Parts where you have done this correctly include 00:18:177 (1) - where you have a slider when the singer sings "ciiiiiiiiiiiin-taaa"~ . Another part where you do this correctly is at 01:19:941 (2) - .

00:23:471 (3,4) - this is optional, but I would prefer this slider as a repeat like this:
The reason for this is because each tick of the slider matches each syllable sung by the singer: (2) - "se" (3)- "la-lu-men" (4) -ja. It feels nicer this way as it matches the vocal~

00:25:235 (1) - since you have quite a few straight sliders, I would recommend changing this to a curvy one, like this one: The change in slider shape will also make sense because of the singer putting emphasis on this part. It doesn't make much sense when you have two straight sliders and on one of them the singer is passionately singing and on the other nothing much is happening :o

00:28:765 (1,2,3,4) - quite a few normal hitcircles in a row. Even if it is intentional, I feel that you should replace two of them with one slider, but that is just my preference. There are other parts like this ( 00:44:206 (2,3,4,5,6) - )

00:39:353 (1) - this one feels better as a curved slider

00:46:412 (1) - this one is a bit close to the top of the screen, it overlaps the HP bar. Maybe you can rearrange the notes before it so the slider ends up being lower.

00:53:470 (1) - feels like it should be curved. I'll leave the rest of the straight sliders up to your decision.
[Hard]
00:00:530 (1) - I know that you intentionally left this longer one tick just like many other areas in the song, but I feel that this part would sound a lot better if you shortened this by one tick so that the final tick on the slider matches the change in guitar. Same here 00:04:059 (1) -

00:05:824 (1,1) - I feel there is not enough time to transition from spinning into hitting the slider note. Consider moving the slider closer towards the centre of the spinner so the player does not have to jump so far.

00:10:235 (5) - shorten this by one tick. Just try this change if you don't believe me and play it a few times, I think it feels much better this way.

00:26:118 (2,3) - if possible try to avoid this overlap

00:32:294 (1) - since you have many straight sliders in a row, it would feel nice if this was curved in some way

00:38:471 (5) - shorten by one tick

01:17:293 (3,4) - you can replace this with a slider to better match vocal

Overall, just look for places where you can replace a straight slider with a curvy one by listening to the music. Very beautiful song :cry:
Have fun mapping~!
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