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nano - Nevereverland [CatchTheBeat]

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Topic Starter
CLSW
This beatmap was submitted using in-game submission on 2014년 6월 18일 수요일 at 오전 12:19:41

Artist: nano
Title: Nevereverland
Tags: Naoki Itou N neko アークIX ExGon ursa
BPM: 150
Filesize: 23687kb
Play Time: 04:42
Difficulties Available:
  1. ExGon's Salad (4.9 stars, 644 notes)
  2. Rain (7.1 stars, 1129 notes)
  3. ursa's Platter (5.75 stars, 667 notes)
Download: nano - Nevereverland
Download: nano - Nevereverland (no video)
Information: Scores/Beatmap Listing
---------------
Akiyama Mizuki
:oops:
Accel World
[ExGon's Salad]

Open AIBAT and AImod to check the unsnap :>

kiai needs an end time point

02:11:290 (3) - 02:12:1640 (9) - not cool :<
02:14:639 (1) - moved it a little bit left to make a reverse, x:224 seems perfect :>
03:30:075 (1) - ^ but this time is move to right :>
04:05:026 (1) and 04:05:899 (2) - this part's dash is a little bit hard for new player....
04:14:346 (1) and 04:15:220 (2) - ^

Nice diff! :)

[ursa's Platter]

00:49:883 (12) - moved it a little bit left, maybe x:360?
01:11:145 (6) - nc
02:30:950 (9) - ^
04:33:570 - delete the green line
04:43:036 - ^

Your difficulty regulation is very well :>

[Rain]

ummmm.... One thing. Kiai times have too many hyper jumps, this leads the diff looks messy and makes me feel frustrating.
However it's still a nice map, especially the no kiai parts, I'm really enjoy :>


GL :3
ursa

Accel World wrote:

[ExGon's Salad]

Open AIBAT and AImod to check the unsnap :>

[ursa's Platter]

00:49:883 (12) - moved it a little bit left, maybe x:360? done
01:11:145 (6) - nc yes
02:30:950 (9) - ^ yes
04:33:570 - delete the green line ok
04:43:036 - ^ same

Your difficulty regulation is very well :> :)

GL :3
thanks a lot


http://puu.sh/75O0B.osu
ExGon

Accel World wrote:

[ExGon's Salad]

Open AIBAT and AImod to check the unsnap :> Done

kiai needs an end time point Done
[/color]
02:11:290 (3) - 02:12:1640 (9) - not cool :< Changed
02:14:639 (1) - moved it a little bit left to make a reverse, x:224 seems perfect :> Done
03:30:075 (1) - ^ but this time is move to right :> Done
04:05:026 (1) and 04:05:899 (2) - this part's dash is a little bit hard for new player.... Changed
04:14:346 (1) and 04:15:220 (2) - ^ Changed

Nice diff! :)
Thank you :)

http://puu.sh/77leA.osu
ExGon
Sorry for double posting, but some notes are unsnapped, i fixed it (can't find with AImod)

http://puu.sh/77CzB
Topic Starter
CLSW
All done.
DakkyChan
Awesome maps !!!!!!!! I love it
Serena-
[Overall]
I think the rain diff is too hard for a 3 mapset beatmap. the difficulty difference between Platter and Rain is a bit big.

[ExGon's Salad]
샐러드치고 노트수가 좀 많네요 00:45:077 (5,7) - 이런부분 그냥 지우는게 어떨까 싶네요
00:58:912 (9) - 이부분 굳이 SV1.5배를 할 필요는 없어보이네요
02:34:445 (9) - 뉴콤
02:36:775 (9) - ^
04:24:249 (1) - 이부분 키아이타임 그냥 빼는게 나아보이네요


[ursa's Platter]
01:03:572 - how about adding a note?
01:06:485 (6) - nc
01:31:533 (7) - delete note
03:15:367 (1) - spinner looks awkward to me
03:17:551 - seems empty?
04:16:095 (7) - nc

[Rain]
00:48:718 (5) - x:176으로 이동
01:52:795 (4) - x:256으로 이동
01:56:436 (4) - x:160으로 이동
01:57:018 (8) - x:256으로 이동
03:23:231 (2) - 거리가 벌어지는데 노트가 하이퍼라서 다음노트 받기가 힘드네요 ㅜ x:144으로 이동
03:23:668 (5) - 마찬가지로 x:368으로 이동
04:05:027 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - 이부분이 좀 어렵네요. 후살좋아하시는듯... ㅋㅋㅋ



랭크 가시죠 ㄱㄱ+쿠도스하나 쏘고가여
ursa

Serena- wrote:

[ursa's Platter]
01:03:572 - how about adding a note?
01:06:485 (6) - nc
01:31:533 (7) - delete note
03:15:367 (1) - spinner looks awkward to me
03:17:551 - seems empty?
04:16:095 (7) - nc

All done
Thanks a lot :)

*Updated
Topic Starter
CLSW
All checked, updated them all without ExGon's diff.
Deif
Hi there!

[Rain]
Really, really enjoyable diff!
  1. 00:29:534 (4,5,6) - Invert the notes (4) and (6) to get a slightly bigger dash.
  2. 01:26:727 (3,4,5) - This can be a bit lenient and unexpected. What about moving (3) a bit to the right to reduce the strength of the HDash?
  3. 04:32:406 (1,2,3,4) - People could have problems to manage them due to the discontinuity of the stream. Try putting those sliders with the same spacing, which is kinda reasonable after more than 4 minutes.
[Platter]
You could've mapped the intro and the last part to be consistent with the other diffs, and to avoid that baka countdown ;w;
  1. HP5 OD8: To ballance your settings with the other diffs.
  2. 00:59:494 - Either start the spinner there, or add a note!
  3. 01:03:863 (14) - You need to explodate a bit more your map. Put that note more to the right to increase the jump sensation.
  4. 01:31:533 - Add a new red timing section to restart the metronome (BPM 206, 4/4).
  5. 01:45:514 (5,6,7,8) - The distance between the sliders should be increasing gradually, and not the other way around imo.
  6. 01:53:232 (6,7) - You can as well increase a bit the distance here, creating a dashy effect.
  7. 02:00:368 (9) - Split the slider into a 1/2 slider + circle to remark the strong note. That note should be placed in the left side of the screen.
  8. 02:24:251 - Start the spinner here?
  9. 03:00:949 (5,6,7,8) - Another distance crescendo can be added there. It looks a bit monotone atm.
  10. 03:15:804 (7) - You can split this slider as explained before too!
  11. 03:20:755 (1) - Ctrl-G? The distance with the next slider is kinda short now.
[Salad]
Before I start, remember that...

Ranking Criteria wrote:

Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.
  1. 00:00:934 - BPM must be 150. If you wanna keep the same effect, put all the affected green timing lines with x0,50 BPM.
  2. 00:39:734 (1,1) - The spinner is quite close to the following slider. Extend the spinner until 00:40:854 - and start the slider at 00:41:145 - . You'll need to remove a repetition of it though.
  3. 01:13:038 (7) - Move it a bit to the left to create a mirrored effect with 01:12:455 (4) - ?
  4. 01:31:533 - Same case as before, use BPM 206 and halve it just with green lines.
  5. 02:46:969 - This red line isn't needed. Take care of the used BPM with green lines.
  6. 02:48:862 (5) - Sounds more intuitive if you follow the vocals instead of the piano beat for this circle. That means, placing it at 02:49:007 - .
  7. 02:56:289 - This one is also not necessary. If you don't want the sliderticks to be heard so much, just low their volume.
  8. 03:30:075 - Remove it and make the green lines halve the BPM if you wanna keep the effect.
  9. 03:58:473 - Start the spinner here to be consistent with the other diffs?
  10. 04:00:366 - That one wouldn't be needed to add.
  11. 04:02:550 (8,1) - The flow there is kinda awkward for this diff. What about moving (8) more to the left, or changing the shape of (1)?
  12. 04:11:870 (8,1) - Same happens here. It's okay to break the symmetry a bit moving (8) to the right.
To finish with this diff, I highly disagree with the (over)rhythm usage you did. It conflicts with the uploaded Platter, and with the current idea of how a Salad should be mapped. Lemme break down the points:
  1. 00:49:009 (1,2,3,4,5,6,7,8,9) - That could be easily substituted by 1/2 notes, instead of a 1/4 stream.
  2. 00:58:329 (1,2,3,4,5,6,7,8,9) - A spinner could've been added instead, after the break.
  3. 02:12:309 (1,2,3,4,1,2,3,4,5,6,7,8,9) - Look how it can be reduced: http://puu.sh/7oD55.jpg
  4. 02:22:795 (1,2,3,4,5,6,7,8,9) - Just a single note at 02:23:960 - instead of the stream, for example.
  5. 02:26:290 - until 02:40:271 - A constant 1/2 is not funny at all. There are lots of ways to make a good rhythm in that part, but you chose the laziest option :_<
  6. 03:28:328 (1,2,3,4,5,6,7,8,9) - Check out the idea of the ending of the 1st chorus. You can use it here too...
  7. 04:21:919 (1,2,3,4,5,6,7,8,9) - ...aaaaaand there.
  8. 04:09:103 (4,5,6,7,8,9,10,11,1) - You used a simple slider in the 1st and 2nd chorus to cover that part. Use it here too?
  9. 04:32:987 (5,6,7,8,9,10,11,12,1) - A 1/2 pace can be perfectly used too.
  10. 04:33:570 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - Probably another 1/2 misuse/abuse...
  11. 04:41:725 (5,6,7,8,9) - Borderline, but better not to 1/4 that.
[]
Collect some more opinions, and I'll be back for a recheck.
ursa

Deif wrote:

Hi there!

[Platter]
You could've mapped the intro and the last part to be consistent with the other diffs, and to avoid that baka countdown ;w;
  1. HP5 OD8: To ballance your settings with the other diffs.
  2. 00:59:494 - Either start the spinner there, or add a note!
  3. 01:03:863 (14) - You need to explodate a bit more your map. Put that note more to the right to increase the jump sensation.
  4. 01:31:533 - Add a new red timing section to restart the metronome (BPM 206, 4/4).
  5. 01:45:514 (5,6,7,8) - The distance between the sliders should be increasing gradually, and not the other way around imo.
  6. 01:53:232 (6,7) - You can as well increase a bit the distance here, creating a dashy effect.
  7. 02:00:368 (9) - Split the slider into a 1/2 slider + circle to remark the strong note. That note should be placed in the left side of the screen.
  8. 02:24:251 - Start the spinner here?
  9. 03:00:949 (5,6,7,8) - Another distance crescendo can be added there. It looks a bit monotone atm.
  10. 03:15:804 (7) - You can split this slider as explained before too!
  11. 03:20:755 (1) - Ctrl-G? The distance with the next slider is kinda short now.
*Applied All
*update
ExGon

Serena- wrote:

[ExGon's Salad]
샐러드치고 노트수가 좀 많네요 00:45:077 (5,7) - 이런부분 그냥 지우는게 어떨까 싶네요 Done
00:58:912 (9) - 이부분 굳이 SV1.5배를 할 필요는 없어보이네요 Done (0.75배로 바꿨었지만 다시 바꿈)
02:34:445 (9) - 뉴콤 Done
02:36:775 (9) - ^ Done
04:24:249 (1) - 이부분 키아이타임 그냥 빼는게 나아보이네요 (이부분은 앞에 다른 반복 구간을 고려해서 빼면 안 될거 같네요.)

Deif wrote:

[Salad]
Before I start, remember that...


Ranking Criteria wrote:

Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.

◾00:00:934 - BPM must be 150. If you wanna keep the same effect, put all the affected green timing lines with x0,50 BPM. Done
◾00:39:734 (1,1) - The spinner is quite close to the following slider. Extend the spinner until 00:40:854 - and start the slider at 00:41:145 - . You'll need to remove a repetition of it though. Done
◾01:13:038 (7) - Move it a bit to the left to create a mirrored effect with 01:12:455 (4) - ? Done
◾01:31:533 - Same case as before, use BPM 206 and halve it just with green lines. Done
◾02:46:969 - This red line isn't needed. Take care of the used BPM with green lines. Done
◾02:48:862 (5) - Sounds more intuitive if you follow the vocals instead of the piano beat for this circle. That means, placing it at 02:49:007 - . Done (consider later part, i added note at 02:49:007 - )
◾02:56:289 - This one is also not necessary. If you don't want the sliderticks to be heard so much, just low their volume. Done
◾03:30:075 - Remove it and make the green lines halve the BPM if you wanna keep the effect. Done
◾03:58:473 - Start the spinner here to be consistent with the other diffs? Done
◾04:00:366 - That one wouldn't be needed to add. Done
◾04:02:550 (8,1) - The flow there is kinda awkward for this diff. What about moving (8) more to the left, or changing the shape of (1)? Done (moved 8)
◾04:11:870 (8,1) - Same happens here. It's okay to break the symmetry a bit moving (8) to the right. Done (moved 8)
To finish with this diff, I highly disagree with the (over)rhythm usage you did. It conflicts with the uploaded Platter, and with the current idea of how a Salad should be mapped. Lemme break down the points:
◾00:49:009 (1,2,3,4,5,6,7,8,9) - That could be easily substituted by 1/2 notes, instead of a 1/4 stream. Done
◾00:58:329 (1,2,3,4,5,6,7,8,9) - A spinner could've been added instead, after the break. Done
◾02:12:309 (1,2,3,4,1,2,3,4,5,6,7,8,9) - Look how it can be reduced: http://puu.sh/7oD55.jpg Done (only leave whistle notes)
◾02:22:795 (1,2,3,4,5,6,7,8,9) - Just a single note at 02:23:960 - instead of the stream, for example. Done (like 00:58:329 (1,2,3,4,5,6,7,8,9) - )
◾02:26:290 - until 02:40:271 - A constant 1/2 is not funny at all. There are lots of ways to make a good rhythm in that part, but you chose the laziest option :_< Changed
◾03:28:328 (1,2,3,4,5,6,7,8,9) - Check out the idea of the ending of the 1st chorus. You can use it here too... Done
◾04:21:919 (1,2,3,4,5,6,7,8,9) - ...aaaaaand there. Done
◾04:09:103 (4,5,6,7,8,9,10,11,1) - You used a simple slider in the 1st and 2nd chorus to cover that part. Use it here too? Done
◾04:32:987 (5,6,7,8,9,10,11,12,1) - A 1/2 pace can be perfectly used too. Done
◾04:33:570 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - Probably another 1/2 misuse/abuse... Changed
◾04:41:725 (5,6,7,8,9) - Borderline, but better not to 1/4 that. Changed
Thank you Serena- and Deif :)

http://puu.sh/7tNPf.osu
Topic Starter
CLSW
Updated!
[Yue]
Hi!
m4m request in game (ursa) :3

General:
  1. I played the map, and color combo 3 often combined with BG, I recommend that you should change it to a color slightly lighter.
  2. Disable the Widescreen Support on all of the difficulties since you're not using any storyboard on the map.
  3. Your BG should be 1024x768 D:
ExGon's Salad:
Open AImod to check the unsnap
I'm not sure if you should be using changes SV in difficulty Salad
  1. 00:00:934 (1) - this slider sounds odd, it would be much better to put circles in tick white.
  2. 00:03:334 (6,7,8) - this is too together, please separate them a little.
  3. 00:08:534 (2) - remove repeating this slider and place circles here 00:09:734 - and 00:10:134 -
  4. 00:22:134 (3,4,5,6,7,8) - all very together and very easy, maybe in a diff Cup could be placed so, but in a diff Salad you have to do something more fun.
  5. 00:32:134 (4,5,6,7) - ^
  6. 00:39:334 (1) - volume increases to 60% so you can better hear the finish.
  7. 00:39:734 (1) - feel this spiner is very short, maybe change it to a slider, it would be much better imo.
  8. 00:45:514 (1) - spam finish! D:! remove finish 00:45:951 - and 00:46:824 - and reduce the volume to 55% or 50%.
  9. 00:47:407 (2,3,4) - here you could do something in zigzag, to make it more entertaining.
  10. 00:48:426 (2,3,4,5,1,2,3,4) - many circles together! replace some of these circles for some sliders, and again try to do something a little more entertaining.
  11. 00:58:329 (1) - same as 00:39:734 (1) -
  12. 00:59:494 (1) - remove nc, it's unnecessary.
  13. 01:00:368 (4) - add nc.
  14. 01:07:067 (2) - move this on to the timeline 01:06:921 - and add circle here 01:07:650 - (do not forget the hitsounds).
  15. 01:11:727 (2) - the same as I told you above, I think you already know to do here.
  16. 01:16:970 (2) - control+g and move it slightly to the right, but only a little.
  17. 01:21:630 (4,5,6,7,8,9,10) - this would be better than this horizontally, and not vertically.
  18. 01:22:795 - to 01:30:514 - many horizontal sliders, at least one change to a curve or maybe some diagonal.
  19. 01:30:951 (7,8,1) - not put on the same axis, place them in different positions.
  20. 01:31:533 (1) - remove nc, it's unnecessary.
  21. 01:32:698 (2) - add nc.
  22. 01:36:193 (1) - this sounds really bad, better try something like this:
  23. 01:37:795 - I see no reason why the low volume, you have to turn up the volume to normal.
  24. 01:38:523 (1) - same as 01:36:193 (1) -
  25. 01:48:717 (1,2,3,4) - for this not to be repetitive with 01:47:844 (1,2,3,4) - and 01:49:591 (1,2,3,4) - would be nice that you replaced this with a slider with repetitions.
  26. 01:51:339 - to 01:55:271 - same as 01:22:795 - to 01:30:514 -
  27. 01:55:999 (1) - again a slider that sounds bad x_______x but this is much much better:
  28. 02:00:659 - to 02:04:882 - many horizontal sliders again, do what I said earlier about all this.
  29. 02:05:319 (1) - same as 01:55:999 (1) -
  30. 02:22:795 (1) - definitely replace this with a slider.
  31. 02:41:436 (1,2,3,4,5,6,7) - what you had said earlier, all the vertical is very easy and nothing entertaining, try to change this to make horizontal or a funny pattern.
  32. 02:42:601 - to 02:46:677 - same as 01:22:795 - to 01:30:514 -
  33. 02:46:969 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - same as 00:48:426 (2,3,4,5,1,2,3,4) -
  34. 02:51:629 (1) - sounds bad u.u that's better:
  35. 02:53:959 (1) - ^
  36. 02:56:289 (1) - D: again sounds bad D:! you have to try to make another rhythm, because it really sounds bad.
  37. 02:59:784 (2) - ^
  38. 03:03:279 (1,2,3,4,1,2,3,4,1,2,3,4) - same as 01:48:717 (1,2,3,4) -
  39. 03:18:425 (1) - I really like the way this slider, you did very well :b
  40. 03:52:503 (5,6,7,8,9,10) - try another pattern a little more entertaining.
  41. 04:23:666 (1) - I'd like to also give a shape to this slider.
  42. 04:32:987 (5,6,7,8) - more separated please.
  43. 04:39:978 (7,8,9) - ^
  44. 04:41:725 (1) - same as 00:58:329 (1) -
  45. 04:42:745 (1) - remove nc.
ursa's Platter:
  1. 00:12:534 (9,10) - here you could follow the piano sounds in the song, it would be very nice, you would have to add a circle here 00:12:334 -,00:12:734 - and 00:13:534 - (also remember to reduce the combo if you do all this).
  2. 00:13:734 (1) - add finish, sounds good.
  3. 00:23:334 - ^
  4. 01:02:698 - add nc so your combo is not too long.
  5. 01:25:417 (2,3,4) - You could add a HDash, fit nicely, since previously you used the same pattern of sliders (01:27:747 (2,3,4) - and 01:23:378 (2,3,4) -) so that's why, in this part you could add a HDash for variety in the pattern.
  6. 01:29:786 (1,2,3) - ^
  7. 01:47:844 (1,2,3,4,5,6,7,8,9,10,11,12) - you could do something a bit more varied, something like this:
    SPOILER


    in this way only HDash is formed (11) and it would be fun.
  8. 02:00:659 (10,1) - you must exchange nc.
  9. 02:06:630 (8,9) - You could add a HDash to (8), fit nicely.
  10. 02:13:183 (8) - add nc.
  11. 02:34:737 (5,6,7,8,9,10) - maybe a little further apart, are too close together x____x
  12. 03:05:317 (12,13) - same as 02:06:630 (8,9) -
  13. 03:17:988 (1,1) - I seem a bit random these two spiners, you could put some circles and slider perfectly in this part.
  14. 03:25:415 (2) - how about a way a little more "Z" xD
  15. 04:02:260 (9) - add nc D:
  16. 04:05:027 (7) - ^
  17. 04:11:872 (1,1,2,1) - I'm not sure if this is a good idea ;c
  18. 04:22:940 (7) - This slider sounds bad, try doing other rhythm.
  19. 04:27:599 (4,5,6) - This part feels a bit empty and you hear something strange, try to do something different.
Rain:
  1. 00:02:134 (1) - I see no reason why you put nc, this slider also hear rare, it would be better to remove the repeat you have and stretch it to 00:02:934 -
  2. 00:05:734 (1,2) - I do not get to hear the rhythm of these two sliders, you'd better follow the music, and not to do this little overmap.
  3. 01:07:941 (3,4) - slightly separated from each other.
  4. 01:33:863 (1,2) - why (2) is above (1)? tries to place a (2) elsewhere.
  5. 02:25:999 (4) - places the same spacing you used in 02:25:780 (1,2,3) -
  6. 03:04:589 (3) - would be good to see this slider with curve (maybe 03:03:715 (3) - )
  7. 03:58:474 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2) - why you're doing this spam nc? D: tries to solve this ;__;
  8. 04:03:716 (8) - rotate 90° anticlockwise.
  9. 04:10:561 (5,6,7) - maybe a little more diagonal would be better.
  10. 04:22:503 (1) - dat slider xD would be very troll see something like that in standard.
Good luck minna~ o3o
ExGon

[Yue] wrote:

Hi!
m4m request in game (ursa) :3


ExGon's Salad:
Open AImod to check the unsnap
I'm not sure if you should be using changes SV in difficulty Salad
  1. 00:00:934 (1) - this slider sounds odd, it would be much better to put circles in tick white.
  2. 00:03:334 (6,7,8) - this is too together, please separate them a little.
  3. 00:08:534 (2) - remove repeating this slider and place circles here 00:09:734 - and 00:10:134 -
  4. 00:22:134 (3,4,5,6,7,8) - all very together and very easy, maybe in a diff Cup could be placed so, but in a diff Salad you have to do something more fun.
  5. 00:32:134 (4,5,6,7) - ^
  6. 00:39:334 (1) - volume increases to 60% so you can better hear the finish.
  7. 00:39:734 (1) - feel this spiner is very short, maybe change it to a slider, it would be much better imo.
  8. 00:45:514 (1) - spam finish! D:! remove finish 00:45:951 - and 00:46:824 - and reduce the volume to 55% or 50%.
  9. 00:47:407 (2,3,4) - here you could do something in zigzag, to make it more entertaining.
  10. 00:48:426 (2,3,4,5,1,2,3,4) - many circles together! replace some of these circles for some sliders, and again try to do something a little more entertaining.
  11. 00:58:329 (1) - same as 00:39:734 (1) -
  12. 00:59:494 (1) - remove nc, it's unnecessary.
  13. 01:00:368 (4) - add nc.
  14. 01:07:067 (2) - move this on to the timeline 01:06:921 - and add circle here 01:07:650 - (do not forget the hitsounds).
  15. 01:11:727 (2) - the same as I told you above, I think you already know to do here.
  16. 01:16:970 (2) - control+g and move it slightly to the right, but only a little.
  17. 01:21:630 (4,5,6,7,8,9,10) - this would be better than this horizontally, and not vertically.
  18. 01:22:795 - to 01:30:514 - many horizontal sliders, at least one change to a curve or maybe some diagonal.
  19. 01:30:951 (7,8,1) - not put on the same axis, place them in different positions.
  20. 01:31:533 (1) - remove nc, it's unnecessary.
  21. 01:32:698 (2) - add nc.
  22. 01:36:193 (1) - this sounds really bad, better try something like this:
  23. 01:37:795 - I see no reason why the low volume, you have to turn up the volume to normal.
  24. 01:38:523 (1) - same as 01:36:193 (1) -
  25. 01:48:717 (1,2,3,4) - for this not to be repetitive with 01:47:844 (1,2,3,4) - and 01:49:591 (1,2,3,4) - would be nice that you replaced this with a slider with repetitions.
  26. 01:51:339 - to 01:55:271 - same as 01:22:795 - to 01:30:514 -
  27. 01:55:999 (1) - again a slider that sounds bad x_______x but this is much much better:
  28. 02:00:659 - to 02:04:882 - many horizontal sliders again, do what I said earlier about all this.
  29. 02:05:319 (1) - same as 01:55:999 (1) -
  30. 02:22:795 (1) - definitely replace this with a slider.
  31. 02:41:436 (1,2,3,4,5,6,7) - what you had said earlier, all the vertical is very easy and nothing entertaining, try to change this to make horizontal or a funny pattern.
  32. 02:42:601 - to 02:46:677 - same as 01:22:795 - to 01:30:514 -
  33. 02:46:969 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - same as 00:48:426 (2,3,4,5,1,2,3,4) -
  34. 02:51:629 (1) - sounds bad u.u that's better:
  35. 02:53:959 (1) - ^
  36. 02:56:289 (1) - D: again sounds bad D:! you have to try to make another rhythm, because it really sounds bad.
  37. 02:59:784 (2) - ^
  38. 03:03:279 (1,2,3,4,1,2,3,4,1,2,3,4) - same as 01:48:717 (1,2,3,4) -
  39. 03:18:425 (1) - I really like the way this slider, you did very well :b
  40. 03:52:503 (5,6,7,8,9,10) - try another pattern a little more entertaining.
  41. 04:23:666 (1) - I'd like to also give a shape to this slider.
  42. 04:32:987 (5,6,7,8) - more separated please.
  43. 04:39:978 (7,8,9) - ^
  44. 04:41:725 (1) - same as 00:58:329 (1) -
  45. 04:42:745 (1) - remove nc.
applied all, but except this 00:39:734 (1) - feel this spiner is very short, maybe change it to a slider, it would be much better imo.

because of after spinner (03:58:474 (1) - )

thank you for hard modding :)

http://puu.sh/7wjjO.osu
ursa

[Yue] wrote:

Hi!
m4m request in game (ursa) :3

General:
  1. I played the map, and color combo 3 often combined with BG, I recommend that you should change it to a color slightly lighter.
  2. Disable the Widescreen Support on all of the difficulties since you're not using any storyboard on the map.
  3. Your BG should be 1024x768 D:
[
ursa's Platter:
  1. 00:12:534 (9,10) - here you could follow the piano sounds in the song, it would be very nice, you would have to add a circle here 00:12:334 -,00:12:734 - and 00:13:534 - (also remember to reduce the combo if you do all this). *done
  2. 00:13:734 (1) - add finish, sounds good. *done
  3. 00:23:334 - ^ *done
  4. 01:02:698 - add nc so your combo is not too long. *done
  5. 01:25:417 (2,3,4) - You could add a HDash, fit nicely, since previously you used the same pattern of sliders (01:27:747 (2,3,4) - and 01:23:378 (2,3,4) -) so that's why, in this part you could add a HDash for variety in the pattern. *i know , but the feedback it must raise the distance on other slider, so i'm applying this to some slider
  6. 01:29:786 (1,2,3) - ^
  7. 01:47:844 (1,2,3,4,5,6,7,8,9,10,11,12) - you could do something a bit more varied, something like this: it's nice , thanks :D
    SPOILER


    in this way only HDash is formed (11) and it would be fun.
  8. 02:00:659 (10,1) - you must exchange nc. ok
  9. 02:06:630 (8,9) - You could add a HDash to (8), fit nicely. ok
  10. 02:13:183 (8) - add nc. ok
  11. 02:34:737 (5,6,7,8,9,10) - maybe a little further apart, are too close together x____x done
  12. 03:05:317 (12,13) - same as 02:06:630 (8,9) -done
  13. 03:17:988 (1,1) - I seem a bit random these two spiners, you could put some circles and slider perfectly in this part. changed
  14. 03:25:415 (2) - how about a way a little more "Z" xD I'll keed the old one i think ;w;
  15. 04:02:260 (9) - add nc D: yap
  16. 04:05:027 (7) - ^ done
  17. 04:11:872 (1,1,2,1) - I'm not sure if this is a good idea ;c changed
  18. 04:22:940 (7) - This slider sounds bad, try doing other rhythm.I think i'll try to see the others mod first
  19. 04:27:599 (4,5,6) - This part feels a bit empty and you hear something strange, try to do something different.added some beat
Good luck minna~ o3o
Update
Thanks a lot :)
Topic Starter
CLSW

[Yue] wrote:

Hi!
m4m request in game (ursa) :3

General:
  1. I played the map, and color combo 3 often combined with BG, I recommend that you should change it to a color slightly lighter. check it after the BAT mod.
  2. Disable the Widescreen Support on all of the difficulties since you're not using any storyboard on the map.
  3. Your BG should be 1024x768 D:
fixed

Rain:
  1. 00:02:134 (1) - I see no reason why you put nc, this slider also hear rare, it would be better to remove the repeat you have and stretch it to 00:02:934 - no change
  2. 00:05:734 (1,2) - I do not get to hear the rhythm of these two sliders, you'd better follow the music, and not to do this little overmap. no change. Overmap is my way
  3. 01:07:941 (3,4) - slightly separated from each other. it's same position as 01:07:504 (4,1) - . no change.
  4. 01:33:863 (1,2) - why (2) is above (1)? tries to place a (2) elsewhere. fixed
  5. 02:25:999 (4) - places the same spacing you used in 02:25:780 (1,2,3) - no change. Look, it's nice curve.
  6. 03:04:589 (3) - would be good to see this slider with curve (maybe 03:03:715 (3) - ) fixed
  7. 03:58:474 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2) - why you're doing this spam nc? D: tries to solve this ;__; back to 2009s I'll check it again if BAT points out.
  8. 04:03:716 (8) - rotate 90° anticlockwise. fixed
  9. 04:10:561 (5,6,7) - maybe a little more diagonal would be better. fixed
  10. 04:22:503 (1) - dat slider xD would be very troll see something like that in standard. no prob
Thank you so much!
Topic Starter
CLSW
Actually BG fix will hurt original BG...

Too bad my monitor doesn't support 16:9 widescreen :(
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