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Shiroko - A Symphony of Justice

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Topic Starter
Norman
This beatmap was submitted using in-game submission on 2014년 10월 19일 일요일 at 오전 11:07:27

Artist: Shiroko
Title: A Symphony of Justice
Tags: sona league of legends lol Hatsune Miku vocaloid Yume to Hazakura Aoki Gekkoh 青木月光
BPM: 156
Filesize: 6736kb
Play Time: 03:44
Difficulties Available:
  1. Hard (2.18 stars, 391 notes)
  2. Normal (1.51 stars, 247 notes)
Download: Shiroko - A Symphony of Justice
Information: Scores/Beatmap Listing
---------------
http://www.youtube.com/watch?v=u8oVnGrlztw
Hitsounds from BakaHuang's Mapset ( http://osu.ppy.sh/s/35028 )
5/27 Mp3 file Change
10/19 hitnormal file Change
HelloSCV
와 이거 노래 짱 좋네요 ㅋㅋㅋ 꼭 랭크 시키시길!
Topic Starter
Norman

HelloSCV wrote:

와 이거 노래 짱 좋네요 ㅋㅋㅋ 꼭 랭크 시키시길!
감사합니다ㅎㅎ

꼭 랭크 시킬게요!
Redon
Hello!

I really like the song you picked, so I decided to take a look at your maps. I hope some of my advice will be helpful.

I think they're great maps and I barely find anything to criticise. They played very nicely and look pretty!
The timing seems good to me, the placement of Kiai time too.
I'm not a fan of very bright combo colors, so I'd suggest something like this:
Color 1: 237 R, 45 B, 29 B
Color 2: 245 R, 197 G, 27 B
Color 3: 153 R, 215 G, 38 B

Normal
[Normal]
I like the way you used patterns on your map that wrap around notes, they look very nice! However, I found a lot of sliders that could be placed a bit better from other circles, like this example. I decided to copy paste those that caught my eye as I went along, so here's some more examples:
00:34:040 (1) - 00:40:194 (1) - 00:58:655 (1) - 01:02:501 (2) - 01:07:886 (1) - 01:20:194 (1) - 01:35:578 (1) - 02:18:655 (1) - 02:28:655 (2) - 02:37:117 (1) - 02:43:271 (1) - 02:44:424 (2) - 02:46:347 (1) - 03:00:194 (3) - 03:24:809 (3)
I recommend you look at the sliders again and try to fit them as precisely as you can, I'm sure it'll look even better! You can use approach circles as a reference.

00:55:578 (1) - Perhaps change the shape so it fits around 00:56:732 (2) like this?
01:17:117 (1) - Same here
01:29:424 (1) - Personally, I would make this section like this instead, but it may just be a matter of taste.


Hard
[Hard]
00:18:655 (6) - Start a new combo here instead of here 00:20:194 (1)
00:21:732 (5) - New combo instead of 00:23:271 (1)
00:24:809 (4) - New combo

Again, there's some sliders that could be wrapped around notes a bit more nicely, I think the most obvious ones are these:
00:29:424 (3) - 00:41:732 (3) - 00:58:655 (1) - 01:10:963 (1) - 02:34:040 (1)

I'd love to map one or two Taiko difficulties for this song. If I made one and you like it, would you consider adding it as a guest difficulty?
Also, do you have any other difficulties planned?

In any case, I hope you get these maps ranked, good luck! :)
Topic Starter
Norman

Redon wrote:

Hello!

I really like the song you picked, so I decided to take a look at your maps. I hope some of my advice will be helpful.

I think they're great maps and I barely find anything to criticise. They played very nicely and look pretty!
The timing seems good to me, the placement of Kiai time too. :33
I'm not a fan of very bright combo colors, so I'd suggest something like this:
Color 1: 237 R, 45 B, 29 B
Color 2: 245 R, 197 G, 27 B
Color 3: 153 R, 215 G, 38 B OK!

Normal
[Normal]
I like the way you used patterns on your map that wrap around notes, they look very nice! However, I found a lot of sliders that could be placed a bit better from other circles, like this example. I decided to copy paste those that caught my eye as I went along, so here's some more examples:
00:34:040 (1) - 00:40:194 (1) - 00:58:655 (1) - 01:02:501 (2) - 01:07:886 (1) - 01:20:194 (1) - 01:35:578 (1) - 02:18:655 (1) - 02:28:655 (2) - 02:37:117 (1) - 02:43:271 (1) - 02:44:424 (2) - 02:46:347 (1) - 03:00:194 (3) - 03:24:809 (3)
I recommend you look at the sliders again and try to fit them as precisely as you can, I'm sure it'll look even better! You can use approach circles as a reference.

00:55:578 (1) - Perhaps change the shape so it fits around 00:56:732 (2) like this? lol good
01:17:117 (1) - Same here I think that a now is better 8-)
01:29:424 (1) - Personally, I would make this section like this instead, but it may just be a matter of taste.ummm.. I will try thought about this.


Hard
[Hard]
00:18:655 (6) - Start a new combo here instead of here 00:20:194 (1)
00:21:732 (5) - New combo instead of 00:23:271 (1)
00:24:809 (4) - New combo -all fixed

Again, there's some sliders that could be wrapped around notes a bit more nicely, I think the most obvious ones are these:
00:29:424 (3) - 00:41:732 (3) - 00:58:655 (1) - 01:10:963 (1) - 02:34:040 (1)

I'd love to map one or two Taiko difficulties for this song. If I made one and you like it, would you consider adding it as a guest difficulty?
Also, do you have any other difficulties planned? sorry, there was no that in mine.

In any case, I hope you get these maps ranked, good luck! :) :D!!
LucyS
*-* this song is so beautiful
nice map! I hope I can help


[Normal]
  1. 00:42:886 (4) - move to x:228 y:232
  2. 00:47:886 (4) - move the red to x:428 y:144
  3. If you do this ^ move 00:49:040 (5,1) - to y:324
  4. 01:07:886 (1) -
  5. 01:34:809 (4,1) - Blanket better?
  6. 02:18:655 (1) - ^
  7. 02:43:271 (1) -
  8. 02:48:655 (4,1,2) - What about this rhythm?
  9. 02:55:578 (1,2) - i think this give a good flow
  10. 02:59:809 (2,3) - Blanket better?
[Hard]
  1. 00:18:655 (1,3) - Try this rhythm
  2. 01:38:847 (2) - To flow
  3. 02:19:232 (2) - Delete this?
  4. 02:46:347 (1,2,3,4,5,6) - Try this :
  5. 03:28:271 (5,6,7) - I do not recommend changing the spacing here
Good Luck ! :)
Topic Starter
Norman

LucyS wrote:

*-* this song is so beautiful
nice map! I hope I can help


[Normal]
  1. 01:07:886 (1) -
  2. 02:43:271 (1) -
  3. 02:48:655 (4,1,2) - What about this rhythm?
  4. 02:55:578 (1,2) - i think this give a good flow
    [Hard]
    1. 02:46:347 (1,2,3,4,5,6) - Try this :
Good Luck ! :)
:3 thank you!
Kazuya
Hello, from my modding queue.
Good map!


Excuse me. Little "wall of text".
All diff:
[Design]
Uncheck: widescreen support, letterbox during breaks

[Normal]

AR: +1 ?
OD: +1 ?
HP: +1 ?

00:23:271 (3) - Hmm.. Slider second white tick: x: 92 y: 232 and last white tick: x: 0: y: 248 ? result: http://puu.sh/7Wyrd.jpg
00:41:732 (3) -2nd white tick: x: 288 y: 220, and 3rd red tick: x: 304 y: 160 ?
00:56:732 (2,3) - CTRL + G ?
00:58:655 (1) - Slider 2nd white tick: x: 432 y: 116, and 3rd red tick: x: 392 y: 184?
01:02:501 (2) - 2nd (center) white tick: x: 80 y: 44 ?
01:10:963 (1) - CTRL + G ?
01:12:501 (3) - CTRL + h, and move: x: 280 y: 136 ?
01:13:271 (4) - move: x: 296 y: 288 ?
01:13:655 (5) - move: x: 336, y: 208 ?
01:20:194 (1) - 4th white tick (after the red tick): x: 328, y: 16 ?
01:29:424 (1) - 2nd white tick: x: 116 y: 320, and 3rd (red) tick x: 116 y: 268 ?
01:30:963 (3) - ^ Copy the slider. ?
01:55:578 (3) - 4th white tick x: 284 y: 248 ? result: http://puu.sh/7Wz3L.jpg
01:58:655 (3) - 3rd white tick: x: 272 y: 124?
02:06:347 (1) - Move: x: 172 y: 260, and 2nd white tick: x: 109 y: 320, and last white tick: x: 25, y: 296 ? result: http://puu.sh/7Wzau.jpg
02:07:886 (3) - Move: x: 172 y: 260 ?
02:18:655 (1) - 2nd (center) white tick: x: 220 y: 356 ?
02:21:732 (1) - Move: x: 264 y: 288, and last white tick (slider end) x: 432 y: 316 ?
02:22:886 (2) - move: x: 392 y: 236 ?
02:23:655 (3) - Move: x: 392, y: 64 ?
02:44:424 (2) - Center white tick (2nd) x: 224, y: 320?
02:46:347 (1) - Red point (3rd tick) x: 328, y: 104 ? Result: http://puu.sh/7WzoT.jpg
02:47:501 (2) - Move: x: 232, y: 20 ?
02:47:886 (3) - Move x: 140, y: 24 ?
03:00:194 (3) - http://puu.sh/7WztQ.jpg ?
03:22:117 (3,4) - It's better: http://puu.sh/7WzxT.jpg

[Hard]

AR: +1 or +2 ?

00:17:117 (3) - 2nd white tick: x: 52, y: 236, and last white tick: x: 104, y: 240 ?
00:23:271 (1) - 2nd tick: x: 100, y: 320, and last tick: x: 136, y: 288 ?
00:41:732 (3) - Hmm, blanket.... CTRL+SHIFT+R, and Rotate slider the -10 degress. Move slider here: x: 172, y: 316, and slider center point: x: 94, y: 310, and end point: x: 50, y: 224 ?
00:58:655 (1) - blanket: http://puu.sh/7WzQi.jpg ?
01:01:732 (1) - 4rd slider tick (white): x: 448, y: 212 and last white tick: x: 440, y: 148 ? Result: http://puu.sh/7WzU9.jpg
01:10:963 (1) - 2nd (red) tick: x: 208, y: 280, 3rd tick: x: 168, y: 340, last tick: x: 104, y: 332 ?
01:54:424 (2) - 2nd tick: x: 144, y: 208, last tick: x: 104, y: 216 ?
02:01:732 (3) - blanket: http://puu.sh/7WA2q.jpg ?
02:14:040 (3) - 3rd tick: x320, y: 216 and last tick: x: 288, y: 304 ?
02:34:040 (1) - 2nd tick: x: 126 y: 58 and 3rd (red) tick: x: 164, y: 98 ?
03:12:501 (5) - 2nd white tick: x: 424 y: 120, and last point: x: 380, y: 192 ?

Good luck.
Topic Starter
Norman
lol there are lots of question marks.

thank you for modding!
eeezzzeee
Hi, from modding queue.

I didn't want to be picky so there isn't much here, well done map!

[General]
Hatsune Miku vocaloid tags?

[Normal]
Good shapes and patterns!

01:10:963 (1,3) - this is overlapping, you can redesign this pattern any way you want since it is a spinner after so should be easy to fix

[Hard]
I think this spacing is small... but its too late to change now?

Try AR = 7, i think it plays better also this is hardest difficulty (plus Hardrock AR 10)
03:27:886 (4,5,6,7) - check this spacing i dont think you intended this

That's all! Best of luck!

Fun fact: My main support all of season 3 was SONA :)
Topic Starter
Norman

eeezzzeee wrote:

Hi, from modding queue.

I didn't want to be picky so there isn't much here, well done map!

[General]
Hatsune Miku vocaloid tags?

[Normal]
Good shapes and patterns!

01:10:963 (1,3) - this is overlapping, you can redesign this pattern any way you want since it is a spinner after so should be easy to fix ok

[Hard]
I think this spacing is small... but its too late to change now?

Try AR = 7, i think it plays better also this is hardest difficulty (plus Hardrock AR 10) I will think about it.
03:27:886 (4,5,6,7) - check this spacing i dont think you intended this ok

That's all! Best of luck!

Fun fact: My main support all of season 3 was SONA :) me too 8-)
Thank you for modding!
Topic Starter
Norman
Sonnyc
소나

Sonnya
Topic Starter
Norman
감사합니다
Neta
[General]
  1. Preview Point를 02:42:580로 맞춰주세요 노멀과 하드의 Preview Point가 지금 다르네요
[Normal]
  1. 00:35:273 - 노트 추가하는 쪽이 보컬에 맞지 않을까 싶어요
  2. 01:13:350 (3) - 보컬을 따라가기 위해 슬라이더로 바꾸시는건 어떤가요. 슬라이더쪽이 더 잘맞는 느낌
  3. 02:33:350 (4) - 슬라이더 마지막 부분(02:32:580) 한칸 내려주시면 02:32:965 (3) - 랑 블랭킷 잘 맞을꺼같아요
  4. 03:41:042 (4) - 조금 더 굽히는쪽이 좋은거같아요 01:25:657 (4) - 이거처럼

[Hard]
  1. 00:25:657 (4) - 488 176으로 옮기시는게 어떤가요 좀더 깔끔하게 보입니다
  2. 00:38:734 (4) - 슬라이더 끝부분을 왼쪽으로 한칸 옮겨주세요(지금은 뭔가 약간 어색한 느낌)
  3. 00:44:888 (4,5) - 4번과 5번이 디스턴스 차이가 좀 나는데 1.0으로 재배치 해주시면 좋을꺼같아요
  4. 01:31:042 (4) - 슬라이더 끝부분을 밑으로 한칸 옮겨주세요
    [*}02:04:888 (4) - ^ 왼쪽 그리고 5번과 6번 재배치
  5. 03:39:119 - 노트 추가? 좀더 맞는 느낌이고 여기 노트가 없으니까 플레이 할때 박자가 햇갈리는 부분도 있어요

워낙 깔끔하게 잘만드셔서 딱히 잡을게 없네요 ㅠㅠ

그냥 제가 이상하다고 생각되는 부분만 적었습니다

GOOD LUCK~
Topic Starter
Norman
모두 고쳤습니다.

모딩 감사합니다!
Fycho
From popner's modding team, sorry for delay.'

[Mod Info]
  1. Black: Suggestions
  2. Bold: Important things. You should consider
  3. Red: Unrankable issues. You Must Fix

[General]
  1. Clear

[Insane]
  1. 00:12:580 (1) –add whistle at the spinner, no need to remove finish, to fit the music better.
  2. 00:18:734 (1) –I’d like you try this thythm, , since there are two same and clear drums at00:18:734 -and00:18:926 –
  3. 00:25:273 (2) –move this to 00:25:080 – , please listen the music, you can find the drums are the same as00:18:734 -and00:18:926 –
  4. 00:34:888 (2,3) 00:41:042 (2,3) -–bad blanket.
  5. 02:47:773 (4) –I’d suggest you remove this note or move to02:48:157 –, it will be a better rhythm imo. At least there is no beat at 02:47:773 -. Don’t make meaningless overmapping
  6. 03:11:811 (4) –move this to(293,85)to make a similar pattern like03:11:042 (1,2) -. Then don’t forget to move 03:12:580 (5) – too. One stack and one non-stack will be bad here.
  7. 03:44:696 –make a triplet here? I hear two drums at03:44:696 –and 03:44:792 -, and this won’t be too hard for this diff.


[Normal]
  1. OD-1 to balance the difficulty. Your hard is OD6 while normal just od 2…
  2. 00:58:350 (5,1) –very bad-looking blanket here, please curve 00:58:734 (1) –more or move 00:58:734 (1) – to (402,163)
  3. 01:34:888 (4,1) –please curve 01:35:657 (1) –less, pay attention to blanket and details
  4. 02:18:734 (1,2) –same, it suckes eyes when playing.
  5. 02:07:965 (3) –try this shape for better flow,
  6. 02:35:657 (3,4) –too hard to read for a normal player, since this is the lowest diff. Try to move 02:36:042 (4) –to(372,115)
  7. 03:31:042 (3,4) -same
  8. 03:06:426 (3,4,5) –I’d suggest you make a better-looking triangle here, just move
Please take more notice of your arrangement of pattern and the details of placement, good luck.
Topic Starter
Norman

Fycho wrote:

[Insane.. Hard!]
  1. 00:12:580 (1) –add whistle at the spinner, no need to remove finish, to fit the music better.
  2. 00:18:734 (1) –I’d like you try this thythm, , since there are two same and clear drums at00:18:734 -and00:18:926 –
  3. 00:25:273 (2) –move this to 00:25:080 – , please listen the music, you can find the drums are the same as00:18:734 -and00:18:926 –
  4. 00:34:888 (2,3) 00:41:042 (2,3) -–bad blanket.
  5. 02:47:773 (4) –I’d suggest you remove this note or move to02:48:157 –, it will be a better rhythm imo. At least there is no beat at 02:47:773 -. Don’t make meaningless overmapping
  6. 03:11:811 (4) –move this to(293,85)to make a similar pattern like03:11:042 (1,2) -. Then don’t forget to move 03:12:580 (5) – too. One stack and one non-stack will be bad here.
  7. 03:44:696 –make a triplet here? I hear two drums at03:44:696 –and 03:44:792 -, and this won’t be too hard for this diff.
All Fixed!

edit : normal // all fixed
Pereira006
Hi

IMO = my opinion
! = Very important


[Normal]

Hitsound

  1. 00:34:119 (1) - Missing add whistle in start slider !
  2. 02:18:734 (1) - in start slider remove clap, but finish stay, because other pattern don't have clap + finish like this, so i think could remove clap only !

    nice

Nice

Gameplay

Nothing here, really good

[Hard]

Hitsound

  1. 01:17:196 (1) - in start slider remove clap, but finish stay, because you did this like other pattern hitsound example in 02:43:350 (1) - have finish but not clap, so i think you could remove clap only !
  2. 01:29:503 (1) - in start slider remove clap, but finish stay ^ same explain !
  3. 02:18:734 (1) - in start slider remove clap, but finish stay ^ same explain !

Nice

Gameplay

  1. 01:01:811 (1) - Can you improve better blanket? The red point could 1 down grid and final point could 1 right, this could perfect blanket IMO
  2. 02:01:811 (3) - improve better blanket ? the red point could 1 right grid and final point move to x:444 y:196 IMO

this perfect, did test play, everthing look good for me

[]

Very good, nothing wrong there.
Any question or my english is bad, pm me, I could explain better
Star, good luck
Topic Starter
Norman
All Fixed!

Thank you for modding and star :D!!
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