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DECO*27 feat. Topi - Miraiyo

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Total Posts
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Topic Starter
sheela
This beatmap was submitted using in-game submission on July 24, 2014 at 8:21:05 AM

Artist: DECO*27 feat. Topi
Title: Miraiyo
Tags: miraise future world
BPM: 130
Filesize: 5461kb
Play Time: 03:21
Difficulties Available:
  1. Easy (1.2 stars, 138 notes)
  2. Hard (2.91 stars, 422 notes)
  3. Normal (1.95 stars, 233 notes)
Download: DECO*27 feat. Topi - Miraiyo
Information: Scores/Beatmap Listing
---------------
FIRST RANKED! Thanks alacat~
Should I wait, sing, cry to receive a response?
-----------------------------------------------------------
Easy: Me
Normal: Me
Hard: Me

Otaku_MQ
Isn't the artist suppose to be DECO*27 feat. Topi .... instead of Tobi ?
Topic Starter
sheela
No. According to the album, it's DECO*27 feat. Tobi.
http://vocadb.net/Al/152

My mistake. It is Topi.
Knotts
Hi, M4M from my queue.

[Hard]
  1. 00:06:310 (4) - maybe you could try this
  2. 00:10:925 (3,4,1,2,3) - this could work better?
  3. 01:00:310 (3) - blanket this to (1) better
  4. 01:22:233 (2) - maybe you could do this?
  5. 01:31:233 (1) - maybe a finish instead of clap here?
  6. 01:39:771 (5) - remove finish
  7. 01:40:002 (1) - finish
  8. 01:46:463 (1) - end kiai time here?
  9. 01:52:925 - 02:01:463 - you should try to keep your patterns the same using your hitsounds to guide you to make it easier to read. To point out an example where it was hard to read would be 01:58:233 (7) because it doesn't match what you previously did.
  10. 02:05:848 (2) - finish?
  11. 02:06:079 (3,4) - Make this into a curve?
  12. 02:09:540 (3) - finish?
  13. 02:13:233 (4) - Maybe lower the volume a little and put a finish? I think i can hear a finish in the BGM. your choice :3
  14. 02:22:233 (4,2,3) - If you listen to this at 25% you can hear that there is something is wrong with the timing here.
  15. 02:23:617 (4) - ^
  16. 02:28:002 (1) - finish?
  17. 02:31:694 (3) - ^
  18. 02:43:463 (2) - blanket better
  19. 02:45:079 (5) - finish
  20. 02:45:310 (6) - remove finish
  21. 02:45:310 (6) - make this a triple?
  22. 03:23:040 - unused green line?

    I'm not sure if my hitsounding sounds good or not so I'm just gonna stop suggesting them. PM me ingame or on forums if you like it.
[Normal]

  • I was told by one of my mapping friend's that DS has to be constant throughout a normal. If I'm wrong someone tell me pls.
  1. Disable widescreen support - no storyboard
  2. 00:15:540 (2) - maybe make into a 1/2 slider?
  3. 00:18:540 (1) - DS?
  4. 00:19:694 (3) - ^
  5. 00:22:925 (2) - ^
  6. 00:58:002 (4) - ^
  7. 01:02:156 (2) - ^
  8. 01:04:463 (3) - ^
  9. 01:06:310 (6) - ^
  10. 01:09:310 (1) - ^
  11. 01:27:310 (5) - i think this slider shape is weird to use unless you're blanketing something
    Meh i'll just stop pointing these out, it's wasting this mod.
  12. 02:28:694 (2) - blanket?
  13. 03:16:002 (1) - blanket better
[Easy]
  1. Disable widescreen support
  2. 00:02:617 (2) - Bring down the middle tick of the slider a little to blanket better
  3. 00:46:925 (3) - Bring the first red tick of the slider a little up to blanket better
  4. 00:58:002 (2) - curve this and make it a blanket?
  5. 01:26:156 (2) - curve this slider?
  6. 02:03:540 (2) - blanket?
  7. 02:48:310 (2) - blanket better
Good map and song. (>°_°)>
Thanks for the M4M~
Topic Starter
sheela

Knotts wrote:

Hi, M4M from my queue.

[Hard]
  1. 00:06:310 (4) - maybe you could try this Done
  2. 00:10:925 (3,4,1,2,3) - this could work better? Tried my best
  3. 01:00:310 (3) - blanket this to (1) better Okay
  4. 01:22:233 (2) - maybe you could do this? Okay
  5. 01:31:233 (1) - maybe a finish instead of clap here? Okay
  6. 01:39:771 (5) - remove finish Okay
  7. 01:40:002 (1) - finish Okay
  8. 01:46:463 (1) - end kiai time here? No change
  9. 01:52:925 - 02:01:463 - you should try to keep your patterns the same using your hitsounds to guide you to make it easier to read. To point out an example where it was hard to read would be 01:58:233 (7) because it doesn't match what you previously did. Okay
  10. 02:05:848 (2) - finish? Okay
  11. 02:06:079 (3,4) - Make this into a curve? Okay
  12. 02:09:540 (3) - finish? Okay
  13. 02:13:233 (4) - Maybe lower the volume a little and put a finish? I think i can hear a finish in the BGM. your choice :3 Okay
  14. 02:22:233 (4,2,3) - If you listen to this at 25% you can hear that there is something is wrong with the timing here. Okay
  15. 02:23:617 (4) - ^ Okay
  16. 02:28:002 (1) - finish? It doesn't sound better, so no change
  17. 02:31:694 (3) - ^ Okay
  18. 02:43:463 (2) - blanket better Okay
  19. 02:45:079 (5) - finish Okay
  20. 02:45:310 (6) - remove finish Okay
  21. 02:45:310 (6) - make this a triple? Okay
  22. 03:23:040 - unused green line? Okay

    I'm not sure if my hitsounding sounds good or not so I'm just gonna stop suggesting them. PM me ingame or on forums if you like it.
[Normal]

  • I was told by one of my mapping friend's that DS has to be constant throughout a normal. If I'm wrong someone tell me pls.
  1. Disable widescreen support - no storyboard
  2. 00:15:540 (2) - maybe make into a 1/2 slider?
  3. 00:18:540 (1) - DS?
  4. 00:19:694 (3) - ^
  5. 00:22:925 (2) - ^
  6. 00:58:002 (4) - ^
  7. 01:02:156 (2) - ^
  8. 01:04:463 (3) - ^
  9. 01:06:310 (6) - ^
  10. 01:09:310 (1) - ^
  11. 01:27:310 (5) - i think this slider shape is weird to use unless you're blanketing something It blanked the corner of the slider, but I change to something else
    Meh i'll just stop pointing these out, it's wasting this mod.
  12. 02:28:694 (2) - blanket?
  13. 03:16:002 (1) - blanket better
[Easy]
  1. Disable widescreen support
  2. 00:02:617 (2) - Bring down the middle tick of the slider a little to blanket better
  3. 00:46:925 (3) - Bring the first red tick of the slider a little up to blanket better
  4. 00:58:002 (2) - curve this and make it a blanket?
  5. 01:26:156 (2) - curve this slider? Nope
  6. 02:03:540 (2) - blanket?
  7. 02:48:310 (2) - blanket better
Good map and song. (>°_°)>
Thanks for the M4M~
Thanks for the mod Knotts.
pkk
From M4M~

[Easy]
  1. 00:59:848 (2) - consider moving this to the right a bit (around x 468 204) so that the border of 00:59:386 (1,2) - creates a nice curved line
  2. 01:46:925 (2) - maybe a less curved slider would look better here, sort of like 01:45:540 (1) -
  3. 01:47:386 - consider starting the break at 01:49:233 - instead for effect as this is where the vocal ends, and also because the current break ending doesn't 'snap' very well to the beat (I'm not sure how to explain it). This applies to all difficulties

    Good easy difficulty, lots of fun for sure~

    [Normal]
  4. 00:02:848 (2) - maybe move the last point to the left a bit since the inner slider border seems to be digging back into 00:02:156 (1) -
  5. 00:28:925 (3) - for some reason the bottom half of this slider bothers me a bit, try adding a point right before the last one and one right after the first one so that there are no straight parts in the slider, like this
  6. 00:45:771 (2) - I feel that it would match the music/vocal better if you move it to the next white tick at 00:46:002 -
  7. 00:49:463 (2) - might flow better if you ctrl+g
  8. 00:51:771 (6) - might look/flow better if you take 00:51:079 (4) - and ctrl+g, h, j, something like this
  9. 00:55:233 (2) - unless this is intentional, I think it plays out better if you ctrl+G
  10. 00:57:079 (3) - try something like this, it might flow better
  11. 01:16:925 (3) - for better flow, try something like this
  12. 01:28:694 (6) - see if moving the middle point down a little makes it look better, the edges in this slider are very subtle and almost looks like one straight slider
  13. 01:36:310 (1,2) - you can blanket this better
  14. 01:38:156 (4,5) - same here^, there's also other parts like 02:39:079 (1,2) - but maybe it was intentional
  15. 02:52:002 (2) - maybe you can make the end a little curved instead of just straight, it looks sort of awkward to me

    [Hard]
  16. 00:48:310 (1) - try ctrl+g, 00:49:233 (4) - try ctrl+j. I think these changes will help it flow better
  17. 01:40:002 (1) - try ctrl+h, j. The reason for this is that it will flow better from 01:39:540 (4) - to 01:39:771 (5) - to 01:40:002 (1) - , then when you go to hit 01:40:463 (2) - , it's one fluid movement. Just try it out and see if it's better. Here is a flow diagram:
  18. 01:47:386 (1,2,3,4,1,2,3,4) - different spacing from 01:51:079 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - (more spacing between third and fourth notes) Should be consistent
  19. 02:25:463 (4,5) - hmm maybe you could arrange it like this for better flow:
  20. 02:43:463 (2) - barely skims the HP bar, consider rearranging notes before it so that you can move this down a bit
  21. 02:49:925 (3) - try ctrl+g, I find that it flows better like this (you can testplay this to see what I mean)

Beautiful song, I cry every time~~~

I hope you get this ranked one day, have fun mapping!
Topic Starter
sheela

pkmnyab wrote:

From M4M~

[Easy]
  1. 00:59:848 (2) - consider moving this to the right a bit (around x 468 204) so that the border of 00:59:386 (1,2) - creates a nice curved line Meh.
  2. 01:46:925 (2) - maybe a less curved slider would look better here, sort of like 01:45:540 (1) - Okay
  3. 01:47:386 - consider starting the break at 01:49:233 - instead for effect as this is where the vocal ends, and also because the current break ending doesn't 'snap' very well to the beat (I'm not sure how to explain it). Not sure about this, but I'll have to stay to what it was, since a new beat starts here.This applies to all difficulties

    Good easy difficulty, lots of fun for sure~

    [Normal]
  4. 00:02:848 (2) - maybe move the last point to the left a bit since the inner slider border seems to be digging back into 00:02:156 (1) - Okay
  5. 00:28:925 (3) - for some reason the bottom half of this slider bothers me a bit, try adding a point right before the last one and one right after the first one so that there are no straight parts in the slider, like this Okay
  6. 00:45:771 (2) - I feel that it would match the music/vocal better if you move it to the next white tick at 00:46:002 - Okay
  7. 00:49:463 (2) - might flow better if you ctrl+g Okay
  8. 00:51:771 (6) - might look/flow better if you take 00:51:079 (4) - and ctrl+g, h, j, something like this Okay
  9. 00:55:233 (2) - unless this is intentional, I think it plays out better if you ctrl+G Okay
  10. 00:57:079 (3) - try something like this, it might flow better Okay
  11. 01:16:925 (3) - for better flow, try something like this Okay
  12. 01:28:694 (6) - see if moving the middle point down a little makes it look better, the edges in this slider are very subtle and almost looks like one straight slider Changed the pattern
  13. 01:36:310 (1,2) - you can blanket this better Okay
  14. 01:38:156 (4,5) - same here^, there's also other parts like 02:39:079 (1,2) - but maybe it was intentional Okay
  15. 02:52:002 (2) - maybe you can make the end a little curved instead of just straight, it looks sort of awkward to me Okay

    [Hard]
  16. 00:48:310 (1) - try ctrl+g, 00:49:233 (4) - try ctrl+j. I think these changes will help it flow better Okay
  17. 01:40:002 (1) - try ctrl+h, j. The reason for this is that it will flow better from 01:39:540 (4) - to 01:39:771 (5) - to 01:40:002 (1) - , then when you go to hit 01:40:463 (2) - , it's one fluid movement. Just try it out and see if it's better. Here is a flow diagram: Because of the big jump, I moved 01:40:463 (2) more closer.
  18. 01:47:386 (1,2,3,4,1,2,3,4) - different spacing from 01:51:079 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - (more spacing between third and fourth notes) Should be consistent Okay
  19. 02:25:463 (4,5) - hmm maybe you could arrange it like this for better flow: Okay
  20. 02:43:463 (2) - barely skims the HP bar, consider rearranging notes before it so that you can move this down a bit Okay
  21. 02:49:925 (3) - try ctrl+g, I find that it flows better like this (you can testplay this to see what I mean) Okay

Beautiful song, I cry every time~~~

I hope you get this ranked one day, have fun mapping!
Thanks for the mod and the two stars. I should give you two also.
Kihhou
Yo~! M4M here :)

[General]
Add tags!

[Easy]
Nothing i could find. I mostly mod hitsounds and blankets for easy but i dont know how to mod hitsounds for slow songs and your blankets are fine ><

[Normal]
  1. 01:22:925 (3,4,5) - the vocals conflict with the spacing. try this
  2. 02:04:925 (1,2) - blanket 2 under 1
  3. 02:10:925 - add note! theres this space in the vocal section that doesnt feel right
  4. 02:13:002 - ^
  5. 02:29:848 (4,5) - move these 2 to 02:29:617
  6. 02:49:002 (4) - add NC
  7. 02:49:233 (1) - remove NC. these two arent so much a problem. it's just for consistency. all the previous pauses youve had have had a NC afterwards, aside from the ones with the pauses in the middle of the vocal section.
  8. 03:08:617 (1,3) - space out a tiny bit more >< im picky picky
[Hard]
  1. 00:04:463 (1,2,3,4) - make an equilateral triangle instead? since a filler for a long vocal, having jumps at this part in a hard map feels off
  2. 00:07:694 (1) - this is unsymmetrical just incase you wanted it to be :o
  3. 00:23:848 (1,2) - setup like this for better flow?
  4. 00:28:925 (1) - finish at head
  5. 00:53:617 (4) - shorten in half~ it doesnt end anywhere and its nice having it symmetrical to 00:54:540 (1,2,3)
  6. 00:54:540 (1) - ctrl g? better flow following 00:53:617 (4)
  7. 01:23:848 - add note
  8. 01:36:079 (6) - move to (324,224) for flow
  9. 01:40:463 (2,3) - should have a jump between these 2 .. things (whats the general term for hitcircles/sliders?) isntead of a jump from 1 to 2. could have 1 blanket 2
  10. 02:22:233 (4,1,2,3,4) - this is satan for hard mode players. its super hard to read without going into editor >.< i like the idea and rhythm but.. idk :X consider changing it maybe~
  11. 02:31:693 (4) - NC vocals of the section start here
  12. 02:31:925 (1) - remove NC b/c that ^
  13. 03:03:771 (4) - replace with something like 03:00:079 (4,5,6) ?
  14. 03:19:694 (1,2) - remove NC for 1. add NC for 2. this combos squished in the middle of 2 vocal sections
  15. 03:20:617 (1) - remove NC ^
sorry! i cant mod hitsounds for slow or quiet songs >.< hope this helped!~

Good luck :)
Topic Starter
sheela
Thanks Kihhou.

Kihhou wrote:

[Hard]
  1. 00:28:925 (1) - finish at head It doesn't fit in the music, so no changes.
  2. 01:23:848 - add note No change
  3. 01:36:079 (6) - move to (324,224) for flow No change
  4. 01:40:463 (2,3) - should have a jump between these 2 .. things (whats the general term for hitcircles/sliders?) isntead of a jump from 1 to 2. could have 1 blanket 2 Changed another way
  5. 02:22:233 (4,1,2,3,4) - this is satan for hard mode players. its super hard to read without going into editor >.< i like the idea and rhythm but.. idk :X consider changing it maybe~ Replaced it into a spinner
Shapy
Hey !
From M4M

[General]
Add des tags et une source !

[Normal]
  1. 00:28:925 (3) - Sa rendrait mieux en réduisant ce slider je trouve
  2. 01:09:310 (1) - Essaye de replacer ce slider de manière a ce que ce soit cohérant
[Hard]
  1. 00:17:848 (3),(4),(5) - (3) ~ x:48 y:268 ~ (4) x:46 y:192 ~ (5) x:108 y:144 pour un meilleur arc de cercle
  2. 01:23:842 - Ajouter un circle ici rendrait bien a toi de voir ;)
  3. 02:30:540 - Même chose pour ici
C'est mon premier mod donc c'est pas énorme (voir même ridicule ) mais faut bien ce lancé un jour non :) j'espère que sa t'aura quand même était utile :3
Good Luck !
Topic Starter
sheela

Shapy wrote:

Hey !
From M4M

[General]
Add des tags et une source ! Je ne sais pas quoi mettre...

[Normal]
  1. 00:28:925 (3) - Sa rendrait mieux en réduisant ce slider je trouve Okay
  2. 01:09:310 (1) - Essaye de replacer ce slider de manière a ce que ce soit cohérant Je veux garder la distance constante, alors je ne l'ai pas modifier.
[Hard]
  1. 00:17:848 (3),(4),(5) - (3) ~ x:48 y:268 ~ (4) x:46 y:192 ~ (5) x:108 y:144 pour un meilleur arc de cercle Okay
  2. 01:23:842 - Ajouter un circle ici rendrait bien a toi de voir ;) Okay
  3. 02:30:540 - Même chose pour ici Okay
C'est mon premier mod donc c'est pas énorme (voir même ridicule ) mais faut bien ce lancé un jour non :) j'espère que sa t'aura quand même était utile :3
Good Luck !
Ben merci pour le mod. C'etait comme meme utile.
Kibbleru
Hey! m4m here

[General]

  • I suggest using grid snap, it helps alot when you try to stack stuff
[Hard]
  1. 00:01:694 (3) - rotate this about 15 degree so the slider does not look like it is curving into (2)
  2. 00:05:386 (1,2) - ctrl g these 2 and use that rhythm instead (still rearrange placement though)
  3. 00:06:078 (3,4) - this could be blanketed better
  4. 00:06:310 (4,5) - blanket?
  5. actually, please go through your maps and check your blankets lol, use the approach circle to help
  6. 00:19:233 (2,2) - try stacking? you have to move (1) too
  7. 00:02:848 (2,1) - ^ similar stuff
  8. 00:51:540 (3) - stack this with the head of 00:50:156 (1) - neater and slightly better flow
  9. 00:50:156 (1) - you have such a strong sound on a slider reverse arrow... i suggest this rhythm. if you do this you can also nc at the new slider
  10. 01:03:771 (1) - better flow if curved the other way
  11. 01:25:001 (3,2) - things like this, you can easily stack to make it neater
  12. 01:30:771 (1) - add note
  13. 01:31:694 (3,4,5,6,7) - for a hard difficulty, i would use 1/4 sliders with reverse instead of streams
  14. 01:38:386 (1,5) - things you can easily stackk ._.
  15. 01:50:156 (5,6) - copy one of the sliders and ctrl hj
  16. 02:22:002 (3,1) - um try this since spinners really don't emphasize too much on the spinner head
    i think this is appropriate for hard+
  17. 03:06:771 (1) - try curving the first half the other way
    This map actualy gets better after the first kiai o-o idunno why. to make the first part better, fix your blankets, stack whatever you can, and polish your patterns a bit.
    00:56:386 - gets better about here
[Normal]
  1. 00:01:233 (2) - uhh makes more sense if you moved it to 00:01:002 -
  2. 00:12:079 (2) - curve the other way, looks better
  3. 00:18:540 (1) - expose the tail a bit more
  4. 00:21:079 (1) - curve other way
  5. 00:22:002 (2) - actually this makes more sense to me imo
  6. 00:25:002 (2,4) - not parallel
  7. 01:30:771 (2,3) - make them parallel, looks nice
  8. 01:32:617 (1,2) - rhythm suggestion
  9. 02:06:310 (1,2) - curve other way looks better
[Easy]
  1. 00:16:463 (2,3) - blanket?
  2. 01:14:156 (1) - reversing a long slider more than once is hard to read for beginner players
  3. 01:27:079 (3,1,2) - doesn't flow too well here
  4. 02:16:925 (1) - u know already
Great mapset! all you have to do is fix up first part of hard diff and perfect all your blankets and i'd say it's ready for rank!
Topic Starter
sheela
Things I didn't fix.

Kibbleru wrote:

[Hard]
  1. 01:30:771 (1) - add note Where?
[Normal]
  1. 02:06:310 (1,2) - curve other way looks better Curve what?

Great mapset! all you have to do is fix up first part of hard diff and perfect all your blankets and i'd say it's ready for rank! Thanks!~
samplefish
hi! here from m4m, still a bit new but i got lanturn! (his suggestions in purple)

Easy
00:00:310 (1,2,3,1,2,1,2,3,1,2,3,4) - perhaps you can use silent sliders for this part
00:20:617 (1) - perhaps un-nc this
00:22:463 (1) - if ^, nc this
00:29:848 (1) - consider a finish on the end of this spinner!
00:52:925 (1) - consider nc, kinda long combo!
01:14:156 (1) - barely audible at 10%, should be at least 20%, also could use silent sliders for this part too!
01:30:771 (4) - take out that little point at the end?
02:16:925 (1,2,3,4) - louder hitsounds, also could use silent sliders
01:45:540 (1) - no point for clap on reverse since it already has a finish
02:52:002 (3) - try sliderreverse:345,105 and middle point:466,141

Normal
00:02:848 (2) - try sliderend:320,262
00:29:848 (1) - finish at the end?
00:57:079 (3) - maybe curve to match 00:56:617 (2) -
01:14:156 (1,2,3) - ^
02:16:925 (1,2,3,4,1,2) - ^
02:25:925 (4) - midpoint:261,39?

Hard
00:03:540 (4) - move to 24,100
00:29:963 (1) - perhaps should start on red tick, easier for mania people, maybe finish at end
01:14:156 (1,2,3,4,5,6) - ^
02:16:925 (1,2,3,4,5,1,2,3) - ^
02:22:348 (1) - ^

awesome song, awesome mapset, good luck!
pishifat
m4m here. modded difficulties out of order for no reason, so don't question that :P

Normal:

00:02:156 (1,2) - when doing a blanket on two sliders, it's good to have them at an equal distance to each other: 00:04:925 (2) - really minor thing here -- the end of this slider isn't exactly horizontal like (1) is
00:08:386 (2) - when on the white tick here, the slider ball should be exactly between the two flat parts. example of this done right: 00:25:925 (4) ...the same thing happens a few other times in the map, but sometimes it doesn't seem out of place, like 01:26:617 (4,5) so use discretion if changing
00:55:233 (1,2) - another weird blanket (i'm mentioning blankets too much but there's a lot to say about them :P)
01:23:386 (4,5) - not really a fan of these kinds of acute angle blankets, imo this looks better 01:28:694 (6) - another symmetric slider thing, so the slider ball should be exactly in the dip when halfway through. it's a little to the right as of now
01:43:233 (3) - not a big fan of this slider shape. something like this would work better 02:43:463 (3,4) - looks kind of awkward. don't have anything to suggest to change, but it should probably be changed :P

Easy:

00:45:079 (1,2) - make sure (1) is equal distance from the head and tail of (2)
00:56:156 (1,2) - the blanket here is a bit off
01:23:386 (3) - see what i said about 00:08:386 (2) on normal diff
01:40:463 (1) - looks a bit better like this: there were a few other odd blankets i noticed while testplaying, but i won't mention them since i've mentioned blankets way too much already

Hard:

you must hate blankets by now, so here's a bunch more that i think could be better (sorry ;-;):
moar
00:01:694 (3) , 00:16:002 (4) , 00:23:156 (3) , 00:54:540 (1,2,3) make equal spacing between (1,2) and (2,3), 01:00:310 (3) , 01:06:771 (1) , 01:19:463 (1) , 01:24:079 (1) , 01:54:771 (1) , 02:06:079 (3)
01:16:925 (1,2,3,1,2,1,2) - combo consistency here is a bit messed up, i'd suggest taking off the NC on 01:18:540 (1)
02:35:617 (1) - you've been splitting combos by about 1 every large white tick until here, then you changed to one every two white ticks (for the 2 combos following this too), so i'd suggest going back to one each large white tick instead
02:48:310 (1,2,3,4,1,2,3,1,2) - combo consistency is also broken here
03:21:540 (1) - hard to explain this, but this slider should have one less "bump" than it does. it would feel a lot nicer if at each angle, the slider ball would be on a red or a white tick, since that's the pulse of the song. it would look something like this (except less bad):

(also removed some things that overlapped with samplefish the m4m ninja)
enjoy a star too :D gl
[ Joey ]
Hello Sheela! ~m4m~
I'll mod the normal and the hard so it is more equal to the drain time of my map. And I'm not good at modding easy anyway :(

[Normal]
00:02:156 (1,2) – Can blanket better
00:22:694 (2) – Hitcircle here?
00:26:617 (1) – Hitcircle here. You don't usually want to skip white ticks like this.
01:09:310 (1) – Change this to a hitcircle here 01:09:310 - and a ½ slider here 01:09:540 -
01:14:156 (1,2) – This combo doesn't feel good to me. Maybe just make this part a break?
02:16:925 (1,2,3,4,1) - ^
01:16:925 – Drum hitsounds here :D
01:18:540 (3) – Doesn't go well with vocals
01:23:386 (4,5) – Can blanket better
01:25:233 (1,2,3) – You should try to make a perfect triangle with the tail of 1, 2, and the head of 3.
02:01:694 – Should put something here.
02:26:156 (4) – This should be moved back a half tick.
02:40:694 – Add a hitcircle here.



[Hard]
00:05:386 (1) – This should be a slider to go with the vocals.
00:05:386 (1,2,3,4,5,6) – It flows with the guitar better if you use a combo like this: http://puu.sh/8ezx1.jpg
00:07:233 – Add Hitclap
00:11:386 (1) – This slider should be moved back to here 00:11:156 - to match the vocals.
00:15:079 – It feels like the slider velocity multiplier should be increased here, or everything before it should be decreased. Because the song starts to pick up here and the map is still feels the same. The velocity multiplier should also be increased during the kiai times imo.
00:22:463 (1,3) – Can blanket better
00:29:848 - – Add Hitfinish
00:44:617 (1) - ^
00:50:156 (1,2) – Can blanket better
It's not usually good to skip white ticks in places like this 00:52:463 - 00:54:310 - 00:56:156 – I recommend just putting hitcircles in these places. And put hitclaps on them.
00:59:386 (1,3) – Can blanket better
00:49:694 – Add Hitclap
00:52:694 (1) – Make this slider parallel to these two hitcircles 00:53:156 (2,3) -
00:54:540 (1,2,3) – Can blanket better (You probably figured out by now that people are picky with blankets xD)
01:12:771 – Add Hitfinish
01:13:694 – Add Hitfinish
01:14:156 (1,2,3,4,5,6) – imo, I think you should get rid of this combo and make this park a break OR make it something really simple, like this: http://puu.sh/8eAZx.jpg
01:16:925 (1,2,3) – This combo should be drum hit sounds.
01:17:386 (3) – I recommend changing this slider to two hitcircles. It feels more like your are playing the drums if you do that xD
01:17:848 (1,2,1,2) – These combos are too short.
01:27:079 – Ok so the whole chorus sounded GREAT up until right here, because it no longer goes to the vocals. So here is my simple fix. :P Delete this hitcircle 01:28:925 (5) - . Move the rest of the combo a ½ tick to the right 01:27:079 (1,2,3,4) - . Add a hitcircle here 01:27:079 - . Lol sorry if that made no sense. Message me in game if you have any questions. Here is a picture: http://puu.sh/8eBxI.jpg (starts at 01:27:079 - )
01:30:079 (3) – This slider should be moved back a ½ tick to match the vocals, so just make this 01:29:617 (2) – a hitcircle. Then you can add a hitcircle here 01:30:540 – (seriously if I'm not making any sense just talk to me in game and I will go over all of this with you)
01:34:694 – Slider should be here
01:35:386 (5) – This slider should also be moved back a ½ tick.
01:42:540 – I think a 1/1 slider belongs here
02:01:694 (1,2,3) – Drum hitsounds
I don't think hitfinishes belong at 02:29:848 – and 02:30:771 -. Add one here instead: 02:31:233 -
03:06:771 (1,2,3) – This combo looks a little funny, but just my opinion.
03:20:156 – I think a hitcircle should be added on this white tick.

I hope this helps.
Good luck!
Beafowl
Hello, coming from m4m!
Easy
  1. 00:52:925 (3) - New Combo
Normal
  1. Set the approach rate to 4
  2. 00:28:925 (3) - Slider is to complicated for this diff
Hard
  1. Set the drain rate to 5 or 6
  2. The title is only romanised
  3. 02:31:693 (1,2,3) - The Distance of those circles should be equal.
    The distance from 1 to 2 is a bit smaller than the distance from 2 to 3.
    You can find more of them.
Not a large mod but useful. Good luck! :)
Topic Starter
sheela
Things I didn't edit.
samplefish

samplefish wrote:

[box=Normal]
01:14:156 (1,2,3) - ^
02:16:925 (1,2,3,4,1,2) - ^
02:25:925 (4) - midpoint:261,39?


awesome song, awesome mapset, good luck![/box]

pishifat

pishifat wrote:

Hard:
02:35:617 (1) - you've been splitting combos by about 1 every large white tick until here, then you changed to one every two white ticks (for the 2 combos following this too), so i'd suggest going back to one each large white tick instead

(also removed some things that overlapped with samplefish the m4m ninja)
enjoy a star too :D gl

Joey

[ Joey ] wrote:

Hello Sheela! ~m4m~
I'll mod the normal and the hard so it is more equal to the drain time of my map. And I'm not good at modding easy anyway :(

[Normal]
00:26:617 (1) – Hitcircle here. You don't usually want to skip white ticks like this. I want to follow the vocals.
01:14:156 (1,2) – This combo doesn't feel good to me. Maybe just make this part a break? I'll keep the way it is.
02:16:925 (1,2,3,4,1) - ^ Same.
01:18:540 (3) – Doesn't go well with vocals No change


[Hard]
00:05:386 (1) – This should be a slider to go with the vocals. There's a continuous "to", so no change.
00:15:079 – It feels like the slider velocity multiplier should be increased here, or everything before it should be decreased. Because the song starts to pick up here and the map is still feels the same. The velocity multiplier should also be increased during the kiai times imo. It'll mess the map, so no change.
01:14:156 (1,2,3,4,5,6) – imo, I think you should get rid of this combo and make this park a break OR make it something really simple, like this: I want to match the vocals.http://puu.sh/8eAZx.jpg
01:42:540 – I think a 1/1 slider belongs here No change
03:06:771 (1,2,3) – This combo looks a little funny, but just my opinion. Meh
03:20:156 – I think a hitcircle should be added on this white tick. I feel that there's no beat, so no change

I hope this helps.
Good luck!

Thanks samplefish, pishifat and [Joey].
Topic Starter
sheela
All fixed in BerkZ's mod. Thanks.
Don
General
Great song and a fitting mapset! Diff spread feels very solid. Hitsounds are pleasing.

Easy
I like the slider shapes! They felt very satisfying. Map feels very polished to me.
00:06:310 (2,1) - This angle feels a little bit harsh
00:45:079 (2) - Try to move the slider a little bit down/right to fix a blanket
00:59:848 (2,3) - This angle feels a little bit harsh in my opinion.
01:16:002 (3) - This overlap is ALMOST perfect (end of slider). Try to make it spot-on.
01:27:079 (3,1) - This angle feels a little bit harsh

Normal
AR5 perhaps?
00:21:079 (1) - I feel like this slider would be better off straight.
00:27:540 (2,3) - I feel like this jump doesn't flow well.
00:52:694 (1) - This note starts later than earlier on the same vocal point (00:48:771 (1)). Try to make that consistent.
00:48:771 (1,4,5) - This flow is kind of harsh.
02:01:694 (1) - Consider not stacking this note.
02:10:233 (1,2,3) - Change to something like http://puu.sh/8gg6F.jpg
02:14:848 (3) - I feel like this slider doesn't fit here because of its straightness.
02:25:925 (4,1) - Make these two notes perfectly overlap
02:38:156 (4) - Perhaps curve this slider as well?

Hard
I like a lot of the negative flow you're using. Perhaps distance snap it a bit?
00:06:310 (4) - Control G
01:03:771 (1) - A bit too harsh perhaps?
01:21:540 (1,2) - I feel like this is once again a bit too harsh
01:56:617 (1,2) - This stack breaks the nice flow you have going on.
02:16:925 (1,2,3,4,5,1,2,3) - Perhaps up the slider speed a bit here.
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