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KOTOKO - Re-Sublimity

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Total Posts
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Topic Starter
Nakata Yuji
This beatmap was submitted using in-game submission on Friday, July 09, 2010 at 8:15:17 PM

Artist: KOTOKO
Title: Re-Sublimity (TV Size)
Source: Kannazuki no Miko
Tags: opening naruti
BPM: 135
Filesize: 10063kb
Play Time: 01:18
Difficulties Available:
  1. Easy (2.98 stars, 95 notes)
  2. Hard (4.76 stars, 177 notes)
  3. Insane (5 stars, 252 notes)
  4. Naruti Re-Styled (4.8 stars, 297 notes)
Download: KOTOKO - Re-Sublimity (TV Size)
Download: KOTOKO - Re-Sublimity (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------



naruti
wow this map realy suprised me
this is a realy nice map 0_o

i think i can give it a try to make a difficulty
check my style and if you think it fit this song then pm me :)
Nelly Furtado - Explode
Jordin Sparks - Walking On Snow

mod when i got more time so have a star for now :)
SteRRuM
This map has been deleted on the request of its creator. It is no longer available.
FurukawaPan
Sterrum's offset is sounding quite early here.

I recommend +22ms from that. (Played with auto)

I think the sample volume should be reduced.

Also on [Insane] it is quite unrhythmic to map the out-to-silence ending, I'd suggest taking that out (shouldn't map this part at all).

That is all I have for comment. Fix some problems and I can offer my star.

Fun map :D

P.S. [Hard] crashes on my machine. I dunno why :(
naruti
this should fix everything
james offset fits in my difficulty

Download: KOTOKO - Re-Sublimity (Nakata Yuji) [Naruti Re-Styled].osu
Topic Starter
Nakata Yuji

james039 wrote:

Sterrum's offset is sounding quite early here.

I recommend +22ms from that. (Played with auto)

I think the sample volume should be reduced.

Also on [Insane] it is quite unrhythmic to map the out-to-silence ending, I'd suggest taking that out (shouldn't map this part at all).

That is all I have for comment. Fix some problems and I can offer my star.

Fun map :D

P.S. [Hard] crashes on my machine. I dunno why :(

I made most of the changes that you wanted me to.
However, I think Sterrum has the offset right on the money, when I used yours, I got around 24ms early for an average.
naruti
FurukawaPan

Nakata Yuji wrote:

I made most of the changes that you wanted me to.
However, I think Sterrum has the offset right on the money, when I used yours, I got around 24ms early for an average.
Meaning the collective difference between your universal offset, and mine, is about 20ms. Both of us could be actually off by 10ms, or maybe you are off by 15 and me 5. Anyway, try listening to several (at least 3 or 4) other recently ranked maps on Auto, (I think most of them are pretty well timed), and seeing if they sound early or late, and once you know by how much, adjust your own universal offset accordingly.

Both naruti and I agree on the offset, so both of us are in the same ballpark.

I would advise against leaving the current offset as-is, since it's really coming in quite early. Please at least consult with a BAT about timing, due to this discrepancy.

In the meantime, I give you a star.
Topic Starter
Nakata Yuji

james039 wrote:

Nakata Yuji wrote:

I made most of the changes that you wanted me to.
However, I think Sterrum has the offset right on the money, when I used yours, I got around 24ms early for an average.
Meaning the collective difference between your universal offset, and mine, is about 20ms. Both of us could be actually off by 10ms, or maybe you are off by 15 and me 5. Anyway, try listening to several (at least 3 or 4) other recently ranked maps on Auto, (I think most of them are pretty well timed), and seeing if they sound early or late, and once you know by how much, adjust your own universal offset accordingly.

Both naruti and I agree on the offset, so both of us are in the same ballpark.

I would advise against leaving the current offset as-is, since it's really coming in quite early. Please at least consult with a BAT about timing, due to this discrepancy.

In the meantime, I give you a star.
Hmm. I'll add 10 to it and see how it goes. And thank you for the star.

EDIT: I changed it to 4,444, and at one point I had like 1 ms early, then I missed a few. However, I like it, and since I suck at osu! anyways, I can't really tell that big of a difference. I'll wait to see what others say.
Aoitenshi
i think the offset is +6 i think that's the perfect.
naruti
Andrea
Mod Info's:

Green: Suggestions, you don't have to fix, your choice.
Orange: You don't have to fix too, but is better if you do it.
Red: You have to fix this for sure!

Starts Suggestions:

- You need an easier difficulty.

BPM: 135,00
Offset: 4.446 (Remember to resnap all notes.)


[Hard]

Too much kiai fountains. Remove some please.

00:15:000 (2) - Invisible slider.
00:24:000 (1) - Unrankable spinner.

00:49:077 (1,1,1,1) - These kiai fountains are unrankable.
01:06:066 (4) - New combo due to jumps.
01:12:089 (1,1,1,1,1) - These kiai fountains are unrankable.


[Naruti Re-Styled]

01:06:068 (4) - New combo due to jumps.

[Insane]

00:24:089 (1) - Remove new combo.
00:30:044 (8) - New combo.

00:33:078 (1) - Invisible slider.
00:49:078 (1,1,1,1) - These kiai fountains are unrankable.
01:06:067 (4) - New combo due to jumps.
01:12:089 (1,1,1,1,1) - Like 00:49:078.
subarasikibuta
star :)
Mukku
Great ~

Star
Azure_Kite
Here's my mod

Blue = Suggestion Red = Check this

There is... an easier diff in the making, right?

[Hard]
No problems found

[Naruti Re-Styled]
00:29:034 (3) - Probably remove this note; it doesn't really fit imo
No problems found

[Insane]
00:33:077 (1) - Unrankable slider. Position it somewhere other than under the slider, since it's impossible to see
No other problems found

A pretty good beatmap, you've done a good job. (Either I'm tired and my brain couldn't keep up, or this must have been hard to map) Have a star for your efforts :D
Topic Starter
Nakata Yuji

Azure_Kyte wrote:

Here's my mod

Blue = Suggestion Red = Check this

There is... an easier diff in the making, right?

[Hard]
No problems found

[Naruti Re-Styled]
00:29:034 (3) - Probably remove this note; it doesn't really fit imo
No problems found

[Insane]
00:33:077 (1) - Unrankable slider. Position it somewhere other than under the slider, since it's impossible to see
No other problems found

A pretty good beatmap, you've done a good job. (Either I'm tired and my brain couldn't keep up, or this must have been hard to map) Have a star for your efforts :D
I've heard the unrankable slider for my insane a couple of times already.
Maybe it's just me being used to the map, but isn't it ok?
You can see the head, and it's really short so one would get it anyways.
Is it really unrankable?
Azure_Kite
Most definitely. The reason you know it is because you mapped it yourself. However, to other players, this would seem completely out of place. Either way, hiding sliders/notes under sliders is bad mapping practice and should be avoided in the vast majority of cases.
naruti

Azure_Kyte wrote:

Most definitely. The reason you know it is because you mapped it yourself. However, to other players, this would seem completely out of place. Either way, hiding sliders/notes under sliders is bad mapping practice and should be avoided in the vast majority of cases.
TOTALY TRUE

and about
00:29:034 (3) - Probably remove this note; it doesn't really fit imo
i think i just leave it that way unles more people gets anoyed by it cuz i like it this way
yaya
first .

you really need a easier diff for new players .

Hard:
i think you can add something at the second diff , will be much better.
slider/note under the slider before is ugly , you should replace them.
and don't put so much hitsound together , make hitsounds on white tick is better , for ex: 00:14:000 (3) - all finish , really noisy.
and this 00:31:033 (9) - clap + whistle doesn't fit this music .
01:18:066 (8) - ugly.

Hard and Insane . YOU SHOULD MAKE A AUDIO SAMPLE SET. NORMAL/SOFT . press f6 to do that.
i don't know why so many modders didnt point this mistake..
Insane:
00:26:000 (8,1,2) - distance
00:33:077 (1) - i cant see it as a slider
00:52:066 (1,2,3,4,5,6,7) - nonono. so much clap.
01:12:089 (1) - so far away from note3 before.make it at 01:13:077 (1) - here.

Naruti:
much better .xD
Topic Starter
Nakata Yuji

osu_CN_yaya wrote:

first .

you really need a easier diff for new players .

Hard:
i think you can add something at the second diff , will be much better.
slider/note under the slider before is ugly , you should replace them.
and don't put so much hitsound together , make hitsounds on white tick is better , for ex: 00:14:000 (3) - all finish , really noisy.
and this 00:31:033 (9) - clap + whistle doesn't fit this music .
01:18:066 (8) - ugly.

Hard and Insane . YOU SHOULD MAKE A AUDIO SAMPLE SET. NORMAL/SOFT . press f6 to do that.
i don't know why so many modders didnt point this mistake..
Insane:
00:26:000 (8,1,2) - distance
00:33:077 (1) - i cant see it as a slider
00:52:066 (1,2,3,4,5,6,7) - nonono. so much clap.
01:12:089 (1) - so far away from note3 before.make it at 01:13:077 (1) - here.

Naruti:
much better .xD
The hitsounds were originally soft..
I don't know when they turned to normal.
I'm going to keep the claps at 52 seconds, because it fits to me.
(i think you can add something at the second diff , will be much better.) I don't really get what this means, and for the ugly sliders on top of each other I will keep, because I like them.
And no star? *is offended*
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