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Yellow Zebra - Koi no Flame

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Topic Starter
hemoC
This beatmap was submitted using in-game submission on 2009年11月21日 at 8:26:29

Artist: Yellow Zebra
Title: Koi no Flame
BPM: 155
Filesize: 2835kb
Play Time: 02:45
Difficulties Available:
  1. Hard (4.76 stars, 347 notes)
  2. Insane (4.99 stars, 461 notes)
  3. Normal (3.77 stars, 118 notes)
Download: Yellow Zebra - Koi no Flame
Information: Scores/Beatmap Listing
---------------
my 2nd beatmap><
Lybydose
Remember that most of these are just suggestions. You don't have to do the alignment stuff in blue, but it will probably make the map look better. More important stuff is in red.

You need a preview point. Go to Timing --> set current position as preview

Most alignment things can be fixed by holding shift while distance snapping is on, and the editor will automatically align things perfectly for you.

You can also stack things directly on top of each other by setting distance snap to 0.0x, turning off grid snap, and then moving it. This will put it exactly on top of the previous object. You can stack slider end points by first reversing the slider (ctrl + R), then using the 0.0x distance snap trick, then reversing it back with ctrl + R like it was before.

Easy:

00:41:14 (1,2) - Align these better.
00:42:69 (3,4) - ^

01:15:40 (1,2,3) - Ugly. Lower stack leniency, then turn off grid snap and distance snap and stack everything better.
01:35:43 (1) - Move forward 1/4, then make it 1/4 shorter

Hard:

Lower overall difficulty by 1-2 ticks.
00:19:66 (3,4) - Stack endpoints better
00:20:43 (5,6) - ^
00:37:47 (6,7) - Align better
00:41:14 (1,2) - Align better
00:42:69 (3,4) - ^

01:23:92 (3) - Add repeat
01:26:24 (1,2) - Align better
01:31:66 (9) - Stack with 8 endpoint

01:35:53 (1) - Move forward 1/4, then make it 1/4 shorter
01:41:69 - Move this inherited section back 1/4. The hitsound will sound wrong if the person clicks too early.
01:54:69 - Move this inherited section back 1/4. The hitsound will sound wrong if the person clicks too early.
02:26:63 (3,4) - Stack endpoints better
02:27:40 (5,6) - ^
02:28:18 (7,8) - ^
02:35:92 (1,2) - ^

02:45:21 (1) - Move forward 1/4, then make it 1/4 shorter

Insane:

00:14:79 - Add circle here
00:19:66 (3,4) - Align better
00:20:43 (5,6) - ^
00:24:02 (10) - Sound better if you remove this
00:37:47 (7,8) - Stack endpoints better

00:45:98 (1) - This slider goes off the grid. Don't do that.
01:01:47 (7) - Random same-combo jump. Put a new combo here to warn about the jump, or move it closer to the 6.
01:01:47 (7) - Also align this better with the 6.
01:11:92 (5) - Move this so it's exactly on top of the 4 slider repeat.
01:20:82 (1,2) - Align with the 3 slider endpoint.
01:25:08 (8,9,10) - Stack endpoints better.

01:35:53 (1) - Move forward 1/4, then make it 1/4 shorter
01:41:69 - Move this inherited section back 1/4. The hitsound will sound wrong if the person clicks too early.
01:54:69 - Move this inherited section back 1/4. The hitsound will sound wrong if the person clicks too early.
01:51:02 (1,2) - Align better.
02:04:56 (6) - Stack endpoint better.

02:20:34 (4) - Sounds better if you remove this.
02:24:69 (6) - Stack on 5 endpoint
02:32:73 (4) - Sounds better if you remove this.
02:34:24 - Add circle here?
02:45:21 (1) - Move forward 1/4, then make it 1/4 shorter
Topic Starter
hemoC
This map has been deleted on the request of its creator. It is no longer available.
DeadAlready
Nice map <3

And then, This is just a advice. XD

[Insane]
02:39:794 (5) - This slider maybe a little hidden by 02:39:020 (3) - when playing. D:


because this two slider is on the same position and the time is near.
so maybe change the position will be better... 0.0


But it's only a advice. XD if you don't want to change it, that's ok :D
it's still a nice map. :)

Final, started and gogogo. \OwO/


Edit: aaaaaah... I forgot to give star. Orz
Scar
Oh yay Yellow Zebra
Nice map
Star~
azuki
><
Topic Starter
hemoC
quintitem:

quintitem wrote:

[Insane]
02:39:794 (5) - This slider maybe a little hidden by 02:39:020 (3) - when playing. D:
Two circles replace it.
Thank you!

scar1410:
thanks!<3

azuki:
さっきもそうだけどいつもありがとうね!><

(azuki helped me about this beatmap in ingame chat.)
quintessence
Good song!

☆Star :D
Topic Starter
hemoC
quintessence:
thanks><
yaya
here's some suggestion:

normal maybe use circle size 2.

hard nice

insane .

from 00:35:15 . see pic- http://osu.ppy.sh/ss/244 and http://osu.ppy.sh/ss/245 . will be better

these streams:
00:42:011 (8,9,10,11,12) -
00:42:089 (2,3,4,5,6) - d'ont fit the music.. plz don't use streams

others nice .
Topic Starter
hemoC
osu_CN_yaya:

osu_CN_yaya wrote:

here's some suggestion:

normal maybe use circle size 2.

hard nice

insane .

from 00:35:15 . see pic- http://osu.ppy.sh/ss/244 and http://osu.ppy.sh/ss/245 . will be better

these streams:
00:42:011 (8,9,10,11,12) -
00:42:089 (2,3,4,5,6) - d'ont fit the music.. plz don't use streams

others nice .
thanks!
fixed.
taNa
:lol: :lol: :lol:
Topic Starter
hemoC
taNachan:
あ、ありがとう
miccoliasms
:oops: :oops: :oops:
Topic Starter
hemoC
miccoliasmschan:
あ、あ、ありがとう :oops:
frost-b-spec
Normal
00:38:246のあとと00:50:633のあとにBreak入れた方がいいかもしれないです。

初心者MODですみません!
nice map! Star~
Topic Starter
hemoC

frost-b-spec wrote:

Normal
00:38:246のあとと00:50:633のあとにBreak入れた方がいいかもしれないです。
入れました!ありがとう! :)
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