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Mikami Shiori - Shiawase Gift

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Topic Starter
Setz
This beatmap was submitted using in-game submission on Thursday, August 28, 2014 at 11:34:40 PM

Artist: Mikami Shiori
Title: Shiawase Gift
Source: ゆるゆり♪♪
Tags: Yuru Yuri♪♪ Yuruyurizm yuruyuri no uta Akaza Akari Akarin 赤座あかり Character Song No_Dap Happy Go Lily
BPM: 185
Filesize: 3240kb
Play Time: 01:34
Difficulties Available:
  1. Akariiin! (4.88 stars, 416 notes)
  2. Hard (3.39 stars, 304 notes)
  3. No Dap's Easy (1.52 stars, 101 notes)
  4. Normal (2.13 stars, 179 notes)
Download: Mikami Shiori - Shiawase Gift
Information: Scores/Beatmap Listing
---------------
Akariiiin!
Second ranked map. Hope you all enjoy!
You can find her first character song here and the full remixed version here
Akariiin! (Insane) by me
Hard by me
Normal by me
Easy by No Dap
Special thanks to Charles445 for figuring out the timing points :D
ericlisaky
good circles are in this map
Topic Starter
Setz
thank you sir you are too kind.
Ozato Fumika
omg this bg so moe
Topic Starter
Setz
it really is, I love it.
Star Stream
timings, as you requested

1. Offset: 521ms BPM: 185.00
2. Offset: 78,358ms BPM: 187.00
3. Offset: 80,924ms BPM: 184.00
4. Offset: 86,141ms BPM: 185.00

Good luck then
Topic Starter
Setz

Star Stream wrote:

timings, as you requested

1. Offset: 521ms BPM: 185.00
2. Offset: 78,358ms BPM: 187.00
3. Offset: 80,924ms BPM: 184.00
4. Offset: 86,141ms BPM: 185.00

Good luck then

wow, that was way more complicated than I thought, thank you very much, the timings are now updated
Ozato Fumika

Star Stream wrote:

timings, as you requested

1. Offset: 521ms BPM: 185.00
2. Offset: 78,358ms BPM: 187.00
3. Offset: 80,924ms BPM: 184.00
4. Offset: 86,141ms BPM: 185.00

Good luck then
I don't know, the end part sounds very off with this offset change. Are you sure it's not 185 all the way?

BTW Complete~

Flanster
Heres your new timing! Sounds much better like this.

185.06 BPM
531 Offset


Haaaaaaaai!~
Topic Starter
Setz
I actually think the timing before kiai is fine the way it is right now......

Where the problem seems to come up is right as the kiai ends, there seems to be an offset change that no one has been able to nail down properly. Even after applying star stream's offsets, it still sounds off for the last little bit of the song.
Charles445
Hi

Timing -> http://puu.sh/82lxR.png

Please note that the stream at 01:17:693 - should be using 1/3 snap divisor.

You probably shouldn't map the drumroll at the end. If you REALLY want to, I'd make it a double repeat slider that starts at 01:33:962 - and is 3/16 beats long.
It might make it harder to get the map ranked though so I personally wouldn't. https://osu.ppy.sh/ss/1497350
Topic Starter
Setz

Charles445 wrote:

Hi

Timing -> http://puu.sh/82lxR.png

Please note that the stream at 01:17:693 - should be using 1/3 snap divisor.

You probably shouldn't map the drumroll at the end. If you REALLY want to, I'd make it a double repeat slider that starts at 01:33:962 - and is 3/16 beats long.
It might make it harder to get the map ranked though so I personally wouldn't. https://osu.ppy.sh/ss/1497350
well then, I would never have been able to figure this out in a million years....

thank you very much for your help, I will follow your advice on the stream you pointed out, and at the end I am just going to end on the big white ttick to avoid ranking problems :D


I just updated diffs with the changes.
Ozato Fumika
Your normal kiai starts 1ms earlier than inane and hard ..
Topic Starter
Setz
didnt shift my timing points for the normal after offset change. fixed now, ty :)
Lokovodo
Hello~ I see you are trying to spread the yuruyuri love so do VERY SHORT mod

SPOILER
[Shuyaku]wow anti-flow much?

just suggestions and opinion that is all.

00:09:281 there is no note here when this is a strong beat
00:09:362 no beat here but you put a note
00:09:524 beat here but no note
my personal SUGGESTION is to space these triples out like this (but that is only because i like hard maps)


00:58:579 right here you have 2 stacked notes right after series of 7 jumps so why just make a dead stop out of nowhere (or atleast acording to the song)
01:08:957 same as before
01:33:091 this is a strong note i advise spacing this note more
Topic Starter
Setz
Hi, response to the mod in the quote.

Lokovodo wrote:

SPOILER
[Shuyaku]wow anti-flow much? Not entirely sure what you mean here.

just suggestions and opinion that is all.

00:09:281 there is no note here when this is a strong beat I will probably remap this little section, as the doubles seem to catch people off guard, the remapping includes adding a note here and on the other one you pointed out.
00:09:362 no beat here but you put a note I can clearly hear the drum beat here....
00:09:524 beat here but no note Read first comment.
my personal SUGGESTION is to space these triples out like this (but that is only because i like hard maps)

I had something like this when I first made the map, but I decided against it because really, I am not going for a super difficult map here, this difficulty was intended to be around insane level, not extra.

00:58:579 right here you have 2 stacked notes right after series of 7 jumps so why just make a dead stop out of nowhere (or atleast acording to the song)
01:08:957 same as before for these 2, it was to provide sort of a break from the jumps, as you pointed out, there were 7 jumps right before this stack. I also think it goes with the music. But if more people have issues with this I will remap it.
01:33:091 this is a strong note i advise spacing this note more Done
Thanks for the mod!
Okoratu
This will be a bit of a nazi mod :D

[Shuyaku]
I'm not a huge fan of antijumps D:

[Weird Looking Stacks ingame]
  1. 00:05:552 (6) - stack it with 00:05:714 (1) - pls
  2. 00:13:011 (1,2,2) - Stack it with themselves properly pls
  3. 00:14:795 (1) - Stack it with 00:13:822 (3) - (It's still visible in the editor) you might need to move the whole pattern (00:14:795 (1,2,3,4) - ) in order to do so.
  4. 00:15:606 (1,2) - just use the grid snap on these 2 to make them stack nicely
  5. 00:16:335 (3) - Make it stack with the other 2 properly
  6. 00:16:903 (1,2,3) - Stack this with these 2 again :D 00:15:606 (1,2) -
  7. 00:17:714 (3) - Stack this with the other 2 (00:17:552 (1,2) - )
  8. 00:17:876 (4,5) - these 2 with 00:18:038 (1) -
  9. 00:19:497 (4,6) - Let those 2 stack properly
  10. 00:35:552 (1,2) - Make these 2 stack properly
  11. 00:51:119 (1,2) - Let these stack properly
  12. 00:51:768 (3,4) - ^
  13. 00:58:579 (7) - Stack it with 00:58:741 (1) -
  14. 01:08:957 (7) - Stack it with 01:09:119 (1) -
  15. 01:25:956 (5) - Stack it with 01:26:118 (1) -
  16. 01:26:604 (2,3) - Stack it with 01:26:766 (4) - properly
  17. 01:32:766 (1,2) - Stack it with 01:32:929 (3) -
So now that i finished naziing on the stack, here the actual things i don't like about this
  1. 00:28:254 (3) - Might try blanketing this:
  2. 00:31:660 (1) - Same for this one: (also moving 00:32:308 (3) - to resemble 00:28:416 (4) - might be an idea):
  3. 00:32:308 (3) - move that slider's anchor to make one line with 00:32:795 (4,1) - maybe?
  4. Thus moving 00:33:606 (3) - closer to 00:33:443 (2) - might be an idea
  5. 00:44:308 (2) - Stacking this one with 00:43:254 (3) - might be an idea
  6. 00:47:876 (3) - this blanket could be better:
  7. 00:48:362 (4,5) - same goes for this:
  8. 00:53:714 (5) - Same goes for this blanket:
  9. 01:20:123 (1,2,3,4,5,6,7,8,9,10,1) - Stacking the beginning of this stream with 01:19:478 (5) - might be an idea
  10. 01:33:983 - might want to add a repeatslider here instead of just ending the map?
I think that should be sufficient for now.

Good luck!

Cheers,
~oko
Topic Starter
Setz
Hi, response to your mod in the quote :)

Okoratu wrote:

[Shuyaku]
I'm not a huge fan of antijumps D:

[Weird Looking Stacks ingame]
  1. 00:05:552 (6) - stack it with 00:05:714 (1) - pls Done
  2. 00:13:011 (1,2,2) - Stack it with themselves properly pls Done
  3. 00:14:795 (1) - Stack it with 00:13:822 (3) - (It's still visible in the editor) you might need to move the whole pattern (00:14:795 (1,2,3,4) - ) in order to do so. Moved the whole pattern to stack it.
  4. 00:15:606 (1,2) - just use the grid snap on these 2 to make them stack nicely Done
  5. 00:16:335 (3) - Make it stack with the other 2 properly Done
  6. 00:16:903 (1,2,3) - Stack this with these 2 again :D 00:15:606 (1,2) - Done
  7. 00:17:714 (3) - Stack this with the other 2 (00:17:552 (1,2) - ) Done
  8. 00:17:876 (4,5) - these 2 with 00:18:038 (1) - Done
  9. 00:19:497 (4,6) - Let those 2 stack properly Done
  10. 00:35:552 (1,2) - Make these 2 stack properly Done
  11. 00:51:119 (1,2) - Let these stack properly Done
  12. 00:51:768 (3,4) - ^ Done
  13. 00:58:579 (7) - Stack it with 00:58:741 (1) - Done
  14. 01:08:957 (7) - Stack it with 01:09:119 (1) - Done
  15. 01:25:956 (5) - Stack it with 01:26:118 (1) - Done
  16. 01:26:604 (2,3) - Stack it with 01:26:766 (4) - properly Done
  17. 01:32:766 (1,2) - Stack it with 01:32:929 (3) - Done
So now that i finished naziing on the stack, here the actual things i don't like about this
  1. 00:28:254 (3) - Might try blanketing this:
    Done
  2. 00:31:660 (1) - Same for this one: (also moving 00:32:308 (3) - to resemble 00:28:416 (4) - might be an idea):
    Done, and I wont move that note because I actually want to to be similar to 00:33:606 (3) - but kind of mirrored.
  3. 00:32:308 (3) - move that slider's anchor to make one line with 00:32:795 (4,1) - maybe?
  4. Thus moving 00:33:606 (3) - closer to 00:33:443 (2) - might be an idea For these last 2, I want to keep the spacing as is for now, if it really is an issue i will move them.
  5. 00:44:308 (2) - Stacking this one with 00:43:254 (3) - might be an idea Done
  6. 00:47:876 (3) - this blanket could be better:
  7. 00:48:362 (4,5) - same goes for this:
  8. 00:53:714 (5) - Same goes for this blanket:
    I tweaked them some more, probably still not perfect, I have terrible eye for this kind of thing if that wasn't obvious :(
  9. 01:20:123 (1,2,3,4,5,6,7,8,9,10,1) - Stacking the beginning of this stream with 01:19:478 (5) - might be an idea Done.
  10. 01:33:983 - might want to add a repeatslider here instead of just ending the map? In the first page, I was told by a BAT thaat adding a slider there could cause issues with getting the map ranked, he told me to instead end on that big white tick, so I took his advice.
I think that should be sufficient for now.

Good luck!

Cheers,
~oko
Thanks for the mod! very nazi indeed, but someone's gotta do it :p I have horrible eye for this kind of stuff.
wetdog123
For shuyaku
00:57:119 (1,2,3) - Make that a stream of 5 with soft whistle hitsound and slider on last note and delete the first note of the pattern after it. http://puu.sh/86BOc.jpg http://puu.sh/86BWz.JPG

01:07:497 (1,2,3) - Same for this

01:17:693 (1) - This 1/3 stream thing is much better with sliders and circles like this http://puu.sh/86BAw.jpg (1/3 slider, circle on slider base 1/3 slider, clircle on slider base 1/2 slider)
OD7 instead of OD8

i need to be more professional
EDIT: I just played shuyaku and i think it should be one OD less than what it is, its too punishing with OD for the amount of jumps and those tricky things after the 2 slider circle bit

EDIT2: YES DEFINATELY OD7 INSTEAD OF OD8, it made the map much more natural to play, also that 1/3 stream thing is much better with slow sliders and circles like this http://puu.sh/86BAw.jpg (1/3 slider, circle on slider base 1/3 slider, clircle on slider base 1/2 slider)


Either your map is seamless or I'm the worst modder in the world. Either way I hope you find this helpful.
im pretty sure i suck though
moonlightleaf
From my queue

[No Dap's Easy]

00:07:335 (2,3) - part ?

00:14:146 (2,3) - ^

00:13:011 (4,1) - hard to play 4change to note

00:15:606 (4) - ^

00:34:254 (1) - so suddenly

00:37:822 (2,4,1) - delete 24 changge 1 to note

[Normal]

NC will work more

00:23:227 (1) - put(116,264)

00:34:416 (1,1) - too close

00:39:930 (3) - delete,like 00:45:443

00:55:497 (2) - slider 00:55:660 - 00:55:984

01:09:281 (4,5) - blanket

01:11:552 (3,4) - blanket

[Shuyaku]

notes too much ..consder change some to sliders?

00:10:254 (3,2) - stack

00:36:038 (3,5) - ^

00:59:714 (4,3) - ^

01:19:478 (5,1) - ^

00:53:552 (4,5) - blanket

00:57:119 (1,2,3,1) - bad to play

00:55:497 (2,3,4) - bad flow, try 3ctrl+g, 4ctrl+g

01:29:847 (4,5,1) - try

01:33:091 (4) - solw down should NC

[Hard]

00:09:443 add note

00:16:092 (1) - delete ,then 00:16:254 (2,3,1,2,1,2,3,4)all move

prev white line , and 00:18:038 (4) add a return ,osu fail , can't

shift+F12 to get the picture to show for sorry

00:21:281 (1) - ^ same way

00:42:038 (1) - ^

00:32:308 (3,4) - part

00:53:552 (4,1) - blanket

01:11:714 (1,2) - ^

01:13:822 (3) - ctrl+g

01:15:443 (9) - ^ then 01:15:768 (1,2,3,4,5) ctrl+j

01:33:091 (4) - solw down should NC

good luck on rank~ :)
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