forum

ALI PROJECT - Yuukyou Seishunka (Tv Size)

posted
Total Posts
16
Topic Starter
Armin
This beatmap was submitted using in-game submission on sabato 28 novembre 2009 at 20.53.01

Artist: ALI PROJECT
Title: Yuukyou Seishunka (TV Size)
Source: Code Geass
Tags: Code Geass Lelouch of the rebellion cesc Lokamp taiko TV size
BPM: 126
Filesize: 17983kb
Play Time: 01:27
Difficulties Available:
  1. Cesc's Geass (4,21 stars, 123 notes)
  2. Hard (4,97 stars, 233 notes)
  3. Insane (5 stars, 358 notes)
  4. Lokamp's Drum Geass (Taiko) (4,7 stars, 294 notes)
  5. Normal (3,04 stars, 120 notes)
Download: ALI PROJECT - Yuukyou Seishunka (TV Size)
Download: ALI PROJECT - Yuukyou Seishunka (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Thank you cesc and Lokamp for the difficulties :D
Diasios
Mod Info's:

Green: Suggestions.
Orange: I think you should fix this.
Red: You must fix this.

Starts Suggestions:

Volume Up (just a bit)
Change the video (without italian's subtitles).


[Hard]

It's ok

[Easy]

I don't like the hitsounds (I think you should add other hitsounds)
00:22:026 (29) - Finish
00:49:041 (12) - ^
01:15:060 (29) - ^
01:26:007 (2,4,6) - ^

Why don't you use claps? D:

[Insane]

WIP

Starred~
Lokamp
Card N'FoRcE
Wow,nothing wrong with this map.

I didn't mod the Taiko difficulty, but it seemed pretty enjoyable :)

Have a star ^^
cesc
Ecco qua, ce l'ho fatta D:
Non è un granchè, scusami (dopo tutto il tempo che ci ho messo >_<), ma è giocabile ^^
e' una Normal un pò Hard, come tutte le mie diff xD
join~
starred~

Download: ALI PROJECT - Yuukyou Seishunka (TV Size) (Armin) [Cesc's Geass].osu
cesc
This map has been deleted on the request of its creator. It is no longer available.

Download: ALI PROJECT - Yuukyou Seishunka (TV Size) (Armin) [Cesc's Geass].osu
yaya
use 60%-70% volume hitsound is better.
[Hard]
00:06:31 (x) - new combo
00:08:22 (x) - ^
00:09:41 (x) - no new combo
00:09:88 (x) - new com
00:59:65 (x) - ^
01:03:22 (x) - ^
sorry i only nazi something.
others fine for me.

and this hitsound fit the map very well.

Download: hitsound.rar
Andrea
New "Detailed" modding style for help maps <3

You don't have to follow my post, remember there are not directions, but suggestions!

[File Checking...]

Background: Yes.
Source: No. (Find some source if possible.)
Tags: Yes.
File Size: 19,3MB/24,00MB (Too big, consider to reduce the size of the video.)

[Overall]

Timing: BPM: 126,00 - Offset: 368 (Remember to resnap all notes.)

[Difficulties]

[Normal]

No major problems found.

[Cesc's Geass]

Increase Overall difficulty by 1 or 2 ticks? Better imo.

00:20:036 (3) - Weird slider and maybe can confuse players. Change it.
00:34:064 (1,1,1,1,1,1) - Why so much new combos? Seems out of all the map.


[Lokamp's Drum Geass]

Taiko map :3 No problems found.

[Hard]

00:17:026 (8) - New combo.
00:18:034 (1) - Remove new combo.
01:10:060 (8) - New combo.
01:11:067 (1) - Remove new combo.


[Insane]

00:07:098 (1,2,3) - Adjust spacing.
Mafiamaster
Add "Code Geass" as the source.

It'd be nice if there was Kiai Time in all difficulties like in cesc's

Edit: Bubbled!
Larto
.
Lucidity
Why are there no hitsounds?
Topic Starter
Armin

Lucidity wrote:

Why are there no hitsounds?
The map has hitsounds in all the difficulties. Make sure your Volume Effect isn't too low.
Lucidity
But the volume is turned down so low that it's completely inaudible on Insane. The music drowns it out completely unless you set the in-game volume to full, in which case you get a very soft hit sound. As it turns out my in-game volume is quite low, which results in no hitsounds. On cesc's Geass you can hear them, on Normal and Hard the volume is also low, but at least the whistles are BARELY audible.

Just a tip for the future: Don't set the hitsound volume so low.
Cyclone
2 points of concern:

The hitsounds are WAAAAAAAAAAAAAAY too quiet.

I feel like this needs an offset of like +10 or something, but i can't really tell with as quiet as the hitsounds are. Somebody please check/confirm.
cCVexCc
Suppah *-* :)
Sindrax
Like it...
Please sign in to reply.

New reply