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Amane - Snowly Feast

posted
Total Posts
30
Topic Starter
tsuka
This beatmap was submitted using in-game submission on 2010年1月21日 at 22:24:46

Artist: Amane
Title: Snowly Feast
Tags: Amane Dr_dy
BPM: 148
Filesize: 10167kb
Play Time: 02:26
Difficulties Available:
  1. Hard (4.94 stars, 366 notes)
  2. Insane (4.99 stars, 497 notes)
  3. Normal (4.2 stars, 221 notes)
Download: Amane - Snowly Feast
Information: Scores/Beatmap Listing
---------------
All done
1025
8-) awesome
MapleLeaf
+1
naruti
NARUTI~~~~~ STAR!!!!!!
taka1235
go go ~
yaya
irc moded
nice
Lisa
This map has been deleted on the request of its creator. It is no longer available.
lota78
nice, great job :) i love amane ^^ +1
Deye
haruhiteamsos
insane看起來還沒完工,但做的很棒,該說的私聊都講完了

normal的話想給不少建議,相較於那麼棒的insane,normal顯得遜色多了

[normal]

主要點出打起來感覺怪怪的橋段,這只是建議,選擇你覺得對於一張圖有幫助的去參考就好

00:06:356(1)再加一個reverse然後下一個點的距離重拉?

00:12:032(3) 中間停了一拍(給人感覺很長),而點又重疊在同一點,打起來沒有扎實感。
在11"829加一個note或這個點拉一下拒離?

00:12:843(1)再加一個reverse然後下一個點的距離重拉?

00:29:870(1)這個spinner提前到00:29464開始

00:34:937(3)形狀比照前面更有一體性、打起來更有慣性的感覺?


以下幾個時間點空的特別突兀,看要不要加個點?
00:48:518
00:51:761
00:56:626
00:57:843
00:58:248
00:59:870
01:01:491
01:03:113
01:04:734後面的節奏下出來了,這點不下有點...
01:07:572
01:09:194
01:09:599
01:10:815

01:21:599(8)停在01:22:167?

01:23:586(3) 感覺不搭,把slider拉長感覺還不錯?

01:24:397(1)開始處延到1:24:599

01:28:653沒放拍子很突兀

01:34:126(1.2.3)後面相對的橋段01:37:370是使用normal-hitsound,這邊改normal或後面改soft?

還沒做完,但希望能達到insane的水準lol


[Hard - Dy]
感覺很好玩
似乎沒什麼大問題,但是排列上有些對齊會更好

57:233(1.2.3)比照前面的slider排整齊

01:07:370(1)開始時間沒對到節奏,改到01:08:180?


以上
dkey
Fight!
Topic Starter
tsuka

haruhiteamsos wrote:

insane看起來還沒完工,但做的很棒,該說的私聊都講完了

normal的話想給不少建議,相較於那麼棒的insane,normal顯得遜色多了

[normal]

主要點出打起來感覺怪怪的橋段,這只是建議,選擇你覺得對於一張圖有幫助的去參考就好

00:06:356(1)再加一個reverse然後下一個點的距離重拉?

00:12:032(3) 中間停了一拍(給人感覺很長),而點又重疊在同一點,打起來沒有扎實感。
在11"829加一個note或這個點拉一下拒離?

00:12:843(1)再加一個reverse然後下一個點的距離重拉?

00:29:870(1)這個spinner提前到00:29464開始

00:34:937(3)形狀比照前面更有一體性、打起來更有慣性的感覺?
[attachment=0:37b1e]mod5.jpg[/attachment:37b1e]

以下幾個時間點空的特別突兀,看要不要加個點?
00:48:518
00:51:761
00:56:626
00:57:843
00:58:248
00:59:870
01:01:491
01:03:113
01:04:734後面的節奏下出來了,這點不下有點...
01:07:572
01:09:194
01:09:599
01:10:815

01:21:599(8)停在01:22:167?

01:23:586(3) 感覺不搭,把slider拉長感覺還不錯?

01:24:397(1)開始處延到1:24:599

01:28:653沒放拍子很突兀

01:34:126(1.2.3)後面相對的橋段01:37:370是使用normal-hitsound,這邊改normal或後面改soft?

還沒做完,但希望能達到insane的水準lol


[Hard - Dy]
感覺很好玩
似乎沒什麼大問題,但是排列上有些對齊會更好

57:233(1.2.3)比照前面的slider排整齊

01:07:370(1)開始時間沒對到節奏,改到01:08:180?


以上
:P thank you so much , but I have no idea to deal with normal diffi now xD
mosluv
<3!
Topic Starter
tsuka

Nexy wrote:

<3!
thx for your irc moded :P
Cyril Scarlet
☆ノノ~
Topic Starter
tsuka

S i R i R u wrote:

☆ノノ~
thx for your star ^^
Dangaard
I noticed that your combo patterns are not consistent in some parts and I tried to follow your way of putting new combos. Check out if this might help you:

[Normal]
00:29:870 (1) - sounds a bit weird, try different timing for the start/end of spinner or try to use silenced hitsounds for this
00:38:180 (1) - remove new combo
00:38:991 (3) - add new combo
00:41:424 (1) - remove new combo
00:42:234 (3) - add new combo
01:18:721 (4) - add new combo

[Hard]
The red time sections right before the 2nd break destroy the time metric. You got 2 red lines followed by a green one. I suggest to move the 2nd red line of each slider to the point where you currently got the green line. Actually you don't need the green line, so you got 2 options then: either you remove the green lines and put the attributes to the 2nd red line, or you move the green line a bit later (to prevent having 2 time sections at the exact time)

On the last of those sliders (00:57:640 (5) ) you should put the 2nd red line to 00:58:451 (1)
This should make the metric work properly after this section.
Anyway, this whole metric stuff isn't affecting the gameplay, you might as well ignore it, if it's confusing you.

[Insane]
00:10:613 (1) - remove new combo
00:12:843 (5) - add new combo
01:04:126 (1) - remove new combo
01:20:951 (8) - this jump feels really sudden (maybe remove the jump, or create the jump from (8) to (1))
01:27:437 (5,6) - add new combo on (5) or (6)
01:28:451 (1) - remove new combo
01:29:464 (4) - add new combo
02:07:368 (2) - add new combo
02:10:612 (2) - add new combo

Also I recommend to put the green lines of the kiai section on spot (start and end of spinner), on spinners you don't have to put green lines some ticks before.

[general]
Please add Dr_dy as tag to all diffs (so that his name shows up on the map information page under tags).

There is a problem with your SB:
You should use the Image as background (in top right corner in design editor: "insert background"). You can remove the Image from the SB Background layer then and only keep the Image in foreground layer for the SB effect at the beginning. Also you should unmark "diff specific" (bottom left corner in design editor) so that the SB directly works for all difficulties.

I did not pay much attention to hitsounds, but I think there were some inconsistent sound patterns especially in the [Normal] diff.

Pretty nice map, actually the SBed background is the only major problem.
fumoffu star :3
Topic Starter
tsuka

Dangaard wrote:

I noticed that your combo patterns are not consistent in some parts and I tried to follow your way of putting new combos. Check out if this might help you:

[Normal]
00:29:870 (1) - sounds a bit weird, try different timing for the start/end of spinner or try to use silenced hitsounds for this
00:38:180 (1) - remove new combo
00:38:991 (3) - add new combo
00:41:424 (1) - remove new combo
00:42:234 (3) - add new combo
01:18:721 (4) - add new combo

[Hard]
The red time sections right before the 2nd break destroy the time metric. You got 2 red lines followed by a green one. I suggest to move the 2nd red line of each slider to the point where you currently got the green line. Actually you don't need the green line, so you got 2 options then: either you remove the green lines and put the attributes to the 2nd red line, or you move the green line a bit later (to prevent having 2 time sections at the exact time)

On the last of those sliders (00:57:640 (5) ) you should put the 2nd red line to 00:58:451 (1)
This should make the metric work properly after this section.
Anyway, this whole metric stuff isn't affecting the gameplay, you might as well ignore it, if it's confusing you.

[Insane]
00:10:613 (1) - remove new combo
00:12:843 (5) - add new combo
01:04:126 (1) - remove new combo
01:20:951 (8) - this jump feels really sudden (maybe remove the jump, or create the jump from (8) to (1))
01:27:437 (5,6) - add new combo on (5) or (6)
01:28:451 (1) - remove new combo
01:29:464 (4) - add new combo
02:07:368 (2) - add new combo
02:10:612 (2) - add new combo

Also I recommend to put the green lines of the kiai section on spot (start and end of spinner), on spinners you don't have to put green lines some ticks before.

[general]
Please add Dr_dy as tag to all diffs (so that his name shows up on the map information page under tags).

There is a problem with your SB:
You should use the Image as background (in top right corner in design editor: "insert background"). You can remove the Image from the SB Background layer then and only keep the Image in foreground layer for the SB effect at the beginning. Also you should unmark "diff specific" (bottom left corner in design editor) so that the SB directly works for all difficulties.

I did not pay much attention to hitsounds, but I think there were some inconsistent sound patterns especially in the [Normal] diff.

Pretty nice map, actually the SBed background is the only major problem.
fumoffu star :3
really thanks for your available suggestions
:3
Topic Starter
tsuka
reply repeat xD
Alace
About hitsounds
Simple Stabel Suitable
that`s all

try to listen to my file,if you like it you can change the file name to hard

Download: Amane - Snowly Feast (tsukamaete) [you know... i don`t get my ears at all].osu
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