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Breaking Benjamin - Blow Me Away

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Topic Starter
Kytoxid
This beatmap was submitted using in-game submission on January-15-10 at 3:19:38 PM

Artist: Breaking Benjamin
Title: Blow Me Away
Source: Halo 2
Tags: bungie microsoft game mariobros777
BPM: 198.25
Filesize: 3297kb
Play Time: 03:22
Difficulties Available:
  1. Heroic (4.58 stars, 308 notes)
  2. Legendary (4.99 stars, 501 notes)
  3. MB777's Easy (1 stars, 116 notes)
  4. Normal+ (4.04 stars, 313 notes)
Download: Breaking Benjamin - Blow Me Away
Information: Scores/Beatmap Listing
---------------
Lalalala~

Note: Yes, Halo 2 contained the instrumental version. However, the song is best known from Halo 2, and thus it''s been included as a source.
Lilac
Dusty
[Heroic]
00:33:300 (1,3) - Is this intentional?
00:47:223 (1,2,3,4,1,2,3,4) - these are not squares... or even parallelograms, for that matter
00:42:986 (1) - ?
00:44:196 (3) - ^
01:22:032 (6,7,8) - flip over y axis?
01:24:454 (5,6,7) - flip over x axis?
01:34:442 (6,7,8) - aah clusterfuck
02:09:252 (1) - up more?
03:21:897 (1,2) - AARGH. D:

[MB777]
02:21:666 (5) - new combo?
OD+?

[Normal]
01:29:299 (1,2) - ugly IMO
02:00:477 (1,2,3,4,5,6) - too many whistles in a row.
02:10:163 (1,2,3,4,5,6) - ^

[Legendary]
I'm not good enough at osu to mod this well. :(

00:42:986 (1,2,3,4,5) - Stacking leniency+
02:02:895 (4,5) - ^
02:58:590 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13) - cluster in the middle
03:21:897 (1,2) - Heroic's jump was easier than this one...
Topic Starter
Kytoxid
Thanks! Most of the things were changed.
Lilac
Some changes... that sort of thing...etc.

Download: Breaking Benjamin - Blow Me Away (Kytoxid) [MB777's Easy].osu
Shulin
General:

~ I think the bpm is wrong, and/or it needs multiple offsets (I'm tired though so ignore me for now >_>)
~ Grey is awful in tag (think of the tag players XD)

MB777's Easy:

00:46:921 Kiai looks better starting on a beat like Legendary
01:02:358 The Kiai is starting to look random again, end the spinner here?
01:48:672 (5) - What's this? Confusing for an easy anyway.
01:58:358 (1) - Silent note? Not Easy...
02:10:163 (1) - Wow, this is like a marathon spinner.
02:21:666 (5) - New combo
02:27:417 (1) - This looks lonely, and end it with a finish.
Post 02:28:628 delete all inheriting sections.

Normal:

Resnap everything.
~ The slider velocity might be a little too fast for a normal but w/e.

00:46:921 Kiai looks better starting on a beat like Legendary
01:45:037 Random kiai?
01:45:342 (1,2,3,4,1,2,3,4) - Not completely symmetrical, you'll notice it ^^

Heroic:

~ Wut, a slower slider velocity than normal... I've never played halo, is this intentional? Or is the difficulty order wrong?

00:27:698 Two inheriting sections at once.
00:46:921 Kiai looks better starting on a beat like Legendary

Legendary:

01:25:967 (1) - That's awfully ugly.
01:27:481 (3) - ^
02:28:624 (1,2,3,4,5,6,7,8,9,10,11,12) - I didn't like this, it plays like a 1/8 stack stream.
02:32:861 (1,2,3,4,5,6,7,8,9,10,11,12) - ^ But a triple stream.
02:53:974 (1) - Shouldn't this be on a white tick?

Pretty cool maps, might have missed something since tired modding isn't a good idea XD

Anyway ~ Star :D
Topic Starter
Kytoxid
Very helpful mod, as always. :)
Lilac

Shulin wrote:

MB777's Easy:
00:46:921 Kiai looks better starting on a beat like Legendary - Sure, why not?
01:02:358 The Kiai is starting to look random again, end the spinner here? - Actually, now that I look at it... I would have to change the whole beat if I do... I won't end it there. In fact, I'll just get rid of the Kiai time altogether.
01:48:672 (5) - What's this? Confusing for an easy anyway. - That was a placeholder, I couldn't think of anything else...but fixed...
01:58:358 (1) - Silent note? Not Easy... - How is that NOT easy? :'( I guess I could change it.
02:10:163 (1) - Wow, this is like a marathon spinner. - Or it's an iNiS spinner.
02:21:666 (5) - New combo - Already did, but I don't blame you.
02:27:417 (1) - This looks lonely, and end it with a finish. ^
Post 02:28:628 delete all inheriting sections. - I used Legendary's difficulty and didn't change any of the timing sections, because I am lazy. But fixed.
You deserve a star Shulin... Oh wait...

Download: Breaking Benjamin - Blow Me Away (Kytoxid) [MB777's Easy].osu
Azure_Kite
Here's my mod

Blue = Suggestion Red = Check this

feels good to stretch my modding muscles again.

[MB777's Easy]
00:27:549 (7) - I suggest moving the timing point here forward by 1/4. makes a smoother transition from loud to quiet, rather than it going quiet on the end of the slider.
00:50:554 (1, 4 beginning and end) - finishes?
02:10:163 (1) - Quite a long slider. Maybe consider splitting it up into two or mapping more of this section
- Delete all unused timing sections.

[Normal]
01:41:104 (1) - move the middle slider point right by one. smooths the slider out a little more.
01:46:250 (4) - 1 grid left and down to continue the line thing you have going.
02:14:098 (1) - Consider making this a soft finish
A good map :)


[Heroic]
00:34:510 (3) - can you round this up like you did the slider before it? I see little sense in this slider being the way it is
01:00:239 (1,2,3,4) - consider quietening the ends of these sliders.
01:48:669 (1) - consider using this layout for these two sliders http://osu.ppy.sh/ss/2320
02:19:846 (1,2,3,4) - This doesn't work to me. I guess you could leave it though
02:39:218 (4) - Put this on 1/3
02:44:061 (4) - ^
03:09:448 (1,2,3) - For some reason these feel better 1/8th earler. Silly American's not using metronomes or something.

[Legendary]
00:46:921 (1) - blatant spacing issue.
yeah... I can't say I see many technical problems. However the end felt incredibly lazy and badly thought out to me. It's up to you whether to change this at all or not.

A good beatmap so far. Keep it up :D
NoHitter
BPM-Offset:
198.28 - 17881

It's pretty good as is.
Beuchi
A bit late, sorry, but yeah, here's my mod!~

Some suggestions for your map. Of course you don't haveto change them if you don't agree with me :P

Let's go!!

~All Diffs~
- Easy 1 star - Normal 4 stars... A very big jump.. don't you think? :P
- Something seems to be wrong with the diffs... Why does [Heroic] have less notes, less HP Drain and less Slider Velocity than [Normal]? 0.0

~MB777's Easy~
- Delete all the timing sections from 02:28:628 to the end.

00:50:554 (1,1) - I personally find the space between these two objects a bit too much for an Easy.
01:12:045 (1) - Ahh rainbow sliders, I love them *-*
01:31:418 (1) - Cool slider too :3
01:46:856 (1,2,3,4) - Whaaat jumps on an Easy?! No way!! D:
02:27:417 (1) - Start this on 02:26:206?

~Normal~
- Consider decreasing Overall Difficulty and Slider Velocity.

00:32:089 (1) - Delete New Combo.
00:51:159 (1) - ^
01:41:104 (1,2,3,4) - (3,4) are a bit hard to see, maybe do a New Combo on (3)?

~Heroic~
- If you're going to make [Normal[ easier keep all as it is but.. maybe increase HP Drain Rate a bit? oxo

00:34:510 (3) - Overlap the end with (1)
01:13:557 (1,2) - Beggining of (1) and end of (2) are a bit offscreen.
01:18:400 (1,2) - ^
02:00:171 (1,2,3,4,5,6,7) - Looooooooved this!!

~Legendary~
00:46:315 (4,1) - This looks so ugly x_x. Move (1)?
01:03:871 (4) - Overlap the end with (3)
01:35:199 (1) - Move it 1/2 before.
02:01:987 (1,2,3,4,5,6,1,2) - Overlap begginings and ends.
02:12:884 (1,2,3,4,5,6,7,8,9) - Wow...
02:21:662 (1) - Ahhh I was "missing" your jumps...
02:28:624 (1,2,3,4,5,6,7,8,9) - This reminds me of Kanburisa... xox
03:09:486 (1,2,3) - Snap them to 1/4?


Cool song, I like it. [Legendary] is a bit overmapped imo but it's okay :P

*star!*
Topic Starter
Kytoxid
Bloop. :)

Thanks guys, your input's appreciated.
Andrea
Omg I see this now randomly.

I damn love this song <3.

Thanks for have mapped it <3.

I'll give you my star for now.
Topic Starter
Kytoxid

osuplayer111 wrote:

Omg I see this now randomly.

I damn love this song <3.

Thanks for have mapped it <3.

I'll give you my star for now.
XD Awesome. Thanks!
Dusty
Going to actually mod MB's diff a bit this time

These are suggestions, blah blah blah

[MB777]
00:17:881 (1,2) and 00:22:722 (3,4) - The distances are the same, but the time distances aren't. 00:22:722 (3,4) seems like it'd be the same rhythm as the previous ones, but it isn't

00:31:195 (3) - Put the bezier lines (whatever you call them) perpendicular?
00:33:313 (1,2,3,4) - Technically spaced correctly, but move (2,3) down so it's spaced evenly with the slider and not the sliderend, maybe?
00:48:141 (4,5) - not really symmetrical
00:56:916 (1,2,3,4) - I don't know, I don't think slow stacks are really interesting
01:10:231 (2,3,4,5) - ^, make a square or something?
02:08:330 (4,5,6,7) -

[Normal]
increase the OD (It's at Easy levels right now :?)
Tickrate to 1?
01:05:389 (2,3) - Rotate it around clockwise 30ish degrees or something?
02:14:080 (1) - Normal finish?

[Heroic, Legendary]
Tickrate+?
xierbaliti
Legendary
02:17:257 (6) - remove it is better. ;) And add new combo at 02:17:408 (7) -
Topic Starter
Kytoxid
Thanks, Dusty and xierbaliti. Changes were made. :)
Shinxyn
Hmm.. have someone double check on timing, the note start a bit late in the beginning and a bit early in the end (only by a few ms, so I don't think its too big of a deal...)
hmm Lower all maxed volume normal hitsound section's volume by 2?

MB777's- >: no set distance snap
00:23:327 (4,1) - I say switch new combos, since the clap pace starts on (4)
01:36:557 (4) - ? I don't really get this finish hitsound... and assuming you have it here, shouldn't it be on (5)'s end then?
01:46:846 (1,2,3,4) - already mentioned spacing change/jump for Easy
... mmm I guess he hasn't gotten around to fixing some other stuff yet >:

Normal-
02:05:298 (1) - sounds a bit fast being the only 1/2 slider around this place (and the rest of combo doesn't have hitsounds which is kinda odd since your map has quite a bit)
02:14:074 (1) - okay, why is this a soft finish and 02:04:391 (1) is normal? (normal sounds better used here.. like Heroic)
There are some 1/2 sliders near the end that sound fast for the map's pace, I guess they're just finishers... x.x

Heroic-
00:17:875 (1,2,3) - theses are messed up, right? I'm guessing cuz you increased tick rates (which recalculates slider length)
01:00:239 (1,2,3,4) - sounds really odd with ends silenced....
01:46:234 (4,4) - I don't need to point this out, but I really wanna, partially overlapping slider end like this is ugly ;_;
02:17:100 (4) - erm? why is this partially covered by 3 at all?
02:21:639 (1,2,3,4,5) - sounds odd... your choice though :S
02:42:518 (1) - why use whistle as the finisher? just stick with finish imo
02:47:360 (1) - ^
03:05:819 (3) - mmm have this so the end doesn't touch (5)?
03:22:159 (2) - I like Legendary and Normal's ending better (no whistle on this note~)

Legendary- I dislike fast slider+ low spacing mix T.T
maybe overall diff+1? actually, it doesn't feel like it makes much of a difference on this map..
00:42:089 (1,2,3) - a bit louder please, hard to hit notes you can barely hear
@_@ waah I can't follow this map well at all, the pace changes too much (mainly cuz how I feel about the spacing+slider speed)

>: you did the hitsounds differently per diff
Lots of timing panels seem kinda off, dunno if some parts are supposed to change to normal/soft so soon
Topic Starter
Kytoxid
Thanks for the mod. :D

About the hitsounds (and the maps in general), this was actually mapped over quite a long time period; Normal was started before Roxas, and bits and pieces were mapped, unmapped, remapped, etc... The difficulties seem quite different, I guess, because I mapped them at different points in time with different mindsets and attitudes.

Also, because of this, I really don't like some parts of each difficulty (since they were done while my "style" still wasn't too well-established), but lack good ideas for how to replace them.

Random blurb.
Lokamp
MB777'S Easy
02:23:460 (4) - silence this slider's end

Normal
01:02:363 - ...soft sounds for this timing section? Try to set Normal ones like on Heroic...
01:54:411 (7) - move it 2 squares up

Heroic
It's ok!

Legendary
...wow.

I can see traces of awesomeness on this creation.
Maybe a little spacing check can help on Normal and Heroic, but that's enough for a double star ;3
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