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Hiroyuki Sawano feat. Mika Kobayashi - Bios Epic Edition

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Total Posts
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Topic Starter
xChippy
This beatmap was submitted using in-game submission on zondag 11 januari 2015 at 18:30:15

Artist: Hiroyuki Sawano feat. Mika Kobayashi
Title: Bios Epic Edition
Source: GUILTY CROWN
Tags: remix ost ギルティクラウン
BPM: 64
Filesize: 10397kb
Play Time: 06:58
Difficulties Available:
  1. King (5,05 stars, 1209 notes)
Download: Hiroyuki Sawano feat. Mika Kobayashi - Bios Epic Edition
Information: Scores/Beatmap Listing
---------------
#16~
First app map :3
Enjoy 8-)

Redownload please if you downloaded before 11 January 2015
LICKING
CHOCOLATE
IN MY DRAINAGE
Giralda
woah nice

first <3
kakifly
mod from #modreqs o w o

(aha i love this song)
00:51:135 (4) - move this note down a bit, i find it pretty hard to hit it when its so close after the slider xD
01:09:305 (8) - move this note too, a tiny bit closer to the slider
01:09:305 (8) - insert a break after this note since the hp drain rate is pretty high
at 01:24:131 try something like this instead http://puu.sh/96xCy/2fb1d545b2.jpg
01:30:935 (7) - move it closer to the 6 circle
02:03:428 (1) - change the placement of circle 1-4
02:31:882 (4) - shorten by 1 tick (and make it a repeat?)
insert break after 02:56:307 (2) -
either shorten or make 02:57:775 (1) - longer so it sends on a white tick
at 03:04:962 try a stream something like this http://puu.sh/96y8a/97e5788224.jpg
insert break after 03:56:837 (3) -
03:57:904 (1) - shorten by one tick
04:02:665 (7) - take out 7 circle, it sounds a bit awkward
04:17:975 (8) - circles 8-11 should be apart equally
change 04:48:903 (3) - to 1 slider, something like this ? http://puu.sh/96yAN/5ffef202ca.jpg
05:06:841 (5) - circles 5-8 s placement should be changed

after the break at 05:38 add some hitsounds

overall awesome beatmap *q*
Shohei Ohtani
When a booty thing strong, you can't stop for the dong

Diff:
01:26:914 (1) - The overlap here, while stylistically it may be something that looks nice, is sort of weird because the previous slider is completely covering the head, and in the event that someone leaves this slider too early, it'll just screw things up, since they'll hit the previous slider's body instead of the next note.
01:34:028 (7) - Having the dotted eighth to a sixteenth note rhythm seems pretty out of place here, especially since there's not really any hitsound support. In other parts of the map, it's fine i guess, its a personal pet peeve of mine, but eh, but here, it's super out of place
01:39:286 (1) - Same as before. Also, at this particular point, it looks SUPER cramped since you have 3 notes all centered around 1 specific point in the map
01:57:224 (3) - This is gonna sound like a nazi, but it isn't. Raise your first red tick up a grid. The slider right now looks kind of lopsided since the first tick is too low. Personally, I'd have done it where the lines are along the x-axis, but its your call. If you don't do that, then at least fix the red tick issue.
02:55:851 (8) - For some reason, I totally didn't see this note coming, and it's sort of hard to read.
03:06:212 (7) - This would fit better as a triangle with (6) and (8)
03:48:087 - I'm having trouble identifying what exactly these are following. Not explicitly an issue, but it's confusing.
04:01:274 (1) - aaaa
04:14:882 (5) - This would look SO much better if the endpoint was raised a little bit.
04:26:016 (1) - aaa?
04:32:202 (5) - Lower the first midpoint.
06:13:393 (1) - Actual nazi stacking thing ;w;
06:34:333 (5) - Having this, while it might be stylistically cool, looks pretty cramped.
06:41:911 (6) - Super nazi stacking 2: Electric Boogaloo

whee.
Topic Starter
xChippy

konoshin69 wrote:

mod from #modreqs o w o

(aha i love this song)
00:51:135 (4) - move this note down a bit, i find it pretty hard to hit it when its so close after the slider xD this flows better imo
01:09:305 (8) - move this note too, a tiny bit closer to the slider aight
01:09:305 (8) - insert a break after this note since the hp drain rate is pretty high lol nope its only a 1/2
at 01:24:131 try something like this instead http://puu.sh/96xCy/2fb1d545b2.jpg doesnt fit with what the songs offers imo
01:30:935 (7) - move it closer to the 6 circle prefer the jump
02:03:428 (1) - change the placement of circle 1-4 an anti jump here would be confusing imo so I will keep it as-is
02:31:882 (4) - shorten by 1 tick (and make it a repeat?) nah
insert break after 02:56:307 (2) - no need
either shorten or make 02:57:775 (1) - longer so it sends on a white tick prefer to end it on the beat where it is now, at other places it would not fit
at 03:04:962 try a stream something like this http://puu.sh/96y8a/97e5788224.jpg doesnt fit with the music imo so nope
insert break after 03:56:837 (3) - no need lol
03:57:904 (1) - shorten by one tick currently it has a beat to end on if I shorten it, it would be weird
04:02:665 (7) - take out 7 circle, it sounds a bit awkward seems better this way tho, leaving it blank would be even more awkward
04:17:975 (8) - circles 8-11 should be apart equally ok
change 04:48:903 (3) - to 1 slider, something like this ? http://puu.sh/96yAN/5ffef202ca.jpg looks weird imo
05:06:841 (5) - circles 5-8 s placement should be changed flows bad imo, current is better

after the break at 05:38 add some hitsounds there are hitsounds :O

overall awesome beatmap *q*

CDFA wrote:

When a booty thing strong, you can't stop for the dong

Diff:
01:26:914 (1) - The overlap here, while stylistically it may be something that looks nice, is sort of weird because the previous slider is completely covering the head, and in the event that someone leaves this slider too early, it'll just screw things up, since they'll hit the previous slider's body instead of the next note. fixed
01:34:028 (7) - Having the dotted eighth to a sixteenth note rhythm seems pretty out of place here, especially since there's not really any hitsound support. In other parts of the map, it's fine i guess, its a personal pet peeve of mine, but eh, but here, it's super out of place Lemme get some more opinion as I kinda like how this plays tho ><
01:39:286 (1) - Same as before. Also, at this particular point, it looks SUPER cramped since you have 3 notes all centered around 1 specific point in the map should be better now
01:57:224 (3) - This is gonna sound like a nazi, but it isn't. Raise your first red tick up a grid. The slider right now looks kind of lopsided since the first tick is too low. Personally, I'd have done it where the lines are along the x-axis, but its your call. If you don't do that, then at least fix the red tick issue. fixed the red tick
02:55:851 (8) - For some reason, I totally didn't see this note coming, and it's sort of hard to read. made it more readable
03:06:212 (7) - This would fit better as a triangle with (6) and (8) sure
03:48:087 - I'm having trouble identifying what exactly these are following. Not explicitly an issue, but it's confusing. That sssssshishing sounds, well if more mention this I´ll change
04:01:274 (1) - aaaa imo this one should be okay like this as this is better for the flow :x
04:14:882 (5) - This would look SO much better if the endpoint was raised a little bit. done
04:26:016 (1) - aaa? same as the other aaaaaa
04:32:202 (5) - Lower the first midpoint. done
06:13:393 (1) - Actual nazi stacking thing ;w; done owo
06:34:333 (5) - Having this, while it might be stylistically cool, looks pretty cramped. I like the flow tho TwT, I´ll consider
06:41:911 (6) - Super nazi stacking 2: Electric Boogaloo Wheeee

whee.
Thanks for modding both of you!!! :333
captin1
:D
Topic Starter
xChippy
owo Thanksss for the stars all <333
smallboat
Hello,xchippy ~ ! 0w0 (Sorry late.)

[King] Perhaps can use AR 9.5? (Just my opinion,you can decide to it or not.)

00:53:223 (3,4,5) - Make the (4) keep the same DS? (Keep good pattern)
00:56:934 (3) - Stack 00:55:233 (2) 's head?
01:14:563 (1) - Perhaps can stack 01:15:645 (1) 's head?
01:26:296 (7) - Slider end perhaps can stack better?
01:26:605 (8) - Sounds the rhythm seems can use a reduce speed slider here?
01:31:399 (8) - Try to use ctrl+g?
01:33:100 (5) - Use ctrl+h,you"ll found the pattern crooked here.
01:36:811 (1) - Feel use ctrl+g is flow better.(Can follow the vocal better,too)
01:42:688 (4) - Stack crooked off.
02:38:686 (1) - Reduce volume 20%,and add a finidsh here?
03:00:275 (6) - Set a NC here?
03:05:275 (4) - Stack crooked off.
03:07:775 (5) - NC?
03:19:025 (1,2) - Stack crooked off.
04:17:975 (8) - Because this big jumps,so I think can set NC start here?
06:47:942 (1) - Feel use ctrl+g is good flow,suggest use this.

Good Luck!
Mao


By Forum PM Request. Sorry for the delay ;w;


  1. Unrankable Issue/Highly Suggested
  2. Comment

General
  1. Dat German. Can't understand anything lol
  2. Seems fine.

King
  1. 00:21:676 (6) - Place this somewhere around 48|117 in order to get a triangle out of the tails of the three sliders here. That would give the pattern a cool touch and could also improve the flow here slightly due to constant spacing.
  2. 00:23:686 (4) - Try to rotate this about -15° Selection centre. Like this, the flow would be far smoother caused by the not so big turn to the right if the player reaches the slider's head.
  3. 00:25:542 (4) - Due to the bigger spacing to 3 compared to the spacing between 00:25:078 (1,2) - , I'd see this a bit more right. The faster movement here due to the larger spacing is a bit slowed down due to the rather "steep" transition between these two circles. Just move 4 a bit right in order to improve the flow here.
  4. 00:30:954 (4,5) - Just my personal opinion here, but I dislike the rhythm here a bit. I mean, everything you've mapped is correct but it could be better imo. I'd go for ignoring the downbeat with a 1/1 Slider. The reasons here are that #1 The downbeat has such a silent noise on it and #2 is that, if you listen to the vocals you didn't map (because they don't hit the ticks) it just simply sounds weird and confusing to me. Also the two red ticks give me a feeling that they belong together, so I'd connect them with a Slider here.
  5. 00:41:470 (5) - If you listen closely to the music, you can maybe hear this high pitched piano sound at 00:41:625 - . In my opinion, this is so loud that it should be clickable, so I suggest you to split this Slider into two Circles.
  6. 00:46:264 (5,6,7) - What is this? o.o There's nothing on the Blue Ticks you've mapped with 00:46:650 (7) - which makes this extremely confusing considering that you've also ignored some rather strong sounds here. Try folloing these sounds. Also at 00:46:496 (6) - is nothing at all. Did you just place this to make it easier to read due to the 1/8? You can find 2 Examples how to change this to a better rhythm in the boxes below.
  7. 00:53:223 (3,4,5) - This pattern looks a bit messy due to inconsistent spacing. I'd go for a consistent spacing between 3 and 4 evn though the map doesn't feature much spacing at all but it would let this pattern appear tidier and symmetrical which would look neater here imo.
  8. 00:56:934 (3,1) - Maybe it's just me but this gap feels kinda empty to me. I've expected 1 to come way earlier which is caused by the fact that the red tick isn't mapped. This wouldn't be such a big deal but I think the kinda quiet drum on the tick is still part of the previous pattern which makes it feel odd to me that it isn't mapped at all. Well, as I've said, maybe it's just me but I'd definitely add a 1/2 Slider instead of 00:56:934 (3) - .
  9. 01:08:377 (6,7) - I personally think these two slider don't fit together. The shapes are pretty similiar but are different though which makes it feel weird if you ask me. It would look way more fitting if you'd replace 7 with a rotated and flipped version of 6 as seen in the Screenshot below.
  10. 01:13:016 (3,4) - The rhythm here feels a bit weird due to 3 ending on the downbeat which has a pretty strong note on it, don't you think so? There are two good ways to solve this. Bot requiere a 1/2 Slider at 3's spot and then either a Circle + 1/2 Slider or a 1/1 Slider to cover the following drums. I'd personally go for the first one because it's just a simple CTRL+G of both which wouldn't take rearranging at all due to good flow even after doing this!
  11. 01:26:296 (7,8) - If you listen closer to the music here you can hear that the Vocals already start on the blue tick, so either addding a note there or enlarging 01:26:296 (7) - to 3/4 would be cool. Nothing you have to add but I just wanted to mention it.
  12. 01:31:399 (8) - Try CTRL+G here. This would result in a neat flow. This feels more natural due to the bigger distance which doesn't slow the player down.
  13. 01:34:337 (1) - The flow from the previous object could be better here imo. I dunno, you maybe want to keep it on the y-Axis but the flow would be way better if it would be placed more left from the slider in order to follow the wavy movement.
  14. 01:40:368 (5,6) - The 1/1 gap here feels weird to me due to the hold of the Vocals and them actually ending on 01:40:677 (6) - being ignored. A Slidertrack would follow this feeling that gives the song to me in this spot way better.
  15. 01:45:626 (2,3,1) - The rather short distance after the 1/2 Stack here slows me down which breaks the flow imo. Please use a higher Distance between 3 and 1 to fix that as it plays really bad imo ;w;
  16. 01:47:791 (5,6) - Change this to an 1/1 Slider in order to follow the Vocal's hold. This feels kinda unintuitive to me here due to the same reason as I've already stated at 01:40:368 (5,6) - . It's just for these two in this Kiai though due to the Vocals.
  17. 01:52:275 (3,4,5) - Cool pattern owo
  18. 02:03:119 (7) - Try CTRL+G here to improve the flow from the previous object into this one. Like this you give the player a wider range to hit 7 properly and also kill that giant jump to the next object and replace it with a way smoother playing one which still has a big spacing but fits the rest of the map's distances better if you ask me.
  19. 02:12:707 (6) - The end of the shape looks a bit squeezed. I mean, it looks like it should be longer. Maybe you could lift that red anchor point a bit downwards and move it to the left, as seen in the Screenshot. This could improve the shape so much imo ;w; (Not going to list it for following ones though)
  20. 02:15:181 (5) - Minor - Move the red anchor point to 366|124 in order to make it parallel with 02:14:872 (4) - *^*
  21. 02:17:037 (3,4,5) - I've got a pretty simple idea with this pattern here! Maybe we could da a 120° Slider Pattern, as you've already done it several times in the map (e.g. 02:11:470 (1,2,3) - ). This was actually what I've expected this to be due to the similiar shapes of 02:17:037 (3,4) - . The flow would also be improved because of the transition from 4 into 5. This would take some rearranging but that isn't a big deal since it's so short before the break. It will definitely improve this pattern in my point of view!
  22. 02:35:284 (6) - Move this to 256|130 in order to get an equal triangle with the tails of the Sliders! That would tidy the pattern up and create a neat effect here :3
  23. 02:55:233 (6,7) - I've expected a line movement from 6 onto 7 but it isn't one. Maybe you could let 6's in order to get a smooth "line-ish" flow from 6 into 7.
  24. 03:00:900 (8,9,10,11) - This pattern looks rather untidy due to all of these overlaps here. You don't have to change this as long as you really prefer this pattern but I'd tweak it a bit to fit more into the maps structure from my point of view since, if I'm not totally wrong, you didn't use just so slightly touching overlaps as 03:00:900 (8,9,11) - before.
  25. 03:09:025 (1) - Rotet this about 30° Selection Centre in order to improve the pattern's flow. The problem here for me was the flow from 10 into 1 which felt rather sloppy due to the direction that 1 faces. The turn here to get the Slidertrack felt unnatural to me due to the more line-ish movement of the whole pattern. The improval is seen in the Screenshot below. It would also be a cool touch if you lift 9 a bit upwards so that it forms a line with the other objects.
  26. 03:22:150 (4) - What magic did you use to get this slider looking like a red anchor point one? And why is it even here? It doesn't fit the pattern imo since it's a kind of 120°-rotate Slider pattern which usually use the same kind of slider here. I guess it's osu bugging lol
  27. 03:28:946 (10) - Maybe it's just me but I didn't see this coming as well as 03:33:946 (10,1) - . Maybe it's because this wasn't "introduced" since the part is rather slow and this felt so fast. Hm, I don't know :/
  28. 03:48:087 (1) - Hm, I'd shorten this to the white tick tbh. That would create a way better transition which makes it feel more natural to me because this is the actual tick the first "sssssshishing" sound has it loudest note on.
  29. 03:58:368 (2) - Dunno if it's just me but the Vocals here are so strong that it feels a bit off to me ignoring them. Marking this as a comment because I don't really know if it's just me. Maybe you've mapped it like this because there's no instrument at all~
  30. 04:00:964 (8,1) - This plays rather bad to me due to the weird shaky movement from 8 to 1 which breaks the flow at this point imo. It would be way cooler if you move 1 downwards.
  31. 04:12:408 (5) - This Slider slows me down due to the rather small distance compart to the distances from 3 to 4. The reason here is that through this high spacing from the previous ones the player excepts same here since it's part of the pattern but he doesn't get it which slows him down because he moves rather fast. Please move it to 466|92 and rearrange the following objects a bit but this would imrpove the flow here so much and make the slider fitting the pattern more.
  32. 04:34:985 (6) - Maybe just me, but CTRL+G could improve the flow imo due to an oval-ish movement from 4 into 6. The whole transition from 5 into 6 isn't that good here if you ask me but nothing you have to fix but still, CTRL+G would be nice imo.
  33. 04:43:336 (1,2,3) - I don't like them flow from 1 over 2 into 3 due to a rather harsh movement instead of a circle this seems to be thought to be. You could either place 2 in the centre of the two sliders and blanket it with them or you rotate the pattern a bit to also get a better flow from the previous objects due to a curvy movement.
  34. 04:55:397 (6) - Rotate this about 15° Selection Centre in order to let it follow the movement given by 04:54:470 (4,5) - as seen in the Screenshot below. Also move it a bit downwards to avoid it almost touching 4.
  35. 05:09:160 (5,6) - This gap here feels kinda weird to me due to the missed vocals and the drum on the downbeat. Consider either adding a Circle on the downbeat or mapping a 1/2 Slider starting at 05:09:160 - to follow everything properly here. Well, maybe it's really just me but it feels odd without this downbeat being mapped :<
  36. 05:40:966 (1,2,3,4,5,6) - Why is the spacing here so high compared to the spacing at 05:43:466 (1,2,3,4,5,6,7) - ? This doesn't really make sense to me since the song is getting more and more intense here. Maybe you want to do this vice-versa :/
  37. 05:51:591 (4) - Place this at 140|140 due to an unfitting big gap here. There is no bigger emphasis on this imo which makes the spacing unreasonable for me. This is basically the same as all the other notes there. Also remove the Normal sampleset since if we listen closely to the music we can see that there is not a so much louder sound than for example at 05:51:278 - which makes it sound really wrong to me. Some other notes in this section could take this more.
  38. 06:15:249 (1,2,3,4) - The jump from 2 to 3 feels rather big and too much stretched to the left which makes it play bad to me. Try something as seen in the screenshot below :3
  39. 06:21:898 (5,6) - I'd go for a higher Spacing here due to the double slowing the player down sinc ehe has to stop. Higher Distances play better for such 1/2 Doubles due to the stop the player has to make on them!
  40. 06:36:344 (3) - Move this to the left in order to imrpove the flow from 06:36:189 (2) - into this. Like this it would follow a curve created by 1 and 2's path. This would create a much smoother feeling while playing this pattern.
  41. 06:55:674 (2) - How about moving this to 150|111 to get a square with 06:55:210 (7,8,1) - ? That would be pretty neat here C:

Please reply! I hope it was helpful and good luck! :3
Topic Starter
xChippy

smallboat wrote:

Hello,xchippy ~ ! 0w0 (Sorry late.)

[King] Perhaps can use AR 9.5? (Just my opinion,you can decide to it or not.) using 9,2 o3o

00:53:223 (3,4,5) - Make the (4) keep the same DS? (Keep good pattern)
00:56:934 (3) - Stack 00:55:233 (2) 's head? makes pattern look weird I want straight line+its not noticeable so its okay o3o
01:14:563 (1) - Perhaps can stack 01:15:645 (1) 's head? nah I like the centering also its not noticeable in game o3o
01:26:296 (7) - Slider end perhaps can stack better?
01:26:605 (8) - Sounds the rhythm seems can use a reduce speed slider here? doesnt really fit imo owo
01:31:399 (8) - Try to use ctrl+g? nah my intention is this owo
01:33:100 (5) - Use ctrl+h,you"ll found the pattern crooked here.
01:36:811 (1) - Feel use ctrl+g is flow better.(Can follow the vocal better,too) doesnt flow good imo QAQ
01:42:688 (4) - Stack crooked off.
02:38:686 (1) - Reduce volume 20%,and add a finidsh here?
03:00:275 (6) - Set a NC here? no need I think owo
03:05:275 (4) - Stack crooked off.
03:07:775 (5) - NC? nah
03:19:025 (1,2) - Stack crooked off.
04:17:975 (8) - Because this big jumps,so I think can set NC start here?
06:47:942 (1) - Feel use ctrl+g is good flow,suggest use this.

Good Luck!
Thanks for modding!!!

Mao wrote:



By Forum PM Request. Sorry for the delay ;w;


  1. Unrankable Issue/Highly Suggested
  2. Comment

General
  1. Dat German. Can't understand anything lol +1
  2. Seems fine.

King
  1. 00:21:676 (6) - Place this somewhere around 48|117 in order to get a triangle out of the tails of the three sliders here. That would give the pattern a cool touch and could also improve the flow here slightly due to constant spacing. used other coordinates but I get what you mean
  2. 00:23:686 (4) - Try to rotate this about -15° Selection centre. Like this, the flow would be far smoother caused by the not so big turn to the right if the player reaches the slider's head.
  3. 00:25:542 (4) - Due to the bigger spacing to 3 compared to the spacing between 00:25:078 (1,2) - , I'd see this a bit more right. The faster movement here due to the larger spacing is a bit slowed down due to the rather "steep" transition between these two circles. Just move 4 a bit right in order to improve the flow here.
  4. 00:30:954 (4,5) - Just my personal opinion here, but I dislike the rhythm here a bit. I mean, everything you've mapped is correct but it could be better imo. I'd go for ignoring the downbeat with a 1/1 Slider. The reasons here are that #1 The downbeat has such a silent noise on it and #2 is that, if you listen to the vocals you didn't map (because they don't hit the ticks) it just simply sounds weird and confusing to me. Also the two red ticks give me a feeling that they belong together, so I'd connect them with a Slider here.
  5. 00:41:470 (5) - If you listen closely to the music, you can maybe hear this high pitched piano sound at 00:41:625 - . In my opinion, this is so loud that it should be clickable, so I suggest you to split this Slider into two Circles.
  6. 00:46:264 (5,6,7) - What is this? o.o There's nothing on the Blue Ticks you've mapped with 00:46:650 (7) - which makes this extremely confusing considering that you've also ignored some rather strong sounds here. Try folloing these sounds. Also at 00:46:496 (6) - is nothing at all. Did you just place this to make it easier to read due to the 1/8? You can find 2 Examples how to change this to a better rhythm in the boxes below.
    it still doesnt really play comfortable for me I'll ask a bit around
  7. 00:53:223 (3,4,5) - This pattern looks a bit messy due to inconsistent spacing. I'd go for a consistent spacing between 3 and 4 evn though the map doesn't feature much spacing at all but it would let this pattern appear tidier and symmetrical which would look neater here imo.
  8. 00:56:934 (3,1) - Maybe it's just me but this gap feels kinda empty to me. I've expected 1 to come way earlier which is caused by the fact that the red tick isn't mapped. This wouldn't be such a big deal but I think the kinda quiet drum on the tick is still part of the previous pattern which makes it feel odd to me that it isn't mapped at all. Well, as I've said, maybe it's just me but I'd definitely add a 1/2 Slider instead of 00:56:934 (3) - . did a circle instead
  9. 01:08:377 (6,7) - I personally think these two slider don't fit together. The shapes are pretty similiar but are different though which makes it feel weird if you ask me. It would look way more fitting if you'd replace 7 with a rotated and flipped version of 6 as seen in the Screenshot below.
  10. 01:13:016 (3,4) - The rhythm here feels a bit weird due to 3 ending on the downbeat which has a pretty strong note on it, don't you think so? There are two good ways to solve this. Bot requiere a 1/2 Slider at 3's spot and then either a Circle + 1/2 Slider or a 1/1 Slider to cover the following drums. I'd personally go for the first one because it's just a simple CTRL+G of both which wouldn't take rearranging at all due to good flow even after doing this!
  11. 01:26:296 (7,8) - If you listen closer to the music here you can hear that the Vocals already start on the blue tick, so either addding a note there or enlarging 01:26:296 (7) - to 3/4 would be cool. Nothing you have to add but I just wanted to mention it.
  12. 01:31:399 (8) - Try CTRL+G here. This would result in a neat flow. This feels more natural due to the bigger distance which doesn't slow the player down.
  13. 01:34:337 (1) - The flow from the previous object could be better here imo. I dunno, you maybe want to keep it on the y-Axis but the flow would be way better if it would be placed more left from the slider in order to follow the wavy movement.
    yep its simply for the symmetry, it shouldn't be that noticeable so I guess keeping for now
  14. 01:40:368 (5,6) - The 1/1 gap here feels weird to me due to the hold of the Vocals and them actually ending on 01:40:677 (6) - being ignored. A Slidertrack would follow this feeling that gives the song to me in this spot way better.
  15. 01:45:626 (2,3,1) - The rather short distance after the 1/2 Stack here slows me down which breaks the flow imo. Please use a higher Distance between 3 and 1 to fix that as it plays really bad imo ;w;
  16. 01:47:791 (5,6) - Change this to an 1/1 Slider in order to follow the Vocal's hold. This feels kinda unintuitive to me here due to the same reason as I've already stated at 01:40:368 (5,6) - . It's just for these two in this Kiai though due to the Vocals.
  17. 01:52:275 (3,4,5) - Cool pattern owo ty owo
  18. 02:03:119 (7) - Try CTRL+G here to improve the flow from the previous object into this one. Like this you give the player a wider range to hit 7 properly and also kill that giant jump to the next object and replace it with a way smoother playing one which still has a big spacing but fits the rest of the map's distances better if you ask me.
  19. 02:12:707 (6) - The end of the shape looks a bit squeezed. I mean, it looks like it should be longer. Maybe you could lift that red anchor point a bit downwards and move it to the left, as seen in the Screenshot. This could improve the shape so much imo ;w; (Not going to list it for following ones though)
    hmm I see, but most of them are like this to make the blanket nice soo, I'll see what I can do
  20. 02:15:181 (5) - Minor - Move the red anchor point to 366|124 in order to make it parallel with 02:14:872 (4) - *^*
  21. 02:17:037 (3,4,5) - I've got a pretty simple idea with this pattern here! Maybe we could da a 120° Slider Pattern, as you've already done it several times in the map (e.g. 02:11:470 (1,2,3) - ). This was actually what I've expected this to be due to the similiar shapes of 02:17:037 (3,4) - . The flow would also be improved because of the transition from 4 into 5. This would take some rearranging but that isn't a big deal since it's so short before the break. It will definitely improve this pattern in my point of view!
  22. 02:35:284 (6) - Move this to 256|130 in order to get an equal triangle with the tails of the Sliders! That would tidy the pattern up and create a neat effect here :3
  23. 02:55:233 (6,7) - I've expected a line movement from 6 onto 7 but it isn't one. Maybe you could let 6's in order to get a smooth "line-ish" flow from 6 into 7.
  24. 03:00:900 (8,9,10,11) - This pattern looks rather untidy due to all of these overlaps here. You don't have to change this as long as you really prefer this pattern but I'd tweak it a bit to fit more into the maps structure from my point of view since, if I'm not totally wrong, you didn't use just so slightly touching overlaps as 03:00:900 (8,9,11) - before.
    did something owo
  25. 03:09:025 (1) - Rotet this about 30° Selection Centre in order to improve the pattern's flow. The problem here for me was the flow from 10 into 1 which felt rather sloppy due to the direction that 1 faces. The turn here to get the Slidertrack felt unnatural to me due to the more line-ish movement of the whole pattern. The improval is seen in the Screenshot below. It would also be a cool touch if you lift 9 a bit upwards so that it forms a line with the other objects.
  26. 03:22:150 (4) - What magic did you use to get this slider looking like a red anchor point one? And why is it even here? It doesn't fit the pattern imo since it's a kind of 120°-rotate Slider pattern which usually use the same kind of slider here. I guess it's osu bugging lol loooool wuut xD
  27. 03:28:946 (10) - Maybe it's just me but I didn't see this coming as well as 03:33:946 (10,1) - . Maybe it's because this wasn't "introduced" since the part is rather slow and this felt so fast. Hm, I don't know :/ I'll ask a bit around for some more opinions
  28. 03:48:087 (1) - Hm, I'd shorten this to the white tick tbh. That would create a way better transition which makes it feel more natural to me because this is the actual tick the first "sssssshishing" sound has it loudest note on.
  29. 03:58:368 (2) - Dunno if it's just me but the Vocals here are so strong that it feels a bit off to me ignoring them. Marking this as a comment because I don't really know if it's just me. Maybe you've mapped it like this because there's no instrument at all~ True but I used a red anchor to emphasizing the missing vocal, I prefer to keep it like this for a nice slowing effect
  30. 04:00:964 (8,1) - This plays rather bad to me due to the weird shaky movement from 8 to 1 which breaks the flow at this point imo. It would be way cooler if you move 1 downwards.
    IMO this flows fine tho, putting it lower would make the flow a bit worse imo cuz of the curve shape this slider has
  31. 04:12:408 (5) - This Slider slows me down due to the rather small distance compart to the distances from 3 to 4. The reason here is that through this high spacing from the previous ones the player excepts same here since it's part of the pattern but he doesn't get it which slows him down because he moves rather fast. Please move it to 466|92 and rearrange the following objects a bit but this would imrpove the flow here so much and make the slider fitting the pattern more. I pretty like the flow here, also as I used the oval flow a whooooole load it will get boring so I tried this and it seems fine for me tho owo
  32. 04:34:985 (6) - Maybe just me, but CTRL+G could improve the flow imo due to an oval-ish movement from 4 into 6. The whole transition from 5 into 6 isn't that good here if you ask me but nothing you have to fix but still, CTRL+G would be nice imo.
  33. 04:43:336 (1,2,3) - I don't like them flow from 1 over 2 into 3 due to a rather harsh movement instead of a circle this seems to be thought to be. You could either place 2 in the centre of the two sliders and blanket it with them or you rotate the pattern a bit to also get a better flow from the previous objects due to a curvy movement.
  34. 04:55:397 (6) - Rotate this about 15° Selection Centre in order to let it follow the movement given by 04:54:470 (4,5) - as seen in the Screenshot below. Also move it a bit downwards to avoid it almost touching 4.
    prefer the current as it flows better to (1) and it shouldn't really be noticeable in game.
  35. 05:09:160 (5,6) - This gap here feels kinda weird to me due to the missed vocals and the drum on the downbeat. Consider either adding a Circle on the downbeat or mapping a 1/2 Slider starting at 05:09:160 - to follow everything properly here. Well, maybe it's really just me but it feels odd without this downbeat being mapped :<
  36. 05:40:966 (1,2,3,4,5,6) - Why is the spacing here so high compared to the spacing at 05:43:466 (1,2,3,4,5,6,7) - ? This doesn't really make sense to me since the song is getting more and more intense here. Maybe you want to do this vice-versa :/
  37. 05:51:591 (4) - Place this at 140|140 due to an unfitting big gap here. There is no bigger emphasis on this imo which makes the spacing unreasonable for me. This is basically the same as all the other notes there. Also remove the Normal sampleset since if we listen closely to the music we can see that there is not a so much louder sound than for example at 05:51:278 - which makes it sound really wrong to me. Some other notes in this section could take this more.
  38. 06:15:249 (1,2,3,4) - The jump from 2 to 3 feels rather big and too much stretched to the left which makes it play bad to me. Try something as seen in the screenshot below :3
  39. 06:21:898 (5,6) - I'd go for a higher Spacing here due to the double slowing the player down sinc ehe has to stop. Higher Distances play better for such 1/2 Doubles due to the stop the player has to make on them!
  40. 06:36:344 (3) - Move this to the left in order to imrpove the flow from 06:36:189 (2) - into this. Like this it would follow a curve created by 1 and 2's path. This would create a much smoother feeling while playing this pattern.
  41. 06:55:674 (2) - How about moving this to 150|111 to get a square with 06:55:210 (7,8,1) - ? That would be pretty neat here C:

Please reply! I hope it was helpful and good luck! :3
Thanks for modding~~!
No Comment = Fixed
HabiHolic
Good Luck~
jesse1412
I honestly have NOTHING to say about this map, I played it twice and checked it through but there was NOTHING that I noticed that came to my attention as disruptive to the player. Good job not much else to say! Sorry for the lack of content I guess this isn't even a mod hahaha. I'll ask raiku to check this cause I've really got nothin'.
Topic Starter
xChippy

jesus1412 wrote:

I honestly have NOTHING to say about this map, I played it twice and checked it through but there was NOTHING that I noticed that came to my attention as disruptive to the player. Good job not much else to say! Sorry for the lack of content I guess this isn't even a mod hahaha. I'll ask raiku to check this cause I've really got nothin'.
Aight cool~ =w=b
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
♥♥♥♥♥ Marry me lol

[King]
00:19:202 (6,7,8) - I'm not sure if they are same shape, remaining them is also a style tho (looks neater), but I do love the shape of 00:19:511 (7) -
00:31:882 (8) - If possible make the shape more likely to 00:32:965 (2) - , just my preference
00:33:429 (3) - I would unstack (move a little) this and 00:34:357 (7) - , make it feels like the map is sort of "moving"
00:41:779 (7) - Ctrl+G would be more flowy, doesn't spoil the map either
00:46:728 (6,7) - Hmm jump is not that visible, maybe make it more significant like NC or closer DS would do imo
00:50:748 (3) - Maybe can move to place like the picture, makes it feel 00:49:820 (1,2,3) - are snapped with almost same DS, and maybe arrange 00:51:174 (4) - if you do that
00:53:223 (3,4,5) - Can try move them closer to the middle (or at the middle) if possible, make it more like mirrored, cuz since the previous note are quite in blanket, can try start moving from 00:51:328 (5) - if you agree with that
^ Ignore that if you feel it would spoil the jump at 00:55:697 (3,4,5,6,1,2,3,1,2,3,4,1) -
01:16:109 (3) - Make it same DS with 01:16:264 (1,2,3) - may look like more arranged rather than a jump, altho it's your choice to keep it as part of the fun
01:40:832 (6) - Nazi, blanket is slightly off, try to move 01:40:368 (5) - for a little to around X:180 Y:256
01:55:059 (4,5) - For this part I would prefer to swap their place and let it to be flow instead of pattern, cuz it's kinda ending of KIAI, you lead players to a more smoothier experience (ok i dont know how to explain that, hope you get it in the sense)
^ For example 01:55:677 (1,2,3,4) - is good zig-zag flow jump :d
01:56:914 - There's a sound for you to hit here, might don't wanna miss it
02:06:212 (1) - Well em...I prefer to remove NC and remain same as 02:00:954 (1) - altho the DS might be slightly different
02:08:377 (8) - I prefer to make it 4 more circles like the previous you did 02:00:954 (1,2,3,4) - , feels comfy and consistent for player like me to play
02:18:274 (7) - NC here to remain consistency? Combo for 02:18:892 (1) - could be removed tho
02:49:820 (5,6) - Make them same shape too? Since they're just next to each other
03:13:868 (10) - This one, for me it gives a cursor boost feeling, but Ctrl+G might give something like "teleportation" effect on slider ball and cursor imo (uhh okay wtf is this mod)
03:24:025 (1,2) - The rhythm might fit the music better if they swap timing places, but I like the pattern tho, up to you
03:25:587 (6) - Ctrl+G for something like "open flower~" feel? XD
03:38:712 (10) - I would rotate more to clockwise direction after 03:38:400 (9) - , make it looks spiral
03:56:681 (2) - Maybe can try to move further away (like around X120 Y:320) from 03:56:368 (1) - , since 03:56:837 (3) - is a jump, by ignoring anything look like blanket
03:57:904 (1) - For me I prefer a more smooth in gameplay, I would follow the vocal at 03:57:904 - and 03:58:368 - with 2 sliders
^ First one remains the same as current, then second slider speeds up for a little, like when you take elevator
05:02:511 (6,7) - Might not be a good jump for some players, can consider to put a circle here 05:02:356 - at around tail of 05:01:892 (5) - or somewhere you like to assist the reading aspect
05:17:356 (9) - NC would look better? Might not be constant but should be acceptable
05:27:872 - Feels this is a bit extra, prefer to make the break starts the just there instead of a hit because there's still a continuation

Something I like...:

01:59:099 - I like the part starting here, especially 02:00:954 (1,2,3,4) - ^_^
04:39:470 (3,4,5,6) - The moving feel~ yeah~

Absolutely no major problem, easy to read and tempted to play it :d

Best luck~
Topic Starter
xChippy
Rakuen

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
♥♥♥♥♥ Marry me lol owo

[King]
00:19:202 (6,7,8) - I'm not sure if they are same shape, remaining them is also a style tho (looks neater), but I do love the shape of 00:19:511 (7) -
00:31:882 (8) - If possible make the shape more likely to 00:32:965 (2) - , just my preference
00:33:429 (3) - I would unstack (move a little) this and 00:34:357 (7) - , make it feels like the map is sort of "moving"
00:41:779 (7) - Ctrl+G would be more flowy, doesn't spoil the map either
00:46:728 (6,7) - Hmm jump is not that visible, maybe make it more significant like NC or closer DS would do imo
00:50:748 (3) - Maybe can move to place like the picture, makes it feel 00:49:820 (1,2,3) - are snapped with almost same DS, and maybe arrange 00:51:174 (4) - if you do that

00:53:223 (3,4,5) - Can try move them closer to the middle (or at the middle) if possible, make it more like mirrored, cuz since the previous note are quite in blanket, can try start moving from 00:51:328 (5) - if you agree with that
^ Ignore that if you feel it would spoil the jump at 00:55:697 (3,4,5,6,1,2,3,1,2,3,4,1) -
01:16:109 (3) - Make it same DS with 01:16:264 (1,2,3) - may look like more arranged rather than a jump, altho it's your choice to keep it as part of the fun prefer the jump~
01:40:832 (6) - Nazi, blanket is slightly off, try to move 01:40:368 (5) - for a little to around X:180 Y:256
01:55:059 (4,5) - For this part I would prefer to swap their place and let it to be flow instead of pattern, cuz it's kinda ending of KIAI, you lead players to a more smoothier experience (ok i dont know how to explain that, hope you get it in the sense)
^ For example 01:55:677 (1,2,3,4) - is good zig-zag flow jump :d I kinda like the flow as the two circle sort of represent a slider flow like the other two slider there
01:56:914 - There's a sound for you to hit here, might don't wanna miss it
02:06:212 (1) - Well em...I prefer to remove NC and remain same as 02:00:954 (1) - altho the DS might be slightly different Prefer to keep owo
02:08:377 (8) - I prefer to make it 4 more circles like the previous you did 02:00:954 (1,2,3,4) - , feels comfy and consistent for player like me to play Did it like this to show the end of the section
02:18:274 (7) - NC here to remain consistency? Combo for 02:18:892 (1) - could be removed tho
02:49:820 (5,6) - Make them same shape too? Since they're just next to each other flow reasons
03:13:868 (10) - This one, for me it gives a cursor boost feeling, but Ctrl+G might give something like "teleportation" effect on slider ball and cursor imo (uhh okay wtf is this mod) it would be really irritating to play it in HR so prefer to keep it as-is
03:24:025 (1,2) - The rhythm might fit the music better if they swap timing places, but I like the pattern tho, up to you yea I like the pattern xD
03:25:587 (6) - Ctrl+G for something like "open flower~" feel? XD
03:38:712 (10) - I would rotate more to clockwise direction after 03:38:400 (9) - , make it looks spiral
03:56:681 (2) - Maybe can try to move further away (like around X120 Y:320) from 03:56:368 (1) - , since 03:56:837 (3) - is a jump, by ignoring anything look like blanket
03:57:904 (1) - For me I prefer a more smooth in gameplay, I would follow the vocal at 03:57:904 - and 03:58:368 - with 2 sliders
^ First one remains the same as current, then second slider speeds up for a little, like when you take elevator I prefer to have a slowing ><
05:02:511 (6,7) - Might not be a good jump for some players, can consider to put a circle here 05:02:356 - at around tail of 05:01:892 (5) - or somewhere you like to assist the reading aspect changed it to make it more readable
05:17:356 (9) - NC would look better? Might not be constant but should be acceptable
05:27:872 - Feels this is a bit extra, prefer to make the break starts the just there instead of a hit because there's still a continuation

Something I like...:

01:59:099 - I like the part starting here, especially 02:00:954 (1,2,3,4) - ^_^
04:39:470 (3,4,5,6) - The moving feel~ yeah~

Absolutely no major problem, easy to read and tempted to play it :d

Best luck~
No Comment = Fixed
Ty Rakuen~!!! 8-)
ShiraKai
hi :3 from queue!

[General]
none.

[King]
  1. 00:22:604 (1) - Symmetrical and replace on same point? support the follow :)
  2. 00:37:140 (3) - remove clap and add finish?
  3. 00:56:934 (3,4) - ctrl + G? flow will be better :D
  4. 01:18:255 (5,7) - blanket?
  5. 01:14:408 (7) - move to x354,y:62?
  6. 01:17:018 (1) - resnap this note.
  7. 01:32:172 (2) - ctrl + G?
  8. 01:38:048 (5) - ^
  9. 01:58:538 (7) - add NC? In order to facilitate reading.
  10. 02:06:212 (1) - remove NC? there is no particular sound change imo :?
  11. 03:00:275 (6) - use sampleset Drum on slider head?
  12. 04:52:305 (6,7) - make blanket?
  13. 05:12:253 (6) - move x:180,y:368 to contain the movement of the vertical on 05:12:253 (6,1) - ?
  14. 05:43:309 (10) - remove whistle? I feel a little nagging will :o
  15. 06:20:197 (8) - ctrl + G? flow is more good imo :)
  16. 06:23:290 (1,3) - make a soft blanket?
  17. 06:47:942 (1) - move to x:85,y:347? now is a bad flow :(
Great Map :!:
good luck~
Topic Starter
xChippy

ShiraKai wrote:

hi :3 from queue!

[General]
none.

[King]
  1. 00:22:604 (1) - Symmetrical and replace on same point? support the follow :)
  2. 00:37:140 (3) - remove clap and add finish?
  3. 00:56:934 (3,4) - ctrl + G? flow will be better :D did smth else
  4. 01:18:255 (5,7) - blanket?
  5. 01:14:408 (7) - move to x354,y:62?
  6. 01:17:018 (1) - resnap this note.
  7. 01:32:172 (2) - ctrl + G? dont want jump here :/
  8. 01:38:048 (5) - ^ ^
  9. 01:58:538 (7) - add NC? In order to facilitate reading.
  10. 02:06:212 (1) - remove NC? there is no particular sound change imo :?
  11. 03:00:275 (6) - use sampleset Drum on slider head? no drum sound tho which I'm following :O
  12. 04:52:305 (6,7) - make blanket?
  13. 05:12:253 (6) - move x:180,y:368 to contain the movement of the vertical on 05:12:253 (6,1) - ? did something else
  14. 05:43:309 (10) - remove whistle? I feel a little nagging will :o imo it fits tho TwT
  15. 06:20:197 (8) - ctrl + G? flow is more good imo :)
  16. 06:23:290 (1,3) - make a soft blanket?
  17. 06:47:942 (1) - move to x:85,y:347? now is a bad flow :(
Great Map :!:
good luck~
Srry for being so late orz
No comment = fixed
Ty Shirakai~~!!!
Kibbleru
lol

short mod

[some marathon thing]
  1. i believe you have double bpm. if you half the bpm, the clap pattern would make more sense (on the 2 and 4)
    also change to tick 4 if you fix this otherwise if you don't agree do tick 2 imo.
  2. 01:33:719 - really sounds awkward to not map out this clap lol.
  3. 00:23:068 (2,4) - nazi blanket
  4. 01:08:996 - you should map this out :/
    01:18:409 - ^
  5. 03:22:150 (4) - nazi- move this down like 2 grids to make a better triangle pattern thing
  6. 03:48:087 (1) - maybe increase or decrease sv for this slider? just to make better use of that nc owo
  7. 06:08:445 - lol am i the only one who feels like there should be a kiai starting here (not just a kiai burst)
Mint
Hello xChippy! from my queue

:idea: General


* Cool song!

:arrow: Testplay


* King - Score ~ Replay

Hitsounds


* 00:27:552 (1) - Add a whistle here as well. A finish and whistle together sound nice here. It also sounds/plays better in Taiko mode.
* 00:31:109 (5) - Shouldn't the whistle be here instead? The sound here is more noticeable than (4) and louder.
* 00:47:037 (7) - Even though there's no big different between the sounds of the finish and clap, it would make more sense if you put a clap hewre instead of a finish, because there's no cymbal sound like (6)
* 01:13:325 (4) - Maybe put a whistle here? (if you also want to follow the vocals)
* 01:42:997 (6) - ^
* 01:57:224 (4) - Putting a whistle on the slider body would actually fit quite well with the harmonica-sound-like instrument.
* 02:10:233 (6) - Maybe put a whistle here? (if you also want to follow the vocals)
* 02:12:707 (6) - ^
* 02:15:181 (5) - ^
* 02:16:109 (3,4) - (optional) These notes are not as loud as (1,2) - so adding another green line here with a volume of 60% would do quite well. There are also more sections like this (02:06:212 (1,2) - 02:13:325 (8,9) - 06:35:416 (3,4) - etc..) and then your NCs would kind of make more sense in some way >_>
* 02:30:954 (1) - This slider head sounds so empty... Try putting a whistle from S:C2 here with a volume of ~35%, sounds a lot better imo, now you're kind of just ignoring the vocals and there's a small cracking noise in the background.
* 02:38:377 (8) - No clap?
* 02:56:307 (2) - A whistle on the slider end would fit well with the heavy bass sound.
* 02:59:650 (3) - No clap? Sounds empty here."
* 03:39:025 (1) - The heavy drum/bass is not that loud in the song, so the finish is too loud and overpowers the song imo. I highly recommend reducing the volume.
* 04:58:181 (1) - Maybe add an extra whistle here for the high vocals?
* 05:04:367 (5) - ^
* 05:08:078 (1) - ^
* 05:11:789 (5) - ^
* 05:51:591 (4) - A whistle is kind of needed here because of the extra sound on the slider head. And you also put one on 05:51:903 (5) -

King


* 00:24:305 - Shouldn't there be a note here? With (6,7) you're following the guitar so why not here?
* 00:28:016 (3) - This slider is offbeat and it's very noticeable especially because 00:28:480 (5,6) - are not, but they do follow the same instrument. I recommend you to put a 1/2 circle here instead and move the slider 1/2 tick earlier.
* 00:45:336 (2) - Pointing the slider end to the crooked part of the previous slider would look nice.
* 00:46:264 (5) - The piano sound that I assume you're following actually starts 1/2 tick later. Maybe replace this with a 1/2 circle and just add a 1/2 slider after it.
* 00:47:346 (1) - This combo is a little bit off. All the piano sounds you are following are a little early or late. Try this rhythm. If you do change it, don't forget to put the clap at the right place.

* 01:46:399 (1) - I'd move it to x348,y180-ish so you can avoid the overlap with the previous combo and you've got a nice blanket then. If you decide to do this, maybe you want to move (2) as well so you wont have a straight line.
* 02:09:923 (4,5) - Hmm... Just an idea but make these notes a 'CTRL+H' form of (3)?
* 02:12:707 (6) - Not perfectly stacked with previous note.
* 02:23:686 (1) - (optional) The sound here of the drums is 1/8, so why not put a 1/8 reverse slider?
* 03:24:025 (1,2) - CTRL+G this rhythm follows the sound better imo. So you can actually tap the high sounds at 03:24:337 (2,3) - . This suggestion is based on rhythm only, so you'll need to change the placement pattern as you like.
* 03:27:775 (5,6) - ^
* 03:48:087 (1) - I honestly have no idea what this is following, but hey, it looks and plays well o3o - but this slider actually sounds much better if you put it at 03:47:775 - because that's where the vocals are the strongest and the most noticeable. And the slider after this is rather confusing because you're following the bass sound I guess, but it sounds much better if you just keep it a 1/2 circle. You could try this rhythm if you want.

* 03:55:900 (6,7) - Same thing about the rhythm. The slider should start 1/2 earlier because of the clap sound.
* 03:56:368 (8,1) - Hmm... I see what you're trying to do here, but you'll have the same effect if you start the slider 1/2 later and place a 1/2 note here.
* 05:09:006 (4,5) - Slider shound start 1/2 tick earlier because of the bass sound.
* 05:27:872 - (optional) But maybe add a note here? You are following both vocals and drums in this combo, but starting a break here is also fine :oops:
* 06:34:179 (4,5) - (optional) If you want to follow the bass sound I suggest you to CTRL+G this rhythm and redo this pattern a little bit, but I see what you're trying to do so it's fine.
* 06:47:942 - The drum sound is still here, so I recommend just putting a 1/2 note here and add a 1/2 slider or 1/2 on 06:48:096

Really good job mapping this awesome song! Nice as always :3

hope it was helpful and have a well earned star! good luck getting this approved :roll:
Topic Starter
xChippy
Kibbleru

Kibbleru wrote:

lol

short mod

[some marathon thing]
  1. i believe you have double bpm. if you half the bpm, the clap pattern would make more sense (on the 2 and 4)
    also change to tick 4 if you fix this otherwise if you don't agree do tick 2 imo. Pretty sure the bpm is correct atm, about the tick rate I'll consider a bit
  2. 01:33:719 - really sounds awkward to not map out this clap lol. Kinda like to follow the dominant vocal here ><
  3. 00:23:068 (2,4) - nazi blanket done
  4. 01:08:996 - you should map this out :/ done
    01:18:409 - ^ This beat isnt that audible tho :< shouldn't be noticeable
  5. 03:22:150 (4) - nazi- move this down like 2 grids to make a better triangle pattern thing done
  6. 03:48:087 (1) - maybe increase or decrease sv for this slider? just to make better use of that nc owo cool owo
  7. 06:08:445 - lol am i the only one who feels like there should be a kiai starting here (not just a kiai burst) meh idk like half of the map would be kiai :<

appleeaterx

appleeaterx wrote:

Hello xChippy! from my queue

:idea: General


* Cool song!

:arrow: Testplay


* King - Score ~ Replay

Hitsounds


* 00:27:552 (1) - Add a whistle here as well. A finish and whistle together sound nice here. It also sounds/plays better in Taiko mode. done
* 00:31:109 (5) - Shouldn't the whistle be here instead? The sound here is more noticeable than (4) and louder. did on both
* 00:47:037 (7) - Even though there's no big different between the sounds of the finish and clap, it would make more sense if you put a clap hewre instead of a finish, because there's no cymbal sound like (6) aight
* 01:13:325 (4) - Maybe put a whistle here? (if you also want to follow the vocals) did it for the bass
* 01:42:997 (6) - ^
* 01:57:224 (4) - Putting a whistle on the slider body would actually fit quite well with the harmonica-sound-like instrument. done
* 02:10:233 (6) - Maybe put a whistle here? (if you also want to follow the vocals)
* 02:12:707 (6) - ^
* 02:15:181 (5) - ^
* 02:16:109 (3,4) - (optional) These notes are not as loud as (1,2) - so adding another green line here with a volume of 60% would do quite well. There are also more sections like this (02:06:212 (1,2) - 02:13:325 (8,9) - 06:35:416 (3,4) - etc..) and then your NCs would kind of make more sense in some way >_> well imo that wouldn't be that noticeable in-game in contrary in game play I think it might sound awkward instead to suddenly lower it here ><
* 02:30:954 (1) - This slider head sounds so empty... Try putting a whistle from S:C2 here with a volume of ~35%, sounds a lot better imo, now you're kind of just ignoring the vocals and there's a small cracking noise in the background. hmm prefer to keep the hitsounding simple here tho bass+clap otherwise I would need shitload of green lines to catch them all ><
* 02:38:377 (8) - No clap? No clap in music therefore not owo
* 02:56:307 (2) - A whistle on the slider end would fit well with the heavy bass sound. done
* 02:59:650 (3) - No clap? Sounds empty here." Same reason as above (clap one)
* 03:39:025 (1) - The heavy drum/bass is not that loud in the song, so the finish is too loud and overpowers the song imo. I highly recommend reducing the volume. done
* 04:58:181 (1) - Maybe add an extra whistle here for the high vocals?
* 05:04:367 (5) - ^
* 05:08:078 (1) - ^
* 05:11:789 (5) - ^
* 05:51:591 (4) - A whistle is kind of needed here because of the extra sound on the slider head. And you also put one on 05:51:903 (5) - done
As for the other whistles to emphasize the vocal, I rather not add them as I follow the bass with the whistle in those sections

King


* 00:24:305 - Shouldn't there be a note here? With (6,7) you're following the guitar so why not here? made a slider
* 00:28:016 (3) - This slider is offbeat and it's very noticeable especially because 00:28:480 (5,6) - are not, but they do follow the same instrument. I recommend you to put a 1/2 circle here instead and move the slider 1/2 tick earlier. I prefer to follow the loud snare sound with a slider as it also has a holding sound, besides imo wouldn't play that nice to have so many 1/2 sliders after each other where it can be avoided
* 00:45:336 (2) - Pointing the slider end to the crooked part of the previous slider would look nice. done
* 00:46:264 (5) - The piano sound that I assume you're following actually starts 1/2 tick later. Maybe replace this with a 1/2 circle and just add a 1/2 slider after it. I'm actually following the drums here tho :O imo the repeat emphasizes that one nicely
* 00:47:346 (1) - This combo is a little bit off. All the piano sounds you are following are a little early or late. Try this rhythm. If you do change it, don't forget to put the clap at the right place. I'm following drums here ><

* 01:46:399 (1) - I'd move it to x348,y180-ish so you can avoid the overlap with the previous combo and you've got a nice blanket then. If you decide to do this, maybe you want to move (2) as well so you wont have a straight line. moved the other note instead
* 02:09:923 (4,5) - Hmm... Just an idea but make these notes a 'CTRL+H' form of (3)? done
[box=]
* 02:12:707 (6) - Not perfectly stacked with previous note. fixed
* 02:23:686 (1) - (optional) The sound here of the drums is 1/8, so why not put a 1/8 reverse slider? meh don't really like it, ppl might break combo cuz of it
* 03:24:025 (1,2) - CTRL+G this rhythm follows the sound better imo. So you can actually tap the high sounds at 03:24:337 (2,3) - . This suggestion is based on rhythm only, so you'll need to change the placement pattern as you like. did something similiar
* 03:27:775 (5,6) - ^ ^
* 03:48:087 (1) - I honestly have no idea what this is following, but hey, it looks and plays well o3o - but this slider actually sounds much better if you put it at 03:47:775 - because that's where the vocals are the strongest and the most noticeable. And the slider after this is rather confusing because you're following the bass sound I guess, but it sounds much better if you just keep it a 1/2 circle. You could try this rhythm if you want. It's actually following that techno ssssssssssss sound owo

* 03:55:900 (6,7) - Same thing about the rhythm. The slider should start 1/2 earlier because of the clap sound. I prefer to have it on the bass here tho as it is more significant imo here
* 03:56:368 (8,1) - Hmm... I see what you're trying to do here, but you'll have the same effect if you start the slider 1/2 later and place a 1/2 note here. The slider would start on a way to vague sound imo, therefore it's atm on the end ><
* 05:09:006 (4,5) - Slider shound start 1/2 tick earlier because of the bass sound. exactly cuz of the bass sound I used a circle + slider to emphasize them both to them fulliest
* 05:27:872 - (optional) But maybe add a note here? You are following both vocals and drums in this combo, but starting a break here is also fine :oops: I'll consider
* 06:34:179 (4,5) - (optional) If you want to follow the bass sound I suggest you to CTRL+G this rhythm and redo this pattern a little bit, but I see what you're trying to do so it's fine. same as before
* 06:47:942 - The drum sound is still here, so I recommend just putting a 1/2 note here and add a 1/2 slider or 1/2 on 06:48:096 did something else

Really good job mapping this awesome song! Nice as always :3

hope it was helpful and have a well earned star! good luck getting this approved :roll:Thanks a bunch for modding~~!! 8-)
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