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Halozy - Kanshou no Matenrou

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Topic Starter
captin1
This beatmap was submitted using in-game submission on Monday, August 11, 2014 at 4:27:44 PM

Artist: Halozy
Title: Kanshou no Matenrou
Source: Touhou
Tags: Aqua Trytone hotaru Sentimental Skyscraper Emotional Cosmic Mind Myouren Hijiri Byakuren Delis yf_bmp collab collaboration
BPM: 183
Filesize: 12820kb
Play Time: 05:37
Difficulties Available:
  1. Eternal (5.67 stars, 1402 notes)
Download: Halozy - Kanshou no Matenrou
Information: Scores/Beatmap Listing
---------------
Collab with Delis
Big thanks to Hollow Wings for letting me use mp3 and tags!
Also thanks to yf_bmp for the great storyboard!
redl 7/21

for approval
Giralda
first
kisata
hype
Delis
I was not first uu
Hollow Wings
wowwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

Eternal

  1. 2 unsnaps
  2. 01:20:654 (9) - nc?
  3. 04:13:113 (3,1) - exchange nc set?
  4. sry for didn't find much issues... i think u r better in dealing with jumping patterns than me ;w;

☆☆☆

good luck!
Topic Starter
captin1
those two ncs are probably fine as is, thanks for the stars though!
sjoy
M4M in your queue :D
[Eternal]
00:39:424 add a note? there is a drum
00:43:277 (1) - add s-fin?fine for me
00:44:447 - I prefer this http://puu.sh/9HJIl/5d904f4d3c.jpg
00:49:998 (2) - change into 2 notes to follow the vocal?
01:02:949 (2) - add whistle on the head or body?
01:13:277 (1) - concave this downwards better flow for me
01:19:670 (9,10) - change them into 1/4 sliders more cool :3
01:24:916 (3) - why not stream?There is a strong piano
01:25:736 (3) - ctrl+g?
01:27:539 (6) - make a jump? such as 01:26:228 (6) - ?
01:33:769 (5,6) - ctrl+g?
01:38:195 (4) - move to 240,85 stack 01:37:047 (1) 's body?
01:43:441 (6) - ctrl+g?
02:43:441 (5,6,7) - ummm I think big jump is not suitable here bacause 02:43:932 (1,2,3,1,2,3,1,2,3,1,2,3) - is a bit hard to get them
try to make it easier?
03:09:506 (1,2) - add whistle on the head?
03:23:605 (2) - try 28,336 fine for me :3
03:49:506 (1) - blanket with 03:49:178 (8) -
03:53:277 (6) - not best flow imo
04:05:736 (4) - ctrl+g?
04:34:096 (1) - add whistle in the body sounds cool
04:37:375 (3) - stack with 04:36:719 (1) 's head?
lol really much easier than HW's version
good luck~ :D
Topic Starter
captin1
"sjoy"
M4M in your queue :D
[Eternal]
00:39:424 add a note? there is a drum no thanks, don't want it too complicated
00:43:277 (1) - add s-fin?fine for me
00:44:447 - I prefer this http://puu.sh/9HJIl/5d904f4d3c.jpg I think mine is fine
00:49:998 (2) - change into 2 notes to follow the vocal?
01:02:949 (2) - add whistle on the head or body?
03:49:506 (1) - blanket with 03:49:178 (8) -
03:53:277 (6) - not best flow imo I like the stress it puts on the jump to 1 for now
04:05:736 (4) - ctrl+g? hm no thanks, think mine has better flow
lol really much easier than HW's version that was the plan ;)
good luck~ :D
thanks!
ZZHBOY
hi cpt, i'm coming! from this

Eternal

em...another version seems cool but this seems more playable o.o
first. i think letterbox during breaks is unnecessary because there has no breaktime so maybe you can cancel it ._.
then let me have a look of this map
i think there are something have to fix
  1. 01:02:457 (5,1) - you should swap NC here due to sv's changing also can follow the vocal here
  2. 01:30:490 - you must forgot add a hitsound here
  3. 02:24:916 (8) - it touched the boundary during playing! if that's ok? o.o
...
map is pretty good and no obvious problem o.o
and here are some personal suggest
  1. 00:27:211 (7) - it will have a better flow after reverse selection imo, just follow the arc after this.
  2. 00:32:785 (1) - this Normal hitsound seems sudden here and i think you can decrease the volume here or set normal hitsound at these places:
    00:35:408 - 00:38:031 - 00:39:342 -
    and after this, you can add a circle at 00:40:654 - then set a spinner after this , i think this meansure can follow music's crescendo here by hitsounds setting.
  3. 00:44:588 - it's not good to make a strong beat on a repeat arrow, it will decrease the feeling of beat so i think change it into a circle and a 1/2 slider will make here better.
  4. 00:51:719 - you lose a drum sound here but you followed similiar sound at before and after parts. add a circle here would make these parts more consistent.
  5. 00:58:113 (6) - remove this circle will stress the strong beat on 00:58:031 - ?have a try? o.o
  6. 01:19:670 (9) - drum clap is strange here right?just use auto additions instead is fine
  7. 01:40:490 (2,1) - these interval a beat but distance between them is closer than 1/2 beat's distance before so try to make them further?
  8. 01:43:195 (4,5,6) - try this? o.o https://osu.ppy.sh/ss/1752761
  9. 01:46:883 (2,5,6) - i'd like to reverse selection these three slider to improve the flow here, what about you?
  10. 01:54:424 (2,3) - ^
  11. 02:01:309 - volume should increase from here instead of 02:01:391 -
  12. 02:16:719 (2) - make this slider convex upwards will make here plays well?
  13. 02:48:850 (2) - consider to reverse selection as before.
  14. 03:19:342 (2) - i think this circle is excess because sound here in music is much smaller than 03:19:178 (1,3,4,5) so it's better to remove this circle to avoid miss here is playing.
  15. 03:32:293 (1) - why use 3/4 slider here? it's unreasonable because music has no sound at 03:32:539 - and there is not a strong beat at 03:32:621 - so i advice to use 1/2 slider instead to follow the sound here 03:32:457 -
    otherwise if you insist to use that 3/4 slider, you ought to set Normal hitsound at 03:32:621 (2) -
  16. 04:09:834 (1,2) - drum sounds here also make me feel strange, why not keep same with 04:12:457 (1,2) - ?
  17. 04:17:703 (4,5) - better to set a stream between these two circle because i think 04:17:867 (5) - sound here is stronger and it's better to stress it by use stream.
  18. 04:35:408 - i think it will be better if you use a stronger sound effect here to instead of whistle here
  19. 05:06:228 (3,5) - try to move them to 18丨348 to make a blanket here?
  20. 05:09:342 (1) - bad flow `_>`
that's it
an easier but also funny version of this nice song
good luck :)
Topic Starter
captin1
"ZZHBOY"
hi cpt, i'm coming! from this

Eternal

em...another version seems cool but this seems more playable o.o
first. i think letterbox during breaks is unnecessary because there has no breaktime so maybe you can cancel it ._.
then let me have a look of this map
i think there are something have to fix
  1. 01:02:457 (5,1) - you should swap NC here due to sv's changing also can follow the vocal here sure
  2. 02:24:916 (8) - it touched the boundary during playing! if that's ok? o.o fixed
...
map is pretty good and no obvious problem o.o
and here are some personal suggest
  1. 00:27:211 (7) - it will have a better flow after reverse selection imo, just follow the arc after this. yeah
  2. 00:32:785 (1) - this Normal hitsound seems sudden here and i think you can decrease the volume here or set normal hitsound at these places:
    00:35:408 - 00:38:031 - 00:39:342 - this normal hitsound is with the music, and those places after do not have the same drum beat, so I won't add normal hit to them
    and after this, you can add a circle at 00:40:654 - then set a spinner after this , i think this meansure can follow music's crescendo here by hitsounds setting. did this
    00:44:588 - it's not good to make a strong beat on a repeat arrow, it will decrease the feeling of beat so i think change it into a circle and a 1/2 slider will make here better. following the feel of the vocal here, I think it's fine since it's still a soft part of the song
    00:51:719 - you lose a drum sound here but you followed similiar sound at before and after parts. add a circle here would make these parts more consistent. will keep for the slightly more interesting rhythmic variety here
  3. 00:58:113 (6) - remove this circle will stress the strong beat on 00:58:031 - ?have a try? o.o would prefer to keep mine, to build up more stress with the longer stream
  4. 01:46:883 (2,5,6) - i'd like to reverse selection these three slider to improve the flow here, what about you? I prefer mine
  5. 01:54:424 (2,3) - ^ that would create a random jump, not needed at all
  6. 02:01:309 - volume should increase from here instead of 02:01:391 - should actually increase 02:01:965 -
  7. 02:16:719 (2) - make this slider convex upwards will make here plays well? will say no just as a style choice
  8. 03:32:293 (1) - why use 3/4 slider here? it's unreasonable because music has no sound at 03:32:539 - and there is not a strong beat at 03:32:621 - so i advice to use 1/2 slider instead to follow the sound here 03:32:457 - there is no sound there
    otherwise if you insist to use that 3/4 slider, you ought to set Normal hitsound at 03:32:621 (2) - don't have any drum sound to back up the normal sample
  9. 04:09:834 (1,2) - drum sounds here also make me feel strange, why not keep same with 04:12:457 (1,2) - ? I like the drum sound here, fits imo
  10. 05:06:228 (3,5) - try to move them to 18丨348 to make a blanket here? sure
  11. 05:09:342 (1) - bad flow `_>` flows great for me, since you jump to the head of 1 and then move towards 2, which the path of 1 follows well
that's it
an easier but also funny version of this nice song
good luck :)

thanks!
Delis
reply

sjoy wrote:

M4M in your queue :D
[Eternal]
01:13:277 (1) - concave this downwards better flow for me I don't get it, maybe current one is fine
01:19:670 (9,10) - change them into 1/4 sliders more cool :3 nope, I didn't feel that it is cool, make a mini jump instead
01:24:916 (3) - why not stream?There is a strong piano I don't think the piano is strong, but added a stream of 5,
01:25:736 (3) - ctrl+g? mine feels better flow ;;
01:27:539 (6) - make a jump? such as 01:26:228 (6) - ? straight flow is more cool than my shitty jumps
01:33:769 (5,6) - ctrl+g? yeah
01:38:195 (4) - move to 240,85 stack 01:37:047 (1) 's body? it won't improve anything for map oo
01:43:441 (6) - ctrl+g? nice, but I wanna keep mine since I wanted to make a line with 01:43:277 (5,6,1) -
02:43:441 (5,6,7) - ummm I think big jump is not suitable here bacause 02:43:932 (1,2,3,1,2,3,1,2,3,1,2,3) - is a bit hard to get them
try to make it easier? not hard for me.... well I tried to change
03:09:506 (1,2) - add whistle on the head? forgot, added
03:23:605 (2) - try 28,336 fine for me :3 nice
04:34:096 (1) - add whistle in the body sounds cool I have put whistles to follow vocals in this part, and personally don't like whistle on slider body, it louds for my ears
04:37:375 (3) - stack with 04:36:719 (1) 's head? it definitely will be kind of weird flow, and for HD PLAYERS... RIP
lol really much easier than HW's version
good luck~ :D

ZZHBOY wrote:

hi cpt, i'm coming! from this

Eternal

em...another version seems cool but this seems more playable o.o
first. i think letterbox during breaks is unnecessary because there has no breaktime so maybe you can cancel it ._.
then let me have a look of this map
i think there are something have to fix
  1. 01:30:490 - you must forgot add a hitsound here +sampleset normal
...
map is pretty good and no obvious problem o.o
and here are some personal suggest
  1. 01:19:670 (9) - drum clap is strange here right?just use auto additions instead is fine nah, forgot to add drum clap 01:19:506 (7) - and changed to drum finish here.
  2. 01:40:490 (2,1) - these interval a beat but distance between them is closer than 1/2 beat's distance before so try to make them further? I'm not sure it does hard to read, anyway remapped this pattern because i wanted
  3. 01:43:195 (4,5,6) - try this? o.o https://osu.ppy.sh/ss/1752761 damn I really do like huge spacing streams, but it will kinda weird to play, because of including 1/4 sliders
  4. 02:48:850 (2) - consider to reverse selection as before. you mean CTRL+G? nope o_o
  5. 03:19:342 (2) - i think this circle is excess because sound here in music is much smaller than 03:19:178 (1,3,4,5) so it's better to remove this circle to avoid miss here is playing. unstacked instead
  6. 04:17:703 (4,5) - better to set a stream between these two circle because i think 04:17:867 (5) - sound here is stronger and it's better to stress it by use stream. no sound to add a circle 04:17:785 - it totally overmapping ==
  7. 04:35:408 - i think it will be better if you use a stronger sound effect here to instead of whistle here no idea what should I add
  8. 05:09:342 (1) - bad flow `_>` LOL
that's it
an easier but also funny version of this nice song
good luck :)
thanks for the mods!

http://puu.sh/9KOgf/4eb6f8c83d.osu

also 01:38:359 - I remapped the rhythm, sorry if you wanted to keep consistency 04:57:703 - with my part ;w;
Sharlo
M4M~
nice map
just some suggestions here :D

[Eternal]
  1. 00:19:670 (1) - the spinner here is no need, cuz it has not followed any sound, I suggest to remove it.
  2. 00:28:687 (4) - Ctrl+G, I think make a jump on 00:29:178 (5) - is a nice choice
  3. 00:35:736 (2,3,4,5,6) - this flow is not good (Well I miss notes here), could you make it more curving? then put 00:36:391 (7) - further
  4. 00:38:687 (4) - Ctrl+G?
  5. 00:58:359 (9) - a strong sound on the tail so I prefer two circle here
  6. 01:13:277 (1) - remove the hitsound on the tail and add Normal-hitnormal on 01:13:605 (2) -
  7. 01:15:572 (6) - Sampleset-Normal
  8. 01:22:621 (1) - end at 01:23:400 - and move 01:23:441 (1) - to 01:23:441 - ?
  9. 01:25:736 (3,4) - Umm... I can't feel the jump while i was playing, may another pattern will be better? or 01:25:900 (4,5) - Ctrl+G?
  10. 01:31:473 (6) - Sampleset-Normal on the tail?
  11. 01:35:080 (4,5) - Change a slider?
  12. 02:04:588 (1) - a little curving will be better
  13. 02:58:195 (6) - remove NC and NC 02:58:523 (1) -
  14. 03:19:342 (2) - how about removing?
  15. 04:54:588 (5) - 448, 352?

That's all.
Topic Starter
captin1
"Sharlo"
M4M~
nice map
just some suggestions here :D

[Eternal]
  1. 00:19:670 (1) - the spinner here is no need, cuz it has not followed any sound, I suggest to remove it. imo it does follow sound, will keep
  2. 00:28:687 (4) - Ctrl+G, I think make a jump on 00:29:178 (5) - is a nice choice disagree, since 5 is on a lower pitch note
  3. 00:35:736 (2,3,4,5,6) - this flow is not good (Well I miss notes here), could you make it more curving? then put 00:36:391 (7) - further fixed in a similar way
  4. 00:38:687 (4) - Ctrl+G? no thanks
  5. 00:58:359 (9) - a strong sound on the tail so I prefer two circle here I think it's fine
  6. 02:04:588 (1) - a little curving will be better no thanks, since this straight slider is for the pattern with 6 before
  7. 04:54:588 (5) - 448, 352? plays too easy ww

That's all.

thanks!
Xiaolin
Ahh this song <3 Good luck ~ >w<
Aeonian Sonder
This is for later.

00:40:736 (1) - Since there's a spinner here, why not changing the volume to make the volume of the spinner go with the song. (EX: Decreasing volume from 00:40:736 to 00:41:801 and increasing volume from 00:41:965 to 00:42:785, and then slightly decreasing again at 00:42:949 and 00:43:113)

01:27:129 (4) - This may be just me, but this sticks out like a sore thumb. Also, it's an interesting place to put it.
03:22:457 (2) - I don't think we need a finish here. We don't need "emphasis" on this part.
03:37:539 (1) - Make the part after the red point a little more circular.
03:43:932 (6) - Might as well make this slider blanket the second red point of the next slider since it's relatively near it.
04:00:982 (6) - Make the red point of this slider fit into the end of the next slider.
05:26:637 (1) - Same thing with the spinner back at 00:40:736

Well, at least it's more playable.
And someone actually plays attention to the hitsounds unlike someone else...
Oh, nothing~
Good luck.
Delis
oh seems my changes are already updated
SPOILER

Sharlo wrote:

M4M~
nice map
just some suggestions here :D

[Eternal]
  1. 01:13:277 (1) - remove the hitsound on the tail and add Normal-hitnormal on 01:13:605 (2) - yeah, why that was replaced lol
  2. 01:15:572 (6) - Sampleset-Normal yep
  3. 01:22:621 (1) - end at 01:23:400 - and move 01:23:441 (1) - to 01:23:441 - ? that is actually right, but the pattern would be quite hard if I do that.
  4. 01:25:736 (3,4) - Umm... I can't feel the jump while i was playing, may another pattern will be better? or 01:25:900 (4,5) - Ctrl+G? http://puu.sh/a99CX/06c4b473d0.png could this be called a jump o.o?
  5. 01:31:473 (6) - Sampleset-Normal on the tail? nope
  6. 01:35:080 (4,5) - Change a slider? eh?
  7. 02:58:195 (6) - remove NC and NC 02:58:523 (1) - did
  8. 03:19:342 (2) - how about removing? no~

That's all.

-APXH wrote:

This is for later.

01:27:129 (4) - This may be just me, but this sticks out like a sore thumb. Also, it's an interesting place to put it. eeeh I don't think so
03:22:457 (2) - I don't think we need a finish here. We don't need "emphasis" on this part. at least I need that :<

Well, at least it's more playable.
And someone actually plays attention to the hitsounds unlike someone else...
Oh, nothing~
Good luck.

thanks a lot!

http://puu.sh/a9a6y/9f65f128fb.osu

by the way where is the title of unicodeee: https://osu.ppy.sh/ss/1812650
Topic Starter
captin1
"-APXH"
This is for later.

00:40:736 (1) - Since there's a spinner here, why not changing the volume to make the volume of the spinner go with the song. (EX: Decreasing volume from 00:40:736 to 00:41:801 and increasing volume from 00:41:965 to 00:42:785, and then slightly decreasing again at 00:42:949 and 00:43:113) neat, sure

03:37:539 (1) - Make the part after the red point a little more circular. yeah
03:43:932 (6) - Might as well make this slider blanket the second red point of the next slider since it's relatively near it. kk
04:00:982 (6) - Make the red point of this slider fit into the end of the next slider. ehh this is fine as is
05:26:637 (1) - Same thing with the spinner back at 00:40:736 yeaaa

Well, at least it's more playable.
And someone actually plays attention to the hitsounds unlike someone else...
Oh, nothing~
Good luck.

thanks!

time to steal more things from hollow wings wwwwwwww

EDIT UPDATED WITH STORYBOARD YEAAAAAAAAAAAAA
Delis

captin1 wrote:

EDIT UPDATED WITH STORYBOARD YEAAAAAAAAAAAAA
OOOO

also, maybe my updates were not applied to current version so changed some fixes from the mod again and some minor things on current ver (after added the SB) : http://puu.sh/akEcG/b41abb894c.zip
Topic Starter
captin1
odd, i could have sworn i had your ver when i made the changes...well whatever, should be good now
yf_bmp
sofa
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