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Tsunku - Rhythm Tengoku Gold Remix 8 [Osu|Taiko]

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Topic Starter
chwo9843
This beatmap was submitted using in-game submission on 2010년 2월 26일 금요일 at 오후 7:46:53

Artist: Tsunku
Title: Rhythm Tengoku Gold Remix 8
Source: Rhythm Tengoku Gold
BPM: 182
Filesize: 3986kb
Play Time: 01:37
Difficulties Available:
  1. Hard (4.56 stars, 232 notes)
  2. Normal (3.98 stars, 149 notes)
  3. Taiko Normal (3.79 stars, 209 notes)
Download: Tsunku - Rhythm Tengoku Gold Remix 8
Information: Scores/Beatmap Listing
---------------
My 1st map.
Taiko Normal, Normal, Hard completed.
(I can't English very well.)

09.12.19 17:16 (GMT +9) : Fixed timing and Added new difficulty [Hard] - 67% completed
09.12.20 12:27 (GMT +9) : Fixed beat offset.
09.12.20 12:38 (GMT +9) : Hard - 100% completed :)
09.12.20 16:57 (GMT +9) : Hard - Fixed beat offset.
09.12.21 14:27 (GMT +9) : Hard - Fixed beat offset.

10.01.16 15:17 (GMT +9) : Normal - Fixed confusing beats, Taiko Normal - Fixed notes.
10.02.03 17:26 (GMT +9) : Hard - Added more beats, Added sound addition to some beats.
10.02.07 10:06 (GMT +9) : Hard - Added storyboard.
10.02.08 20:55 (GMT +9) : Normal - Added new combo to some beats, about 75% complete and Hard - Added new combo to some beats (Thanks, samiljul!)
10.02.26 19:47 (GMT +9) : Fixed Preview Point.
bitor
In general, I liked the use of Kiai (it brought a bit of that Rhythm Heaven craziness to the beatmap), but I think you overdid it with the claps. I also can't find anything wrong with the timing.

On Taiko Normal, I loved it. Almost a perfect copy of the taps from the RH stage. (Ignore the claps quip, that doesn't apply here.)

On Normal, the beat placements start to get a little confusing after Kiai starts. It happens at about 0:55

On Hard, you might want to see about adding a beat at 1:26, I think it helps that part flow better, but that's just me. It does work how it is now, however.

So what I'm saying is: Great. Not a whole lot to fix. Captures the spirit of the song. Bottom line: fun.
Kim Jin Seok
노멀은 박자는 맞는데 노트를 너무 꼬아서 배치해 어려운 느낌이 드네요.

하드는 문제 없구여, 태고맵에서 막판에 큰동(큰캇)을 많이 쓰셨던데 큰동과 큰캇은 강조하고 싶은 리듬에

가끔씩 적절하게 사용해 주시는게 좋습니다.

..Star+
MrCamel_old
Good :3
Kim Jin Seok
하드가 특정부분을 제외하면 난이도가 노멀이랑 너무 비슷합니다.

조금 어렵게 해주시는것도 좋을 것 같네요.
Mapper 31
Star :3


모딩좀할게여
offset : 5,175 (아마도..)

-Taiko Normal-
전체적으로 괜찮습니다 :D
하드도만드세염

-Normal-
디스탠스 스냅 쓰세염 ㅇㅂㅇ
00:38.150(5) 뉴콤보
00:40.787(5) 뉴콤보
00:50.018(1,2) 갠적으로 슬라이드겹침이 보기안좋은<
그리고 완성하세염

-Hard-
이것도 마찬가지로 디스탠스 스냅 쓰세염 ㅇㅂ
00:23.644(5) 뉴콤
00:24.963(4) 뉴콤
00:38.150(5) 뉴콤
00:40.787(5) 뉴콤
00:51.501(7) 뉴콤
00:57.765(9) 뉴콤




쿠도스점줏메
Topic Starter
chwo9843

samiljul wrote:

-Normal-
디스탠스 스냅 쓰세염 ㅇㅂㅇ

-Hard-
이것도 마찬가지로 디스탠스 스냅 쓰세염 ㅇㅂ
둘 다 썼는데 무슨소리<
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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