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Nana Kitade - Kesenai Tsumi (TV Size)

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Topic Starter
Androws
This beatmap was submitted using in-game submission on viernes, 09 de julio de 2010 at 15:27:38

Artist: Nana Kitade
Title: Kesenai Tsumi (TV Size)
Source: Full Metal Alchemist
Tags: fma full metal alchemist edward elric alphonse roxkyuubi roxkyuubiforever
BPM: 158
Filesize: 17570kb
Play Time: 01:16
Difficulties Available:
  1. Easy (2,12 stars, 87 notes)
  2. Hard (4,83 stars, 193 notes)
  3. Normal (4,11 stars, 147 notes)
  4. Roxkyuubi's Alchemy (4,96 stars, 196 notes)
Download: Nana Kitade - Kesenai Tsumi (TV Size)
Download: Nana Kitade - Kesenai Tsumi (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My first beatmap :), the FMA (the first series) 1st ending, Kesenai Tsumi by Nana Kitade


Normal diff completed with roxkyuubiforever mods

Added:
- 22 Dec
Normal with some mods, thx roxkyuubiforever!
Insane diff by roxkyuubiforever: Roxkyuubi's Alchemy, thanks again ^^
- 23 Dec
Easy diff completed
- 24 Dec
Some fixes done, thanks Leorda and Lokamp :)
- 30 Dec
Added new high quality version of the song, thanks Armin ^^
Some fixes done, thanks tmokb93 and jericho2442 :)
- 31 Dec
New BPM and Offset. All notes resnapped
Fixes done, thanks al2e10 :)
- 1 Jan
roxkyuubi's diff fixed!
- 7 April
After a long time, I've finally finished the Hard diff.
New fixes, thanks Garven ^^
- 8 April
Senbon fixes added, thanks :D
Moved to Pending!
- 13 April
Some fixes added, thanks Astom, YGOkid8, Kecco and H-Boy :D
- 2 May
New fixes by Shulin, thanks :)
- 23 May
New fixes by Colin Hou and Vikon, thanks :D
- 9 July
New fixes by DJPop and Zetsubou Sensei, thanks :)
GabrielRKF
My diff :3
Download: Nana Kitade - Kesenai Tsumi (TV Size) (Androws) [Roxkyuubi's Alchemy].osu

Your diff with a few edits, see what you like and what you don't ^^
Download: Nana Kitade - Kesenai Tsumi (TV Size) (Androws) [Normal (Edit)].osu

Yey! \o/

Ps.: Put a warning on the old topic

Topic Starter
Androws

roxkyuubiforever wrote:

My diff :3
[attachment=1:6314d]Nana Kitade - Kesenai Tsumi (TV Size) (Androws) [Roxkyuubi's Alchemy].osu[/attachment:6314d]

Your diff with a few edits, see what you like and what you don't ^^
[attachment=0:6314d]Nana Kitade - Kesenai Tsumi (TV Size) (Androws) [Normal (Edit)].osu[/attachment:6314d]

Yey! \o/

Ps.: Put a warning on the old topic
Thanks :3, I added them
Leorda
Hola!

[Easy]
00:00:027 (1) - Move forward to white tick and short this spinner to 00:01:071
00:07:337 (x) - Place note here


[Normal]
00:02:780 (1,1,1) - No new combo
00:11:894 (3) - Move 4 grid right

[Roxkyuubi's Alchemy]
00:24:046 (2) - Move 2 grid up
00:30:881 (5) - Move 3 grid up


Nice map!
STAR
Lokamp
Easy
00:00:027 (spinner) -start it on 00:00:122 and end it on 00:01:261.
00:44:552 (2) - change this slider's shape, please.
00:46:451 (3) - new combo
01:02:400 (4) - new combo

Normal
00:12:273 (4,5) - whistle on 4th instead on 5th (remove the whistle on 5th)
00:18:349 (4,5) - ^

Roxkyuubi's Alchemy
00:12:084 (6,7) - move them 1-2 squares up
01:16:640 (spinner) - set hitsounds's volume to 0 for this spinner

Hard... I see it's still a Work in Progress... ^^"

the modes you've already done are good for your 1st map! Just 3 last tips:

-Set a bookmark for all modes in 00:39:615
-Add Kiai time on all modes, just like on roxkyuubiforever's mode
-fix hitsound placing and complete Hard

After this, my star is yours ;3
Topic Starter
Androws

Leorda wrote:

Hola!

[Easy]
00:00:027 (1) - Move forward to white tick and short this spinner to 00:01:071 ok
00:07:337 (x) - Place note here ok


[Normal]
00:02:780 (1,1,1) - No new combo I don't understand what do you mean with tis? :S To make one combo only with those notes?
00:11:894 (3) - Move 4 grid right ok

[Roxkyuubi's Alchemy]
00:24:046 (2) - Move 2 grid up ok
00:30:881 (5) - Move 3 grid up ok


Nice map!
STAR
Thank you!, Take one kudosu ^^

Lokamp wrote:

Easy
00:00:027 (spinner) -start it on 00:00:122 and end it on 00:01:261. ok
00:44:552 (2) - change this slider's shape, please. ok xD
00:46:451 (3) - new combo ok
01:02:400 (4) - new combo ok

Normal
00:12:273 (4,5) - whistle on 4th instead on 5th (remove the whistle on 5th) ok
00:18:349 (4,5) - ^ ok

Roxkyuubi's Alchemy
00:12:084 (6,7) - move them 1-2 squares up ok
01:16:640 (spinner) - set hitsounds's volume to 0 for this spinner ok

Hard... I see it's still a Work in Progress... ^^"

the modes you've already done are good for your 1st map! Just 3 last tips:

-Set a bookmark for all modes in 00:39:615
-Add Kiai time on all modes, just like on roxkyuubiforever's mode
-fix hitsound placing and complete Hard

After this, my star is yours ;3
Thank you too! :)
Mok
Updated Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
If I found a beat who must be added, i'll write it.
Remember to fix spacing after all modfiy :3

[General]
Try to find a better audio, maybe you better download a raw episode and get the track from it >_<
Hitsounds are to loud! Reduce volume.

[Easy]
00:29:362 (5) 2/4 before.
01:16:451 (1) 2/4 after.

[Normal]
00:07:337 (x) It's a very stupid Break Time. Remove it and place something :3.
00:15:122 (x) Add a hitcircle here.
00:38:856 (4) 2/4 before.
00:45:691 (6,7) ^.
00:46:261 (x) Add a hitcircle here.
00:46:640 (x) ^.
01:12:653 (5) 2/4 after.
01:17:408 (x) Add a hitcircle here.

[Hard]
00:04:868 (x) Another stupid Break Time.
This difficulty isn't complete.

[Roxkyuubi's Alchemy]
00:04:868 (x) Why you used a Break Time? Is an Insane no?
01:09:995 (x) Add a hitcircle here.
01:10:375 (x) ^.

And that's all I can do for your map! Hope you will ask me again for other maps-modding. I'll leave the star when you fix the map.
Armin
I found a mp3 with a high quality.
Download it and then do a full submission :D

New offset: 1746

Adjust the beats, then repost in my queque.

Download: Full Metal Alchemist ending 1.mp3
jericho2442
SOFT mod is go

[Easy]
this whole maps combo's need splitting, a easy diff is meant to have small combo's not combos what reach 10+, also what combos there is dont make sence, this must be fixed if you want me to star :/
00:46:556 (1,2) - the way these 2 notes are behind the slider before is very ugly, move these away from under the slider
0:55:670 (1) - create this slider a bit better, the way it is right now is very ugly
01:16:556 (1) - this note is horrid to play, it would be better to map a slider from 01:16:746 - to 01:17:125 -

[Normal]
00:48:075 (6) - new combo

[Hard]
wip

[Roxkyuubi's Alchemy]
.....something REALLY does not feel right with the timing on this map, infact it feel completely out, get a timing expert to help you, thus i cant really mod it when it sounds so out >_>
Topic Starter
Androws

tmokb93 wrote:

Updated Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
If I found a beat who must be added, i'll write it.
Remember to fix spacing after all modfiy :3

[General]
Try to find a better audio, maybe you better download a raw episode and get the track from it >_<
Hitsounds are to loud! Reduce volume. I've replaced the old one with the high quality version that Armin gave me.

[Easy]
00:29:362 (5) 2/4 before. ok
01:16:451 (1) 2/4 after. ok

[Normal]
00:07:337 (x) It's a very stupid Break Time. Remove it and place something :3. done ^^
00:15:122 (x) Add a hitcircle here. ok
00:38:856 (4) 2/4 before. I think it sounds well where it is
00:45:691 (6,7) ^. The same
00:46:261 (x) Add a hitcircle here. It doesnt sound good there
00:46:640 (x) ^. ok
01:12:653 (5) 2/4 after. ok
01:17:408 (x) Add a hitcircle here. ok

[Hard]
00:04:868 (x) Another stupid Break Time.
This difficulty isn't complete. I'm working on it ^^

[Roxkyuubi's Alchemy] roxkyuubi will fix this diff ^^
00:04:868 (x) Why you used a Break Time? Is an Insane no?
01:09:995 (x) Add a hitcircle here.
01:10:375 (x) ^.

And that's all I can do for your map! Hope you will ask me again for other maps-modding. I'll leave the star when you fix the map.
Thanks!

Armin wrote:

I found a mp3 with a high quality.
Download it and then do a full submission :D

New offset: 1746

Adjust the beats, then repost in my queque.
Thank you so much! I have added the new mp3 and adjusted all the beats with the new offset :)

jericho2442 wrote:

SOFT mod is go

[Easy]
this whole maps combo's need splitting, a easy diff is meant to have small combo's not combos what reach 10+, also what combos there is dont make sence, this must be fixed if you want me to star :/ Fixed!
00:46:556 (1,2) - the way these 2 notes are behind the slider before is very ugly, move these away from under the slider ok
0:55:670 (1) - create this slider a bit better, the way it is right now is very ugly fixed
01:16:556 (1) - this note is horrid to play, it would be better to map a slider from 01:16:746 - to 01:17:125 - ok

[Normal]
00:48:075 (6) - new combo ok ^^

[Hard]
wip I'm working on it ^^

[Roxkyuubi's Alchemy] I think it sounds well, I recently changed the offset and adjusted all the beats, maybe you downloaded the map when it was bad timed, try to update it, please :S Anyways roxkyuubi is who is going to fix this diff. I'll tell him/her
.....something REALLY does not feel right with the timing on this map, infact it feel completely out, get a timing expert to help you, thus i cant really mod it when it sounds so out >_>
Thank you too!
al2e10
By AL2e10's modding !!

[Roxkyuubi's Alchemy] Nice !!
00:12:758 (7,start) Clap?
00:46:081 (9) Move to 00:46:176
00:51:397 (7) Move to 00:51:492
01:10:954 (1) Move to 01:10:859

[Hard]
It's non finish ?? (WIP)

[Normal]
00:15:227 (4-5) Spacing, Too far ~
01:17:505 (?) Add a note ~

You can be use more clap next time ~

[Easy]
00:08:581 (5) New combo

[All]
The timing is having some problem.
Can you find someone to check it again ~
Topic Starter
Androws

al2e10 wrote:

By AL2e10's modding !!

[Roxkyuubi's Alchemy] Nice !!
00:12:758 (7,start) Clap?
00:46:081 (9) Move to 00:46:176
00:51:397 (7) Move to 00:51:492
01:10:954 (1) Move to 01:10:859

[Hard]
It's non finish ?? (WIP)

[Normal]
00:15:227 (4-5) Spacing, Too far ~ ok
01:17:505 (?) Add a note ~ ok

You can be use more clap next time ~

[Easy]
00:08:581 (5) New combo ok ^^

[All]
The timing is having some problem.
Can you find someone to check it again ~ I have a new BPM (157'88) and new offset (1720) I've readjusted all the notes
Thank you! :)
GabrielRKF
That BPM is off.
Something like 158,00 is at last playble.
Don't change the BPM to 157'88 on my diff. It broke the rythm and because of that, a lot of notes on my diff got deleted.

Here is my diff the way that I would like to be:
Download: Nana Kitade - Kesenai Tsumi (TV Size) (Androws) [Roxkyuubi's Alchemy].osu

ps.: I changed the whole chorus! This way is better :]
Next time, ask me if you can change something or not on my diff, ok?

Thanks :]
deadbeat
easy
00:00:201 (1) - extend to 00:01:720
00:30:580 (3) - move one square to the right
01:09:314 (3) - move back 1/2
01:16:720 (1) - add a repeat?
normal
01:17:289 (3) - maybe not needed

not the best modder sorry..its looking really good :)
Topic Starter
Androws
This map has been deleted on the request of its creator. It is no longer available.
Garven
[Easy]
On easy mode, the clap sound effects feel a little over-used. Right at the beginning, the first four beats fit fine, as they land on the off beats. With the two sliders afterward, the first should have the clap removed when the ball hits the return arrow, and the second one should only have a clap on the return arrow. And continuing the trend, the the 4 in the same combo as the initial sliders should have no clap, and the rest of the hits really shouldn't have the clap in at all.

For the next section, you may want to add claps on the second beat of each measure (the second white beat line after the tall ones). I recommend skipping the first measure if you choose to pursue this, though, as it will sound weird initially. So add claps at 00:12:732, 00:14:251, 00:15:770, 00:17:289, etc.

If you go this route, remember to keep the clap timings consistent. During the Kiai timing, the claps just sound weird compared to the previous section compared to my additions or the original line. Try to keep the same pattern going, and it'll sound great.

And just a personal thing, the very last slider for the "Darling" feels like it shouldn't bounce back. That last exhaled "gu" doesn't feel like it should be beat, so to speak.

I was saddened that normal mode was missing all the claps in easy, so I felt that I should throw all that out (please add them in! It makes a huge difference).

[Normal]
As for normal, the beginning slide should end at 00:01:340 so you can go into the guitar hits with ease, and actually be with them instead of being a beat off. Just select all of those combos and use 'j' to slide the beat position over.

After that first slider, the combo after that should be hit on 00:06:466, 00:06:846, and 00:07:226 to go with the music. It feels weird just hitting eighth notes there.

The slider at 00:15:390 is really far away for those fast notes compared to right afterward in the same combo (7 and 8).

The slider at 01:12:922 is a half-beat too early. Move it to 01:13:112 and halve the length.

And once again, the final hit on "gu" really doesn't feel like it should be beat, but that's me.

I'll get to hard mode later. Kinda late. Need sleep. Hope this helps a bit!

[Edit] Er, hard mode not done yet.
Topic Starter
Androws

Garven wrote:

[Easy]
On easy mode, the clap sound effects feel a little over-used. Right at the beginning, the first four beats fit fine, as they land on the off beats. With the two sliders afterward, the first should have the clap removed when the ball hits the return arrow, and the second one should only have a clap on the return arrow. And continuing the trend, the the 4 in the same combo as the initial sliders should have no clap, and the rest of the hits really shouldn't have the clap in at all. Fixed

For the next section, you may want to add claps on the second beat of each measure (the second white beat line after the tall ones). I recommend skipping the first measure if you choose to pursue this, though, as it will sound weird initially. So add claps at 00:12:732, 00:14:251, 00:15:770, 00:17:289, etc.

If you go this route, remember to keep the clap timings consistent. During the Kiai timing, the claps just sound weird compared to the previous section compared to my additions or the original line. Try to keep the same pattern going, and it'll sound great. I added claps on all the second beats of each four of them, I think that's what you meant. Anyway the new claps make it sounds better, thanks!

And just a personal thing, the very last slider for the "Darling" feels like it shouldn't bounce back. That last exhaled "gu" doesn't feel like it should be beat, so to speak. With that beat I was trying to make the slider a little bit longer, but I think you're right, that shouldnt be a beat. I think I will silence it and keep the slider

I was saddened that normal mode was missing all the claps in easy, so I felt that I should throw all that out (please add them in! It makes a huge difference). I added them too

[Normal]
As for normal, the beginning slide should end at 00:01:340 so you can go into the guitar hits with ease, and actually be with them instead of being a beat off. Just select all of those combos and use 'j' to slide the beat position over. I don't understand this :S I only get the spinner part.

After that first slider, the combo after that should be hit on 00:06:466, 00:06:846, and 00:07:226 to go with the music. It feels weird just hitting eighth notes there. Fixed

The slider at 00:15:390 is really far away for those fast notes compared to right afterward in the same combo (7 and 8). Fixed

The slider at 01:12:922 is a half-beat too early. Move it to 01:13:112 and halve the length.Fixed

And once again, the final hit on "gu" really doesn't feel like it should be beat, but that's me. I think that, in this case, I will quit the last circle.

I'll get to hard mode later. Kinda late. Need sleep. Hope this helps a bit!

[Edit] Er, hard mode not done yet. I've just made it, but I have to ask a mod to resurrect the map D:
Thank you so much! ^^
Mafiamaster
Revived!
Topic Starter
Androws

Mafiamaster wrote:

Revived!
Thanks! :)
Senbon
Feel free to take or leave any suggestions. :D

[General]

You have two .osb's. Delete them and full submit.
Background image cannot exceed 1024x768 pixels.
Set a preview time for all the difficulties. They must be at the same time.

[Easy]

00:07:416 (3) - Clap.
00:09:314 (2) - Remove clap.
00:10:074 (3) - Clap and finish don't sound good together.
00:22:606 (6) - New combo.
01:08:935 (2) - Delete.
01:09:125 (3) - Move back to where (2) was.

You need to be consistent with your hit sounds. Have a defined beat in there to get rid of the parts with no hit sounds and eliminate the parts with too much hit sounds. Roxkyuubi's Alchemy shows it.

[Normal]

00:23:365 (8) - Sounds pretty bad. Rid the whistles, and I'm pretty sure you don't need a fast slider like that in a Normal. Doesn't sound too right.
00:24:884 (1) - Remove new combo.
00:25:264 (1) - ^
00:25:644 (1) - ^
00:26:023 (1) - ^
00:26:023 (5) - Add finish.
01:17:479 (x) - Add note and silence like in Easy.

Again with the consistency. Roxkyuubi's Alchemy shows it.

[Hard]

00:00:201 (x) - Spinner like the other difficulties?
00:10:833 (1) - Add finish.
00:11:213 (2) - Remove new combo and line up with (1), as well as the rest of the combo.
00:12:922 (8) - New combo.
00:13:871 (12) - Move forward to red tick.
00:21:276 (x) - Fill in the blanks.
00:22:795 (4) - Move forward to white tick and add a note before and after it. (Specifically on the red ticks)
00:25:074 (4) - New combo.
00:46:530 (9) - New combo.
01:03:808 (9) - Extend to white tick.
01:05:137 (3) - Replace with hit circle.
01:11:593 (1) - Shorten to white tick.
01:17:479 (x) - Add note and silence like in Easy.

Again with the consistency. Roxkyuubi's Alchemy shows it. Also, some of your notes aren't vocally snapped correctly and you leave some blanks with no notes here and there that throws it off.

[ Roxkyuubi's Alchemy]

00:38:175 (1) - Add finish.
01:16:719 (1) - Shorten to red tick.
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