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Hatsune Miku - Tsukikuzu

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Topic Starter
Cheedar
This beatmap was submitted using in-game submission on domingo, 5 de dezembro de 2010 at 22:17:34

Artist: Hatsune Miku
Title: Tsukikuzu
Tags: vocaloid moondust
BPM: 100
Filesize: 13414kb
Play Time: 02:21
Difficulties Available:
  1. Cute (1,49 stars, 99 notes)
  2. Lovely (4,54 stars, 353 notes)
  3. Sweet (2,19 stars, 246 notes)
Download: Hatsune Miku - Tsukikuzu
Information: Scores/Beatmap Listing
---------------
- Download the Tsukikuzu Skin~
First Version: http://up.ppy.sh/files/tsukikuzu_skin.rar
Second Version: http://up.ppy.sh/files/tsukikuzuskin.rar -

- This map has modded by -

James2250, Kytoxid, HolyBoy, roxkyuubiforever, EEeee, NoHItter, simplistiC, Thunderstorm, Blue Dragon, FuukoLover (he modded my map for ONE HOUR.), sonnyc, Astom, tmokb93, Chacha 17, Breeze, CDFA, WyndII, banvi, Ekaru and Midget.

- Thanks to -

JarJarJacob by sounds on Ryo - World is Mine
DJPop by slider skin on Hatsune Miku - Hatsune Miku no Shoushitsu
James2250
Any source/tags?

cute:
hp drain/overall diff/circle size do not all need to be as low as possible..you can always raise them up by 1 or 2
00:39:066 (2) - move down to align with 1
00:48:066 (1) - end at 00:50:166?
00:50:766 (2) - start at 00:50:466 and end at same place
01:05:766 (5) - new combo
needs hitsounds added

sweet:
00:40:266 (1) - sounds much better ending at same place as spinner in "cute"
end kiai time somewhere?

nice relaxing song/map
*star*
Topic Starter
Cheedar

James2250 wrote:

Any source/tags?

cute:
hp drain/overall diff/circle size do not all need to be as low as possible..you can always raise them up by 1 or 2
00:39:066 (2) - move down to align with 1
00:48:066 (1) - end at 00:50:166?
00:50:766 (2) - start at 00:50:466 and end at same place
01:05:766 (5) - new combo
needs hitsounds added

sweet:
00:40:266 (1) - sounds much better ending at same place as spinner in "cute"
end kiai time somewhere?

nice relaxing song/map
*star*
Fixed. Thanks for the star *p*
Kytoxid
Looks nice, here's a few suggestions:

Your comboburst is too big. Please resize it to 700x500 or smaller.

Preview points are not set. They can be set by moving to a place in the song and choosing Timing -> Set Current Position as Preview. The preview point is what the player hears in the song select screen, and needs to be set individually for all difficulties. Make sure to put them at the same place.

You have many notes that look like you wanted to align them, but did not. For example, 01:05:766 (1,2) on Cute. To align the 2 perfectly, turn off Grid Snap, and drag it while holding Ctrl and having distance snap on. This should perfectly snap it above the endpoint. Go through the entire map doing this, and it'll look pristinely snapped.

Cut the MP3 where you stopped mapping, just past the 4-minute mark. Usually we use Audacity here, since it's free and easily downloadable. Note that the offset will change a bit and you'll need to retime it.

On Sweet, 02:30:966 (5,6,7,8) is slightly slanted. Also remember to snap things more cleanly here too, like at 02:33:066 (1,2).

As mentioned in IRC, consider making harder difficulty; most skilled players will otherwise just FC Sweet for the boost in Ranked Score and not come back.

For audio changes, we try to put the inherited offsets BEFORE the notes they affect. Otherwise, if a player hits the note early, it will follow the previous audio settings. I recommend shifting them by 1/2 where possible, and 1/4 where that's not.

Have two stars (or 3 SP) for a well-made first map. :)
Topic Starter
Cheedar

Kytoxid wrote:

Looks nice, here's a few suggestions:

Your comboburst is too big. Please resize it to 700x500 or smaller.

Preview points are not set. They can be set by moving to a place in the song and choosing Timing -> Set Current Position as Preview. The preview point is what the player hears in the song select screen, and needs to be set individually for all difficulties. Make sure to put them at the same place.

You have many notes that look like you wanted to align them, but did not. For example, 01:05:766 (1,2) on Cute. To align the 2 perfectly, turn off Grid Snap, and drag it while holding Ctrl and having distance snap on. This should perfectly snap it above the endpoint. Go through the entire map doing this, and it'll look pristinely snapped.

Cut the MP3 where you stopped mapping, just past the 4-minute mark. Usually we use Audacity here, since it's free and easily downloadable. Note that the offset will change a bit and you'll need to retime it.

On Sweet, 02:30:966 (5,6,7,8) is slightly slanted. Also remember to snap things more cleanly here too, like at 02:33:066 (1,2).

As mentioned in IRC, consider making harder difficulty; most skilled players will otherwise just FC Sweet for the boost in Ranked Score and not come back.

For audio changes, we try to put the inherited offsets BEFORE the notes they affect. Otherwise, if a player hits the note early, it will follow the previous audio settings. I recommend shifting them by 1/2 where possible, and 1/4 where that's not.

Have two stars (or 3 SP) for a well-made first map. :)
Thanks :D
I do somethings that you said, and late I will to the rest. Thanks again :3
Linox_old
leve este mapa a serio, hein cheedar >.> :P

*stars*
HolyBoy
Cute

00:40:263 (1) - Reduce the length of this Spinner by 1/4 (1 tick back)
00:50:470 (2) - Reduce the length of this Slider by 1/4 (1 tick back)
01:04:273 (4) - I think it sounds better, if you extend this slider to 01:05:467 (White tick)
01:18:667 (4) - i think its is better if u delete this note and replace it with a slider, which can finish at 01:19:899 (Whtie Tick)

Overall

Try to add a few more ntoes (of ya can) to make it a little bit more fun.


Sweet

00:30:675 (4) - i think its better if this ntoe is deleted, and then changed into a slider, in which can finish at 00:31:882 (white tick)
OR
Finish the slider at 00:31:227 (White tick) and then add a repeate on the slider, so it still ends at 00:31:882

00:35:750 (5) - i think it sounds better if this note is deleted and then changed into a slider in which can finish at 00:36:708 (White tick)

There are some places in this song, that can follow the same process as the 2 mods mentioned above


00:40:260 (1) - Make this spinner 2 ticks shorter (E.g. finish this spinner at 00:42:987 (Red tick)
01:44:168 (1) - i think it soudns better if this spinner ends at 01:45:980 (Red tick)
02:38:174 (1) - maybe make this spinner a little shorter? as its a bit long?
03:53:156 (1) - make this spinner 2 ticks shorter (so it finishes at 03:54:970 (Red tick)) :)

Good maps... need some touches, but its ok :P

remember, these mods are only to be taken into account, if you think it is usefull for your map :)

Good job ^_^

Star! ... and gl :)
GabrielRKF
Overall
  1. Eu uso "countdown" de vez em quando mas não acho que essa voz masculina e animada combine com essa música. Eu recomendo ou tirar o countdown, ou pelo menos deixar ele mudo. É mais "soft"~
  2. E outra coisa: apesar de ser bem legal a idéia de uma Miku gigante aparecer na tela inteira, os combobursts, infelizmente, têm tamanho limite. E que, mais infelizmente, é 500 pix, ou seja, a exata metade do tamanho atual. São regras do peppy ;_;
    Fixa isso, please.
Cute
  1. 00:32:466(5) - New Combo~
  2. 00:52:866(timing section) - Não posicione timing sections que mudam o volume ou o hit sound em cima de uma nota, pois se o jogar se atrasar só um pouquinho no acompanhamento do slider, o som vai sair do timing anterior, ou seja, soft. recomendo botar esse daqui 1/4 atrás (00:52:716)
  3. 01:20:166(5) - New Combo seria legal aqui... Eu acho :roll:
Faz mais! Ta muuuito curtinho~

Sweet - Você parou de mapear quando a música chegou na parte animada? D:
  1. 00:55:266(spinner) - Acabando muito perto dos hit circles... Termina esse daqui em 00:57:066 e adiciona uma nota em 00:57:666.
  2. 01:18:666(spinner) - Mesma idéia que o de cima
  3. 01:42:666(4) - Bota New combo aqui e tiro o que ta na nota logo depois.
  4. 01:53:316(5,6) - Não da pra enchergar nada aqui ._. Bota em um local mais visível.
  5. 03:08:166(1) - New Combo desnecessário? :roll:
  6. 03:12:066(1~11) - Algum New Combo por aqui seria bom. Talvez no (6)
  7. 03:43:266(Timing Section) -Essa timing section ta muuuito alta. Ta meio feio =/
    Timing mod na Normal
    SPOILER
    Essa você TEM que fazer ok?~
    Pelo mesmo motivo da Easy, uma timing section que muda volume ou estilo de som não pode ficar em cima de uma nota. Então estas são as timings sections que você deve mover ou 1/2 ou 1/4 para trás na linha de tempo:
    • 00:52:866 - move 1/2 para trás
      01:05:766 - ^
      01:50:466 - ^
      02:23:766 - Cria uma Timing Section aqui, com som de Normal mas sem Kiai
      02:33:066 - 1/2 pra trás
      02:33:666 - 1/4 pra frente
      03:02:466 - 1/2 pra trás
      03:36:066 - 1/4 pra trás
      03:43:266 - 1/2 pra trás
Pra uma música tão calminha, o clap ta fazendo um som bem feinho~
Tipo, nas partes soft, você poderia substituir o clap pelo hit simples do Normal. Faz um som legal, bem calminho.

Musiquinha do diabo:
Apareceram 4 "666" no meio do mod xD

Zuera, bem calminha e bonitinha :D
Com certeza ganhou a minha estrela~
Topic Starter
Cheedar

roxkyuubiforever wrote:

Overall
  1. Eu uso "countdown" de vez em quando mas não acho que essa voz masculina e animada combine com essa música. Eu recomendo ou tirar o countdown, ou pelo menos deixar ele mudo. É mais "soft"~Ok!
  2. E outra coisa: apesar de ser bem legal a idéia de uma Miku gigante aparecer na tela inteira, os combobursts, infelizmente, têm tamanho limite. E que, mais infelizmente, é 500 pix, ou seja, a exata metade do tamanho atual. São regras do peppy ;_;Faço depois x.x
    Fixa isso, please.
Cute
  1. 00:32:466(5) - New Combo~ Ok!
  2. 00:52:866(timing section) - Não posicione timing sections que mudam o volume ou o hit sound em cima de uma nota, pois se o jogar se atrasar só um pouquinho no acompanhamento do slider, o som vai sair do timing anterior, ou seja, soft. recomendo botar esse daqui 1/4 atrás (00:52:716) Ok!
  3. 01:20:166(5) - New Combo seria legal aqui... Eu acho :roll:
Ok!
Faz mais! Ta muuuito curtinho~ Vou terminar depois xD

Sweet - Você parou de mapear quando a música chegou na parte animada? D: Vou terminar depois xD
  1. 00:55:266(spinner) - Acabando muito perto dos hit circles... Termina esse daqui em 00:57:066 e adiciona uma nota em 00:57:666. 00:57:066 e 00:57:666 dão no mesmo lugar aqui
  2. 01:18:666(spinner) - Mesma idéia que o de cima ^
  3. 01:42:666(4) - Bota New combo aqui e tiro o que ta na nota logo depois. Ok!
  4. 01:53:316(5,6) - Não da pra enchergar nada aqui ._. Bota em um local mais visível. Ok!
  5. 03:08:166(1) - New Combo desnecessário? :roll: Ok!
  6. 03:12:066(1~11) - Algum New Combo por aqui seria bom. Talvez no (6) Ok!
  7. 03:43:266(Timing Section) -Essa timing section ta muuuito alta. Ta meio feio =/ Ok!
    Timing mod na Normal
    SPOILER
    Essa você TEM que fazer ok?~
    Pelo mesmo motivo da Easy, uma timing section que muda volume ou estilo de som não pode ficar em cima de uma nota. Então estas são as timings sections que você deve mover ou 1/2 ou 1/4 para trás na linha de tempo:
    • 00:52:866 - move 1/2 para trás Ok!
      01:05:766 - ^ Ok!
      01:50:466 - ^ Ok!
      02:23:766 - Cria uma Timing Section aqui, com som de Normal mas sem Kiai Ok!
      02:33:066 - 1/2 pra trás Ok!
      02:33:666 - 1/4 pra frente Aqui o 02:33:666 dá no mesmo lugar que o 02:33:066
      03:02:466 - 1/2 pra trás Ok!
      03:36:066 - 1/4 pra trás Ok!
      03:43:266 - 1/2 pra trás Ok!
Pra uma música tão calminha, o clap ta fazendo um som bem feinho~
Tipo, nas partes soft, você poderia substituir o clap pelo hit simples do Normal. Faz um som legal, bem calminho.Ok... Aqui eu fiz assim: Peguei o normal-hitnormal, colei na pasta e renomeei pra soft-hitclap, pra todos os claps do soft ficarem como o hit normal do normal =D

Apareceram 4 "666" no meio do mod xD
O musiquinha do diabo

Ae, com certeza ganhou a minha estrela~
GabrielRKF
Perai ai... quando eu fix o TIMING MOD, você mudou as notas???!?!?! É pra mudar as timing sections xD Por isso é timing mod >_>
Topic Starter
Cheedar

roxkyuubiforever wrote:

Perai ai... quando eu fix o TIMING MOD, você mudou as notas???!?!?! É pra mudar as timing sections xD Por isso é timing mod >_>
LOL! Confundi tudo Dx
Mals msm SIAUHDOAIHEWDAOISEHDOASIE. Já to fixando '-'
EEeee
Overall
set preview point

Cute
looks cute

Sweet
03:45:516 (2) - move 1/4 back, and extend it so it ends at 03:46:866
that's all i could find, just don't like where it ends, maybe just end it at 03:46:866?
YGOkid8
Overall
You'll make another difficulty, right...?

There're a few things I don't like:
1. Maximum Score Difference between Cute and Sweet. Approx. 88 000 ~ 1 000 000? Seriously, that's a HUGE difference. At least make a lot longer.

2. I know it's a slow song, and therefore, low slider velocity. But I find it a biiit too slow. Increase, please.

Otherwise, there's nothing wrong I can find
Topic Starter
Cheedar

YGOkid8 wrote:

Overall
You'll make another difficulty, right...?

There're a few things I don't like:
1. Maximum Score Difference between Cute and Sweet. Approx. 88 000 ~ 1 000 000? Seriously, that's a HUGE difference. At least make a lot longer.

2. I know it's a slow song, and therefore, low slider velocity. But I find it a biiit too slow. Increase, please.

Otherwise, there's nothing wrong I can find
Hm~ Well, I'm waiting for a good heart do a hard difficulty (lol)
Well, the points are obvious, cute are a very very very very very ¹²³¹²³¹²³¹²³¹² slow difficulty, so... the very low points are obvious, but Sweet is just like a normal, and, for me, a normal without 1000000+ points are... strange.
About the slider velocity... the music is calm and, for me, it gives to the player a relax moment, I think that a very slow slider will make the 'relax moment' better.
I will give u a kudosu for trying to help. ^_^
YGOkid8
Okay, that's cool, but maybe I should clarify a bit more, in case maybe you didn't get me.

YGOkid8 wrote:

Overall
You'll make another difficulty, right...?

There're a few things I don't like:
1. Maximum Score Difference between Cute and Sweet. Approx. 88 000 ~ 1 000 000? Seriously, that's a HUGE difference. At least make a lot longer. Maybe make Cute a bit longer so then there's at least 100 000 points or something? Because usually the point difference between levels are around the 500 000 mark. yeah, there are heaps of songs that have score differences bigger than 88 000 ~ 1 000 000, it's just that with such a low score, it just makes it look bigger

2. I know it's a slow song, and therefore, low slider velocity. But I find it a biiit too slow. Increase, please. sure, slow velocity is a-ok. But it needs to be a bit fast. I'm thinking increasing to 0.8? yes, only .1 difference, but there's a difference to the feel. With your current one, my hand hurts to move slowly. With this one, it seems more calming

Otherwise, there's nothing wrong I can find
Of course, you're fine to leave it as you like, this is just IMO after all ;)
Encrypto
Cute


Its ok.I like that its going so slow^^But even for a easy difficulty,could youmake it a bit longer?Its ok if you dont want to,just an advice.:D


Sweet

Ok too.Another great hatsune song^^.

I only waiting for a good hard difficulty :D

Star*
NoHitter
Overall
Can you move the lyrics to the right. They're right next to the edge and looks ugly.

Cute
Set a preview point (Timing -> Set Current Position As Preview)

Sweet
Set a preview point
03:36:966 (3) - Align this with the start of (1)

Preview Point: May I suggest 02:24:066?
simplistiC
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Cheedar
lalala. Just posting to don't graveyard this u.u
Topic Starter
Cheedar
Finished Lovely Diff
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