forum

Sasaki Sayaka - Sorahana

posted
Total Posts
39
Topic Starter
Little
This beatmap was submitted using in-game submission on August 30, 2014 at 5:07:31 PM

Artist: Sasaki Sayaka
Title: Sorahana
Source: 空飛ぶ羊と真夏の花 -When girls wish upon a star.-
Tags: soratobu hitsuji to manatsu no hana navel honeybell eroge opening CakiP Minakami Yuki
BPM: 154
Filesize: 17307kb
Play Time: 01:41
Difficulties Available:
  1. CakiP's Hard (3.11 stars, 284 notes)
  2. Insane (3.97 stars, 316 notes)
  3. Normal (1.82 stars, 160 notes)
  4. Yuki's Easy (1.4 stars, 117 notes)
Download: Sasaki Sayaka - Sorahana
Download: Sasaki Sayaka - Sorahana (no video)
Information: Scores/Beatmap Listing
---------------
Opening from Soratobu Hitsuji to Manatsu no Hana

Easy - Minakami Yuki
Normal - me
Hard - CakiP
Insane - me

Changelog
July 27, 2014 - Moved to pending.
Aug. 03, 2014 - Thanks to Yuzu- for modding!
Aug. 12, 2014 - Thanks to Minakami Yuki for modding! Added Yuki's Easy.
Aug. 14, 2014 - Thanks to Lust for modding!
Aug. 20, 2014 - Thanks to sodarose for modding!
Aug. 24, 2014 - Thanks to Flask for modding!
Aug. 30, 2014 - Thanks to Sonnyc for modding! Thanks to Lust for checking!
CakiP
done! dekita!

http://puu.sh/a7u6t.zip

sry late....
Topic Starter
Little
Thanks, updated.
Maruyu
Hey, from modding queue.

[Normal]
  1. I personally thing that in a normal diff you should avoid stacking notes like 00:02:678 (3,1,3,1,3,1,3,1). It's very confusing for new player in my opinion, and I think that if you keep 00:06:185 (1,2,3,1,2)'s kind of placement it's better.
  2. 00:09:302 (1,2,3) - You change your rhythm here because of the pitch increase on 00:10:081 (3), but I would ignore it and continue with the previous rhythm, because I think you're better off following 00:10:276 than 00:10:081.
  3. How would you feel about using a 1/2 slider at 00:16:120? It would cover the red tick which is stronger than the previous red ticks, and it'd disrupt the (imo) boring 1/1 rhythm. No matter how you'd do it, placing an object there would sound good to me. Same for 00:19:237 and 00:22:354.
  4. 00:23:328 (1) - Feels a bit too curved to me. I'd do something like pushing 00:22:938 (5) just a tiny bit up, and then do the same with 00:23:328 (1) and straighten it up. Something like this: https://osu.ppy.sh/ss/1887128. Note that it'll break the triangle with 00:21:769 (3,4,5) but it's easily fixeable and looks better, just like on that screenshot.
  5. 00:29:172 (4) - Same for 00:02:678 (3,1,3,1,3,1,3,1), remove the stack.
    I'm actually going to explain why I don't like it, before you start refusing. The spacing between 00:28:587 (3,4) and 00:29:172 (4,1) is different, and new players just tend to... spam a bit. Stacking it like that will make them click 00:29:561 (1) after 1/2 a beat and not 1/1. And it gets confusing. Even more confusing after you introduce 00:58:198 (2,3,4,5,1,2) because the stacks are still there and the delay between interaction decreases between the circle and the second slider. I won't mention stacks anymore from here onwards, I think I've made my point. Feel free to change them or not~
  6. 01:06:964 (1,2) - The fact that (2) is covering the big white tick, which doesn't creates problems regarding NC's, but the beat itself could be clickable. Also, the song is exactly the same as in 01:03:847, so the rhythm should be similar. You follow the vocals at first, then change for 1/1 rhythm ignoring the vocals you previously followed. If you want to go ahead and follow vocals, do the same for equal parts of the song, and add notes on places like 01:04:432, 01:10:665 (shorten the previous slider to the white tick), 01:20:016, 01:23:133. You actually do this on 01:16:899 (2), but not before. Why?. If you choose to go with 1/1 rhythm which is think is more boring in this case, make sure that 01:05:406 and 01:07:743 (2) are clickable.

    Looks very pretty overall, but I think that those stacks are a MUST-FIX. Good work~
[CakiP's Hard]
  1. 00:01:510 (1) - This slider totally goes through the beat on 00:01:704 and lands on a soundless blue tick. Change this with something like https://osu.ppy.sh/ss/1887249.
  2. 00:05:016 (2,5) - This overlap doesn't look very appealing to me. If you intend to keep something similar to this I advise you to do something like this and then changing 00:06:185 (1,2,3) which also don't look very appealing in a line to look like this and then mirroring it to 00:07:159 (5,6,7), like this. Note that I copied 00:06:769 (4) from 00:05:795 (5).
  3. 00:08:328 (3) - This looks better if CTRL + G'd and a bit more curved because it creates an oval flow and it removes the imo not-appealing jump and puts it where it should be: between 00:08:522 and 00:08:717 which is where the song actually changes.
  4. 00:09:886 (2) - This stack seems totally random out of a sudden to me. It's also the only time you use it on the map, not like the other circle on slider stacks. Try this, it looks really good to me. Note the CTRL+G'd 00:10:860 (1), too.
  5. 00:14:659 (2,3,1,2,3,4,5) - Here you completely ignore the sound on red ticks. imo, stuff like 00:15:438 (1,2) is extremely unappealing to me. If you want to keep it, you'll at least have to start 00:14:659 (2) - at the red tick and add circles to 00:15:341, 00:16:120. Maybe you can keep 00:17:094 (1,2,3), but the previous are a must-fix. Again, add 00:18:458, start 00:19:334 (3) at red tick, add 00:20:016 and 00:20:795, 00:20:893 (3) on red tick, add 00:23:133 and 00:23:912. Lastly, make sure NC's are on 00:15:535 (2), 00:18:652 (2), 00:20:211 (2) amd 00:23:328 (2).
  6. 00:28:587 (3) - You should CTRL + G this, to create some sort of symmetry instead of a curve that doesn't flow too well between 00:28:587 (3,4,1). Also, fix 00:29:367 (1)'s blanket.
  7. 00:30:535 (4,1) - This overlap makes no sense. The previous sliders were all spaced correctly according to DS, and you doing that ruins it a bit. Taking that into account and that 00:29:951 (2) is overlapped just a tiny bit, maybe you can remake it. I'd advise something like https://osu.ppy.sh/ss/1887393.
  8. 00:33:847 (4,5,1) - I don't like the overlaps here either. I'd advise this.
  9. 00:35:406 (4) - Move to 111 147, to avoid overlap with 00:34:626 (2).
  10. 00:37:159 (1,2,3) - This would probably look better as a perfect triangle.
  11. 00:40:471 (1,2,3,4) - Try this out instead~
  12. 00:42:419 (2) - very unappealing overlap imo. Maybe try a different placement?
  13. 00:45:535 (2) - CTRL + G this as well.
  14. 01:32:484- add a circle here~

    To me, this diff looks a bit messy, though it plays pretty well in some parts. Some more mods should do the trick here~
[Insane]
  1. 00:07:159 (5,6,7,1) - You could probably make this a square.
  2. 00:13:393 (1,2) - This thing seems a bit confusing to me. I'd just replace that with 4 circles, would look more clean.
  3. 00:14:561 - Don't miss this beat. Make it a 5 circles stream. Same for 00:16:217 (2,3), fill in the blanks. The song is the same, no real reason as for why you change the rhythm
  4. 00:19:237 - Add the circle. You probably get it by now, so I'll refrain from pointing these anymore.
  5. 00:32:094 (4,5) - Try CTRL+G'ing those and see if you like it.
  6. 00:57:224 (5,6) - Also CTRL+G on those. Looks better to me.
  7. 01:01:704 (4,5) - ^
  8. 01:05:406 (1) - ^
  9. 01:07:743 (3,5) - ^ on both individually

    Looks good as always, only those minor things. Sorry if it wasn't too helpful.

I'd like to ask you to reply to this mod, and explain detailedly if you refuse why you did, for learning purposes. Good luck~
CakiP

Yuzu- wrote:

Hey, from modding queue.

[CakiP's Hard]
[*]00:01:510 (1) - This slider totally goes through the beat on 00:01:704 and lands on a soundless blue tick. Change this with something like https://osu.ppy.sh/ss/1887249.
[*]00:05:016 (2,5) - This overlap doesn't look very appealing to me. If you intend to keep something similar to this I advise you to do something like this and then changing 00:06:185 (1,2,3) which also don't look very appealing in a line to look like this and then mirroring it to 00:07:159 (5,6,7), like this. Note that I copied 00:06:769 (4) from 00:05:795 (5).
[*]00:08:328 (3) - This looks better if CTRL + G'd and a bit more curved because it creates an oval flow and it removes the imo not-appealing jump and puts it where it should be: between 00:08:522 and 00:08:717 which is where the song actually changes.
[*]00:09:886 (2) - This stack seems totally random out of a sudden to me. It's also the only time you use it on the map, not like the other circle on slider stacks. Try this, it looks really good to me. Note the CTRL+G'd 00:10:860 (1), too.
[*]00:14:659 (2,3,1,2,3,4,5) - Here you completely ignore the sound on red ticks. imo, stuff like 00:15:438 (1,2) is extremely unappealing to me. If you want to keep it, you'll at least have to start 00:14:659 (2) - at the red tick and add circles to 00:15:341, 00:16:120. Maybe you can keep 00:17:094 (1,2,3), but the previous are a must-fix. Again, add 00:18:458, start 00:19:334 (3) at red tick, add 00:20:016 and 00:20:795, 00:20:893 (3) on red tick, add 00:23:133 and 00:23:912. Lastly, make sure NC's are on 00:15:535 (2), 00:18:652 (2), 00:20:211 (2) amd 00:23:328 (2).
[*]00:28:587 (3) - You should CTRL + G this, to create some sort of symmetry instead of a curve that doesn't flow too well between 00:28:587 (3,4,1). Also, fix 00:29:367 (1)'s blanket. no
[*]00:30:535 (4,1) - This overlap makes no sense. The previous sliders were all spaced correctly according to DS, and you doing that ruins it a bit. Taking that into account and that 00:29:951 (2) is overlapped just a tiny bit, maybe you can remake it. I'd advise something like https://osu.ppy.sh/ss/1887393.
[*]00:33:847 (4,5,1) - I don't like the overlaps here either. I'd advise this. idc
[*]00:35:406 (4) - Move to 111 147, to avoid overlap with 00:34:626 (2). idc
[*]00:37:159 (1,2,3) - This would probably look better as a perfect triangle. hmm i dont think so
[*]00:40:471 (1,2,3,4) - Try this out instead~ ^
[*]00:42:419 (2) - very unappealing overlap imo. Maybe try a different placement?
[*]00:45:535 (2) - CTRL + G this as well. no
[*]01:32:484- add a circle here~
Thanks for modding :D
http://puu.sh/aDqeX.osu
Topic Starter
Little
Yuzu-

Yuzu- wrote:

Hey, from modding queue.

[Normal]
  1. I personally thing that in a normal diff you should avoid stacking notes like 00:02:678 (3,1,3,1,3,1,3,1). It's very confusing for new player in my opinion, and I think that if you keep 00:06:185 (1,2,3,1,2)'s kind of placement it's better. I think that these stacks are not too hard to read, especially since the new combo draws the attention of the player to see the time difference between the objects. This is a stylistic choice because I feel that this kind of pause in movement matches the feel of the music.
  2. 00:09:302 (1,2,3) - You change your rhythm here because of the pitch increase on 00:10:081 (3), but I would ignore it and continue with the previous rhythm, because I think you're better off following 00:10:276 than 00:10:081. I think it's important to follow this new rhythm because it's different, and helps lead into the next part, and gives some contrast, since this figure does not appear earlier in the music.
  3. How would you feel about using a 1/2 slider at 00:16:120? It would cover the red tick which is stronger than the previous red ticks, and it'd disrupt the (imo) boring 1/1 rhythm. No matter how you'd do it, placing an object there would sound good to me. Same for 00:19:237 and 00:22:354. I prefer my current rhythm because I want a click on the white tick after it, while avoiding consecutive 1/2 spacings.
  4. 00:23:328 (1) - Feels a bit too curved to me. I'd do something like pushing 00:22:938 (5) just a tiny bit up, and then do the same with 00:23:328 (1) and straighten it up. Something like this: https://osu.ppy.sh/ss/1887128. Note that it'll break the triangle with 00:21:769 (3,4,5) but it's easily fixeable and looks better, just like on that screenshot. I personally like the sharp curve, but adjusted a bit.
  5. 00:29:172 (4) - Same for 00:02:678 (3,1,3,1,3,1,3,1), remove the stack.
    I'm actually going to explain why I don't like it, before you start refusing. The spacing between 00:28:587 (3,4) and 00:29:172 (4,1) is different, and new players just tend to... spam a bit. Stacking it like that will make them click 00:29:561 (1) after 1/2 a beat and not 1/1. And it gets confusing. Even more confusing after you introduce 00:58:198 (2,3,4,5,1,2) because the stacks are still there and the delay between interaction decreases between the circle and the second slider. I won't mention stacks anymore from here onwards, I think I've made my point. Feel free to change them or not~ I've had a low rank player (67k approx.) test this, and it seems fine. The approach circles help the player get the beat spacing, especially with new combo on the 1/1 spacings, which set it apart from the 1/2.
  6. 01:06:964 (1,2) - The fact that (2) is covering the big white tick, which doesn't creates problems regarding NC's, but the beat itself could be clickable. Also, the song is exactly the same as in 01:03:847, so the rhythm should be similar. You follow the vocals at first, then change for 1/1 rhythm ignoring the vocals you previously followed. If you want to go ahead and follow vocals, do the same for equal parts of the song, and add notes on places like 01:04:432, 01:10:665 (shorten the previous slider to the white tick), 01:20:016, 01:23:133. You actually do this on 01:16:899 (2), but not before. Why?. If you choose to go with 1/1 rhythm which is think is more boring in this case, make sure that 01:05:406 and 01:07:743 (2) are clickable. I don't think it's necessary to use the same rhythm for similar parts of the song. It's nice to have some variation imo, and I don't find it particularly important to have clicks on all downbeats..

    Looks very pretty overall, but I think that those stacks are a MUST-FIX. Good work~
[Insane]
  1. 00:07:159 (5,6,7,1) - You could probably make this a square. I think the current shape gives better flow.
  2. 00:13:393 (1,2) - This thing seems a bit confusing to me. I'd just replace that with 4 circles, would look more clean. If I changed it to 4 circles, I don't think any players would be able to read that it's 1/6 beat spacing.
  3. 00:14:561 - Don't miss this beat. Make it a 5 circles stream. Same for 00:16:217 (2,3), fill in the blanks. The song is the same, no real reason as for why you change the rhythm There's no drum on that tick, so I didn't place any objects there since it wouldn't be following anything. It's consistent throughout the song.
  4. 00:19:237 - Add the circle. You probably get it by now, so I'll refrain from pointing these anymore. Doesn't follow the music.
  5. 00:32:094 (4,5) - Try CTRL+G'ing those and see if you like it. Sure.
  6. 00:57:224 (5,6) - Also CTRL+G on those. Looks better to me. No.
  7. 01:01:704 (4,5) - ^ No, I like the current flow.
  8. 01:05:406 (1) - ^ ^
  9. 01:07:743 (3,5) - ^ on both individually ^

    Looks good as always, only those minor things. Sorry if it wasn't too helpful.

I'd like to ask you to reply to this mod, and explain detailedly if you refuse why you did, for learning purposes. Good luck~
Thanks. Updated.
- H i N a -
Hi~ from my queue

[General]
  1. move offset to 1490 (appox.) I think it's better sound :D
[Normal]
  1. Fine!
[CakiP's Hard]
  1. 00:04:996 (2,5) - stack 00:04:996 (2) with 00:05:775 (5)'s tali ?
  2. 00:25:840 (3,4,5) - consider to move them up ? because they're overlap 00:26:814 (2) , I think it's not beautiful
  3. 00:42:399 (2,3) - I think these 2 object should not touch
  4. 00:42:983 (4,1) - fix blanket ?
[Insane]
  1. 01:00:905 (2,3) - convert to stream ? imo.
That's all my suggestions

Good Luck :D
CakiP

- H i N a - wrote:

Hi~ from my queue

[CakiP's Hard]
  1. 00:04:996 (2,5) - stack 00:04:996 (2) with 00:05:775 (5)'s tali ?
  2. 00:25:840 (3,4,5) - consider to move them up ? because they're overlap 00:26:814 (2) , I think it's not beautiful
  3. 00:42:399 (2,3) - I think these 2 object should not touch
  4. 00:42:983 (4,1) - fix blanket ?
sorry all no change. but, Thanks for modding!
Topic Starter
Little
@- H i N a -
thanks for checking, no change.
Koiyuki
I wanted to map this song but not submitted.


I have a op video with lyric but with lower resolution, if you need it you can use this video:
http://puu.sh/aNqH3/a0674a91cb.avi

I will mod it in a few days. :)
Topic Starter
Little
Thanks for the video, but I prefer to keep higher resolution rather than have lyrics :P
Koiyuki


From my queue of Normal Mod

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. I can delete my unsubmitted map now lol.

[Normal]
  1. 00:25:276 (4) - change to this? http://puu.sh/aOQxU/7fb4929208.jpg
  2. 01:23:328 (2) - change to 1/1 slider?

[CakiP's Hard]
  1. 00:09:886 (2,4) - make 4 blanket 2?
  2. 00:14:659 (2,3) - this is quite hard to read imo, make a little distance between 2 and 3 is better
  3. 00:19:334 (3,4) - ^
  4. 00:17:873 (3) - quite overlapped, ctrl+H at the same place?
  5. 00:22:548 (3) - ^
  6. 00:30:535 (4,1) - hmm, the distance is also confusing.
  7. 01:03:847 (1,2,3,4) - the distance is a little wierd for me...
  8. 01:17:484 (4,1) - ^, also I think you can add a note at 01:17:776 -
  9. 01:22:354 (6,1) - blanket?
  10. 01:26:055 (2,3) - http://puu.sh/aOPQJ/a199988674.jpg is better imo
  11. 01:28:003 (4) - I think it also needs a drum clap

[Insane]
  1. 00:14:561 - in fact I can hear a beat here with 25%, but I think 00:14:659 (2,3,4,5) - is fine although it's a little hard
  2. 00:15:438 - add a note? quite fits the rhythm (although the pattern may need to be changed...)
  3. 00:26:347 - add a note to make a stream like https://osu.ppy.sh/ss/1917614
  4. 00:28:587 (2) - the reverse is hidden, maybe unrankable.
  5. 01:00:925 (2,3) - I recommend to change these to triplets.
  6. 01:23:912 - add a note?

Nice map.
I will finish my easy diff this afternoon~
Topic Starter
Little
Minakami Yuki

Minakami Yuki wrote:



From my queue of Normal Mod

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. I can delete my unsubmitted map now lol.

[Normal]
  1. 00:25:276 (4) - change to this? http://puu.sh/aOQxU/7fb4929208.jpg Prefer to keep my simpler rhythm.
  2. 01:23:328 (2) - change to 1/1 slider? Fixed.

[Insane]
  1. 00:14:561 - in fact I can hear a beat here with 25%, but I think 00:14:659 (2,3,4,5) - is fine although it's a little hard keep. the beat there is different sound from the drums I'm following.
  2. 00:15:438 - add a note? quite fits the rhythm (although the pattern may need to be changed...) hm.. I think it's okay to not cover this beat, as leaving a space before the downbeat gives more emphasis on the downbeat (head of (1)). The rhythm is the same through this entire section, and I don't want to have to remap all of it for consistency. ;_;
  3. 00:26:347 - add a note to make a stream like https://osu.ppy.sh/ss/1917614 I think this is fine, for same reason of strong downbeat. tbh, this note was so weak when I listened to the song that I didn't even notice it
  4. 00:28:587 (2) - the reverse is hidden, maybe unrankable. hmm... yeah, you're right. Moved to make it more readable.
  5. 01:00:925 (2,3) - I recommend to change these to triplets. It's not 1/4.. it's 1/6, so I can't map it as 1/4 triplet, and I think players will have a hard time predicting 1/6 quadruplet.
  6. 01:23:912 - add a note? Same as the first point.

Nice map.
I will finish my easy diff this afternoon~
Thanks for modding! I look forward to your diff. :)
Koiyuki
CakiP
yay yuki!
Topic Starter
Little

Minakami Yuki wrote:

Easy finished
http://puu.sh/aP2qG/1b1bd129b1.zip
Added. Thanks :D
Lust
Hello!

[Yuki's Easy]
  1. 00:03:847 (4,1) - This overlap seems a bit forced. I would avoid if you can. If you want an overlap there at least make it look intentional like 00:08:522 (2,3) -
  2. 00:10:860 (1) - I would lower the volume of the spinner end, not by much but maybe 5~10%. The hitsounds are really loud and intruding on the end, but they still fit well
  3. 00:14:756 (2,3) - Maybe have a perfect blanket here? Use 3's approach circle to help you fix this
  4. 00:15:535 (3,4) - ^ Use 4's approach circle to help you with this
  5. 00:51:380 (1) - Bringing the anchor further out yet closer together will allow for some smoother play
  6. 01:24:107 (3) - I think a clap would be nice here instead of a whistle
[Normal]
  1. 00:10:081 (3,1) - There is a reason why the last stop and go patterns worked so well. 00:08:912 (3,1) - Stuff like this are more easily visible and aren't being obstructed by any object. This on the other hand is a bit more difficult to read and respond to, because 00:10:081 (3) - 's slider end covers 00:10:860 (1) - 's slider start. With the light combo colors, this will be hard for normal-level players to hit. I highly suggest you unstack and move it somewhere else. It is still a cool pattern though!
  2. 00:18:652 (3) - Slider shape seems a bit forced, maybe just make it a regular 3 point slider? Will look a bit nicer IMO
  3. 00:32:678 (1,2,3) - Maybe try to have a triangle pattern here? 3 is a bit close to 1's hitburst which clutters up the play tbh
  4. 01:02:484 (5) - This will allow for a neat pattern by having it blanket 01:02:094 (4,6) - perfectly. Will actually flow better as well since the added curve will provide a nice drop down in to the following combo
[CakiP's Hard]
Nice diff! Only had a few suggestions
  1. 00:14:659 (2) - I highly suggest you remove one repeat and have a circle stacked on top to take its place. A lot of players will not be expecting more than one here, and it doesn't play well IMO. I actually dropped combo because of this xD. Try something like this, have the first circle stacked on top of the repeating slider. This will make the play way better! I really recommend it
  2. 00:19:334 (3) - ^
  3. 00:20:893 (3) - ^
  4. 01:04:237 (2,3,4) - I think you should have consistent spacing here, the jump doesn't make much sense to the music IMO. You can try similar spacing to 01:05:990 (2,3,4) -
  5. 01:22:354 (6,1) - Have a perfect blanket here? Pattern will look cleaner and provide for some nicer flow
[Insane]
I think AR 8.5 is a bit too fast for this kind of diff. I found AR 8 to work a lot better. Clean diff, so not much to say. Actually had a lot of fun with this one
  1. 00:46:315 (5) - I found ctrl+ging this will allow for better flow coming from the previous pattern and onwards to the next
  2. 00:57:224 (5,6) - Ctrl+G this for the same reason as above
  3. 01:01:899 (5,6) - ^. The flow from 01:01:315 (3) - goes over and then under. Having it change directions from 4 to 5 is a bit awkward
Thats it! Sorry for the nitpicky mod, not really much to say haha. Good luck!
Topic Starter
Little
Lust

Lust wrote:

Hello!Hi

[Normal]
  1. 00:10:081 (3,1) - There is a reason why the last stop and go patterns worked so well. 00:08:912 (3,1) - Stuff like this are more easily visible and aren't being obstructed by any object. This on the other hand is a bit more difficult to read and respond to, because 00:10:081 (3) - 's slider end covers 00:10:860 (1) - 's slider start. With the light combo colors, this will be hard for normal-level players to hit. I highly suggest you unstack and move it somewhere else. It is still a cool pattern though! I'd really like to keep this. I think it's a fun pattern, and it would be hard to rearrange the notes after it in a nice way if I unstacked it ;_;
  2. 00:18:652 (3) - Slider shape seems a bit forced, maybe just make it a regular 3 point slider? Will look a bit nicer IMO I prefer not to have such an angled transition between (2,3), keeping it smooth. The anchor near the end of (3) is for accenting the end beat and to change the flow direction. Besides, it gets pretty plain when all sliders are the same shape.
  3. 00:32:678 (1,2,3) - Maybe try to have a triangle pattern here? 3 is a bit close to 1's hitburst which clutters up the play tbh Keep current placement because the flow here is more important to me.
  4. 01:02:484 (5) - This will allow for a neat pattern by having it blanket 01:02:094 (4,6) - perfectly. Will actually flow better as well since the added curve will provide a nice drop down in to the following combo Sure..
[Insane]
I think AR 8.5 is a bit too fast for this kind of diff. I found AR 8 to work a lot better. Clean diff, so not much to say. Actually had a lot of fun with this one Hmm.. AR8.5 reads a lot more comfortably for me. I feel like the screen gets pretty cluttered with the approach circles and whatnot with AR8, especially in sections like 00:38:912 when the object placement is less linear.
  1. 00:46:315 (5) - I found ctrl+ging this will allow for better flow coming from the previous pattern and onwards to the next That does make the flow smoother, but I prefer for this to feel a bit jumpy.
  2. 00:57:224 (5,6) - Ctrl+G this for the same reason as above Same
  3. 01:01:899 (5,6) - ^. The flow from 01:01:315 (3) - goes over and then under. Having it change directions from 4 to 5 is a bit awkward This is intended too.
Thats it! Sorry for the nitpicky mod, not really much to say haha. Good luck!
Thanks for modding!
CakiP

Lust wrote:

Hello!

[CakiP's Hard]
Nice diff! Only had a few suggestions
  1. 00:14:659 (2) - I highly suggest you remove one repeat and have a circle stacked on top to take its place. A lot of players will not be expecting more than one here, and it doesn't play well IMO. I actually dropped combo because of this xD. Try something like this, have the first circle stacked on top of the repeating slider. This will make the play way better! I really recommend it
  2. 00:19:334 (3) - ^
  3. 00:20:893 (3) - ^
  4. 01:04:237 (2,3,4) - I think you should have consistent spacing here, the jump doesn't make much sense to the music IMO. You can try similar spacing to 01:05:990 (2,3,4) -
  5. 01:22:354 (6,1) - Have a perfect blanket here? Pattern will look cleaner and provide for some nicer flow sorry i dont care.
others fixed.
Thanks for modding!


http://puu.sh/aSojC.osu
Owntrolf
Insane:

  1. 00:13:393 (1) - Change the slider to be longer and remove the single circle after it, its too hard to hi
  2. 00:14:561 - Needs another circle
  3. 00:16:217 (2) - Move it 1 tick back and make it repeating
  4. 00:17:776 (2) - Do the same thing here
  5. 00:19:237 - Needs another circle
  6. 00:20:893 (2,3,4) - Move them all back 1 tick and make the slider repeat once
  7. 00:22:451 (2,3) - Sounds a little bit off, move back 1 tick
  8. 00:24:010 (2) - Move back 1 tick and make it repeating
  9. 00:48:068 (1) - Looks like the slider goes off the playfield
  10. 00:51:185 (8) - Would be better if it was changed into 2 circles that go into the slider
show more
Please sign in to reply.

New reply