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The Killers - For Reasons Unknown

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Topic Starter
RandomJibberish
This beatmap was submitted using in-game submission on 16 May 2010 at 09:52:16

Artist: The Killers
Title: For Reasons Unknown
Tags: Sam's Town
BPM: 141.4
Filesize: 7085kb
Play Time: 03:15
Difficulties Available:
  1. Easy (1.81 stars, 186 notes)
  2. Hard (4.49 stars, 306 notes)
  3. Normal (3.17 stars, 240 notes)
Download: The Killers - For Reasons Unknown
Information: Scores/Beatmap Listing
---------------
For the Killers Discography.

WARNING - This beatmap has bright strobing patterns in the storyboard.

- Fixed up timing.
- Added Normal
- Added Hard and fixed most of the sliders IAmNotShinta pointed out.
- Mapped right to the last note and removed the first beat of hard as Detective Tuesday suggested.
- Stopped Kiai at the end of the final spinner.
- Improved Hitsounds with Dragvon's help.
- Adhered to ErufenRito's suggestions, made the storyboard in time and less eyerape, and moved to pending.
- Fixed my broken maths skills thanks to ErufenRito
- Adhered to EEeee's suggestions~
- Adhered to most of Kytoid's suggestions. Still need to reduce the size of spikes.png though.
- Finally fixed the storyboard. I think :S
- Split spikes.png up so the pieces are small enough.
- Added blissfulyoshi's suggestions.
- Added Nivalis' suggestions.
- Added Agent Spin Here's Suggestions
- Added dlguiga's suggestions
- Added Lokamp's suggestions and improved hitsounds generally.
- Added DC's suggestion
- Added Chacha17's suggestions
- Added Garven's suggestion
- Added jericho2442's suggestions and fixed the broken SB :P
- Added NoHItter's suggestions.
- Added Larto's Timing. Looks like the Killers have a screwy metronome, heh.
- Fixed Larto's problems
- Added warning
Torran
OSU! Timing Help!
  • You'll only need one timing section as the BPM is constant throughout the song:
    1. BPM 140.5 , Offset 400
Starred~!
Topic Starter
RandomJibberish
It was constant? How the hell did I miss that, lol.

Anyhow, fixed. More diffs to come soon.
NotShinta
All
Maybe map the rest until the (somewhat unnecessary) last bit of storyboard comes in?

Easy
No probs

Normal
Lots of sliders look ugly and quite oppose the feeling I got from the rest of the map.
00:27:730 (1) - ^
00:46:307 (5) - Not that bad, but still.
00:48:015 (3) - Could do with more symmetry and longer at the end, but not enough to effect mapping.. looks a bit strange.
00:54:634 (3) - Again sliders.
01:25:809 (2) - Spinner maybe? Don't have a problem with the slider though.
01:59:759 (3) - Same thing as before.
02:04:884 (1) - Rounder.
02:55:916 (1,1,1) - I think you left New Combo on

I still want my kudosu for pointing out that slider *shot*
Detective Tuesday
Not much to object to here in terms of note placement. I personally wouldn't place a note before the song starts (Hard), but I'm pretty sure that's a legal move. Also, I feel like you could have mapped until the final note in the song (where the mapping credits come in). The ending break leaves the map hanging, while the intensity of the song asks for just a little more.

Also, I can't help but feel the strobes fall off beat at times. The storyboard in general is a little overdone. I do like the pulsing background image though, that was a nice touch. I feel like it'd be a more appropriate substitute to the strobe at the beginning, since the bass kicks drop at that point. Just some non-storyboarder feedback.

This map really flows. It's always nice to see maps like this. Star for you.
Topic Starter
RandomJibberish
The storyboard is a little off at the moment, as I did it before the map was timed properly. I'll fix it sometime when I can be bothered :P. I might switch around some of the strobing and pulsing too, and make it a little less extreme.

Everything else you mentioned will be worked on too :P
jericho2442
end kiai at the end of each map,

your maps are solid but there one prob.
your hitsounds sound completely randomly placed >_> i really dont like that about this map,

anyway will star due to solid maps
Topic Starter
RandomJibberish
I fail to see how the hitsound placing is random (I deliberatley placed every hitsound where it is now, there's no randomness to it), though if they are badly placed I'll try to fix it.
asiaclonk
Maybe not a constant placement of hitsounds, you could consider checking that on easy and normal.
Everything else is pretty solid, a very classic use of storyboarding.
A well earned star.
Dragvon
Talking about hitsounds, i made some suggestions for you, remember, this is tottaly up to you :)

Easy:
SPOILER
01:13:424 (4) - Claps at the end of the slider
01:15:133 (1) - Remove whistle, add Claps
01:20:257 (4) - Add Claps at the end of the slider
02:11:503 (4) - Claps at the end
02:13:211 (1) - Again, remove whistle, add Claps
02:18:335 (4) - Claps....End... :)
02:52:499 (4) - ^
02:54:207 (1) - Remove that whistle! Add Claps!
02:59:332 (4) - Claps at the End pl0x
03:11:716 - New Inheriting time section. Set Audio mode to Soft
03:11:716 (1,2,3,4) - Add Finish to all of them!

Normal:
SPOILER
01:15:133 (2) - Claps and Finish here.
01:21:965 (2) - ^
02:02:535 (1) - Claps on the first and last note of the slider (not tick)
02:13:211 (2) - Claps and Finish
02:20:043 (2) - ^
02:38:407 (1) - Claps on the end of slider
02:39:261 (2) - Remove this hitsound
02:39:688 (3) - Keep whistle and add claps
02:40:115 (4) - Clap at both slider notes
02:41:823 (6,7) - Clap at the end of both sliders
02:43:531 (1) - Clap at both slider notes
02:54:208 (2) - Claps and Finish
03:01:040 (2) - ^
03:11:930 - New Inheriting time section. Set Audio mode to Soft
03:12:143 (2,3,4,5,6,7,8) - Add Finish :)

Hard:
SPOILER
01:15:133 (1) - Claps at the first note of the slider
01:21:112 (6) - Claps at the end of the slider
01:21:966 (1) - Claps at the first note of the slider
02:12:357 (6) - Claps at the end of the slider
02:13:211 (1) - Claps at the first note again
02:19:190 (6) - Claps at the end of the slider
02:20:044 (1) - Claps at the first note one more time
02:53:353 (6) - Guess what? Claps at the end
02:54:207 (1) - Again, first note
03:00:186 (6,1) - Same stuff again ^
03:11:930 - New Inheriting time section. Set Audio mode to Soft
03:11:716 (2) - Add Finish to the end of the slider
03:12:570 (3,4,5,6,7) - Remove number 3's Clap, and add Finish all the way, including slider's notes.

That's it, for now :)
Great map btw. STAR!
Luvdic
Hi there

Nice maps, i like them. I didn't find anything, except small things like:

Normal:
03:14:279 (7,8) - They aren't stacked to (1,2), i just thought i should say it in case it was your intention.

And for the storyboard, here's some suggestions:

- The use of the strobes or whatever they are called, I think they are way too excessive. It hurted my eyes too much to the point where i was about to decide to not to mod this map. Maybe reduce them to just a few parts, or make it so it doesnt hurts peoples eyes that much (i felt like i could get an epilepsy attack anytime)
- Besides the fact that it is offbeat, there are parts where it just looks random, like the one starting at 01:29:225, i don't know, maybe it's just too offbeat and i so i see it too random and thus ugly.
- The sudden disappearance of the spikes is a bit ugly in my opinion, maybe fade them out?

And last, the hitsounds sounds good, but i think it would sound better if you make some modifications to them, mainly adding a little bit more soft whistles at the beginning. I just felt like they were missing when i heard it. As well as there were also some parts where they were completely missing. A few examples of completely missing hitsounds:
Easy:
00:40:115 (1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4) -
Normal:
00:23:033 (3,4) - It might be only 2 objects, but, it was too long... Around 2 seconds... Lol
(Bleh, maybe they was intentional?)

Well, as you can see, all of them are just suggestions, feel free to ignore them.
Luvdic
Ermm... ops double post D:
Luvdic
Just wanted to pop in to say that storyboard is still offbeat. I have already redownloaded the map, but meh, ignore this post if it's actually on beat

- You should recheck the time on which the loops and other stuffs starts and ends.
- The interval from each white tick it's exactly 427.046263345196ms, If i were you, i would use 427 (decimals not allowed) instead of 428, cause for every loop it does, your losing 1ms of accuracy, and i can see that some loops repeats 95 times, making the last loop 95 ms late, and that is a lot.
- For the 212 case, half of 427 is 213.5 . I wouldn't bother using 64 repetitions, maybe 4 loops of 16 to reduce offtiming.
- And last, i can see some fade keyframe on your spikes, i don't really know if you were trying to follow my suggestion about fading them out, but in case you do, try something more like this
F,0,85897,86012,1,0.
Topic Starter
RandomJibberish
Lol, thanks, I must have screwed up my maths somehow. Updating soon...

Edt: Wtf, whenever I change it it changes back when I test.
Edit again: Figured out why, lol.
EEeee
Whooo The Killers!!! Thanks for ur help Random J

Overall
02:51:218 - why is this inherit timing section here, in all diffs, my opinion is to keep this, bu, add a inherit timing section at 02:51:111(with no kiai time, so that the fountain with :D)

Easy
:D

Normal
:D:D

Hard
:D:D:D
move the hp drain 2 more spaces up plz, would be awesome
Kytoxid
[General]

Re-full-submit, I didn't get Normal. (manually downloaded the .osu for this mod)
spikes.png is too large, please keep it at 800x600.
Hitsound volume is too high at the beginning.

Was there a timing correction made? Watch out for your kiais, shift them back onto the beat they're supposed to start on.

01:12:143 - For kiai sections which also change audio (or end-of-kiai sections), make sure to have an extra timing section BEFORE the note for just the audio, while keeping the kiai timing section right on the note.

I thought slider tick rate 1 sounded better.

Your loops are not aligned with the beats; look on the Design pane, for barglow, for instance. http://osu.ppy.sh/ss/2350

[Easy]

00:01:681 - Remove this break, it's quite short.
00:06:378 (2) - Get a silent slider hold sound, it's very noticeable and doesn't fit in.
00:11:503 - Tiny breaks.

[Normal]

01:21:538 (1,3) - Eh, you might as well make this symmetrical.
02:19:616 (1,3) - ^
02:41:823 (6,7) - Shift this 1/2 earlier?

[Hard]

Looks good. :)

Star~
eee
Good job, very nice/neat map
song's awesome too ;D
blissfulyoshi
The hitsounds in the beginning before the chorus are too loud in all of the diffs.

Easy:
Timing section mod:
01:12:143 - are you trying to have a normal or soft hitsound set for the following notes?
01:25:809 - move a quarter note back
03:11:609 - why don't you make this timing section soft and remove the next timing section?

Normal:
Combo mod:
It slightly annoyed me that you were inconsistent in putting combos. Sometimes you go for one line of lyrics and the music afterward and sometimes the music and lyrics were separate combos. (Mostly only a problem in the earlier parts of the song)
00:16:200 (5) - I sort of want a new combo to make this one combo shorter, but this would make a short combo that does not fit very well
02:40:115 (4) - new combo?
03:02:748 (1) - remove new combo to be consistent with 02:55:916 (4)

Timing section mod:
01:25:809 - move a quarter note back
03:11:609 - unneeded timing section

Hard:
Combo mod:
00:27:730 (8) - new combo for lyrics?
01:32:428 (6) - new combo for lyrics?
01:45:453 (7,1) - I like it better when the new combo starts on the 7 instead of the current 1
01:48:869 (5,1) - same concept as above
01:53:140 (4) - new combo?
02:40:115 (7,1) - same as 01:45:453 (7,1)

Timing section mod:
01:25:809 - move a quarter note back
02:23:900 - move back a quarter note
03:11:716 - a quarter note before this timing section, make a timing section that has the same settings but with kiai

================================
Nice map. Star.
Niva
This map has been deleted on the request of its creator. It is no longer available.
Mashley
Offset feels a tad early, I'd suggest 406.
Wooowie I love your storyboard :D
ALBUM NAMES DO NOT GO IN THE SOURCE. Take that out, there is no source.
The little credits thing at the end should be faded out so it doesn't just stay there for ages then vanish at the end of the song.

Easy
Cool

Normal
Also cool

Hard
In my opinion this difficulty works better without the huge circles. I suggest taking them down a bit.

As I said, really good job. :D
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