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Demi Lovato - Give Your Heart A Break

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Topic Starter
Squichu
This beatmap was submitted using in-game submission on Sonntag, 14. Dezember 2014 at 01:23:00

Artist: Demi Lovato
Title: Give Your Heart A Break
Tags: unbroken josh alexander billy steinberg dancepop now that's what i call music! 43
BPM: 123
Filesize: 24444kb
Play Time: 03:23
Difficulties Available:
  1. Easy (1,37 stars, 222 notes)
  2. Heartless (2,87 stars, 477 notes)
  3. Normal (1,9 stars, 355 notes)
Download: Demi Lovato - Give Your Heart A Break
Download: Demi Lovato - Give Your Heart A Break (no video)
Information: Scores/Beatmap Listing
---------------
Thanks to Shad0w1and for the super high quality video!!
and special thanks to ovo for believing. <3




let me give your heart a break. ♥


thanks guys ~ owo
AnreFM
-Bakari-
CDFA
ezek
Gaia
Hollow Wings
HootOwlStar
kakifly
Kazuya
Krfawy
Kritikally
mancuso_JM_
misakawax2
MoodyRPG
Neil Watts
ohad1881
Saut
Sieg
TicClick
Timorisu
XavierJones
Mao

Squirrel wrote:

# g r a v e y a r d .
too lazy to do whole mapset. orz
Pff, Normal - Hard Set ist auch rankable xD
Topic Starter
Squichu

Mao wrote:

Pff, Normal - Hard Set ist auch rankable xD
Jaaaah,.. aber Normal is noch viel zu schwierig, da fehlt ne Easy Diff. ~ >-<
Meinung geändert. let's get this modded ~ >w<
Wisakedjak
Hey there, here is a little advice for you.

[Hard]

Generally here you have patterns that really hard to read, you must change them.

  1. 00:13:871 (1) - Why don't you use a 1/2 slider here, just to follow when she says "you never fell in love", like this;
  2. 00:16:554 (3) - A note here.
  3. 00:21:676 (1,2,3,4,5) - This pattern is really really hard to read, so...
  4. 00:39:481 (2,3,4) - Maybe you should make them close to make it a little easier, it was closer when you used sliders, it is not a fast song so you don't need to keep the distance so far.
  5. 00:50:456 (4,5,1,2,1,2,3,4) - Here again, impossible to read this pattern.
  6. 00:57:773 (2,3,4) - ^ Let us see the sliders, don't make them like this.
  7. 01:34:115 (2,3,4) - Same I said before.
  8. 01:45:090 (4,5,1,2,1,2) - One more impossible to read pattern.
  9. 01:59:481 (2,3,4) - Yes, here. That's what I mean with the other triples. Make them closer.
  10. 02:04:115 (3) - Don't put this on reverse, I can't see the reverse there.
  11. 02:18:749 (1,2,3,4,5) - This part is a little out of rhythm, also I don't think you should slow down the sliders here... Anyway, try this;
  12. 02:20:822 (1,1,1) - This spinners here... I think they are really unnecesary and out of rhythm. You didn't follow the lyrics until here, why you do now? The rhythm behind is very mappable so you can try to map it.
  13. 02:49:237 (3) - At least move this under the end of the slider, so it will be easy to see.
  14. 02:53:993 (1,2,3,4) - Out of rhythm
  15. 02:55:091 (6,7,1,2,1,2) - Again the same impossible to read part.
  16. 03:06:798 (7,8) - You never used a jump until here why you use now? It is hard to understand that one, people can't get used to it.
[Normal]
  1. 00:31:432 (1) - Here, don't put this one on the end of the slider, so people can see how it goes.
  2. 00:45:091 (1) - Try this rhythm here, fits better;
  3. 00:47:286 (5) - This slider is completely out of rhythm too.
  4. 00:58:749 (1) - End this slider on the seventh note before; 00:57:773 (7) -
  5. 01:02:652 (1) - Why a new combo here?
  6. 01:12:408 (1) - End this on the note 01:10:456 (1) - to make it look better.
  7. 01:13:139 (2) - You are missing a note here.
  8. 02:30:212 (6) - Add a note here, and remove this; 02:30:456 (1) -
Good luck.
Maruyu
Yuzu lies in wait
Topic Starter
Squichu
XavierJones

XavierJones wrote:

Hey there, here is a little advice for you.
hi there! :3

[Hard]

Generally here you have patterns that really hard to read, you must change them.
I always do, haha. xD Let's see what comes. :3

  1. 00:13:871 (1) - Why don't you use a 1/2 slider here, just to follow when she says "you never fell in love", like this;nice idea!
  2. 00:16:554 (3) - A note here. I prefer to leave this break as it matches with the pattern in the beginning. also I don't want to map every beat, cause it's just too much! :c
  3. 00:21:676 (1,2,3,4,5) - This pattern is really really hard to read, so... I guess it is. xD but I got a newbie player to test this for me and he was able to read this after failing only once. so I'll keep it for now til other ppl mention it. :3
  4. 00:39:481 (2,3,4) - Maybe you should make them close to make it a little easier, it was closer when you used sliders, it is not a fast song so you don't need to keep the distance so far. okay, sure! reduced triplet distance to .9, plays better hopefully..
  5. 00:50:456 (4,5,1,2,1,2,3,4) - Here again, impossible to read this pattern.
    This is readable, I think. I had some people testing this and they had problems when they had the same combo colour, but with different ones it's fine. I'll see what others think about this, cause I get your point. (it's kinda intentional tho. so.. xD)
  6. 00:57:773 (2,3,4) - ^ Let us see the sliders, don't make them like this. ^ for now, sorry. >.<
  7. 01:34:115 (2,3,4) - Same I said before. changed!
  8. 01:45:090 (4,5,1,2,1,2) - One more impossible to read pattern. ^ for now as well. :3
  9. 01:59:481 (2,3,4) - Yes, here. That's what I mean with the other triples. Make them closer. Haha, I didn't even realize I did that here.
  10. 02:04:115 (3) - Don't put this on reverse, I can't see the reverse there. whops, fixed! >-<
  11. 02:18:749 (1,2,3,4,5) - This part is a little out of rhythm, also I don't think you should slow down the sliders here... Anyway, try this;
    works nice, changed. (kept the slow down, tho)
  12. 02:20:822 (1,1,1) - This spinners here... I think they are really unnecesary and out of rhythm. You didn't follow the lyrics until here, why you do now? The rhythm behind is very mappable so you can try to map it.
    I'll think about mapping them. I just think it's more relaxing to play spinners than other objects, so as a more relaxing start of the rest of the song. (I suck at explaining.. orz)
  13. 02:49:237 (3) - At least move this under the end of the slider, so it will be easy to see. it's visible and I'd like to keep some circles unstacked (for variety). :3
  14. 02:53:993 (1,2,3,4) - Out of rhythm removed. '__'
  15. 02:55:091 (6,7,1,2,1,2) - Again the same impossible to read part. ^ >-<
  16. 03:06:798 (7,8) - You never used a jump until here why you use now? It is hard to understand that one, people can't get used to it.
    I did use jumps before.. they just go unnoticed because they work with a different pattern. :3 and I wanna keep them, as they emphasize the strong vocals and it's the last chorus, so it's fine if it's a bit harder than the rest. (also, this is a Hard diff, people should be able to read approach circles when they play Hard as long as I don't go berserk with them throughout the diff. >w<
[Normal]
  1. 00:31:432 (1) - Here, don't put this one on the end of the slider, so people can see how it goes. changed
  2. 00:45:091 (1) - Try this rhythm here, fits better;
    changed, thanks!
  3. 00:47:286 (5) - This slider is completely out of rhythm too. changed up, I guess it's better now. xD
  4. 00:58:749 (1) - End this slider on the seventh note before; 00:57:773 (7) - changed this
  5. 01:02:652 (1) - Why a new combo here? I seriously don't know. I guess it's a habit of mine to NC stacked notes and I forget to remove them, most times. removed!
  6. 01:12:408 (1) - End this on the note 01:10:456 (1) - to make it look better. fixed
  7. 01:13:139 (2) - You are missing a note here. added, removed the one after the next slider instead tho. it gets too long otherwise.
  8. 02:30:212 (6) - Add a note here, and remove this; 02:30:456 (1) - keeping it as it is, cause I don't want to ignore the downbeat, neither the drums at 02:30:456 (1,2,3) - , so.. yah. ><
Good luck.
thank you! :3
helped a lot. I'll see what other people think about some suggestions, cause I like the tricky patterns ~ x3

updated.



Yuzu- wrote:

Yuzu lies in wait
SO SORRY! Wait is over. >w< <3
Neil Watts
Hi ! From my modding queue~


Demi Lovato - Give Your Heart A Break

Add the video clip in background? https://www.youtube.com/watch?v=1zfzka5VwRc
Excellent soundmapping ! :D

-Normal-
- 01:15:091 - add something here ? A circle in x96 y44 ?
- 01:23:139 (2) - move this circle to 01:22:895 ? it depends of what you're mapping
- 01:31:920 - remove this break

-Hard-
- 00:51:676 (2) - move this slider up for more visibility? (flip it)
- 01:31:920 - remove this break
- 01:46:310 (2) - move it
- 02:56:310 (2) - ^
- 03:00:944 (5,6) - a bit overmapped here?
- 03:04:359 (8,9,1) - ^

That's all I can find, good luck :D
Topic Starter
Squichu
Neil Watts

Neil Watts wrote:

Hi ! From my modding queue~
Hi!


Demi Lovato - Give Your Heart A Break

Add the video clip in background? https://www.youtube.com/watch?v=1zfzka5VwRc
OMG I didn't even know there was a video. LOL I need someone who can get that for me (cuz I can't do it orz)
Excellent soundmapping ! :D Thanks! ;w;

-Normal-
- 01:15:091 - add something here ? A circle in x96 y44 ? right, added!
- 01:23:139 (2) - move this circle to 01:22:895 ? it depends of what you're mapping changed sth around it differently, so it matches better now!
- 01:31:920 - remove this break I wanna keep this for consistency with Hard diff. :3

-Hard-
- 00:51:676 (2) - move this slider up for more visibility? (flip it)
omG, this plays nice as well, great suggestion. >< but I like both.. so I'll keep mine for now, might change it later.
- 01:31:920 - remove this break nah, I want a break here cause even if it's just two seconds players should know that they can easily pause/readjust thei aim/whatever they do in-between at this point. If I remove the break they'll antcipate the next object instantly.
- 01:46:310 (2) - move it ^ I'll think about it! >-<
- 02:56:310 (2) - ^ ^
- 03:00:944 (5,6) - a bit overmapped here? replaced 5 with a cirlce :3
- 03:04:359 (8,9,1) - ^ removed 9 :c

That's all I can find, good luck :D
Thank you! <3

updated. :3
NaxelCL
i can try to create a Easy GD , i created 4 only osu!maps sñlfkañlfk , but i try , if you can accept?:c love demi<3
ZekeyHache
Hi! Just modding a little!

General
The video feels laggy, I strongly recommend you this one: https://mega.co.nz/#!4c1i0SpK!NCIC8etu- ... BJ-sG_SM3g

Normal
00:00:213 (1) - Remove New Combo
00:41:432 (2) - I think you should remove this to make the diff easier
00:57:042 (5) - ^
01:14:359 (1) - I think this should be just one circle, there's no rhytm on 01:14:603
01:36:066 (2) - I think you should remove this to make the diff easier
01:59:481 (2) - ^
03:09:725 (2) - ^

Hard
00:09:237 (5) - This should be just a circle, there's no rhytm or vocal on 00:09:359
00:11:188 (5) - Same thing
00:15:578 (5) - ^
00:17:530 (5) - ^
00:19:481 (5) - ^
00:21:432 (5) - ^
00:23:383 (6) - ^
00:25:334 (4) - ^
00:28:261 (3) - ^
00:29:237 (x) - You should add a circle here
00:32:164 (x) - ^
00:33:139 (4) - You already know what to do here
00:36:066 (2) - ^
00:39:603 (3) - Delete it, there's nothing here, but you could do some jumps around here to make it harder.
00:45:456 (3) - ^
01:16:554 (2) - You know.. same as 00:09:237 (5) -
01:18:627 (3) - Same as 00:45:456 (3)
01:21:554 (5) - ^
01:24:115 (1) - Remove New Combo
01:24:359 (2) - Make it a circle and add new combo
01:34:237 (3) - Same as 00:39:603 (3) -
01:40:090 (3) - ^
01:55:700 (9) - ^
02:28:871 (3) - ^
02:34:724 (3) - ^
02:48:383 (6) - ^
03:00:091 (2) - ^
03:05:944 (5) - ^
03:17:042 (6) - Same as 00:09:237 (5) -
03:18:993 (5) - ^
Topic Starter
Squichu
thanks for modding, ezek! :3
I didn't apply the mod yet, but I've read it and it'll be helpful ~
gonna edit this later on with more detailed response!

ezek

ezek wrote:

Hi! Just modding a little! Hi! :3

General
The video feels laggy, I strongly recommend you this one: https://mega.co.nz/#!4c1i0SpK!NCIC8etu- ... BJ-sG_SM3g
I don't know if I need a new video, it looks fine to me. '-' the offset is still wrong, but I'm tryin to figure out the correct offset atm!

Normal
00:00:213 (1) - Remove New Combo
Nah, I wanna keep consistency with the following patterns
00:41:432 (2) - I think you should remove this to make the diff easier
The diff is easy enough, imo. :\ (and there is going to be an Easy added, so I'll keep it ~ >-<
00:57:042 (5) - ^
This is easy enough as well, I think. Changed sth around it tho, so it's more consistent with previous patterns > easier as well
01:14:359 (1) - I think this should be just one circle, there's no rhytm on 01:14:603 fixed!
01:36:066 (2) - I think you should remove this to make the diff easier
^ same as in first chorus >-<
01:59:481 (2) - ^ ^
03:09:725 (2) - ^ ^

Hard
00:09:237 (5) - This should be just a circle, there's no rhytm or vocal on 00:09:359
I liked how they play but as it works either way and I see people complaining about this in the future.. changed. :\ same goes for the ones down below.
00:11:188 (5) - Same thing
00:15:578 (5) - ^
00:17:530 (5) - ^
00:19:481 (5) - ^
00:21:432 (5) - ^
00:23:383 (6) - ^
00:25:334 (4) - ^
00:28:261 (3) - ^
00:29:237 (x) - You should add a circle here okay
00:32:164 (x) - ^ ^
00:33:139 (4) - You already know what to do here
00:36:066 (2) - ^
00:39:603 (3) - Delete it, there's nothing here, but you could do some jumps around here to make it harder.
keeping it as they work nice, imo. D:
00:45:456 (3) - ^ ^
01:16:554 (2) - You know.. same as 00:09:237 (5) -
emphasizes the vocals here reaaaally nicely, so I'll keep this one for now.
01:18:627 (3) - Same as 00:45:456 (3) changed
01:21:554 (5) - ^ ^
01:24:115 (1) - Remove New Combo I'd like to keep it consistent and start new combo on downbeat :3
01:24:359 (2) - Make it a circle and add new combo ^
01:34:237 (3) - Same as 00:39:603 (3) - ^
01:40:090 (3) - ^ ^
01:55:700 (9) - ^ ^
02:28:871 (3) - ^ ^
02:34:724 (3) - ^ ^
02:48:383 (6) - ^ ^
03:00:091 (2) - ^ changed
03:05:944 (5) - ^ ^
03:17:042 (6) - Same as 00:09:237 (5) - changed
03:18:993 (5) - ^ ^

edit
sorry it took so long to reply. x-x kinda busy.
Fixed a lot of short sliders, but I'd like to keep most triplets as I see them fitting with the vocals. but I'll see what others think about it, maybe I'm deaf. >w<
Wisakedjak
Hey, it's me again. I was taking a look and I noticed that claps come a little late so...
Change the offset to 199, it sounded right to me.
Also in Hard;
01:57:272 (6) - You can put a finish in the beginning.
02:18:735 (1) - Also why don't you finish this on white tick? It's better.
Timorisu
[General]

Offset 204

Video offset somewhere around -250 (Best adjustable at ~01:31:920)

This is a nazi mod since you make really good maps ok

[Normal]

01:38:749 (3) - Overlay is off

02:51:432 (5) - ^

[Hard]

00:13:871 (1) - Overlay is off

00:28:017 (2,3,4) - This seems a little messy

00:50:700 (5,2,2) - Overlay is off

01:01:920 (3) - ^

01:20:700 (2) - ^

01:22:164 (1) - ^

01:31:920 (0) - Move the start of the break to here?

01:44:603 (3) - Overlap is off

01:47:286 (2) - ^

02:28:749 (2) - ^

02:30:944 (3) - ^

02:59:725 (1,2,3) - What's this spacing D:

03:06:798 (8) - Overlap with 6 is ugly

03:07:530 (1,2,3) - Might be confusing since 3 is directly at the end of 1? Idk

03:19:237 (1) - Straight slider pls
Topic Starter
Squichu
Timo

Timorisu wrote:

[General]

Offset 204 sounds better to me, thanks!

Video offset somewhere around -250 (Best adjustable at ~01:31:920) changed to -244, but I'm not sure about that yet. xD

This is a nazi mod since you make really good maps ok aahw, thanks. >w<

[Normal]

01:38:749 (3) - Overlay is off

02:51:432 (5) - ^

fixed both!

[Hard]

00:13:871 (1) - Overlay is off fixed

00:28:017 (2,3,4) - This seems a little messy true. (I like it tho. T-T) changed

00:50:700 (5,2,2) - Overlay is off fixed, the ones down below too :3

01:01:920 (3) - ^

01:20:700 (2) - ^

01:22:164 (1) - ^

01:31:920 (0) - Move the start of the break to here? yah, sure

01:44:603 (3) - Overlap is off fixed

01:47:286 (2) - ^

02:28:749 (2) - ^

02:30:944 (3) - ^

02:59:725 (1,2,3) - What's this spacing D: It's art!! ok sorry kidding, FIXED

03:06:798 (8) - Overlap with 6 is ugly changed slightly

03:07:530 (1,2,3) - Might be confusing since 3 is directly at the end of 1? Idk let's see what other think about this. D: I like it as it is right now. :3

03:19:237 (1) - Straight slider pls ok

Xavier

XavierJones wrote:

Hey, it's me again. I was taking a look and I noticed that claps come a little late so...
Change the offset to 199, it sounded right to me. changed in Timo's mod to 204. (sounds better to me)
Also in Hard;
01:57:272 (6) - You can put a finish in the beginning. ok, done :3
02:18:735 (1) - Also why don't you finish this on white tick? It's better. but it does end on the white tick? x:

Thank you! Fixed most things. ^w^
& sorry to ezek, your mod goes more into detail and I don't have the time to fix it, but I'll be looking at it as soon as I can!! >-<

updated!

updated! (with all mods applied this time. yay!)
Kritikally
Grabbed from #modreqs

[Normal]
00:13:130 (4,5)- Combine these into a slider starting at (4) and ending at (5) -- goes better with the vocals.
00:17:764 (3,4,1)- Triple-stacked 1/2 notes on Normal seems a bit difficult. Maybe space them out?
00:30:935 (2,3,1)- ^^
00:54:350 (5,6,1)- ^^
00:58:740 (3)- Try to position the end point to be on the exact tile that (1) is -- looks cleaner.
01:38:740 (3)- Overlap from (1). Flip horizontally and reverse selection
01:41:667 (1,2,3)- Triple-stacked 1/2 notes on Normal seems a bit difficult. Maybe space them out?
01:48:984 (5,6,1)- ^^
01:56:301 (3)- Overlapping (4). May need to move (4) around.
02:00:691 (4,5,1)- Triple-stacked 1/2 notes on Normal seems a bit difficult. Maybe space them out?
02:30:935 (1,2,3)- ^^
02:37:764 (3,4,1)- ^^
02:50:935 (3,4,5)- ^^
02:53:862 (1,2,3)- ^^
02:58:252 (2,3,4)- ^^
03:08:008 (1,2,3)- ^^

In regard to spacing out those noted combos, something as simple as moving the second of the group of 3 over may be enough. Definitely something to consider.

[Hard]
00:01:179 (3)- Stack on (1).
00:04:106 (2)- Stack on former (3).
00:05:082 (4)- Stack on (2).
00:06:545 (3)- Stack on former (4).
00:07:521 (1)- Stack on former (2).
00:09:472 (1)- Stack end point with slider (3).
00:09:960 (2)- Feels like flow's breaking here. Not sure what to do with it without rearranging combo.
00:15:569 (5)- Stack on (3)'s start point.
00:19:472 (5)- Stack on (3).
00:22:886 (4)- Maybe stack on (2)? Overlap with slider (1).
00:39:594 (3)- Overmapping, remove this event (if following vocals).
00:45:447 (3)- ^^
01:08:496 (1)- Stack with former (4).
01:16:789 (3)- (3)'s approach circle and number is obstructed by the end of (2)'s slider. Maybe make (2) a circle as to not overlap so critically, or reposition (3)?
01:27:764 (5)- Overlapping (3).
01:34:228 (3)- Overmapping, remove this event (if following vocals).
01:39:716 (1)- Stack with former (4)'s end point.
02:19:472 (2)- Clone (1)'s slider and use here (rotate to be where you need).
02:34:594 (2,3,4)- Move (2) to stack on (5). Move rest of that combo to conform with DS.
02:43:862 (6)- Stack with (3).
02:46:545 (1,2)- Move (1) to stack on former (5)'s end point. Move (2) with it to maintain blanket.
02:49:228 (3)- Stack on (1)'s end point.
03:05:569 (4)- Clone (3)'s slider and position at (2)'s end point, rotated to approach (5) -- better flow. Example:

[Summary]
Overall, the mapping itself is outstanding. Most issues that I saw were related to aesthetics (avoiding overlap, etc.). This has a ton of promise, and I love your mapping skills! Nice work, and good luck getting approved! ♥
Topic Starter
Squichu
Kriti

Kritikally wrote:

Grabbed from #modreqs I was just starting to lose hops in modreqs. QnQ

[Normal]
00:13:130 (4,5)- Combine these into a slider starting at (4) and ending at (5) -- goes better with the vocals. changed
00:17:764 (3,4,1)- Triple-stacked 1/2 notes on Normal seems a bit difficult. Maybe space them out? I think it's fine for Normal diff. plus, there is going to be an Easy added, so if players don't feel comfortable with this diff they'll probably play the one below. :3 I'll consider to space some out, tho, let's see. ^w^
00:30:935 (2,3,1)- ^^ changed with following pattern
00:54:350 (5,6,1)- ^^ ^
00:58:740 (3)- Try to position the end point to be on the exact tile that (1) is -- looks cleaner. fixed
01:38:740 (3)- Overlap from (1). Flip horizontally and reverse selection that's intentional and I think it's fine. >w<
01:41:667 (1,2,3)- Triple-stacked 1/2 notes on Normal seems a bit difficult. Maybe space them out? ^
01:48:984 (5,6,1)- ^^ ^
01:56:301 (3)- Overlapping (4). May need to move (4) around. I don't see any issue with this overlap. D: Let's see what other ppl say about this.
02:00:691 (4,5,1)- Triple-stacked 1/2 notes on Normal seems a bit difficult. Maybe space them out? ^
02:30:935 (1,2,3)- ^^ ^
02:37:764 (3,4,1)- ^^ ^
02:50:935 (3,4,5)- ^^ ^
02:53:862 (1,2,3)- ^^ ^
02:58:252 (2,3,4)- ^^ ^
03:08:008 (1,2,3)- ^^ ^

In regard to spacing out those noted combos, something as simple as moving the second of the group of 3 over may be enough. Definitely something to consider.
Guess I refused most changes. >-< but I think they play fine. and cause I use stacks consistently I don't consider them much harder than spaced out notes. to me stacks always seemed easier when I started playing, cause I only had to focus on the rhythm, not on the movement. :3

[Hard]

considering the stacking suggestions, I have to refuse in most cases, sorry!
They're part of my mapping style and I really like them. A balance between stacked and unstacked objects are much more fun to play in my opinion. and give me more possibilties to create a nice flow, as well as having a good design. (of course design is arguable, but I like it. >w<)
I'll consider any change you suggested, but I probably won't fix any satcks. :c


00:01:179 (3)- Stack on (1).
00:04:106 (2)- Stack on former (3).
00:05:082 (4)- Stack on (2).
00:06:545 (3)- Stack on former (4).
00:07:521 (1)- Stack on former (2).
00:09:472 (1)- Stack end point with slider (3).
00:09:960 (2)- Feels like flow's breaking here. Not sure what to do with it without rearranging combo.
true, rearragned!
00:15:569 (5)- Stack on (3)'s start point.
00:19:472 (5)- Stack on (3).
00:22:886 (4)- Maybe stack on (2)? Overlap with slider (1).
00:39:594 (3)- Overmapping, remove this event (if following vocals). still feels perfectly fine to me while playing, but removed. :\
00:45:447 (3)- ^^ didn't remove but change
01:08:496 (1)- Stack with former (4).
01:16:789 (3)- (3)'s approach circle and number is obstructed by the end of (2)'s slider. Maybe make (2) a circle as to not overlap so critically, or reposition (3)?
That's fine, imo. the approach circle is clearly visible (to me and several others), so it's obvious where the slider starts and when to hit it. So I'll keep it for now. :3
01:27:764 (5)- Overlapping (3). is intentional and looks good, imo. owo
01:34:228 (3)- Overmapping, remove this event (if following vocals). ^
01:39:716 (1)- Stack with former (4)'s end point.
02:19:472 (2)- Clone (1)'s slider and use here (rotate to be where you need).
I'm blanketing 02:20:691 (4) - with this.
02:34:594 (2,3,4)- Move (2) to stack on (5). Move rest of that combo to conform with DS. changed but slightly differently for consistency with prev chorus
02:43:862 (6)- Stack with (3).
02:46:545 (1,2)- Move (1) to stack on former (5)'s end point. Move (2) with it to maintain blanket.
02:49:228 (3)- Stack on (1)'s end point.
03:05:569 (4)- Clone (3)'s slider and position at (2)'s end point, rotated to approach (5) -- better flow.
doesn't actually improve the flow, cause it's nearly the same movement.. cause of slider follow. If I go with the visuals tho I still prefer the straight slider, cause I don't have to move up to catch 5 then. I'll see what others think about this.
[/spoilerbox]

[Summary]
Overall, the mapping itself is outstanding. Most issues that I saw were related to aesthetics (avoiding overlap, etc.). This has a ton of promise, and I love your mapping skills! Nice work, and good luck getting approved! ♥
thanks a lot. <3 hope to get this ranked someday, too. I highly doubt it but whatever. >w<
Overlaps belong to my style, tho, so I probably will never get rid of them. :3 (I find them aesthetical, to each his own. <3)
Thanks a lot! I'll reply in detail later on! :3

updated.
HootOwlStar
Hi, Squirrel! (seems like finished watching Up! lol just kidding)
Here's the mod for this mapset~ (Well, this is a M4M if you are able to take some time modding my mapset)
P.s. These are only suggestions~ And don't mind my poor English :D If you don't get what I am saying, PM me
[Normal]
00:13:130 (4,5) - I will make them a slider, if I were you
00:32:399 (2) - It looks better when it is flip horizontally and placed at the original place idk
00:39:228 (1,2) - Make them a reverse slider (?)
00:48:496 (3,1) - ^
01:02:643 (5) - Why overlap with 01:02:155 (4)?
01:27:521 (4,1) - Make them reverse slider
01:29:472 (1) - I suggest extend it till 01:31:911
02:00:691 (4,5,1) - Make them reverse slider
02:05:082 (5) - Why overlap?
02:28:984 (3,4) - Reverse slider (I love reverse slider so much lol)
02:34:838 (2,3) - ^
02:46:545 (5,6) - ^
02:51:423 (5,1) - ^
02:56:301 (5,6,1) - They are crashing into each other, try change their position
03:08:008 (1,2,3) - Still, reverse sllider

[Hard]
00:00:204 (1,3) - Make them at the same coordinate makes them appears better, in my opinion
00:04:106 (2,4) - ^
00:13:862 (1,3) - Wait, you make them at the same end right? *dislike this pattern*
00:13:862 (1,3) - They appeared in some seconds crashing in each other and it makes the scene confusing
00:13:862 (1,3) - ^
00:21:667 (1,4) - ^
00:28:984 (5,1) and 00:30:447 (3,4) - ^
00:30:447 (3,4) - ^
01:08:008 (4,1) - ^
01:26:057 (1,3) - ^
01:27:033 (3,5) - ^
01:29:594 (1) - I suggest extend it till 01:31:911
01:50:203 (2,4) - Crashing-together scene
01:50:935 (4,5,6) - ^
01:52:399 (2,4) - Not so nice here, change the position (not all the connecting ends are efficient and beautiful)
02:34:106 (5,2) - Still crashing lol
02:46:057 (5,1) - Try not to
02:48:496 (1,3) - Crashing, still
03:06:057 (6,8) - ^
03:07:521 (1,3) - ^
03:12:399 (3,5) - ^

So, that's all I think about your mapset... This mapset is actually pro and it sure will be ranked fast! :)
Topic Starter
Squichu
HootOwl

HootOwlStar wrote:

Hi, Squirrel! (seems like finished watching Up! lol just kidding)
Here's the mod for this mapset~ (Well, this is a M4M if you are able to take some time modding my mapset)
P.s. These are only suggestions~ And don't mind my poor English :D If you don't get what I am saying, PM me
[Normal]
00:13:130 (4,5) - I will make them a slider, if I were you changed in previous mod
00:32:399 (2) - It looks better when it is flip horizontally and placed at the original place idk flows better as it is atm, tho ><
00:39:228 (1,2) - Make them a reverse slider (?) nah, doesn't work out, imo. but changed something different!
00:48:496 (3,1) - ^ don't really wanna end sliders on downbeat. I do sometimes, but I prefer to avoid that.
01:02:643 (5) - Why overlap with 01:02:155 (4)? it's stacked cause I wanted to slow down before the break. as I can't randomly change DS I stacked them. :3
01:27:521 (4,1) - Make them reverse slider ^
01:29:472 (1) - I suggest extend it till 01:31:911 but that wouldn't match the vocals at all? + I wanna keep that break.
02:00:691 (4,5,1) - Make them reverse slider ^
02:05:082 (5) - Why overlap? same reason as above. :3
02:28:984 (3,4) - Reverse slider (I love reverse slider so much lol) I noticed.I don't like them that much.. xD changed differently!
02:34:838 (2,3) - ^ it'd actually be okay here but I wanna have it different from 02:36:301 (1) -
02:46:545 (5,6) - ^ not here either, sorry! ><
02:51:423 (5,1) - ^ ^
02:56:301 (5,6,1) - They are crashing into each other, try change their position changed
03:08:008 (1,2,3) - Still, reverse sllider ^ sorry

[Hard]

As i stated in previous mod, I use overlaps intentional and I'm not going to change them. Sorry. :)

00:00:204 (1,3) - Make them at the same coordinate makes them appears better, in my opinion
00:04:106 (2,4) - ^
00:13:862 (1,3) - Wait, you make them at the same end right? *dislike this pattern* I like it as it is. ^w^
00:13:862 (1,3) - They appeared in some seconds crashing in each other and it makes the scene confusing
I don't think it's confusing for advanced players. I have a newbie-friend with a playcount of less than 200 and he's able to read the pattern, so it should be easy for Hard-players
00:13:862 (1,3) - ^ ?
00:21:667 (1,4) - ^ ^
00:28:984 (5,1) and 00:30:447 (3,4) - ^ these are actually patterns that even work for Normals. It's no way hard. :\
00:30:447 (3,4) - ^ ^
01:08:008 (4,1) - ^ ^
01:26:057 (1,3) - ^ fixed
01:27:033 (3,5) - ^ fixed with previous
01:29:594 (1) - I suggest extend it till 01:31:911 no, same reason as in Normal
01:50:203 (2,4) - Crashing-together scene is intentional
01:50:935 (4,5,6) - ^ ^
01:52:399 (2,4) - Not so nice here, change the position (not all the connecting ends are efficient and beautiful)
looks perfectly fine to me, sorry!
02:34:106 (5,2) - Still crashing lol was alternated in previous mod
02:46:057 (5,1) - Try not to but I want it to be exactly like that
02:48:496 (1,3) - Crashing, still this is still intentional.
03:06:057 (6,8) - ^
03:07:521 (1,3) - ^
03:12:399 (3,5) - ^

So, that's all I think about your mapset... This mapset is actually pro and it sure will be ranked fast! :)
I hope so! But I doubt it. x3 there's a whole diff missing.. xD
and sorry about the lack of changes, but I'm pretty sure of how I want this map to flow and work like and overlaps belong to my style, so.. yeah. once you have more experience in modding I'm sure you notice much more and different stuff, so be sure to go on with it! :3 also, if you have any particular questions why I refused some suggestions you can ask me about it. sometimes it helps a lot to understand the mappers' intention! c:

I'll check your mod later, kinda busy! Sorry! >-< but thank you! <3
This mapset isn't up for m4m, tho.. I don't wanna sound rude, but please take a look at my queues (you can find links to them on my userpage) first, before counting on my mod! I don't really have much time atm and therefore can't mod. I only take m4m for my Avril map as I really want it to get ranked sometime soon.. :\

updated. :3
kakifly
m4m from your queue ^o^

Easy

you have 1 unsnapped note 02:29:958

-00:01:667 (2) - imo its a just bit hard for easy; replace it by using 1 circle (starting at the same spot)
-00:03:618 (1) - ^
- 00:05:569 (3) - ^
-00:11:423 (1,2) - i think these 2 can be 1 slider
-00:30:935 (3) - x axis -1 (so its x331) for perfect stack
-00:32:399 (5,2) - these overlap, doesnt look good imo i think these should be a copy of each other
-00:35:325 (4) - i feel like this should be ctrl + g i mean the current arrangement has the cursor going in circles..
-00:41:667 (5) - y axis -1
-00:48:496 (3) - move to x204 y260 better flow
-00:56:301 (3) - x & y axis -1
-01:10:935 (2) - blanket nazi ! tailpoint to x80 y164
-01:20:691 (2) - i dont suggest stacking this.. its better for this diff if it was like this? -01:43:618 (4,6) - stack better.. coordinates are x56 y259
-01:47:521 (1,3) - stack better - xx195 y323
-02:18:740 (1) - either shorten this spinner by 1 or 2 beats or move the slider so its close to the middle. its hard to spin and have a note right after it you get it right? and for easy this is just too quick
-03:08:008 (4) - personally i dont like where this is placed


Hard

not going to point out anymore stack problems.. but watch out even one axis off can make it look fuzzy

-00:30:447 (3,4) - move up just a few grids so it doesnt overlap
-01:39:960 (2,3) - if you were following theinstrumentals i dont think these are needed
-01:51:789 (6) - ^
-01:53:374 (4) - i feel like this should be ctrl + g again
-02:27:033 (1,2,3) - add a blank slider slide? the default sound is annoying do you agree? [tries to puush blank sliderslide but puush is being dumb and isnt working ]

hard is really nice, couldnt find too much

good luck on your beatmap !
Shushan
normal
00:23:130 i prefer do it 1,2,3. make it if u want its more pretty.
01:48:983 if u want...
hard
00:15:813 i prefer do a circle instead
couldn't find more :)
i realy liked this beatmap...
but i will like to see insane...
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