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Aoi Eir - IGNITE (TV Size)

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Total Posts
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Topic Starter
Umi
This beatmap was submitted using in-game submission on dimanche 10 août 2014 at 00:16:52

Artist: Aoi Eir
Title: IGNITE (TV Size)
Source: Sword Art Online II
Tags: xChumi Opening xChippy ソードアート・オンラインⅡ SAO Kirito Asuna Sinon death gun gun gale online phantom bullet
BPM: 171
Filesize: 17301kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1,58 stars, 103 notes)
  2. Hard (3,2 stars, 259 notes)
  3. Insane (4,17 stars, 312 notes)
  4. xChippy's Extra (5,03 stars, 347 notes)
  5. xChippy's Normal (1,94 stars, 136 notes)
Download: Aoi Eir - IGNITE (TV Size)
Download: Aoi Eir - IGNITE (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
SAO II Kitta !!

#2 xChumi's map ~

Easy by me ~ done
Normal by xChippy ~ done
Hard by me ~ done
Insane by me ~ done
Extra by xChippy ~ done
Oyatsu
#1 Super-map ever :D GL~ :)
kakifly
ah i love this song ~ i was wondering if i could add in a GD, its ok if not i undertand >w<
hehe
can i use timing/offset?
Topic Starter
Umi

konoshin69 wrote:

ah i love this song ~ i was wondering if i could add in a GD, its ok if not i undertand >w<
Map is labelled as xChumi's map so it will be only xChippy and me in this set sorry :/ but still thx for the offer ;3

handsome wrote:

can i use timing/offset?
sure go ahead
Tari
wow fast.
Lanturn
And so it begins~ Fight-o xChumi!
MirinH
Hi can I do a insane gd for it?plz I lov the songnvm
hopperhtkn
[General]
Artist : 蒼井エイル
Title : IGNITE(TV size ver.) This is source!! http://www.sonymusic.co.jp/artist/aoieir/info/441889
Source : ソードアート・オンラインⅡ
Tags : SAOII , Sword Art Online II

Okay! Go GO Umi :)
Topic Starter
Umi
nice hopper thx a lot ! fixed artist and tittle and added some tags, i just kept the romanized source, so everyone can understand
Fatfan Kolek
whoaaaa, so many good mappers are mapping this song D: it's seems like Guy gets most of the fame tho :c
Meg
nice map :3
go go~!
Vicho
lovely hitsounds irc mod
20:26 Umi: hai
20:26 Vicho: on Insane 01:00:428 - I think you forgot a whistle hue
20:26 Umi: oh yeah
20:26 Umi: post kd
20:26 Umi: xD
20:26 Vicho: xDDDDDDDDD
20:28 Vicho: 01:00:077 (4,5) - why don't you add a clap at the end of the slider and also in (5) ?
20:28 Vicho: sounds good imo
20:28 Vicho: 01:04:463 (5) - clap here o3o?
20:29 Vicho: 01:15:691 (5) - ^
20:29 Umi: watching a friends 2min for a testplay i'll look right after
20:30 Vicho: 01:22:007 (3) - clap again? xDD
20:30 Umi: matte te kudasai
20:30 Vicho: hai
20:33 Umi: backu
20:33 Umi: everything added x)
20:34 Vicho: 01:14:463 - I would use a finish instead o3o
20:35 Vicho: 01:26:217 - clap here pls x.x
20:36 Umi: both fixed :p
20:39 Vicho: also, I'm not sure about this but I think a clap with a finish would be good here 01:25:691 (1) - and here 01:26:744 (5) -
20:40 Vicho: 00:29:551 - finish instead maybe?
20:40 Umi: fixed the finish
20:41 Vicho: oke
20:41 Umi: for the other i prefer tu current way
20:41 Umi: the*
20:42 Vicho: 01:11:480 (4,5) - clap... :D?
20:43 Umi: ah yeah better
20:44 Vicho: on Easy
20:44 Vicho: 00:12:709 - finish pls
20:45 Vicho: 00:18:323 - finish instead o3o
20:45 Umi: orz added
20:45 Umi: yup
20:45 Vicho: 00:29:551 - here too xD
20:46 Umi: ahah addee
20:46 Umi: d
20:46 Vicho: 01:02:884 (3) - CLAP
20:46 Umi: roger
20:46 Vicho: 01:14:463 - finish instead :D
20:47 Umi: hai hai
20:47 *Vicho is editing [http://osu.ppy.sh/b/453538 Aoi Eir - IGNITE (TV size ver.) [xChippy's Normal]]
20:47 Vicho: lol
20:48 Vicho: 00:12:007 - check this pls
20:48 Umi: yeah ?
20:48 Umi: ah normal
20:48 Vicho: wrong clap lol
20:49 Vicho: I think he forgot a clap here 01:23:235 - lol
20:49 Umi: oh lol yeah switch to S:C3
20:50 Umi: yep added
20:50 *Vicho is editing [http://osu.ppy.sh/b/453459 Aoi Eir - IGNITE (TV size ver.) [Hard]]
20:50 Vicho: 00:12:709 - forgot finish? xD
20:51 Umi: meh ;w;
20:51 Umi: k
20:51 Vicho: 00:15:516 - finish instead ;w;
20:52 Umi: fixed
20:52 Vicho: you decided in no add soft whistle on here? 00:18:323 - 00:29:551 -
20:53 Vicho: I would use some, why don't u use the hitsound copier? o3o
20:53 Umi: yeah idk which is better
20:53 Umi: with or without
20:53 Vicho: I prefer with imo
20:53 Umi: hitsound copier ?
20:53 Vicho: t/131540&start=0 :DDD
20:54 Vicho: you just select a diff with hitsounds and it will copy them to another diff huehuehue
20:54 Vicho: perfect for lazy ppl :D
20:55 Vicho: I thought you knew about it xD
20:55 Umi: lol !
20:55 Umi: no i didn't :p
20:59 Umi: moshi moshi xD
20:59 Vicho: oh
20:59 Umi: we lost vicho xD
21:00 Vicho: xDD
21:00 Vicho: I thought you were trying to use the hitsounds copier xD
21:01 Umi: ooh no i'll try it next time
21:01 Vicho: oke
21:01 Vicho: 00:29:551 - finish?
21:02 Vicho: 01:00:252 (5,6) - clap pls
21:03 Vicho: 01:11:480 - ^
21:03 Umi: added and added
21:03 Vicho: 01:14:463 - finish pls
21:03 Vicho: 01:14:814 (2) - clap instead
21:04 Vicho: 01:22:007 - ^
21:04 Vicho: 01:25:340 (4) - ^
21:04 Umi: ah yeah
21:04 Vicho: 01:26:217 (2) - clap too xD
21:04 Umi: clap PARTY HARD
21:04 Vicho: xDD
21:06 *Vicho is editing [http://osu.ppy.sh/b/453464 Aoi Eir - IGNITE (TV size ver.) [xChippy's Extra]]
21:07 Vicho: 01:00:252 (6,7) - I would add claps here since he added claps here 01:11:480 -
21:07 Vicho: that's it
21:08 Vicho: sorry since I just did a hitsounds mod xDD about mapping, everything is okay imo <3
21:08 Umi: yeah true
21:08 Umi: well it's was really helpfull though !
21:08 Vicho: <3
Topic Starter
Umi
ouh ! Thx a lot vicho <3

also thx iMage ;3
Gaia
Didn't episode 1 air... yesterday? o_o
Wow such speed.
Amianki
Easy
01:25:691 (1) - All I can really recommend for this difficulty is starting a spinner from here until the last note. It's the climactic note that a spinner would directly accent. The final note the way it is sounds a bit weird to me.

xChippy's Normal
00:13:761 (3) - These two sliders sound off to me.
00:17:095 (5) - I'd flip the second slider vertically so that it's near the bottom and going downwards. It flows very awkwardly to have a repetitive up and down motion in the map with a sudden horizontal move in the middle. It's less jarring if it's just a rebound. It would flow even better if the first slider curved into the second one.
00:31:831 (4) - I feel this slider sounds better when moved back a couple ticks. It would have to be remapped slightly to allow it, though.
01:03:235 (1) - I like the way this sounds better. It also adds a little extra complexity to this type of pattern for the 'finale' to the first kiai time.
01:08:849 (1) - Even out this slider. It looks too jagged and uneven the way it is now.
01:10:252 (3) - Same with this slider.
01:14:463 (1) - The pattern in the picture would work here too, but I believe what you have now works fine the way it is in this case.

Insane
00:02:182 (3) - I don't really want to point out every instance of this I find since it's mostly the same concept, but I want to point out that there are quite a few patterns I found that have an awkward flow to them. The three sliders starting with the one I linked is a decent example for it, since there is no real pattern to them. The first two are flowing up at two different angles and the third is flowing down in a completely separate angle from the other two. All I'm going to suggest here is to look at the map and see where this type of thing occurs, then try to find a way to make them flow. It's more visually appealing and intuitive to play that way. I can tell you have a good idea about how this works; it just needs a little more touching up to be great.

00:52:182 (2) - The end note in this pattern needs to be moved slightly. The rest of the pattern looks only very slightly off (not enough to be a problem), but the sudden dip at the end is jarring.

01:15:691 (5) - One idea you could toy with is moving this circle down a bit. The past several seconds were mostly circular, so continuing that pattern until the next combo start could flow better than it does now.

01:27:095 (1) - The last 8-10 notes don't have much flow to them. You started with triangles and shied away from that at the very end. One thing you could try is ending with two squares, having three triangles with a final note at the end, or having some sort of pattern that gets bigger over time.

There's some good stuff here; it just needs a little polish.

xChippy's Extra
Same as the normal difficulty -- check the jagged sliders ;)

00:04:112 (6) - This pattern is unrankable. Move the sliders so they flow into each other.

00:52:182 (2) - This pattern took me aback a bit. I think it could be okay the way it is, but spacing the first triplet out slightly could prevent the same type of response I had when playing this for the first time.

01:05:340 (1) - I would personally make all these sliders flow towards the same direction. Slight gripe on my part. I doubt there will be any real issues with leaving them the way they are.

01:15:866 (1) - I'm not a fan of these triplets. It suddenly switches the flow into the other direction only to shift it back on track afterwards.

Everything else is just about perfect as far as I can tell flow-wise.

Hard
00:12:533 (3) - Trying to read this gave me a lot of trouble. I would change the combo colors so that white doesn't appear at this part, because having two red approach circles go into a white one messed with my head.

00:31:480 (2) - One thing that would add more spice to this difficulty is having triplets in timings such as after this slider. For this part at least, you only used triplets at the start of beats. They fit in quite a few more timings than that, so it's a perfect opportunity to mix it up.

I couldn't really find anything else in the difficulty.

I'm impressed with how well you two managed to make every difficulty feel different from the others. I believe this map doesn't need a whole lot of work to make it to the top.

Good luck!
Unsfamiliar
More xChumi, more xChumi!
2014-07-07 11:33 Umi: also SAO map is done, u can mod or irc when u want ;3
2014-07-07 11:33 Unsfamiliar: hahhh...
2014-07-07 11:33 Unsfamiliar: is now fine?
2014-07-07 11:34 Umi: oh yeah sure
2014-07-07 11:36 Unsfamiliar: ACTION is playing [http://osu.ppy.sh/b/452977 Aoi Eir - IGNITE (TV size ver.) [Insane]]
2014-07-07 11:37 Unsfamiliar: :)
2014-07-07 11:38 Umi: almost :<
2014-07-07 11:38 Unsfamiliar: it was the lag ;w;
2014-07-07 11:38 Umi: oh ><
2014-07-07 11:38 Unsfamiliar: really nice diff though!
2014-07-07 11:39 Umi: thx ! :D
2014-07-07 11:39 Unsfamiliar: I noticed this while playing though
2014-07-07 11:39 Unsfamiliar: 01:01:831 (1) - intended whistle on slider body?
2014-07-07 11:39 Unsfamiliar: sounds kind of out of place
2014-07-07 11:40 Umi: it doesn't fit for u ?
2014-07-07 11:41 Unsfamiliar: well the default slider whistle is annoying haha
2014-07-07 11:41 Umi: oh i got it
2014-07-07 11:41 Umi: yeah deleted
2014-07-07 11:43 Unsfamiliar: 00:09:200 (1,3) - swap nc?
2014-07-07 11:44 Unsfamiliar: 00:08:498 (5,1) - because the 1/1 is still readable
2014-07-07 11:44 Unsfamiliar: 00:09:902 (3) - and this is the start of the measure
2014-07-07 11:44 Umi: i did this instead
2014-07-07 11:44 Umi: http://puu.sh/9ZYIa/e9472ea3c3.jpg
2014-07-07 11:45 Unsfamiliar: k
2014-07-07 11:46 Unsfamiliar: 00:25:340 (1,2) - hmm this plays kind of weird
2014-07-07 11:47 Unsfamiliar: like i was expecting circular flow here
2014-07-07 11:47 Umi: should i ctrl g (2) ?
2014-07-07 11:47 Unsfamiliar: that's what i would do
2014-07-07 11:48 Umi: ok done
2014-07-07 11:48 Umi: :3
2014-07-07 11:48 Unsfamiliar: but then you might have to adjust (3) :/
2014-07-07 11:49 Umi: yeah trying something atm
2014-07-07 11:52 Umi: http://puu.sh/9ZZcI/d846ed9d95.jpg // http://puu.sh/9ZZf2/2fcf3fd452.jpg
2014-07-07 11:52 Umi: how about this ?
2014-07-07 11:52 Unsfamiliar: wouldn't the jump from (3) to (4) be really big then?
2014-07-07 11:53 Unsfamiliar: and it has somewhat strange flow from what I can see
2014-07-07 11:53 Unsfamiliar: lemme try something
2014-07-07 11:53 Umi: roger '-'
2014-07-07 11:56 Unsfamiliar: https://osu.ppy.sh/ss/1791623
2014-07-07 11:56 Unsfamiliar: and
2014-07-07 11:57 Unsfamiliar: https://osu.ppy.sh/ss/1791625
2014-07-07 11:57 Unsfamiliar: something like this perhaps
2014-07-07 11:57 Unsfamiliar: flows extremely well for me
2014-07-07 11:58 Unsfamiliar: more screen
2014-07-07 11:58 Unsfamiliar: https://osu.ppy.sh/ss/1791630
2014-07-07 11:59 Umi: alright let me try
2014-07-07 12:01 Umi: yep more or less fixed thx xD
2014-07-07 12:02 Unsfamiliar: :)
2014-07-07 12:02 Unsfamiliar: can I move on?
2014-07-07 12:03 Umi: yep !
2014-07-07 12:04 Unsfamiliar: 00:27:972 (4,1) - The angle that these 2 notes make is quite flat and horizontal
2014-07-07 12:04 Unsfamiliar: it's quite awkward awkward to play (with mouse) since the movement is sharp
2014-07-07 12:04 Unsfamiliar: perhaps move 00:28:147 (1) - upwards a bit
2014-07-07 12:05 Umi: lol i did it before you said it
2014-07-07 12:05 Umi: x)
2014-07-07 12:05 Unsfamiliar: like x:116 y: 204
2014-07-07 12:05 Unsfamiliar: ohhh? hahaha
2014-07-07 12:05 Umi: :p
2014-07-07 12:07 Unsfamiliar: 00:40:252 (2,3) - I feel thise spacing needs to be greater than of equal to the spacing between 00:39:902 (1,2) -
2014-07-07 12:08 Unsfamiliar: rotating 00:40:252 (2,3) a little might fix this
2014-07-07 12:08 Unsfamiliar: oops
2014-07-07 12:08 Unsfamiliar: sorry
2014-07-07 12:08 Umi: can u show me a screen ?
2014-07-07 12:10 Unsfamiliar: https://osu.ppy.sh/ss/1791646
2014-07-07 12:10 Unsfamiliar: with a nice blanket :3
2014-07-07 12:10 Umi: oh i see yeah not bad
2014-07-07 12:11 Unsfamiliar: 00:43:410 - How about map the violin here?
2014-07-07 12:11 Unsfamiliar: by extending 00:43:235 (5) - into a slider instead
2014-07-07 12:12 Unsfamiliar: you can conmtinue with the curved sliders from 00:42:533 (3,4) -
2014-07-07 12:12 Unsfamiliar: and it would flow perfectly to 00:43:586 (1,2) - :D
2014-07-07 12:14 Umi: let's try
2014-07-07 12:17 Umi: change the pattern but idk if it's how you saw it
2014-07-07 12:17 Umi: also for
2014-07-07 12:17 Umi: 00:39:902 (1,2,3) - i prefered keep the previous one
2014-07-07 12:17 Umi: play better for me
2014-07-07 12:17 Umi: dunno why lol
2014-07-07 12:17 Unsfamiliar: that's fine
2014-07-07 12:18 Umi: we can go ahead :D
2014-07-07 12:20 Unsfamiliar: are these 01:17:621 (2,4) - touching for a reason?
2014-07-07 12:20 Unsfamiliar: looks sort of messy :/
2014-07-07 12:21 Umi: ok i'll fix this
2014-07-07 12:22 Unsfamiliar: also I'm not sure if I agree with the rhythm here, like at 01:18:323 (5,6) - with a stack
2014-07-07 12:22 Unsfamiliar: heheh
2014-07-07 12:22 Umi: play good imo
2014-07-07 12:22 Umi: ><
2014-07-07 12:23 Unsfamiliar: If it were me, I would totally map to the vocal here
2014-07-07 12:23 Unsfamiliar: http://puu.sh/a01oy/56ee848626.jpg
2014-07-07 12:23 Unsfamiliar: but your decision of course!~
2014-07-07 12:23 Umi: yeah i know i tried it but it felt strange D/
2014-07-07 12:25 Umi: well
2014-07-07 12:25 Umi: finally fixed
2014-07-07 12:25 Unsfamiliar: alright
2014-07-07 12:26 Unsfamiliar: places like 01:23:235 (2) - slider end have potential hit sounding
2014-07-07 12:27 Unsfamiliar: and 01:24:200 (5) -
2014-07-07 12:27 Unsfamiliar: 01:24:638 (2) - end
2014-07-07 12:27 Umi: true added finish drum wolim 35%
2014-07-07 12:27 Umi: volum*
2014-07-07 12:27 Unsfamiliar: drum clap addition would be fitting
2014-07-07 12:28 Unsfamiliar: aaah yeah :)
2014-07-07 12:28 Unsfamiliar: finish could also work
2014-07-07 12:28 Umi: finish better imo :p
2014-07-07 12:28 Unsfamiliar: yup ^^
2014-07-07 12:29 Unsfamiliar: 01:26:217 (4,1) - make sure you stack these perfectly :P
2014-07-07 12:29 Umi: fixed '-'
2014-07-07 12:29 Unsfamiliar: ok~
2014-07-07 12:29 Unsfamiliar: that's all for this diff \o/
2014-07-07 12:29 Unsfamiliar: naisu
2014-07-07 12:30 Umi: well thx it was helpfull! =w=b
2014-07-07 12:31 Unsfamiliar: for chip's extra, I was talking to him about it yesterday and suggested some stuff
2014-07-07 12:31 Unsfamiliar: if more comes up I will discuss it with him
2014-07-07 12:31 Umi: np ! :3
2014-07-07 12:32 Unsfamiliar: want me to quickly take a look at the other diffs?
2014-07-07 12:33 Umi: a quick look at the hard if you're okay easy, just skip it xD
2014-07-07 12:33 Unsfamiliar: ACTION is editing [http://osu.ppy.sh/b/453459 Aoi Eir - IGNITE (TV size ver.) [Hard]]
2014-07-07 12:33 Unsfamiliar: 00:11:130 (1) - this is one damn cool slider!
2014-07-07 12:33 Umi: ahah thx i wanted try something like this xD
2014-07-07 12:34 Unsfamiliar: but i would suggest you move it up slightly
2014-07-07 12:34 Unsfamiliar: since the way it is curved upward
2014-07-07 12:34 Unsfamiliar: https://osu.ppy.sh/ss/1791688
2014-07-07 12:35 Umi: k fixed
2014-07-07 12:35 Umi: yep i did this
2014-07-07 12:35 Unsfamiliar: 00:24:814 (4) - I'd extend this into a slider
2014-07-07 12:36 Unsfamiliar: 00:24:989 - there is an audible note here
2014-07-07 12:36 Unsfamiliar: not mapping it feels kinda empty imo
2014-07-07 12:37 Umi: yeah added one
2014-07-07 12:38 Unsfamiliar: 00:47:095 (2,1) - spacing here is quite confusing
2014-07-07 12:38 Umi: true i was thinking same
2014-07-07 12:38 Unsfamiliar: because of the nc and the spacing between 00:46:393 (1,2) -
2014-07-07 12:39 Umi: let's reduce it
2014-07-07 12:39 Unsfamiliar: yeah
2014-07-07 12:39 Umi: fixed desu
2014-07-07 12:40 Unsfamiliar: un~
2014-07-07 12:40 Umi: deux~
2014-07-07 12:41 Unsfamiliar: 01:27:095 - quite a strong note you missed here..
2014-07-07 12:42 Umi: i'll keep it for the moment and see if other ppl complain about this
2014-07-07 12:42 Unsfamiliar: k
2014-07-07 12:42 Unsfamiliar: 1 last thing
2014-07-07 12:43 Umi: yup say me
2014-07-07 12:43 Unsfamiliar: 01:28:323 (3) - should be more directly underneath the previous slider
2014-07-07 12:43 Unsfamiliar: in my opinion anyway
2014-07-07 12:43 Umi: screen ? o3o
2014-07-07 12:44 Unsfamiliar: I just moved the whole pattern up a bit and then moved the note under more
2014-07-07 12:44 Unsfamiliar: https://osu.ppy.sh/ss/1791698
2014-07-07 12:45 Umi: look better indeed
2014-07-07 12:45 Umi: fixed
2014-07-07 12:46 Unsfamiliar: hai
2014-07-07 12:46 Umi: well
2014-07-07 12:46 Unsfamiliar: that's all from me :3
2014-07-07 12:46 Umi: Unsfa for BAT ?
2014-07-07 12:46 Unsfamiliar: if i weren't so lazy ;w;
2014-07-07 12:46 Umi: ikr xD
2014-07-07 12:46 Unsfamiliar: super map set
2014-07-07 12:47 Unsfamiliar: xchumi all the way
2014-07-07 12:47 Umi: thx super modder !
2014-07-07 12:47 Umi: go post your awesome irc
2014-07-07 12:48 Unsfamiliar: no problem :D
Topic Starter
Umi

CalignoBot wrote:

Easy
01:25:691 (1) - All I can really recommend for this difficulty is starting a spinner from here until the last note. It's the climactic note that a spinner would directly accent. The final note the way it is sounds a bit weird to me.
fixed, i added a note 01:25:691 - then start the spinner 01:25:866 - better no ?

Insane
00:02:182 (3) - I don't really want to point out every instance of this I find since it's mostly the same concept, but I want to point out that there are quite a few patterns I found that have an awkward flow to them. The three sliders starting with the one I linked is a decent example for it, since there is no real pattern to them. The first two are flowing up at two different angles and the third is flowing down in a completely separate angle from the other two. All I'm going to suggest here is to look at the map and see where this type of thing occurs, then try to find a way to make them flow. It's more visually appealing and intuitive to play that way. I can tell you have a good idea about how this works; it just needs a little more touching up to be great. The flow is actually something which i attach great importance, if something doesn't flow well i'll imediatly fix it, but there is no particular problem of flow on the pattern that u pointed imo ><

00:52:182 (2) - The end note in this pattern needs to be moved slightly. The rest of the pattern looks only very slightly off (not enough to be a problem), but the sudden dip at the end is jarring.is it better now ?

01:15:691 (5) - One idea you could toy with is moving this circle down a bit. The past several seconds were mostly circular, so continuing that pattern until the next combo start could flow better than it does now. yeah pretty nice idea, fixed :3

01:27:095 (1) - The last 8-10 notes don't have much flow to them. You started with triangles and shied away from that at the very end. One thing you could try is ending with two squares, having three triangles with a final note at the end, or having some sort of pattern that gets bigger over time. i personally like this partern it play pretty good, but i might consider change it if others ppl complain about it

There's some good stuff here; it just needs a little polish.


Hard
00:12:533 (3) - Trying to read this gave me a lot of trouble. I would change the combo colors so that white doesn't appear at this part, because having two red approach circles go into a white one messed with my head. changed the combo color

00:31:480 (2) - One thing that would add more spice to this difficulty is having triplets in timings such as after this slider. For this part at least, you only used triplets at the start of beats. They fit in quite a few more timings than that, so it's a perfect opportunity to mix it up. i underdand your point of view, it make sense but actually i prefer follow the voice here

I couldn't really find anything else in the difficulty.

I'm impressed with how well you two managed to make every difficulty feel different from the others. I believe this map doesn't need a whole lot of work to make it to the top.

Good luck!
thx for your mod ! ;)

Unsfamiliar wrote:

More xChumi, more xChumi!
2014-07-07 11:33 Umi: also SAO map is done, u can mod or irc when u want ;3
2014-07-07 11:33 Unsfamiliar: hahhh...
2014-07-07 11:33 Unsfamiliar: is now fine?
2014-07-07 11:34 Umi: oh yeah sure
2014-07-07 11:36 Unsfamiliar: ACTION is playing [http://osu.ppy.sh/b/452977 Aoi Eir - IGNITE (TV size ver.) [Insane]]
2014-07-07 11:37 Unsfamiliar: :)
2014-07-07 11:38 Umi: almost :<
2014-07-07 11:38 Unsfamiliar: it was the lag ;w;
2014-07-07 11:38 Umi: oh ><
2014-07-07 11:38 Unsfamiliar: really nice diff though!
2014-07-07 11:39 Umi: thx ! :D
2014-07-07 11:39 Unsfamiliar: I noticed this while playing though
2014-07-07 11:39 Unsfamiliar: 01:01:831 (1) - intended whistle on slider body?
2014-07-07 11:39 Unsfamiliar: sounds kind of out of place
2014-07-07 11:40 Umi: it doesn't fit for u ?
2014-07-07 11:41 Unsfamiliar: well the default slider whistle is annoying haha
2014-07-07 11:41 Umi: oh i got it
2014-07-07 11:41 Umi: yeah deleted
2014-07-07 11:43 Unsfamiliar: 00:09:200 (1,3) - swap nc?
2014-07-07 11:44 Unsfamiliar: 00:08:498 (5,1) - because the 1/1 is still readable
2014-07-07 11:44 Unsfamiliar: 00:09:902 (3) - and this is the start of the measure
2014-07-07 11:44 Umi: i did this instead
2014-07-07 11:44 Umi: http://puu.sh/9ZYIa/e9472ea3c3.jpg
2014-07-07 11:45 Unsfamiliar: k
2014-07-07 11:46 Unsfamiliar: 00:25:340 (1,2) - hmm this plays kind of weird
2014-07-07 11:47 Unsfamiliar: like i was expecting circular flow here
2014-07-07 11:47 Umi: should i ctrl g (2) ?
2014-07-07 11:47 Unsfamiliar: that's what i would do
2014-07-07 11:48 Umi: ok done
2014-07-07 11:48 Umi: :3
2014-07-07 11:48 Unsfamiliar: but then you might have to adjust (3) :/
2014-07-07 11:49 Umi: yeah trying something atm
2014-07-07 11:52 Umi: http://puu.sh/9ZZcI/d846ed9d95.jpg // http://puu.sh/9ZZf2/2fcf3fd452.jpg
2014-07-07 11:52 Umi: how about this ?
2014-07-07 11:52 Unsfamiliar: wouldn't the jump from (3) to (4) be really big then?
2014-07-07 11:53 Unsfamiliar: and it has somewhat strange flow from what I can see
2014-07-07 11:53 Unsfamiliar: lemme try something
2014-07-07 11:53 Umi: roger '-'
2014-07-07 11:56 Unsfamiliar: https://osu.ppy.sh/ss/1791623
2014-07-07 11:56 Unsfamiliar: and
2014-07-07 11:57 Unsfamiliar: https://osu.ppy.sh/ss/1791625
2014-07-07 11:57 Unsfamiliar: something like this perhaps
2014-07-07 11:57 Unsfamiliar: flows extremely well for me
2014-07-07 11:58 Unsfamiliar: more screen
2014-07-07 11:58 Unsfamiliar: https://osu.ppy.sh/ss/1791630
2014-07-07 11:59 Umi: alright let me try
2014-07-07 12:01 Umi: yep more or less fixed thx xD
2014-07-07 12:02 Unsfamiliar: :)
2014-07-07 12:02 Unsfamiliar: can I move on?
2014-07-07 12:03 Umi: yep !
2014-07-07 12:04 Unsfamiliar: 00:27:972 (4,1) - The angle that these 2 notes make is quite flat and horizontal
2014-07-07 12:04 Unsfamiliar: it's quite awkward awkward to play (with mouse) since the movement is sharp
2014-07-07 12:04 Unsfamiliar: perhaps move 00:28:147 (1) - upwards a bit
2014-07-07 12:05 Umi: lol i did it before you said it
2014-07-07 12:05 Umi: x)
2014-07-07 12:05 Unsfamiliar: like x:116 y: 204
2014-07-07 12:05 Unsfamiliar: ohhh? hahaha
2014-07-07 12:05 Umi: :p
2014-07-07 12:07 Unsfamiliar: 00:40:252 (2,3) - I feel thise spacing needs to be greater than of equal to the spacing between 00:39:902 (1,2) -
2014-07-07 12:08 Unsfamiliar: rotating 00:40:252 (2,3) a little might fix this
2014-07-07 12:08 Unsfamiliar: oops
2014-07-07 12:08 Unsfamiliar: sorry
2014-07-07 12:08 Umi: can u show me a screen ?
2014-07-07 12:10 Unsfamiliar: https://osu.ppy.sh/ss/1791646
2014-07-07 12:10 Unsfamiliar: with a nice blanket :3
2014-07-07 12:10 Umi: oh i see yeah not bad
2014-07-07 12:11 Unsfamiliar: 00:43:410 - How about map the violin here?
2014-07-07 12:11 Unsfamiliar: by extending 00:43:235 (5) - into a slider instead
2014-07-07 12:12 Unsfamiliar: you can conmtinue with the curved sliders from 00:42:533 (3,4) -
2014-07-07 12:12 Unsfamiliar: and it would flow perfectly to 00:43:586 (1,2) - :D
2014-07-07 12:14 Umi: let's try
2014-07-07 12:17 Umi: change the pattern but idk if it's how you saw it
2014-07-07 12:17 Umi: also for
2014-07-07 12:17 Umi: 00:39:902 (1,2,3) - i prefered keep the previous one
2014-07-07 12:17 Umi: play better for me
2014-07-07 12:17 Umi: dunno why lol
2014-07-07 12:17 Unsfamiliar: that's fine
2014-07-07 12:18 Umi: we can go ahead :D
2014-07-07 12:20 Unsfamiliar: are these 01:17:621 (2,4) - touching for a reason?
2014-07-07 12:20 Unsfamiliar: looks sort of messy :/
2014-07-07 12:21 Umi: ok i'll fix this
2014-07-07 12:22 Unsfamiliar: also I'm not sure if I agree with the rhythm here, like at 01:18:323 (5,6) - with a stack
2014-07-07 12:22 Unsfamiliar: heheh
2014-07-07 12:22 Umi: play good imo
2014-07-07 12:22 Umi: ><
2014-07-07 12:23 Unsfamiliar: If it were me, I would totally map to the vocal here
2014-07-07 12:23 Unsfamiliar: http://puu.sh/a01oy/56ee848626.jpg
2014-07-07 12:23 Unsfamiliar: but your decision of course!~
2014-07-07 12:23 Umi: yeah i know i tried it but it felt strange D/
2014-07-07 12:25 Umi: well
2014-07-07 12:25 Umi: finally fixed
2014-07-07 12:25 Unsfamiliar: alright
2014-07-07 12:26 Unsfamiliar: places like 01:23:235 (2) - slider end have potential hit sounding
2014-07-07 12:27 Unsfamiliar: and 01:24:200 (5) -
2014-07-07 12:27 Unsfamiliar: 01:24:638 (2) - end
2014-07-07 12:27 Umi: true added finish drum wolim 35%
2014-07-07 12:27 Umi: volum*
2014-07-07 12:27 Unsfamiliar: drum clap addition would be fitting
2014-07-07 12:28 Unsfamiliar: aaah yeah :)
2014-07-07 12:28 Unsfamiliar: finish could also work
2014-07-07 12:28 Umi: finish better imo :p
2014-07-07 12:28 Unsfamiliar: yup ^^
2014-07-07 12:29 Unsfamiliar: 01:26:217 (4,1) - make sure you stack these perfectly :P
2014-07-07 12:29 Umi: fixed '-'
2014-07-07 12:29 Unsfamiliar: ok~
2014-07-07 12:29 Unsfamiliar: that's all for this diff \o/
2014-07-07 12:29 Unsfamiliar: naisu
2014-07-07 12:30 Umi: well thx it was helpfull! =w=b
2014-07-07 12:31 Unsfamiliar: for chip's extra, I was talking to him about it yesterday and suggested some stuff
2014-07-07 12:31 Unsfamiliar: if more comes up I will discuss it with him
2014-07-07 12:31 Umi: np ! :3
2014-07-07 12:32 Unsfamiliar: want me to quickly take a look at the other diffs?
2014-07-07 12:33 Umi: a quick look at the hard if you're okay easy, just skip it xD
2014-07-07 12:33 Unsfamiliar: ACTION is editing [http://osu.ppy.sh/b/453459 Aoi Eir - IGNITE (TV size ver.) [Hard]]
2014-07-07 12:33 Unsfamiliar: 00:11:130 (1) - this is one damn cool slider!
2014-07-07 12:33 Umi: ahah thx i wanted try something like this xD
2014-07-07 12:34 Unsfamiliar: but i would suggest you move it up slightly
2014-07-07 12:34 Unsfamiliar: since the way it is curved upward
2014-07-07 12:34 Unsfamiliar: https://osu.ppy.sh/ss/1791688
2014-07-07 12:35 Umi: k fixed
2014-07-07 12:35 Umi: yep i did this
2014-07-07 12:35 Unsfamiliar: 00:24:814 (4) - I'd extend this into a slider
2014-07-07 12:36 Unsfamiliar: 00:24:989 - there is an audible note here
2014-07-07 12:36 Unsfamiliar: not mapping it feels kinda empty imo
2014-07-07 12:37 Umi: yeah added one
2014-07-07 12:38 Unsfamiliar: 00:47:095 (2,1) - spacing here is quite confusing
2014-07-07 12:38 Umi: true i was thinking same
2014-07-07 12:38 Unsfamiliar: because of the nc and the spacing between 00:46:393 (1,2) -
2014-07-07 12:39 Umi: let's reduce it
2014-07-07 12:39 Unsfamiliar: yeah
2014-07-07 12:39 Umi: fixed desu
2014-07-07 12:40 Unsfamiliar: un~
2014-07-07 12:40 Umi: deux~
2014-07-07 12:41 Unsfamiliar: 01:27:095 - quite a strong note you missed here..
2014-07-07 12:42 Umi: i'll keep it for the moment and see if other ppl complain about this
2014-07-07 12:42 Unsfamiliar: k
2014-07-07 12:42 Unsfamiliar: 1 last thing
2014-07-07 12:43 Umi: yup say me
2014-07-07 12:43 Unsfamiliar: 01:28:323 (3) - should be more directly underneath the previous slider
2014-07-07 12:43 Unsfamiliar: in my opinion anyway
2014-07-07 12:43 Umi: screen ? o3o
2014-07-07 12:44 Unsfamiliar: I just moved the whole pattern up a bit and then moved the note under more
2014-07-07 12:44 Unsfamiliar: https://osu.ppy.sh/ss/1791698
2014-07-07 12:45 Umi: look better indeed
2014-07-07 12:45 Umi: fixed
2014-07-07 12:46 Unsfamiliar: hai
2014-07-07 12:46 Umi: well
2014-07-07 12:46 Unsfamiliar: that's all from me :3
2014-07-07 12:46 Umi: Unsfa for BAT ?
2014-07-07 12:46 Unsfamiliar: if i weren't so lazy ;w;
2014-07-07 12:46 Umi: ikr xD
2014-07-07 12:46 Unsfamiliar: super map set
2014-07-07 12:47 Unsfamiliar: xchumi all the way
2014-07-07 12:47 Umi: thx super modder !
2014-07-07 12:47 Umi: go post your awesome irc
2014-07-07 12:48 Unsfamiliar: no problem :D
Sankyuu unsfa !! :D
Arlecchino
Hi!
From My Queue~

[Easy]
00:35:165 (1,2,3,4) - try this potato,for 00:35:165 (1) - make 3/4 slider repeat for fill the sound at 00:35:691 (vocal) like at 00:24:638 (2) - and 00:47:095 (3) - and other part , and for 00:36:568 (3,4) - i think.. it's better to use 3/4 slider repeat than use two 1/1 slider `3`
01:11:656 (1) - blanket can be improved

[Normal]
00:03:586 (4) - copy this slider for 00:02:884 (3) -
00:05:340 (2) - (475,70) for PF blanket :3
00:06:393 (4) - repaire the stacking if you applied my mod in above
00:31:831 (4,1,2) - betta potato is like at 00:21:130 (1,2) - i guess.. so try this potato :3
00:47:445 (3,4,5) - here too
01:13:761 (4) - miss clap ?

[Hard]
00:04:288 (1,2) - make a little curve slider ? :v
00:14:463 (2) - ctrl + g?
00:16:480 - add circle here ?
00:30:252 (3) - ctrl + g better flowww ato.. you can ctrl + g 00:30:603 (4,5) - too
make more Fun \o/
00:46:393 (1) - move to left 1 grid and PF blanket '3')b
01:10:779 (2) - stack properly ?

[Insnae]
00:06:393 (3,1) - stack can be improved
00:10:077 (2) - ctrl + g
00:10:428 (3) - ^

Hope this helped..~
how2modExtra ;w;
cuz it's My Anime :v take ma stal
'3')b
winber1
this is probably the most worthless and futile attempt at a guest diff, but would you be willing to accept another guest diff so i don't have to make my own mapset lol :( da sadlifes
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