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Demetori - Rigid Paradise ~ Dawn of the Dead

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Topic Starter
GoldenWolf
This beatmap was submitted using in-game submission on lundi 10 août 2015 at 05:58:05

Artist: Demetori
Title: Rigid Paradise ~ Dawn of the Dead
Source: 東方Project
Tags: 東方神霊廟 〜 Ten Desires. Shinreibyou Touhou 13 th13 Yoshika Miyako 宮古 芳香 BEGIERDE DES ZAUBERER C81 Power Prog Progressive Heavy Metal ZUN woof
BPM: 176
Filesize: 12023kb
Play Time: 05:47
Difficulties Available:
  1. Extra Stage (5,5 stars, 2150 notes)
Download: Demetori - Rigid Paradise ~ Dawn of the Dead
Information: Scores/Beatmap Listing
---------------
Suwako KeroKero
one of my favs of Demetori <3
Lost
Dowloaded it just to check it out since Demetori is fun.

http://puu.sh/bDacE/6ea77b1024.png
Unsnapped slider-end 03:15:643 (4)

The amount of stamina needed to play this is no joke
Maybe a break from: 03:52:691 - 03:58:234

Since its still a wip I won't say anything more than this since you will prob be changing some stuff up anyways.

Good luck with the map :)
Topic Starter
GoldenWolf

Wheew wrote:

Dowloaded it just to check it out since Demetori is fun.

http://puu.sh/bDacE/6ea77b1024.png
Unsnapped slider-end 03:15:643 (4) oopsie, fixed lol

The amount of stamina needed to play this is no joke indeed, huehuehue
Maybe a break from: 03:52:691 - 03:58:234 nope nope nope

Since its still a wip I won't say anything more than this since you will prob be changing some stuff up anyways.

Good luck with the map :)
Thank you :3
Mazzerin
nice map
the slider at 03:15:643 (4) - still seems to be unsnapped even though it got updated?
i'd actually recommend lowering the hitsounds by a few % during the solo (that part from 02:44), i couldn't hear the guitar for shit
00:52:240 (3,4) - how about sliders instead of these 2 notes to follow the guitar riff? it also repeats later at 00:58:023 (3,4) - 01:09:589 (1,2) - etc
Topic Starter
GoldenWolf

Mazzerin wrote:

nice map
the slider at 03:15:643 (4) - still seems to be unsnapped even though it got updated? huh weird... should be fixed now
i'd actually recommend lowering the hitsounds by a few % during the solo (that part from 02:44), i couldn't hear the guitar for shit Mhhh, I did want the hitsounds to be loud, but I can still hear the guitar just fine.. I will definitely lower the volume if more people point it out though
00:52:240 (3,4) - how about sliders instead of these 2 notes to follow the guitar riff? it also repeats later at 00:58:023 (3,4) - 01:09:589 (1,2) - etc Would probably make sense too, but I like circles more c:
Thank youuu :3
Okoratu
isn't the full title of the song
リジッドパラダイス ~ Dawn of the Dead
which is romanized as
Rigid Paradise ~ Dawn of the Dead

??
Topic Starter
GoldenWolf

Okoratu wrote:

isn't the full title of the song
リジッドパラダイス ~ Dawn of the Dead
which is romanized as
Rigid Paradise ~ Dawn of the Dead

??
huhhhh yeah it should be, not sure what I did there lol
thanks
ramadwipa
02:10:041 - better placing slider at this section (50% slider speed, 5% or 0% sound volume)
Topic Starter
GoldenWolf
ew no
Lost
Not really a mod, no kd already got some from my other comment.
04:44:649 http://puu.sh/bRJF4/8f184db8d7.png <- probably unintentional since its just a split second, this also makes the error for less than 15 seconds of kiai show up in AiMod.
Your map filesize is also over 10MB, not sure if thats a problem tho.

Really wondering what you are going to do with the end since there are about 40 bookmarks there :o
Topic Starter
GoldenWolf

Wheew wrote:

Not really a mod, no kd already got some from my other comment.
04:44:649 http://puu.sh/bRJF4/8f184db8d7.png <- probably unintentional since its just a split second, this also makes the error for less than 15 seconds of kiai show up in AiMod.
Your map filesize is also over 10MB, not sure if thats a problem tho.
discussed quickly over IRC, that was intentional so no changing

Wheew wrote:

Really wondering what you are going to do with the end since there are about 40 bookmarks there :o
Eheh, probably a GIANT 30 SECONDS DEATHSTREAM
Haganeproductio
Oh my, one of the best Demetori arranges! Damn. Good luck with this one! I wish I could be able to play Extras, but nope TT^TT Oh well. Will there be more difficulties or are you just going by this one?
Topic Starter
GoldenWolf
One of the best yeah /o/

There will only be this difficulty though, sorry ;w;
wetdog123
Move the preview point to here 01:35:614 (1) -

I say this because the current position of the preview point is in a spot where it doesn't correctly display how cool this song is.

It also sounds annoying while going through the songs

This is really just my opinion so if you really love where it is you should keep it there, but, I believe it would be better at 01:35:614 (1) - (or somewhere less annoying/more cool)





No kds
Topic Starter
GoldenWolf
nop
wetdog123

GoldenWolf wrote:

nop
:cry:
CXu
[General]
  1. Wow wtf you are such a noob your bg isn't even 1024x768 wow wtf.
[Extra Stage]
  1. Unsnapped objects. Check aimod. kdspls
  2. I'm not sure how to explain this or why, but for some reason the triples fits the song, but at the same time don't fit all the places you put them for me. I dunno why though so this is basically a completely useless point. I'm probably just being silly, so don't mind this.



  3. 00:06:809 (1,2,3) - Man these are kinda awkward. I dunno, but they should be easier to read correctly if you space them out a bit more, as players will be more ready for this to be 3/2 and 2/1.
  4. 00:22:421 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1) - Space these so that the spacing increases gradually? Would make it easier to catch the first 1/4 jump as well, and fits the way the song gets higher in pitch. Also, I don't think you need those NCs.
  5. 00:45:735 (1,2,3,4) - I like the SV increase, but I think 1.5x is a bit too excessive for the last slider. Makes it look kinda long and stuff. Consider incrementing these by lower values.
  6. 00:47:903 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Personal preference, but I think it looks better to have NCs when you change spacing midstream.
  7. 01:07:421 (6,9) - The pattern looks nice, but the distance feels too low :(
  8. 01:11:577 (4,5) - Due to the complexity of the repeatslider + 1/4 slider before, it would probably be best if you didn't also have this 1/4 jump imo. If anything, at least follow the curve of (4) into the stream.
  9. 01:45:553 (6,1,2,3) - Maybe unstack the (6,1) a bit more, so it's easier to see the (1) note and time this part correctly.
  10. 02:05:704 (5) - Rip offscreen slider
  11. 02:16:728 (2,3) - A bit too close compared to the other notes in this section.
  12. 02:21:065 (2,3,4,5) - Spacing on this stream looks out of place, as they barely overlap at all while the other streams all overlap more than this.
  13. 02:27:391 (7) - Is that drumwhistle intentional?
  14. 02:50:523 (1,2,3,4,5,6,7,8,9,10) - You should split this up into 4notes+1/4slider as well, as it fits the higher pitch of the guitar imo.
  15. 03:10:583 (8) - This is close to (7) and feels lame after the jumps :(
  16. 03:14:740 (7) - Same as above :( Maybe ctrl+g and moving these a bit further apart?
  17. 03:32:450 (1,2,3,4,5,6,7,8,9,10,11) - Same as the other stream, splitting this up works better imo, so the pattern is different when the guitar is higher in pitch. + It feels faster, which works well with the high pitch as well imo.
  18. 03:51:968 (1,2,3,4,5,6) - I guess you went straight then curved to follow the way the pitch changes and whatnot, but it looks reaaaaaaaally weird to me. The angle between 03:52:209 (3,4) - isn't sharp enough to quite distinguish them imo. Personally I'd prefer to just make this a circular 1/3 stream, but if anything, try to make the two parts more distinct from each other?
  19. 04:01:637 - Where is muh triple.
  20. 05:02:270 - I dunno. The 1/4 sliderjumps and constant 1/4 feels a bit excessive to me. You kinda just bumped up the intensity of the map without the song actually getting more intense.
  21. 05:20:973 (15) - That's baaarely not outside the playfield. Consider just moving this stream up a bit.
Topic Starter
GoldenWolf

CXu wrote:

[General]
  1. Wow wtf you are such a noob your bg isn't even 1024x768 wow wtf. 1023*767 is good enough ok
[Extra Stage]
  1. Unsnapped objects. Check aimod. kdspls
  2. I'm not sure how to explain this or why, but for some reason the triples fits the song, but at the same time don't fit all the places you put them for me. I dunno why though so this is basically a completely useless point. I'm probably just being silly, so don't mind this. The roles of triples here are mostly to keep the difficulty curve more or less consistent through the map. I like them a lot, and think they fit the intensity of the song (And very few of them are overmapped, mainly during the choruses where the drum pattern is a bit too light during the first 4 measures).



  3. 00:06:809 (1,2,3) - Man these are kinda awkward. I dunno, but they should be easier to read correctly if you space them out a bit more, as players will be more ready for this to be 3/2 and 2/1. Mh okay, spaced them apart a bit more
  4. 00:22:421 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1) - Space these so that the spacing increases gradually? Would make it easier to catch the first 1/4 jump as well, and fits the way the song gets higher in pitch. Also, I don't think you need those NCs. Okay, altough I'll keep the NCs to be consistent with this part 00:16:819 (1) - there
  5. 00:45:735 (1,2,3,4) - I like the SV increase, but I think 1.5x is a bit too excessive for the last slider. Makes it look kinda long and stuff. Consider incrementing these by lower values. I think it's totally okay, I want it to be long and fast :^)
  6. 00:47:903 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Personal preference, but I think it looks better to have NCs when you change spacing midstream. Okay, added a bunch of NCs
  7. 01:07:421 (6,9) - The pattern looks nice, but the distance feels too low :( It's a little bit too close I'd agree, I blame myself mapping into corners at the time :c However I don't think it's really an issue, it's just a bit less visually appealing, but I'm fine with that. dun wanna remake whole pattern for visual appeal
  8. 01:11:577 (4,5) - Due to the complexity of the repeatslider + 1/4 slider before, it would probably be best if you didn't also have this 1/4 jump imo. If anything, at least follow the curve of (4) into the stream. I think I get what you mean, but I decided to change the stream but slapping some sliders there anyway.
  9. 01:45:553 (6,1,2,3) - Maybe unstack the (6,1) a bit more, so it's easier to see the (1) note and time this part correctly. k
  10. 02:05:704 (5) - Rip offscreen slider Omggg nooo ajsaaj moved stuff around :c
  11. 02:16:728 (2,3) - A bit too close compared to the other notes in this section. Changed this into a jump
  12. 02:21:065 (2,3,4,5) - Spacing on this stream looks out of place, as they barely overlap at all while the other streams all overlap more than this. I'm not sure why I have two 5-stream before this one though... changed the pattern into a bunch of triples, it also makes this stream not-so-awkward so yay
  13. 02:27:391 (7) - Is that drumwhistle intentional? Huhh it was supposed to be a DC:4 instead of default, but all things considered.. I like it more as a default hitwhistle so keeping it as it is lol. TL;DR - yes
  14. 02:50:523 (1,2,3,4,5,6,7,8,9,10) - You should split this up into 4notes+1/4slider as well, as it fits the higher pitch of the guitar imo. Correct
  15. 03:10:583 (8) - This is close to (7) and feels lame after the jumps :( B-but muh stacking OCD...
  16. 03:14:740 (7) - Same as above :( Maybe ctrl+g and moving these a bit further apart? Ohhh I like this idea, changed it
  17. 03:32:450 (1,2,3,4,5,6,7,8,9,10,11) - Same as the other stream, splitting this up works better imo, so the pattern is different when the guitar is higher in pitch. + It feels faster, which works well with the high pitch as well imo. I'd agree with this, but I kind of like this being a long stream more, also the stream shape/the way it goes back on itself soemwhat, I like this more than slapping a slider in the middle.
  18. 03:51:968 (1,2,3,4,5,6) - I guess you went straight then curved to follow the way the pitch changes and whatnot, but it looks reaaaaaaaally weird to me. The angle between 03:52:209 (3,4) - isn't sharp enough to quite distinguish them imo. Personally I'd prefer to just make this a circular 1/3 stream, but if anything, try to make the two parts more distinct from each other? Changed it into a circular pattern, I was mostly just trying to come up with some original shape but it didn't really work out eh
  19. 04:01:637 - Where is muh triple. Muh diamond is cooler tho
  20. 05:02:270 - I dunno. The 1/4 sliderjumps and constant 1/4 feels a bit excessive to me. You kinda just bumped up the intensity of the map without the song actually getting more intense. I wanted this to be El Grande Finale, but I guess it doesn't work :( Changed stuff
  21. 05:20:973 (15) - That's baaarely not outside the playfield. Consider just moving this stream up a bit. Ok but just a tiiiiny bit.
I was thinking about making up a pun with your name but decided it was way too shitty to share. Thanks for you mod~ :3/
DT-sama
Shortest mod ever because I'm bad.

00:22:421 (1,2,3,1,2,3,1,2,3) - you could gradually increase the SV for these sliders. Using 1,00x, 1,05x, 1,10x would be more consistent with the rest of the map, as it matches the spacing of the triples on the first slider and the spacing of 00:23:686 (3,4,5,6) - on the last, but using 0,90x, 1,00x, 1,10x would actually be noticeable.

00:16:819 (1,2,3,4,1,2,3,4,1,2,3,4) - match the change of spacing of 00:47:903 (1,2,3,4,1,2,3,4,1,2,3,4) -
i.e., make 00:17:180 (1,2,3,4) - more spaced or 00:16:819 (1,2,3,4) - and 00:17:542 (1,2,3,4) - less spaced.
00:28:385 (1,2,1,2,1,2) - ^ could do the same thing with these sliders.

03:10:221 (6,7) - muh symmetry is nice, but that's some huge jump, way bigger than 03:16:547 (1,2,3,4,5) - which are supposed to be the most intense jumps of the section.

03:20:161 (1,2,3,4,5,6,7,8,9,10,11,12) - 1xmiss simulator 2015, now with 100% less simulation. Yes, I'm salty. ,_,

04:15:101 (19) - NC plz.

04:55:041 (2) - point this slider more to the right so people don't accidentally click on the sliderend rather than on the next circle like this: https://osu.ppy.sh/ss/3047797

05:30:823 (13,14,15,16,17,18) -
05:33:353 (13,14,15,16,17,18) -
05:40:944 (13,14,15,16,17,18) -
Unless there is some deeper reason for them, I don't really like how these sliders flow into the next stream. You could move each stream "down" a bit relative to the slider like this https://osu.ppy.sh/ss/3047955 and it would flow much better IMO. You wouldn't even need to adjust the rest of the streams that much.
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