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M2U - Seeker

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Total Posts
37
Topic Starter
soulfear
This beatmap was submitted using in-game submission on 2010年3月9日 at 22:33:00

Artist: M2U
Title: Seeker
Source: DJMAX
Tags: Melodic Trance AYAMY
BPM: 150
Filesize: 8995kb
Play Time: 02:08
Difficulties Available:
  1. HD (4.79 stars, 270 notes)
  2. NM (3.85 stars, 162 notes)
  3. SC (5 stars, 397 notes)
Download: M2U - Seeker
Download: M2U - Seeker (no video)
Information: Scores/Beatmap Listing
---------------
DJMAX'S MUSIC,completed,mod welcome.
(The before was another map,because I don't want to make it anymore,so I change a new map - Seeker.XD)
Kim Jin Seok
[Hard]
All - [Suggest] Too Fast slider.
00:24:318 - New combo.
00:26:530 - New combo.
00:28:742 - Uncheck new combo.

..Star+
Topic Starter
soulfear
thank you,I'll fix it.
Topic Starter
soulfear
I have changed this map for App.
AngelHoney
>_>
TKiller
lulz :D
Lokamp
Well, sounds like an Insane-ish mode, huh?
Except for confusing spacing on section like from 00:00:750 to 00:11:249 - where spacing is REALLY annoying - this is a good, challenging mode! (even if I think spacing is still improvable...)
Just add Source, tags and a Preview point (maybe on 01:04:749)! (and maybe, other hitsounds...)
Doomsday
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
soulfear

Doomsday93 wrote:

Oh boy

Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these .

  1. Offset = 750
  2. There is nothing in the source or tags. In the tags, you could put "Ronald Mcdonald MAD Night of Nights Flowering Night" in there
[ANGELHONEY]

00:11:416 (1,1,1,1,1,1) - Long streams of spinners like these are boring. you should put something else here instead.
00:21:750 (4,1) - This jump comes out of nowhere, and it throws me off. you should get rid of this jump.
00:21:916 (1,1) - ^. The way this slider overlaps with all those beats underneath also make it really hard to read it.
00:26:250 (1,2,3,4,5,6) - Again, these sliders all overlap with each other, and is really hard to read. Just make these beats, or just delete it and remap that bit.
00:53:416 (5,6) - Make these sliders just 1/2 beat long? the way it is now sounds a little weird.
01:58:083 (1,1,1,1,1,1) - Long streams of spinners like these are boring. you should put something else here instead.

[RANRANRU] (shouldn't it be "Ranranruu"?

First up, this is very hard to read. you use a lot of stacks and clustered notes that are really hard to read. To be honest, I would remake this difficulty, because it wil take a lot of work to make it approvable, since there are many other issues. I will point out some of my main ones:

00:43:416 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2 etc.) - No matter what I try, i can't hit these. At least move the sliders closer together so they are easier to hit.
00:47:416 (1,2,3,4,5,6) - ^
00:52:833 (1,1) - These spinners are far too short. I would map something else here.
01:36:166 (1) - ^

There are other issues, but I will leave them to other modders.

This really does need a lot of work done to it unfortunately. You should ask more people to help you with this, and mod this. Sorry if you don't understand what I am saying in some of this post :(
I think I can understand,thanks.
Kujo
This map sure have it's potentional if it gets modded, though as some other here has said, you should add tags/source and change it to "RanRanRuu" instead of "RanRanRu"

A tip:

Don't use so many stacks, Could use abit more "Streamish" stuff.

Though my opinion is that around

01:47:441 - 1:57:944 IMO You shouldn't make the stream/stacks go around in a circle during that, you got the whole middle to replace some of the notes to make it abit more difficult/fun.

I hope you'll be able to understand this post :P

Again this map got it's potentional if it gets modded.
lzy
..唔。。好歌。。
不过确定要做成APP?
star
Topic Starter
soulfear

lzy wrote:

..唔。。好歌。。
不过确定要做成APP?
star
谁跟你说要做APP了?
jockeytiyan
IRC mod and blah blah blah else. ^^
yeahyeahyeahhh
SC:

Maybe decrease the circle size by 1 tick? Not needed, just feels betetr since this is very spammy with slider thrown in the streams :<

Other than that this was not that bad....

HD:
00:02:710 (1) - Move to red tick and extend to white.
01:03:810 (3) - Shorten to blue tick
01:04:510 (4) - Move to red tick

NM:
Delete unneeded timing points.



Edit: What wrong with this thread oh man
Topic Starter
soulfear

yeahyeahyeahhh wrote:

SC:

Maybe decrease the circle size by 1 tick? Not needed, just feels betetr since this is very spammy with slider thrown in the streams :<

Other than that this was not that bad.... decrease circle,if it's hard?

HD:
00:02:710 (1) - Move to red tick and extend to white. done.
01:03:810 (3) - Shorten to blue tick listen to the music carefully :lol:
01:04:510 (4) - Move to red tick listen to the music carefully :lol:

NM:
Delete unneeded timing points. consider this :lol:



Edit: What wrong with this thread oh man
before was another map :lol: I don't want to make it anymore :lol:
lxy
OOOOOOO
STAR :)
Card N'FoRcE
- NM:
  • .Opinions:
    Has "NM" some particular meaning? If not, please choose a name that recalls the meaning of "Easy"
    .Suggestions:
    00:53:010 (2,3,4,5,6,7,8,9,10,11) - really awkward. I think you should use sliders to introduce the player to this rhythm and he will be able to read the combo right after.
    00:57:710 (6) - end 1/8 before...? (I'm not so sure, but it seems to sound better)
    01:48:910 (6) - ^
    forget these
    01:42:410 (1,2) - too far, please move the (1) closer; also, same problem as 00:53:010 (2,3,4,5,6,7,8,9,10,11)
    01:50:610 (1,2,3,4,5) - all these kind of patterns are not stacked correctly. Please try to fix.
- HD:
  • .Opinions:
    Has "HD" some particular meaning? If not, please choose a name that recalls the meaning of "Hard"
    .Suggestions:
    00:09:410 (3) - stack under the end of 00:08:610 (1)?
    00:30:610 (1,1,1) - nonsense. it's really hard to tell when the begin and when they end and that new combo spam does not help at all.
    00:37:210 (1,1,2) - ^
    .Errors/Mistakes:
    00:51:310 (1,2) - spacing. Most people will read this as a 1/2 spacing, but it's at 3/4 right now.
    00:57:810 (6) - increasing the spacing by a little amount like that does not help. I suggest you use a slider here, since the timing is weird.
    01:10:610 (6) - ^
    01:17:010 (4) - ^
- SC:
  • .Opinions:
    Has "HD" some particular meaning? If not, please choose a name that recalls the meaning of "Insane"
    This difficulty is the best in the pack, it looks a bit weird at first, but everything seems to the right place to me.
    .Suggestions:
    01:53:510 (12) - remove this?
    01:59:910 (12) - ^
    02:06:310 (12) - ^
Topic Starter
soulfear

Card N'FoRcE wrote:

- NM:
  • .Opinions:
    Has "NM" some particular meaning? If not, please choose a name that recalls the meaning of "Easy" it's DJMAX's diffcult name.short of NorMal.Suggestions:
    00:53:010 (2,3,4,5,6,7,8,9,10,11) - really awkward. I think you should use sliders to introduce the player to this rhythm and he will be able to read the combo right after. some change.
    00:57:710 (6) - end 1/8 before...? (I'm not so sure, but it seems to sound better)
    01:48:910 (6) - ^
    forget these
    01:42:410 (1,2) - too far, please move the (1) closer; also, same problem as 00:53:010 (2,3,4,5,6,7,8,9,10,11) add new combo.
    01:50:610 (1,2,3,4,5) - all these kind of patterns are not stacked correctly. Please try to fix. what?


- HD:
  • .Opinions:
    Has "HD" some particular meaning? If not, please choose a name that recalls the meaning of "Hard" it's DJMAX's diffcult name.short of HarD.
    .Suggestions:
    00:09:410 (3) - stack under the end of 00:08:610 (1)? I like this. 8-)
    00:30:610 (1,1,1) - nonsense. it's really hard to tell when the begin and when they end and that new combo spam does not help at all. I like this. 8-)
    00:37:210 (1,1,2) - ^ I like this. 8-)
    .Errors/Mistakes:
    00:51:310 (1,2) - spacing. Most people will read this as a 1/2 spacing, but it's at 3/4 right now. yeah,fixed.
    00:57:810 (6) - increasing the spacing by a little amount like that does not help. I suggest you use a slider here, since the timing is weird. I like this. 8-)
    01:10:610 (6) - ^ I like this. 8-)
    01:17:010 (4) - ^ I like this. 8-)
- SC:
  • .Opinions:
    Has "HD" some particular meaning? If not, please choose a name that recalls the meaning of "Insane" it's DJMAX's diffcult name.short of Super Crazy.
    This difficulty is the best in the pack, it looks a bit weird at first, but everything seems to the right place to me.
    .Suggestions:
    01:53:510 (12) - remove this? I like this. 8-)
    01:59:910 (12) - ^ I like this. 8-)
    02:06:310 (12) - ^ I like this. 8-)
Breeze
只有红色部分是我觉得你应该改的,其他的都只是建议

[General]
  1. Countdown的设置没有意义,把所有难度的countdown关掉吧
[NM]
  1. 00:29:210 - 00:31:410 - 你这些timing section感觉设置用处不大,slider中间是感觉不出声音变化的,note前的设置那个会比较好感觉出来
  2. 01:44:210 (1) - spacing太远了点,最简单的一个难度不应该出现jump
  3. 00:53:010 (1-10) 节奏是没问题,不过3/4拍间距的note不太好掌握hit时机,对新手会比较难 :roll:
[HD]
  1. note本身倒没什么问题,spcing方面的小问题比较多,一个combo内间距是一样的,虽然new combo间距可以变,也不要每次new combo间距都换一下,整体应该还是大致一样的.还有个回弹的slider次数不明,一般情况下回弹1次最好也玩起最顺,太多次的无法判断究竟要弹多少次,一不小心放手了就断combo
[SC]
  1. 也同样spcing小问题比较多,比如
  2. 01:05:610 (1,2) - 这里的间距不好判断,前面6 stack,这里new combo又放在前面5,6之间的位置,第一反应是介于5,6note间的拍子(2/3)的一个note,而实际上是1/2拍的,极有可能点早. 诸如此类的,很多地方spacing不太明了
hitsound也感觉比较缺乏,只有soft whistle和finish,这map鼓点明显,可以考虑用normal hitsound做为soft clap的custom sound来对应鼓点,基本上就是两条白线放一个clap的规律

star
ZHAO YU
只能弱弱的过HD……
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