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Kage - FIRST

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Total Posts
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Topic Starter
happy30
This beatmap was submitted using in-game submission on maandag 25 augustus 2014 at 21:58:11

Artist: Kage
Title: FIRST
Tags: kkkkage 歌ってみた niki natteke Irreversible EvilElvis Damnae
BPM: 190
Filesize: 12045kb
Play Time: 03:09
Difficulties Available:
  1. DamIrrElvis' Insane (4,75 stars, 557 notes)
  2. Easy (1,98 stars, 203 notes)
  3. Hard (3,11 stars, 358 notes)
  4. hatteke30's Extra (5,03 stars, 617 notes)
  5. Natteke's Normal (2,23 stars, 273 notes)
Download: Kage - FIRST
Download: Kage - FIRST (no video)
Information: Scores/Beatmap Listing
---------------
hatteke30's Extra by happy30 x Natteke
DamIrrElvis' Insane by Damnae x Irreversible x EvilElvis
Hard by happy30
Normal by Natteke
Easy by happy30

Arrangement: niki
Vocals: カゲ (Kage)
If you like the song be sure to check out more of カゲ (Kage)'s covers!
soundcloud: https://soundcloud.com/kkkkage
twitter: https://twitter.com/kkkkage
nico: http://www.nicovideo.jp/user/16075441
Heatherfield
oh
Natteke
pt1

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pt2

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340
offset = 1352 (listen here to verify this 00:39:246 - or here 01:03:562 - )
captin1
nice
Lust
:^)

Gotta finish my map for her song soon orz
Kiiwa
cool voice 8-)
Skystar

Lust wrote:

:^)

Gotta finish my map for her song soon orz
Natteke

Amamiya Yuko wrote:

Lust wrote:

:^)

Gotta finish my map for her song soon orz
Beige
Long time no see about this collab \:D/

Good Work ~ <3
HanzeR
some moddingsz~
niki is <333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333
[happytteke]
00:45:732 (6,7) - did you want 7 to blanket 6?
00:47:311 (3,4,5) - fix the blanket and make the spacing between the blanket equal
something like that
00:49:048 (8,9,10,11,1) - stacking in play mode makes the start of this stack touch 7
01:05:627 (1,2) - 2 would look better if you moved the red point farther down the slider
01:07:521 (3,1) - 1 blanketing of 3 is off
01:19:521 (1) - would look better if you curved the last part more

01:20:785 (1,2,3) - you could do some rearranging and make a cool pattern
01:24:574 (1) - feel free to give these their own combo, it would make reading the sv change a looooot easier!
01:36:574 (4,6) - some added curvyness could give 6 a nice blanket
01:39:574 (5,6,7,8,1) - stacking make these overlap the health bar by alott
01:40:364 (3,4) - make the second half of the slider curvier and move 4 to flow nicely off the slider end
01:41:469 (3,4) - blanket is off
01:43:995 (2,3) - ^
01:48:574 (1,2,3,4) - maybe another opportunity to do some rearranging?
02:09:100 (2) - move the second point to x364 y112 to make a nicer curve
02:15:732 (3,4) - a blanket would look nicer imo
02:32:311 (9) - nc would be consistent with the last set of 1/4 sliders
02:34:837 (9) - nc would aid readability
02:55:521 (6) - move 6 down just a tiny bit so its not touching so much

this map has so much power i love it

[damn]
00:59:299 (6,1) - this flow isnt nice imo
01:04:509 (1,2,3,4) - I really don't like the way you overlap the drum beats with long sliders
01:08:141 (4,7) - make this blanket nicer
01:08:141 (4,7,1,2,4) - kind of not nice looking sliders
01:16:037 (2,3) - make the first part of the slider parallel to 01:15:720 (1) -
you could do something cute like this if you wanted
01:35:773 (4,5) - stack and blanket are off
01:44:930 (1) - the wave isn't really symmetrical
01:48:167 (5,6) - stacking
01:51:404 (6,7) - might look cooler if these were parallel
02:06:562 (1) - stacking
02:12:562 (1) - holy 4/4 slider spam
02:21:878 (2,3) - make a nicer blanket plz
02:33:246 (5,6,7,8,1,2,3,4,5) - the circle in this stream is kind of uneven, you could try using a slider->stream to make it nicer
02:44:773 (1) - thats a really weird sv change
02:55:746 (1) - this should really be mapped, and the spinner should start on 02:59:141 -

thx
Natteke
Veld
Modding times!

Easy:
01:14:457 (1) - Pretty personal, but i'm not a fan of a multiple notes at a relative big offset from eachother

Natteke's Normal:
00:28:036 (5/6) - Would make it go in sync with the slider
01:14:457 (1) - Pretty personal, but i'm not a fan of a multiple notes at a relative big offset from eachother

Hard:
00:43:036 (1)/02:30:404 (1)-02:34:194 (1) / - Kind of unpredictable when it ends :0

DamnIrrElvis' Insane:
01:35:773 (4) - I personally dislike it when i have to check which one is the sliderstart.

hatteke30:
general - There are a LOT of different slider multipliers.
02:34:588 (6) - feels a bit uncomfortable in my opinion.

Sorry for the amount of suggestions, i'm very new to modding/mapping :)
Topic Starter
happy30
thanks for the mods! :D
Kyubey
[Easy]
00:21:562 (4,5,6) - They're not parallel, fix it?
SPOILER
how i checked it
00:33:088 (5) - how about making it same without grid snap for better looking?
00:43:036 - unused green line
01:13:983 - ^
02:03:878 (3,4,1) - (3) and (4) is ok, but newbies can click on the (1) really earlier and miss it. how about unstacking?
02:16:352 (3) - new combo? because in the other kiais you have NCs on same parts
02:17:299 (4,1,2,3) - how about making (4) centered in the (1, 2, 3) perfect triangle? like this 02:34:904 - unused green line
02:37:825 (1,2,3) - how about making them parallel?
02:59:220 - unused green line
[Natteke's Normal]
00:23:141 (3,2) - этот бланкет можно подровнять
00:48:088 (4,5) - по-моему, если сделать пятёрку бланкетом к хвосту четвёрки, то будет смотреться лучше
00:49:667 (1,2,3,4) - сделай спейсинг ровным, что ли
00:59:141 (5) - точку хвоста сдвинь на 2 грида влево и будет красивый бланкет
01:20:773 (4,1) - как-то не очень этот оверлап смотрится, исправишь?
01:32:141 (1,5) - и здесь тоже можно касание чуть-чуть убрать
01:42:405 (1,2) - я понимаю, что возможно у тебя стиль такой, но без нормального бланкета выглядит реально неочень
Лол, я так заметил, ты не особо заморачивался по мапе :D
02:11:299 (4,1) - говорил про этот оверлап
02:22:667 (1,5) - и это касание
Блин, третий киай уж слишком как-то, слишком заметна копипаста. может, ещё и по вертикали отразишь? :D
02:41:615 (4,1) - опять он
02:52:983 (1,5) - и они
[Hard]
00:24:088 (7) - NC?
00:29:141 (7) - NC?
00:31:667 (1) - NC?
00:36:720 (6) - NC?
02:34:904 - unused green line
rest is fine for me
[DIE's Insane]
01:15:720 (1,2,3) - you can make here something this and it will look like a blanket 01:26:457 (3) - this is offscreen on the 16:9 relosution
01:30:878 (1,4) - blanket can be better
01:34:746 (14,1) - this is really hard to read because it's on the lowest side of the playground. usually players watching to the screen near the center of playgroung, and they can missread this pattern and move cursor to the tail of slider instead of head. In short words, change it please.
01:46:036 (1) - this will cover rankings on the playground on the 5:4 resolution, move it please
02:08:773 (1) - this touches the hp bar, move it please
02:40:825 (2,4) - this overlap looks bad, move (4) away?
02:46:036 (3) - this really covers the hp bar, move it
[Happyteke]
check the tags
02:45:246 (6,1) - just move (6) a little and they won't touch
nothing to say here, perfect diff

Good luck with ranking!
340
uhh

[hatteke30]
  1. as AiMod says, tags on this diff is confilcting with tags in other diffs.
  2. i dont like drum sampleset at the beginning (00:19:036 - 00:39:246) at all. maybe replace them with soft whistles?
  3. 00:37:825 (6, 7) - this part looks and sound little weird. you can make sth like this https://osu.ppy.sh/ss/1856903
  4. 00:44:773 (3) - ctrl+g
  5. 01:14:457 (1) - make this slider 1/4 shorter and put circle on the red tick (01:14:773 - )
  6. 02:51:720 (1,3) - why ends of these sliders are have soft sampleset? sounds weird
  7. 00:26:615 (1,2,3,4) - move this slider to x:318 y:175 to make rhombus with circles
  8. 01:27:720 (3) - ctrl+shift+s > 0,946 > OK
  9. 01:58:509 (5) - delete clap here
  10. 02:04:509 (2) - ctrl+shift+s > 0,811 > OK
  11. 02:22:036 (3) - ctrl+g
[DIE's Insane]
  1. 00:58:036 (3) - normal whistle? D: i dont think that it fits here
  2. 00:59:457 (1) - ctrl+g
  3. 01:22:036 (1,2) - ctrl+g on each slider
  4. 01:44:299 (5) - normal whistle? D:
  5. 01:48:404 (7,1,2) - this blanket isn't perfect
  6. 02:09:246 (2) - ctrl+g
  7. 02:44:141 (5,6) - ctrl+g on each slider
[Natteke's Normal]
  1. 00:41:351 - брейк тайм?
  2. 01:27:720 (3) - ctrl+shift+s > 0,946 > OK
  3. 01:44:300 (4) - ^
  4. 01:52:825 (5,6,7,8) - оххх. в общем, удали 5 кружок, а остальные подвинь на 1/1 тик назад
  5. 02:57:246 (4,5) - я не знаю почему, но мне кажется, что это будет тяжело играться любителям нормалов. хотя мб я и не прав.
Natteke desu
fixed some blankets related stuff, thanks
irre give file after he fix his parts
Irreversible
http://puu.sh/atsDW.txt

Kyubey: i didn't fix the overlap because i guess the flow Change is really cool there. And i can't move it else, so that's why I'd like to keep it

340: sorry no fix, since I guess the flow will really decrease if I apply your suggestions. thanks for having a check tho!
Topic Starter
happy30
updated
Leader
I'm impressed by her voice and I love how you guys are supporting her in this way, がんばって, カゲ !

[General]
  1. I'm not trusting AIMod, but it says that there are some unsnapped slider's ends in Hard and Insane, just check them to be 100% sure!
[hatteke30]
  1. Rename to something that doesn't imply your names
  2. I don't really see why this diff has lower HP than Insane
  3. 00:45:246 (4,5) - / 00:50:299 (4,5) - / 01:35:773 (1,2) - I kind of disagree with this kind of stacking, it doesn't really make sense because it looks worse than the automatic one, but I guess this is your way of mapping them and I don't really want to
  4. 01:18:878 (3,4,5) - When I played it I felt a bit unconfortable despite it's clearly readable: although I understand your try to make a better flow, it doesn't really work as you intended. A normal stack would fit better in this case
  5. 01:24:562 (1,1,1) - Great pattern, but I highly suggest to make the slowdown (or viceversa) more noticeable by increasing/lowering slider velocity multiplier since they don't really look easy to sightread and to understand properly (the song doesn't really tell you, but it's still fine). If you don't agree, you can still have them at the same slider velocity like in Insane diff.
  6. 02:06:878 (3) - Why are you ruining the awesome atmosphere by having this slowed-down slider? ;_;
[DamIrrElvis' Insane]
  1. That diff name tho...
  2. 01:42:720 (3,1) - This transition actually feels kind of weird, what about moving the slider 1/2 later on the timeline and then add a note on 01:42:720 - ? It would also need a little spacing change, nothing really relevant
  3. 02:30:404 (1,1,1,1,1,1,1,1) - Is this DJPop's Marisa? Jokes aside, they would be a better build-up before the long stream if they were more spaced (tl;dr make a sliderstream)
  4. 02:35:930 (3,4) - / 02:42:878 (1,2) - Could you get rid of these overlaps? They are pretty bad to see and it just needs to move them a couple of grid away to fix this
  5. 02:58:194 - What about continuing mapping over this part? It would be great if you guys place a spinner on 02:59:141 - as in the other difficulties (finishing the map on that point is fine too). I don't really think your ending point is the best one, so why not mapping some more seconds?
[Hard]
  1. 00:24:088 (7) - / 00:29:141 (7) - / 00:31:667 (12) - What's with those long combo? D:
[Easy]
  1. 01:13:352 (3,4,1) - / 02:03:878 (3,4,1) - These two different ways of stacking with such a low AR are really confusing for new players who are approaching to this game since they can't really understand how approach circles properly work. Said so, I would move the slider away from that 1/2 stack.
  2. 01:33:562 (3,1) - / 02:24:088 (3,1) - I highly suggest to have at least 1/2 gap between notes and spinners in easiest diffs. The reaction time needed is way too fast and it just gives troubles to newbies
  3. 02:12:562 (1,2,3,4,1,2,3,4) - Considering it's 190BPM, this might be overkill for an easiest diff...
  4. 02:18:878 (3,4) - This actually was unexpected, seems like something it's wrong with the transition there, what about replacing them with a slider?
~
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