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Momoiro Clover Z - Mite Mite Kocchicchi [Taiko]

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Topic Starter
AxelHino
This beatmap was submitted using in-game submission on 28 July 2014 at 07:46:33

Artist: Momoiro Clover Z
Title: Mite Mite Kocchicchi
Source: ポケットモンスター ベストウイッシュ
Tags: pokemon best wishes
BPM: 146
Filesize: 1562kb
Play Time: 01:20
Difficulties Available:
  1. Futsuu (1.57 stars, 137 notes)
  2. Kantan (1.08 stars, 83 notes)
  3. Muzukashii (2.48 stars, 258 notes)
  4. Oni (3.59 stars, 362 notes)
Download: Momoiro Clover Z - Mite Mite Kocchicchi
Information: Scores/Beatmap Listing
---------------

★★★ 
★★★★ 
★★★★★★ 
★★★★★★★

RANKED! ♥
Yay! \(*>ω< *)/
---------------
Hi!
This is the first taiko map I made that I'm aiming for the ranked status. I've mapped other songs before, but i never upload them to the official osu site (all my other maps can be found at aonosenritsu.wordpress.com).
I'm really new (and nervous) about this, so mods will be VERY appreciated :3
Kurokotei
first

[Oni]

  1. 01:01:483 (1) - I think this spinner is a bit early, maybe add a note at 01:01:483 - and move the spinner at 01:01:586 - ? (end the spiner at 01:02:511)

[Muzukashii]

  1. 00:33:333 (92,93,94,95,96,97,98,99,100,101,102,103) - try to cut this 1/2 stream somechere? it's a bit long imo
  2. 00:58:709 - adding a d here? to fit the song
  3. 01:08:572 - ^
  4. 01:19:360 (61,62,63) - I'm not a fan of this in a Muzu but the BPM is pretty slow, so I think it's okay
  5. 01:19:976 (65) - k here? pitch goes higher

[Futsuu]

  1. SV 1.40? BPM is pretty slow so 1.40 for a Futsuu is fine imo
  2. HP and OD -1?
  3. 01:02:922 (19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35) - it's a bit long imo, try to cut this somewhere?
  4. 01:14:428 (45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62) - ^

[Kantan]

  1. SV 1.40? BPM is pretty slow so 1.40 for a Kantan is fine imo
  2. HP and OD +1?
  3. 00:30:045 (27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42) - wow no break, try to cut this somewhere?
  4. 00:43:607 (43,44,45,46) - why is this harder than Futsuu? maybe put the same pattern as Futsuu here?

And that's all, pretty clean map!
Good luck then!
Topic Starter
AxelHino

Sayaka- wrote:

SPOILER
first

[Oni]

  1. 01:01:483 (1) - I think this spinner is a bit early, maybe add a note at 01:01:483 - and move the spinner at 01:01:586 - ? (end the spiner at 01:02:511)
yeah i realized too late that you're allowed to put spinners directly after a note

[Muzukashii]

  1. 00:33:333 (92,93,94,95,96,97,98,99,100,101,102,103) - try to cut this 1/2 stream somechere? it's a bit long imo okay
  2. 00:58:709 - adding a d here? to fit the song i was nervous about putting that xD
  3. 01:08:572 - ^ same
  4. 01:19:360 (61,62,63) - I'm not a fan of this in a Muzu but the BPM is pretty slow, so I think it's okay i'll just leave it as it is then
  5. 01:19:976 (65) - k here? pitch goes higher okay

[Futsuu]

  1. SV 1.40? BPM is pretty slow so 1.40 for a Futsuu is fine imo
  2. HP and OD -1? idk anything about this so thanks!
  3. 01:02:922 (19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35) - it's a bit long imo, try to cut this somewhere? okay
  4. 01:14:428 (45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62) - ^ same

[Kantan]

  1. SV 1.40? BPM is pretty slow so 1.40 for a Kantan is fine imo
  2. HP and OD +1? same as above xD
  3. 00:30:045 (27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42) - wow no break, try to cut this somewhere? okay
  4. 00:43:607 (43,44,45,46) - why is this harder than Futsuu? maybe put the same pattern as Futsuu here? oh wow i didn't notice that

And that's all, pretty clean map!
Good luck then!
Thanks!
Topic Starter
AxelHino
Fixed drumroll/sliders in kantan
DakeDekaane
I'm a bad stalker.

[General]
Maybe remove anime from tags, it'll be set as genre when ranked anyways.

[Oni]
00:09:600 (27) - Maybe remove this note, I think a simple d k k pattern would emphasize better this part, as it's not much different from 00:07:853 (21,22,23).
00:46:483 - 00:48:127 - A simpler pattern like the one you use in 00:13:607 - 00:14:839 would fit better here imo, this is a bit odd as you don't use this pattern anywhere for this rhythm in the music.

[Muzukashii]
00:43:812 (125,126) - I think keeping dons here helps to emphasize better the kats in the next part

[Futsuu]
00:25:935 - Maybe add a done here as in previous pattern, it feels a bit empty > <
00:43:196 (66,67,68) - Maybe use dons here, as I explained in the Muzukashii.

[Kantan]
00:43:196 (39,40,41) - Ditto.

This map so good =w=b

(//・ω・)//
Topic Starter
AxelHino

DakeDekaane wrote:

SPOILER
I'm a bad stalker.

[General]
Maybe remove anime from tags, it'll be set as genre when ranked anyways.done

[Oni]
00:09:600 (27) - Maybe remove this note, I think a simple d k k pattern would emphasize better this part, as it's not much different from 00:07:853 (21,22,23). oh yeah it does sound better since the rest of the notes in the section don't have any 1/4....ok~
00:46:483 - 00:48:127 - A simpler pattern like the one you use in 00:13:607 - 00:14:839 would fit better here imo, this is a bit odd as you don't use this pattern anywhere for this rhythm in the music.i kinda want the pattern to "evolve" as the song plays. and i kinda like the pattern so i don't want to change it. sorry.

[Muzukashii]
00:43:812 (125,126) - I think keeping dons here helps to emphasize better the kats in the next part hm...ok~

[Futsuu]
00:25:935 - Maybe add a done here as in previous pattern, it feels a bit empty > < fits in well with the rest of the notes. i'll have to agree on that~
00:43:196 (66,67,68) - Maybe use dons here, as I explained in the Muzukashii. ok

[Kantan]
00:43:196 (39,40,41) - Ditto. ok

This map so good =w=b

(//・ω・)//
Thanks very much for the mod! And omg thanks for the star >w<
Topic Starter
AxelHino
updated map due to accidentally not following dake's mod correctly (futsuu and kantan) >< sorry
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Kantan

SV1.4→1.2

Futsuu

00:14:425 - add d
00:14:839 (18) - change k
00:15:250 (19) - delete
00:16:478 - add d
00:16:894 (22) - delete

Muzukashii

00:06:620 (11) - change k
01:10:113 (29) - ^
01:10:319 (30) - change d
01:19:565 (64) - change k
01:20:182 (67) - add finish

Oni

OD7→6

00:04:052 (3) - change k
00:04:463 (6) - ^
00:05:387 (10) - ^
00:06:004 (14) - change d
00:06:620 (18) - change k
00:18:949 (67) - ^
01:04:360 (11) - ^
01:06:004 (22) - ^
01:20:182 (94) - add finish

Good luck :)
Topic Starter
AxelHino

Charlotte wrote:

SPOILER
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Kantan

SV1.4→1.2 alright

Futsuu

00:14:425 - add d
00:14:839 (18) - change k
00:15:250 (19) - delete
00:16:478 - add d
00:16:894 (22) - delete the result from all of the above seems nice... okay :3

Muzukashii

00:06:620 (11) - change k i want to make the beginning part pretty basic for people who still isn't good at 1/4 notes. And besides the pitch of the main melody doesn't change from the previous one and it'll clash with the upcoming kats. I don't think this one is necessary
01:10:113 (29) - ^ pitch doesn't go higher and i personally don't like changing the note to kat since it'll make it harder for players
01:10:319 (30) - change d kind of like the above, although the result is nice, i don't want it to be too hard. sorry :<
01:19:565 (64) - change k tho i really like the ending here...maybe it'll be a good idea to tone it a little bit...ok~
01:20:182 (67) - add finish the song doesn't really have any emphasis on the ending so nope.

Oni

OD7→6 i think it's nice as it is

00:04:052 (3) - change k well, i does make it sound less awkward lol. ok~
00:04:463 (6) - ^ same
00:05:387 (10) - ^
00:06:004 (14) - change d
00:06:620 (18) - change k i like the pattern as it is...sorry
00:18:949 (67) - ^ ok
01:04:360 (11) - ^
01:06:004 (22) - ^ i want to make a base pattern of don on every beat and an additional don on the 4th 1/2 beat. and sometimes d k d k d k d k as a base pattern is kinda boring imo
01:20:182 (94) - add finish no emphasis here

Good luck :)
thanks for the suggestions!



...tho can anybody explain to me what the slider velocity does to sliders in taiko... :o
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


d is don
k is kat
D is finish don
K is finish kat


[General]
  1. Maybe you can change the source to 'ポケットモンスター ベストウイッシュ'
[Oni]
  1. 00:32:922 - maybe add d here
  2. 00:42:785 (175) - change to d?
  3. 00:49:257 (203) - add d?
  4. 00:52:031 (217) - change to k
[Muzukashii]
  1. 00:34:360 - add d
  2. 00:34:565 (97) - change to k
  3. 00:34:771 - add d
[Fuutsu]
  1. 00:15:250 - add k
  2. 00:19:771 - add k?
[Kantan]
  1. 00:46:483 (44) - add finish?
Sorry if my mod doesn't useful, anyway, good luck :D
tetsutaro
Yo personal mod

Perceived difficulty rating: 3/4/6/7

00:07:031~ - Looks weird toned down at very first sight, but OK.
<Kantan> 01:19:976 - triple 8th for last kill. Wouldn't break a 3★
:arrow: Achievement unlocked: No crappy Kantan
<Futsuu> 00:13:607~ - Looks weird. Suggests using the pattern 00:46:483~ (o___ooo_) which is great for the ambience at Futsuu BTW
<Muzu> 01:13:401 (42) - Look with Oni. Both added or both none?
<Oni> More on the technical side than Saraba Itoshiki Kanashimi-tachi Yo

And tip jar: 184231. KILLERBLOOD - Just A Trip.

AxelHino wrote:

...tho can anybody explain to me what the slider velocity does to sliders in taiko... :o
And this: SV -> HS in osuTaiko. 1.40 is the so-called "standard" Taiko no Tatsujin speed where 16ths are just touching each other.
Personally I don't see why anyone should use anything but 1.40 for normal maps because things you see in Kantan should be able to translate to help in Oni
But hey guideline yadda yadda

And the drumroll dot thing is auto generated and you can do nothing about it, save for if you set tick rate = 3 it will generate 12th/24th ticks
Topic Starter
AxelHino

ichia7x wrote:

SPOILER
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


d is don
k is kat
D is finish don
K is finish kat


[General]
  1. Maybe you can change the source to 'ポケットモンスター ベストウイッシュ'
done, and added pokemon best wishes in the tags

[Oni]
  1. 00:32:922 - maybe add d here it'll be the same as the previous pattern, so no :< sorry
  2. 00:42:785 (175) - change to d? ok
  3. 00:49:257 (203) - add d? ?
  4. 00:52:031 (217) - change to k ok
[Muzukashii]
  1. 00:34:360 - add d
  2. 00:34:565 (97) - change to k
  3. 00:34:771 - add d (all 3) it'll result in a pretty lengthy pattern. not added
[Fuutsu]
  1. 00:15:250 - add k
  2. 00:19:771 - add k? result is a bit too long for my taste..
[Kantan]
  1. 00:46:483 (44) - add finish?
it's pretty spac-y and I know from experience that people like big notes... ok~

Sorry if my mod doesn't useful, anyway, good luck :D
Thanks for the mod! :3

tetsutaro wrote:

SPOILER
Yo personal mod

Perceived difficulty rating: 3/4/6/7

00:07:031~ - Looks weird toned down at very first sight, but OK.
<Kantan> 01:19:976 - triple 8th for last kill. Wouldn't break a 3★ is it allowed tho? not adding it until i'm sure
:arrow: Achievement unlocked: No crappy Kantan
<Futsuu> 00:13:607~ - Looks weird. Suggests using the pattern 00:46:483~ (o___ooo_) which is great for the ambience at Futsuu BTW yay pattern not awkward anymore
<Muzu> 01:13:401 (42) - Look with Oni. Both added or both none? huh? i put a don there because i want a little variation where the muzu is a bit harder in a few parts than the oni :P
<Oni> More on the technical side than Saraba Itoshiki Kanashimi-tachi Yo

And tip jar: 184231. KILLERBLOOD - Just A Trip. sure~ EDIT: omg after trying to mod for the first time i think i am incapable of it. >< maybe i'll try later...

AxelHino wrote:

...tho can anybody explain to me what the slider velocity does to sliders in taiko... :o
And this: SV -> HS in osuTaiko. 1.40 is the so-called "standard" Taiko no Tatsujin speed where 16ths are just touching each other.
Personally I don't see why anyone should use anything but 1.40 for normal maps because things you see in Kantan should be able to translate to help in Oni
But hey guideline yadda yadda

And the drumroll dot thing is auto generated and you can do nothing about it, save for if you set tick rate = 3 it will generate 12th/24th ticks
thanks tetsu! :D
Topic Starter
AxelHino
notice: not going to be online most of the time for a week. Responds for mods may be slow :<
OnosakiHito


Someone suggested your map in the TMT. Here I am. :P

[General]

I think you can move down the BG, so more characters are displayed.
Try this: 0,0,"mitemitebg.jpg",0,80

You used for Oni OD/HP 7. Because of this, I think haveing in Muzu 6/6, Futsuu 5/5 and Kantan 4/4 would fit pretty good, instead shifting easy setting to the easier diffs. Another solution is to tune down the HP/OD in Oni to 6/6.


[ Kantan]

tetsutaro wrote:

:arrow: Achievement unlocked: No crappy Kantan
[ Futsuu]

SPOILER
00:29:017 (17) - Not sure if keeping this pattern is a good idea. I guess you used to follow the vocal here, but somehow it contradicts what you did in the previous patterns. Because ot this, suggesting to move this note to 00:29:223. What else you could do, is to delete the notes 00:22:648 (7) - and 00:29:017 (17) - . You have some less notes but also a "rising-note-effect" every second part (3th stanza).
00:41:963 - This one seems to be okay.
01:01:278 (18) - Not a must. Maybe make it shorter to 01:02:511 ? So it fits the vocal and gives player another bigger gap before the next note appears.

[ Oni]

00:48:024 (196) - Change this to kat? kdd is always a tricky pattern, since it is kinda hard to implement into a map without sounding a bit strange. Previous one were okay, but I think dkk d kkd might fit better here. Probably because it represents the beat in a better way as if has duplet d.


That's actually all I have to say. Hope to see more maps from the "aquabluu-thread-guys" since they have a clear structure.
Also nice move in the Muzukashii. You seem to use intentionally bigger breaks/gaps to compensate the amount of 1/2 notes you have. Nice.


I think LZD will check it one more time. After that just recall me, or I will check the thread.
I see it ready for rank.
Topic Starter
AxelHino

OnosakiHito wrote:

SPOILER


Someone suggested your map in the TMT. Here I am. :P

[General]

I think you can move down the BG, so more characters are displayed.
Try this: 0,0,"mitemitebg.jpg",0,80

You used for Oni OD/HP 7. Because of this, I think haveing in Muzu 6/6, Futsuu 5/5 and Kantan 4/4 would fit pretty good, instead shifting easy setting to the easier diffs. Another solution is to tune down the HP/OD in Oni to 6/6.


[ Kantan]

tetsutaro wrote:

:arrow: Achievement unlocked: No crappy Kantan
[ Futsuu]

00:29:017 (17) - Not sure if keeping this pattern is a good idea. I guess you used to follow the vocal here, but somehow it contradicts what you did in the previous patterns. Because ot this, suggesting to move this note to 00:29:223. What else you could do, is to delete the notes 00:22:648 (7) - and 00:29:017 (17) - . You have some less notes but also a "rising-note-effect" every second part (3th stanza).
00:41:963 - This one seems to be okay.
01:01:278 (18) - Not a must. Maybe make it shorter to 01:02:511 ? So it fits the vocal and gives player another bigger gap before the next note appears.

[ Oni]

00:48:024 (196) - Change this to kat? kdd is always a tricky pattern, since it is kinda hard to implement into a map without sounding a bit strange. Previous one were okay, but I think dkk d kkd might fit better here. Probably because it represents the beat in a better way as if has duplet d.


That's actually all I have to say. Hope to see more maps from the "aquabluu-thread-guys" since they have a clear structure.
Also nice move in the Muzukashii. You seem to use intentionally bigger breaks/gaps to compensate the amount of 1/2 notes you have. Nice.


I think LZD will check it one more time. After that just recall me, or I will check the thread.
I see it ready for rank.
Done all~ Thanks ono :D
Also, i don't really know much about moving the bg, so i re-cropped the bg and made a new one (poor bulbasaur :o )
LZD
I'll post my mod tomorrow, sorry Axel. Something really unspected happened to me :c
Topic Starter
AxelHino
Ah that's okay~ hope everything's okay at your end :3
I'm quite busy anyway so it's all cool here~
Topic Starter
AxelHino
Oops :< I didn't edit the futsuu correctly.... I'll update it later then
Coro
omg Axel you're going for speedrank ._.
I don't think I can provide a mod in time that way, sorry

I have maps from a year back and still in pending orz

Oh, and I have the ending video, if you want to use it~
LZD


Here we go, maybe my mod isnt good sorry /w\



Kantan:

SPOILER
00:10:319 (7) - d, i dont see any high pitch here tbh
00:13:607 (10) - same sound here and 00:07:031 (4), so i suggest to 00:13:607 (10) - change to k

After that i noticed you want a Tnt patterned, so i wont make more suggestions here :P

Futsuu:

SPOILER
00:06:209 (5) - k, i think here goes a higher pitch than before and also it's more fun imo
00:23:470 (8) - add a k here to make it more consistent
00:27:579 (14) - change to k if you are following vocals
00:29:223 (17) - d, i will put a note here to make it more consistent with previous patterns
00:56:757 (8) - why not to add a d here, i think it fits
01:19:565 (54) - add a d, then 01:19:976 (55) - delete this and finally 01:20:182 (55) - change to k, i think it will fit better

Muzukashii:

SPOILER
00:06:620 (11) - k because you was putting k's before, just to continue the pattern
00:19:771 (49) - k, imo here goes a high pitch
let's see what do think about this: 00:23:059 (60) - add k, 00:26:346 (71) - another k and 00:26:757 (72) - add d here

nice muzu :)

Oni:

SPOILER
00:29:017 (106) - change this to k, cuz higher pitch
00:35:593 (137) - ^

Nothing more for oni, it's already cool :)
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