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yanaginagi - Mitsuba no Musubime (TV Size)

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Topic Starter
alacat
This beatmap was submitted using in-game submission on 2014年8月31日 at 21:58:23

Artist: yanaginagi
Title: Mitsuba no Musubime (TV Size)
Source: 凪のあすから
Tags: Momochikun iyasine Nagi no Asukara ending Mukaido Manaka Hiradaira Chisaki Sakishima Hikari Isaki Kaname Kihara Tsumugu Shiodome Miuna Hisanuma Sayu Nagiasu
BPM: 123
Filesize: 13686kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.44 stars, 86 notes)
  2. Insane (3.64 stars, 256 notes)
  3. iyasine's Hard (2.64 stars, 196 notes)
  4. Mochi's Normal (1.55 stars, 115 notes)
Download: yanaginagi - Mitsuba no Musubime (TV Size)
Download: yanaginagi - Mitsuba no Musubime (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
yanaginagi no asukara :3

Normal - Momochikun
Hard - iyasine
Prayer_old_1
omg epic song o.O

can i make a gd??
No_Gu
/.\ I want gd
Topic Starter
alacat
omg but I plan to go this mapset. :?

Easy - Me
Normal - Momochikun
Hard - iyasine
Insane - Me
No_Gu
ahaha...k
Prayer_old_1

No_Gu wrote:

ahaha...k
iyasine
とりあえず配置だけ終わりました、hit soundはWAV追加されてからやります!

http://puu.sh/axswa/3a7cf78003.zip
Topic Starter
alacat
added hitsounds and Hard diff :3 Thanks ;)
Kite
Folder looks clean, maybe get a BG in 16:9 format? (1280×720, 1366×768)
The difficulty gap between Normal and Hard seems huge but I don't think it should cause problems.
If you want to be on the safe side and improve the difficulty spread you could always try and make something inbetween those two.

[Normal]
00:22:587 (4) - I don't think this slider is a good idea! Try to remove it and respace 00:21:611 (2,3) - in a way so it's further away from the upcoming combo. You might want to add a single circle at 00:23:318 - with a new combo on it and stacked on top of 00:23:562 (1) - [This is just a suggestion hope you will try it and see how you like it] Screenshot for clarification : https://osu.ppy.sh/ss/1930919
00:37:221 (2) - Turn this into a 1/1 slider instead? The rhythm feels a lot better that way.
00:46:977 (1,2,3) - You should repeat the rhythm of your previous combo, it felt and played nice.

[Hard]
Looks fine, a bit overmapped for my taste and somewhat harsh difficulty-wise (close to being Insane).

[Insane]
I am not sure if the 1/8 repeat sliders 00:05:757 (7) - 00:07:708 (6) - are okay or not, they seem kind of out of place.
00:45:026 (1) - Ctrl + g seems to play better for me
00:46:489 (5) - Ctrl + g
00:46:977 (1) - Ctrl + g
00:58:684 (1) - x57 y275?

Nice mapset!
Delis
[■ General]
  1. Easy... RIP
  2. オフセット- 10 ~ 20 くらいが合うと思います、個人的には-15が一番none / double timeどちらも安定してSSが取れました。タイミングはかるのはそんなに得意じゃないので、あくまでプレイしてみてそうだった!ってくらいで書いておきます。あとmodはoffset変える前の状態でしてます。
[■ Insane]
  1. 00:10:635 (4) - 個人的には00:10:879 (5) - とこんなに離さなくてもいいんじゃないかな?って思いました。近づけてもそこまでAIMの感覚に大差無いですし、それに近いほうがプレイはしやすい、曲的にも合うと思います。それと(5)のスライダーが低速というのもあるのでその直前のオブジェクトはできる限り近づけてくれたほうが良いかな~?ってプレイする側は思うんじゃないかと、配置により例外もありますが!どちらにせよ(4)の角度を(5)のほうに向けてあげるとAIMしやすくなると思います。
  2. 00:30:147 (6,7) - 00:29:660 (4,5) - と合わせて、直線になるように配置して頂けるとすごい好きな配置になって自分は喜ぶんですがいかがでしょう。x324 y344 が多分正確な位置だと思います。ただ 移動しちゃった場合 00:29:172 (1,2,3,4,6,7) - の三角形配置が崩れちゃうんですが、プレイ中だとよほど意識しない限り stack leniencyとかの関係でここが三角になってるってわからないと思うので流れを考えてこれは目を瞑っちゃってもいいかも知れないです。自分にとってこの方が好きだな~程度の提案なので無視しちゃっても構わないです!
  3. 00:34:050 (4) - 2 grid 上げたらちゃんとした三角形になって00:32:343 (5,7) - と綺麗に並びます!! (100%NAZI) EDIT: よく見たら2 grid上げちゃうと綺麗にならびませんね;w;見逃してください
  4. 00:34:782 (7) - CTRL + H の形したスライダーのほうが前の三角形の流れから叩きやすくなると思います(もう少し下だともっとGOOD)。 00:34:294 (5,6) - をCTRL+Gした流れの場合だと今のままがすごく合うんですがこの形の三角形ですとスライダーを叩くときに流れが折れ曲がるような感じになって少し叩きにくかったです。ただ、00:35:269 (1) - のスライダーは今のままのほうが叩いてて楽しいと思います、00:35:269 (1) - を少し右側に曲げてあげると大分叩きやすくなると思うので合わせて試してみてください。
  5. 00:35:757 (2) - ここにwhistleとかどうでしょう。ピアノの音と、ボーカルの"こ"の音が結構強いと思うので合うんじゃないでしょうか。
  6. 00:41:733 (2) - drum-clapは付けないんでしょうか!恐らくalacatさんは続けて音付けるのがあんまり好きじゃないはずなんですが、ここの場合裏の音と絶対合うと思うので試してみてもいいかもです。あと自分だけだと思いますが00:42:099 (4) - の頭はdrum-clapのほうが良い感じかも。。。(clapとfinishどっちも付けるのもアリ)
  7. 00:46:245 (4) - 裏の少し強めな音をスタックさせたままにしておくのは勿体無いというか、少し違和感を感じたので離してみてもいいかも知れません。00:44:538 (4) - の頭にスタックさせると00:46:489 (5) - に良い感じで流れれると思います。それプラスで少し前の所で言いましたが直線にこういう配置させるのが個人的に好きなので00:46:001 (3) - を少し移動して直線の配置にしてみてください (x120 y316)。
  8. 01:00:269 (5) - スライダーの後ろじゃなくて前にdrum-finishだと思ったんですがどうでしょう、裏に合わせて音を付けるんだったら!
  9. 01:10:147 (1,2,3) - 青線部分のサークルを削除して1/2のリズムにしてみてはどうでしょう、曲がサビの中でも比較的落ち着いてる感じに聞こえるので、少し音取りすぎじゃないかな?とプレイしてて思いました。01:10:391 (2) - の配置はスタックさせたままでも、01:09:416 (5) - の頭に置くとかが良いかも知れません。
  10. 01:13:562 (6) - ピアノの音に合わせてwhistleとかどうですか!
  11. 01:14:538 (2) - ここのスライダーの後ろにはclapとwhistleが付いてますけど、もしピアノをフォローしてるのであればサビのほかの部分 (たとえば01:03:074 (3) - とか)に合わせて外してもいいんじゃないでしょうか?特に理由は無いですが、01:15:269 (5,8) - は恐らく違う音をフォローするためにwhistleが付けられてると思うので、それと分ける為にも!
  12. 01:22:830 (3) - 少しこのstreamのヒットサウンドが続く感じになりますがここにwhistleはどうですか。ここにclapは付いてませんので被ることは無いですし、無視しなくてもいいかもしれません。01:23:074 (5) - の音を強調するためにあえて外してるのかも知れませんが--;
  13. 01:22:830 (3,4,5,6,7) - distance 0.8 とかどうでしょう、01:13:318 (4,5,6,7,8) - / 01:15:513 (6,7,8,9,10) - この5連打両方ともそうなってるので一貫性的な意味で~~と言うのは建前で、01:23:562 (8,1,2) - ここの部分をプレイした時にこの5連打が少し詰まってるような印象を持ったからです。01:22:099 (1,2) - ここも含めて、前後に1/4 (多分..青線においてあるやつです)の音取りで離してる配置をしてるので、恐らくこの5連打も少し広めのほうが良い感じに叩きやすくなると思います。
  14. 01:26:245 (1) - 01:25:757 (7) - の終点のとwhistle入れ替えてみては、01:26:001 - でもピアノがなってるように聞こえますが、01:26:245 - のほうが大きいのとボーカルもあるのでこっちに付けたほうが合う気がします。
  15. 01:27:708 (6) - スライダーの頭の部分にsoft-finishとか!裏の音と合うと思います。終点部分のclapは任せます。
最初のほうの1/8スライダージャンプ2個が少し難しかったけど多分OK_! あとこのmod読み難いと思いますスイマセンT_T

[■ Hard]
  1. 00:09:172 (5,6,7) - この中だったら(6)が一番音低いと思うので、(6)の代わりに(5)にwhistle付けるのもアリじゃないでしょうか!恐らくより自然に聞こえるかと思います。
  2. 00:17:952 (3,4) - 少し難しそう、、、00:17:221 (5,1,2) - の連打と続いてるからなのと、曲自体ここはかなり静かだから1/1スライダーが一番合うかと!仮にInsaneだとしてもここは1/1使ってほしいT_T
  3. 00:26:489 (4) - ピアノに合わせて終点にwhistleはいかが
  4. 00:30:147 (2,3,4) - 白線からの3連打はあんまりやり易いとは言えないですし、そのための音もかすかにはありますが結構弱いと思うので1/2スライダー2個にわけちゃっていいんじゃないでしょうか。
  5. 00:39:904 (4,5) - ちょっと個人的にお見た目がよろしくないように見えるので、1/4スライダーを01:13:318 (5,6) - くらいまっすぐにしてあげてもいいんじゃないでしょうか、ただ流れ的には今のままのほうが良いと思います。。。
  6. 00:43:562 (2) - whistleを鈴みたいな音のために付けてもいいかも、whistle + clapで多分凄く合うと思うので。00:44:050 (3) - ここと00:43:074 (1) - でも鳴ってる音です。
  7. 00:54:782 (1) - リバース部分をもう少し左に傾けてあげたほうが00:55:513 (2) - に入りやすくなるんじゃないでしょうか、それとこれはどうでもいいですが一部スキン(自分の)だとリバース部分がhpバーに触れちゃってるのでそれを回避する為にも!
  8. 01:01:367 (2) - 01:01:855 (3,4) - にジャンプさせないで普通に置いてあげたほうが01:00:635 (1) - このスライダーからの流れも綺麗になりますし、初めたばかりの人にもいつキックスライダーから01:01:855 (3,4) - に移ればいいかとかわかりやすくなると思います、多分。あとこれは好みだと思いますが01:01:367 (2) - の角度を01:01:855 (3,4) - に向けてあげたほうが個人的にはやりやすいと思います!
  9. 01:04:782 (3) - ここも上と同じくHardっぽく配置してあげたほうがいいかもだけどこの配置好きだからどちらでもOK_oreGENKI >:(
  10. 01:06:245 (7) - ピアノに合わせて終点にwhistleとかどうでしょう~、ただ3個連続は流石に少しうるさく聞こえるので付けるかどうかは任せます。
  11. 01:14:538 (1) - これも 01:01:367 (2) - と同じ理由で!それにここはこっちの角度に飛ばしたほうが合ってると思います・・・。あと、Insaneと同じ理由で終点のwhistleは削除しちゃってもいいかもしれないです。
  12. 01:21:123 (3) - わざとずらしてるんだと思いますが01:20:147 (1) - の尻尾に重ねてあげたほうが実際美しいと思います。01:21:123 (3,4,1) - まとめて動かしてあげればそこまで配置変わらないと思うので試してみてください。
  13. 01:27:708 (9) - Insaneにも書きましたがfinishとかどうでしょう~~(多分頭に)
iyaされた

[■ Mochi's Normal]
  1. 00:00:148 (1,2,3,4,5,1) - this pattern must be hard in the easiest diff even if the diff named Normal.. I would change 00:00:148 (1,2,3,4) - into two 3/2 sliders, it doesn't hurt the rhythm and probably fits the start of the map and the music which is calm part. you probably add whistles on the both tail if changed.
  2. 00:08:196 (2) - move the whistle from reverse arrow to the end, there's the stronger sound than the rest, it shouldn't be ignored --
  3. 00:12:587 (1) - I would raise the end point few grid, it looks much better during play and in edit too, it also will a bit improve the flow as well
  4. 00:21:611 (2) - I really like almost straight curved sliders, although probably just a curved slider or perfectly straight sliders in a row would be nice. well about the perfectly straight thing is totally nazi orz but it actually will be neater
  5. 00:42:587 (5) - there's nothing sound to fit with drum finish, as you can see during 25% playback rate, soft whistle or drum whistle would much better here.
  6. 00:59:660 (1) - I would unstack this since stacking on a 1/2 slider in the easiest diff should be hard for REAL newbies. it should have been CTRL + J and then move it by x0.9 :
  7. 01:06:245 (3) - add a whistle on slider end, to emphasize the piano and it feels better with the whistle on head in a row. or remove the whistle on head after added on tail.
  8. 01:09:172 (2,3,4) - current rhythm makes me awkward feeling :? try changing like a screen shot to make more accurate rhythm for the vocals, you have ignored the vocal "ni" at 01:10:147 so I didn't add anything there :
  9. 01:14:050 (4) - remove whistle from slider end, it makes noisy with the clap here
  10. 01:23:074 (5) - the clap on tail doesn't fit the song
  11. 01:26:489 (3) - seems the slider end doesn't follow anything in the music, probably a 1/1 slider rhythm will match naturally for easiest diff imo.
ランクド待ってますは前言ったんでアクアテラリウム待ってます!!
riffy
Yo, as requested.

[General]
  1. You really do need need an [Easy] diff. Normal feels too hard for the easiest diff and has quite a lo of patterns which may and will trouble beginners.
    Note: yes, you can get it ranked as it s now, but a lot of beginnrers won't be able to play Normal at its current state.
  2. iyasine's Hard has the Widescreen Support togler activated for no reason, please, disabl e it since it may conflict with the video and doesn't actually make sense.
  3. You're missing a few tags. The anime is also known as NagiAsu, soo the tag may come in handy, also consider adding A Lull in the Sea it is a part of an english-translated title, afaik.
    Note: I do realize that words like a and in will not work with the web-site search, but they do work with an in-game search engine.
[Mochi's Normal]
  1. The rhythm is quite intense, I'd go with HP 4 to make the diff more balanced and interesting for players. A bit of challeng never hurts. :P
  2. 00:24:782 (3,4) - the 3/2 rhythm here does not really match with the music. I would suggest using a circle and 1/1 slider since it matches nicely with the music and it's a very common technique. Example
  3. 00:35:269 (1) - minor - if you make this slider a bit more curvy, you can make a cute blanket here. Example
  4. 00:41:123 (3,4) - the polarity changes and rhythm feels unnatural, so, to make it more undestandable, I suggest unstacking the slider. Give it a try, t makes the diff much more understandable, I believe.
  5. 00:44:050 (2,3) - and 00:46:001 (5,6) - I'd replace them with circles. THe rhythm gets really calm and in order to emphasize it, I would use circles. It makes this pattern much easier.
  6. 00:56:245 (3) - the strong beat here is on the red tick the downbeat does not feel that important, I'd remove the repeat fro this slider and add a circle at 00:56:977 - for the vocals. This way, your rhythm gets more natural and understandable.
    Note: 01:06:245 (3) - same here. Example. Alternative
  7. 01:18:196 (5,6) - minor - the flow seems questionable and forced.

    Pretty nice diff, although I'd try to reduce amount of the 1/2s in the beginning because they feel slightly overused to me.
[iyasine's Hard]
  1. 00:06:733 - place a circle here to emphasize the vocals, or, alternatively, you can replace 00:06:489 (1) - with an 1/2 slider for the same reason.
  2. 00:17:952 (3,4) - this is not the hardest diff of the mapset (+ the song is relaxing) and the rhythm feels exaggerated. I would highly recommend you to replace these two with just one 1/1 slider to increase playability of the diff.
    Note: I'd also try to simplify some of the triplets in the calm part, just to make the diff more playable and understandable for players.
  3. 00:44:294 (4) - and 00:48:196 (4) - I would place new combos on each of these circles to stress the end of the antijump pattern and give players some more HP because the 1/1 rhythm drained their HP a bit.

    Not bad, although I did not really enjoy the overlaps, the diff flows good and hitsounds are also fine.
[Insane]
  1. 00:10:147 (3,4,5) - due to high DS the jumps feel out of place while playing this slow part. Try to drop the DS a bit, so, the pattern will get more fitting ad reasonable.
  2. 00:26:489 (5) - a new combo here would fit. Furthermore, it will bring some extra HP which may be useful before the jumpy pattern. Obviously, the NC will fit with the music as well.
    Note: 00:59:660 (2) - and on more new combo here, to warn players that SV gets back to normal here.

    That's pretty much it. Cute rhtythm, nice flow. I have a feeling that the jumps are a bit exaggerated but it should be fine since they are still playable and the velocity is sorta low.
You really need an Easy, please, think about it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Nozhomi
Hi~ alacat ;) from #modreqs.

- Insane :
  1. 00:00:148 (1,2,3,4,5) - Maybe you should increase DS as to the music rises in intensity.
  2. 00:30:147 (6,7) - I would replace them with a slider, to follow vocal.
  3. 01:02:830 (2) - I would place it at x:192 y:264 to get a triangle and get a constant DS here.
- iyasine's Hard :
  1. 00:07:465 (3,2) - You can avoid this overlap you have space for it.
  2. 00:32:343 (3) - Maybe if make this harder, but why not CTRL+G it to get a coherent pattern with 00:31:367 (1,2) - ?
- Mochi's Normal :
  1. 00:37:221 (2) - Dunno but i would CTRL+J to improve a little flow.
  2. 01:01:611 (3) - I would rotate it by 20° and move it at x:260 y:124 for the flow.
  3. 01:17:952 (4,5) - Move them to x:348 y:212 to get a better alignment.

Can't say more about this map...it's really well mapped.
Go rank it :) Mukyu~
ShiraKai
huhuhu :roll:

[General]
ないです。

[Mochi's Normal]
  1. 00:03:806 (1) - add whistle at start? follow the piano sound 8-)
  2. 00:07:708 (1) - this slider replace in the opposite direction? flow will be better
  3. 00:09:172 (3) - add whistle in both the start and end?
  4. 00:41:123 (3) - add NC? back sound is has changed here explicitly,imo
  5. 00:55:513 (2) - a little curve?
  6. 00:58:684 (6) - add clap use addtions drum?
[iyasine's Hard]
  1. 00:09:904 (1) - samplesetのDrumとかどうですか? プシューみたいな音拾ってあげたい :D
  2. 00:58:684 (1) - addtionsのDrum clapとか合いそうな気がします! 小さいですけどドンッって音が鳴っているので
[Insane]
  1. 00:22:587 (3) - ctrl + G? 下から上にAIMしてから下から上への折り返しなのでちょっとしつこいかなと思いました。
  2. 00:31:367 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - 大好きだ~~~~!!!
  3. 00:56:001 (6) - この配置のパターンなら(7)ではなく(5)にスタックの方がプレイしやすいと思います。
  4. 00:58:684 (1) - Hardと同じ意見です :)
  5. 01:11:611 (7) - 一拍空いて広いジャンプになるからNC入れてあげませんか?
今回は間に合いました! :oops:
やなぎなぎ最高ッス :idea: :idea:
iyasine
Delis

Delis wrote:

[■ General]
  1. Easy... RIP
  2. オフセット- 10 ~ 20 くらいが合うと思います、個人的には-15が一番none / double timeどちらも安定してSSが取れました。タイミングはかるのはそんなに得意じゃないので、あくまでプレイしてみてそうだった!ってくらいで書いておきます。あとmodはoffset変える前の状態でしてます。
[■ Hard]
  1. 00:09:172 (5,6,7) - この中だったら(6)が一番音低いと思うので、(6)の代わりに(5)にwhistle付けるのもアリじゃないでしょうか!恐らくより自然に聞こえるかと思います。fixed!
  2. 00:17:952 (3,4) - 少し難しそう、、、00:17:221 (5,1,2) - の連打と続いてるからなのと、曲自体ここはかなり静かだから1/1スライダーが一番合うかと!仮にInsaneだとしてもここは1/1使ってほしいT_T ok!
  3. 00:26:489 (4) - ピアノに合わせて終点にwhistleはいかが nice!
  4. 00:30:147 (2,3,4) - 白線からの3連打はあんまりやり易いとは言えないですし、そのための音もかすかにはありますが結構弱いと思うので1/2スライダー2個にわけちゃっていいんじゃないでしょうか。nice!
  5. 00:39:904 (4,5) - ちょっと個人的にお見た目がよろしくないように見えるので、1/4スライダーを01:13:318 (5,6) - くらいまっすぐにしてあげてもいいんじゃないでしょうか、ただ流れ的には今のままのほうが良いと思います。。。very nice!! とても良い提案だと思いました。00:39:172 (1) - ここのsliderとセットでのビジュアルも良くなったのでfixed!
  6. 00:43:562 (2) - whistleを鈴みたいな音のために付けてもいいかも、whistle + clapで多分凄く合うと思うので。00:44:050 (3) - ここと00:43:074 (1) - でも鳴ってる音です。ほんまや!鳴ってる!nice!
  7. 00:54:782 (1) - リバース部分をもう少し左に傾けてあげたほうが00:55:513 (2) - に入りやすくなるんじゃないでしょうか、それとこれはどうでもいいですが一部スキン(自分の)だとリバース部分がhpバーに触れちゃってるのでそれを回避する為にも!nice!
  8. 01:01:367 (2) - 01:01:855 (3,4) - にジャンプさせないで普通に置いてあげたほうが01:00:635 (1) - このスライダーからの流れも綺麗になりますし、初めたばかりの人にもいつキックスライダーから01:01:855 (3,4) - に移ればいいかとかわかりやすくなると思います、多分。あとこれは好みだと思いますが01:01:367 (2) - の角度を01:01:855 (3,4) - に向けてあげたほうが個人的にはやりやすいと思います!fixed! めちゃAIM運びしやすくなりました!
  9. 01:04:782 (3) - ここも上と同じくHardっぽく配置してあげたほうがいいかもだけどこの配置好きだからどちらでもOK_oreGENKI >:( fixed!x:83 y:215 に移動してみました!ビジュアルをできるだけ崩さずにジャンプを無くした感じです ;)
  10. 01:06:245 (7) - ピアノに合わせて終点にwhistleとかどうでしょう~、ただ3個連続は流石に少しうるさく聞こえるので付けるかどうかは任せます。付けてみました!少々うるさいですが、プレイヤー視点からみるとプレイしやすくなったのでとても良いと思います!
  11. 01:14:538 (1) - これも 01:01:367 (2) - と同じ理由で!それにここはこっちの角度に飛ばしたほうが合ってると思います・・・。あと、Insaneと同じ理由で終点のwhistleは削除しちゃってもいいかもしれないです。very nice!! whistleも外しました :)
  12. 01:21:123 (3) - わざとずらしてるんだと思いますが01:20:147 (1) - の尻尾に重ねてあげたほうが実際美しいと思います。01:21:123 (3,4,1) - まとめて動かしてあげればそこまで配置変わらないと思うので試してみてください。これすげぇ!!
  13. 01:27:708 (9) - Insaneにも書きましたがfinishとかどうでしょう~~(多分頭に) ok! volを10%ほど絞ってfinish追加しました!
iyaされた
All fixed!!でりすさんmoddingうますぎンゴ・・・とても参考になりました!ありがとうございます°˖✧◝( ˘ω˘ )◜✧˖°

-Bakari-

-Bakari- wrote:

Yo, as requested.

[iyasine's Hard]
  1. 00:06:733 - place a circle here to emphasize the vocals, or, alternatively, you can replace 00:06:489 (1) - with an 1/2 slider for the same reason. fixed! add slider!
  2. 00:17:952 (3,4) - this is not the hardest diff of the mapset (+ the song is relaxing) and the rhythm feels exaggerated. I would highly recommend you to replace these two with just one 1/1 slider to increase playability of the diff. ok!
    Note: I'd also try to simplify some of the triplets in the calm part, just to make the diff more playable and understandable for players.
  3. 00:44:294 (4) - and 00:48:196 (4) - I would place new combos on each of these circles to stress the end of the antijump pattern and give players some more HP because the 1/1 rhythm drained their HP a bit. very nice!!

    Not bad, although I did not really enjoy the overlaps, the diff flows good and hitsounds are also fine.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks for modding~ bakari ! nice modding style ;)

Nozhomi

Nozhomi wrote:

Hi~ alacat ;) from #modreqs.

- iyasine's Hard :
  1. 00:07:465 (3,2) - You can avoid this overlap you have space for it.hmm...keep it !
  2. 00:32:343 (3) - Maybe if make this harder, but why not CTRL+G it to get a coherent pattern with 00:31:367 (1,2) - ? nice! CTRL + G !
Can't say more about this map...it's really well mapped.
Go rank it :) Mukyu~
Thanks for modding~ nozhomi !

Shirakai

ShiraKai wrote:

huhuhu :roll:

[iyasine's Hard]
  1. 00:09:904 (1) - samplesetのDrumとかどうですか? プシューみたいな音拾ってあげたい :D Yes Your Majesty!
  2. 00:58:684 (1) - addtionsのDrum clapとか合いそうな気がします! 小さいですけどドンッって音が鳴っているので Yes Your Majesty!
今回は間に合いました! :oops:
やなぎなぎ最高ッス :idea: :idea:
modding ありがとうございます!お兄様!

Thanks modders :D

http://puu.sh/b2GE9/8652fc0d06.rar
Autumn
Heeeeeeere!
As your request

Mochi's Normal

  1. All Good!

iyasine's Hard

  1. I like your maps indeed (this is not a mod please ignore)
  2. HP-1 for a relatively low BPM song?
  3. 00:33:196 (1) - Exchange NC with 00:33:318 (2) - to enhance the downbeat?
  4. 01:03:684 - Try a clap here as you did in 00:17:587 - , it sounds nice on the blue line
  5. 01:27:830 - Mute this slider tail or use whistle sounds better imo

Insane

  1. Maybe an extra hitsound could be added as the base sound like 00:14:050 - ,00:21:855 -
    ,00:26:245 - and so on
  2. HP=7 is a little high for a relatively easy map, 6 suits better imo
  3. 00:17:952 (2) - (260, 272) if u want an even spacing between 1,2 and 5
  4. 00:48:684 (5) - Move it to (176, 156) then 00:48:928 (1) - could be utilized as blanket
  5. 00:53:196 - Add a note? I could hear a drum sound here..may be u could combine it with
    both 2 & 3 like this:
  6. 01:27:830 - Mute this slider tail or use whistle sounds better imo

    Optional suggestions:
  7. 00:15:757 (1) - Ctrl+G to get a clockwise flow while a more reasonable spacing like this:
  8. 01:08:440 (1) - Try a more contrasty spacing to enphase the finish & NC here, as well as a
    3/4 slider foe variety like this:

Nagi :3
Nice map
Good luck!
Momochikun
Thanks for modding, i made the diff harder since alacat seems want to add Easy diff :>

p.s : add video for me pls xD

SPOILER
osu file format v13

[General]
AudioFilename: miu.mp3
AudioLeadIn: 2000
PreviewTime: 75269
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Mitsuba no Musubime (TV Size)
TitleUnicode:三つ葉の結びめ (TV Size)
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:alacat
Version:Mochi's Normal
Source:凪のあすから
Tags:Momochikun iyasine Nagi no Asukara ending Mukaido Manaka Hiradaira Chisaki Sakishima Hikari Isaki Kaname Kihara Tsumugu Shiodome Miuna Hisanuma Sayu
BeatmapID:469346
BeatmapSetID:196777

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5.3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mmm.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
148,487.80487804878,4,2,1,30,1,0
9904,-100,4,2,3,5,0,0
11855,-100,4,2,3,30,0,0
27465,-100,4,2,3,40,0,0
41123,-100,4,2,3,30,0,0
42587,-100,4,2,3,20,0,0
43074,-100,4,2,2,30,0,0
50391,-100,4,2,2,20,0,0
50879,-100,4,2,1,40,0,0
55513,-100,4,2,1,50,0,0
58684,-100,4,2,1,15,0,0
59660,-100,4,2,1,50,0,0
60635,-100,4,2,3,70,0,1
75269,-100,4,2,3,60,0,0
76245,-100,4,2,3,70,0,1
84050,-100,4,2,3,60,0,0
87465,-100,4,2,3,5,0,0


[Colours]
Combo1 : 193,224,255
Combo2 : 181,255,255
Combo3 : 210,210,255
Combo4 : 212,212,212
Combo5 : 172,255,214

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Topic Starter
alacat
Thank you guys! :) I'll check soon ~ and plan to make Easy diff :>
iyasine

Autumn wrote:

Heeeeeeere!
As your request

iyasine's Hard

  1. I like your maps indeed (this is not a mod please ignore)
  2. HP-1 for a relatively low BPM song? ok!
  3. 00:33:196 (1) - Exchange NC with 00:33:318 (2) - to enhance the downbeat? fixed!
  4. 01:03:684 - Try a clap here as you did in 00:17:587 - , it sounds nice on the blue line keep it !
  5. 01:27:830 - Mute this slider tail or use whistle sounds better imo fixed! vol20%!

Nagi :3
Nice map
Good luck!
Thanks for modding~ Autumn :)

あらきゃっとさんへ - 調節してみました。ちょっと自信がないのでOKかどうか教えてください :?

http://puu.sh/b7uNA/0d1dcd38d7.rar
Topic Starter
alacat
Update! Thanks modders :3

@iyasine san
OK_
HabiHolic
Good Luck~ alacat!
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