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ClariS - RESTART

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Topic Starter
captin1
This beatmap was submitted using in-game submission on Friday, August 29, 2014 at 10:01:32 PM

Artist: ClariS
Title: RESTART
Tags: clara alice party time fycho anrefm
BPM: 152
Filesize: 3932kb
Play Time: 01:35
Difficulties Available:
  1. Anre's Normal (1.85 stars, 132 notes)
  2. Easy (1.6 stars, 95 notes)
  3. Fycho's Hard (3.17 stars, 226 notes)
  4. Insane (3.97 stars, 285 notes)
Download: ClariS - RESTART
Information: Scores/Beatmap Listing
---------------
yay more ClariS

Normal: AnreFM
Hard: Fycho
AllStar12
hi
Luna-
First


fark
Asphyxia
cmon I was making coffee, I'll take my ~first~
BeatofIke
moe o3o
Trust
delicious
Topic Starter
captin1
4x bat combo
those
ok
Xiaolin
hahahaha look more captin1
Nyukai
osu! needs more ClariS!
Raose
yo

[Insane]

00:36:810 (1) - aaaa it'd be nice if this was mapped with circles *_*
00:50:823 (7) - flows a bit better for me if it's moved down & right just a bit
01:16:284 (1) - to me it flows a bit better if brought down slightly as well
01:32:468 (1) - maybe end the spinner with a finish?

[Fycho's Hard]

00:17:468 - why not map this beat? :D
00:44:113 (4,5,6) - imo it flows a bit better to have the pattern go CW instead of CCW
00:48:652 (3,4) - maybe this is too hard for a hard, but how about switching these 2 on timeline? i think it makes for a cool x-pattern :D
00:54:179 (1) - consider moving this back 1/2 tick and placing a circle at 00:54:573 to better fit vocals =w=
01:02:073 (1) - how about flipping this vertically? i think it will lead into 2 a bit better
01:23:389 (2) - ctrl+G to maintain the circular flow?
01:30:100 (5) - stack on 01:29:508 (3) for smoother flow? D: and small adjustments to 6~ http://puu.sh/aOCbA/26123c2af5.jpg

[Anre's Normal]

only having soft whistles in the beginning sounds a bit empty, why not use regular 2/4 claps like the other diffs?~
00:27:139 (4,5) - to be honest, i'm not sure what the tail of 4 and slider 5 are mapped to D; the strong beats are on the white ticks! consider extending 4 by 1/2 and moving 5 by 1/2 so they're on white ticks :D
00:37:994 (2) - this stacking could be confusing for beginners, consider unstacking ;w;
01:09:968 (1) - maybe add whistle on the head to emphasize the high singing pitch?
01:22:600 (1) - ^
01:32:468 (1) - end spinner with a finish? :D

[Easy]

spinner
(b'-')b
xxdeathx
hi guys

[General]
  1. the song has a definitive ending after the end of the beatmap; why not map it all the way through?
[Easy]
  1. 00:09:968 (1) - this song has a relatively low BPM so it won't make it too hard if you ended the spinner at 00:12:731 which sounds better
  2. 00:21:810 (3,3) - stack to be neater
  3. 00:36:613 (1) - remove new combo to stay consistent with NC every 2 measures
  4. 00:41:942 - you should map this tick to fit the music. maybe replace 00:41:547 (1) - with a 1 beat slider
  5. 01:09:968 (1,2) - blanket can be improved
  6. 01:32:073 (4) - new combo because it's the start of the 3rd measure since last new combo
[Normal]
  1. 00:23:981 (4,5) - drag end point closer for blanket
  2. 00:24:771 - this note in the music is really strong, you should map this tick
  3. 00:38:389 (1,2) - middle slider point needs to be closer for blanket
  4. 01:00:494 (1,2) - move so that end of (2) stacks with 01:00:100 (5) for neatness
  5. 01:09:573 (5,1) - middle slider point closer for blanket
  6. 01:18:850 (1,2) - i know you're following the instruments but it's still a little confusing when you leave 01:19:244 unmapped
  7. 01:30:494 (1,1,1) - putting a circle between two spinners is kind of a cheap trick for new players; one spinner at the end is better.
[Hard]
Be gentle senpai, it's my first time~ (modding Fycho)
  1. 00:38:784 (2) - curve this one like the sliders around it
  2. 00:52:994 (2) - drag end point to 468, 152 for perfect blanket
  3. 00:53:784 (4,1) - i'd make this spacing farther to avoid it being confused for 1/2 beat
  4. 01:19:244 - did you mean to have no kiai in this section?
  5. 01:22:402 (6,1) - improve blanket
  6. 01:07:994 (3,1) - move (1) to 464, 112 for blanket
[Insane]
  1. 00:42:534 (4) - ctrl-g this one because a jump at 00:42:534 (4,1) - suits the music better than one at 00:42:337 (3,4)
  2. 01:30:297 (1) - this part doesn't need its own new combo
  3. 01:30:692 (1) - flow is better if you ctrl-g. the original way is awkward, but after ctrl-g you can use the slider leniency on (1) to go straight to (2)
good luck!
Topic Starter
captin1
"Raose"
yo sup dawg

[Insane]

00:36:810 (1) - aaaa it'd be nice if this was mapped with circles *_* don't feel like spiking the dt star rating any more LOL
00:50:823 (7) - flows a bit better for me if it's moved down & right just a bit okkkkk
01:16:284 (1) - to me it flows a bit better if brought down slightly as well okkkkk
01:32:468 (1) - maybe end the spinner with a finish? nah doesn't fit imo

[Anre's Normal]

only having soft whistles in the beginning sounds a bit empty, why not use regular 2/4 claps like the other diffs?~
00:27:139 (4,5) - to be honest, i'm not sure what the tail of 4 and slider 5 are mapped to D; the strong beats are on the white ticks! consider extending 4 by 1/2 and moving 5 by 1/2 so they're on white ticks :D
00:37:994 (2) - this stacking could be confusing for beginners, consider unstacking ;w;
01:09:968 (1) - maybe add whistle on the head to emphasize the high singing pitch?
01:22:600 (1) - ^
01:32:468 (1) - end spinner with a finish? :D nahhh
rest done here
[Easy]

spinner (◕‿◕✿)
(b'-')b

thankssssss rozeeeee
"xxdeathx"
hi guys

[General]
  1. the song has a definitive ending after the end of the beatmap; why not map it all the way through? because (:3[__]
[Easy]
  1. 00:09:968 (1) - this song has a relatively low BPM so it won't make it too hard if you ended the spinner at 00:12:731 which sounds better eh nah i prefer to err towards more recovery time
  2. 00:21:810 (3,3) - stack to be neater
  3. 00:36:613 (1) - remove new combo to stay consistent with NC every 2 measures
  4. 00:41:942 - you should map this tick to fit the music. maybe replace 00:41:547 (1) - with a 1 beat slider
  5. 01:09:968 (1,2) - blanket can be improved looks ok to me idk
  6. 01:32:073 (4) - new combo because it's the start of the 3rd measure since last new combo rest done
[Normal]
  1. 00:23:981 (4,5) - drag end point closer for blanket
  2. 00:24:771 - this note in the music is really strong, you should map this tick eh seems fine
  3. 00:38:389 (1,2) - middle slider point needs to be closer for blanket
  4. 01:00:494 (1,2) - move so that end of (2) stacks with 01:00:100 (5) for neatness nah
  5. 01:09:573 (5,1) - middle slider point closer for blanket looks fine to me
  6. 01:18:850 (1,2) - i know you're following the instruments but it's still a little confusing when you leave 01:19:244 unmapped i think it's better like this
  7. 01:30:494 (1,1,1) - putting a circle between two spinners is kind of a cheap trick for new players; one spinner at the end is better.
[Insane]
  1. 00:42:534 (4) - ctrl-g this one because a jump at 00:42:534 (4,1) - suits the music better than one at 00:42:337 (3,4) eh i think it's fine
  2. 01:30:297 (1) - this part doesn't need its own new combo
  3. 01:30:692 (1) - flow is better if you ctrl-g. the original way is awkward, but after ctrl-g you can use the slider leniency on (1) to go straight to (2)
good luck!
thanks!
AnreFM
wheeeeeee
Setz
Alright let's give this a shot...

[General]
  1. Maybe consider mapping the outro? its a really nice song, but i also understand why you chose not to map it, since it is very similar to the start.
  2. Consider using soft sample set like in Fycho's diff. or at least lower hit sound volume a little bit at the intro. it is kind of loud, overpowers the music in my opinion.
[Easy]

  1. Looks pretty good, the only suggestion i have here is to add a note at 00:31:679 , it is a fairly strong beat, and you added a note just before this when there was similar rhythm at 00:28:521 (4) - it just feels strange having empty space there.
  2. 01:00:494 (1,3,1) - these three have a similar rhythm, but mapped differently. probably not the biggest issue, but I like consistency :p I do see what you are doing here alternating them though. this is more or less personal preference.
[Normal]

  1. 00:23:784 (3) - can probably get away with removing this circle. you probably added this here to keep the clap pattern going, but you already broke pattern with earlier rhythms. this would make this part look nicer, and easier to play.
  2. 00:24:968 (6) - consider moving this to where the 5 is, and move the 5 to where 6 was. the note at 00:25:363 - is a strong beat with a finish, having it at the tail of a reverse slider takes away from the awesomeness, dont you think? :D a circle fits better there.
  3. add a drum clap to the tail of 00:23:981 (4) - so that it complements the background music. there are alot more of these, you can try looking at captin's insane, he pretty much got them all :D
  4. 00:43:521 (5,6) - similar deal here, the tail of the 6 is a strong beat, what i would suggest is this :
  5. 01:30:494 (1) - this feels very strange while playing, it doesnt seem to map anything. the vocals after on the red line right before. maybe you can just not map this part like in Fycho's diff, and instead have a 1/2 slider at 01:31:679 -
[Hard]

  1. 00:17:468 - consider adding a note here. there is a very clear drum beat here. listening to the music while playing, it makes sense to click here, dont you think?
  2. add a drum clap to 00:24:376 (2) - so that it complements the background music. there are alot more of these, you can try looking at captin's insane, he pretty much got them all :D
  3. if you are concerned about star difficulty and that is the reason you ddin't map the above note, maybe you can get way with removing this circle 00:25:560 (7) - or, you can make it a 1/2 slider. there isn't anything strong in the music here that you could map a circle to in my opinion.
    Nothing else here, looks very solid.
[Insane]
  1. Nothing here. looks pretty good to me. Just the hitsound volume or sample set advice i posted in general.
Xinely
osu! need more ClariS!! anyway M4M from your queue




  • General
  1. i kinda dislike combo 3 here since you already have blue combo at the combo2 so try change the colour maybe like brown as the girl's hair? i guess light brown fits best here http://puu.sh/aTZMQ/8f75f8f074.png


  • Easy
  1. 00:12:337 - imo the volume is kinda loud here so i feel a little bit too noisy. how about use 40% instead?
  2. 00:19:047 (4) - hmm if i were you i would move this circle to 336,264. i just feel kinda dislike really straight flow on 00:19:047 (4,1) - , but it just a taste
  3. 00:25:363 (5) - how about add clap too here? since i kinda hear like a kick sound here, also keep the consistent about clap on every 4th whitetick
  4. 00:32:863 (2) - nazi, but the flow imo could more natural here by moving the tail to 400,68. i feel kinda unnatural on the previous one cause the flow going to upward
  5. 00:47:863 (1) - imo blanketing the slider to leftward here would be give smoother flow going to circle here, and ofc it would be feel more enjoy to play, i mean something like https://osu.ppy.sh/ss/1930652
  6. 00:50:231 (4) - the flow kinda feel awkward here since the different of curve level on this slider with previous slider is too high, i guess 1 grid down on 2nd node will help making the flow become better
  7. 00:50:231 (4) - imo should better to remove drum clap at head since i don't hear a kick sound here but i heard it on tail of course. keep hitsound pattern would be nice i guess
  8. 00:52:600 (3) - nazi, but imo the flow could more improve here by moving the tail a little bit to downward until the tail like point to the next slider, if you agree with me so copy paste flip it for (4) and for 00:54:179 (1) - you can move more upward to get better flow with next circle too, i mean like https://osu.ppy.sh/ss/1930670
  9. 01:03:652 (1,2) - nazi, but try make a blanket for this pattern? imo the slider's shape here can improved by blanket
  10. 01:05:231 (2) - i don't hear a kick sound here so remove the clap? imo it would be emphasize the music more by finish only C:
  11. 01:11:152 (2) - the blanket feel kinda off for me, perhaps make better blanket?
  12. 01:17:666 (2) - as i hear here the power of musics on 01:17:666 - 01:18:060 - are same here so please make it consistent? i would say drum clap on head here since both music on head and repeat don't have any cymbal sound
  13. 01:28:916 (1) - perhaps you forgot to add finish on head here? there is a crash cymbal
  14. 01:32:468 (1) - perhaps decrease volume with 40% or 50%, kinda loud here


  • Normal
  1. OD 3 feel too low here. perhaps OD 3,5 or OD 4
  2. 00:09:968 (1,1) - hmm the gap of 1/1 rhythm here and the slider is too far from center point would be hard to catch imo. altho the bpm is kinda low but i still feel hard to catch for newbies. so make the slider closer with center if you want to keep the rhythm, or shorten the slider 1/1 here
  3. 00:13:126 (1) - imo whistle in tail feel random because sound of 2nd whitetick is a kick drum, pitch main music on 00:13:718 - this too so imo only clap in tail better
  4. 00:17:468 (3) - imo the rhythms are too long here. many of 1/2 gaps here perhaps make miss for newbies so remove the circle? since you aren't follow the drum at all 00:20:626 - example C:
  5. 00:20:034 (2) - the flow is kinda awkward since the tail of slider point to rightward, when you're give circle on leftward, that's kinda uncomfortable here. i would say https://osu.ppy.sh/ss/1930770 better (fix the rest spacings aren't hard, i tried it and should be consistent again on 00:22:205 (6) - )
  6. 00:23:192 (2,4) -for both sliders, perhaps you forgot to add whistle here ? at least for (2) slider which hasn't any hitsound. feel too empty
  7. 00:27:139 (4) - imo remove whistle and change sampleset normal for consistency, also whistle in 00:28:126 - to emphasize the music more clearly here
  8. 00:29:902 (2) - move circle to 00:30:100 - ? the rhythm would be easier to understand since it has both vocal and music
  9. 00:35:034 (6) - imo don't follow vocal too much. too many 1/2 gaps here might be hard for newbie, perhaps remove this one ? altho this isn't best way to do
  10. 00:35:626 (2,1) - nazi, avoid overlap ini as you can, the overlap still can see on the testplay. avoiding the overlap would be neater here
  11. 00:45:494 (2) - avoid the overlap too. imo 1/1 overlap is too messy. i prefer move this one to 428,24 (and fix the rest next spacings lol)
  12. 00:51:810 (2) - imo the blue tick doesn't give any sense since the blue tick sound is same with previous red tick (just a little bit louder) so it heard bad when you're skip the red tick. i guess 1/2 slider works better here
  13. 00:54:968 (2) - 00:58:126 (2) - both are same as above
  14. 01:03:258 (5) - add clap? you hitsounded clap every 2nd and 4th whitetick so for consistency here
  15. 01:06:021 (4) - perhaps remove NC here since this is Normal diff. imo the slider can read here clearly w/o NC
  16. 01:13:126 (1) - perhaps you forgot to add whistle since you whistle on every stanza here
  17. 01:18:258 - the music is still part of 01:18:060 (4,5) - so it feel empty when you're skip it. you should map it imo, use 1/2 slider repeat would be fine
  18. 01:19:244 - unnecessary greenline
  19. 01:32:073 (2) - inconsistency spacing? i don't find reason why use 1,0x here move to 216,208 making blanket with keep the normal spacing here


  • Hard
  1. hmm CS 4,2 feel too small here also it has same size with Insane. imo use CS 4 or 3,8 would give nice spread with all diffs too
  2. 00:23:192 (2) - whistle and clap on slider's body? i guess this is a mistake lol. i would add whistle on head only
  3. 00:24:573 (3) - imo giving flow with curve on downward here making more natural flow here since the next pattern is going to upward, make a different flow here would be nice, i mean as https://osu.ppy.sh/ss/1930854
  4. 00:25:363 (6,7) - i would make this circles into a slider and give a little jump to next slider for emphasize the cymbal
  5. 00:27:731 (2) - just a my taste but i prefer to do some kind of natural flow. on the previous slider the tail to pointing to downward, while you do circle on upward on next, that's kinda uncomfortable to me. i mean i would make slider as https://osu.ppy.sh/ss/1930867
  6. 00:34:442 (3) - for me the jump here kinda.. hmm what should i say, a kinda uncomfortable with the calm part, i know you're following the music to emphasize it but dunno why i feel ctrl+G works better here
  7. 00:36:613 (1) - finish doesn't fit here since the music is only crystal (maybe) sound here. i don't hear any cymbal so finish feels too loud
  8. 00:38:784 (2) - curve this one a little bit to downward to give more natural flow to next slider here. also keeping the consistent of slider's shape https://osu.ppy.sh/ss/1930877
  9. 00:47:666 (5) - i highly suggest to reduce the spacing here since the music is weak and a jump with circle after jump on previous is kinda hard to catch imo
  10. 00:48:850 (4) - i don't find reason why whistle here while the previous red ticks don't have any whistle. remove it
  11. 00:56:942 (3) - a kinda hard jump imo since you have jump again for next slider here. ctrl+G to keep normal spacing would be better
  12. 01:17:073 (3) - hmm i would say to remove a jump here with ctrl+G and do jump on 01:17:666 (1) - instead since it has crash cymbal
  13. 01:23:389 (2) - ctrl+G here would give really nice circular flow here. also the jump on 01:23:981 (1) - is kinda forced so that's why i would say to ctrl+G
  14. 01:29:705 (4) - ctrl+G again. the music is same with next circles, so keep consistency better here
  15. hmm the diff is nice but i kinda disagree with jumps on weak musics or just normal musics when on cymbals like 01:27:139 (1,2) - it just use normal spacing. maybe it's your style so just saying here owo~


  • Insane
  1. 00:20:429 (5) - the tail of slider here is a little bit closer with next slider's tail imo that make a kinda messy. i would move the slider to 12,200 to make neater design
  2. 00:28:126 (4,5) - because i hear a snare sound on 00:28:126 - imo it would be better if you do a slider here and give a little jump to emphasize the snare sound
  3. 00:35:626 (3,7) - hmm i kinda dislike about the overlap here. i would avoid the overlap by move the 00:36:613 (7) - to 152,200
  4. 00:41:152 (6) - hmm imo the spacing here is too far. i would try move to 164,176 to have same spacing too for previous and next?
  5. 00:41:942 (2) - perhaps shorten the slider to 00:42:139 - , i just feel the 3/4 here kinda awkward for me. follow the music on redtick would be better i guess
  6. 00:43:718 (4) - nazi, but imo the flow on slider can improved here. try move the tail to 108,12?
  7. 01:14:902 (2) - perhaps just for me but i feel the jump on redtick doesn't make any sense here. i would give further jump to next slider instead by move this circle to 276,280 (also triangle pattern on both slider's tails with circle? lol)
  8. 01:19:047 (5) - after get a rest around 1/1 here. imo the spacing on this circle is too high, kinda hard to catch, so i would say to move this circle to 368,152
  9. 01:23:389 (4) - the jump is too far imo. for the flow too i would move this circle to 268,280
  10. 01:28:916 (1) - add finish since it has crash cymbal here
  11. 01:32:073 (7) - add NC here? imo since the previous circle is 1/2, some player would get trap to read this as 1/2 if they don't know the song ww (also consistency for stanza) /runs
  12. 01:32:468 (1) - same as Easy
  13. Our taste for the flow almost same here, so nothing much to say from me C:

Nice map here captin ~
Good Luck :oops:
oh new page
pishifat
queue

xinely managed a wall of text in the time i did this really -.-


general

  1. what setz said about hitsounds. yes. may also want to have the spinners all end with the same hitsounds since all 3 of you did it differently (i like fycho's finish on the spinner end more than otherstuff)

insane

  1. 00:25:758 (1) - may want to move this more to the right so it's clear that there's a rhythmic difference between 00:25:363 (6,1) - and 00:25:758 (1,2) - . right now, they're spaced as if they should be the same distance apart on the timeline because 3x spacing to 1.5x spacing you know what i mean
  2. 00:27:929 (3,4,5,6) - 6 is somewhat breaking the diamond shape here since it's not in a perfect triangle with (3,4). this is assuming you're going for the same thing as 00:27:534 (2,3,4,5) - shape wise
  3. 00:29:310 (3,4) - it may be better to space these the same distance apart as 00:25:166 (5,2,3) - (which is 1x). this is because in the default skin, this instance has the number covered, which you've avoided with all other 3/4 sliders. there's a few other close ones which you can fix if you really care
  4. 00:47:863 (1,4,5) - during my testplay, i noticed this was stacked ingame kind of awkwardly. the stack leniency makes (4) slightly to the left/higher than (1), resulting in gross. if you're willing to sacrifice what this looks like in the editor, you could move (4,5) down/to the right 4 pixels for a more natural look ingame.
  5. 01:01:284 (5,1) - may be better to move 1,3 slightly further away from 5 so they're not touching as they currently are. putting 1 evenly between 01:00:889 (3,5) - works pretty well
  6. 01:32:073 (7) - perhaps NC here considering you did so on your easy it's done in fycho's diff. consistency or something easfddsfdsfa

hard

  1. there's a few imperfect stacks in the kiai that you can see without me pointing out specifics
  2. 00:22:402 (5,1) - slight spacing inconsistency. this section uses 1.1x, but this is at 1.2x and looks off when compared to the spacing between 00:21:810 (3,4,5) -
  3. 00:30:297 (5,1) - aside from this slider, when this sort of rhythm happens in the song, you've got a 1 beat slider that goes through the downbeat, like 00:33:455 (1) - 00:39:771 (1) - 00:42:929 (1) - which sounds a lot more appropriate than the current rhythm. i really think you should do that same rhythm thing here.
  4. 00:53:981 - really sounds like there should be an object of some kind here, whether it be a slider end, circle, whatever. there's a vocal syllable sung here, which would make this the only place in the map where you didn't have an object for this
  5. 01:29:705 (4) - hugging the hp bar in the default skin, so it should probably be moved lower

normal

  1. OD could be raised. the difference between 3 on normal and 6 on hard is pretty huge, yet 2 on easy to 3 on normal is barely any change.
  2. 00:09:968 (1,1) - you may want to move 00:13:126 (1) - a bit closer to the center of the spinner. assuming the player spins for the entire duration of the spinner, there's a pretty big jump between these.
    visual expl
    this was from a different map/mod, but it's the idea that applies
  3. 00:13:718 - really should have an object here, considering you did the same at 00:16:876 (2) - 00:20:034 (2) - 00:23:192 (2) - . easily fixed if you just move 00:13:718 (2) - back by 1/2 beat
  4. 00:29:902 (2) - moving this forward 1/2 tick may be a good idea. throughout this section (between vocal entrance and the slower slider at 36 sec), you've got all white ticks mapped excluding this one. i think you didn't put an object there because of that abrupt synth noise on the red tick, but you're ignoring that same noise at 00:33:060 - and 00:36:218 - so consistency please do something k
  5. 00:41:942 (2) - the slider body on this goes pretty far outside the grid, which... i'll assume is not good. there's a reason why you can't place objects out there, so slider body shouldn't be there either.
  6. 00:42:534 (3) - imo it seems kind of weird to have a slider filling a gap in the music, since they usually exist to express something being held out... so the opposite of a gap. that being, making this two circles (this may be more appropriate to avoid the double on 4,5)
  7. 01:06:021 (1) - i understand the NC in insane being right before the kiai, but that's because on insane, the NC is showing the vocals that start 1 beat before the kiai. in this diff, the NC seems placed in the middle of the build up symbol noise that starts on 01:05:231 (3) - , which is umm weird. i think it may just be better to remove the NC for reasons. same would apply for 01:18:850 (1,2) -
  8. 01:30:494 (1,2) - may want to stay consistent with what captin has in the easy regarding NCs. you're both using the same rhythm so it would make sense to use the same that stuff

easy

  1. may want to make this tick rate 1 instead of 2. as it is now, this diff has a 301 max combo and normal has 244. that, or use tick rate 2 on normal, but ticks on every single slider look/sound not so appealing imo
  2. 00:31:679 - seems odd to ignore this note here when you've got an object of some sort on 00:28:521 (4) - and 00:34:837 - which are the same thing in the music. may want to add a circle or delete those other two
  3. 00:39:771 - similar to ^, you may want to make this a reverse slider as you do later since at 00:42:337 (2) - 00:45:494 (2) - you've got the beat mapped.
  4. i don't even know too much perfection. nevermind major problem at 01:22:600 (1) - . this isn't exactly symmetrical. re-map is necessary. (seriously tho easy is best map 2014)
Sonnyc
Enjoy your random.

Anre's Normal:
  1. 00:44:705 (1,2) - Consider finding a way to make those sliders' shape similar.
  2. 01:18:850 (1) - The idea of using double clap itself was nice, but unfortunately the music wasn't supporting that much. Consider changing the sound into a sampleset-Normal?
Fycho's Hard:
  1. 00:22:402 (5) - Check your spacing!
  2. 00:36:021 (3) - Try (204,300). That way will construct a linear flow among (1,2,3) and will look more stable.
  3. 00:49:047 (5) - The jump to (1) is too big. Try (384,136) and check if you'd like a zigzag flow here.
  4. 00:54:771 (2) - Check your spacing.
  5. 01:30:100 (5) - Check your spacing.
Insane:
  1. 00:26:152 (2) - The beat at 00:26:448 sounds a little annoying personally. Consider switching the end as a sampleset-soft.
  2. 00:29:310 (3) - ^
  3. 00:32:468 (4) - ^ I wouldn't ask for ones after 00:38:389 because They could be regarded as a variation.
  4. 00:41:152 (6) - Yeah, previous mod mentioned this massive spacing, and I'm saying this again just to assure :3
  5. 00:59:606 (4,5,6,7) - Something like a grid down for spacing.
  6. 01:17:666 (1) - Consider placing somewhere like (304,240). I was personally expecting something more sharp a flow here, since a Finish appears.
Ringating
slight bg touch-ups because the left side of the image was bothering me

I applied a selective blur to remove the slight artifacting, then applied a second selective blur to the flowers on the left side of the road since they seemed extra meh. here is what resulted:
the changes are pretty minimal and somewhat subjective, so I understand if you don't use it

no kudosu
Topic Starter
captin1
"Setz206"
Alright let's give this a shot...

[General]
  1. Maybe consider mapping the outro? its a really nice song, but i also understand why you chose not to map it, since it is very similar to the start.
  2. Consider using soft sample set like in Fycho's diff. or at least lower hit sound volume a little bit at the intro. it is kind of loud, overpowers the music in my opinion. lowered some
[Easy]

  1. Looks pretty good, the only suggestion i have here is to add a note at 00:31:679 , it is a fairly strong beat, and you added a note just before this when there was similar rhythm at 00:28:521 (4) - it just feels strange having empty space there. yep
  2. 01:00:494 (1,3,1) - these three have a similar rhythm, but mapped differently. probably not the biggest issue, but I like consistency :p I do see what you are doing here alternating them though. this is more or less personal preference. done differently for differences in emphasis
[Normal]

  1. 00:23:784 (3) - can probably get away with removing this circle. you probably added this here to keep the clap pattern going, but you already broke pattern with earlier rhythms. this would make this part look nicer, and easier to play. fine as is imo
  2. 00:24:968 (6) - consider moving this to where the 5 is, and move the 5 to where 6 was. the note at 00:25:363 - is a strong beat with a finish, having it at the tail of a reverse slider takes away from the awesomeness, dont you think? :D a circle fits better there. eh, fine as is
  3. add a drum clap to the tail of 00:23:981 (4) - so that it complements the background music. there are alot more of these, you can try looking at captin's insane, he pretty much got them all :D added a couple
  4. 00:43:521 (5,6) - similar deal here, the tail of the 6 is a strong beat, what i would suggest is this : hmm no thanks
  5. 01:30:494 (1) - this feels very strange while playing, it doesnt seem to map anything. the vocals after on the red line right before. maybe you can just not map this part like in Fycho's diff, and instead have a 1/2 slider at 01:31:679 - fine imo
[Insane]
  1. Nothing here. looks pretty good to me. Just the hitsound volume or sample set advice i posted in general.
"Xinely"
osu! need more ClariS!! anyway M4M from your queue




  • General
  1. i kinda dislike combo 3 here since you already have blue combo at the combo2 so try change the colour maybe like brown as the girl's hair? i guess light brown fits best here http://puu.sh/aTZMQ/8f75f8f074.png


  • Easy
  1. 00:12:337 - imo the volume is kinda loud here so i feel a little bit too noisy. how about use 40% instead? did some adjusting
  2. 00:19:047 (4) - hmm if i were you i would move this circle to 336,264. i just feel kinda dislike really straight flow on 00:19:047 (4,1) - , but it just a taste prefer mine
  3. 00:25:363 (5) - how about add clap too here? since i kinda hear like a kick sound here, also keep the consistent about clap on every 4th whitetick nah, don't like how it sounds
  4. 00:32:863 (2) - nazi, but the flow imo could more natural here by moving the tail to 400,68. i feel kinda unnatural on the previous one cause the flow going to upward
  5. 00:47:863 (1) - imo blanketing the slider to leftward here would be give smoother flow going to circle here, and ofc it would be feel more enjoy to play, i mean something like https://osu.ppy.sh/ss/1930652
  6. 00:50:231 (4) - the flow kinda feel awkward here since the different of curve level on this slider with previous slider is too high, i guess 1 grid down on 2nd node will help making the flow become better
  7. 00:50:231 (4) - imo should better to remove drum clap at head since i don't hear a kick sound here but i heard it on tail of course. keep hitsound pattern would be nice i guess like it as is
  8. 00:52:600 (3) - nazi, but imo the flow could more improve here by moving the tail a little bit to downward until the tail like point to the next slider, if you agree with me so copy paste flip it for (4) and for 00:54:179 (1) - you can move more upward to get better flow with next circle too, i mean like https://osu.ppy.sh/ss/1930670 ^
  9. 01:03:652 (1,2) - nazi, but try make a blanket for this pattern? imo the slider's shape here can improved by blanket
  10. 01:05:231 (2) - i don't hear a kick sound here so remove the clap? imo it would be emphasize the music more by finish only C: nah, i like the claps
  11. 01:11:152 (2) - the blanket feel kinda off for me, perhaps make better blanket? the symmetry makes a good enough blanket
  12. 01:17:666 (2) - as i hear here the power of musics on 01:17:666 - 01:18:060 - are same here so please make it consistent? i would say drum clap on head here since both music on head and repeat don't have any cymbal sound
  13. 01:28:916 (1) - perhaps you forgot to add finish on head here? there is a crash cymbal
  14. 01:32:468 (1) - perhaps decrease volume with 40% or 50%, kinda loud here


  • Normal
  1. OD 3 feel too low here. perhaps OD 3,5 or OD 4
  2. 00:09:968 (1,1) - hmm the gap of 1/1 rhythm here and the slider is too far from center point would be hard to catch imo. altho the bpm is kinda low but i still feel hard to catch for newbies. so make the slider closer with center if you want to keep the rhythm, or shorten the slider 1/1 here
  3. 00:13:126 (1) - imo whistle in tail feel random because sound of 2nd whitetick is a kick drum, pitch main music on 00:13:718 - this too so imo only clap in tail better
  4. 00:17:468 (3) - imo the rhythms are too long here. many of 1/2 gaps here perhaps make miss for newbies so remove the circle? since you aren't follow the drum at all 00:20:626 - example C:
  5. 00:20:034 (2) - the flow is kinda awkward since the tail of slider point to rightward, when you're give circle on leftward, that's kinda uncomfortable here. i would say https://osu.ppy.sh/ss/1930770 better (fix the rest spacings aren't hard, i tried it and should be consistent again on 00:22:205 (6) - )
  6. 00:23:192 (2,4) -for both sliders, perhaps you forgot to add whistle here ? at least for (2) slider which hasn't any hitsound. feel too empty
  7. 00:27:139 (4) - imo remove whistle and change sampleset normal for consistency, also whistle in 00:28:126 - to emphasize the music more clearly here
  8. 00:29:902 (2) - move circle to 00:30:100 - ? the rhythm would be easier to understand since it has both vocal and music
  9. 00:35:034 (6) - imo don't follow vocal too much. too many 1/2 gaps here might be hard for newbie, perhaps remove this one ? altho this isn't best way to do i think it's fine, it's normal not easy
  10. 00:35:626 (2,1) - nazi, avoid overlap ini as you can, the overlap still can see on the testplay. avoiding the overlap would be neater here
  11. 00:45:494 (2) - avoid the overlap too. imo 1/1 overlap is too messy. i prefer move this one to 428,24 (and fix the rest next spacings lol)
  12. 00:51:810 (2) - imo the blue tick doesn't give any sense since the blue tick sound is same with previous red tick (just a little bit louder) so it heard bad when you're skip the red tick. i guess 1/2 slider works better here
  13. 00:54:968 (2) - 00:58:126 (2) - both are same as above
  14. 01:03:258 (5) - add clap? you hitsounded clap every 2nd and 4th whitetick so for consistency here
  15. 01:06:021 (4) - perhaps remove NC here since this is Normal diff. imo the slider can read here clearly w/o NC
  16. 01:13:126 (1) - perhaps you forgot to add whistle since you whistle on every stanza here
  17. 01:18:258 - the music is still part of 01:18:060 (4,5) - so it feel empty when you're skip it. you should map it imo, use 1/2 slider repeat would be fine
  18. 01:19:244 - unnecessary greenline
  19. 01:32:073 (2) - inconsistency spacing? i don't find reason why use 1,0x here move to 216,208 making blanket with keep the normal spacing here


  • Insane
  1. 00:20:429 (5) - the tail of slider here is a little bit closer with next slider's tail imo that make a kinda messy. i would move the slider to 12,200 to make neater design
  2. 00:28:126 (4,5) - because i hear a snare sound on 00:28:126 - imo it would be better if you do a slider here and give a little jump to emphasize the snare sound nah, like it as is
  3. 00:35:626 (3,7) - hmm i kinda dislike about the overlap here. i would avoid the overlap by move the 00:36:613 (7) - to 152,200
  4. 00:41:152 (6) - hmm imo the spacing here is too far. i would try move to 164,176 to have same spacing too for previous and next? i think this was an editor error
  5. 00:41:942 (2) - perhaps shorten the slider to 00:42:139 - , i just feel the 3/4 here kinda awkward for me. follow the music on redtick would be better i guess 3/4 is following instrument in the background, bass guitar
  6. 00:43:718 (4) - nazi, but imo the flow on slider can improved here. try move the tail to 108,12?
  7. 01:14:902 (2) - perhaps just for me but i feel the jump on redtick doesn't make any sense here. i would give further jump to next slider instead by move this circle to 276,280 (also triangle pattern on both slider's tails with circle? lol) jump is placed well imo
  8. 01:19:047 (5) - after get a rest around 1/1 here. imo the spacing on this circle is too high, kinda hard to catch, so i would say to move this circle to 368,152 fine for me even on dt
  9. 01:23:389 (4) - the jump is too far imo. for the flow too i would move this circle to 268,280 it's after a slider, doesn't matter
  10. 01:28:916 (1) - add finish since it has crash cymbal here
  11. 01:32:073 (7) - add NC here? imo since the previous circle is 1/2, some player would get trap to read this as 1/2 if they don't know the song ww (also consistency for stanza) /runs
  12. 01:32:468 (1) - same as Easy
  13. Our taste for the flow almost same here, so nothing much to say from me C:

Nice map here captin ~
Good Luck :oops:
oh new page
"pishifat"
queue

xinely managed a wall of text in the time i did this really -.-

general

  1. what setz said about hitsounds. yes. may also want to have the spinners all end with the same hitsounds since all 3 of you did it differently (i like fycho's finish on the spinner end more than otherstuff)

insane

  1. 00:25:758 (1) - may want to move this more to the right so it's clear that there's a rhythmic difference between 00:25:363 (6,1) - and 00:25:758 (1,2) - . right now, they're spaced as if they should be the same distance apart on the timeline because 3x spacing to 1.5x spacing you know what i mean
  2. 00:27:929 (3,4,5,6) - 6 is somewhat breaking the diamond shape here since it's not in a perfect triangle with (3,4). this is assuming you're going for the same thing as 00:27:534 (2,3,4,5) - shape wise
  3. 00:29:310 (3,4) - it may be better to space these the same distance apart as 00:25:166 (5,2,3) - (which is 1x). this is because in the default skin, this instance has the number covered, which you've avoided with all other 3/4 sliders. there's a few other close ones which you can fix if you really care
  4. 00:47:863 (1,4,5) - during my testplay, i noticed this was stacked ingame kind of awkwardly. the stack leniency makes (4) slightly to the left/higher than (1), resulting in gross. if you're willing to sacrifice what this looks like in the editor, you could move (4,5) down/to the right 4 pixels for a more natural look ingame.
  5. 01:01:284 (5,1) - may be better to move 1,3 slightly further away from 5 so they're not touching as they currently are. putting 1 evenly between 01:00:889 (3,5) - works pretty well
  6. 01:32:073 (7) - perhaps NC here considering you did so on your easy it's done in fycho's diff. consistency or something easfddsfdsfa
ridiculously good suggestions, dang

normal

  1. OD could be raised. the difference between 3 on normal and 6 on hard is pretty huge, yet 2 on easy to 3 on normal is barely any change.
  2. 00:09:968 (1,1) - you may want to move 00:13:126 (1) - a bit closer to the center of the spinner. assuming the player spins for the entire duration of the spinner, there's a pretty big jump between these.
  3. 00:13:718 - really should have an object here, considering you did the same at 00:16:876 (2) - 00:20:034 (2) - 00:23:192 (2) - . easily fixed if you just move 00:13:718 (2) - back by 1/2 beat
  4. 00:29:902 (2) - moving this forward 1/2 tick may be a good idea. throughout this section (between vocal entrance and the slower slider at 36 sec), you've got all white ticks mapped excluding this one. i think you didn't put an object there because of that abrupt synth noise on the red tick, but you're ignoring that same noise at 00:33:060 - and 00:36:218 - so consistency please do something k
  5. 00:41:942 (2) - the slider body on this goes pretty far outside the grid, which... i'll assume is not good. there's a reason why you can't place objects out there, so slider body shouldn't be there either. stays on the screen ingame though
  6. 00:42:534 (3) - imo it seems kind of weird to have a slider filling a gap in the music, since they usually exist to express something being held out... so the opposite of a gap. that being, making this two circles (this may be more appropriate to avoid the double on 4,5) eh, fine imo
  7. 01:06:021 (1) - i understand the NC in insane being right before the kiai, but that's because on insane, the NC is showing the vocals that start 1 beat before the kiai. in this diff, the NC seems placed in the middle of the build up symbol noise that starts on 01:05:231 (3) - , which is umm weird. i think it may just be better to remove the NC for reasons. same would apply for 01:18:850 (1,2) -
  8. 01:30:494 (1,2) - may want to stay consistent with what captin has in the easy regarding NCs. you're both using the same rhythm so it would make sense to use the same that stuff

easy

  1. may want to make this tick rate 1 instead of 2. as it is now, this diff has a 301 max combo and normal has 244. that, or use tick rate 2 on normal, but ticks on every single slider look/sound not so appealing imo
  2. 00:31:679 - seems odd to ignore this note here when you've got an object of some sort on 00:28:521 (4) - and 00:34:837 - which are the same thing in the music. may want to add a circle or delete those other two
  3. 00:39:771 - similar to ^, you may want to make this a reverse slider as you do later since at 00:42:337 (2) - 00:45:494 (2) - you've got the beat mapped.
  4. i don't even know too much perfection. nevermind major problem at 01:22:600 (1) - . this isn't exactly symmetrical. re-map is necessary. (seriously tho easy is best map 2014)
"Sonnyc"
Enjoy your random.

Anre's Normal:
  1. 00:44:705 (1,2) - Consider finding a way to make those sliders' shape similar.
  2. 01:18:850 (1) - The idea of using double clap itself was nice, but unfortunately the music wasn't supporting that much. Consider changing the sound into a sampleset-Normal?

Insane:
  1. 00:26:152 (2) - The beat at 00:26:448 sounds a little annoying personally. Consider switching the end as a sampleset-soft. since it's following instruments in the back, leaving as normal is fine imo
  2. 00:29:310 (3) - ^
  3. 00:32:468 (4) - ^ I wouldn't ask for ones after 00:38:389 because They could be regarded as a variation.
  4. 00:41:152 (6) - Yeah, previous mod mentioned this massive spacing, and I'm saying this again just to assure :3
  5. 00:59:606 (4,5,6,7) - Something like a grid down for spacing.
  6. 01:17:666 (1) - Consider placing somewhere like (304,240). I was personally expecting something more sharp a flow here, since a Finish appears.

thanks everyone! no reply probably means fixed, idk
took the bg, thanks ringating!
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