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Midee, prozax - The Twelfth Commandment (OC ReMix)

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Topic Starter
Mukku
This beatmap was submitted using in-game submission on 7. helmikuuta 2011 at 16:25:50

Artist: Midee, prozax
Title: The Twelfth Commandment (OC ReMix)
Source: Final Fantasy VII
Tags: Nobuo Uematsu Judgement Day ffvii ocremix
BPM: 164
Filesize: 4090kb
Play Time: 03:13
Difficulties Available:
  1. Easy (1,37 stars, 159 notes)
  2. Hard (4,47 stars, 322 notes)
  3. Normal (3,04 stars, 236 notes)
Download: Midee, prozax - The Twelfth Commandment (OC ReMix)
Information: Scores/Beatmap Listing
---------------
Judgement Day from FFVII OC ReMixed!

--

I love this song

http://ocremix.org/remix/OCR01492/
XepherX3
i like what u have so far

maybe full lenght Hard
Topic Starter
Mukku
I am not sure if thats a very good idea.. The ending doesn't sound very mappable to me.

Will consider after finished normal (and maybe easy)
Mianki
Hard:

00:58:36 (5,6,7) Distance snapping yhtäkkii vaihtuu, tarkotuksel?
02:00:37 (2) Nii tää slideri, korjaa jos jaksat :P

Eip muut, tähtiä satelee~
RandomJibberish
Nice song.

I like your use of speed changes :P

General:
Delete the .osb


Normal:
02:19:398 (1) - Hard to tell which way it goes. Doesn't really matter though, as it's basically a hold slider.

Hard:
No problems apart from the slider similar to the above.

Great map, Star'd
Topic Starter
Mukku

RandomJibberish wrote:

Nice song.

I like your use of speed changes :P

General:
Delete the .osb


Normal:
02:19:398 (1) - Hard to tell which way it goes. Doesn't really matter though, as it's basically a hold slider. I was so sure it'd go left but it went right. This kind of an illusion is unacceptable in my normal. Changed :D

Hard:
No problems apart from the slider similar to the above.

Great map, Star'd
Shulin
General:

-- Artist should be "Midee, Prozax"? I searched and found it with and without capitalisation so I guess it doesn't matter that much.
-- Maybe take "(OC ReMix)" out of song title and put it into tags. (I could only find the song listed as The Twelfth Commandment)
-- Take "(Judgement Day)" out of source since it's in tags.
-- Might want to add tag such as "ffvii"
-- Delete .osb and full submit lol.

Normal:

-- Disable countdown?

00:12:081 (1) - Finish?
00:17:203 (1) - Clap
02:19:398 (1) - Way too confusing, it's hard to decide which way the slider is going, redraw it?
03:04:770 (3,4,1,2) - Rhythm might be a bit too confusing for normal.

Hard:

-- Disable countdown?

00:12:081 (1) - Finish?
00:17:203 (7) - Clap?
00:38:422 (8) - New combo?
00:43:544 (8,9) - Might be nice if you moved these down two squares so they overlap with the position of 00:43:178 (7)
00:55:983 (5) - New combo?
00:58:178 (4) - Clap?
00:58:910 (8) - New combo?
01:01:837 (1,2) - A slider here might be nice, it would make 01:02:385 (2,3) - easier to hit.
01:07:690 (1,2,3) - ^
01:18:666 (1,2,3) - Jump feels weird because there's nothing "jumpy" in the music.
01:26:166 (1,2,3) - ^
02:03:300 (2) - This shape might be confusing for some, but it's much easier than the shape you made for Normal (which went the opposite direction)

Nice maps overall :D
~ Star.
Topic Starter
Mukku

Shulin wrote:

General:

-- Artist should be "Midee, Prozax"? I searched and found it with and without capitalisation so I guess it doesn't matter that much. It was without capitalisation on the official oc remix site.
-- Maybe take "(OC ReMix)" out of song title and put it into tags. (I could only find the song listed as The Twelfth Commandment) In osu, almost all of the OC remixes have it mentioned in the title. All my oc remix maps have it (OC Remix) but some have it without the () so I have no idea what to do here.
-- Take "(Judgement Day)" out of source since it's in tags. Consider it done :D
-- Might want to add tag such as "ffvii" Sure
-- Delete .osb and full submit lol.

Normal:

-- Disable countdown? Okay

00:12:081 (1) - Finish? Naww, it will just overlap the cymbal(?) and sound silly.
00:17:203 (1) - Clap Sure
02:19:398 (1) - Way too confusing, it's hard to decide which way the slider is going, redraw it? Done
03:04:770 (3,4,1,2) - Rhythm might be a bit too confusing for normal. I don't want to change this D:

Hard:

-- Disable countdown? I really don't know why but okay :D

00:12:081 (1) - Finish? no
00:17:203 (7) - Clap? Sure
00:38:422 (8) - New combo? Sure
00:43:544 (8,9) - Might be nice if you moved these down two squares so they overlap with the position of 00:43:178 (7) Nah, I like how it plays currently.
00:55:983 (5) - New combo? Sure
00:58:178 (4) - Clap? If there were more claps somewhere around here I would do this. With just one I think its better off without them.
00:58:910 (8) - New combo? Done
01:01:837 (1,2) - A slider here might be nice, it would make 01:02:385 (2,3) - easier to hit. Great
01:07:690 (1,2,3) - ^ Done
01:18:666 (1,2,3) - Jump feels weird because there's nothing "jumpy" in the music. Its my foolish habit to put jumps allover the place randomly. Fixed
01:26:166 (1,2,3) - ^ Disagreed o/
02:03:300 (2) - This shape might be confusing for some, but it's much easier than the shape you made for Normal (which went the opposite direction) I'll let this remain. Fixed the one in normal.

Nice maps overall :D
~ Star.
Thanks
jockeytiyan
I don't need to say much, do I?

Get this map modded because it's awesome. :P
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
i suggest change the combo colors... the grey color will make players confused (like failed.)
if you won't map the shole song, cut off the parts after maybe 03:20

[Easy]
00:14:276 (2) - whistle?
00:17:203 (2) - clap?
00:31:471 (5) - remove whistle.
01:37:690 (3,4) - make (3) symmetrical and move (4) 1 grid up.
02:38:422 (4) - new combo and remove new combo on (1)
02:57:446 (2,3) - spacing?

[Normal]
00:14:276 (3) - new combo and remove new combo on (1)
00:30:007 (2) - remove whistle.
02:10:617 (4,5,6) - 1 grid right?
03:04:764 (3,4) - i don't like this part.
03:06:227 (1,2) - ^

[Hard]
00:13:544 (5) - new combo and remove new combo on next(1)
00:15:007 (4) - ^
00:17:568 (1) - remove new combo and new combo on (2)
00:19:032 (1) - ^
00:42:995 (6,7,8) - strange to me.
00:53:056 (1) - stack with (2)?
01:11:715 (1) - break after this note is too short, remove plz
02:03:300 (2) - i suggest a remap.

star
Topic Starter
Mukku

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
i suggest change the combo colors... the grey color will make players confused (like failed.) I originally intented to change them becouse of tag play, but since now you can choose custom colors for tag team I am going to leave these colors.
if you won't map the shole song, cut off the parts after maybe 03:20

[Easy]
00:14:276 (2) - whistle? Sure
00:17:203 (2) - clap? Sure
00:31:471 (5) - remove whistle. Sure
01:37:690 (3,4) - make (3) symmetrical and move (4) 1 grid up. Sure
02:38:422 (4) - new combo and remove new combo on (1) Sure
02:57:446 (2,3) - spacing? Its just few grids. I wanted it to be symmetrically below 1 and 2

[Normal]
00:14:276 (3) - new combo and remove new combo on (1) Sure
00:30:007 (2) - remove whistle. Nah
02:10:617 (4,5,6) - 1 grid right? You are right. I don't know what I was doing.
03:04:764 (3,4) - i don't like this part.
03:06:227 (1,2) - ^ But, but, but... D:

[Hard]
00:13:544 (5) - new combo and remove new combo on next(1) Okay
00:15:007 (4) - ^ ^
00:17:568 (1) - remove new combo and new combo on (2) Okay
00:19:032 (1) - ^ I refuse.
00:42:995 (6,7,8) - strange to me. I like it.
00:53:056 (1) - stack with (2)? Ooh, better.
01:11:715 (1) - break after this note is too short, remove plz But why? Players can die becouse of drain without this break. I'll remove it though. But I don't understand
02:03:300 (2) - i suggest a remap. But... I don't wanna do that.

star
Thank you p/
NatsumeRin

Mukku wrote:

01:11:715 (1) - break after this note is too short, remove plz But why? Players can die becouse of drain without this break. I'll remove it though. But I don't understand
Because when people saw a break, it usually implies "you have 5-15s time to reposition your mouse and have a rest..." (according to the mapping guidelines) a too short break may just give players next note when they're not ready.
Eirene
colours hurt my eyes *.*
IMO : contrast, and between these 3 grey add 2 darken "red" ( like in your BG )

no kiai ? *.* though there are epic parts in the song

[Hard] :
00:38:056 (7) - remove the clap ?
00:49:398 (8) - remove clap at the end ?
00:58:727 (7) - strange circle, the 6 previous circles follow the drum, but this on follow the guitar. you should remove it ...
01:01:471 (1,2) - add 2 circles at the begining of the slider. This create an easy fun jump for an hard diff and it sounds very good *.*
01:07:690 (1) - in this combo, clap are not very good ... you might remove them
01:19:398 (1) - odd shape, it's better like this :

( 01:30:373 (1) - kiai here ? and stop at 1:48 ? )
01:37:142 (1) - remove the circle ! overmapping ...
01:39:885 (2,3) - that roxx *.*
( 02:00:373 (2,4) - maybe narrow the spacing, limit of screen )
02:47:203 (1,2,3,4,1,2,1,2,3) - try to center this part (and make an horizontal symetry) (it's ugly :p )
02:53:056 (1,2,3,1,2,3,1,2,1,2) - ^

that's all :3

[Normal] :
same kiai as the Hard ?

I love it !! *.*

[Easy] :
same kiai as the Hard ?

go go ! have this ranked quickly *.* ( after fixed issues :p )
STAR
Lunah_old
Hai !

General
02:00:373 (1) - Start KIAI time here (? suggestion)
02:12:081 (6) - End KIAI time here (? suggestion)

Easy
It's fine ~

Normal
00:12:812 (1) - Add hitsound whistle
00:14:276 (1,2) - Add hitsound whistle
00:15:739 (1) - Add hitsound whistle
00:17:203 (1,2) - Add hitsound whistle (don't remove clap on (1))
00:18:666 (1) - Add hitsound whistle
00:20:129 (1) - Add hitsound whistle
00:20:495 (1) - Add hitsound whistle
00:22:690 (1) - Add hitsound whistle

Hard
00:12:812 (1) - Add hitsound whistle
00:14:276 (1,2) - Add hitsound whistle
00:15:739 (3) - Add hitsound whistle
00:16:837 (7,8) - Add hitsound whistle
00:18:666 (3) - Add hitsound whistle
00:20:129 (4) - Add hitsound whistle
00:20:495 (1) - Add hitsound whistle
00:22:507 (2,3) - Add hitsound whistle


STARR**
Topic Starter
Mukku
Fixed what I deemed worth fixing :p
Garven
[General]
Combo colors: Tag mode players are going to hate you. :P
Sometimes the hit sound volume raises up a bit too high compared to the song's crecendos. Give it another listen and see if anything sticks out bad to you.

[Normal]
The slider speed changes were getting disorienting after a bit. Sometimes it would make sense with the music, other times, it didn't feel like a good spot to slow down at. Meh, looks like everyone else loves them though.
01:53:788 (3,1) - This anti-jump intentional? Or is it due to the .5 bpm that has little to no musical cue of it's approach?

[Hard]
The slider speed changes felt a lot better for this difficulty than the normal diff's.
01:27:629 (1,2,3,4) - Check your spacing here.

Good stuff.
Topic Starter
Mukku

Garven wrote:

[General]
Combo colors: Tag mode players are going to hate you. :P I decided to let it be since you can now change tag colors manually in multiplayer! At least that was possible when I last time played tag D:
Sometimes the hit sound volume raises up a bit too high compared to the song's crecendos. Give it another listen and see if anything sticks out bad to you. Not sure about this. Will fix once I feel bad about something here :D

[Normal]
The slider speed changes were getting disorienting after a bit. Sometimes it would make sense with the music, other times, it didn't feel like a good spot to slow down at. Meh, looks like everyone else loves them though.
01:53:788 (3,1) - This anti-jump intentional? Or is it due to the .5 bpm that has little to no musical cue of it's approach? I actually wanted it just to look symmetrical. Fixed

[Hard]
The slider speed changes felt a lot better for this difficulty than the normal diff's.
01:27:629 (1,2,3,4) - Check your spacing here. Intentional. Acceleration spacing.

Good stuff.
Thanks u!
DJPop
Too early timing sections will cause some problem with hitsounds while playing :/


~Easy~
00:35:495 - move timing sections further from the note
00:40:434 - move timing section to left white tick
00:41:166 - ^
00:57:446 (1) - add clap at the end
00:58:818 - move timing section to left white tick
01:15:556 - ^
01:19:215 - ^
01:20:861 (4) - sliderslide sounds weird
01:57:446 - delete all unused timing sections
02:32:751 - move timing section to right white tick
02:33:849 - move timing section to left white tick
02:34:215 - move timing section to right white tick
02:35:312 - move timing section to left white tick
02:35:495 (1) - sliderslide sounds weird
02:36:776 - move timing section to left white tick
02:37:142 - move timing section to right white tick
02:38:239 - move timing section to left white tick
02:38:971 - ^
02:39:703 - ^
02:40:434 - ^
02:40:800 - delete unused timing section
02:41:166 - move timing section to left white tick
02:45:739 (5) - sliderslide sounds weird
02:49:032 (4) - ^
02:50:129 (5) - ^
02:52:142 - move timing section to left white tick
02:52:873 - ^
02:53:056 (1) - sliderslide sounds weird
02:55:983 (1) - ^
02:57:355 - move timing section to left white tick
02:57:446 (2) - sliderslide sounds weird
02:58:818 - move timing section to left white tick
02:58:910 (3) - sliderslide sounds weird
03:01:791 - move timing section to left red tick
03:01:837 (1,2) - sliderslide sounds weird
03:07:690 (1) - ^
03:11:257 - move timing section to left white tick
03:11:989 - ^
03:12:721 - ^

~Normal~
00:22:324 (1) - add clap at the end
00:58:818 - move timing section to left white tick
01:11:532 - move timing section to the end of spinner or later
01:21:044 - delete unused timing section
01:39:245 - move timing section to right red tick
01:40:160 - move timing section to left red tick
02:05:312 - move timing section to left white tick
02:11:257 - move timing section to left red tick
02:14:459 - move timing section to right white tick
02:50:861 (5) - sliderslide sounds weird
02:55:983 (1) - ^
03:04:764 (3) - end on red tick
03:06:227 (1) - ^
03:08:422 (3) - sliderslide sounds weird, delete unused timing sections

~Hard~
00:16:837 (7) - new combo
01:01:837 (1) - remove new combo (optional)
01:02:934 (4) - new combo
01:05:495 (1) - add clap at start
01:08:788 (4) - new combo
01:10:617 (11) - new combo (optional)
02:00:190 - add note
02:35:495 (1) - sliderslide sounds weird
02:50:861 (3,1) - ^
03:04:764 (1) - end on red tick
03:06:227 (1) - ^


+Star
Louis Cyphre
Wohou~~ another favourite game OST. Thanks for posting in my queue :3

Must
Should
Suggestion

[General]
Offset: 0


[Easy]
* I think you should delete new combos in somewhere they are too much and also this is easy, not hard :3
** Also you can finish it here 02:23:788. It's very boring in easy =/ imho

01:12:081 - distance

[Normal]
Same SPAM new combos, fix it

[Hard]
It will more brutal if you map hole the map :3 Because final part is more rythmical :3
00:16:105 - new combo
00:16:837 - ^

00:34:581 - one grid up
00:43:910 - hidden
01:02:934 - new combo
01:05:495 - SPAM
01:08:788 - new combo
02:00:373 - i don't like this jump, fix it
02:10:983 - remove new combo

Very nice, keep going :3 Star of course )
Topic Starter
Mukku
Fixed everything I deemed worth fixing.

Also, Louis: Of course it's boring. It's easy for gods sake :D
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