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Jamie Lynn Spears - FOLLOW ME [Osu|Taiko]

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Total Posts
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Topic Starter
Gero
This beatmap was submitted using in-game submission on miércoles, 17 de junio de 2015 at 11:32:06 p.m.

Artist: Jamie Lynn Spears
Title: FOLLOW ME
Source: Zoey 101
Tags: Pacific Coast Academy PCA Britney Bryan Sister Christian Karlsson Pontus Winnberg Henrik Jonback Bloodshy Avant For Morgan Music Dan Dymtrow Nickelodeon Teennick Sitcom Dan Schneider Paul Butcher Sean Flynn Christopher Massey Erin Sanders Matthew Underwood Kristin Herrera Alexa Nikolas Victoria Justice Chase Matthews Lola Martínez Martinez Nicole Bristow Logan Reese Quinn Pensky Dustin Brooks Mark Del Figgalo Michael Barrett Sr Wayne "Firewire" Firewire Gilbert Jock Austin Butler Jack Salvatore Jr Allen Evangelista Roark Critchlow TV Size Version Hanjamon
BPM: 118
Filesize: 18382kb
Play Time: 01:00
Difficulties Available:
  1. Advanced (2.3 stars, 117 notes)
  2. Average (1.57 stars, 79 notes)
  3. Hanjamon's Muzukashii (2.02 stars, 156 notes)
  4. Hanjamon's Oni (2.65 stars, 225 notes)
  5. Relaxing (1.37 stars, 51 notes)
  6. Tough (2.9 stars, 149 notes)
Download: Jamie Lynn Spears - FOLLOW ME
Download: Jamie Lynn Spears - FOLLOW ME (no video)
Information: Scores/Beatmap Listing
---------------
Mapset:
Relaxing By Gero
Average By Gero
Advanced By Gero
Muzukashii By Hanjamon
Tough By Gero
Oni By Hanjamon
Dariano
First post! yay :D


[Hitsounds (Usé la hard como referencia)]

Los standard hitsounds (los que no son whistle ni clap, etc) no se escuchan, o sea ni existen creo. Por eso es que me lo encontré super raro porque sentía que jugaba y no sentia la canción, pensaba que estaba fallando. Por lo que recomendaria agregar algo ahi :x
00:06:957 (2) - Yo le quitaría el whistle que tiene al final del slider, para asi llevarse de "ta-ran" ta-ran" de la cancion :P
Si te gustó eso de arriba, cambialo aquí tambien 00:11:024 (2) -
00:15:092 (2) - Según el patrón que usaste anterior a este punto, tenias un whistle al final de este slider.
00:16:363 (6,1) - A mi parecer sonaria mejor cambiar el whistle del 6 y ponerlo en el 1
00:17:380 (2) - Ese deberia ser un whistle y no un clap 00:18:652 (1) - Y este no deberia tener clap. (Si te llevas de la canción claro)
00:33:143 (4) - A mi me gusta el spam de finish, pero creo que aquí se escucharía mejor si se lo quitaras (Hablo del final del slider) Lo mismo con el (3) y el (5) que le sigue a ese slider. Si haces eso, el kiai time tendría mas impacto al comenzar.
00:51:448 (2) - Agrega clap en el final del slider.
00:55:262 (1,2) - Los 2 beat que no tienen sonido de estos 2 sliders yo le agregaria whistle.

[Hard]

00:49:160 (1,2,3,4,5) - Se siente super raro T-T. Sugiero algo como esto http://puu.sh/bkk1S/a5101ae3f0.jpg en esa parte, por cierto, a este slider le falta un clap al comienzo 00:49:669 (2) - .

[Normal]

Este te quedó hermoso *-*
00:55:770 (2,3,4,5) - Creo que este patrón sería mejor así http://puu.sh/bkrKr/4789e450ab.jpg


[Easy]

Tan temprano y sin errores :c eres demasiado pro ><


Muy buen mapa, nunca pensé que un mapa de ese tema podría quedar tan cool :P

Star for you :)
XinCrin
Hi Gero \o/ .Let's start! :D

General

  1. The background quality is really poor and the first guy head looks a bit hidden for the life bar. So, I suggest you one of these background: (1024x768)
  2. 01:00:474 Would be better if spinner from all difficulties ends here, since here ends music
Easy

  1. 00:24:245 (4,1) OMG These stacked objects </3
  2. 00:13:567 (2) The slidershape doesn't look very well here with the previous object in my opinion. What about to replace this slider for a simple curved slider?. Something like this:
  3. 00:32:889 (5,1) *spanish turn on* Honestamente siento que es una muy mala idea hacer uso de 1/2 ritmo. No necesitas seguir precisamente la música tal y como suena en una easy. Te recomendaría que el slider comienze en la posición del circle actual *spanish turn off*
  4. 00:32:889 NC should be here for your consistency pattern
  5. 00:45:092 (1) A Finish in the beginning of this slider fits very well with the music. You should try it!
  6. 00:49:669 (2) Honestly the Clap from the slider end sounds a bit weird. Music doesn't need a Clap on there. So , I suggest you to remove this Clap and add it at the beginning as you did in rest of map
  7. 00:57:041 (1) Same suggestion about 1/2 rhythm. But . . . if you don't want to change it , move this circle to x:352 y:196 for a better flow
Normal

  1. 00:04:923 (1,2) The way how it flows could be good for a Hard diff or Insane maybe, but here feels a bit weird . Maybe you want to try something different or maybe you have a better idea than me:
  2. 00:08:482 (1) In my opinion , ignoring a Clap in a music like this one is a bad idea. 00:08:991 I have the need to press something or listen to Clap here, Maybe you could use some slider-tick or cut this slider
  3. 00:31:872 (2) Move this slider some grids up since the beginning of the slider is going out of gameplay area a bit :P
  4. 00:47:126 (1) Same suggestion about flow |00:04:923 (1,2)|
  5. 00:49:160 (1) I think you are missing a Clap at slider end. I hope you are missing it since the slider sounds weird without it
  6. 00:51:194 (1,2,3) The pattern that you are using to follow the music here doesn't play very well in my opinion. You did a good pattern rhythm in 00:47:126 .So, maybe you should make at the same way
Hard

  1. 00:01:363 (2,3,4) I'm not sure about this triplet. Feels weird while playing, I don't know what do you think about this
  2. 00:01:872 (5,6,7) (^)
  3. 00:47:635 You did a good rhythm pattern, but I think I have a better idea about this. 00:47:635 (2) - Maybe you could replace this slider for a circle and 00:48:143 (3) could starts in 00:47:889 and finally add a circle in 00:48:652. Similar as you did it in 00:51:448
  4. 00:49:669 (2) I'm not really sure, but I think that you are missing a Clap in the beginning of this slider
Great mapset!. You deserve a star ~
Good luck Gero! :)
riffy
Yo, as requested.

[General]
  1. Widescreen support should be disabled.
  2. Spears in the tags doesn't make much sense, please remove it. Yes, I know that it goes with Britney, and yes, it's still does'nt make much sense. :)
  3. The following hitsound is unused:
    1. soft-slidertick2.wav
[Easy]
  1. 00:17:635 (2,3,2) - can't say that it is completely safe. Let's try to go for something less tricky, in order not to confuse beginners.
  2. 00:24:245 (4,1) - minor - it is recommended to avoid stacks in Easy diffs as they might feel tricky and uncomfortable for players.
    Note: 00:32:889 (5,1) - yeah.

    Neat.
[Normal]
  1. Circle Size 3,5 should match nicelly here, give it a try!
  2. 00:55:770 (2,3) - these two are a different sound/instrument. Consider unstacking (4), for a better representation of the song.

    Nicely done!
[Hard]
  1. 00:00:855 (1) - this might get overlapped with score meter. Move it higher, if possible.

    Short streams, triplets and jumps fit well with the song, but don't work with the spread.
Everything is just fine, but I recommend you to make an Advanced diff, as it will fit nicely and make the set pleasant for any-level players. :)
Jerry


Here's my taiko mod~


  • [Hanjamon's Muzukashii]
  1. 00:10:008 - I would suggest filling this gap with a kat because it feels way too empty imo

  2. 00:26:279 - ^ Same, add a kat here

  3. 00:32:889 - add a don here to accompany the big kat because as it is, the big kat feels very awkward to play

  4. 00:34:541 - This kat triplet here is very unnatural, delete the kat here at the centre so that it'll flow better as a kkk k k D pattern

  5. 00:42:550 - I suggest adding a kat here, it feels too empty

  6. 00:54:753 - ^ Same, add a kat here


  • [Hanjamon's Oni]
  1. 00:05:177 (20) - Change this to don so that there is a consistent rhythm with 00:03:143 (13) -

  2. 00:13:313 (51) - ^, Same, change this to don so that there is a consistent rhythm with 00:11:279 (44) -

  3. 00:17:889 (67) - kdkdk kinda ruins the flow for this part imo, try changing this note to don?

  4. 00:28:185 (116) - Move this note to 00:27:931 -? The pattern flows better

  5. 00:35:558 (148) - This kkd sounds kinda rough and unnatural to play imo. Remove this kat?

That's all from me, hopefully my mod is helpful!
Hanjamon

Jerry wrote:



Here's my taiko mod~


  • [Hanjamon's Muzukashii]
  1. 00:10:008 - I would suggest filling this gap with a kat because it feels way too empty imo no, a break is necessary

  2. 00:26:279 - ^ Same, add a kat here ^

  3. 00:32:889 - add a don here to accompany the big kat because as it is, the big kat feels very awkward to play since i can't add a 2/1 break there i want to keep this more easy so, no change

  4. 00:34:541 - This kat triplet here is very unnatural, delete the kat here at the centre so that it'll flow better as a kkk k k D pattern i think is good for the spread, the Oni has a stream, anyways, i'll think about it

  5. 00:42:550 - I suggest adding a kat here, it feels too empty breaks..

  6. 00:54:753 - ^ Same, add a kat here same :c


  • [Hanjamon's Oni]
  1. 00:05:177 (20) - Change this to don so that there is a consistent rhythm with 00:03:143 (13) - nup, this will break my consistency, i'm following k in these parts because fits good with the vocals imo

  2. 00:13:313 (51) - ^, Same, change this to don so that there is a consistent rhythm with 00:11:279 (44) - ^ :c

  3. 00:17:889 (67) - kdkdk kinda ruins the flow for this part imo, try changing this note to don? kdkdk i think flows good and fits good with the vocals

  4. 00:28:185 (116) - Move this note to 00:27:931 -? The pattern flows better my consistency :c

  5. 00:35:558 (148) - This kkd sounds kinda rough and unnatural to play imo. Remove this kat? it's fine with kkd imo >.<

That's all from me, hopefully my mod is helpful!
No change but thank you for the mod Jerry! >.<
Irreversible
Hey Gero al Burro~

[General]

Is there really no better mp3? Current quality sucks really much to be honest.. Unfortunately, I'm bad in finding those.
Maybe add sister to tags? Imagine someone is like "omfg i know britney spears has a sister, I wonder if someone mapped a song of her" (actually having a 1/100000 chance that it will happen XD)

[Easy]

00:18:143 (3,1,2) - I'm not sure whether this pattern is appropriate for Easy diff. In fact, I don't think it is... unfortunately it is a really stupid place to rearrange objects <_< If you have time, please find a way that these things are not stacked.

Nice diff

[Normal]

Complex patterns, but really well executed. I'm not sure about the spinner at the moment tho, wasn't it 2 beats recovery time?

[Hard]

No problems found~

[Brooks]

00:08:482 (1,2,3) - oh, that's cute
00:12:296 (5,1,2) - This flow is rather poor, because everything is in a straight line which doesn't play very inutitive. I suggest moving 00:12:804 (2) - to 64 44 and rearrange the rest.
00:14:584 (1) - I suggest a jump since you always accentuated the big white nicely so far!
00:18:906 (2) - Looks really weird in my eyes. 236 16 ? Some jumpy movement won't hurt and will emphasize the music well here.
00:24:753 (1) - nice flow change
00:34:414 (4) - more jump to emphasize the kiai lead-in. 256 192?
00:36:702 (5,1) - flow isn't that good here. Move 1 up to match the flow better, or rotate it to the left (to make a smoother movement)
00:38:482 (4,5,6) - weird overmap, there is nothing and overmap on white ticks is generally unfitting. remove 5 pls
00:42:041 (7,8,9) - overmap too, how about a jump here instead of overmap? (listen to the song closely)
00:47:126 - her vocals are really nice here, i'd like to suggest this rhythm: http://puu.sh/i51Gi/f83f76f0e9.jpg screen starts 00:47:126 - .

cute map too, but take care of the overmap. In my opinion it's not really justified most of the time :O

[Muzukashii]

Let's try to mod taiko for once haha, feel free to deny all

00:42:550 - How comes you ignored this triplet?
00:53:228 (147) - Idk why but i think d fits more.

Not much to say, but what confuses me is that you sometimes follow the vocals excessively, then you ignore them, and you basically ignore all heavy drums too sometimes D: I'm not sure whether it's good or not, but I feel like stating my opinion.

[Oni]

oh, i enjoyed that one a lot, gj!


Good luck ! :D
Hanjamon

Irreversible wrote:

Hey Gero al Burro~

[Muzukashii]

Let's try to mod taiko for once haha, feel free to deny all

00:42:550 - How comes you ignored this triplet? changed some parts of the kiai, for make the triplet possible
00:53:228 (147) - Idk why but i think d fits more. keep with k for consistency with the oni

Not much to say, but what confuses me is that you sometimes follow the vocals excessively, then you ignore them, and you basically ignore all heavy drums too sometimes D: I'm not sure whether it's good or not, but I feel like stating my opinion.

[Oni]

oh, i enjoyed that one a lot, gj! nice to hear that ^^


Good luck ! :D

Update ----> http://puu.sh/i56Zb/d9ff5674e8.rar
Hanjamon

Hanjamon wrote:

Irreversible wrote:

Hey Gero al Burro~

[Muzukashii]

Let's try to mod taiko for once haha, feel free to deny all

00:42:550 - How comes you ignored this triplet? changed some parts of the kiai, for make the triplet possible
00:53:228 (147) - Idk why but i think d fits more. keep with k for consistency with the oni

Not much to say, but what confuses me is that you sometimes follow the vocals excessively, then you ignore them, and you basically ignore all heavy drums too sometimes D: I'm not sure whether it's good or not, but I feel like stating my opinion.

[Oni]

oh, i enjoyed that one a lot, gj! nice to hear that ^^


Good luck ! :D
Thanks for the mod :3

Update ----> http://puu.sh/i56Zb/d9ff5674e8.rar
Edit: i don't know why the double post :c
Topic Starter
Gero
Dariano
First post! yay :D


[Hitsounds (Usé la hard como referencia)]

Los standard hitsounds (los que no son whistle ni clap, etc) no se escuchan, o sea ni existen creo. Por eso es que me lo encontré super raro porque sentía que jugaba y no sentia la canción, pensaba que estaba fallando. Por lo que recomendaria agregar algo ahi :x
00:06:957 (2) - Yo le quitaría el whistle que tiene al final del slider, para asi llevarse de "ta-ran" ta-ran" de la cancion :P
Si te gustó eso de arriba, cambialo aquí tambien 00:11:024 (2) -
00:15:092 (2) - Según el patrón que usaste anterior a este punto, tenias un whistle al final de este slider.
00:16:363 (6,1) - A mi parecer sonaria mejor cambiar el whistle del 6 y ponerlo en el 1
00:17:380 (2) - Ese deberia ser un whistle y no un clap 00:18:652 (1) - Y este no deberia tener clap. (Si te llevas de la canción claro)
00:33:143 (4) - A mi me gusta el spam de finish, pero creo que aquí se escucharía mejor si se lo quitaras (Hablo del final del slider) Lo mismo con el (3) y el (5) que le sigue a ese slider. Si haces eso, el kiai time tendría mas impacto al comenzar.
00:51:448 (2) - Agrega clap en el final del slider.
00:55:262 (1,2) - Los 2 beat que no tienen sonido de estos 2 sliders yo le agregaria whistle. Hice varios cambios en los hitsounds, gracias Dary.

[Hard]

00:49:160 (1,2,3,4,5) - Se siente super raro T-T. Sugiero algo como esto http://puu.sh/bkk1S/a5101ae3f0.jpg en esa parte, por cierto, a este slider le falta un clap al comienzo 00:49:669 (2) - . He hecho algo diferente.

[Normal]

Este te quedó hermoso *-*
00:55:770 (2,3,4,5) - Creo que este patrón sería mejor así http://puu.sh/bkrKr/4789e450ab.jpg Okay.

[Easy]

Tan temprano y sin errores :c eres demasiado pro >< \o/

Muy buen mapa, nunca pensé que un mapa de ese tema podría quedar tan cool :P Gracias.

Star for you :)

XinCrin
Hi Gero \o/ .Let's start! :D

General

  1. The background quality is really poor and the first guy head looks a bit hidden for the life bar. So, I suggest you one of these background: (1024x768) I took the second one.
  2. 01:00:474 Would be better if spinner from all difficulties ends here, since here ends music
Easy

  1. 00:24:245 (4,1) OMG These stacked objects </3 They're nice imo.
  2. 00:13:567 (2) The slidershape doesn't look very well here with the previous object in my opinion. What about to replace this slider for a simple curved slider?. Something like this: Fixed.
  3. 00:32:889 (5,1) *spanish turn on* Honestamente siento que es una muy mala idea hacer uso de 1/2 ritmo. No necesitas seguir precisamente la música tal y como suena en una easy. Te recomendaría que el slider comienze en la posición del circle actual *spanish turn off*
  4. 00:32:889 NC should be here for your consistency pattern Realmente prefiero mantenerlo ya que regularmente siempre uso alguno que otro 1/2 de esta manera.
  5. 00:45:092 (1) A Finish in the beginning of this slider fits very well with the music. You should try it! Added.
  6. 00:49:669 (2) Honestly the Clap from the slider end sounds a bit weird. Music doesn't need a Clap on there. So , I suggest you to remove this Clap and add it at the beginning as you did in rest of map Yes, fixed.
  7. 00:57:041 (1) Same suggestion about 1/2 rhythm. But . . . if you don't want to change it , move this circle to x:352 y:196 for a better flow Fixed.
Normal

  1. 00:04:923 (1,2) The way how it flows could be good for a Hard diff or Insane maybe, but here feels a bit weird . Maybe you want to try something different or maybe you have a better idea than me: Fixed.
  2. 00:08:482 (1) In my opinion , ignoring a Clap in a music like this one is a bad idea. 00:08:991 I have the need to press something or listen to Clap here, Maybe you could use some slider-tick or cut this slider Yeah, I was thinking about adding custom ticks at this part.
  3. 00:31:872 (2) Move this slider some grids up since the beginning of the slider is going out of gameplay area a bit :P Not really.
  4. 00:47:126 (1) Same suggestion about flow |00:04:923 (1,2)| Fixed.
  5. 00:49:160 (1) I think you are missing a Clap at slider end. I hope you are missing it since the slider sounds weird without it Added.
  6. 00:51:194 (1,2,3) The pattern that you are using to follow the music here doesn't play very well in my opinion. You did a good pattern rhythm in 00:47:126 .So, maybe you should make at the same way I rather to keep them as is, sorry.
Hard

  1. 00:01:363 (2,3,4) I'm not sure about this triplet. Feels weird while playing, I don't know what do you think about this Fixed.
  2. 00:01:872 (5,6,7) (^) ^
  3. 00:47:635 You did a good rhythm pattern, but I think I have a better idea about this. 00:47:635 (2) - Maybe you could replace this slider for a circle and 00:48:143 (3) could starts in 00:47:889 and finally add a circle in 00:48:652. Similar as you did it in 00:51:448 Fixed.
  4. 00:49:669 (2) I'm not really sure, but I think that you are missing a Clap in the beginning of this slider Fixed.
Great mapset!. You deserve a star ~
Good luck Gero! :)

-Bakari-
Yo, as requested.

[General]
  1. Widescreen support should be disabled. Fixed.
  2. Spears in the tags doesn't make much sense, please remove it. Yes, I know that it goes with Britney, and yes, it's still does'nt make much sense. :) Fixed.
  3. The following hitsound is unused:
    1. soft-slidertick2.wav Fixed.
[Easy]
  1. 00:17:635 (2,3,2) - can't say that it is completely safe. Let's try to go for something less tricky, in order not to confuse beginners. Yes, you're right, fixed.
  2. 00:24:245 (4,1) - minor - it is recommended to avoid stacks in Easy diffs as they might feel tricky and uncomfortable for players. I really prefer to keep them so I hope you don't mind.
    Note: 00:32:889 (5,1) - yeah. Same as above.

    Neat.
[Normal]
  1. Circle Size 3,5 should match nicelly here, give it a try! Added.
  2. 00:55:770 (2,3) - these two are a different sound/instrument. Consider unstacking (4), for a better representation of the song. Fixed.

    Nicely done!
[Hard]
  1. 00:00:855 (1) - this might get overlapped with score meter. Move it higher, if possible. Sure, why not.

    Short streams, triplets and jumps fit well with the song, but don't work with the spread.
Everything is just fine, but I recommend you to make an Advanced diff, as it will fit nicely and make the set pleasant for any-level players. :) Added a new difficulty, I hope the spread works well now.

Irreversible
Hey Gero al Burro~ Hey Irre al Burro~

[General]

Is there really no better mp3? Current quality sucks really much to be honest.. Unfortunately, I'm bad in finding those. This is the best quality I could find that's why I can't change the mp3 for something better.
Maybe add sister to tags? Imagine someone is like "omfg i know britney spears has a sister, I wonder if someone mapped a song of her" (actually having a 1/100000 chance that it will happen XD) You're right, added.

[Easy]

00:18:143 (3,1,2) - I'm not sure whether this pattern is appropriate for Easy diff. In fact, I don't think it is... unfortunately it is a really stupid place to rearrange objects <_< If you have time, please find a way that these things are not stacked. Fixed.

Nice diff

[Normal]

Complex patterns, but really well executed. I'm not sure about the spinner at the moment tho, wasn't it 2 beats recovery time? BPM is slow so it's fine with 1 beat.

[Hard]

No problems found~ \o/

[Brooks]

00:08:482 (1,2,3) - oh, that's cute You're cute.
00:12:296 (5,1,2) - This flow is rather poor, because everything is in a straight line which doesn't play very inutitive. I suggest moving 00:12:804 (2) - to 64 44 and rearrange the rest. Fixed.
00:14:584 (1) - I suggest a jump since you always accentuated the big white nicely so far! Fixed.
00:18:906 (2) - Looks really weird in my eyes. 236 16 ? Some jumpy movement won't hurt and will emphasize the music well here.
00:24:753 (1) - nice flow change Fixed.
00:34:414 (4) - more jump to emphasize the kiai lead-in. 256 192? Fixed in another way.
00:36:702 (5,1) - flow isn't that good here. Move 1 up to match the flow better, or rotate it to the left (to make a smoother movement) Well, I think a big jump here flows nice at the least by me so no changes here.
00:38:482 (4,5,6) - weird overmap, there is nothing and overmap on white ticks is generally unfitting. remove 5 pls This works well with the song
00:42:041 (7,8,9) - overmap too, how about a jump here instead of overmap? (listen to the song closely) Same as above.
00:47:126 - her vocals are really nice here, i'd like to suggest this rhythm: http://puu.sh/i51Gi/f83f76f0e9.jpg screen starts 00:47:126 - . Fixed.

cute map too, but take care of the overmap. In my opinion it's not really justified most of the time :O

Good luck ! :D

Thanks a lot to everyone.

~ Updated ~


riffy
So sweet.

[General]
  1. Can you make hitnormal a little louder? Or replace it with something else. I absolutely can't hear some of them, like 00:35:940 - this one on Normal.
[Relaxing]
  1. 00:24:245 (4,1) - once players see this, they will expect 00:32:889 (5,1) - this to be an 1/1 pattern, as well. Which is kind of confusing. :c
[Average]
  1. 00:00:347 (1,1) - I did math, it's ~500ms of recovery time, which is, unfortunately, not enough. :c
[Tough]
  1. For a low-BPM map I'd go with lower AR. 7,2 would fit slightly better, if you ask me.
[Brooks]
  1. Just a little unsure about the diffname. Just try to consider it.
Get back to me once this is checked.
Topic Starter
Gero

-Bakari- wrote:

So sweet.

[General]
  1. Can you make hitnormal a little louder? Or replace it with something else. I absolutely can't hear some of them, like 00:35:940 - this one on Normal. Replaced by a new one.
[Relaxing]
  1. 00:24:245 (4,1) - once players see this, they will expect 00:32:889 (5,1) - this to be an 1/1 pattern, as well. Which is kind of confusing. :c Fixed in another way, I hope it's fine now.
[Average]
  1. 00:00:347 (1,1) - I did math, it's ~500ms of recovery time, which is, unfortunately, not enough. :c Fixed.
[Tough]
  1. For a low-BPM map I'd go with lower AR. 7,2 would fit slightly better, if you ask me. You're right.
[Brooks]
  1. Just a little unsure about the diffname. Just try to consider it. I talked with you about this, it's fine as is imo.
Get back to me once this is checked.
Updated ~
riffy
If you wanna play come and play today! Everything is ready to go from my point of view!

Circle'd!
Mekki
This is my first 'mod', i hope you like it of my sugestions :D


Brooks

I didn't found anything wrong with your map, so i'll just give my sugestions :)

00:33:143 (5) - i think it's a good idea to convert this slider into a stream.

00:56:787 (3,1) - - you could make a triplet here


;)
DiminDragon
nice map
Topic Starter
Gero

MkGuh wrote:

Brooks

I didn't found anything wrong with your map, so i'll just give my sugestions
00:33:143 (5) - i think it's a good idea to convert this slider into a stream. Is not a good idea because is overmap.
00:56:787 (3,1) - - you could make a triplet here Same as above.
Thanks anyways.
DakeDekaane
Hola.

[General]
No recomendaría mapear el inicio de la canción (en Taiko al menos), ya que las música en si no es tan clara, pero en caso de que lo quieras conservar, puedes mapear un poco más a las voces.


[ Muzukashii]
  1. 00:33:143 (92) - Esta nota se siente algo random a pesar de ser de las más fuertes en la música, deberías poner una nota al menos para el patrón de las percusiones, puedes probar estas alternativas o puede ser alguna otra que tu creas conveniente.

  2. 00:50:177 - Estarás de acuerdo que acá se siente vacío, prueba añadiendo un don. No hay mucho de que preocuparse ya que esta parte está un poco más basada en 1/1.
  3. 00:52:465 (144,146) - Remueve una de estas dos notas, considerando como mapeaste esta sección un pattern de 5 notas rompe esa consistencia, además de que esta sección no requere énfasis.
[ Oni]
  1. 00:18:016 (68,70) - No sé que piensas de remover estas notas para dar un poco más de énfasis a las voces, que son más notables.
  2. 00:34:923 - 00:38:991 - Esta sección algo muy densa comparada con el resto del kiai y a como está mapeada en el Muzukashii, si pudieses simplificar un poco esta sección para que sea más acorde a ambas estaría muy bien. Pudiese bastar con remover 00:37:211 (157,158) - .
  3. 00:41:024 - 00:43:058 - Algo similar en esta parte.
Buena suerte :3c
Hanjamon

DakeDekaane wrote:

Hola.

[General]
No recomendaría mapear el inicio de la canción (en Taiko al menos), ya que las música en si no es tan clara, pero en caso de que lo quieras conservar, puedes mapear un poco más a las voces. eliminadas algunas notas para dejarlo similar al ejemplo


[ Muzukashii]
  1. 00:33:143 (92) - Esta nota se siente algo random a pesar de ser de las más fuertes en la música, deberías poner una nota al menos para el patrón de las percusiones, puedes probar estas alternativas o puede ser alguna otra que tu creas conveniente.

  2. 00:50:177 - Estarás de acuerdo que acá se siente vacío, prueba añadiendo un don. No hay mucho de que preocuparse ya que esta parte está un poco más basada en 1/1.
  3. 00:52:465 (144,146) - Remueve una de estas dos notas, considerando como mapeaste esta sección un pattern de 5 notas rompe esa consistencia, además de que esta sección no requere énfasis.

    todo aplicado aqui, espero no sea un problema los breaks..
[ Oni]
  1. 00:18:016 (68,70) - No sé que piensas de remover estas notas para dar un poco más de énfasis a las voces, que son más notables.done
  2. 00:34:923 - 00:38:991 - Esta sección algo muy densa comparada con el resto del kiai y a como está mapeada en el Muzukashii, si pudieses simplificar un poco esta sección para que sea más acorde a ambas estaría muy bien. Pudiese bastar con remover 00:37:211 (157,158) - . done
  3. 00:41:024 - 00:43:058 - Algo similar en esta parte. eliminado 00:42:423 -
Buena suerte :3c
Gracias por el mod Dake ^^

Update ---> http://puu.sh/ijju6/0fcf4d0784.rar
Topic Starter
Gero
Updated ~
Lanturn
So I IRC'd a bit with Gero about Hanjamon's Taiko diffs. I'll post the log below, and turn it into a mod post. I'm not so great at Taiko modding, but the diffs look good enough anyways.

SPOILER
16:23 Gero: well, that was fast (?)
16:23 Lanturn: eh? lol
16:24 Gero: that I come back to talk with you xD
16:24 Lanturn: oh haha
16:24 Lanturn: I have no idea what I'm doing
16:24 Gero: playing (?
16:25 Lanturn: well
16:25 Lanturn: If I was gonna mod this
16:25 Lanturn: I'd have no idea what to say
16:25 Lanturn: :D
16:26 Gero: well you can suggest patterns that fits with the song, for example I saw something that is kinda weird
16:26 Gero: w8
16:29 Gero: 00:08:482 (29,30,31,32,33) - this one, I think that flows better with ddkkd instead ddkdk
16:31 Gero: 00:08:991 - also why not since this is a strong beat so would be better using one d instead of k
16:31 Lanturn: only reason i can think is maybe the guitar strums
16:31 Lanturn: then again, that would make 00:07:719 (27) - a k if he was following it
16:32 Lanturn: so your reason would definitely be valid XD
16:32 Lanturn: 00:07:719 (27,28) - like for all of these, I would think it would be k d instead of d k
16:32 Lanturn: there's a bunch of them in the song
16:33 Gero: I just found that, yeah that one is a nice suggestion
16:35 Gero: 00:43:821 - maybe a d here?
16:35 Lanturn: possibly
16:36 Lanturn: 00:32:635 - I've never been a fan of these because of how they still give a strong beat here. I feel like it should just be a triplet or something
16:37 Gero: lol I was writing about it right now
16:37 Gero: ddd is nice
16:37 Lanturn: lol
16:38 Lanturn: Oni doesn't need gaps or whatever right? The 1/1s are more than enough?
16:38 Gero: Oni is fine with 1/1
16:38 Gero: due the BPM is so slow
16:38 Lanturn: I remember Charlotte or Nardo telling me about this or something
16:39 Lanturn: 00:44:075 (180,181,182,184,185) - doesn't it make sense to have the triplet between (184,185) instead?
16:39 Gero: of course you can suggest a break if you find a good place
16:39 Lanturn: ok XD
16:42 Lanturn: Is it worth mentioning that compared to the rest of the song, 00:33:906 (135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162) - feels really dense?
16:45 Gero: nah the last stream is fine
16:46 Lanturn: ok XD
16:46 Lanturn: didn't think it would be a problem
16:46 Gero: nuu
16:46 Gero: is Oni pls
16:46 Lanturn: haha
16:46 Lanturn: I guess it's pretty light for an oni
16:46 Gero: yeah it is
16:46 Lanturn: I could probably FC this after playing it 20-30 times XD
16:47 Gero: use DT
16:47 Gero: xD
16:47 Lanturn: haha nooo
16:47 Gero: HD+FL then
16:47 Gero: jk
16:47 *Gero is editing [http://osu.ppy.sh/b/707683 Jamie Lynn Spears - FOLLOW ME [Hanjamon's Muzukashii]]
16:47 Gero: 00:09:753 - as you can see there is a 2/1 break so is fine
16:48 Gero: 00:17:889 - here again
16:48 Lanturn: Yeah I noticed a lot of 2/1 breaks in it
16:48 Lanturn: I was like.. sweet
16:48 Lanturn: this person knows what they're doing
16:48 Lanturn: really consistent 2/1
16:49 Lanturn: though i think he could add one more around the 00:30:346 (85,86,87,88,89,90) - range
16:49 Lanturn: maybe delete 90?
16:50 Gero: yeah why not
16:50 Lanturn: then maybe one more sometime in the last half of the kiai
16:50 Lanturn: no idea which though
16:50 Gero: 00:33:652 (93) - here is a good one
16:50 Gero: delete this
16:50 Lanturn: oh nice
16:50 Gero: 00:32:380 - instead 9'
16:50 Gero: 90*
16:50 Lanturn: yeah
16:51 Gero: you know K K K ins constant
16:51 Lanturn: yeah thats true
16:52 Gero: 00:42:041 - here is a 2/1 breaks but somehow I think it needs one at the last part but I don't know where tbh
16:52 Gero: 00:53:736 (148) - maybe this
16:52 Gero: yeah is a good one
16:52 Lanturn: that's a good one yeah
16:52 Lanturn: I was trying to find one but I couldn't figure it out XD
16:53 Gero: there is no vocals that's why is good
16:53 Gero: xD
16:53 Lanturn: yup XD
16:53 Lanturn: what do you think of the very start?
16:53 Lanturn: I find it a bit awkward to play
16:54 Gero: on muzu?
16:54 Lanturn: well both I guess idk
16:54 Lanturn: same rhythm, just slightly different patterns
16:56 Gero: what about this on Oni https://osu.ppy.sh/ss/3251890 and Muzu this https://osu.ppy.sh/ss/3251892
16:56 Gero: feels a lot better
16:57 Lanturn: maybe put dons at 00:00:347 - and every 1/2 afterwards as well
16:57 Lanturn: so it kind of starts on beat
16:58 Gero: https://osu.ppy.sh/ss/3251901 what about this?
16:59 Lanturn: yeah that's pretty awesome
16:59 Lanturn: I like it
16:59 Lanturn: same thing for muzu I guess?
16:59 Gero: http://osu.ppy.sh/ss/3251903 Muzu
17:01 Lanturn: that feels so good
17:01 Lanturn: lol
17:02 Gero: where is my kudo :^)?
17:02 Gero: jk
17:02 Lanturn: haha
17:02 Lanturn: Give yourself one :P
17:03 Gero: pls hahahaha
17:05 Lanturn: 00:33:143 (92) - this finish feels kind of odd
17:05 Gero: muzu?
17:05 Lanturn: yeah
17:05 Lanturn: especially if we're asking to remove (93) from it afterwards. IDK
17:06 Gero: well he used K K K d K doesn't feels bad imo
17:06 Lanturn: ah ok XD
17:06 Lanturn: should the d be a D then?
17:07 Gero: for standard yes but in taiko it sounds low instead the next ticks seems strong that's why he used d K
17:07 Lanturn: hmm alright
17:08 Lanturn: I was thinking more about the movement since it's easier to play two fingers twice instead of one finger and then two
17:09 Lanturn: otherwise I don't really see much else in the muzu
17:09 Lanturn: I remember you guys talking about HP and stuff
17:10 Lanturn: is it good or should it be higher?
17:11 Lanturn: Oni you can pass with like 66% or something
17:12 Gero: is we add the finish on the d? well it is fine for me and to be honest is not a big deal
17:12 Lanturn: ah ok
17:12 Lanturn: well I'll suggest it anyways :P
17:13 Gero: sure
17:23 Lanturn: Ok. I'll post our IRC and give the mod suggestions to Hanjamon in a little bit. I'll probably throw in a quick mod of your standard diffs as well, if I see anything :P

[Oni]
This is posted in order of the IRC. Not the time stamps. so you might be jumping around a bit.
  1. 00:08:482 (29,30,31,32,33) - This should flow better as ddkkd instead ddkdk | Also 00:08:991 - is a strong beat so it'd make sense using d instead of k here. (from Gero)
  2. 00:03:652 (12,13) - | 00:07:719 (27,28) - | 00:09:753 (36,37) - | 00:11:787 (43,44) - | etc | I was thinking they'd be better as k d instead since the guitar strum gives off more of a high k feel while the second note has more of a lower d effect.
  3. 00:43:821 - maybe a d here? (from Gero)
  4. 00:32:635 - I've never been a fan of these because of how they still give a strong beat here. I feel like it should just be a triplet or something. Gero said ddd would work good here.
  5. 00:44:075 (180,181,182,184,185) - doesn't it make sense to have the triplet between (184,185) instead?
  6. So we were talking about the intro to the song. I personally feel like it's a bit odd to play on both diffs. After a bit of playing around, Gero came up with these screenshots | https://osu.ppy.sh/ss/3251901 for Oni | and https://osu.ppy.sh/ss/3251903 for Muzu | Both of which play very well. I highly recommend this! First note is at 00:00:347 -
[Muzukashii]
  1. See last mod of Oni for the beginning suggestions.
  2. 00:33:652 (93) - I would suggest deleting this so you have more 2/1 (or in this case a 3/2) gaps. You don't really have another one for quite some time after this due to the kiai.
  3. 00:53:736 (148) - same with this note possibly. No vocals playing here so it's a good one to remove for a 2/1 break. (Both these suggested by Gero)
  4. 00:32:889 (91) - Maybe change this to a finish D? It'll add more effect into this section and work better with the fingers since the notes before and after are both K's, and to me it feels powerful enough to be its own D.
That's pretty much the summary of our IRC. The last thing is that I suggest raising your HP a little as this can be passed really easily since it's a short song. (HP7 for Oni?)

------------------------

[General]
soft-slidertick.wav doesn't leave enough feedback, and doubled with a blank slider-slide, This will end up being unrankable. I would suggest deleting this and use the default tick. You can barely hear it anyways with the music so it shouldn't ruin any of the lower difficulties.

I suggest adding a 4th combo color that's purple and alternate them. Combo's (2) and (3) are similar looking so alternating between blues and purples would make it much easier to read. Try around r180 g100 b235

[Relaxing]
Eh. lots of unnecessary green lines.. oh well :D
  1. 00:47:126 (2) - Why not move this to x149 y133 (to remain on the same level) so the slider doesn't almost go off the screen? It's rankable as is, but for people that play in 4:3, (Literally who does this?) it'll be welcoming to not have to get so close to the left side of the screen. Especially as a new player.
  2. 00:32:889 (5,1) - Since hitting two 1/2's in a row can be a bit difficult, and confusing with the stack. I would like to suggest that you add a reverse on to 00:31:872 (4) - so it becomes two slider ends which is by far easier to play.
  3. 00:57:041 (1,1) - mostly the same reason as above, but could you start this spinner 1/2 earlier and remove the circle? It will capture the full effect of the guitar.
[Average]
  1. 00:27:296 (2) - maybe make this flow into (3) better? I guess the best way would to simply curve (2) downwards. Adjust (1) as needed.
  2. 00:53:991 (2) - Maybe move this more to the right?
  3. 00:56:279 (4) - This (4) is kind of odd. It really doesn't hit anything in the music. Maybe make this a 2/1 slider from 00:56:024 -
[Advanced]
  1. 00:12:296 (8) - This is kind of a forced jump as nothing really important plays here. It almost feels like it would be a 1/1 gap to be honest. I highly suggest that you consider deleting this note, or use regular DS here.
  2. 00:23:228 (2,3) - The other one. I almost feel like the gap here is a bit too big for the diff. It does work with a jump, but it should probably be assisting it. Some ideas... You could change (2) into a 1/2 slider and simply add a reverse onto it, or add an extra circle after. http://puu.sh/inXn3.jpg could work pretty well if you like it. The main thing is trying to get that jump reduced a little since it feels like the biggest one in the difficulty which should probably be reserved for the Kiai.
[Tough]
Great diff. Not really much to say.

Call me back~
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