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SawanoHiroyuki[nZk]:mizuki - aLIEz (TV size)

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Topic Starter
Asphyxia
This beatmap was submitted using in-game submission on 18. syyskuuta 2014 at 22:53:27

Artist: SawanoHiroyuki[nZk]:mizuki
Title: aLIEz (TV size)
Source: アルドノア・ゼロ
Tags: 澤野弘之 ALDNOAH. ZERO Mizuki Ending ED 2 Liiraye short version
BPM: 99
Filesize: 9814kb
Play Time: 01:37
Difficulties Available:
  1. Easy (1,6 stars, 120 notes)
  2. Insane (4,86 stars, 365 notes)
  3. Liiraye's Extra (5,25 stars, 395 notes)
  4. Liiraye's Hard (3,48 stars, 270 notes)
  5. Normal (2,13 stars, 180 notes)
Download: SawanoHiroyuki[nZk]:mizuki - aLIEz (TV size)
Download: SawanoHiroyuki[nZk]:mizuki - aLIEz (TV size) (no video)
Information: Scores/Beatmap Listing
---------------


Okay so since Liiraye is gone now, I got his permission to rank this mapset for him.
Extra - Liiraye
Insane - Asphyxia
Hard - Liiraye
Normal - Asphyxia
Easy - Asphyxia
PLEASE READ BEFORE COMMENTING

Before you post anything rather unwanted here regarding a ''speedqualify'', please read this thread first! As you can see, this set was already more than 1 month old and got plenty of mods, so I seriously don't want to have any flaming here, thank you! Constructive criticisms is more than welcome, though.
Modders & Checkers
Tsuchimikado
xxdeathx
VeeLaHee104
HabiHolic
Kuron-Kun
Musty
-Neipezi
Konei
ShiraKai
Yasora
paseli
pkk
ProfessionalBox
happy623
Melophobia
Mei
Mao
Frostmourne
Garven
Flask
-Bakari-
KSHR
Secretpipe
Liiraye , you'll have a place on my heart! Don't forget it!
Have some stars!
pkk
Copied from Liiraye's thread, rip

General
  1. cool
Hard
  1. 00:15:700 (4) - maybe make this a 1/4 slider to also map the kick at 00:15:852 - (you can also just add a circle) There's also a kick at 00:15:245 - that you can map, if you want
  2. 00:23:124 (4,1) - this jump is a little big imo, you can save all the big jumps for kiai time
  3. 00:23:276 (1,2) - just a suggestion, see if this improves the flow into 00:23:882 (3) - :
  4. 01:20:700 (2,3) - , 01:33:730 (2,3) - not perfectly stacked, but not like anyone is going to notice when they're playing
Asphyxia's Insane

  • Diff looks good, so I'm not sure how else you could improve it. I'll just toss in some suggestions
  1. 01:30:094 (2) - see if it flows better if you stack this under the tail of 01:29:639 (9) - , although I think the current placement is fine as it is
  2. 00:22:215 (2,3,4) - just a suggestion, maybe you will like this arrangement better:
Extra

  • I agree that cs4.5 is a lot better than cs5. Anyways small circle size often leaves too much empty space on the playing field, which may make the map structure look unappealing i have no idea what i just said
  1. 00:28:730 (1) - 00:28:730 (1) - consider ending this on 00:29:185 - then adding a circle with finish hitsound at 00:29:336 - . I think this creates more emphasis than having it on the slider tail.
  2. 00:45:700 (3,4) - maybe this will look better (or something like this):
  3. 01:03:882 (3) - perhaps you can add a point after the red point to make a smoother curve upwards, and also move the last point up a bit so the curve is sharper to match the vocal increasing in pitch:
  4. 01:08:124 (1) - I think a simple curve here looks better than a linear curve, matches vocal nicely as the vocal increases in pitch sort of like a curve. idk
  5. 01:09:791 (4,1,2,3,4) - do you even jump m8
  6. 01:10:549 (1) - imo this slider is too long, a 1/2 slider would be fine since you can add notes at 01:11:003 - and 01:11:155 - . This slider drags on for pretty long and might make this part seem excessively slow. Anyways, shorten the slider so you can keep the rhythm going.
  7. 01:36:912 (6,7) - how about arranging it like this:
    Currently you have a bigger jump between 01:36:761 (5,6) - than 01:36:912 (6,7) - . I feel that the bigger jump should be between the last two objects, which is why I suggest you arrange the objects like I mentioned above in the picture.

    Looks neat since in the picture 01:36:609 (4,5,6) - and 01:36:155 (2,5,7) - forms a triangle.

Easy and normal need a little more work, but good job overall.
Have fun mapping OAO
Topic Starter
Asphyxia
pkk

pkk wrote:

Copied from Liiraye's thread, rip

General
  1. cool
Hard
  1. 00:15:700 (4) - maybe make this a 1/4 slider to also map the kick at 00:15:852 - (you can also just add a circle) There's also a kick at 00:15:245 - that you can map, if you want kk done
  2. 00:23:124 (4,1) - this jump is a little big imo, you can save all the big jumps for kiai time the stack helps it, not imo too big
  3. 00:23:276 (1,2) - just a suggestion, see if this improves the flow into 00:23:882 (3) - :
    Uhh I prefer the current version, looks better imo (and plays too)
  4. 01:20:700 (2,3) - , 01:33:730 (2,3) - not perfectly stacked, but not like anyone is going to notice when they're playing fixed
Asphyxia's Insane

  • Diff looks good, so I'm not sure how else you could improve it. I'll just toss in some suggestions
  1. 01:30:094 (2) - see if it flows better if you stack this under the tail of 01:29:639 (9) - , although I think the current placement is fine as it is well, I want to have it like that, it looks and plays smoothly P:
  2. 00:22:215 (2,3,4) - just a suggestion, maybe you will like this arrangement better:

    Ah no sorry, prefer my own version ):
Extra

  • I agree that cs4.5 is a lot better than cs5. Anyways small circle size often leaves too much empty space on the playing field, which may make the map structure look unappealing i have no idea what i just said
  1. 00:28:730 (1) - 00:28:730 (1) - consider ending this on 00:29:185 - then adding a circle with finish hitsound at 00:29:336 - . I think this creates more emphasis than having it on the slider tail. for me, it makes more sense to end it here imho
  2. 00:45:700 (3,4) - maybe this will look better (or something like this):
    Ya fixed
  3. 01:03:882 (3) - perhaps you can add a point after the red point to make a smoother curve upwards, and also move the last point up a bit so the curve is sharper to match the vocal increasing in pitch: idk would look kind of untidy to me, have to decline

  4. 01:08:124 (1) - I think a simple curve here looks better than a linear curve, matches vocal nicely as the vocal increases in pitch sort of like a curve. idk
    wouldn't really fit the style Liiraye used here, or rather the slider shapes imho
  5. 01:09:791 (4,1,2,3,4) - do you even jump m8 m8 m8 i rek u
  6. 01:10:549 (1) - imo this slider is too long, a 1/2 slider would be fine since you can add notes at 01:11:003 - and 01:11:155 - . This slider drags on for pretty long and might make this part seem excessively slow. Anyways, shorten the slider so you can keep the rhythm going. It shouldn't be an issue, follows the long, strong vocal nicely
  7. 01:36:912 (6,7) - how about arranging it like this:

    Currently you have a bigger jump between 01:36:761 (5,6) - than 01:36:912 (6,7) - . I feel that the bigger jump should be between the last two objects, which is why I suggest you arrange the objects like I mentioned above in the picture. nice, fixed

    Looks neat since in the picture 01:36:609 (4,5,6) - and 01:36:155 (2,5,7) - forms a triangle.

Easy and normal need a little more work, but good job overall.
Have fun mapping OAO

Ty for your mod!
ProfessionalBox
As requested ~

Easy

>00:00:246 (1,2,3) - Nää sais helposti kolmioks
>00:06:306 (3) - Tää näyttää tyhmältä, lisää oikeelle ylös kaartuva kurvi ja nelone siihe perää, parempi flow ja ulkoasu
>00:32:367 (1) - Tee täst symmetrinen, näyttäs paremmalt
>00:34:791 (1,3) - Nää on erikulmas
>00:36:609 (1,2,3) - Kolmio?
>01:04:791 (3) - Tota kurvia vois hienosäätää ihan vähän ;)
>01:26:609 (2,3) - Blanket

Normal

>00:05:094 (1,2,3) - Eri etäisyydet
>00:52:367 (4) - Siirrä alempaa punast neliöö vähä oikeelle ni on symmetrinen slider
>01:36:609 (5) - Ite laittasin mielummin yhen repeatin lisää tähän ton circlen sijasta

Nice map 8-)
Topic Starter
Asphyxia
PB

ProfessionalBox wrote:

As requested ~

Easy

>00:00:246 (1,2,3) - Nää sais helposti kolmioks
>00:06:306 (3) - Tää näyttää tyhmältä, lisää oikeelle ylös kaartuva kurvi ja nelone siihe perää, parempi flow ja ulkoasu
>00:32:367 (1) - Tee täst symmetrinen, näyttäs paremmalt
>00:34:791 (1,3) - Nää on erikulmas
>00:36:609 (1,2,3) - Kolmio?
>01:04:791 (3) - Tota kurvia vois hienosäätää ihan vähän ;)
>01:26:609 (2,3) - Blanket

Normal

>00:05:094 (1,2,3) - Eri etäisyydet
>00:52:367 (4) - Siirrä alempaa punast neliöö vähä oikeelle ni on symmetrinen slider
>01:36:609 (5) - Ite laittasin mielummin yhen repeatin lisää tähän ton circlen sijasta

Nice map 8-)

Korjasin ja / tai hienosäädin kaikki muut paitsi Normalin vikan ehdotuksen, en usko et se on ihan hyvä idea laittaa tolle sliderille toinen repeat koska en esitelly tollasta aikasemmin, se vois varmaan hämmentää pelaajia vähäsen. Slider plus nuotti menee kans, toivottavasti ei haittaa D:

Thank you ProBox, a very helpful mod! <3
happy623
prpr as requested to mod Easy and Normal

Easy

  • nothing much to say about the diff, just some personal ideas ~
  1. 00:47:215 (2,3,4,1,2) - Although it is a low-BPM song, I still think that too much single taps in few seconds is quite challenging for Newbies. I'd try to reduce some of them or combine into sliders instead. I'd suggest you convert 00:47:518 (3,4) - into a 1/1 slider, also emphasize the vocal behind.
  2. 00:51:458 - I am not sure but I would put something here since the vocal is quite obvious for me :? Try something like this? :
  3. 01:03:276 (1) - I would put it some grids down to avoid touching the life bar here. Also, if you want a cleaner pattern, try to rotate it a bit and make a symmetric with 01:03:882 (2)
  4. 01:15:397 (1,2,3,4) - same as the 1st suggestion, you may reduce some circles here. But its okay if you want to keep this since I guess you are trying to emphasize the strong beats behind :?
  5. 01:15:397 (1,3,5) - they should be added cymbal sounds on them and the slider head, which is consistent with what you did in 01:05:700 (1,2,3) -
  6. 01:26:912 (3) - hmm, a blanket? :roll:

Normal

  • Dx I feel this normal is quite hard
  1. 00:08:882 (4,5) - Since it is an intro part, current placement isnt fit really well here. So I guess this one would be easier and matches with the song, what do you say?
  2. 00:22:064 (1) - I'd change this in to a short reverse-slider which is same as what you did in 00:24:488 (1,2) -
  3. 00:30:246 (2,3) - same as above. For here, you just need to Ctrl+G and it would fix the rhythm pattern
  4. 01:06:912 (4,5,6,7,8) - I am doubtful about the readability for Normal players here ;w;
  5. 01:31:761 (6,7) - use a short reverse-slider to cover the drum hit in 01:31:912 - as well

Good Luck \o\
Topic Starter
Asphyxia

happy623 wrote:

prpr as requested to mod Easy and Normal

Easy

  • nothing much to say about the diff, just some personal ideas ~
  1. 00:47:215 (2,3,4,1,2) - Although it is a low-BPM song, I still think that too much single taps in few seconds is quite challenging for Newbies. I'd try to reduce some of them or combine into sliders instead. I'd suggest you convert 00:47:518 (3,4) - into a 1/1 slider, also emphasize the vocal behind.
  2. 00:51:458 - I am not sure but I would put something here since the vocal is quite obvious for me :? Try something like this? :
  3. 01:03:276 (1) - I would put it some grids down to avoid touching the life bar here. Also, if you want a cleaner pattern, try to rotate it a bit and make a symmetric with 01:03:882 (2)
  4. 01:15:397 (1,2,3,4) - same as the 1st suggestion, you may reduce some circles here. But its okay if you want to keep this since I guess you are trying to emphasize the strong beats behind :? Yeah I definitely want to keep this, that's one of the most (if not the most) powerful part in this difficulty, it should be a challenge for newbies too
  5. 01:15:397 (1,3,5) - they should be added cymbal sounds on them and the slider head, which is consistent with what you did in 01:05:700 (1,2,3) -
  6. 01:26:912 (3) - hmm, a blanket? :roll:

Normal

  • Dx I feel this normal is quite hard
  1. 00:08:882 (4,5) - Since it is an intro part, current placement isnt fit really well here. So I guess this one would be easier and matches with the song, what do you say?
  2. 00:22:064 (1) - I'd change this in to a short reverse-slider which is same as what you did in 00:24:488 (1,2) -
  3. 00:30:246 (2,3) - same as above. For here, you just need to Ctrl+G and it would fix the rhythm pattern
  4. 01:06:912 (4,5,6,7,8) - I am doubtful about the readability for Normal players here ;w;
  5. 01:31:761 (6,7) - use a short reverse-slider to cover the drum hit in 01:31:912 - as well

Good Luck \o\
Everything else was fixed except the one I replied to, really useful, thank you! <3
Melophobia
Log
01:55 Asphyxia: b
01:56 Melophobia: wb
01:56 Melophobia: hey
01:56 Melophobia: can you nerf 01:15:397 (1,2,3,4,5,6) - in easy
01:57 Asphyxia: finish whistle -> whistle
01:57 Asphyxia: sure
01:57 Melophobia: up for irc check?
01:57 Melophobia: only few things
01:58 Asphyxia: sure
01:58 Melophobia: hard
01:58 Melophobia: 01:20:852 (3) - Slightly unstacked, probably it's not intentional
01:58 Melophobia: 01:25:094 (1) - ^
01:58 Melophobia: and set the kiai times to end at 01:37:064 - in all difficulties
01:59 Melophobia: and audio lead-in should be manually added
01:59 Melophobia: 2000ms or so
02:01 Melophobia: i dont like this kind of muting 00:57:821 -
02:01 Melophobia: set it around 25% it still sounds fine
02:01 Asphyxia: gimme a sec pls
02:02 Melophobia: takeyourtime
02:02 Asphyxia: sure fixed
02:02 Melophobia: turn off widescreen support in easy and normal
02:02 Asphyxia: im gonna now make the timing points consistent + add audioleadin
02:02 Melophobia: and that should be all
02:02 Melophobia: kk
02:03 Melophobia: tell me when it's updated
02:03 Asphyxia: just post your log there, give it a star icon
02:03 Asphyxia: lemme get few more mods on the easy + normal
02:03 Asphyxia: and then you do your magic
02:03 Asphyxia: should be good?
02:03 Melophobia: k
02:03 Asphyxia: i wanna make sure my lowest diffs are like
02:03 Asphyxia: 100% rdy
02:04 Melophobia: then i think i can give it a closer look?
02:04 Asphyxia: sure
02:04 Asphyxia: also what about the tv size thingy
02:04 Asphyxia: http://puu.sh/brGxh.jpg&#39;
02:04 Melophobia: it's fine
02:04 Asphyxia: http://puu.sh/brGxh.jpg
02:05 Asphyxia: captin posted this on the other mapsets thread
02:05 Asphyxia: but I guess <tv size> can do also?
02:05 Melophobia: where on earth does <> come from though?
02:06 Asphyxia: uhh I'm not 100% sure, Liiraye confirmed the title with NoHitler earlier
02:06 Melophobia: Yeah
02:06 Melophobia: In JMQ we came to the same conclusion
02:07 Asphyxia: so <> is fine
02:07 Melophobia: no idea how come it's <>
02:07 Melophobia: will talk with staff anyways
02:07 Asphyxia: do you think it'd be safer to change it or leave it
02:07 Asphyxia: anyway updated
02:07 Melophobia: leave it for now
02:08 Asphyxia: alright, thank you
02:08 Melophobia: forum mod or irc?
02:08 Melophobia: your pick
02:08 Asphyxia: anything goes
02:08 Melophobia: it's just 2 dfffs irc is faster anyways
02:08 Asphyxia: choose what you prfer
02:09 Melophobia: Normal
02:09 Melophobia: 00:28:730 - i want 1/1 slider to be here
02:11 Melophobia: isnt this spinner way too short? 00:56:003 (1) -
02:11 Asphyxia: Well, it might be but I'm not too sure
02:11 Asphyxia: this is the only logical place to put a spinner, though
02:11 Asphyxia: I could roll with my easy spinner but
02:11 Melophobia: ok then
02:11 Asphyxia: it feels kinda wrong to put it in normal too
02:11 Asphyxia: well
02:11 Asphyxia: lemme see what I can do
02:13 Asphyxia: Well, for the first suggestion you made, I want to have the stop there so I really wouldnät prefer to add a 1/1 slider
02:13 Asphyxia: the spinner issue is fixed, tho
02:13 Melophobia: 00:35:397 (3,4,5) - this is like the hardest pattern in this diff
02:13 Melophobia: in my eyes
02:14 Melophobia: nerf it by using a short slider maybe
02:14 Asphyxia: sure
02:14 Melophobia: 01:36:609 (5) - remove this repeat and add an extra note
02:14 Melophobia: that way it fits music better and becomes even easier
02:15 Asphyxia: uhh I removed all of those
02:15 Asphyxia: and added the spinner there
02:15 Asphyxia: like in easy
02:15 Melophobia: lol ok
02:17 Melophobia: 00:46:003 (5,1) - prefer something like this https://osu.ppy.sh/ss/2024287
02:17 Melophobia: flows/looks much better imo[
02:19 Asphyxia: fixed
02:20 Melophobia: Easy
02:20 Melophobia: 01:07:518 - finish
02:20 Asphyxia: ok
02:20 Melophobia: 01:10:245 - maybe clap, feels empty due to lack of constant claps
02:21 Asphyxia: added the finish for all diffs, lemme see the clap
02:21 Melophobia: This applies to all the similar cases
02:21 Melophobia: but your pick
02:22 Asphyxia: ah I don't wanna add to that, I listened that part with 25% playback and 01:09:033 -
02:22 Asphyxia: 01:09:033 - has a lot louder sound to it,
02:22 Asphyxia: so clap fits there
02:22 Asphyxia: as for the 1:10, there's no such sound
02:22 Melophobia: if you add all the claps that way it'd be so much uninspiring anyway
02:22 Asphyxia: :P
02:23 Melophobia: im not talking about whether it fits or not,,
02:23 Melophobia: just feels empty because of lack of claps due to long sliders
02:24 Melophobia: Well i'm speechless about this
02:25 Melophobia: i map easier diffs based on instrument and hitsounds so it never happens to my difficulties
02:25 Asphyxia: yeah it's a different style
02:27 Asphyxia: oh fuck easy had widescreen support on still
02:27 Asphyxia: disabled now then
02:27 Melophobia: lol
02:27 Melophobia: 01:31:761 - missing clap?
02:28 Asphyxia: added, added one for 01:34:185 - too
02:28 Melophobia: 01:33:579 (2) - same for thik
02:28 Melophobia: oh
02:28 Melophobia: nvm lol
02:28 Asphyxia: XD
02:31 Melophobia: 01:26:609 (2) - spacing
02:31 Asphyxia: nice catch
02:31 Asphyxia: fixed
02:33 Melophobia: well thats all i guess
Mei
hihihi


[normal]
  1. 00:17:821 (2,4) - on purpose? if not I suggest stack with the sliders end should be better
  2. 00:20:700 (3) - since you didnt add notes on the blue tick between 00:22:973 (3,4) - , I would say remove this note to keep consistency.However there is a beat on blue ticks but you wont make the normal too hard right:3
  3. 00:24:488 (1,2,3,4,5) - this sounds weired. try this it fits vocal
  4. 00:38:427 (5) - change this to a note? 00:38:730 there is kind overmapped for a low diff
  5. 00:54:639 (3,1) - i dont know if this is matter or not..but kinda overlap
  6. 01:06:912 (4,5,6,7) - looks very hard for a normal...but i am not sure of this so nvm


[easy]
  1. 00:04:791 (4) - i suggest remove this to make the lowest diff much more friendly to niwbies :P
  2. 00:23:579 (2) - ^
  3. 00:42:670 (3) - change to a 1/1 slider?
  4. 00:48:730 (1,2,3,4,5,6) - change to this?

no much can be mentioned so nazi ._.
gogogo Asphyxia~~
Topic Starter
Asphyxia

Mei wrote:

hihihi <3


[normal]
  1. 00:17:821 (2,4) - on purpose? if not I suggest stack with the sliders end should be better
    Fixed
  2. 00:20:700 (3) - since you didnt add notes on the blue tick between 00:22:973 (3,4) - , I would say remove this note to keep consistency.However there is a beat on blue ticks but you wont make the normal too hard right:3 Yeah it fits like it is now imo, keeping D:
  3. 00:24:488 (1,2,3,4,5) - this sounds weired. try this it fits vocal
    I don't wanna change the repeat slider into a slider because there's a strong beat on the blue tick, I wanna emphasis it with a repeat
  4. 00:38:427 (5) - change this to a note? 00:38:730 there is kind overmapped for a low diff Nice catch, fixed
  5. 00:54:639 (3,1) - i dont know if this is matter or not..but kinda overlap it's really hard to fix, even if I move notes here and there, the overlap is still there. Currently it's so, so, so small it doesn't even appear in-game (if it does, barely)
  6. 01:06:912 (4,5,6,7) - looks very hard for a normal...but i am not sure of this so nvm Used to be harder xD dont wanna nerf this because it's almost the most intense part here


[easy]
  1. 00:04:791 (4) - i suggest remove this to make the lowest diff much more friendly to niwbies :P
  2. 00:23:579 (2) - ^ ^ Both done
  3. 00:42:670 (3) - change to a 1/1 slider? I wanna have consistency to the last slider so that's why the repeat, it also fits imo
  4. 00:48:730 (1,2,3,4,5,6) - change to this? Fixed, I kept the note on the stanza tho

no much can be mentioned so nazi ._.
gogogo Asphyxia~~
Thank you very much Mei for your nice, useful mod >//<
Mao


Request on checking the two easier diffs '^'


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

Easy
  1. I don't understand your Hitsounding in the Section starting at 00:09:942 - due to the placement of the claps. If we take a look at them, we can see that you've placed them on every second white tick which has such a clap-ish sound in the music. But listening further to the music shows that the foruth white tick has basically the same sound on it which makes it feel undermphasized due to the missing claps. And then again you've placed a clap at 00:19:033 (3) - which now feels kinda sudden even though the music is forming a build-up to the new section. Therefore please put claps at 00:11:761 - , 00:14:185 (4) - and 00:16:609 - .
  2. 00:05:094 (1,2,3) - This flows pretty harsh if you ask me. The hole movement feels crumpled and doesn't give they player a good range to aim this. Something like this would play much smoother.
  3. 00:17:215 (1) - I guess you want some variety in rhythm but you've always mapped the clap at 00:17:821 - which is fairly strong sou it sounds kinda weird to ignore this here imo :/ I'd go for something like this or something similiar to what you've done before.
  4. 00:42:670 (3) - The flow from the previous object into this feels slightly forced which is a result of the direction the Slider is curved into. I know this is symmetrical but a -45° rotation would play much better. If you want to keep the pattern symmetrical either this or this works well (:
  5. 00:49:336 (3,4,1) - Please, what happened here? This looks a bit untidy and could be much cleaner by just reusing the previous objects positions o-o Example
  6. 00:56:003 (1) - /Minor/ - Try to place this at 248|198 to tidy up the pattern a bit as you're avoiding the overlap with 00:53:882 (1) - .
  7. Well, overall the diff needs more pattern fixes and some tidying for patterns like 01:12:064 (2,1) - . Try to look over the diff again and clean it a bit more up! (Especially the last two sections or so, the early ones are rather tidy which makes the appearance get less appealing while the map progresses imo)


Normal
  1. Same as I've said in Easy about that Hitsounding applies here as well.
  2. Do I have to like the rhythm like 01:28:730 (3) - for instance? If we compare it to almost continuous 1/4 in the Hard this feels a bit underdone and tbh, I feel like the blue tick the repeat is on isn't such an important tick :/ Rhythm like this supports the music so much better and the density shouldn't be a problem as well as it 1. is the kiai and 2. that wouldn't even be denser than the rest. This needs some rework if you ask me. (Something like 01:18:427 (3,4,5) - works pretty nice as well imo :>)
  3. 00:04:488 (4) - Well, I personally dislike this rhythm as it feels quite unintuitive to ignore that rather strong red tick by mapping the weaker blue tick. This can also be a struggle for newbie players as it isn't the most dominant and obvious rhythm here imo. Therefore either shorten the Slider to 1/2 or try this. (Also you've ignored a rather similiar blue tick at 00:07:367 - which makes it also feel inconsistent since if you listen there's a triplet played by the same instrument here as well).
  4. 00:29:336 (1,3) - This overlap here looks quite confusing which might kicks some newbie players off due to a harsh readability. Something like this would be neat if you ask me! (:
  5. 00:44:488 (2,3) - Not sure if this is intended to be a simplification of the rhythm but as the note on the red tick is so strong, it can't be ignored imo. I mean, the drums as well as the vocals clearely hit the red tick stronger than the blue one and then form a triplet to the downbeat. This feels so much more natural to me :<
  6. 00:48:124 (4) - Consider to move this 1/4 backwards. I don't know if it's just me but the vocals as well as the note on the blue tick following this 1/2 Slider is the note my main focus lays on while playing this which would make this rhythm so much more intuitive for me. (Also it feels quite similiar to 00:49:336 (2,3) - if you ask me o:)
  7. 01:02:973 (4) - The Clap here felt okay in Easy as the upbeat has been ignored there but here it feels kinda spammed to me as the tick doesn't really need such an emphasis. A whistle fits much better but that's a matter of taste I guess :3
  8. 01:16:003 (2,3,4,5) - Are you really confident about these overlaps? They look rather confusing especially to a newbie I guess o-o Also I've mistaken them for 1/2 which shows how confusing they can be. Try something simpler like this in order to prevent a better readability.
  9. 01:31:761 (6,1) - What exatcly happened to the DS here? o:
  10. The diff needs more polishing imo, especially some patterns in the Kiai. The structure is except some smaller patterns pretty clean though. Good job on this!
Please reply! I hope it was helpful and good luck! :3
Topic Starter
Asphyxia
Mao

Mao wrote:



Request on checking the two easier diffs '^'


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

Easy
  1. I don't understand your Hitsounding in the Section starting at 00:09:942 - due to the placement of the claps. If we take a look at them, we can see that you've placed them on every second white tick which has such a clap-ish sound in the music. But listening further to the music shows that the foruth white tick has basically the same sound on it which makes it feel undermphasized due to the missing claps. And then again you've placed a clap at 00:19:033 (3) - which now feels kinda sudden even though the music is forming a build-up to the new section. Therefore please put claps at 00:11:761 - , 00:14:185 (4) - and 00:16:609 - .
  2. 00:05:094 (1,2,3) - This flows pretty harsh if you ask me. The hole movement feels crumpled and doesn't give they player a good range to aim this. Something like this would play much smoother.
  3. 00:17:215 (1) - I guess you want some variety in rhythm but you've always mapped the clap at 00:17:821 - which is fairly strong sou it sounds kinda weird to ignore this here imo :/ I'd go for something like this or something similiar to what you've done before.
  4. 00:42:670 (3) - The flow from the previous object into this feels slightly forced which is a result of the direction the Slider is curved into. I know this is symmetrical but a -45° rotation would play much better. If you want to keep the pattern symmetrical either this or this works well (:
  5. 00:49:336 (3,4,1) - Please, what happened here? This looks a bit untidy and could be much cleaner by just reusing the previous objects positions o-o Example
  6. 00:56:003 (1) - /Minor/ - Try to place this at 248|198 to tidy up the pattern a bit as you're avoiding the overlap with 00:53:882 (1) - .
  7. Well, overall the diff needs more pattern fixes and some tidying for patterns like 01:12:064 (2,1) - . Try to look over the diff again and clean it a bit more up! (Especially the last two sections or so, the early ones are rather tidy which makes the appearance get less appealing while the map progresses imo)


Normal
  1. Same as I've said in Easy about that Hitsounding applies here as well.
  2. Do I have to like the rhythm like 01:28:730 (3) - for instance? If we compare it to almost continuous 1/4 in the Hard this feels a bit underdone and tbh, I feel like the blue tick the repeat is on isn't such an important tick :/ Rhythm like this supports the music so much better and the density shouldn't be a problem as well as it 1. is the kiai and 2. that wouldn't even be denser than the rest. This needs some rework if you ask me. (Something like 01:18:427 (3,4,5) - works pretty nice as well imo :>)
  3. 00:04:488 (4) - Well, I personally dislike this rhythm as it feels quite unintuitive to ignore that rather strong red tick by mapping the weaker blue tick. This can also be a struggle for newbie players as it isn't the most dominant and obvious rhythm here imo. Therefore either shorten the Slider to 1/2 or try this. (Also you've ignored a rather similiar blue tick at 00:07:367 - which makes it also feel inconsistent since if you listen there's a triplet played by the same instrument here as well).
  4. 00:29:336 (1,3) - This overlap here looks quite confusing which might kicks some newbie players off due to a harsh readability. Something like this would be neat if you ask me! (:
  5. 00:44:488 (2,3) - Not sure if this is intended to be a simplification of the rhythm but as the note on the red tick is so strong, it can't be ignored imo. I mean, the drums as well as the vocals clearely hit the red tick stronger than the blue one and then form a triplet to the downbeat. This feels so much more natural to me :<
  6. 00:48:124 (4) - Consider to move this 1/4 backwards. I don't know if it's just me but the vocals as well as the note on the blue tick following this 1/2 Slider is the note my main focus lays on while playing this which would make this rhythm so much more intuitive for me. (Also it feels quite similiar to 00:49:336 (2,3) - if you ask me o:)
  7. 01:02:973 (4) - The Clap here felt okay in Easy as the upbeat has been ignored there but here it feels kinda spammed to me as the tick doesn't really need such an emphasis. A whistle fits much better but that's a matter of taste I guess :3
  8. 01:16:003 (2,3,4,5) - Are you really confident about these overlaps? They look rather confusing especially to a newbie I guess o-o Also I've mistaken them for 1/2 which shows how confusing they can be. Try something simpler like this in order to prevent a better readability.
  9. 01:31:761 (6,1) - What exatcly happened to the DS here? o:
  10. The diff needs more polishing imo, especially some patterns in the Kiai. The structure is except some smaller patterns pretty clean though. Good job on this!
Please reply! I hope it was helpful and good luck! :3

Thank you Mao, I fixed everything else except ''00:17:215 (1) - I guess you want some variety in rhythm but you've always mapped the clap at 00:17:821 - which is fairly strong sou it sounds kinda weird to ignore this here imo :/ I'd go for something like this or something '' in Easy, I honestly don't see anything that wrong with this slider, even if I mapped earlier a bit differently. It brings out good variation. Thanks again for such a helpful mod, I think they're better now!
Melophobia
I've got dozens of confirmations that the title label is fine as is. lol

Bubbled!
Topic Starter
Asphyxia

Melophobia wrote:

I've got dozens of confirmations that the title label is fine as is. lol

Bubbled!
Thank you so much Melo! <3
Ichigaki
Yeah, its too fast for just '4 days'.

Good luck with this great song (p>,<)p
Frostmourne
some little IRC mod for some small adjustments in Normal.

Ranked. :)
Topic Starter
Asphyxia

Frostmourne wrote:

some little IRC mod for some small adjustments in Normal.

Ranked. :)
Thank you so much Frost!!!! <3
Flask
inb4 you must be shitj... I mean, gratz!
HabiHolic
good job!
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