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AKIRA - Aoki Tsuki Michite -TV Size Ver.-

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Topic Starter
Rakuen
This beatmap was submitted using in-game submission on Wednesday, October 21, 2015 at 5:23:26 AM

Artist: AKIRA
Title: Aoki Tsuki Michite -TV Size Ver.-
Source: 黒執事 Book of Circus
Tags: Kuroshitsuji III Black Butler season 3
BPM: 102
Filesize: 6454kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.18 stars, 73 notes)
  2. Hard (2.36 stars, 167 notes)
  3. Insane (3.05 stars, 242 notes)
  4. Normal (1.67 stars, 126 notes)
Download: AKIRA - Aoki Tsuki Michite -TV Size Ver.-
Download: AKIRA - Aoki Tsuki Michite -TV Size Ver.- (no video)
Information: Scores/Beatmap Listing
---------------
Kuroshitsuji Book of Circus(黒執事 Book of Circus) ED
AKIRA - Aoki Tsuki Michite -TV Size Ver.-
AKIRA - 蒼き月満ちて -TV Size Ver.-

- Rakuen
- Rakuen
- Rakuen
- Rakuen

Yuii-
Kyubey

Metadata: http://www.sonymusic.co.jp/artist/akira ... /SECL-1539

Thanks to the modders!
Natsu
pkhg
-Mo-
Crimmi
Yuii-
Kyubey
Natsu
M4M from my Queue

General:

  1. Weird background dimensions, consider to change it to a properly one

Insane:

  1. 00:00:305 Finish fit better the music than whistle, you can add both will be nice
  2. 00:02:510 (8) - 0.60 spacing like you was doing before seems better
  3. 00:04:863 (6) - same as above
  4. 00:07:363 (1) - this slider sound better as 1/2 one, since the music is prominent in the red tick, but not in the blue
  5. 00:07:952 (2) - about this one is better to keep it as 1/2 too, since the music is probably in 1/8, but not at the blue one
  6. 00:09:569 (5) - this circle is not following nothing in the music, is better to remove it to follow the music like it is
  7. 00:10:304 (3,4) - this blanket is not perfectly done, yeah a bit nazy, but is better for the design
  8. 00:14:275 (8) - same as 00:09:569 -, there are more in this diff, since I'm not a fan of the overmap, I prefer if you try to follow the music as it is
  9. 00:16:481 (4,5,1) - this 1/4 jump are to surprising in the first play, since they look like 1/2 ones
  10. 00:18:540 (4,5) - same as above, also there is nothing in the music at (5)
  11. 00:20:599 (5,6) - you do this big 1/4 jumps and then you reduce the distance a lot like 00:23:246 (6,7) - -, try to keep the spacing more noticeable for players around the map
  12. 00:26:040 (7) - nothing in the music here too
  13. 01:11:971 (3,4) - use a single slider instead, your current rhythm is really weird IMO, plus is really hard to follow during gmeplay
  14. 01:23:540 (3,4,5,6) - this spacing is really confused to play
  15. welll about this diff I feel that you should work about your spacing and rhythm, since there are a lot of beats that doesn't follow nothing in the music
Hard:

  1. 00:00:305 (1) - same as insane, finish fit better here
  2. 00:05:010 (1) - this is supposed to be stacked perfectly with 00:06:481 (4) -
  3. 00:10:599 (2,3) - a slider will fit better the music like you did on Insane
  4. 00:39:863 (5) - this slider is ending in a really prominent beat, can you consider changing the rhythm to this:
  5. 00:47:363 (1,2) - this blanket is not properly done, try to improve it using the approach circle of the next one
  6. 00:57:657 (2,3,4) - this is a pretty weird rhythm, since I'm not a fan of passive sliders, try this instead:
  7. 01:24:275 (3,4,5) - similar as above
  8. this diff is mostly fine, maybe some rhythm adjustments and some minor stuff can be done
Normal:

  1. 00:00:305 same as the other diffs, finish fit better this part
  2. 00:45:893 (2,1) - a little spacing issue, also that NC seem really unnecesary
  3. 01:25:010 (1) - add a circle and start thr spinner 1/4 later? since is a normal not an easy
  4. mostly fine, maybe some nazi stuff can be done tho
Easy:

  1. 00:08:540 (2) - again this kind of passive slider doesn't represent the song properly, for example the downbeat that you mapped as a tail in 00:09:716 -, should be the start of a slider or a circle, also is the place where your NC should be.
  2. 00:13:246 (2) - similar as above, remove the repeat and add a circle in 00:14:422
  3. 00:17:952 (3) - ^
  4. In this diff I really believe that your rhythm can be better, plus your combos are really short D:, for example 00:32:069 (1,2,1) - use a two stanzas pattern instead of one, so you can avoid having combos of two objects
GL :)
Topic Starter
Rakuen

Natsu wrote:

M4M from my Queue

General:

  1. Weird background dimensions, consider to change it to a properly one
Might change BG or have a check later

Insane:

  1. 00:00:305 Finish fit better the music than whistle, you can add both will be nice Fixed
  2. 00:02:510 (8) - 0.60 spacing like you was doing before seems better Fixed
  3. 00:04:863 (6) - same as above Fixed
  4. 00:07:363 (1) - this slider sound better as 1/2 one, since the music is prominent in the red tick, but not in the blue Fixed
  5. 00:07:952 (2) - about this one is better to keep it as 1/2 too, since the music is probably in 1/8, but not at the blue one Fixed
  6. 00:09:569 (5) - this circle is not following nothing in the music, is better to remove it to follow the music like it is There's a drum cover there but a bit low in volume, still visible tho
  7. 00:10:304 (3,4) - this blanket is not perfectly done, yeah a bit nazy, but is better for the design Fixed
  8. 00:14:275 (8) - same as 00:09:569 -, there are more in this diff, since I'm not a fan of the overmap, I prefer if you try to follow the music as it is Fixed
  9. 00:16:481 (4,5,1) - this 1/4 jump are to surprising in the first play, since they look like 1/2 ones Tested, at the point 00:15:599 - or 00:15:746 - you'll only see like 1 circle appearing, so for a straight sliders most of the players won't keep their eye on it, instead they start reading next circle
  10. 00:18:540 (4,5) - same as above, also there is nothing in the music at (5)
  11. 00:20:599 (5,6) - you do this big 1/4 jumps and then you reduce the distance a lot like 00:23:246 (6,7) - -, try to keep the spacing more noticeable for players around the map Fixed
  12. 00:26:040 (7) - nothing in the music here too There's a drum cover there but a bit low in volume, still visible tho
  13. 01:11:971 (3,4) - use a single slider instead, your current rhythm is really weird IMO, plus is really hard to follow during gmeplay Fully sticked to the drummer XD darn it
  14. 01:23:540 (3,4,5,6) - this spacing is really confused to play No hard for an Insane player :p
  15. welll about this diff I feel that you should work about your spacing and rhythm, since there are a lot of beats that doesn't follow nothing in the music Yep, fixed most of them, thanks!
Hard:

  1. 00:00:305 (1) - same as insane, finish fit better here Keep it for now, maybe add custom sound later
  2. 00:05:010 (1) - this is supposed to be stacked perfectly with 00:06:481 (4) - Fixed
  3. 00:10:599 (2,3) - a slider will fit better the music like you did on Insane Fixed, removed 2nd circle, not overhitsounded
  4. 00:39:863 (5) - this slider is ending in a really prominent beat, can you consider changing the rhythm to this: Fixed
  5. 00:47:363 (1,2) - this blanket is not properly done, try to improve it using the approach circle of the next one Fixed
  6. 00:57:657 (2,3,4) - this is a pretty weird rhythm, since I'm not a fan of passive sliders, try this instead: Fixed
  7. 01:24:275 (3,4,5) - similar as above Fixed
  8. this diff is mostly fine, maybe some rhythm adjustments and some minor stuff can be done
Normal:

  1. 00:00:305 same as the other diffs, finish fit better this part Same as other diffs
  2. 00:45:893 (2,1) - a little spacing issue, also that NC seem really unnecesary Fixed, but I'll try to keep NC for strong vocal and different rhythm
  3. 01:25:010 (1) - add a circle and start thr spinner 1/4 later? since is a normal not an easy Fixed
  4. mostly fine, maybe some nazi stuff can be done tho Fixed some, not sure why it changes back after I save
Easy:

  1. 00:08:540 (2) - again this kind of passive slider doesn't represent the song properly, for example the downbeat that you mapped as a tail in 00:09:716 -, should be the start of a slider or a circle, also is the place where your NC should be. Fixed
  2. 00:13:246 (2) - similar as above, remove the repeat and add a circle in 00:14:422 Fixed
  3. 00:17:952 (3) - ^ Fixed
  4. In this diff I really believe that your rhythm can be better, plus your combos are really short D:, for example 00:32:069 (1,2,1) - use a two stanzas pattern instead of one, so you can avoid having combos of two objects
GL :)
Thanks for mods!
kaNNy
Really nice map ^^ I want to ranked this beatmap ;)
pkhg
Hii :D

[Easy]

This has too many NCs, maybe you can delete some, like 00:02:657 (1) - 00:12:069 (3) - 00:16:775 (3) - 00:21:481 (1) - 00:26:187 (3) - 00:32:069 (2) - 00:35:599 (1) - 00:40:304 (3) - 00:49:716 (3) - 00:59:128 (3) - 01:03:834 (1) - 01:08:540 (1) - 01:13:246 (3) - 01:17:952 (3) - 01:22:657 (1) -

[Normal]

00:34:128 (3) - maybe add whistle on head
00:36:187 (2) - you forgot whistles here :P
00:37:952 (1) - whistle on tail
00:40:305 (1) - ^
00:59:128 (1) - finish
01:05:010 (1) - ^
01:17:952 (1) - finish on head maybe?

[Hard]

00:27:363 (5) - whistle on head like you did here 00:29:716 (3) - 00:32:069 (3) - and so on
00:40:304 (6) - add NC and whistle on head
00:59:128 (1) - finish
01:17:952 (1) - ^

[Insane]

01:07:265 (3,4) - these aren't snapped
01:17:952 (1) - finish
01:24:863 (7,1) - what about ctrl+g?

really short mod. I cant find anything x.x

btw hope this help and good luck >.o
-Mo-
Hey, Mod4Mod as we agreed.

Everything I've stated here are just suggestions, since I didn't find any major issues with the map. Do what you want and don't let me dictate your style.

Easy
- 00:02:657 (1) - I would rotate this by about 120 degrees so that the combo has a friendlier flow for beginners.
- 00:05:010 (1) - I'm not sure about how ths slider looks personally. You can keep it if you want, but I would probably suggest doing the same thing as 00:17:952 (3) so that it doesn't look completely out of place.

Very clean.

Normal
- 00:10:599 (2) - Nudge this to 88:296 for more consistent spacing.
- 00:11:775 (4,1) - Perhaps nudge these so that the double blanket looks better? The auto-stack by 4 ruins how it looks currently in my opinion.
- 00:45:893 (2) - Nudge to 84:210 for more consistent spacing.
- 00:56:481 (3) - Nudge to 268:347 for more consistent spacing.
- 01:17:363 (3) - Nudge to 339:287 for more consistent spacing.

Hard
- 00:10:599 (2) - This could benefit from being a slider, since the vocals are held for this note.
- 00:21:187 (4) - Nudge to 414:135 for consistent spacing and a slightly better triangle.
- 00:22:657 (3,4) - These would look nice if they were the same shape in my opinion. - 00:52:952 (2) - I'm not sure about this flow personally. I would arrange it like this: - 00:57:657 (2,3,4) - Same thing here. I personally think having the reverse slider point the opposite way of the flow of the combo looks confusing and doesn't play very smoothly.
-
Insane
- 00:27:952 (1,2) - I'm really not sure personally, but you could be able to use a rhythm to match the vocals a bit better here. I have an example of what I would do, but I'm not sure if it's accurate. I can hear for certain that the ゆ~ sound starts before the red tick though. - 00:40:304 (1) - Having this as a slider would make more sense since this has a held vocal, and I personally don't think there's anything in the music that would indicate using a stack.
- 00:50:746 (4) - Nudge to 326:152 for more consistent spacing.
- 01:00:157 (4,5) - This spacing looks confusing, since the timing between them is by 1/4, however it is has similar spacing to 00:59:128 (1,2,3), so it looks as if the timing should be on 1/2.

Pretty clean mapset overall. Apologies for being short-ish, since there's not much wrong that I can spot. Good luck :)
Topic Starter
Rakuen

pkhg wrote:

Hii :D

[Easy]

This has too many NCs, maybe you can delete some, like 00:02:657 (1) - 00:12:069 (3) - 00:16:775 (3) - 00:21:481 (1) - 00:26:187 (3) - 00:32:069 (2) - 00:35:599 (1) - 00:40:304 (3) - 00:49:716 (3) - 00:59:128 (3) - 01:03:834 (1) - 01:08:540 (1) - 01:13:246 (3) - 01:17:952 (3) - 01:22:657 (1) - Fixed

[Normal]

00:34:128 (3) - maybe add whistle on head Fixed hitsounds of the part
00:36:187 (2) - you forgot whistles here :P ^
00:37:952 (1) - whistle on tail ^
00:40:305 (1) - ^ ^
00:59:128 (1) - finish Keep for them, follow music
01:05:010 (1) - ^ ^
01:17:952 (1) - finish on head maybe? Keep for them, follow music

[Hard]

00:27:363 (5) - whistle on head like you did here 00:29:716 (3) - 00:32:069 (3) - and so on Fixed hitsounds of the part
00:40:304 (6) - add NC and whistle on head Fixed/color]
00:59:128 (1) - finish
01:17:952 (1) - ^ ^

[Insane]

01:07:265 (3,4) - these aren't snapped Fixed/color]
01:17:952 (1) - finish
01:24:863 (7,1) - what about ctrl+g? Feel better flow on mine

really short mod. I cant find anything x.x

btw hope this help and good luck >.o
Thanks for the mods!

-Mo- wrote:

Hey, Mod4Mod as we agreed.

Everything I've stated here are just suggestions, since I didn't find any major issues with the map. Do what you want and don't let me dictate your style.

Easy
- 00:02:657 (1) - I would rotate this by about 120 degrees so that the combo has a friendlier flow for beginners. Fixed
- 00:05:010 (1) - I'm not sure about how ths slider looks personally. You can keep it if you want, but I would probably suggest doing the same thing as 00:17:952 (3) so that it doesn't look completely out of place. Fixed

Very clean.

Normal
- 00:10:599 (2) - Nudge this to 88:296 for more consistent spacing. Fixed
- 00:11:775 (4,1) - Perhaps nudge these so that the double blanket looks better? The auto-stack by 4 ruins how it looks currently in my opinion. Fixed
- 00:45:893 (2) - Nudge to 84:210 for more consistent spacing. Fixed
- 00:56:481 (3) - Nudge to 268:347 for more consistent spacing. Fixed
- 01:17:363 (3) - Nudge to 339:287 for more consistent spacing. Fixed

Hard
- 00:10:599 (2) - This could benefit from being a slider, since the vocals are held for this note. Fixed
- 00:21:187 (4) - Nudge to 414:135 for consistent spacing and a slightly better triangle. Fixed
- 00:22:657 (3,4) - These would look nice if they were the same shape in my opinion. Fixed- 00:52:952 (2) - I'm not sure about this flow personally. I would arrange it like this: Fixed- 00:57:657 (2,3,4) - Same thing here. I personally think having the reverse slider point the opposite way of the flow of the combo looks confusing and doesn't play very smoothly. Fixed
-
Insane
- 00:27:952 (1,2) - I'm really not sure personally, but you could be able to use a rhythm to match the vocals a bit better here. I have an example of what I would do, but I'm not sure if it's accurate. I can hear for certain that the ゆ~ sound starts before the red tick though. - 00:40:304 (1) - Having this as a slider would make more sense since this has a held vocal, and I personally don't think there's anything in the music that would indicate using a stack.
- 00:50:746 (4) - Nudge to 326:152 for more consistent spacing.
- 01:00:157 (4,5) - This spacing looks confusing, since the timing between them is by 1/4, however it is has similar spacing to 00:59:128 (1,2,3), so it looks as if the timing should be on 1/2.

Fixed all for Insane, remapped a lot

Pretty clean mapset overall. Apologies for being short-ish, since there's not much wrong that I can spot. Good luck :)
Thanks for the mods!
Crimmi
Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata/Timing, etc.)



  1. Your BG is 984x577, please find a BG with the correct dimensions. I also can provide you with some here:
  2. Add Black Butler to the tags since that is the english translation for that anime.
  3. For the kiai, instead of 01:06:040, use 01:05:599 for the end of the fist kiai half before the second kiai half.

Easy



  1. 00:54:422 (1) - Maybe copy the slider before that and apply it like this? (Suggestion)

Normal



  1. 00:07:363 (1) - Suggestion.
  2. 00:23:246 (4) - Maybe move this over to x:116|y:128.

Hard



  1. 00:30:599 (5) - This note doesn't really fit in with the melody to me since you're following the vocal, it felt forced into there.
  2. 00:30:893 (1) - Suggestion.
  3. 00:32:952 (5) - Like 00:30:599 (5).

Insane



  1. Clear~
Yuii-
Heya, honey! ~

[General]

About Kiai Time: What do you think of finishing the first Kiai at 01:05:010 - ?

[Easy]

  1. You win this time!
[Normal]

  1. 00:24:716 (2,4) - Personal question / comment: I think this is completely out of the original rhythm of the map and shouldn't be include on a Normal difficulty, as there's no real beat to point out. Following the vocals could be a valid excuse, however, you're ignoring a beat that I will mention below in this same modding. So take care with this. I'd remove them as the newbies wouldn't know what you're trying to map.
  2. 00:27:069 - Why did you decide to ignore this beat? You've been mapping this same sound during the beginning of the song and all of a sudden, it's missing!
  3. 00:30:893 (1,2,3) - This sounds really odd, not following the beats nor the vocals. You're also missing some clickable sounds in the middle and ignoring them doesn't seem to be the best option. Why don't you just try to make 00:30:893 (1) - a slider up to 00:31:775 - ?
  4. 00:39:128 (3) - You tried to make something similar to the previous pattern, however you should take into consideration that the only beat that could be mapped as for the end of this slider is 00:39:716 - .
  5. 00:46:187 (1,2) - This is quite random, but this is my personal preference. I'd remove it.
  6. 01:15:010 (2) - x248 y256 for perfect ds?
  7. 01:19:422 - Why you didn't map anything here? As I said at the very beginning of the mod, you're ignoring important beats while mapping unnecessary stuff.
[Hard]

  1. 00:53:393 - Even if you are trying to copy the pattern from 00:48:246 - leave this beat as a whole would cause a selfgaying mapping from what you did at 00:45:746 - . Why don't you try placing a circle as well?
  2. 00:56:775 (1) - Try something like: http://puu.sh/jfOAU/4838c866da.jpg for a better flow ~
    260,224,56775,6,0,B|212:228|188:292|128:192,1,160
    192,116,57657,1,0,0:0:0:0:
    92,104,57952,2,0,P|75:87|60:67,2,40,0|8|0,0:0|0:0|0:0,0:0:0:0:
[Insane]

General: HP7,0 may be a bit too high for the level of this difficulty.

  1. 00:12:952 (4,5) - The spacing may be quite big when there's no real jump. By moving 00:12:657 (3) - to x288 y68 and then 00:12:952 (4) - to x240 y140 you will be doing a perfect triangle with a circle in the very center. I do also believe that this pattern will play much better since you are still keeping the 2.04x ds for the first 3 circles.
  2. 00:57:510 (2) - This circle will only lead to the annoyance and confusion to the players. There's nothing to map over here + this REALLY FEELS like the rhythm is not constant when in the timeline you're mapping everything together. Same goes for 00:59:863 (2) - .
Call me back for a re-check in 2~4 days. I have to check hitsounds again!
Good luck till then~
Topic Starter
Rakuen

Crimmi wrote:

Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata/Timing, etc.)



  1. Your BG is 984x577, please find a BG with the correct dimensions. I also can provide you with some here: Thanks! Changed BG
  2. Add Black Butler to the tags since that is the english translation for that anime. Fixed
  3. For the kiai, instead of 01:06:040, use 01:05:599 for the end of the fist kiai half before the second kiai half. Fixed

Easy



  1. 00:54:422 (1) - Maybe copy the slider before that and apply it like this? (Suggestion) Fixed with other pattern

Normal



  1. 00:07:363 (1) - Suggestion. Fixed with other pattern
  2. 00:23:246 (4) - Maybe move this over to x:116|y:128. Fixed with other arrangement

Hard



  1. 00:30:599 (5) - This note doesn't really fit in with the melody to me since you're following the vocal, it felt forced into there. Still acceptable, will try to think for other patterns later
  2. 00:30:893 (1) - Suggestion. Fixed with other pattern
  3. 00:32:952 (5) - Like 00:30:599 (5). Same as the previous

Insane



  1. Clear~
Thanks for the mods!

Yuii- wrote:

Heya, honey! ~

[General]

About Kiai Time: What do you think of finishing the first Kiai at 01:05:010 - ? Changed to 01:05:599 -

[Easy]

  1. You win this time!
[Normal]

  1. 00:24:716 (2,4) - Personal question / comment: I think this is completely out of the original rhythm of the map and shouldn't be include on a Normal difficulty, as there's no real beat to point out. Following the vocals could be a valid excuse, however, you're ignoring a beat that I will mention below in this same modding. So take care with this. I'd remove them as the newbies wouldn't know what you're trying to map.
  2. 00:27:069 - Why did you decide to ignore this beat? You've been mapping this same sound during the beginning of the song and all of a sudden, it's missing!
  3. 00:30:893 (1,2,3) - This sounds really odd, not following the beats nor the vocals. You're also missing some clickable sounds in the middle and ignoring them doesn't seem to be the best option. Why don't you just try to make 00:30:893 (1) - a slider up to 00:31:775 - ?
  4. 00:39:128 (3) - You tried to make something similar to the previous pattern, however you should take into consideration that the only beat that could be mapped as for the end of this slider is 00:39:716 - .
  5. 00:46:187 (1,2) - This is quite random, but this is my personal preference. I'd remove it.
  6. 01:15:010 (2) - x248 y256 for perfect ds?
  7. 01:19:422 - Why you didn't map anything here? As I said at the very beginning of the mod, you're ignoring important beats while mapping unnecessary stuff.

    Fixed all~ Most of them were old arrangements hehe, sorry!
[Hard]

  1. 00:53:393 - Even if you are trying to copy the pattern from 00:48:246 - leave this beat as a whole would cause a selfgaying mapping from what you did at 00:45:746 - . Why don't you try placing a circle as well? Fixed
  2. 00:56:775 (1) - Try something like: http://puu.sh/jfOAU/4838c866da.jpg for a better flow ~ Fixed with curve
    260,224,56775,6,0,B|212:228|188:292|128:192,1,160
    192,116,57657,1,0,0:0:0:0:
    92,104,57952,2,0,P|75:87|60:67,2,40,0|8|0,0:0|0:0|0:0,0:0:0:0:
[Insane]

General: HP7,0 may be a bit too high for the level of this difficulty. Fixed

  1. 00:12:952 (4,5) - The spacing may be quite big when there's no real jump. By moving 00:12:657 (3) - to x288 y68 and then 00:12:952 (4) - to x240 y140 you will be doing a perfect triangle with a circle in the very center. I do also believe that this pattern will play much better since you are still keeping the 2.04x ds for the first 3 circles. Fixed
  2. 00:57:510 (2) - This circle will only lead to the annoyance and confusion to the players. There's nothing to map over here + this REALLY FEELS like the rhythm is not constant when in the timeline you're mapping everything together. Same goes for 00:59:863 (2) - . It looks fine, but I'll think of something later
Call me back for a re-check in 2~4 days. I have to check hitsounds again!
Good luck till then~
Thanks for the mods!
Yuii-
With the changes we did today this should be fine
Let's try it

Call me if you needa rebubble
Topic Starter
Rakuen
Thanks Yuii- !
Kyubey
It has been a while.
Yuii-
ooooo
2 months, not bad
Ayachi-
Congrats Rakuen!
Topic Starter
Rakuen
Thanks Kyubey!
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