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DM Ashura - aftershock!!

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Topic Starter
nazenaze
This beatmap was submitted using in-game submission on 25 czerwca 2010 at 09:55:58

Artist: DM Ashura
Title: aftershock!!
Source: Dance Dance Revolution Universe 3
Tags: ddr Skiboslaw
BPM: 157
Filesize: 2839kb
Play Time: 01:49
Difficulties Available:
  1. Insane (5 stars, 442 notes)
  2. Normal (3,51 stars, 114 notes)
  3. Skib's Hard (4,76 stars, 222 notes)
Download: DM Ashura - aftershock!!
Information: Scores/Beatmap Listing
---------------
3rd beatmap.. :D

[Normal] - finished
[Insane] - finished
[Skib's Hard] - finished

thanks for modding :D

Alace Thanks for some tips! :D
Skiboslaw
My first diff ever... Pretty raw and unpolished but I'm still trying to improve it..

I used offset 3285 ms, it seems to be a little bit more accurate

Source: Dance Dance Revolution Universe 3
or DDR Universe 3
or sth...

* in advance

Pełny nick zapodaj do tagów.. a jak nie to wymyślimy inną nazwę dla diffa...
Żeby nie było, początek prawie żywcem wzięty z harda ;P

A tak w ogóle to już rzygam tym kawałkiem :P następnym razem weź coś z Touhou :PPPP

Download: DM Ashura - aftershock!! (nazenaze) [Skib's Hard].osu
ignorethis
DM Ashura <3
Lybydose
Offset 3,280 is awesome
Skiboslaw
Just look what the cat's brought in.

Alpha 2

Download: DM Ashura - aftershock!! (nazenaze) [Skib's Hard].osu
anonymous_old
Easy
I thought you mapped before? Spinners too short, you shouldn't have many/any 1/2 notes, slider velocity too fast. Use 1/2 sliders sparingly.

Needs to be remapped. It won't even pass for a Normal.

Skib's Hard
Pretty unreadable.
Increase circle size, PLEASE.
Use less 1/4's, especially after sliders.
Maybe increase OD.

Insane
Increase OD...?
Decrease HP drain.

00:40:732 (3,4) - Unstack.
01:19:522 (3) - Speed probably needs a warning.
Topic Starter
nazenaze

strager wrote:

Easy
I thought you mapped before? Spinners too short, you shouldn't have many/any 1/2 notes, slider velocity too fast. Use 1/2 sliders sparingly.

Needs to be remapped. It won't even pass for a Normal.

+ lengthen spinners
+ got rid of some 1/2 beats, but 1/2 sliders stays - it's playable for normal.
- velocity stays

Insane
Increase OD...?
Decrease HP drain.

- OD stays
+ HP drain -1

00:40:732 (3,4) - Unstack. - done
01:19:522 (3) - Speed probably needs a warning. dunno anything about SB'ing and for single slider I dont think it's such a big deal :P
ignorethis
<Normal>
overall +1~2, and this is way too hard for a normal...?
others awesome

<Skib's Hard>
overall +1?

00:06:147 (7) - move up 1 grid lv3
00:06:338 (8) - (pure nazi) put it under 7?
00:09:204 (2,3,4,5) - symmetrise these note
00:11:115 (8,10) - ^
00:50:668 (1,3) - ^
01:25:828 (1) - (pure nazi) add a finish?

<Insane>
overall +1?
00:06:337 (1) - same as hard, but since this is insane it's not as important
00:59:458 (6) - (pure nazi) left one grid lv3?
Pally_old
Nice map nazenaze ^^ I think next will be some better but this one is very good.
aopst
star goes here :)
Skiboslaw
Okay, so there was some misunderstanding between naze and me and he put this into mod queues without warning.. My diff is incomplete (and the uploaded version is, in addition, out of date), so please give me few more hours for fixing most important things...


[5 hours later]

- fixed some annoying patterns
- fixed spacing and symmetry
- added some hitsounds (probably not final)
- OD +1
- circle size +1 (but OD +1 kinda denies it, so whatever)
- IMO map is much easier now; only -0.01 star difficulty tho


[1 day later]

- removed some other "1/4s after sliders"
- changed slightly some patterns

Hitsounds are still a bit weird, but I think it's finally ready for some modding :)


[Two weeks later]

- fixed unsnapped notes
- minor changes in spacing, symmetry and hitsounds

Download: DM Ashura - aftershock!! (nazenaze) [Skib's Hard].osu
Natteke
starring
Topic Starter
nazenaze
kudosing for some ingame nazi modding :D
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

[Normal]
  1. 01:29:267 (7) - Maybe new combo here.
Cool. It's not too hard for normal imo.

[Skib's Hard]
Cool

[Insane]
Awesome.

Actually there was nothing to mod. Awesome map.
Shinxyn
~.~
I personally find the hitsounds a tad bit too loud.... plus max volume Normal doesn't match max volume soft well (the normal parts would be too loud compared to the soft)
Add Skiboslaw to tags on all diffs?
If this came from DDR (I have no idea actually), preferably use that as Source...

Normal- this isn't hard for a Normal, but I have doubts on this being the easiest difficulty, moreso cuz of the second half of the map
00:03:280 - huh, whats that inherited timing panel for?
01:10:541 - blah, shift timing panel before note
01:18:184 (1) - :S does this reeeeeeaaaally have to be 2x?
01:33:088 (2) - clap?
01:34:617 (4) - clap at start of slider?
Meh @ the single combo parts

Skib's
00:15:128 (4) - make this a flip of 2~ (left a tick)
00:18:567 (2) - follow up on this whistle or remove it?
00:45:700 - shift timing panel before note
00:57:644 (7,9,10) - try adding claps to these? trying trying to follow up on your pace (7,9, and start of 10)
00:59:841 (4) - the clap doesn't sound bad, but it sounds lacking (follow up on it please)
01:10:563 - timing panel before note please... or actually, remove this and turn 01:05:955's panel to a Normal sample
01:25:064 (6,7,8,9) - turn this part's volume down! D:!
01:31:179 (9,10,11,12,13) - ^
01:37:293 (2,3,4,1,2) - ^
01:48:758 (5,6) - eh? unexpected jump D:
The hitsound could be a bit more constant, but it's not too bad

Insane- o_o
Maybe Overall diff+1
00:43:311 (3,5) - have this sound like 00:45:413 (7,9)? (add claps?), to try to follow up on your claps ><;
00:49:522 (5) - add clap?
01:39:872 (6,7) - make this a flip of 1,2?
01:43:407 (5) - shift the rest of this stream from this note right a tick? :X
The hitsound combination wasn't too bad :o

May need a few more mods ><!
Topic Starter
nazenaze

Shinxyn wrote:

~.~
I personally find the hitsounds a tad bit too loud.... plus max volume Normal doesn't match max volume soft well (the normal parts would be too loud compared to the soft) reduced volume to 90% on normal, and 85% on some parts with normal hitsounds in Insane
Add Skiboslaw to tags on all diffs? done
If this came from DDR (I have no idea actually), preferably use that as Source...done

Normal- this isn't hard for a Normal, but I have doubts on this being the easiest difficulty, moreso cuz of the second half of the map
00:03:280 - huh, whats that inherited timing panel for? done
01:10:541 - blah, shift timing panel before note done
01:18:184 (1) - :S does this reeeeeeaaaally have to be 2x? nope, changed.
01:33:088 (2) - clap? I actually like them that way.
01:34:617 (4) - clap at start of slider? -||-
Meh @ the single combo parts got rid of some of them

Insane- o_o
Maybe Overall diff+1 I'll think about it.. but it looks like pretty big change in OD when playing
00:43:311 (3,5) - have this sound like 00:45:413 (7,9)? (add claps?), to try to follow up on your claps ><; that's the way I wanted them to follow :P
00:49:522 (5) - add clap? done
01:39:872 (6,7) - make this a flip of 1,2? done
01:43:407 (5) - shift the rest of this stream from this note right a tick? :X done
The hitsound combination wasn't too bad :o thanks, I guess..? :P

May need a few more mods ><! yeah, I'm waiting for them :P
Big thanks for modding! <3 :D
Skiboslaw

ShaggoN wrote:

Actually there was nothing to mod
o rly D:

Shinxyn wrote:

I personally find the hitsounds a tad bit too loud.... plus max volume Normal doesn't match max volume soft well (the normal parts would be too loud compared to the soft)
01:25:064 (6,7,8,9) - turn this part's volume down! D:!
01:31:179 (9,10,11,12,13) - ^
01:37:293 (2,3,4,1,2) - ^
Normal hitsounds are now 80% in most places, soft are still 100%

00:45:700 - shift timing panel before note
01:10:563 - timing panel before note please... or actually, remove this and turn 01:05:955's panel to a Normal sample
fixed, all other unsnapped timing sections fixed as well

00:15:128 (4) - make this a flip of 2~ (left a tick) I swear I used motherf***ing ruler this time
00:18:567 (2) - follow up on this whistle or remove it? removed

00:57:644 (7,9,10) - try adding claps to these? trying trying to follow up on your pace (7,9, and start of 10) nicely done, added in corresponding sections as well
00:59:841 (4) - the clap doesn't sound bad, but it sounds lacking (follow up on it please) done, added another clap

01:48:758 (5,6) - eh? unexpected jump D: fixed, additionally changed one stack of 2x2 to two stacks
Download: DM Ashura - aftershock!! (nazenaze) [Skib's Hard].osu
klubek
Good map! star~*
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

i don't want to take a BAT-modded map... but if Shinxyn said it needs more mods... ok i'll be one of them.

[General]
consider lower the volume of hitsounds plz, it just shocked my ears.

[Normal]
there's some unused timing points.. remove them plz.
01:25:827 (1) - remove sliderwhistle.
01:28:120 (5) - 1 grid down+1 grid left to make it at the symmetrical place with (3)?
01:36:528 (4) - remove sliderwhistle.
01:38:057 (1) - ^
01:40:350 (4) - ^
01:42:643 (1) - ^

[Skib's Hard]
00:31:369 (2,3,4) - nazi spacing.
00:35:000 (6) - whistle?
01:00:988 (6) - whistle at the end?
01:15:891 (5) - why not just align with (4)... don't think this cross looks good.
01:39:013 (4) - new combo for spacing change.

[Insane]
same "sliderwhistle" problems...better to check them. example:00:54:872 (7)
01:39:681 (4) - 1 grid up to make the stream curve more smoothly... but fuck yeah...the symmetrical shape continues 30s... i find myself really get bored of it.

i like your beats... and part of the hitsounds, emm... try to improve placements?
at least it worth my star.
Skiboslaw

NatsumeRin wrote:

[Skib's Hard]
00:31:369 (2,3,4) - nazi spacing. spacing is now identical as in previous combos; remapped from 00:32:133 (3) to 00:38:058 (6)
00:35:000 (6) - whistle? sure, added in 00:38:058 (6) as well
01:00:988 (6) - whistle at the end? sure, why not..
01:15:891 (5) - why not just align with (4)... don't think this cross looks good. remapped whole combo
01:39:013 (4) - new combo for spacing change. fixed this in slightly different way and it's ok now
Download: DM Ashura - aftershock!! (nazenaze) [Skib's Hard].osu
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