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Sakamoto Ryuichi - Merry Christmas Mr.Lawrence -2012 BlackY'

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Topic Starter
Andrea
This beatmap was submitted using in-game submission on martedì 9 dicembre 2014 at 08:31:01

Artist: Sakamoto Ryuichi
Title: Merry Christmas Mr.Lawrence -2012 BlackY's XmasCoreStyle-
Tags: osuplayer111 Gero Inyuschan Holiday Remix Collaboration
BPM: 167
Filesize: 13851kb
Play Time: 02:52
Difficulties Available:
  1. Hard (3,22 stars, 397 notes)
  2. Insane (4,31 stars, 569 notes)
  3. Normal (1,93 stars, 214 notes)
Download: Sakamoto Ryuichi - Merry Christmas Mr.Lawrence -2012 BlackY's XmasCoreStyle-
Information: Scores/Beatmap Listing
---------------
My 208th Beatmap.

Special thanks to Sekai-nyan for the amazing BG and to Gero for the wonderful SB <3



Mapset:

Insane - Done.
Hard - Done.
Normal - Done.
Suimya
1st <3
Nyukai
Never stop mapping.
BeatofIke
Star~ :3
CSLM
lol... never...
Akiyama Mizuki
If it's collaborative map, it'd be better to write credits
Topic Starter
Andrea

bbj0920 wrote:

If it's collaborative map, it'd be better to write credits
Normal and Hard are going to have SB Names, don't worry!

Insane is made by myself~

Thanks for the support btw guys ^^
Pappy
Without any mods you got 12 SP, go rank it without mods o3o

Topic Starter
Andrea
Thank you Pappy <3

Gotta finish Hard and wait for SB from Gero first ><

EDIT: Finished Hard and moved to Pending, waiting only for SB now. <3
Nyukai
Poke me when SB is finished o3o
Ujimatsu Chiya
Why BG so beautiful?! <3
wcx19911123
from Xmas queue

[General]
I feel the current offset is a bit off, it should be around 3063(-12) imo. but I'm not 100% about it, you'd better find some timing pro to double check it
normal-hitclap2.wav is unused
remember to hold/cancel wildscreen support to all diffs when sb finished

[Normal]
01:45:829 (5,1) - line up better?

[Hard]
AR is bit too high imo, 7.5 should be totally enough
01:13:134 (1) - I suggest to change it into streams like the other ones you did in this part. streams makes people easier to know how long the stream continues and when the next object starts. because it's a bit hard to know when a repeat slider ends, but we can easily read how many circles in a stream

[Insane]
00:56:607 (1,2) - they can blanket better and still in perfect symmetry imo
01:03:434 (1,2,3,4,1,2,3,4,1,2) - I suggest to make their spacing mush larger, like what you did at Hard diff. or the spacing is too small and it makes the pattern fitting the song not that well imo

personally, I think the diff spread is not that good, the gap between Normal and Hard is big. there's many 1/4 beats in the Hard diff. although mostly of them are repeat sliders, the rhythm in the Hard diff is a bit more complex than usual Hard diffs imo. and the Normal diff is more likely near an Easy diff, no 1/2 beats at all. it would totally become an Easy if its slider speed is lowered

besides this, I can't find anything else. good luck :3
Natsu
D: I didn't notice lol o/*
Topic Starter
Andrea
Thanks for the nice mod wcx, removed the unused hitsound, changed offset, made some streams easier on Hard so spread is now better.

Updated :3
riffy
Yo, have some Chrristmas magic.

[General]
  1. Honestly, I would use STR2 in all diffs. It seems to fit better and it looks awesome.
  2. The colours are great, but I'd say that they are too bright. Mind fading them? Example
  3. normal-hitclap2.wav seems to b unused. Mind removing it?
  4. Christmas in the tags is useless, it's a part of the title already :P
[Normal]
  1. 00:33:244 (2) - instead of a slider, place a circle. Just like you did it with 00:36:118 (2). This would sound better. A rough example
  2. 00:44:741 (3,1) - it might be just me, but you could make their shapes similar. It will improve appearance of the pattern a little.
  3. 01:10:250 (1,2) - swapping them on timeline (Ctrl+G) will give you perfect rhythm and will stress the important downbeat. Give it a try and don't forget to fix the DS if you like the suggested rhythm! Example
    Note: 01:08:813 (1,2) - same here. Please apply/reject both in order to be more consistent.
  4. 01:41:148 (1,2) - this is the only 1/2 pattern in the whole diff. It feels a bit out of place, so I would recommend you to avoid it.
  5. 02:16:358 (2) - it will fit much better if you replace the slider with two circles. So, the downbeat will be stressed and rhythm will become more intuitively-understandable.

    As always, clean and well-done!
[Hard]
  1. 00:08:837 - the only serious complain I have is about the downbeats and how you map them. As a player, I would prefer to have such beats clickable. this way, we can feel the song better. Try to make beats like this, 00:10:250 - this, 00:11:687 - this and so on clickable. It will make your rhythm much better, I believe.
  2. 00:51:388 (7,8,9,1,2,3,4) - that's an overkill, I'd say. Having so many circles in a calm part of the song feels too hard for the diff. Try to use circles rarely or replace some of them with sliders n order to simplify the pattern.
  3. 01:02:346 (2,3) - that's an unnatual curve. It glitches the sliders and slows them down. Might be unrankable, actually.
  4. 01:05:939 (4,1) - whoops, too far. :P I know you really love such jumps, but this one is too hard. It won't work in this diff, if you ask me.
  5. 01:12:047 (1,2,3,4,5,1,2,3,4,5,6,7) - you're getting carried away again, man. I love the way you map it, but 1/8 siders and the 1/4 ones are overused here. It's just a hard diff, keep it easy enough.
    Note: what to do? well, you can have a spinner here, or you can simplify your current pattern.
  6. 02:47:615 (6) - might need a new combo. It's better to give more HP, in case if players miss the slidres.

    Just the downbeats in the bieginning. otherwise it's a great diff!
[Insane]
  1. As there're some 1/8 sliders on such a high BPM, lowering OD a little is a nice idea. Just a -0,5 change.
  2. 00:49:053 (1) - it's a bit sad that you don't have a jump here. It would stress the downbeat perfectly.
  3. 01:32:705 (5) - minor - if you unstack this one a little, players won't misread it as a slider.
    Note: 01:35:579 (6) - same. There are a few more similar patterns, I'm sure you'll find and fix them yourself. :)
  4. 02:00:999 (4) - are you sure that you didn't miss the new combo here? I would add one for the stream.

    Cool!
A very solid mapset. But the best I can do is a star icon as it's too early. Anywas, hope this star will shine brigh for you!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Andrea
Removed the unnecessary tag, fixed the colours on every difficulty, adjusted the downbeats sliders on Normal, changed the tricky part on Hard with a spinner and fixed the combo pattern on Insane.

About the rest, I'd like to keep it as is for now, since I think it's okay to go.

Thanks a lot for the mod Bakari <3
Gero
Storyboard incoming, just be patient my dear :3
lit120
i should probably make a video if this map is rank. christmas is near guys!

And btw, STAR!
AndreasHD
Hello!
We need to push this to rank before new year, so here I mod ;D


[Normal]

02:49:771 (6) - Make it reverse? and new combo.. and then just drag spinner to 02:51:388 and make it stop at 02:52:645

I can't find anything else on this difficulty, good job.



[Hard]

00:03:424 (3,5) - The end of (3) and the beginning of (5) are not vertically equally, make it like this
00:03:424 (3,5) - The lenght between the nodes in these are different, resulting in uneven slider.
It's kinda minor though.

00:08:274 (4) - One grid to the right, so the spacing is correct from (3).

00:08:813 This is a strong beat, if you could have an active slider or a note on it, would be better. Feels wrong with a slider end.

00:10:250 ^

00:11:687 ^

00:12:406 ^

01:47:256 (3) - Drag the anglenode one grid to the left, and the red node one grid to the right for a more smoother blanket AND nicer angle. And remember to copy pase to this 01:47:975 (1) -

02:06:657 (1,2) - Ugly blanket:)

02:22:466 (1) - Is this supposed to be uneven? if not, drag the bottom red node two grids to the right. this is uneven too 02:21:747 (8) -

02:26:777 (1,2) - The spacing between these are smaller than the other notes around.

02:29:831 (3) - Snap better to end of 02:28:933 (1) - ?

02:33:783 (4,5,1) - These are one grid too close to this 02:33:244 (3) -

02:43:663 (3,4) - Closer to eachother than the notes around.

02:44:023 (1) - NC



[Insane]

00:54:801 (5) - NC

01:00:550 (1) - ^ and remove here 01:01:268 (1) -

01:01:987 (1) - NC (I think, but I know it's destroying abit of the symmetri..)

Would actually be pretty nice with a spinner from 01:17:436 to 01:19:232

01:25:340 (1,3) - - Im not satisfied enough with the angles of these. Make it more like this
01:26:597 (1) - NC and remove here 01:27:855 (4) - and then add here 01:29:292 (1) - and remove here 01:30:729 (1) -
and add here 01:32:346 (1) -


01:35:220 (5,7) - Stack the ends of these sliders better, because I feel they are at different places.

01:48:334 (1,3) - Make better angles here aswell.

There are more new combos that should be placed differently, but Im not going to make the whole mod about it.

02:36:478 (6,1) - This blanket could be improved alot.

00:03:783 (3,4) - Switch places on the timeline and CTRL+G both of them, the flow will be better imo.
Topic Starter
Andrea
Thanks a lot for the pretty helpful mod AndreasHD, fixed most of it except some combos because I have my own combo style for this map. ><

Also thanks to lit120 for the star and support. :3
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