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Helix - Rockin' Around The Christmas Tree

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Topic Starter
Wisakedjak
This beatmap was submitted using in-game submission on 20 Aralık 2014 Cumartesi at 21:03:25

Artist: Helix
Title: Rockin' Around The Christmas Tree
Tags: brenda lee xmas rocking
BPM: 148
Filesize: 2853kb
Play Time: 01:55
Difficulties Available:
  1. Hard (2,95 stars, 235 notes)
  2. Normal (1,98 stars, 199 notes)
Download: Helix - Rockin' Around The Christmas Tree
Information: Scores/Beatmap Listing
---------------
Rockin' around the Christmas tree, have a happy holiday!
riffy
As requested.

[General]
  1. I highly suggest you to map an Easy diff. To start with, the easiest diff of the set should be easire than 2,00 stars. Moreover, the song is short and Easy is well mapable here.
  2. You don't need Widescreen Support and letterboxes. The first toggler is for storyboarding and the second one is unnecessary as you have no breaks.
  3. Adding xmas to the tags would be great. Just in case, you know. :) Also, the word rocking is also quite helpful, so I'd use it as a tag, too.
[Normal]
  1. Try to drop HP Drain a little. 4 is more than enough for a Normal + lowering the Drain will improve balance of the set.
  2. Don't you feel like new combos are overused a little? 00:50:420 (1,1,1,1) - and 01:29:339 (1,1,1,1) - and 01:48:799 (1,1,1,1,1) - are the patterns where NCs are clearly overused. The rest of the diff is fine in terms of comboing.
  3. 00:14:745 (1) - minor - a flow can be slightly improved if you use a simple arc-slider here. Example
  4. 00:24:474 (1,2) - minor - the spacing is inconsistent here. Not a big deal, but looks a little untidy and may trouble players.
    Note: same happens with 01:26:907 (2,1) .
  5. 01:00:150 (1) - replace it with a repeated 1/2 slider? I think it will represent the vocals better and bring some varity to your rhythm.
  6. 01:05:015 (1,2) - minor - players might mistakenly hit (2)'s tail instead of its head. Not a bid deal, but it just feels a bit weird.
  7. 01:17:988 (5) - I think you'e missed a new combo on this one. Try to place a new combo here, it will help you a lot!

    Pretty nice diff, good job!
[Hard]
  1. The same thing about comboing applies for this diff.
  2. 00:15:150 (2) - pretty sure it will sound better as an 1/2 slider as the vocals will be represented better.
  3. 01:09:069 (3,2,3) - the jump pattern gets broken here. I higly recommend you to keep thhe jumps up and don't break the pattern.
  4. 01:17:988 (5) - and a missed new combo here, just like with the Normal diff.

    Not much to say, quite a pleasant diff. :)
You really do need an Easy diff, so newbies will have something to play when the Christmas comes!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Wisakedjak

-Bakari- wrote:

As requested.

[General]
  1. I highly suggest you to map an Easy diff. To start with, the easiest diff of the set should be easire than 2,00 stars. Moreover, the song is short and Easy is well mapable here. will try to map it asap
  2. You don't need Widescreen Support and letterboxes. The first toggler is for storyboarding and the second one is unnecessary as you have no breaks. ups, done
  3. Adding xmas to the tags would be great. Just in case, you know. :) Also, the word rocking is also quite helpful, so I'd use it as a tag, too. done!
[Normal]
  1. Try to drop HP Drain a little. 4 is more than enough for a Normal + lowering the Drain will improve balance of the set. dropped.
  2. Don't you feel like new combos are overused a little? 00:50:420 (1,1,1,1) - and 01:29:339 (1,1,1,1) - and 01:48:799 (1,1,1,1,1) - are the patterns where NCs are clearly overused. The rest of the diff is fine in terms of comboing. umm well, they are like a bridge and i wanted to use all the colors of christmas there, so i'd rather keep them for now, maybe i can change it later
  3. 00:14:745 (1) - minor - a flow can be slightly improved if you use a simple arc-slider here. Example done. /nice skin btw :p/
  4. 00:24:474 (1,2) - minor - the spacing is inconsistent here. Not a big deal, but looks a little untidy and may trouble players.
    Note: same happens with 01:26:907 (2,1) . changed them both
  5. 01:00:150 (1) - replace it with a repeated 1/2 slider? I think it will represent the vocals better and bring some varity to your rhythm. done.
  6. 01:05:015 (1,2) - minor - players might mistakenly hit (2)'s tail instead of its head. Not a bid deal, but it just feels a bit weird. changed it.
  7. 01:17:988 (5) - I think you'e missed a new combo on this one. Try to place a new combo here, it will help you a lot! good, changed

    Pretty nice diff, good job! [b]thanks![/b]
[Hard]
  1. The same thing about comboing applies for this diff. ^
  2. 00:15:150 (2) - pretty sure it will sound better as an 1/2 slider as the vocals will be represented better. great
  3. 01:09:069 (3,2,3) - the jump pattern gets broken here. I higly recommend you to keep thhe jumps up and don't break the pattern. didn't exactly get this one, gonna ask you in-game
  4. 01:17:988 (5) - and a missed new combo here, just like with the Normal diff. done

    Not much to say, quite a pleasant diff. :)
You really do need an Easy diff, so newbies will have something to play when the Christmas comes! I will try :p

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you very much for the mod!
-Tochi

  • [Hard]
  1. 00:05:826 (2,1) - Please avoid this big overlap.
  2. 01:17:988 (1) - Make it more symmetrical.
Little
[General]
  1. 00:01:772 - New combo or not, make it consistent between Normal and Hard.
[Easy]
  1. 00:03:393 (4) - This feels too squished and might throw off some begin
  2. 00:05:008 (1) - Unsnapped slider.
  3. 00:07:447 (5,1) - It's preferred that you don't use overlaps like this in Easy, as it can be confusing for beginners. I suggest moving it down.
  4. 00:24:474 (1) - Same as the other slider.
  5. 00:27:312 (5,1) - Distance is too large.
  6. 00:43:123 (4,1) - Distance is too small.
  7. 01:05:015 (1) - Same as the other slider.
  8. 01:20:420 (2) - Same as the other slider.
  9. 00:50:420 (1,1,1,1,1,1) - The new combo spam is unnecessary and confusing to read. Please fix it like so: http://puu.sh/dvWT8/50bafb097e.jpg
  10. 00:53:664 (1) - Starting here, you combos are not done correctly. The new combos should be placed at: 00:53:664 and 00:56:907 and 01:00:150 and 01:03:393
    I'm guessing this is WIP because it's incomplete, and has no hitsounds yet.
[Normal]
  1. 00:35:420 (3) - Add clap on head.
  2. 00:35:826 (1) - Add finish on head.
  3. 00:36:637 (2) - Add finish on head and end.
  4. 00:37:042 (3) - Add clap on head.
  5. 00:53:664 (1) - Add normal finish on head.
  6. 00:59:339 (2) - Add finish on head and end.
  7. 00:59:745 (3) - Add clap on head.
  8. 01:13:123 (1) - Change to normal finish on head?
  9. 01:30:150 (1,1) - Try making this symmetric across the y-axis.
  10. 00:52:447 (1) - Remove new combo.
[Hard]
  1. 00:02:582 (2,3,1) - Your use of spacing is somewhat unintuitive. It would play much better if (2,3) had smaller spacing and (3,1) had larger spacing, to put emphasis on the strong beat. The same kind of thing happens all throughout the map.
  2. 00:14:745 (1) - Change to normal finish on head?
  3. 00:35:826 (1) - Add finish on head.
  4. 00:36:231 (2) - Add finish on end.
  5. 00:37:042 (3) - Add clap on head.
  6. 00:53:664 (1) - Add normal finish on head.
  7. 00:59:339 (2) - Add finish on head and end.
  8. 01:13:123 (1) - Change to normal finish on head?
  9. 01:17:988 (1) - Try to make this perfectly symmetric across the y-axis.
Topic Starter
Wisakedjak

CloudSplash16 wrote:

[General]
  1. 00:01:772 - New combo or not, make it consistent between Normal and Hard. New combo!!
[Easy]
  1. 00:03:393 (4) - This feels too squished and might throw off some begin Changed it.
  2. 00:05:008 (1) - Unsnapped slider. Fixed.
  3. 00:07:447 (5,1) - It's preferred that you don't use overlaps like this in Easy, as it can be confusing for beginners. I suggest moving it down. Okay, done.
  4. 00:24:474 (1) - Same as the other slider. Changed.
  5. 00:27:312 (5,1) - Distance is too large. Changed.
  6. 00:43:123 (4,1) - Distance is too small. Let's keep this for now, because there is not much I can do about it.
  7. 01:05:015 (1) - Same as the other slider.
  8. 01:20:420 (2) - Same as the other slider.
  9. 00:50:420 (1,1,1,1,1,1) - The new combo spam is unnecessary and confusing to read. Please fix it like so: http://puu.sh/dvWT8/50bafb097e.jpg Okay.
  10. 00:53:664 (1) - Starting here, you combos are not done correctly. The new combos should be placed at: 00:53:664 and 00:56:907 and 01:00:150 and 01:03:393 Okay.
    I'm guessing this is WIP because it's incomplete, and has no hitsounds yet. Yep, it's almost finished.
[Normal]
  1. 00:35:420 (3) - Add clap on head.
  2. 00:35:826 (1) - Add finish on head.
  3. 00:36:637 (2) - Add finish on head and end.
  4. 00:37:042 (3) - Add clap on head.
  5. 00:53:664 (1) - Add normal finish on head.
  6. 00:59:339 (2) - Add finish on head and end.
  7. 00:59:745 (3) - Add clap on head.
  8. 01:13:123 (1) - Change to normal finish on head?
  9. 01:30:150 (1,1) - Try making this symmetric across the y-axis.
  10. 00:52:447 (1) - Remove new combo.

    All done, that hit-sounds copier failed me...
[Hard]
  1. 00:02:582 (2,3,1) - Your use of spacing is somewhat unintuitive. It would play much better if (2,3) had smaller spacing and (3,1) had larger spacing, to put emphasis on the strong beat. The same kind of thing happens all throughout the map. No for this for now ;_;
  2. 00:14:745 (1) - Change to normal finish on head?
  3. 00:35:826 (1) - Add finish on head.
  4. 00:36:231 (2) - Add finish on end.
  5. 00:37:042 (3) - Add clap on head.
  6. 00:53:664 (1) - Add normal finish on head.
  7. 00:59:339 (2) - Add finish on head and end.
  8. 01:13:123 (1) - Change to normal finish on head?
  9. 01:17:988 (1) - Try to make this perfectly symmetric across the y-axis.

    Changed the other ones.
Thank you very much for modding this. :)
guineaQ
God dang it you are too damn consistent to make any decent suggestions lol

[Easy]
00:06:231 (3) - how about you make the slider end point directly towards the left?
00:11:501 (1) - move this little bit to the right, its not exactly mirrored to the y axis right now.
00:29:339 (3) - why wouldn't you make this a red jointed slider like other two before? its ok since you did put decent amount of variations already in this easy.
00:42:312 (3) - I'm not 100% sure about overlapping SLIGHTLY in easy

Nice, this easy has more variation in aesthetics and rhythm than normal :o at least it felt like that.

[Normal]
00:13:123 (1) - Why not make this slider red jointed one like you did with the previous similar slider?
00:38:258 (2,1) - can you double check if are diagonally symmetric again? not 100% sure
01:06:231 (3) - do you mind if you make the slider head perfectly align with slider end of 01:05:826 (2) - ?
01:10:691 (2,3) - this stack might be confusing since players might think its another 1/2 rhythm, especially the case since many players would HR DT HD this diff
01:13:934 (2,3) - ^^
I want you to give some serious consideration about these two since this song IS repetitive, players are likely to just mechanically play this, making them very prone to simplest mistakes.

And about repetitiveness, I think it would be good idea if you use some more of these pattern : 00:22:447 (3,1) -

[Hard]
00:20:826 (3,1) - this slight overlap on slider heads bother me :o
00:27:312 (3,1) - ^^

Ok no real issues except for the fact that you reuse this 00:02:582 (2,3) - back and forth 1/2 slider rhythm and 00:05:826 (2,3,1) - overlapping slider everywhere. So yeah, try giving more variation aesthetically, your rhythms are fine. (hitsounds were fine too as long as I can tell)

Just simple things like ctrl+g'ing one of those back and forth sliders to make it a plain flow from time to time and blanketting those overlapped sliders should give plenty more room for variations.
Topic Starter
Wisakedjak

guineaQ wrote:

God dang it you are too damn consistent to make any decent suggestions lol

[Easy]
00:06:231 (3) - how about you make the slider end point directly towards the left? Okay.
00:11:501 (1) - move this little bit to the right, its not exactly mirrored to the y axis right now. Done.
00:29:339 (3) - why wouldn't you make this a red jointed slider like other two before? its ok since you did put decent amount of variations already in this easy. Well, I tried it but doesn't look that great.
00:42:312 (3) - I'm not 100% sure about overlapping SLIGHTLY in easy Done.

Nice, this easy has more variation in aesthetics and rhythm than normal :o at least it felt like that. Maybe, I don't know :(

[Normal]
00:13:123 (1) - Why not make this slider red jointed one like you did with the previous similar slider? Okay.
00:38:258 (2,1) - can you double check if are diagonally symmetric again? not 100% sure Changed.
01:06:231 (3) - do you mind if you make the slider head perfectly align with slider end of 01:05:826 (2) - ? Well, it is hard ;_;
01:10:691 (2,3) - this stack might be confusing since players might think its another 1/2 rhythm, especially the case since many players would HR DT HD this diff Okay.
01:13:934 (2,3) - ^^ Not sure about this one ;_;
I want you to give some serious consideration about these two since this song IS repetitive, players are likely to just mechanically play this, making them very prone to simplest mistakes.

And about repetitiveness, I think it would be good idea if you use some more of these pattern : 00:22:447 (3,1) - in my first ranked map i used this in all diff and i'm kind of sick of it, sorry :p

[Hard]
00:20:826 (3,1) - this slight overlap on slider heads bother me :o Okay.
00:27:312 (3,1) - ^^ okay

Ok no real issues except for the fact that you reuse this 00:02:582 (2,3) - back and forth 1/2 slider rhythm and 00:05:826 (2,3,1) - overlapping slider everywhere. So yeah, try giving more variation aesthetically, your rhythms are fine. (hitsounds were fine too as long as I can tell)

Just simple things like ctrl+g'ing one of those back and forth sliders to make it a plain flow from time to time and blanketting those overlapped sliders should give plenty more room for variations.
Also, HP-1 in Hard as you said, thank you very much for the mod!
Akali
watashi wa kurismasu noob modu desu~

Offset like +3/5? Not sure though, and seems good enough to play anyway

[Hard]
Can't really find much important, it's mostly being picky and throwing ideas, ignore if you think something doesn't change much

00:18:799 (2) - blanket better? change 00:17:988 (1) - to keep symmetry if you decide so
00:28:528 (2,3) - crooked too much for my taste, + it makes for meh flow, make them more like 00:27:312 (3) - unless you really want to keep this design
00:30:150 (2,3) - same
00:33:393 (2,3) - ^
00:39:880 (2) - ctrl+g? 00:40:285 (3) - ctrl+g? would make for circular flow
00:33:393 (2,3) - meh blankets
00:45:555 (1,2) - same as before, and could flow better, look at the movement you have to go from (3) to 00:45:150 (4) - and from it to 00:45:555 (1) -
01:04:204 (2) - meh blanket
01:17:988 (1) - work on it, if you press ctrl+h you can see it's far from perfect

[Normal]

00:04:204 (2) - meh flow but dunno how to fix, I would rotate it like 30 clockwise
00:52:042 (1) - make it a ctrl+h of 00:51:231 (1) - ,then stack 00:52:447 (2) -. I know it kills distance snap but I think it would be acceptable and looks better, you could also try moving 00:51:231 (1,1) - slightly up so you can get both stack on 00:52:447 (2) and have distance snap
01:05:826 (2,3) - that 90 degree angle and overall placement doesn't seem to fit overall map design
01:17:988 (1) - slightly off, ctrl+h to see

[Easy]

Hm due to a lot of circle-circle combinations (where as normal usually has slider circle slider at best) it makes spread a bit inconsistent??However it's less stars and it's just 1/1s and don't think it's important enough to change, just a thought.

SV is the same in normal and easy which kinda sucks, if you decide to remap this using lower SV (which will make 1,0 distance snap shorter) it would be good for the mapset imo

After taking a look at the map it seems it could be easier to make spread consistent, consider doing that

Edit:Look at circle:slider ratio on normal and easy, it's 1:3 on normal and 1:1 on easy, I think it should be at least the same
Topic Starter
Wisakedjak

Akali wrote:

watashi wa kurismasu noob modu desu~

Offset like +3/5? Not sure though, and seems good enough to play anyway

[Hard]
Can't really find much important, it's mostly being picky and throwing ideas, ignore if you think something doesn't change much

00:18:799 (2) - blanket better? change 00:17:988 (1) - to keep symmetry if you decide so okay.
00:28:528 (2,3) - crooked too much for my taste, + it makes for meh flow, make them more like 00:27:312 (3) - unless you really want to keep this design i want to keep them ;_;
00:30:150 (2,3) - same
00:33:393 (2,3) - ^
00:39:880 (2) - ctrl+g? 00:40:285 (3) - ctrl+g? would make for circular flow yep
00:33:393 (2,3) - meh blankets what blankets? o.o
00:45:555 (1,2) - same as before, and could flow better, look at the movement you have to go from (3) to 00:45:150 (4) - and from it to 00:45:555 (1) -
01:04:204 (2) - meh blanket
01:17:988 (1) - work on it, if you press ctrl+h you can see it's far from perfect huh, i tried, still trying but this is the best i can do ;_;

[Normal]

00:04:204 (2) - meh flow but dunno how to fix, I would rotate it like 30 clockwise okay
00:52:042 (1) - make it a ctrl+h of 00:51:231 (1) - ,then stack 00:52:447 (2) -. I know it kills distance snap but I think it would be acceptable and looks better, you could also try moving 00:51:231 (1,1) - slightly up so you can get both stack on 00:52:447 (2) and have distance snap it really kills the snap but tried something
01:05:826 (2,3) - that 90 degree angle and overall placement doesn't seem to fit overall map design yes, you are right but i don't know what to do there...
01:17:988 (1) - slightly off, ctrl+h to see trying again ;_;

[Easy]

Hm due to a lot of circle-circle combinations (where as normal usually has slider circle slider at best) it makes spread a bit inconsistent??However it's less stars and it's just 1/1s and don't think it's important enough to change, just a thought.

SV is the same in normal and easy which kinda sucks, if you decide to remap this using lower SV (which will make 1,0 distance snap shorter) it would be good for the mapset imo

After taking a look at the map it seems it could be easier to make spread consistent, consider doing that

Edit:Look at circle:slider ratio on normal and easy, it's 1:3 on normal and 1:1 on easy, I think it should be at least the same

The SV is my fault... I deleted Easy.
Thank you for the mod.
Irreversible
Hi there! Requested mod

[General]

01:32:582 - I feel like a missing kiai flash? I mean at least a flash would be nice to emphasise this part.

[Normal]

Overall; great diff! I don't have anything to say; except those 5 things.
00:10:691 (2) -
00:36:637 (2) - Those two patterns don't flow well in my eyes. I suggest http://puu.sh/dBms5/3b71ce7407.jpg (this should give you the idea, at least). The rhythm is okay, my suggestion is basically set so you don't have to rearrange too much; feel free to re-do it completely tho.
01:09:880 (1,2,3) - I suggest a more flat flow, because the current one is definitely too tight. http://puu.sh/dBmBH/78038a9891.jpg
00:42:312 (1) - Remove NC
00:48:799 (1) - Remove NC

[Hard]

00:01:569 (1,1) - I don't see why these are stacked when they're not in normal; it seems like it's easier here.
00:35:015 (2,3) - Mh, since the slider before was pointing down, I think it's a flow-loss if you have this on the top in this kind of difficulty. I'd highly suggest putting it http://puu.sh/dBmMn/16464fa772.jpg somewhere like here.
00:40:691 (1) - make the curve sharper, so the blanket will improve.
01:04:204 (2) - move slightly to the left, blanket
01:17:988 (1) - I'm sure someone like Desperate-Kun can help you make this more symmetric, .. xD
01:35:826 (1) - move slightly up to keep http://puu.sh/dBmYi/aaf7031820.jpg this the same. I know it's not really necessary, yet it helps the aesthetics a lot and lets it look more polished.
01:42:312 (1) - I'd move this a bit further away, so it's not almost touching. 140 40 would do the trick.

Nice diff as well, good job.
Topic Starter
Wisakedjak

Irreversible wrote:

Hi there! Requested mod

[General]

01:32:582 - I feel like a missing kiai flash? I mean at least a flash would be nice to emphasise this part. Added a flash.

[Normal]

Overall; great diff! I don't have anything to say; except those 5 things.
00:10:691 (2) -
00:36:637 (2) - Those two patterns don't flow well in my eyes. I suggest http://puu.sh/dBms5/3b71ce7407.jpg (this should give you the idea, at least). The rhythm is okay, my suggestion is basically set so you don't have to rearrange too much; feel free to re-do it completely tho.
01:09:880 (1,2,3) - I suggest a more flat flow, because the current one is definitely too tight. http://puu.sh/dBmBH/78038a9891.jpg Okay.
00:42:312 (1) - Remove NC Okay.
00:48:799 (1) - Remove NC Okay.

[Hard]

00:01:569 (1,1) - I don't see why these are stacked when they're not in normal; it seems like it's easier here. They aren't stacked anymore. :p
00:35:015 (2,3) - Mh, since the slider before was pointing down, I think it's a flow-loss if you have this on the top in this kind of difficulty. I'd highly suggest putting it http://puu.sh/dBmMn/16464fa772.jpg somewhere like here. Tried something there, hope it's better.
00:40:691 (1) - make the curve sharper, so the blanket will improve. Okay.
01:04:204 (2) - move slightly to the left, blanket Okay.
01:17:988 (1) - I'm sure someone like Desperate-Kun can help you make this more symmetric, .. xD I will ask him asap! =D
01:35:826 (1) - move slightly up to keep http://puu.sh/dBmYi/aaf7031820.jpg this the same. I know it's not really necessary, yet it helps the aesthetics a lot and lets it look more polished. Okay.
01:42:312 (1) - I'd move this a bit further away, so it's not almost touching. 140 40 would do the trick. Okay.

Nice diff as well, good job. Thanks :p
Thank you very very much for the mod and the stars!
Gamu
Hello!



[ General]
  1. soft-hitfinish sound is unrankble. Please try using this http://puu.sh/dBqDx/5cb2db1e91.wav

    Ranking Criteria wrote:

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
  2. AudioLeadIn: 500
    I think the start of song is a little early.

[ Normal]
  1. 00:36:637 (2) - clap is missing at the end point.
  2. 01:16:366 (1,2,3,4) - I'd like to strongly recommend that you change the two 1/1 sliders (①) or one 1/1 slider (②). By changing this, lower the star rating, and it will be easier to play for beginner players :3
  3. 01:31:366 (1) - Remove a new combo in order to keep the consistency.
  4. 01:52:447 (1) - normal-hitfinish (+normal-hitnormal) are better than soft-hitfinish.

[ Hard]
  1. 00:35:420 (3) - clap is missing at the start point.
  2. 00:42:312 (1) - move to x:468 y:152 in order to fix the spacing.
  3. 01:52:245 (1) - same as Normal diff.

call me back when you are ready :)
Topic Starter
Wisakedjak

Gamu wrote:

Hello!



[ General]
  1. soft-hitfinish sound is unrankble. Please try using this http://puu.sh/dBqDx/5cb2db1e91.wav Okay, changed.

    Ranking Criteria wrote:

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
  2. AudioLeadIn: 500
    I think the start of song is a little early. Okay.

[ Normal]
  1. 00:36:637 (2) - clap is missing at the end point.
  2. 01:16:366 (1,2,3,4) - I'd like to strongly recommend that you change the two 1/1 sliders (①) or one 1/1 slider (②). By changing this, lower the star rating, and it will be easier to play for beginner players :3 Changed to one 1/1 slider. :p
  3. 01:31:366 (1) - Remove a new combo in order to keep the consistency. Okay.
  4. 01:52:447 (1) - normal-hitfinish (+normal-hitnormal) are better than soft-hitfinish. Okay.

[ Hard]
  1. 00:35:420 (3) - clap is missing at the start point. Added it.
  2. 00:42:312 (1) - move to x:468 y:152 in order to fix the spacing. Okay.
  3. 01:52:245 (1) - same as Normal diff. Okay.

call me back when you are ready :)
Thank you very much!
Gamu
Everything looks good~!

good luck :3
Topic Starter
Wisakedjak

Gamu wrote:

Everything looks good~!

good luck :3
Thank you!! :)
Lust
Hiya

[Normal]
  1. 01:41:501 (2,3) - You've had stacks before this yeah, however with this combo color it might make it a bit hard to see. I recommend you change the color for this combo or unstack it. Since this is the lowest diff, having patterns that accommodate newer players would be the best.
[Hard]
  1. 01:12:312 (3,4,5,6) - In order to reflect the music better, I think it would be best if you ctrl+g'd 3 and 5 + 4 and 6. This will put the jumps at the right places in accordance with the music.
  2. 01:13:123 (1,2,3,4) - If you followed the above suggestion, ctrl+g all these individually so that the flow fixes itself from the above suggestion and shorten the jump.
Call me back!
Topic Starter
Wisakedjak

Lust wrote:

Hiya

[Normal]
  1. 01:41:501 (2,3) - You've had stacks before this yeah, however with this combo color it might make it a bit hard to see. I recommend you change the color for this combo or unstack it. Since this is the lowest diff, having patterns that accommodate newer players would be the best. Changed it, not stacked anymore.
[Hard]
  1. 01:12:312 (3,4,5,6) - In order to reflect the music better, I think it would be best if you ctrl+g'd 3 and 5 + 4 and 6. This will put the jumps at the right places in accordance with the music.
  2. 01:13:123 (1,2,3,4) - If you followed the above suggestion, ctrl+g all these individually so that the flow fixes itself from the above suggestion and shorten the jump.

    Done.
Call me back!
Lust
Merry Christmas!
Secretpipe
Congratz~
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