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Jeff Williams - Time to say Goodbye (feat. Casey Lee William

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Topic Starter
Pho
This beatmap was submitted using in-game submission on Samstag, 16. Januar 2016 at 18:36:46

Artist: Jeff Williams
Title: Time to say Goodbye (feat. Casey Lee Williams)
Source: RWBY
Tags: rwby volume 2 opening full ver appleeaterx super kawaii milan- mao okoratu
BPM: 100
Filesize: 7580kb
Play Time: 03:15
Difficulties Available:
  1. Easy (1,58 stars, 169 notes)
  2. Farewell (6,55 stars, 779 notes)
  3. Hard (2,89 stars, 410 notes)
  4. Hyper (3,77 stars, 516 notes)
  5. Maoratu's Extra (5,25 stars, 677 notes)
  6. Milar1ngo's Insane (4,26 stars, 581 notes)
  7. Normal (2,06 stars, 284 notes)
Download: Jeff Williams - Time to say Goodbye (feat. Casey Lee Williams)
Information: Scores/Beatmap Listing
---------------

Rest in Peace Monty Oum.
22.06.1981 - 01.02.2015.
You will be missed.


Shout-outs
Big thanks to:

Mao and Okoratu
Milan- and R1ngochan
for contributing to this mapset with their collaborations.

Everyone who helped to push this map forward with their mods.

Monstrata and Baraatje123 for ranking this set.
- Milhofo -
Hi, random mod because I love RWBY's soundtrack o/ Just a notice this type of map is not my forte, so I won't be of much help in the hardest diff..

!! - Very Important
!! - Important

[General]
  1. Why so many red timing sections and changes of bpm? I think you could manage by just using the beat snap divisor
  2. That Kiai time part at the end feels a bit weird, you could just extend the chorus one
[Easy]
  1. First 2 combos are a bit too long, same for the chorus ones (consider dividing them in 2 coimbos each)
  2. 01:03:205 (1) - not in time with instrumental !!
  3. 01:07:045 (3) - ^^^^ !!
[Normal]
  1. 02:56:482 (1) - Why a NC here?
  2. 02:59:362 (6) - maybe make this a NC
  3. 02:59:362 (6) - a slider would also be a good idea here
[Hard]
  1. 00:35:365 (1) - I can imagine a 2 slider + 1 note here, instead of the current slider, matter of taste though
  2. 01:14:605 - hitsound volume gets a lot lower from this point !!
  3. 01:51:685 (4) - ctrl + g?
  4. 02:13:344 (6,7,8) - imo these are too spaced !!
  5. 02:25:606 (4,5) - ^^^^ !!
  6. 03:15:682 (1,1,1,1) - so many NC's look ugly (might depend on the skin)
[Collab]
  1. 00:18:205 (2,4) - maybe stack those two?
  2. 00:22:405 (3,4) - while it fits the vocals I think two small sliders would fit better here than the current big one
  3. 00:23:605 (2) - imo the NC should start here and not one the slider after
  4. 00:35:365 (1,2,3,4,5) - when playing I thought this stack shouldn't actually be a stack, since it comes before a break a "more difficult" part would be nice
  5. 00:43:885 (1) - this slider changes the direction too fast, I would fix it by stacking 00:43:765 (5) with 00:44:245 (2), I miss a lot on that part because of it !!
  6. 01:10:405 (4) - NC here instead of next slider
  7. 01:42:565 (1,1) - I don't think there's a need for a NC on both those notes, maybe the last note, but definately not the slider imo
  8. 01:53:125 (1) - the hitsound volume gets noticingly lower from here !!
  9. 01:58:345 (4) - this note is definately not on time, I think it should be on 01:58:285 !!
  10. 01:58:997 (1) - this slider start doesn't seem to be on time, I know it's a hard part to map but I think it can be better on time with the instrumental !!
  11. 02:28:211 (1,2,3,4,5,1,2,3,4,5,1) - this can be achieved using beat snap divisor instead of BPM changes, I feel like the bpm is changed just too many times !!
  12. 03:00:802 (3) - NC here instead of next slider
  13. 03:04:402 (7,8) - these two could be positioned better, suggestion:
  14. 03:15:562 - drums still play on this spot, it's good both ways, I'd add a note here though
Guess that's it, won't mod Sayonara because I can't play that map well enough to base my opinion on it. Hope this helps somehow, gl! :)
Topic Starter
Pho

Milhofo wrote:

Hi, random mod because I love RWBY's soundtrack o/ Just a notice this type of map is not my forte, so I won't be of much help in the hardest diff.. Hey there! Actually, the map is still Work-In-Progress, so I'm not really asking for mods currently (as you can see, the storyboard is still unfinished, i'm awaiting two more Guest Diffs and my diffs are still unpolished lol). I really appreciate your effort though!

!! - Very Important
!! - Important

[General]
  1. Why so many red timing sections and changes of bpm? I think you could manage by just using the beat snap divisor This song has a lot of BPM changes. Timing all sections correctly is necessary in order to set beats properly to the music.
  2. That Kiai time part at the end feels a bit weird, you could just extend the chorus one I will keep.. for now :3
[Easy]
  1. First 2 combos are a bit too long, same for the chorus ones (consider dividing them in 2 coimbos each)
  2. 01:03:205 (1) - not in time with instrumental !!
  3. 01:07:045 (3) - ^^^^ !! [/color]
[Normal]
  1. 02:56:482 (1) - Why a NC here? Cuz WIP lol
  2. 02:59:362 (6) - maybe make this a NC
  3. 02:59:362 (6) - a slider would also be a good idea here It is a slider. And if you're speaking of 2 sliders: No, this one is totally fine.
[Hard]
  1. 00:35:365 (1) - I can imagine a 2 slider + 1 note here, instead of the current slider, matter of taste though Will consider it.
  2. 01:14:605 - hitsound volume gets a lot lower from this point !! It is intended
  3. 01:51:685 (4) - ctrl + g? Prefer the current motion
  4. 02:13:344 (6,7,8) - imo these are too spaced !! Will keep for now and see later if I'll nerf it.
  5. 02:25:606 (4,5) - ^^^^ !! Same.
  6. 03:15:682 (1,1,1,1) - so many NC's look ugly (might depend on the skin) It's fine, also because these sliders are somewhat highly-spaced on purpose.
[/list]

Guess that's it, won't mod Sayonara because I can't play that map well enough to base my opinion on it. Hope this helps somehow, gl! :)
That came out pretty unexpected, but still helpful anyway. Thanks! :)
Mao
Great song <3
Milan-
"super kawaii milan-" omg i luv u
Topic Starter
Pho

Mao wrote:

Great song <3

Milan- wrote:

"super kawaii milan-" omg i luv u
<3
ErunamoJAZZ
wow, this song... i will mod, bc this dont have 2 pages (?) hahahah


[General]
02:38:401 - pls, insert a break here, is importat particularly in low difficulties.


[Easy]
  1. dont forgot see the AiMod ;)
  2. 00:22:405 (6) - pls, consider dont overlaps in a easy diff.
    Suggestion
    move 00:20:845 (4,5,6) - a bit to bottom:

  3. 00:37:765 (3,4) - will be confused, bc 2->4 are very close.
  4. 01:39:565 (1,2) - improve blanket?
  5. 01:48:325 (2,3) - same reason before. (3) is the way of flow from (1)!!
  6. 03:13:642 (2) - orz, idk if it will be good idea...

[normal]
  1. in general, play a bit difficult imo...
  2. 00:23:845 (3) - i think this stack is dificult to read for a normal :/
  3. 00:22:765 (1) - man.. improve the blanket xDD http://puu.sh/eIaqp/226e6da9c6.jpg
  4. 00:28:405 (4) - okay... bc this song is not consistent in many rhythms, stacks to 1/2 are very difficult to read!!... my suggestions is, pls, be consistent with stacks... imo, stacks of 1/1 are fine, and readable. Othes stacks will be very fast and difficult to read. So.. unstack will be a better way (yeah, looks like 00:24:325 (4,1) - ).
  5. 00:42:805 - mm.. youar missing the voice here... why not a slider in 00:42:565 (2) - ??
  6. 00:51:565 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3) - lol, imo, this will be not intuitive :P
  7. 01:08:965 (5) - :| ... really?? this looks... ugly D:
  8. 01:19:045 (1) - okay... bc snap between 01:18:085 (5,1) - is: (1/2)+(1/1)+(1/1), i really think if you unstack and spacing like a 1/2, is more readable :)
  9. 01:20:965 (1) - same like before, but... mm... you ignore a beat in 01:20:725 - so... idk xD!
  10. 01:48:325 (3) - a bit curved for consistency??
  11. 01:49:765 (2) - a slider is better imo, for vocal in 01:50:005 -
  12. 03:02:242 (4) - blanket ;w;
[hard]
  1. 00:44:965 (5,6,7,8) - imo, this stacks broken the flow... i want to suggest some like "HanzeR" style:
  2. 00:53:485 (1) - mm.. bad stack?? idk :P
  3. 01:32:245 (2,3) - same like start stack in normal xD
  4. 02:10:083 (5) - mm... why in a blue tick?? i just listen in 25% of velocity, and i found nothing here xDDD, so, pls,

    (and, if you want to leave the stack, pls, improve it xDD)
  5. 02:55:042 (6) - imprve stack... well... you will improve maaany like this xD i dont want to make a list, so, catch the issues pls :)
  6. 03:02:722 (7) - why not a repeated slider??, listen better imo.
  7. 03:16:522 - orz... the end was a little disappointed... i really want press some note in 03:16:522 - :/
[collab]
  1. In general... patters like 01:53:125 (1,2,3,4,5,6,7,8) - are more intuitive to play than 00:25:045 (2,3,1,2,3,4,5) - , bc sliders head are in a white ticks.
  2. 00:34:285 (1) - do not hide the start of compas here pls, it feels weird.
  3. 00:43:765 (5,1) - this was difficut to see xD
  4. 01:02:125 (1) - orz, pls, dont increase the velocity yet :(
  5. 02:56:002 (4,5,1,2,3,4) - waaaaa, mm.... i think NC in 02:56:002 (4) - and 02:56:962 (3) - will help here :P
[Sayonara]
  1. A worthy difficulty for this song :)
  2. 01:24:565 (2,4) - this was difficult to read... idk if you move both notes to :
  3. 01:50:725 (7) - mm.. may be NC?? idk...
  4. 02:47:842 (1,2,3,4,5,6,7,8) - this was evil :'(
  5. Very epic.. *¬*

waaaaaaa... man, stars for you!, i hope you rank this soon :'D
Topic Starter
Pho

ErunamoJAZZ wrote:

wow, this song... i will mod, bc this dont have 2 pages (?) hahahah


[General]
02:38:401 - pls, insert a break here, is importat particularly in low difficulties.


[Easy]
  1. dont forgot see the AiMod ;)
  2. 00:22:405 (6) - pls, consider dont overlaps in a easy diff. It's not really notable during gameplay, so it should be fine.
    Suggestion
    move 00:20:845 (4,5,6) - a bit to bottom:

  3. 00:37:765 (3,4) - will be confused, bc 2->4 are very close.
  4. 01:39:565 (1,2) - improve blanket?
  5. 01:48:325 (2,3) - same reason before. (3) is the way of flow from (1)!!
  6. 03:13:642 (2) - orz, idk if it will be good idea...

[normal]
  1. in general, play a bit difficult imo...
  2. 00:23:845 (3) - i think this stack is dificult to read for a normal :/ Should be fine, I need more opinions on this though.
  3. 00:22:765 (1) - man.. improve the blanket xDD http://puu.sh/eIaqp/226e6da9c6.jpg teach me how to lol
  4. 00:28:405 (4) - okay... bc this song is not consistent in many rhythms, stacks to 1/2 are very difficult to read!!... my suggestions is, pls, be consistent with stacks... imo, stacks of 1/1 are fine, and readable. Othes stacks will be very fast and difficult to read. So.. unstack will be a better way (yeah, looks like 00:24:325 (4,1) - ).
  5. 00:42:805 - mm.. youar missing the voice here... why not a slider in 00:42:565 (2) - ?? Thew beat feels pretty weak to me, so I left it out.
  6. 00:51:565 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3) - lol, imo, this will be not intuitive :P Idk how to arrange this other in a Normal diff D:
  7. 01:08:965 (5) - :| ... really?? this looks... ugly D: LOL. Yeah, I lost creativity at this part, gimme time to think about a better shape.
  8. 01:19:045 (1) - okay... bc snap between 01:18:085 (5,1) - is: (1/2)+(1/1)+(1/1), i really think if you unstack and spacing like a 1/2, is more readable :)
  9. 01:20:965 (1) - same like before, but... mm... you ignore a beat in 01:20:725 - so... idk xD! Yeah, I can't follow every beat in a normal diff, wanted to lower pressure down here. :/
  10. 01:48:325 (3) - a bit curved for consistency??
  11. 01:49:765 (2) - a slider is better imo, for vocal in 01:50:005 - but that rhythm pattern is consistent to the other times in the 1st kiai where it sounded the same.
  12. 03:02:242 (4) - blanket ;w;
[hard]
  1. 00:44:965 (5,6,7,8) - imo, this stacks broken the flow... i want to suggest some like "HanzeR" style: I'm no fan of HanzeR style lol. Welp, I'll try it out I guess.
  2. 00:53:485 (1) - mm.. bad stack?? idk :P
  3. 01:32:245 (2,3) - same like start stack in normal xD
  4. 02:10:083 (5) - mm... why in a blue tick?? i just listen in 25% of velocity, and i found nothing here xDDD, so, pls, I'm becoming deaf...

    (and, if you want to leave the stack, pls, improve it xDD)
  5. 02:55:042 (6) - imprve stack... well... you will improve maaany like this xD i dont want to make a list, so, catch the issues pls :)
  6. 03:02:722 (7) - why not a repeated slider??, listen better imo. I find the break pretty cool for the upcoming 'highlight' of the track, I did the same for the Sayonara map.
  7. 03:16:522 - orz... the end was a little disappointed... i really want press some note in 03:16:522 - :/
[collab]
  1. In general... patters like 01:53:125 (1,2,3,4,5,6,7,8) - are more intuitive to play than 00:25:045 (2,3,1,2,3,4,5) - , bc sliders head are in a white ticks.
  2. 00:34:285 (1) - do not hide the start of compas here pls, it feels weird.
  3. 00:43:765 (5,1) - this was difficut to see xD
  4. 01:02:125 (1) - orz, pls, dont increase the velocity yet :(
  5. 02:56:002 (4,5,1,2,3,4) - waaaaa, mm.... i think NC in 02:56:002 (4) - and 02:56:962 (3) - will help here :P
[Sayonara]
  1. A worthy difficulty for this song :)
  2. 01:24:565 (2,4) - this was difficult to read... idk if you move both notes to :
  3. 01:50:725 (7) - mm.. may be NC?? idk... Forgot one previously, yup
  4. 02:47:842 (1,2,3,4,5,6,7,8) - this was evil :'( 'Cuz I'm evil >:3 I'm pretty sure it's readable enough, so Ill keep for now.
  5. Very epic.. *¬*

waaaaaaa... man, stars for you!, i hope you rank this soon :'D
Not mentioned = fixed. Woohoo, thanks for the stars man, really appreciate that! :)
VINXIS
lol rwby
from me moddin q
i can't stream 250 bpm fuc k
general
br0 if ur not gunna have a storyboard u sud delete that storyboard then, if ur going to redo it then lolk nvm
01:53:005 (3,4) also y r the hitsounds around here quieter? idk it feels off compared to the rest of map
03:15:682 (1) - lol is that kiai toggling rankable? If it is I'd keep it but if it isn't I'd take it off lmao
CS3 for normal imo since CS4 for normal looks e h and ircle consistency between easy and hard
btw why do u have those timing points at the beginning when u don't map them lmao u sud remove those imo
also forgot to mention that u sud put who the collab was with in the description with collab times and their name in tags (unless if its -Milan lo l)
EZ
00:18:925 (1,4) - parallel so it looks kewl and it also kind of plays better
00:27:685 (3,4) - if this was a blanket it'd look much better imo (also i feel blankets play better too but yea)
00:47:725 (1,2) - ^ same thing tbh, idk about this one though since it's a 1/2 step and not 1/1
01:25:285 (2,1) - blanket this instead?
01:28:045 (4,5) - ^
01:31:885 (4,5) - blanket this, playsandlooksbetter
01:35:725 (3) - curve this less it's kind of eh for what it is right and kind of awkward imo
01:54:085 (4,1) - blanket?
02:02:649 (2,1) - blanket 4 aesthetics and flow
02:14:127 (1) - remove nc it's unnecessaray imo and it fits with staying with the same combo with teh slider before
02:55:402 (1,3) - stack is off but w/e lmao
03:13:642 (2,3) - i'd make this into a slider just because it's easier 4 hte nubz, ur choice tho

NM
00:33:925 (5,1) - I'd stack these if i were u
00:37:285 (4,1) - blanket? it kinda looks eh with blanket but yeaWOAH OK NVM
00:41:965 (1,2,1,2) - for better flow here I'd make it slider-slider-slider-circle instead of slider-circle-slider-circle just because it'd be easier to read imo
01:18:085 (5,1) - might be hard to read idk
01:20:005 (3,1) - ^ imo i like these 2 but if it were hard to read for the casual normal player i'd remove it, but since i don't play normal idk lmao
01:49:165 (1,2,3,4) - same thing about the pattern tbh
02:00:040 (1,1) - this stack's going to be ahrd 2 read since they just went through 250 bpm 1/2 taps of hell B^)))))))) i like it doe
02:01:083 (1) - remove nc
02:03:170 (3) - nc
02:13:605 (3,1) - same curviture 4 aestheticz
02:23:518 (8,1) - make the curviture more "upwards"like thisor smth so it flows bettr
02:28:211 (1,2,3,4,5) - nc 4 every timing change

HD
00:44:965 (5,6,7,8) - rip hard players 2014 (tl;dr double stacked 250 single taps aren't possible for usual casual players but w/e)
01:29:125 (1,2) - blanket 4 aesthetic
yea that's it holy shit nice map br0o0o0o0o0o0oo0o0o0o0o

Collab
widescreen support is enabled in all diffs except for this lol
call it collab insane or it might be unrankable idk
00:20:965 (1,2) - blanket 4 aesthetics though it might fuck up flow idk
00:35:365 (1,2,3,4,5) - I'd make all of these new combos cuz it looks nicer dat way and helps play flow since they're really really close stacks
00:43:765 (5,1) - I'd blanket this, plays much better imo
00:46:885 (1) - remove nc, unecessary
00:59:005 (5) - put at 00:58:765
00:58:765 (3) - put at 00:58:885
00:58:885 (4) - put at 00:59:005
01:00:205 (1,1) - blanket first slider using that bigass curve on the second slider, it looks cool as fuk
01:02:725 (2,3,4,5) - same thing as before at 00:58:885
01:05:125 (1) - Ctrl+G and move 01:05:005 (3) as necessary
01:12:565 (5) - x:232 y:172 and move 01:13:405 as necessary?
01:32:485 (3,5) - parallel (I suggest you move teh end of the slider more downwards in the second one tbh since horizontal looks eh)
01:43:045 (1) - pls remove and use a repeat plspslpslpsslsplspsslpspl
01:47:125 (9) - put this higher to keep the flow going mang (like at 02:57:202 )
01:58:345 (4,5) - nc each or just 4 because fuk that's kind of unreadable when it's teh same combo tbh
02:38:101 (1) - i'd make this slider even slower so that it ends at 02:40:011
02:51:202 (1,2,3) - pls i misread this, I guess i have 2 git gud
03:01:522 (2) - Ctrl+G 4 aesthetics

Sayonara
lots of imperfect stacks but I told myself since last modding round that I won't bother people with them anymore so w/e ur choice if u wanna fix them
hitsounds 2 loud m809
00:43:285 (2,3,4,5,6,7,8) - sounds eh with that clap
00:46:885 (1,2) - Ctrl+G each seperately
01:17:365 (4,1) - i got troled at dis part but its gut so
01:31:765 (9) - note here pls stacked under the 2 circles b4
01:45:205 (5) - ^ lmao
02:02:909 (7,8,1) - unequal spacing is kinda eh tbh. Looks eh and plays eh
02:05:648 (2,3,4,5,6,1,2,3,4,5,6) - DUDE I FUCKING LOVE THIS FLOW IT'S AMAZING AS FUCK. I LITERALLY GOT GOOSEBUMPS DAM N
02:09:431 (1) - end on white tick before it sounds off
02:11:518 (1) - ^
02:38:101 (1) - end on the next timing section? idk
02:31:607 (2,2,2) - nc
02:42:082 (2) - nc (also tbh u sud add a break right before it)
02:47:842 (1,2,3,4) - bro u do this and then right after u make triples with the same distance bby pls
02:51:202 (3,4,5,1) - make this into a better square plsplpsl
03:02:962 (4) - note pls it sounds empty as fuk

BR O TEACH ME UR SLIDER ART ITS SO GOODF
GoldenWolf
Hello, just some little timing fixes~

02:31:607 - BPM 104.000
02:32:760 - BPM 101.000
02:33:948 - BPM 90.000
02:35:281 - BPM 78.000
02:36:050 - BPM 87.000
02:36:739 - BPM 89.000
02:37:413 - BPM 87.000

02:40:042 - BPM 250.000


This should be accurate enough to map~
Okoratu
lots of imperfect stacks but I told myself since last modding round that I won't bother people with them anymore so w/e ur choice if u wanna fix them
i lol'd
Topic Starter
Pho

VINXIS wrote:

lol rwby
from me moddin q
i can't stream 250 bpm fuc k
general
br0 if ur not gunna have a storyboard u sud delete that storyboard then, if ur going to redo it then lolk nvm Dw, it will come soon :3
01:53:005 (3,4) also y r the hitsounds around here quieter? idk it feels off compared to the rest of map For E-guitar support
03:15:682 (1) - lol is that kiai toggling rankable? If it is I'd keep it but if it isn't I'd take it off lmao Idk either, but it's cool, so I keep for now :D
CS3 for normal imo since CS4 for normal looks e h and ircle consistency between easy and hard I think it's fine to have CS4 in Normals, but I'll think about reducing it.
btw why do u have those timing points at the beginning when u don't map them lmao u sud remove those imo Another GDer might want to map the beginning, but i think it needs better timing soon.
also forgot to mention that u sud put who the collab was with in the description with collab times and their name in tags (unless if its -Milan lo l) Will do soon, but I'm still awaiting a GD.
EZ
00:18:925 (1,4) - parallel so it looks kewl and it also kind of plays better Current one works fine as well.
00:27:685 (3,4) - if this was a blanket it'd look much better imo (also i feel blankets play better too but yea) Nah, forcing blankets is also forcing flow imo, and since I like to keep the flow going,m i'd like to keep this.
00:47:725 (1,2) - ^ same thing tbh, idk about this one though since it's a 1/2 step and not 1/1 Same reason, it's 3/2 btw
01:25:285 (2,1) - blanket this instead? You probably realized that i'm no big fan of blankets all the way already lol. No change.
01:28:045 (4,5) - ^ ^
01:31:885 (4,5) - blanket this, playsandlooksbetter ^
01:35:725 (3) - curve this less it's kind of eh for what it is right and kind of awkward imo I like its curvyness tho :c It feel good to play imo.
01:54:085 (4,1) - blanket? ^
02:02:649 (2,1) - blanket 4 aesthetics and flow I can agree here lol.
02:14:127 (1) - remove nc it's unnecessaray imo and it fits with staying with the same combo with teh slider before
02:55:402 (1,3) - stack is off but w/e lmao
03:13:642 (2,3) - i'd make this into a slider just because it's easier 4 hte nubz, ur choice tho I'll keep for now, waiting for other opinions..

NM
00:33:925 (5,1) - I'd stack these if i were u It feels wrong to me, keep.
00:37:285 (4,1) - blanket? it kinda looks eh with blanket but yeaWOAH OK NVM Fixed anyway lol.
00:41:965 (1,2,1,2) - for better flow here I'd make it slider-slider-slider-circle instead of slider-circle-slider-circle just because it'd be easier to read imo It'd be even harder to read since it'd clutter really fast. I keep the current pattern, it repeats thrice throughout the map.
01:18:085 (5,1) - might be hard to read idk Maybe, but, players should have enough time to react to the spacing change.
01:20:005 (3,1) - ^ imo i like these 2 but if it were hard to read for the casual normal player i'd remove it, but since i don't play normal idk lmao ^
01:49:165 (1,2,3,4) - same thing about the pattern tbh Same answer.
02:00:040 (1,1) - this stack's going to be ahrd 2 read since they just went through 250 bpm 1/2 taps of hell B^)))))))) i like it doe Will keep in mind, i think it's readable enough they are far enough in the timeline imo.
02:01:083 (1) - remove nc
02:03:170 (3) - nc
02:13:605 (3,1) - same curviture 4 aestheticz Uh, but I liek bagelz.
02:23:518 (8,1) - make the curviture more "upwards"like thisor smth so it flows bettr
02:28:211 (1,2,3,4,5) - nc 4 every timing change

HD
00:44:965 (5,6,7,8) - rip hard players 2014 (tl;dr double stacked 250 single taps aren't possible for usual casual players but w/e) I just did that from the previous mod lolol. It should be fine.
01:29:125 (1,2) - blanket 4 aesthetic How? D: It's clearly not intended here.
yea that's it holy shit nice map br0o0o0o0o0o0oo0o0o0o0o I feel like doing stuped sliders here lol.

Collab
widescreen support is enabled in all diffs except for this lol
call it collab insane or it might be unrankable idk
00:20:965 (1,2) - blanket 4 aesthetics though it might fuck up flow idk
00:35:365 (1,2,3,4,5) - I'd make all of these new combos cuz it looks nicer dat way and helps play flow since they're really really close stacks
00:43:765 (5,1) - I'd blanket this, plays much better imo
00:46:885 (1) - remove nc, unecessary
00:59:005 (5) - put at 00:58:765
00:58:765 (3) - put at 00:58:885
00:58:885 (4) - put at 00:59:005
01:00:205 (1,1) - blanket first slider using that bigass curve on the second slider, it looks cool as fuk
01:02:725 (2,3,4,5) - same thing as before at 00:58:885
01:05:125 (1) - Ctrl+G and move 01:05:005 (3) as necessary
01:12:565 (5) - x:232 y:172 and move 01:13:405 as necessary?
01:32:485 (3,5) - parallel (I suggest you move teh end of the slider more downwards in the second one tbh since horizontal looks eh)
01:43:045 (1) - pls remove and use a repeat plspslpslpsslsplspsslpspl
01:47:125 (9) - put this higher to keep the flow going mang (like at 02:57:202 )
01:58:345 (4,5) - nc each or just 4 because fuk that's kind of unreadable when it's teh same combo tbh
02:38:101 (1) - i'd make this slider even slower so that it ends at 02:40:011
02:51:202 (1,2,3) - pls i misread this, I guess i have 2 git gud
03:01:522 (2) - Ctrl+G 4 aesthetics

Sayonara
lots of imperfect stacks but I told myself since last modding round that I won't bother people with them anymore so w/e ur choice if u wanna fix them Yeah, can't fix them all lol. It's not even necessary, stacked objects usually have an additional offset in gameplay anyway.
hitsounds 2 loud m809 Yeah, might tone it down soon.
00:43:285 (2,3,4,5,6,7,8) - sounds eh with that clap reduced
00:46:885 (1,2) - Ctrl+G each seperately Current motion is funnier. :))
01:17:365 (4,1) - i got troled at dis part but its gut so It's cool~
01:31:765 (9) - note here pls stacked under the 2 circles b4 That's somewhat troll, I like the pause here.
01:45:205 (5) - ^ lmao I don't want to kill players that much lol. There's a really hard to aim streaum upcoming already.
02:02:909 (7,8,1) - unequal spacing is kinda eh tbh. Looks eh and plays eh Like the emphasis with the space increase, but i might change it soon.
02:05:648 (2,3,4,5,6,1,2,3,4,5,6) - DUDE I FUCKING LOVE THIS FLOW IT'S AMAZING AS FUCK. I LITERALLY GOT GOOSEBUMPS DAM N hue :3
02:09:431 (1) - end on white tick before it sounds off Ended on previous blue tick instead.
02:11:518 (1) - ^ ^
02:38:101 (1) - end on the next timing section? idk I think it's right as it is.
02:31:607 (2,2,2) - nc Not necessary imo.
02:42:082 (2) - nc (also tbh u sud add a break right before it) It's a pretty small break, it won't hurt HP drain that much. Did the NC.
02:47:842 (1,2,3,4) - bro u do this and then right after u make triples with the same distance bby pls I like trolling lol. I think I'll increase the DS a bit here.
02:51:202 (3,4,5,1) - make this into a better square plsplpsl
03:02:962 (4) - note pls it sounds empty as fuk Same reason as above. Pls.

BR O TEACH ME UR SLIDER ART ITS SO GOODF Just try strange stuff out and see how it works lol.
Thanks for the mod mate, no comment = fixed.

Also much thanks for the random timing check GoldenWolf, applied and it worked really well for me. I really appreciate it! :)
ErunamoJAZZ

Pho wrote:

ErunamoJAZZ wrote:

00:22:765 (1) - man.. improve the blanket xDD http://puu.sh/eIaqp/226e6da9c6.jpg teach me how to lol
stack 00:23:845 (3) - manually:


Milan-
Milhofo

Milhofo wrote:

[Collab]
  1. 00:18:205 (2,4) - maybe stack those two? na, mine plays better
  2. 00:22:405 (3,4) - while it fits the vocals I think two small sliders would fit better here than the current big one na there's a long vocal, and also i have to keep it as a light insane lol
  3. 00:23:605 (2) - imo the NC should start here and not one the slider after #constancy
  4. 00:35:365 (1,2,3,4,5) - when playing I thought this stack shouldn't actually be a stack, since it comes before a break a "more difficult" part would be nice it actually isn't stacked /w\
  5. 00:43:885 (1) - this slider changes the direction too fast, I would fix it by stacking 00:43:765 (5) with 00:44:245 (2), I miss a lot on that part because of it !! did something
  6. 01:10:405 (4) - NC here instead of next slider nope
  7. 03:00:802 (3) - NC here instead of next slider im still unsure if a nc for the slow down is needed here, uhm ill keep it for now ><

ErunamoJAZZ

ErunamoJAZZ wrote:

[collab]
  1. In general... patters like 01:53:125 (1,2,3,4,5,6,7,8) - are more intuitive to play than 00:25:045 (2,3,1,2,3,4,5) - , bc sliders head are in a white ticks. offbeat sliders are cool
  2. 00:34:285 (1) - do not hide the start of compas here pls, it feels weird. it fits imo
  3. 00:43:765 (5,1) - this was difficut to see xD changed on a ugly way
  4. 01:02:125 (1) - orz, pls, dont increase the velocity yet :( it feels weird if i dont ;w, cuz short slider
  5. 02:56:002 (4,5,1,2,3,4) - waaaaa, mm.... i think NC in 02:56:002 (4) - and 02:56:962 (3) - will help here :P i personally dont like doing those things >.> but ill see...

VINXIS

VINXIS wrote:

[box=Collab]widescreen support is enabled in all diffs except for this lol blame pho
call it collab insane or it might be unrankable idk later
00:20:965 (1,2) - blanket 4 aesthetics though it might fuck up flow idk no nazy plz
00:35:365 (1,2,3,4,5) - I'd make all of these new combos cuz it looks nicer dat way and helps play flow since they're really really close stacks go watch cRyo[iceeicee] maps
00:43:765 (5,1) - I'd blanket this, plays much better imo did something uglier
00:46:885 (1) - remove nc, unecessary o.o
00:59:005 (5) - put at 00:58:765 aaaaaaaaa it's cool how it's now imo
00:58:765 (3) - put at 00:58:885
00:58:885 (4) - put at 00:59:005
01:00:205 (1,1) - blanket first slider using that bigass curve on the second slider, it looks cool as fuk lazy
01:02:725 (2,3,4,5) - same thing as before at 00:58:885
01:05:125 (1) - Ctrl+G and move 01:05:005 (3) as necessary but but .. i like it ;w;
01:12:565 (5) - x:232 y:172 and move 01:13:405 as necessary? i want to jump
02:51:202 (1,2,3) - pls i misread this, I guess i have 2 git gud yai u have 2.. but if people hate me for it, i can change it i guess lol

so..... i added hitsounds to my parts, dont hate plz. I deleted a bunch of timelines and stuff, so just copy paste the whole code if apple havent changed anything i guess lol
(save a copy before changing the code for future problems, maybe?hsdfa)

mlg
osu file format v13

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AudioLeadIn: 0
PreviewTime: 103045
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18085,86245,162082,181166
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3408

[Metadata]
Title:Time to say Goodbye (feat. Casey Lee Williams)
TitleUnicode:Time to say Goodbye (feat. Casey Lee Williams)
Artist:Jeff Williams
ArtistUnicode:Jeff Williams
Creator:Pho
Version:Collab
Source:RWBY
Tags:rwby volume 2 opening full ver appleeaterx super kawaii milan-
BeatmapID:554956
BeatmapSetID:237854

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304,232,185602,2,0,P|308:280|304:308,1,70
224,344,185842,1,0,0:0:0:0:
160,280,185962,2,0,P|108:248|120:152,1,140
192,196,186322,1,0,0:0:0:0:
180,104,186442,2,0,P|128:80|84:76,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
268,128,186802,1,0,0:0:0:0:
340,184,186922,6,0,P|408:204|464:148,1,140
424,80,187282,1,0,0:0:0:0:
336,64,187402,2,0,L|252:24,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
268,128,187762,1,0,0:0:0:0:
180,104,187882,1,0,0:0:0:0:
148,192,188002,2,0,L|128:288,1,70
256,304,188242,2,0,L|236:208,1,70
356,192,188482,2,0,L|336:288,1,70
340,352,188722,1,0,0:0:0:0:
456,244,188842,6,0,P|460:164|420:104,1,140
356,60,189202,2,0,L|272:40,1,70
132,120,189442,2,0,L|216:100,1,70
320,208,189682,2,0,L|236:188,1,70
168,220,189922,2,0,P|148:272|48:268,1,140
20,212,190282,1,0,0:0:0:0:
132,120,190402,2,0,P|152:68|252:72,1,140
304,108,190762,1,0,0:0:0:0:
384,64,190882,6,0,P|448:48|472:32,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
384,160,191242,1,0,0:0:0:0:
432,252,191362,2,0,P|445:284|449:318,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
324,236,191722,1,0,0:0:0:0:
240,184,191842,2,0,P|176:200|152:216,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
324,236,192202,1,0,0:0:0:0:
304,108,192322,2,0,P|304:64|296:32,1,70
220,80,192562,1,0,0:0:0:0:
392,56,192682,6,0,P|444:76|480:160,1,140
380,212,193042,2,0,P|384:164|400:132,1,70
448,268,193282,2,0,P|384:296|316:272,1,140
304,108,193642,2,0,P|345:129|380:216,1,140
288,200,194002,1,0,0:0:0:0:
228,268,194122,1,0,0:0:0:0:
140,240,194242,2,0,P|136:188|144:152,1,70
204,108,194482,1,0,0:0:0:0:
304,108,194602,6,0,P|384:72|444:272,1,367.500014019013
216,300,195682,6,0,L|124:296,1,70
304,244,195922,2,0,L|396:240,1,70
208,140,196162,2,0,L|116:144,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
324,84,196522,5,0,0:0:0:0:
Mint
Milhofo
[Collab]
  1. 01:42:565 (1,1) - I don't think there's a need for a NC on both those notes, maybe the last note, but definately not the slider imo :arrow: I added the NCs, because on the slider is has more repeats than the rest and the player might not be able to respond to that, that's why I added a NC there. And on the note for the DS change. Might consider removing them later.
  2. 01:53:125 (1) - the hitsound volume gets noticingly lower from here !! :arrow: Milan-, Pho and I are still busy with the hitsounds :3, but you're right. Thanks for reminding me c:
  3. 01:58:345 (4) - this note is definately not on time, I think it should be on 01:58:285 !! :arrow: Will put a spinner here somewhere ...
  4. 01:58:997 (1) - this slider start doesn't seem to be on time, I know it's a hard part to map but I think it can be better on time with the instrumental !! :arrow: Yeah, it sounds weird now, but if I change it this whole slow section of the song wouldn't make any sense anymore. Dunno if Pho's going to get a timing confirmation, but this may change dunno :p
  5. 02:28:211 (1,2,3,4,5,1,2,3,4,5,1) - this can be achieved using beat snap divisor instead of BPM changes, I feel like the bpm is changed just too many times !! :arrow: I think it's fine o_o
  6. 03:04:402 (7,8) - these two could be positioned better, suggestion: :arrow: I might consider this later, since I like your idea. However, I think the zig-zag pattern I have now fits OK as well.
  7. 03:15:562 - drums still play on this spot, it's good both ways, I'd add a note here though :arrow: Might add a note here later, I wanted it to be the same as Pho's diff.
Guess that's it, won't mod Sayonara because I can't play that map well enough to base my opinion on it. Hope this helps somehow, gl! :)[/quote]

ErunamoJAZZ
nothing modded on my parts, where's my love ;_;

VINXIS
01:32:485 (3,5) - parallel (I suggest you move teh end of the slider more downwards in the second one tbh since horizontal looks eh) :arrow: I like the current pattern much more, because how it emphasized the guitar.
01:43:045 (1) - pls remove and use a repeat plspslpslpsslsplspsslpspl :arrow: I personally feel that the drum is so strong that it should be emphasized, and I like how it plays. But I totally get what you mean, and it might not fit the current spread. Will keep in mind the next time it gets mentioned!
01:47:125 (9) - put this higher to keep the flow going mang (like at 02:57:202 ) :arrowed: tried to make it more interesting :3
01:58:345 (4,5) - nc each or just 4 because fuk that's kind of unreadable when it's teh same combo tbh :arrow: changed the rhythm here so it's a spinner now
02:38:101 (1) - i'd make this slider even slower so that it ends at 02:40:011 :arrow: I could see why you'd mention that, but half of the slider would follow literrally nothing ;w;
03:01:522 (2) - Ctrl+G 4 aesthetics :arrow: I don't feel comfortable doing it, but I'll just apply it. If people don't like it I'll put the original back.
BR O TEACH ME UR SLIDER ART ITS SO GOODF


thanks for modding :)

pho already has the code i think
pishifat
everything between 00:01:611 - 00:18:091 (1) - is probably not mappable cuz of how vocals aren't synced with drums at all. i asked you if you were gonna map them before, but that was a while ago and i don't remember what you said uhhhhh just don't do it lol. also did some minor stuff with red lines past the beginning

all red lines
1611,600,4,1,1,60,1,0
10911,266.666666666667,4,1,1,60,1,8
11041,266.666666666667,4,1,1,60,1,0
12107,260.869565217391,4,1,1,60,1,0
13150,255.31914893617,4,1,1,60,1,0
14171,250,4,1,1,60,1,0
16171,240,4,1,1,60,1,0
119011,521.739130434783,4,1,1,50,1,0
148228,560.747663551402,4,2,1,45,1,0
151592,588.235294117647,4,2,1,40,1,8
152768,594.059405940594,4,2,1,35,1,0
153956,681.818181818182,4,2,1,30,1,8
155319,750,4,2,1,25,1,0
156069,681.818181818182,4,2,1,25,1,8
156750,705.882352941176,4,2,1,25,1,8
157455,681.818181818182,4,2,1,25,1,8
158136,1153.84615384615,4,2,1,20,1,0
160051,240,4,2,1,20,1,8
162091,240,4,1,1,65,1,0
Bara-
From my queue

General

Are there GD's? Make the difficulty name have their difficulty in them
Not sure if the kiai at the end is rankable

[Easy]
Good diff, but hitsounding is kinda akward. There are claps when there are no claps in the music, as claps appear every 2nd and 4th beat, but you did it at every 3rd beat

01:39:205 (4,1) - Blanket doesn't look good, try to clean it up a little
01:42:565 (3) - Move to 189:100, so it overlaps it even nicer
02:15:692 (1,3) - Blanket needs some fixing (Grey point to 408:252 looks better) Not sure about the overlap though
02:28:211 (1) - Distance too high? Or due to BPM change?
02:45:802 (3,4) - Not so sure about the overlap
02:56:962 (3) - Move to 336:241 for better stack
03:05:002 (1,4) - They overlap a little, consider fixing

[Normal]
Consider adding more breaks
Diff feels a little hard, due to much 1/1 for high bpm
00:23:605 (2,3) - Not sure if this is good for normal, due to stacking
00:58:885 (1) - 1/2 kick slliders are not allowed in normal, and especially not at this high bpm (125 1/4)
01:02:725 (1) - ^^
01:05:125 (5) - NC
01:08:965 (5) - NC
01:25:765 (4,1) - change stack
01:27:205 (3,1) - Bad flow, due to reverse Arrow pointing at the next note
01:33:445 (4) - Kickslider
01:34:885 (3,1) - This overlap looks ugly to me
02:19:866 (5) - NC
02:32:757 (5) - NC for BPM change
02:47:842 (1,2,3) - Bad stack, fix it
03:01:162 (1) - Not sure about the stack, but if you stack, move this to 351:201

[Hard]
This diff is too hard for a hard, but to much 1/2 (1/4 in 125 bpm)
00:44:965 (5,6,7,8) - Irregular distance might be weird for Hard
00:47:125 (6) - Ctrl G, feels better with the notes next to it
00:51:565 (1) - Not sure if rankable with the "invisible" end
00:53:485 (1) - ^^
00:55:405 (1,2) - They go out of bounds
01:01:165 (1) - Invisible end?
01:41:605 (1,2) - Distance between the 2 is too high
01:43:405 (2) - NC
03:14:242 (5) - NC for coming SV change

[Collab]
00:37:285 (1) - Move to 337:63 for better stack
00:37:765 (3) - If you do ^^, then also set this one to 337:63
00:57:325 (1) - Unrankable slider, it's unclear how it goes (for some people) (Bonfire has been DQ'd because of such sliders)
01:46:645 (7) - Too high, hits HP bar
02:13:997 (1,2,3) - Distance between those is really high. Perhaps too high

[Sayonara]

Perfect diff

Wow
This map is awesome
Have a star
Topic Starter
Pho

baraatje123 wrote:

From my queue

General

Are there GD's? Make the difficulty name have their difficulty in them
Not sure if the kiai at the end is rankable

[Easy]
Good diff, but hitsounding is kinda akward. There are claps when there are no claps in the music, as claps appear every 2nd and 4th beat, but you did it at every 3rd beat

01:39:205 (4,1) - Blanket doesn't look good, try to clean it up a little I really tried my best here, not sure how to improve this even more.
01:42:565 (3) - Move to 189:100, so it overlaps it even nicer
02:15:692 (1,3) - Blanket needs some fixing (Grey point to 408:252 looks better) Not sure about the overlap though
02:28:211 (1) - Distance too high? Or due to BPM change? It's due to the BPM change.
02:45:802 (3,4) - Not so sure about the overlap Did something else.
02:56:962 (3) - Move to 336:241 for better stack
03:05:002 (1,4) - They overlap a little, consider fixing 'A little' lol. Guess I'll change that a bit

[Normal]
Consider adding more breaks
Diff feels a little hard, due to much 1/1 for high bpm Yeah, thought so orz... guess I have to simplify some things.
00:23:605 (2,3) - Not sure if this is good for normal, due to stacking Fixed
00:58:885 (1) - 1/2 kick slliders are not allowed in normal, and especially not at this high bpm (125 1/4)
01:02:725 (1) - ^^
01:05:125 (5) - NC
01:08:965 (5) - NC
01:25:765 (4,1) - change stack
01:27:205 (3,1) - Bad flow, due to reverse Arrow pointing at the next note
01:33:445 (4) - Kickslider
01:34:885 (3,1) - This overlap looks ugly to me
02:19:866 (5) - NC
02:32:757 (5) - NC for BPM change
02:47:842 (1,2,3) - Bad stack, fix it
03:01:162 (1) - Not sure about the stack, but if you stack, move this to 351:201

[Hard]
This diff is too hard for a hard, but to much 1/2 (1/4 in 125 bpm) Yup, I'll prob rename it to Hyper. Now i just need a hard orz..
00:44:965 (5,6,7,8) - Irregular distance might be weird for Hard Will keep.
00:47:125 (6) - Ctrl G, feels better with the notes next to it I like the movement this way, the flow break gives good emphasis to the next section.
00:51:565 (1) - Not sure if rankable with the "invisible" end Not sure either lol. I'll ned more opinions on this.
00:53:485 (1) - ^^ ^
00:55:405 (1,2) - They go out of bounds
01:01:165 (1) - Invisible end? ^
01:41:605 (1,2) - Distance between the 2 is too high Keep, it should be fine when i wanted this to be a lighter insane
01:43:405 (2) - NC
03:14:242 (5) - NC for coming SV change

[Sayonara]

Perfect diff

Wow
This map is awesome
Have a star
Thanks a lot for the mod and star! :) No comment = fixed!

@pishi: Thanks for your timing magic. The section between 02:05:271 - 02:07:358 - still sound kind of off to me though.
pishifat
chose to just follow drums for that one part cuz the guitar gets out of sync a bit for just that measure, but drums are staying consistent through it. timing to the guitar there is possible if necessary but would be weird
LordRaika
Hitsound Mod request from my Modding Queue


Hi Pho~ ^^/
Here is my HM as request :

IRC Hitsound Mod
2015-02-04 02:36 LordRaika: ACTION is editing [http://osu.ppy.sh/b/550386 Jeff Williams - Time to say Goodbye (feat. Casey Lee Williams) [Sayonara]]
2015-02-04 02:37 Pho: allright
2015-02-04 02:37 LordRaika: [https://www.dropbox.com/s/gfyxy3ywrq6it06/LR_Drum%20Hit%20Drop%20High.wav?dl=0 here, i wnt to suggest replacing? the normal-hitclap and normal-hitclap30]
2015-02-04 02:37 LordRaika: with those ^ , since the clap seems a bit off, so i suggest more drum-ish and fits the song theme :D
2015-02-04 02:38 Pho: i intended drums similar to flower's and vertify's set. but then again, i didn't wanted to steal the HS from there D:
2015-02-04 02:39 Pho: gonna try it out
2015-02-04 02:39 LordRaika: ok :D
2015-02-04 02:39 LordRaika: i think that is different?
2015-02-04 02:40 LordRaika: 00:43:285 - add timing N:C1000:43:885 - return the timing here
2015-02-04 02:40 Pho: yup (still got that stolen drum version in my set /me runs)
2015-02-04 02:40 LordRaika: 00:42:565 (4,2,3,4,5,6,7,8) - and yea , clap >w<
2015-02-04 02:40 LordRaika: oh
2015-02-04 02:40 LordRaika: i have another one, but its BLEND with the song, wnt to try them?
2015-02-04 02:41 LordRaika: some people dislike blend same with the snare used on the song orz
2015-02-04 02:41 Pho: nc:10 is stolen version lol
2015-02-04 02:41 Pho: i'd rather not use that
2015-02-04 02:41 LordRaika: oooh
2015-02-04 02:41 LordRaika: i see
2015-02-04 02:41 Pho: i like blend hitsounds, but is it loud enough?
2015-02-04 02:41 LordRaika: got it now XD
2015-02-04 02:42 LordRaika: [https://www.dropbox.com/s/4trmd2ah5ctfy3h/LR_Drum%20Hit%20Clap%20Sn.wav?dl=0 here >w< try it here]
2015-02-04 02:42 Pho: gonna delete that mp3 orz
2015-02-04 02:42 LordRaika: so urs is.... only set 1?
2015-02-04 02:42 LordRaika: right :D
2015-02-04 02:42 LordRaika: got it
2015-02-04 02:42 Pho: yes
2015-02-04 02:42 LordRaika: ^ that one , can be replace hitclap
2015-02-04 02:44 Pho: the not-blending version is better imo, i'll stick with that
2015-02-04 02:44 LordRaika: okay :D
2015-02-04 02:44 LordRaika: 01:09:445 - add D:C1
2015-02-04 02:44 LordRaika: add finish on
2015-02-04 02:45 LordRaika: 01:09:685 (4) - change every whistle here, into drum clap
2015-02-04 02:45 LordRaika: the rest is finish
2015-02-04 02:45 LordRaika: [https://www.dropbox.com/s/x6q2uvtzvj8zztq/LR_Drum%20Loud%20Bass%20Drop.wav?dl=0 also this one, really suggest to rename and use it drum-hitnormal]
2015-02-04 02:46 LordRaika: works especially here 01:09:445 - >w< yea, keep the volume 70% or more if u like it louder :D
2015-02-04 02:46 LordRaika: the stream sounds soo much ^^b now
2015-02-04 02:47 Pho: 01:08:965 (1,2,3,4,5,6) - so this streampart can stay normalsample?
2015-02-04 02:47 LordRaika: yep :D
2015-02-04 02:48 LordRaika: 01:08:965 (1,2,3,4,5,6) - let see, we can do better, CTRL+R and E and R
2015-02-04 02:48 LordRaika: having the normal-hitnormal + drum-hitclap + drum +hitfinish sounds good idea
2015-02-04 02:50 LordRaika: 01:41:605 (1,2) - same here, change to drum timing :D , and 01:42:565 - unless this part with Drum timing have more/higher volume
2015-02-04 02:50 Pho: kay, but the transition between 01:09:365 (6,1) - these combos still feels weird to me
2015-02-04 02:51 LordRaika: oh 01:08:965 - reduce the volume from here
2015-02-04 02:51 LordRaika: into 40%
2015-02-04 02:52 LordRaika: it does change , the transition sound :D , to help me hear better, i use view > volume > music 100% , sampe 0%
2015-02-04 02:53 Pho: *the more you know* i never used that lol
2015-02-04 02:54 LordRaika: oh... haha XD but it does help...
2015-02-04 02:54 LordRaika: if u are not sure ....
2015-02-04 02:54 LordRaika: some people delete the note
2015-02-04 02:54 LordRaika: to listen to the music XD ahahaha
2015-02-04 02:56 Pho: true haha. allright, changed that
2015-02-04 02:56 LordRaika: *testing some HS* wait
2015-02-04 02:57 Pho: kay :3 i forgot to find some cool hitsounds for the calmer section at 01:59:005 -
2015-02-04 02:58 LordRaika: thts what im doing now :D
2015-02-04 02:58 LordRaika: [https://www.dropbox.com/s/hi5rwlv929fzgfu/LR_Drum%20Rpd%20x2.wav?dl=0 here, jst finished making this and....]
2015-02-04 02:59 LordRaika: rename those into soft-hitnormal2?
2015-02-04 02:59 LordRaika: and use S:C2 , in case somebody use S:C1
2015-02-04 02:59 LordRaika: as for whistle
2015-02-04 03:00 LordRaika: [https://www.dropbox.com/s/owbx9v3oiu2enej/LR_Drum%20Barrel%20Finish.wav?dl=0 here, for the soft whistle, this one is louder] OR.... [https://www.dropbox.com/s/g58bd832jswbcov/LR_Drum%20J%20Hit%20Med%20Bass.wav?dl=0 this one instead.... same thematic drum but lower and less echo]
2015-02-04 03:01 LordRaika: or :D u can use both, one is whistle, and the other is clap
2015-02-04 03:01 Pho: lemme check, that's quite a lot of stuff xD
2015-02-04 03:01 LordRaika: hehe yea XD i will wait >w<
2015-02-04 03:03 LordRaika: those barrel finish, if u use it, 03:15:691 - u can use it again here :D jst change timing to S:C2
2015-02-04 03:08 LordRaika: yep ive tested them again... those soft set, i use those Drum Rpd X2 served as normal2 , barrel finish as whistle2 and the last one as clap2 , this S:C2 with 66% volume sounds wonder :D
2015-02-04 03:08 Pho: the louder one sounds better yup. gonna rearrange some stuff again here
2015-02-04 03:08 LordRaika: oh okay :D
2015-02-04 03:09 Pho: the HS setup you write above is for the calm section?
2015-02-04 03:09 LordRaika: yeap
2015-02-04 03:10 LordRaika: till here 02:32:916 -
2015-02-04 03:10 LordRaika: the rest maybe just default with a loooow volume >w<
2015-02-04 03:11 Pho: that drumcombo is amazing
2015-02-04 03:12 LordRaika: >w< hehe glad that u like it
2015-02-04 03:12 LordRaika: yea
2015-02-04 03:12 LordRaika: i use clap and whistle too
2015-02-04 03:12 LordRaika: the whistle is for louder one :D sounds cool
2015-02-04 03:12 Pho: yup, just tested it, it's really neat :3
2015-02-04 03:13 LordRaika: >w<
2015-02-04 03:13 LordRaika: next...
2015-02-04 03:13 LordRaika: 02:42:091 - add new timing, N:C1 35% volume till 02:43:051 - here for D:C1 70% or above
2015-02-04 03:13 LordRaika: 02:42:091 (1,2,3,4,5,6,1,2,3,4,5,6) - same trick, add additonal drum , finish and clap
2015-02-04 03:14 LordRaika: 02:43:051 - suppose to D:C1 stream with
2015-02-04 03:15 LordRaika: 02:43:291 - clap 02:43:531 - clap 02:43:771 - clap, the rest is finish
2015-02-04 03:16 LordRaika: also 02:43:891 - also if u dont return this to N:C1 here , its fine to have it D:C1 part :D sounds really good as well here >w<
2015-02-04 03:16 LordRaika: *ops XD
2015-02-04 03:17 LordRaika: and let the last kiai is N:C1 >w<
2015-02-04 03:18 LordRaika: 02:59:371 (1,5,1) - its jst this part need to be drum as well, to fits better, yea same additional hitsound
2015-02-04 03:21 Pho: the last part too? ;-; i think it could have normal sample with lower volume too
2015-02-04 03:21 LordRaika: 03:00:811 - no i mean starting here, its N:C1
2015-02-04 03:21 LordRaika: 02:59:371 - but the stream here, suppose to be drum :D
2015-02-04 03:22 Pho: yes, i was speaking of 03:00:331 (1) -
2015-02-04 03:22 LordRaika: oh, but if u like it N:C1 :D why not
2015-02-04 03:22 LordRaika: 03:15:691 - reminder , that S:C2 now can be used here >W<
2015-02-04 03:23 Pho: it fits well to the music here :3 just lowered it down like in a previous part
2015-02-04 03:23 Pho: yeah, i did that already :D
2015-02-04 03:23 LordRaika: ^^b
2015-02-04 03:23 LordRaika: i think thats all while checking all
2015-02-04 03:23 LordRaika: everything seems so much consistent :D
2015-02-04 03:23 LordRaika: the thing is....
2015-02-04 03:23 LordRaika: do u wnt to add more work on N:C1? >w<
2015-02-04 03:24 Pho: it's pretty much spammed with drums at the end xD allright, rly thanks a lot for that valuable work :D yea, probably, i'm just mediocre with HSing stuff
2015-02-04 03:24 LordRaika: ah XD pls its really fine... >w< glad that its help OwO
2015-02-04 03:26 LordRaika: so if u wnt more work :D...... copy those current drum-hitnormal , into normal-hitwhistle and
2015-02-04 03:26 LordRaika: 00:19:525 - add whistle every 2/1 before the clap >w<
2015-02-04 03:26 LordRaika: on each N:C1 section, serve as kick sound :D n yeah thts all for this dif
2015-02-04 03:27 Pho: i'll try that out :o
2015-02-04 03:27 LordRaika: welp.....
2015-02-04 03:27 LordRaika: i think its best to try it O_O
2015-02-04 03:27 LordRaika: it works well here
2015-02-04 03:27 LordRaika: ACTION is editing [http://osu.ppy.sh/b/554956 Jeff Williams - Time to say Goodbye (feat. Casey Lee Williams) [Collab]]
2015-02-04 03:27 LordRaika: on opening they spam normal whistle XD
2015-02-04 03:28 LordRaika: this will be auto fixed by those drummy effect....
2015-02-04 03:28 Pho: yeah, that guy doesn't know that much about HSing xD
2015-02-04 03:29 LordRaika: no, its fine to emphasize a bit vocal with normalwhsitle, but the whistle of default is like XD errr... spam haha
2015-02-04 03:29 LordRaika: 00:51:565 (1) - << click this once and W
2015-02-04 03:29 Pho: yup~ i think it's best you talk to them yourself if you can findd the time. if not, i'll speak with them
2015-02-04 03:29 LordRaika: to remove whistle from slider's body
2015-02-04 03:30 LordRaika: hmm XD i think i will have to tell to them O_O
2015-02-04 03:31 Pho: yup, it's their work. idk what they'd like to change. i just feel the HS between the seperate sections in that collab doesn't complement well each other
2015-02-04 03:31 LordRaika: looks like most of the slider have this whistle on body... if this is intentional? then ignore it
2015-02-04 03:31 LordRaika: well thts understandable ^^
2015-02-04 03:32 LordRaika: 03:00:322 (1,2) - this sounds good :D hehe
2015-02-04 03:32 LordRaika: clap spam OwO
2015-02-04 03:33 Pho: this sounds overhitsounded xD
2015-02-04 03:34 LordRaika: but yea
2015-02-04 03:34 LordRaika: if they like it
2015-02-04 03:34 LordRaika: still its fine
2015-02-04 03:34 Pho: yea sure, it's personal preference i guess
2015-02-04 03:35 LordRaika: hmm.... i think thts all? XD cant really touch this X_X and pretty much for ur part.... u will use the same style as "sayonara" >w<
2015-02-04 03:37 Pho: yup :D ah, can i ask you for quickchecking the first part again where I used that drum-hitnormal for the normal-hitwhistle?
2015-02-04 03:37 LordRaika: sure :D
2015-02-04 03:37 LordRaika: wait
2015-02-04 03:37 LordRaika: let me restart osu, X_X osu is going to explode
2015-02-04 03:37 Pho: just want to make sure i didn't screw anything up
2015-02-04 03:39 LordRaika: okay :D updated
2015-02-04 03:40 LordRaika: so u use the normal-hitwhistle >
2015-02-04 03:40 LordRaika: so u use the normal-hitwhistle ?
2015-02-04 03:40 Pho: wb. yup, copied from the drum-hitnormal like you suggested
2015-02-04 03:42 LordRaika: ^^b looks okay, but, seems like default hitnormal is overkill :D haha, ( no , nothings wrong just louder and its hard to notice this whistle )
2015-02-04 03:43 Pho: i might use a lower-volumed default normal-hitnormal
2015-02-04 03:43 LordRaika: ah , yea pls do so :D
2015-02-04 03:43 LordRaika: since like... all we can hear in N:C1 is all out normal-hitnormal everywhere XD
2015-02-04 03:44 LordRaika: and gladly clap is so much different that we can tell the differences,
2015-02-04 03:44 Pho: yup :3
2015-02-04 03:44 LordRaika: whistle is ^^b especially emphasize kick and electric guitar, but seems like getting override by hitnormal's loudness XD
2015-02-04 03:45 Pho: ik, i can barely hear it xD all right allright, gonna nerf it now
2015-02-04 03:45 LordRaika: `one last thing :D
2015-02-04 03:46 LordRaika: 02:42:091 (1,2,3,4,5,6,1,2,3,4,5,6) - umm forgot the additional drum?
2015-02-04 03:46 LordRaika: 02:42:091 (1,2,3,4,5,6,1,2,3,4,5,6) - pressing CTRL+R and add clap and finish :D whoaa spam
2015-02-04 03:47 LordRaika: if its too loud , make the timing to 25 and 35% :D
2015-02-04 03:47 LordRaika: 01:08:965 (1,2,3,4,5,6) - here, add clap and finish too
2015-02-04 03:48 Pho: i never did so much addition overload like in this map lol
2015-02-04 03:48 LordRaika: haha XD well? is it sounds good? at least it does , for me... thus i suggest it Owo
2015-02-04 03:49 Pho: yup, it sounds really nice
2015-02-04 03:49 LordRaika: okay :D
2015-02-04 03:49 LordRaika: yep, all other stream of drum roll seems okay >w<
2015-02-04 03:50 LordRaika: GL for rank ^^b
2015-02-04 03:50 LordRaika: gotta get some sleep now XD ( 4AM X_X )

nice song XD
GL for rank ^^b hehe
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