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Star Driver - 5 Centimeters Per Second

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Topic Starter
Come[Back]Home
This beatmap was submitted using in-game submission on Samstag, 17. Januar 2015 at 20:41:09

Artist: Star Driver
Title: 5 Centimeters Per Second
Tags: Hardstyle Florian Billan D3-Structive Records
BPM: 150
Filesize: 7158kb
Play Time: 04:45
Difficulties Available:
  1. Easy (1,53 stars, 238 notes)
  2. Hard (3,35 stars, 546 notes)
  3. Normal (2,02 stars, 317 notes)
  4. Right Back (4,02 stars, 675 notes)
Download: Star Driver - 5 Centimeters Per Second
Information: Scores/Beatmap Listing
---------------
Lovely song.
Hardstyle at its best again.

Right Back = Insane

Osu needs more Hardstyle.

For those who want the AMV: https://www.youtube.com/watch?v=Hdich0o99dc
For those who want the HQ Original Ver.: https://www.youtube.com/watch?v=JWazFQkbzuM

Bubble: -Bakari-
Thank you Secretpipe

"The Title 5 Centimeters Per Second
comes from the speed at which chery blossoms petals fall,
petals being a metaphorical representation of humans,
reminiscent of the slowness of life and how people
often start together but slowly drift into their seperate ways"
Sem
quick mod

00:28:088 (6,1) - https://imgur-archive.ppy.sh/WDvVA8r.png
00:30:488 (5,6,7) - https://imgur-archive.ppy.sh/EXfZ4Ar.png
00:35:688 (1) - have the stream start here instead of that slider
00:44:288 (9) - remove
01:21:821 (4,5,6) - http://i.imgur.com/KhOV58G.png (imo, it's not anticipated because of previous spacing)
02:18:620 (3,4,5) - same idea as above
02:19:420 (6,7,8) - ^
02:03:287 (1) - have the slider end on 02:03:587 instead
03:55:685 (1) - have the spinner end at 04:00:085 instead

the ending felt weird - http://youtu.be/OHCx0pVd9mI (then fix position of notes :P)
Also maybe gradually decrease the hitsound volume starting at 04:51:684
--
Topic Starter
Come[Back]Home

RokYang wrote:

quick mod

00:28:088 (6,1) - https://imgur-archive.ppy.sh/WDvVA8r.png Done
00:30:488 (5,6,7) - https://imgur-archive.ppy.sh/EXfZ4Ar.png done
00:35:688 (1) - have the stream start here instead of that slider That was done on purpose. Ive wanted to map the vocals till the end
00:44:288 (9) - remove That was done to keep the flow up
01:21:821 (4,5,6) - http://i.imgur.com/KhOV58G.png (imo, it's not anticipated because of previous spacing)
02:18:620 (3,4,5) - same idea as above
02:19:420 (6,7,8) - ^
02:03:287 (1) - have the slider end on 02:03:587 instead
03:55:685 (1) - have the spinner end at 04:00:085 instead

the ending felt weird - http://youtu.be/OHCx0pVd9mI (then fix position of notes :P) Hmm good idea. I think i'll do it if there are a few more suggesting it
Also maybe gradually decrease the hitsound volume starting at 04:51:684
--


Thank you very much :)
xGx
Hey, from #modreqs

02:15:287 (1) - Remove NC
03:34:885 (1) - Remove NC
04:00:885 (2) - ctrl + g?
04:01:685 (4) - ctrl +g? I think the pattern plays better like that: http://puu.sh/ditQg/d591eda56c.jpg


Sorry for the short mod, couldn't find anything else.

Clean map, good luck ^^
Topic Starter
Come[Back]Home

xGx wrote:

Hey, from #modreqs

02:15:287 (1) - Remove NC
03:34:885 (1) - Remove NC
04:00:885 (2) - ctrl + g?
04:01:685 (4) - ctrl +g? I think the pattern plays better like that: http://puu.sh/ditQg/d591eda56c.jpg


Sorry for the short mod, couldn't find anything else.

Clean map, good luck ^^
Changed all except on deleting one NC

Thank you :)
Even if its short, its still helpful
Tenseki
Hi From #modreqs
[General]
This map is made for Approval?

Approval criteria is that drain time is more than 5mins(DRAIN TIME, NOT MUSIC TIME)
Search criteria thread and read it :D

[Right back]
01:13:288 (2,3) - ctrl+g
01:18:688 (6) - make two sliders - you based on bass rhythm, so you keep to follow that
01:20:388 - add cirlce
01:28:487 (1,2,3,4,5,6,7,8,9,10,11) - follow img
02:05:687 (2) - delete, no rhythm here
02:12:287 (5) - add cirlce and move slider 1/2 forward
03:15:686 (1) - change this patterns
[img]http://storage.ool.so/141207/1229415eb.png[/img[
03:23:286 (5,6) - how about change to one slider?
03:28:186 (6) - add circle
04:44:284 - ^? (listen lyrics that "after staying lost(?), 04:44:284 <- is saying (sta)ying. So add circle is more better)

Good Luck!
Topic Starter
Come[Back]Home

Tenseki wrote:

Hi From #modreqs
[General]
This map is made for Approval?

Approval criteria is that drain time is more than 5mins(DRAIN TIME, NOT MUSIC TIME)
Search criteria thread and read it :D

[Right back]
01:13:288 (2,3) - ctrl+g
01:18:688 (6) - make two sliders - you based on bass rhythm, so you keep to follow that
01:20:388 - add cirlce
01:28:487 (1,2,3,4,5,6,7,8,9,10,11) - follow img
02:05:687 (2) - delete, no rhythm here
02:12:287 (5) - add cirlce and move slider 1/2 forward
03:15:686 (1) - change this patterns
[img]http://storage.ool.so/141207/1229415eb.png[/img[
03:23:286 (5,6) - how about change to one slider?
03:28:186 (6) - add circle
04:44:284 - ^? (listen lyrics that "after staying lost(?), 04:44:284 <- is saying (sta)ying. So add circle is more better)

Good Luck!

Thank you very much. Ive changed alot :)
AlexaBM
no kd for now
[General]
  1. Disable widescreen support in all diffs, you don't have a storyboard.
[Easy]
  1. Set HP Drain at 2, AR at 3, OD at 2.
  2. Also, Slider Velocity is TOO HIGH, 0,90 is the best variant!
Btw, why Normal and Hard diffs have the same SV? Remap Normal diff with SV 1,20, please. I can't mod Easy and Normal, since the need some remapping. They REALLY NEED IT. There's also a problem with difficulty of Hard and Insane diffs. You have to make Insane diff MUCH MORE DIFFICULT or make Hard a bit simpler. I don't find a full mod from me useful, as long as there's such problems. Please, fix them and call me back ;_;
Topic Starter
Come[Back]Home

AlexaBM wrote:

no kd for now
[General]
  1. Disable widescreen support in all diffs, you don't have a storyboard.
[Easy]
  1. Set HP Drain at 2, AR at 3, OD at 2.
  2. Also, Slider Velocity is TOO HIGH, 0,90 is the best variant!
Btw, why Normal and Hard diffs have the same SV? Remap Normal diff with SV 1,20, please. I can't mod Easy and Normal, since the need some remapping. They REALLY NEED IT. There's also a problem with difficulty of Hard and Insane diffs. You have to make Insane diff MUCH MORE DIFFICULT or make Hard a bit simpler. I don't find a full mod from me useful, as long as there's such problems. Please, fix them and call me back ;_;
Ok, normal has now 1.2
-Nya-
Hey! M4M from my Nya's M4M Modding Queue
Well, here's my mod:

General:
Why not change your combo colours to match your background image, cuz right now, your combo colours don’t look that nice. The default colours are ugly in my opinion.

Easy:
00:30:888 (3) – Move the red square of this slider till it’s in the middle of the slider. Somewhere here: X:404 Y:196. You did it to this slider 00:27:288 (2) – 00:43:288 (2) – Same here. I suggest moving the red square to the middle of the slider. The slider’s shape will also look better then. (There are other places as well where you can do this, but remember that it’s just my own opinion)00:45:288 (1,3) – Nazi. This blanket can be improved. Move the head of this slider: 00:46:888 (3) – till it’s here: X:164 Y:196.00:51:288 (4,2) – Stack these two on top of each other, and then DS 00:53:288 (3) - and then also stack 00:54:488 (4) – on 00:51:288 (4,2) – 01:02:888 (1,1) – Wow, this recovery time after the spinner is very short for an Easy. I’ll suggest removing 01:04:888 (1) - I don’t think that hitcircle is a must.01:07:688 (1) – Rather do this?
The flow will then be better, you’ll have a nice slider and a nice blanket.02:05:687 (2,3) – A hard rhythm for beginners to catch. How about this instead?
I’m not sure if you’ll like my suggestion, but I think it’s better than what you have now.02:11:287 (1) – NC?02:13:287 (1,1) – A short recovery time again. I suggest removing the spinner and try adding a single slider in its place with a lowered slider velocity. I suggest lowering the slider velocity to 0.50.02:32:486 (3) – Just place the red square in the middle of the slider.02:34:086 (5) – Add NC here, because I think this combo is way too long for an Easy diff.02:40:486 (1,1) – Recovery time. Maybe you can remove the spinner and try to make your own rhythm there with a mixture of sliders and circles, because too many spinners in an Easy diff is also not a good idea.02:50:086 (1,2,3,4) – A double blanket here will look nice. Like this:
Just try to make it more neater than mine.03:34:885 (1) – I’m not sure this single combo is a good idea. I’ll suggest removing NC here: 03:35:285 (1) –03:45:685 (2,3) –Make a blanket here?03:54:085 (1,1) –Recovery time . . . Remove the spinner and map that section04:00:485 (1,2,3) –A double blanket here again will look much better.04:05:285 (3,4) –I really suggest you blanket here.04:35:684 (1) –Remove this spinner and map that section04:45:284 (1) –Copy and paste 04:43:684 (3) –then Ctrl+HNot a bad diff at all. Just a few minor fixes that have to be made.

Normal:
Rather change your circle size to a 3. More fitting for a Normal in my opinion.Your Slider velocity is also very fast for a Normal. I suggest lowering it.00:32:488 (1) – Maybe move this slider till it’s somewhere here: X:136 Y:184 for better flow.00:43:688 (4) – Ctrl+G. Not a good idea to make a slider face like that in a Normal diff00:50:888 (6) – NC? Because your current combo is a bit long00:57:288 (6) – NC?01:01:288 (1,2,3) – Try to move these slider so that the head of 01:02:088 (3) – is stacked on 01:02:488 (4) - . 01:05:288 (1,3) – Rather make these two sliders look alike and then make 01:07:488 (4) – a normal curved slider.01:08:088 (5) – NC?01:10:888 (1) – Use this slider to make a blanket with 01:10:288 (8) - . It will improve the flow and look nicer.
01:16:088 (5,6) – Same as above. Make a blanket here as well.01:27:288 (6,7) – Blanket.
02:07:487 (6,7) – I suggest rather placing a single slider here.
02:09:687 (3,4) – Also rather change these two hitcircles into a single short slider.
03:14:086 (4) – Place this hitcircle somewhere here: X:316 Y:252 to make a blanket with 03:12:886 (3) – 03:20:886 (1) – Remove this hitcircle for more recovery time after the spinner.04:46:484 (2,3) – Rather make a blanket here04:48:484 (1) – Move this slider till it’s here: X:256 Y:292 so it’s in a straight line with 04:48:084 (5,6) – Not a bad diff, but I really suggest lowering the slider velocity.

Good Luck! :D
Topic Starter
Come[Back]Home

-Nya- wrote:

Hey! M4M from my Nya's M4M Modding Queue
Well, here's my mod:

General:
Why not change your combo colours to match your background image, cuz right now, your combo colours don’t look that nice. The default colours are ugly in my opinion.

Easy:
00:30:888 (3) – Move the red square of this slider till it’s in the middle of the slider. Somewhere here: X:404 Y:196. You did it to this slider 00:27:288 (2) – done00:43:288 (2) – Same here. I suggest moving the red square to the middle of the slider. The slider’s shape will also look better then. (There are other places as well where you can do this, but remember that it’s just my own opinion) Its okay how it is00:45:288 (1,3) – Nazi. This blanket can be improved. Move the head of this slider: 00:46:888 (3) – till it’s here: X:164 Y:196. done00:51:288 (4,2) – Stack these two on top of each other, and then DS 00:53:288 (3) - and then also stack 00:54:488 (4) – on 00:51:288 (4,2) – You barely notice it if you play it01:02:888 (1,1) – Wow, this recovery time after the spinner is very short for an Easy. I’ll suggest removing 01:04:888 (1) - I don’t think that hitcircle is a must. done01:07:688 (1) – Rather do this? Im not a fan of those sliders
The flow will then be better, you’ll have a nice slider and a nice blanket.02:05:687 (2,3) – A hard rhythm for beginners to catch. How about this instead? done

I’m not sure if you’ll like my suggestion, but I think it’s better than what you have now.02:11:287 (1) – NC? done02:13:287 (1,1) – A short recovery time again. I suggest removing the spinner and try adding a single slider in its place with a lowered slider velocity. I suggest lowering the slider velocity to 0.50. Spinner removed02:32:486 (3) – Just place the red square in the middle of the slider. No02:34:086 (5) – Add NC here, because I think this combo is way too long for an Easy diff. done02:40:486 (1,1) – Recovery time. Maybe you can remove the spinner and try to make your own rhythm there with a mixture of sliders and circles, because too many spinners in an Easy diff is also not a good idea. 02:50:086 (1,2,3,4) – A double blanket here will look nice. Like this: Hmm , maybe
Just try to make it more neater than mine.03:34:885 (1) – I’m not sure this single combo is a good idea. I’ll suggest removing NC here: 03:35:285 (1) – 03:45:685 (2,3) –Make a blanket here? Not necessary03:54:085 (1,1) –Recovery time . . . Remove the spinner and map that section Shortened the spinner04:00:485 (1,2,3) –A double blanket here again will look much better. 04:05:285 (3,4) –I really suggest you blanket here.04:35:684 (1) –Remove this spinner and map that section 04:45:284 (1) –Copy and paste 04:43:684 (3) –then Ctrl+HNot a bad diff at all. Just a few minor fixes that have to be made.

Normal:
Rather change your circle size to a 3. More fitting for a Normal in my opinion.Your Slider velocity is also very fast for a Normal. I suggest lowering it.00:32:488 (1) – Maybe move this slider till it’s somewhere here: X:136 Y:184 for better flow.00:43:688 (4) – Ctrl+G. Not a good idea to make a slider face like that in a Normal diff00:50:888 (6) – NC? Because your current combo is a bit long done00:57:288 (6) – NC? done01:01:288 (1,2,3) – Try to move these slider so that the head of 01:02:088 (3) – is stacked on 01:02:488 (4) - . 01:05:288 (1,3) – Rather make these two sliders look alike and then make 01:07:488 (4) – a normal curved slider.01:08:088 (5) – NC?01:10:888 (1) – Use this slider to make a blanket with 01:10:288 (8) - . It will improve the flow and look nicer.
01:16:088 (5,6) – Same as above. Make a blanket here as well.01:27:288 (6,7) – Blanket.
02:07:487 (6,7) – I suggest rather placing a single slider here.
02:09:687 (3,4) – Also rather change these two hitcircles into a single short slider.
03:14:086 (4) – Place this hitcircle somewhere here: X:316 Y:252 to make a blanket with 03:12:886 (3) – 03:20:886 (1) – Remove this hitcircle for more recovery time after the spinner.04:46:484 (2,3) – Rather make a blanket here04:48:484 (1) – Move this slider till it’s here: X:256 Y:292 so it’s in a straight line with 04:48:084 (5,6) – Not a bad diff, but I really suggest lowering the slider velocity.

Good Luck! :D
Changed most of them. Couldnt change a few thing in normal cause i ve changed the SV.
Thank you for this Mod :)
ReallyFastCat
Hi! From my queue ^w^

Note: I suggest you read the first post in this thread, since there are a lot of issues with recovery time in the map: https://osu.ppy.sh/forum/t/241019 (The previous modder already pointed them out, but it's still not enough)

[General]
- Delete the .osb since there is no storyboard
- Add some tags (like "Hardstyle" for example)
01:36:487 - The break here is longer than 15 seconds (in all diffs), which is too long. Consider mapping this part starting at 01:44:487

[Easy]
03:54:085 (1,1) - Recovery time. Shorten this to 03:58:885
02:40:486 (1,1) - ^ (Just remove this one and map normally here)
04:35:684 (1,1) - ^ (Shorten to 04:37:284)

[Normal]
- AR6 and CS3.5 maybe? They're both kinda hard for a Normal right now
00:50:888 (1,2,3) - Distance Snap is inconsistent here
01:02:888 (1,1) - Recovery time again. (Remove and map normally)
03:18:886 (1,1) - ^ (I'd remove the note right after it here)
03:54:085 (1,1) - ^ (Shorten to 03:59:685)
04:10:085 (1,1) - ^ (Remove note after it)
04:35:784 (1,1) - ^ (Shorten to 04:37:284)

[Hard]
02:24:287 (8) - Seems off to me, try this:

04:12:485 (3,4,5,6,7) - I don't think a stream fits here. Try 1/2 jumps instead.


Great, 80% of my mod is about recovery time :P
Hard to find anything else though, nice mapset! (And awesome song :D)
Topic Starter
Come[Back]Home

ReallyFastCat wrote:

Hi! From my queue ^w^

Note: I suggest you read the first post in this thread, since there are a lot of issues with recovery time in the map: https://osu.ppy.sh/forum/t/241019 (The previous modder already pointed them out, but it's still not enough)

[General]
- Delete the .osb since there is no storyboard
- Add some tags (like "Hardstyle" for example)
01:36:487 - The break here is longer than 15 seconds (in all diffs), which is too long. Consider mapping this part starting at 01:44:487 I'll consider changing it when more people will point that out

[Easy]
03:54:085 (1,1) - Recovery time. Shorten this to 03:58:885 Done
02:40:486 (1,1) - ^ (Just remove this one and map normally here) I'll consider it
04:35:684 (1,1) - ^ (Shorten to 04:37:284) Done

[Normal]
- AR6 and CS3.5 maybe? They're both kinda hard for a Normal right now Done
00:50:888 (1,2,3) - Distance Snap is inconsistent here Done
01:02:888 (1,1) - Recovery time again. (Remove and map normally) Same as easy
03:18:886 (1,1) - ^ (I'd remove the note right after it here) No, it's necessary
03:54:085 (1,1) - ^ (Shorten to 03:59:685) I think the Recovery time is nice for Normal
04:10:085 (1,1) - ^ (Remove note after it) Its necessary
04:35:784 (1,1) - ^ (Shorten to 04:37:284) Recovery time is ok

[Hard]
02:24:287 (8) - Seems off to me, try this: Done

04:12:485 (3,4,5,6,7) - I don't think a stream fits here. Try 1/2 jumps instead. Listen closely, it fits perfect


Great, 80% of my mod is about recovery time :P
Hard to find anything else though, nice mapset! (And awesome song :D) Mod was helpful too :P And thanks :3
Thanks for the star *_*
DeletedUser_3886246
Hi! M4M from my queue :3
And like every mod, these are just suggestions, so ignore them or correct me, if you think I'm wrong with something. :)

How about you change the circle colours? The normal colours don't look very nice and are don't match with your background image.
If you don't explain your custom difficulties in your description of the beatmap, as I know, it isn't allowed anymore - p/2929982;
http://www.reddit.com/r/osugame/comment ... ficulties/

  • Easy

    00:54:888 (1) - move the middle point one down and the last point two up so it's curiver around - 00:54:488 (4)
    00:57:288 (3) - move to X = 256 / Y = 180 for blanket with - 00:54:488 (4)
    00:54:488 (4) - move to X = 256 / Y = 120 for blanket with - 01:04:888 (2)
    01:18:888 (3) - X = 188 / Y = 166 and make 01:17:288 (1) symmetric to that with CTRL+H
    02:08:487 (1) - Middle point X308 Y208 & last point X232 Y84 so it's curvier
    03:12:486 (1) - third point one up?
    03:12:486 (1) - move the middle point one left?
  • Normal

    The AR is one to high, I suggest changing it to 5 - https://osu.ppy.sh/wiki/Normal
    00:38:888 (1) - last point one up for better curve
    03:44:485 (1) - last point one left ^
  • Hard

    00:42:088 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Try to use NC before they reach more than 12 in hard.
    01:23:688 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^
    04:41:884 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^
    04:54:684 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^
    03:12:886 (2,3) - These are nearly touching, move 03:13:886 (3) - one to the right, it just looks nicer.
  • Insane (Right Back)

    01:11:488 (4) - move it 2 up and 4 down so it's not so close to - 01:10:888 (1,2)
    03:29:286 (3,5) - You could move that pattern to X348 Y64 so it's blanket with - 03:27:686 (3)
That's it with my mod. Hope it helped and good luck getting it ranked! :D
Topic Starter
Come[Back]Home

G3m4sSt4ffLP wrote:

Hi! M4M from my queue :3
And like every mod, these are just suggestions, so ignore them or correct me, if you think I'm wrong with something. :)

How about you change the circle colours? The normal colours don't look very nice and are don't match with your background image.
If you don't explain your custom difficulties in your description of the beatmap, as I know, it isn't allowed anymore - p/2929982;
http://www.reddit.com/r/osugame/comment ... ficulties/

  • Easy

    00:54:888 (1) - move the middle point one down and the last point two up so it's curiver around - 00:54:488 (4) Done
    00:57:288 (3) - move to X = 256 / Y = 180 for blanket with - 00:54:488 (4) Done
    00:54:488 (4) - move to X = 256 / Y = 120 for blanket with - 01:04:888 (2)
    01:18:888 (3) - X = 188 / Y = 166 and make 01:17:288 (1) symmetric to that with CTRL+H Its fine i think
    02:08:487 (1) - Middle point X308 Y208 & last point X232 Y84 so it's curvier Its curvy enough
    03:12:486 (1) - third point one up? Done i think (?)
    03:12:486 (1) - move the middle point one left? Done
  • Normal

    The AR is one to high, I suggest changing it to 5 - https://osu.ppy.sh/wiki/Normal If more people will poin that out ill change it
    00:38:888 (1) - last point one up for better curve Done
    03:44:485 (1) - last point one left ^ Done
  • Hard

    00:42:088 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Try to use NC before they reach more than 12 in hard. Done
    01:23:688 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^ Done
    04:41:884 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^ Done
    04:54:684 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^ Done
    03:12:886 (2,3) - These are nearly touching, move 03:13:886 (3) - one to the right, it just looks nicer. Done
  • Insane (Right Back)

    01:11:488 (4) - move it 2 up and 4 down so it's not so close to - 01:10:888 (1,2) This is okay, no need to
    03:29:286 (3,5) - You could move that pattern to X348 Y64 so it's blanket with - 03:27:686 (3) Wont affect gameplay though
That's it with my mod. Hope it helped and good luck getting it ranked! :D Thanks, the mod was really helpful :)
AnreFM
Hey there Come Back Home! owo/
um here's a short mod from my queue, I'll try to skip small stuffs and will only mention some major ones, hope this helps >.<

Let's go!



If there's anything you don't understand or if the images and links are messed up, feel free to state so and I will try my best to explain it better!


[General]
  1. Do try to play a bit with the spinner's volume thrpughout the difficulty. Some parts are somewhat too loud since the background music is fading, I've mentioned a few major ones but I think you might want to go back and check all of the spin and see what's best for you :3
  2. Add a few tags for the map! Try adding 'hardstyle' and also 'D3-Structive Records' for it's label :3
[RIGHT BACK]
  1. 00:28:988 (7) - I don't expect this circle here. Considering that this is still the beginning part of the song and how you mapped the 00:26:088 (1) - part calmly, I think it'd be best if you just remove this note and keep it calm for the intro part
  2. 00:30:488 (5,6,7) - hmm I don't think this triplet fits here imo. I think it would be better if you move change thr rhythm for the triplet to be moved forward instead, like this. Beside that 00:30:488 - only has a small portion of vocal in it compared to 00:30:688 - holded one, triplet would fit more on red tick than on the white tick imo
  3. 01:06:888 (4) - consider using ctrl g for this note? The flow is a bit cranky atm from (3) to (4), and the jump to (5) plays quite nice too imo
  4. 01:10:688 (2) - I don't think the jump needed to be this big imo. There aren't any distinct beat in the background, so I think players won't expect this big of a jump here. I'd suggest to put the note a little bit closer to the previous one whilst keep the jump; try stacking it with 01:11:088 (2) - instead, the jump is still pretty reachable and the flow works well with the next star pattern that you used :3
  5. 01:25:888 (8) - Seeing as how you used a jump on 01:25:088 (5) - (which fits), how about adding a jump for this note too? a small jump should be fine since putting them on a normal distance kinda kills the flow off
  6. 01:30:187 (1) - You might want to play a bit with the volume of the spin here since it just feels a bit too loud for a few part here; You can start reducing the volume here 01:33:287 -, and then slowly raising it back up on 01:34:887 -
  7. 01:57:287 (1) - ^ As in above. The spinner sounds a bit too loud in the beginning since it's right after the break, try to make the volume slowly raising until the end of the spin :3
  8. 02:05:687 (2) - This note is a bit confusing to read imo, due to how the overall rhythm for this part seems a bit off; the slider on 02:05:687 (2) - and 02:04:887 (1) - follows the vocal, whilst there's nothing here on 02:05:687 (2) - thus making the rhythm harder to grasp :< I'd suggest to just remove the circle and keep sticking to the vocal here to avoid confusion for players
  9. 02:11:887 (3,4,5) - I don't think using 3 circles here will fit imo. Seeing as how there aren't anything on the background except the main beat, using a slider instead should fit better with the music; try using this pattern instead The jump works good too this way imo :3
  10. 02:29:287 - Dunno but I think a spin could work really well here, considering how loud the notes on 02:30:886 (1) - started, right after the quiet break :< So yeah, consider adding a spin starting from here until 02:30:686 -
  11. 02:33:286 (10,11) - Ah these two looked a bit not neat imo, try to just blanket them like this , though also remember to change 02:32:886 (9) - to be somewhat more curvy to keep the pattern :3
  12. 02:43:686 (1) - Use a finish here to make the aftereffect of the two repeats on 02:42:086 (3,4) - much better :3
  13. 02:50:086 (1) - If you're following the one above, adding another finish here should be fit beside making it consistent with the previous rhythm
  14. 02:52:486 (10,11) - The flow between these two note isn't really good imo. Considering how the tail of (10) is facing the edge of the map, having (11) right below it will make the cursor movement a bit sharp to reach it, which isn't really comfortable imo :< Using a jump here will make the flow less restricted, try using this pattern instead
  15. 03:28:286 (6) - Seeing as how you used jumps for the previous circles on this combo(03:27:686 (3,4,5) - ), I don't really see the reason why this circle didn't get a jump imo, especially with how this note is the last one for this combo :< Try placing it a bit further from (5), having it stacked with 03:28:286 (6) - should be nice :3
  16. 04:17:685 (6) - Eh why do you stack this circle?
  17. 04:57:684 (10) - NC here? considering how you used NC per 2 stanzas before, it should make sense

[Hard]
  1. 00:35:288 (10,11) - (11) plays really weird when played imo o.o Besides that there aren't anything that should be emphasized with a click, the lack of hitsound is also making it a bit awkward :< Try changing these two with a slider instead? It should fit better that way imo, especially since player won't click at 00:35:488 -, the rhythm should looked this then
  2. 00:38:088 (1,2,3) - Eh this stream is a bit too much for a hard imo, try reducing this first triplets with a kick slider instead to make the rhythm simpler like this
  3. 00:46:888 (5) - Consider moving this note a few higher up? It currently is a bit too parallel with 00:46:688 (4) - which causes the flow to be a bit cranky :< Moving it to x376/y152 should do, and changing the shape will help too, but you're free to keep it that way, just moving it should make it better :3
  4. 00:49:088 (3) - Seeing as how you've followed every uh bass-thingy in the background, having this one not is awkward to play, the drum on 00:49:288 - is too loud to be ignored imo :< So yeah, I think arranging the rhythm for this part should do it; try to move 00:49:088 (2) - to 00:49:288 - instead, and insert the gap with a circle, that should fix the problem for this part. As for the stream, I think removing them all would be the best option imo, seeing as how they would complicate the rhythm here :< They should looked like this then
  5. 01:29:887 (4,5) - Consider changing these two circles to a slider instead? The slider will be able to emphasize the vocal with the hold effect, which I think is nice imo :3
  6. 02:05:687 (4) - As in the Right Back diff
  7. 03:18:886 (1) - This stream is definitely too much for a Hard diff. Consider changing to a more simple rhythm, like using a few kick slider would work. Just try to reduce the circles :<
  8. 03:29:486 (4) - Consider using ctrl g here? This would create the same jump effect with 03:24:686 (4) -, which is quite nice here imo
Nice map! Pretty neat, and there aren't many complicated stuffs here so this map would be good as a learning point :3 Though please mind the spin volume that I've mentioned and also consider adding more hitsounds to a few part since I do feel that a few part is a bit empty, so consider to add it! :3

Anyway, I hope I have helped you with this, sorry for the short mod, really ><
Good luck on ranking this! (ノ◕ヮ◕)ノ ~`☆
Topic Starter
Come[Back]Home

AnreFM wrote:

Hey there Come Back Home! owo/
um here's a short mod from my queue, I'll try to skip small stuffs and will only mention some major ones, hope this helps >.<

Let's go!



If there's anything you don't understand or if the images and links are messed up, feel free to state so and I will try my best to explain it better!


[General]
  1. Do try to play a bit with the spinner's volume thrpughout the difficulty. Some parts are somewhat too loud since the background music is fading, I've mentioned a few major ones but I think you might want to go back and check all of the spin and see what's best for you :3
  2. Add a few tags for the map! Try adding 'hardstyle' and also 'D3-Structive Records' for it's label :3
[RIGHT BACK]
  1. 00:28:988 (7) - I don't expect this circle here. Considering that this is still the beginning part of the song and how you mapped the 00:26:088 (1) - part calmly, I think it'd be best if you just remove this note and keep it calm for the intro part Done
  2. 00:30:488 (5,6,7) - hmm I don't think this triplet fits here imo. I think it would be better if you move change thr rhythm for the triplet to be moved forward instead, like this. Beside that 00:30:488 - only has a small portion of vocal in it compared to 00:30:688 - holded one, triplet would fit more on red tick than on the white tick imo Deleted the triplet and didnt add a new one
  3. 01:06:888 (4) - consider using ctrl g for this note? The flow is a bit cranky atm from (3) to (4), and the jump to (5) plays quite nice too imo Done
  4. 01:10:688 (2) - I don't think the jump needed to be this big imo. There aren't any distinct beat in the background, so I think players won't expect this big of a jump here. I'd suggest to put the note a little bit closer to the previous one whilst keep the jump; try stacking it with 01:11:088 (2) - instead, the jump is still pretty reachable and the flow works well with the next star pattern that you used :3 Ill consider it if more pople will point that out
  5. 01:25:888 (8) - Seeing as how you used a jump on 01:25:088 (5) - (which fits), how about adding a jump for this note too? a small jump should be fine since putting them on a normal distance kinda kills the flow off I really think that there is no reason for a jump
  6. 01:30:187 (1) - You might want to play a bit with the volume of the spin here since it just feels a bit too loud for a few part here; You can start reducing the volume here 01:33:287 -, and then slowly raising it back up on 01:34:887 - Good point, i'll change it when more people will point that out
  7. 01:57:287 (1) - ^ As in above. The spinner sounds a bit too loud in the beginning since it's right after the break, try to make the volume slowly raising until the end of the spin :3
  8. 02:05:687 (2) - This note is a bit confusing to read imo, due to how the overall rhythm for this part seems a bit off; the slider on 02:05:687 (2) - and 02:04:887 (1) - follows the vocal, whilst there's nothing here on 02:05:687 (2) - thus making the rhythm harder to grasp :< I'd suggest to just remove the circle and keep sticking to the vocal here to avoid confusion for players If you listen closely you can hear the vocals starting to sing, it feels empty without the circle
  9. 02:11:887 (3,4,5) - I don't think using 3 circles here will fit imo. Seeing as how there aren't anything on the background except the main beat, using a slider instead should fit better with the music; try using this pattern instead The jump works good too this way imo :3 Its just to fill up empty room, i'll change it if more people will point that out
  10. 02:29:287 - Dunno but I think a spin could work really well here, considering how loud the notes on 02:30:886 (1) - started, right after the quiet break :< So yeah, consider adding a spin starting from here until 02:30:686 - done
  11. 02:33:286 (10,11) - Ah these two looked a bit not neat imo, try to just blanket them like this , though also remember to change 02:32:886 (9) - to be somewhat more curvy to keep the pattern :3 It wasnt supposed to be blanket
  12. 02:43:686 (1) - Use a finish here to make the aftereffect of the two repeats on 02:42:086 (3,4) - much better :3 done
  13. 02:50:086 (1) - If you're following the one above, adding another finish here should be fit beside making it consistent with the previous rhythm done
  14. 02:52:486 (10,11) - The flow between these two note isn't really good imo. Considering how the tail of (10) is facing the edge of the map, having (11) right below it will make the cursor movement a bit sharp to reach it, which isn't really comfortable imo :< Using a jump here will make the flow less restricted, try using this pattern instead done
  15. 03:28:286 (6) - Seeing as how you used jumps for the previous circles on this combo(03:27:686 (3,4,5) - ), I don't really see the reason why this circle didn't get a jump imo, especially with how this note is the last one for this combo :< Try placing it a bit further from (5), having it stacked with 03:28:286 (6) - should be nice :3 Done
  16. 04:17:685 (6) - Eh why do you stack this circle? Because it fits with the vocals.
  17. 04:57:684 (10) - NC here? considering how you used NC per 2 stanzas before, it should make sense done

[Hard]
  1. 00:35:288 (10,11) - (11) plays really weird when played imo o.o Besides that there aren't anything that should be emphasized with a click, the lack of hitsound is also making it a bit awkward :< Try changing these two with a slider instead? It should fit better that way imo, especially since player won't click at 00:35:488 -, the rhythm should looked this then done
  2. 00:38:088 (1,2,3) - Eh this stream is a bit too much for a hard imo, try reducing this first triplets with a kick slider instead to make the rhythm simpler like this done
  3. 00:46:888 (5) - Consider moving this note a few higher up? It currently is a bit too parallel with 00:46:688 (4) - which causes the flow to be a bit cranky :< Moving it to x376/y152 should do, and changing the shape will help too, but you're free to keep it that way, just moving it should make it better :3 Nah, its fine like this
  4. 00:49:088 (3) - Seeing as how you've followed every uh bass-thingy in the background, having this one not is awkward to play, the drum on 00:49:288 - is too loud to be ignored imo :< So yeah, I think arranging the rhythm for this part should do it; try to move 00:49:088 (2) - to 00:49:288 - instead, and insert the gap with a circle, that should fix the problem for this part. As for the stream, I think removing them all would be the best option imo, seeing as how they would complicate the rhythm here :< They should looked like this then In this part im focusing on the higher sounds
  5. 01:29:887 (4,5) - Consider changing these two circles to a slider instead? The slider will be able to emphasize the vocal with the hold effect, which I think is nice imo :3 done
  6. 02:05:687 (4) - As in the Right Back diff ^
  7. 03:18:886 (1) - This stream is definitely too much for a Hard diff. Consider changing to a more simple rhythm, like using a few kick slider would work. Just try to reduce the circles :< done
  8. 03:29:486 (4) - Consider using ctrl g here? This would create the same jump effect with 03:24:686 (4) -, which is quite nice here imo
Nice map! Pretty neat, and there aren't many complicated stuffs here so this map would be good as a learning point :3 Though please mind the spin volume that I've mentioned and also consider adding more hitsounds to a few part since I do feel that a few part is a bit empty, so consider to add it! :3

Anyway, I hope I have helped you with this, sorry for the short mod, really >< Short? This was a pretty amazing mod 0.0. Thank you for the star :3
Good luck on ranking this! (ノ◕ヮ◕)ノ ~`☆
Lurei
Yo. Came to mod as requested.
Since song is kinda long, I'll only mod two diffs to make M4M fair.
What I'll say it's based in my personal opinion. Don't feel offended if I reach to sound rude.

Before beginning, a little gag.

[Right Back]

  1. 00:38:088 (2,3,4,5) - Why first it's a stack, then you place notes apart? Just an observation, since it's kinda tricky to play.
  2. 01:06:688 (3,4) - I think you can do a better blanket here.
  3. 01:07:688 - You're missing the downbeat here. Please don't miss white ticks (especially downbeats), since they're important because they mark the song's timing.
  4. 01:12:488 - ^^
  5. 01:18:888 - ^^
  6. 01:24:488 - ^^ (here it's a standard white tick). I know you're following vocals here, but it's really better if you don't miss those ticks.
  7. 01:26:088 - ^^
  8. 02:02:487 ~ 02:05:287 - You can map the white ticks in this area, since there's a part of the music they can follow.
  9. 02:09:887 (6) - Rhythm feels kinda ankward when you end a slider on a downbeat. You should actually place a circle at the downbeat instead of using a slider end on it.
  10. 02:16:487 - Downbeat...
  11. 03:11:686 (4) - Same as 02:09:887 (6) -
  12. 03:15:686 ~ 03:17:186 - There are some beats you're missing in this area. You can listen to music at 25% speed by adjusting playback rate (lower-right area of screen) and figure out what you're missing.
  13. 03:17:686 - and 03:18:486 - Don't miss those beats...
  14. 04:03:285 (5) - Same as 02:09:887 (6) -
  15. 04:06:085 (9) - ^^
  16. 04:31:685 (8) - ^^
  17. I think that's it for this diff. Playability is good, but rhythm is kinda weird IMO. Overall, it's good for me.
[Hard]

  1. 00:38:388 (2,3,4,5,6) - Oi, isn't this kinda like overkill for a Hard? Please, use 1/4 sliders with reverses to cover the notes of the stream.
  2. 00:57:688 (9,10,11,12) - ^^
  3. 01:07:688 - Same as Insane. Key words: Downbeat, white ticks.
  4. 01:08:888 - ^^ (I'll stop mentioning those to avoid making a large mod full of the same thing. Search for 'em!)
  5. 01:25:288 (1,2,3) - You can improve those blankets. If you do, remember to fix blanket at 01:25:888 (2,4,5) -
  6. 02:02:487 ~ 02:05:287 - Same as Insane.
  7. 02:34:686 (3,5) - Fix blanket and downbeat in (5).
  8. 02:44:286 (4,5) - Fix blanket.
  9. 02:45:286 (6,7,8) - Fix blanket and remember to re-stack.
  10. 03:17:286 (1,2,3,5) - ^^
  11. 03:21:486 (3,4,5,6,7,8) - Alright. This is real overkill.
  12. 03:30:486 (2,3) - Blanket.
  13. 04:12:485 (3,4,5,6) - Overkill.
  14. 04:33:084 (2,3) - Blanket.
  15. I'll stop mentioning repeated things to avoid making this mod longer than what it should. Search for more of the things I said (there are only a few more). It's a great difficulty overall, but please don't use long streams on Hard. Only use around 2~4 notes for streams, since players are still learining to do them.
That's the end. I liked map, so I'll gift you a star!
Good luck!
Topic Starter
Come[Back]Home

LixRei wrote:

Yo. Came to mod as requested.
Since song is kinda long, I'll only mod two diffs to make M4M fair.
What I'll say it's based in my personal opinion. Don't feel offended if I reach to sound rude.

Before beginning, a little gag.

[Right Back]

  1. 00:38:088 (2,3,4,5) - Why first it's a stack, then you place notes apart? Just an observation, since it's kinda tricky to play. Because the sounds in the background changes
  2. 01:06:688 (3,4) - I think you can do a better blanket here. I think it is okay how it is
  3. 01:07:688 - You're missing the downbeat here. Please don't miss white ticks (especially downbeats), since they're important because they mark the song's timing. There is nothing wrong by missing them, im focusing on the Vocals and not the beats there
  4. 01:12:488 - ^^
  5. 01:18:888 - ^^
  6. 01:24:488 - ^^ (here it's a standard white tick). I know you're following vocals here, but it's really better if you don't miss those ticks. Okay, thats true, i'll consider it if more people will point it out
  7. 01:26:088 - ^^ ^
  8. 02:02:487 ~ 02:05:287 - You can map the white ticks in this area, since there's a part of the music they can follow. done, ive added one circle here 02:05:287
  9. 02:09:887 (6) - Rhythm feels kinda ankward when you end a slider on a downbeat. You should actually place a circle at the downbeat instead of using a slider end on it. done
  10. 02:16:487 - Downbeat... Focusing on vocals here
  11. 03:11:686 (4) - Same as 02:09:887 (6) - No reason too
  12. 03:15:686 ~ 03:17:186 - There are some beats you're missing in this area. You can listen to music at 25% speed by adjusting playback rate (lower-right area of screen) and figure out what you're missing. I was focusing on the silent beats
  13. 03:17:686 - and 03:18:486 - Don't miss those beats...
  14. 04:03:285 (5) - Same as 02:09:887 (6) -
  15. 04:06:085 (9) - ^^
  16. 04:31:685 (8) - ^^
  17. I think that's it for this diff. Playability is good, but rhythm is kinda weird IMO. Overall, it's good for me.
[Hard]

  1. 00:38:388 (2,3,4,5,6) - Oi, isn't this kinda like overkill for a Hard? Please, use 1/4 sliders with reverses to cover the notes of the stream. I think this is okay, but i will change if it will be pointed again
  2. 00:57:688 (9,10,11,12) - ^^
  3. 01:07:688 - Same as Insane. Key words: Downbeat, white ticks.
  4. 01:08:888 - ^^ (I'll stop mentioning those to avoid making a large mod full of the same thing. Search for 'em!)
  5. 01:25:288 (1,2,3) - You can improve those blankets. If you do, remember to fix blanket at 01:25:888 (2,4,5) - [/color]
  6. 02:02:487 ~ 02:05:287 - Same as Insane. ^
  7. 02:34:686 (3,5) - Fix blanket and downbeat in (5). blanket fixed
  8. 02:44:286 (4,5) - Fix blanket. This seems alright to me
  9. 02:45:286 (6,7,8) - Fix blanket and remember to re-stack. ^
  10. 03:17:286 (1,2,3,5) - ^^ ^
  11. 03:21:486 (3,4,5,6,7,8) - Alright. This is real overkill. If more people will point it out ill change it
  12. 03:30:486 (2,3) - Blanket. This was on purpose not blanket
  13. 04:12:485 (3,4,5,6) - Overkill. This is alright for a hard
  14. 04:33:084 (2,3) - Blanket. Tried to do it better, i dont know if its better now haha
  15. I'll stop mentioning repeated things to avoid making this mod longer than what it should. Search for more of the things I said (there are only a few more). It's a great difficulty overall, but please don't use long streams on Hard. Only use around 2~4 notes for streams, since players are still learining to do them.
I'll consider it

That's the end. I liked map, so I'll gift you a star! Wow, thank you very much much *_* I appreciate it :3
Good luck!
Yuthuil
Hi! From Yuthuil's M4M queue ☆

General: Maybe you didn't know this, as I can see with most of your sliders, but you can edit sliders after you have made them to neaten them up. In easy these occur a lot, like this 01:14:084 (1) - .

You may want to add some custom hitsounds too, since the map sounds terrible when I play it on Osu! 's original skin.

Easy:

00:34:084 (3,4) - the flow from 3 to 4 plays awkward.
00:54:884 (1) - since you were doing symmetry with the objects before, it'd be most sensible if you made this symmetrical too.
01:02:884 (3) - again, this plays awkward, I would suggest moving it down a bit - you won't have to distance snap the next notes.
01:04:484 (1,2) - I suggest avoid stacking with two circles in easy mode, so how about moving two to three's head.
01:07:684 (1,2,3) - flow is extremely tricky here.
01:20:484 (1) - If it was your intention to make a symmetrical slider here, then you may want to neaten this up, make sure the second node is right in the middle of the slider tick.
01:26:884 (1) - ctrl + j, better flow.
01:30:083 (3) - remove this an pull the slider one tick backwards, there is too little reaction time for the beginners, and it sounds better like this imo.
01:55:683 (1) - no need for so long?
02:37:282 (1) - ctrl + j, then ctrl + h, then ctrl + g...better flow ! Or you can just do ctrl + j if you want.
02:50:082 (1,3) - ctrl + j? sorry for the spam of this, but I think it makes a really nice symmetrical blanket pattern, with easier flow.
04:06:481 (4,1,2,3,4) - this section looks really messy due to note placement, try and fix it up.
04:38:880 (1,2) - blanket really bothers me, try neatening it up evena tiny bit.
04:45:280 (1) - straight slider would make most sense here, since it goes with the last slider.

Normal:

It's only 150 BPM, I really think you should make the AR 3.5, or at LEAST 5.

00:29:688 (2) - easier flow, move it up a bit.
00:54:888 (1) - ctrl +j, ctrl + h, ctrl + g, easy flow
02:03:287 (1) - extend to white tick, i don't know why it's stopped on the blue one where there's no sound.
02:10:887 (6) - spacing problem here.
02:50:886 (3) - slider would be great if you put the red node right in the center.
03:54:085 (1) - too little reaction time.
04:20:485 (3) - move the end node of this slider to x352 y236, then move 04:21:485 (4) - to x264 y184.
04:54:684 (1,2,3,4,5,6,7) - whole sequence would be better with a ctrl + j.

This diff needs a little improving I think, your easy was good though.

Hard:

AR 7, or 7.5.

00:32:488 (1,2,3,4,5) - try a star pattern. right now it looks unorganized and weird.
00:38:088 (1,2,3,4,5,6) - the stream is okay, but I highly suggest you change 2's location, it is too hard where it is.
00:48:288 (8) - remove? I don't know why this is here, there's such a slight sound on the red tick, so I suggest it be moved, you can replace 7 with a 1/2 slider.
03:21:486 (3,4,5,6,7,8) - I think you need to remove this, or at least the stack in the beginning.
04:33:284 (3) - move up a bit.

Right Back:

AR8.5

from here 02:05:687 to 02:13:387 here feels overmapped - slightly.
That's all then, I hope this was helpful.
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