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BeautifulDay - Christmas Memories [OsuMania]

posted
Total Posts
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Topic Starter
arviejhay
This beatmap was submitted using in-game submission on Thursday, 21 May 2015 at 1:16:40 PM

Artist: BeautifulDay
Title: Christmas Memories
Source: O2Jam
Tags: snow 오투잼 Keuriseumaseuui Gieok
BPM: 170
Filesize: 5772kb
Play Time: 01:52
Difficulties Available:
  1. Easy - 7Key (1.21 stars, 270 notes)
  2. Hard - 7Key (3.48 stars, 938 notes)
  3. Normal - 7Key (2.01 stars, 585 notes)
Download: BeautifulDay - Christmas Memories
Information: Scores/Beatmap Listing
---------------
YAY A CHRISTMAS MAP
SB IS COMPLETE
Difficulty Spread: O2Jam

Bubbled and Rebubbled by [ AyanoTatemaya ]
Rebubbled by ExUsagi
Qualified by [ AyanoTatemaya ]

Lyrics
Hayan Nuni Sayo Ganun Goriye, Jinan Giyowulheyo Gotdon Norul Senggake.
Hanado Jigumji, Nugun ga Ne Giyote,Hamkke Hagetji,Se Hayan
This Snowy Kirisumasu Day!

Hayan Nunul Majimyo, Nowahamkke Gurimyo, Hamkkehetdon Jinan Giyowul Dashi Dora Olsun Opjiman.
Nomu Hengboketsodon, Jinan Giyowul Ne Mamsoge Ganjik Hagoshippo.
Ha~~~~~Yan Nu~~~~~Ni Nogul Tekkaji...

Hold My Kirisumasu Memories, Ganjik Hagoshippun (Yi Giyowule)
Ojikgu Mam Hayan Ne Mame Ganjik Halgge Kirisumasu Day!
Nomanul Ganjik Halgge Kirisumasu Day!!
Yongwonhi Ganjik Halgge Kirisumasu Day!!!

English

The streets are filled with snow as i think about you and last years winter- the day you left me.
Probably someone's beside you right now,
Spending your Snowy Christmas Day.

It's impossible to bring our past here in the present:we were walking together... snow falling to us...
I wanna cherish the happiest winter i've ever experienced,
Un~~til the S~~~now Melts.

Hold my Christmas Memories, I really wanna cherish that.
I'll spend this winter by remembering our past, and cherish it-The Christmas Day,
I'll Cherish you this Christmas Day,
Forever I will cherish that Christmas Day

Source: https://answers.yahoo.com/question/inde ... 140AA3qhdx
Easy = 20 mods
Normal = 20 mods
Hard = 16 mods

For rank!

Modders
- Kruzon
- hutunohito
- Blocko
- [-Seiryuu-]
- pporse
- _Xenophilius_
- Nijigen-kun
- Takane6
- ExUsagi
- Yuutosan
- redfire099
- playin14
- -LASU-
- ArcherLove
- LordRaika
- [ Shana Lesus ]
- Starry-
- Z3nx
- Lunatic Raccoon
- Frim4503
- Eternalie
- KawaEE
- Gomuryuu
- Meiko Senpai
- [ AyanoTatemaya ]
- VINXIS[
- Lanturn
- I7VA
Kruzon



Check your aimod
My 7K Column Format: 1 l 2 l 3 l 4 l 5 l 6 l 7

7K
SPOILER
00:12:528 (12528|1,12881|2,13234|3,13587|4) - follow this 00:11:116 (11116|5,11469|4,11822|3,12175|2) - , and add note on 00:12:538 to 6
00:22:410 (22410|4,23116|3,23734|2) - Ctrl + H
how about make this 00:24:175 (24175|1) - a long notes? it ends on 00:25:234
01:01:940 (61940|3) - add a note on 4 or anywhere around this time, fill em m8

7K
SPOILER
00:12:175 (12175|6) - move to 1
00:12:528 (12528|1,12881|4,13234|2,13587|0) - follow the same as the first pattern 00:11:116 (11116|5,11469|2,11822|4,12175|0) -
00:15:352 (15352|2) - i don't hear anythin' here m8
00:15:704 (15704|4) - should be on 2 and 00:15:704 (15704|1) - on 5
00:16:057 (16057|6) - move to 5 and 00:16:410 (16410|5) - to 7
00:21:704 (21704|6) - move to 5
00:22:410 (22410|4,22763|1,23116|3,23469|6) - how bout adjusting them to same length? all follow 1/6 snap
00:23:734 (23734|2) - should be on 6 and 00:23:734 (23734|5) - to 3
how about, 00:36:528 (36528|1) - on 4, 00:36:881 (36881|6) - on 3, and 00:37:234 (37234|2) - on 2
oh also, add note on 00:36:528 (36528|1) - to 2, emphasizes loudness
00:41:822 (41822|1) - move to 6 instead m8
00:56:646 (56646|5) - on 4 m8
00:59:822 (59822|0) - on 3 m8
01:00:175 (60175|1) - on 1 yeah
01:00:528 (60528|0) - on 2
actually, just delete this m8 01:00:175 (60175|3) - and move 01:00:175 (60175|5) - to 4 gotta balance it yo
01:04:293 (64293|4) - move to 1
01:05:822 (65822|3,66528|2,67234|3) - not suitable in normal m8, give em some gap
01:17:352 (77352|4,77469|5,77704|3,77822|4,78057|2,78175|3) - ctrl + H and 01:17:116 (77116|2) - move to 2
01:41:469 (101469|4,101469|2,101822|4,101822|2,102175|2,102175|4) - not balance m8, at least for normal. how bout give em' some gaps? we cool bro?
01:44:293 (104293|4,104293|2,104646|4,104646|2,104999|4,104999|2) - these too m8, do somethin bout it
01:49:940 (109940|4,110646|3) - well this shud be on 1/6 snap m8
...

mod ends mate. lol

good luck for yo map, ;)
Nanatsu
Beautiful Day is not vocal, he is composer of song.

( but i don't know who is singer since this is too old song like 8~10 years)


accroding to grammar of korean, it should be Memory of Chirstmas or Chirstmas' Memory or whatever.

it's up to you if Chirstmas Memories is exactly correct as english name.

by the way, the orignal name is '크리스마스의 추억'
Topic Starter
arviejhay

_S u w a k o_ wrote:

Beautiful Day is not vocal, he is composer of song.

( but i don't know who is singer since this is too old song like 8~10 years)


accroding to grammar of korean, it should be Memory of Chirstmas or Chirstmas' Memory or whatever.

it's up to you if Chirstmas Memories is exactly correct as english name.

by the way, the orignal name is '크리스마스의 추억'
Christmas Memories is the Correct english name according to o2jam wiki
but thanks for the info :)
Topic Starter
arviejhay

Kruzon wrote:




Check your aimod
My 7K Column Format: 1 l 2 l 3 l 4 l 5 l 6 l 7

7K
SPOILER
00:12:528 (12528|1,12881|2,13234|3,13587|4) - follow this 00:11:116 (11116|5,11469|4,11822|3,12175|2) - , and add note on 00:12:538 to 6 ok
00:22:410 (22410|4,23116|3,23734|2) - Ctrl + H ok
how about make this 00:24:175 (24175|1) - a long notes? it ends on 00:25:234 no. it feels kinda weird
01:01:940 (61940|3) - add a note on 4 or anywhere around this time, fill em m8 no

7K
SPOILER
00:12:175 (12175|6) - move to 1 no
00:12:528 (12528|1,12881|4,13234|2,13587|0) - follow the same as the first pattern 00:11:116 (11116|5,11469|2,11822|4,12175|0) - no
00:15:352 (15352|2) - i don't hear anythin' here m8
00:15:704 (15704|4) - should be on 2 and 00:15:704 (15704|1) - on 5 no
00:16:057 (16057|6) - move to 5 and 00:16:410 (16410|5) - to 7
00:21:704 (21704|6) - move to 5
00:22:410 (22410|4,22763|1,23116|3,23469|6) - how bout adjusting them to same length? all follow 1/6 snap
00:23:734 (23734|2) - should be on 6 and 00:23:734 (23734|5) - to 3
how about, 00:36:528 (36528|1) - on 4, 00:36:881 (36881|6) - on 3, and 00:37:234 (37234|2) - on 2
oh also, add note on 00:36:528 (36528|1) - to 2, emphasizes loudness
00:41:822 (41822|1) - move to 6 instead m8
00:56:646 (56646|5) - on 4 m8
00:59:822 (59822|0) - on 3 m8
01:00:175 (60175|1) - on 1 yeah
01:00:528 (60528|0) - on 2
actually, just delete this m8 01:00:175 (60175|3) - and move 01:00:175 (60175|5) - to 4 gotta balance it yo
01:04:293 (64293|4) - move to 1
01:05:822 (65822|3,66528|2,67234|3) - not suitable in normal m8, give em some gap
01:17:352 (77352|4,77469|5,77704|3,77822|4,78057|2,78175|3) - ctrl + H and 01:17:116 (77116|2) - move to 2
01:41:469 (101469|4,101469|2,101822|4,101822|2,102175|2,102175|4) - not balance m8, at least for normal. how bout give em' some gaps? we cool bro?
01:44:293 (104293|4,104293|2,104646|4,104646|2,104999|4,104999|2) - these too m8, do somethin bout it
01:49:940 (109940|4,110646|3) - well this shud be on 1/6 snap m8
...

mod ends mate. lol

good luck for yo map, ;)
Thanks for the mod! :)
shionelove
from my queue
column 1234567
too loud hitsound...reduce 30%~50%
maybe all 1/4 notes should be 1/6
for example,00:15:616 (15616|5,15969|5) - (in easy)
they should be https://osu.ppy.sh/ss/2325946
all diffs too

[Easy]
00:23:057 (23057|3) - start at 00:23:116
00:50:646 - add
01:01:940 - ^
01:07:587 (67587|3,68822|5) - https://osu.ppy.sh/ss/2325960
[Normal]
00:37:940 (37940|2) - add
00:40:763 (40763|5,41822|1) - ^
00:53:116 (53116|4) - ^
01:04:410 (64410|4) - ^
01:23:822 (83822|1) - add
[Hard]
00:23:822 - drums sound start here,so you can add some
00:35:057 - https://osu.ppy.sh/ss/2326223,wrong rhythm
00:42:881 (42881|1) - change short,idk why this is LN
00:51:881 (51881|3) - move to 00:51:940
00:54:704 (54704|2) - ^
01:00:352 (60352|2) - ^
01:03:175 (63175|2) - ^
01:51:352 - ^^^^^^^

good luck
Topic Starter
arviejhay

hutunohito wrote:

from my queue
column 1234567
too loud hitsound...reduce 30%~50%
maybe all 1/4 notes should be 1/6
for example,00:15:616 (15616|5,15969|5) - (in easy)
they should be https://osu.ppy.sh/ss/2325946
all diffs too

[Easy]
00:23:057 (23057|3) - start at 00:23:116 ok
00:50:646 - add ^
01:01:940 - ^ ^
01:07:587 (67587|3,68822|5) - https://osu.ppy.sh/ss/2325960 i don't understand this :(
[Normal]
00:37:940 (37940|2) - add
00:40:763 (40763|5,41822|1) - ^
00:53:116 (53116|4) - ^
01:04:410 (64410|4) - ^
01:23:822 (83822|1) - add
All accept
[Hard]
00:23:822 - drums sound start here,so you can add some maybe no
00:35:057 - https://osu.ppy.sh/ss/2326223,wrong rhythm ok change
00:42:881 (42881|1) - change short,idk why this is LN forgot to remove xD
00:51:881 (51881|3) - move to 00:51:940
00:54:704 (54704|2) - ^
01:00:352 (60352|2) - ^
01:03:175 (63175|2) - ^
01:51:352 - ^^^^^^^ no

good luck
Thanks for the mod! :)
Blocko
Hi, arviejay!
Here's the mod as requested from Christmas☆Queue 2014

[General]
- Each of the difficulties look somewhat identical to each other. Try to make the difficulties unique to each other to add variety to the mapset.
- Try to follow the pitch heard in the song to give the best effect for the player. It'll also provide a better flow and synergy for the map. You don't have to follow pitch so strictly if you want to give the map fancy patterns, but this is something that should be taken into consideration for the map.


7K Column wrote:

1|2|3|4|5|6|7
[Easy]
- This difficulty has SVs which can surprise beginners and make the experience not much enjoyable. I highly recommend removing the SVs or nerf them down to make it much easier to read for beginners.
00:11:116 to 00:13:940 - You might want to rearrange this part to match the bell's pitch for the best effect since the bell is accentuated here.
00:15:528 to 00:16:587 - The patterns here feel somewhat compressed for the right hand. I suggest spreading the notes around so it doesn't feel as compressed for the right. (Example: left hand patterns switch to the right and right hand to the left will give more patterns for the player, thus giving it a good effect.)
Take the suggestion above to other patterns since it happens near the start and near the end of the song (01:43:116 - to 01:49:587 -)
00:22:410 (22410|4,23116|3,23704|2) - Ctrl + H, pitch is ascending
00:58:410 (58410|1,58763|2) - Move to 7,1 to give the pattern a good synergy with the trumpet.
01:04:763 (64763|4,65469|3,66175|2,66881|1) - Ctrl + H, ascending pitch
01:17:116 (77116|2,77352|4,77704|4,78057|4) - Ctrl + H to follow the pitch
If the suggestion above is applied, 01:18:175 (78175|1,78528|2) - move these 2 columns to the right for the pitch
01:23:822 (83822|2,84175|4,84528|1) - Ctrl + H, it'll feel weird for the patterns to be reverse in pitch since it doesn't really provide good effect on the player.
01:35:822 (95822|3) - Move to 7 so the pattern doesn't exactly repeat as previously, and to add some variety to the diff.
01:41:469 (101469|3) - This will be really hard for easy players to do because it has grace notes with 2-chords after them. I strongly suggest turning this to a regular note instead so it at least represents a crash for this part and to make it easier to play.
01:49:940 (109940|4,110646|3,111234|2) - Ascending pitch here, Ctrl + H

[Normal]
- Make the SVs easier to read. This is a Normal difficulty, so having these SVs on will surprise players and not give them a good experience on the map.
- You might want to rearrange some of the notes around here since this difficulty is quite similar to Hard. By doing so, it adds variety to the mapset by keeping things fresh for the player.
00:15:940 (15940|5,16057|6,16410|5) - Turn this one into a 5,6,7 pattern so it at least matches the melody of the instrument.
00:18:410 (18410|5,18528|4,18763|5,18881|6,19234|5) - For this one, I recommend doing a < pattern so it's correctly represented for the pitch. (Something like this http://puu.sh/dtYa1/c22427684f.png)
This happens too at 01:43:145 (103145|5) - , 01:45:969 (105969|5) - and 01:48:792 (108792|5) - here. Just pointing these out for convenience.
00:22:410 (22410|4,23116|3,23704|2) - Ctrl + H, the trumpet's pitch here is ascending. This also shows up at 01:49:940 (109940|4,110646|3,111234|2) - , so consider this suggestion on that.
00:34:940 - Add one note here for the crash
00:44:646 (44646|4) - Move to 4 for better pattern flow
00:44:999 - Add one note here for the kick
00:46:646 (46646|4,46763|5) - Ctrl + J, pitch is ascending.
00:47:822 - Add one note here for impact
00:48:881 (48881|6,49116|4) - Switch these around by column so the trumpet's pitch is represented accurately
00:54:528 (54528|6,54763|4) - Same suggestion and reason as above
01:04:763 to 01:08:822 - The LNs here don't seem to have pitch relevancy with the trumpet, so rearrange the pattern here to an ascending one to represent the pitch correctly.
01:11:116 to 01:13:234 - Try to spread out the LNs here so it doesn't feel cramped to play for the right hand.
01:13:940 to 01:16:057 - Same suggestion as above, and to make it less cramped for the left hand.
01:18:175 (78175|6,78528|5) - Switch these around by column for the pitch
01:23:469 (83469|5,83822|1,84175|5) - Switch around by column to give the pattern a better synergy and to represent the pitch better.
01:27:704 (87704|6,88057|6,88410|5) - Move 1 column to the left for the pitch
01:32:999 - Add one note here for the crash
01:33:351 (93351|6,93704|6,94057|5) - Move 1 column to the left for the pitch again
01:38:998 (98998|6,99351|6,99704|5) - Here, too

[Hard]
- This difficulty looks somewhat similar to Normal since some of the patterns looked similar to each other. Try adding some variety to the mapset by rearranging patterns to differentiate them while keeping a good flow for the difficulty.
00:12:528 (12528|0,12881|1,13234|2,13587|3) - The pitch here isn't really ascending. I suggest rearranging it to 3,2,3,2 so it matches the bell's pitch.
00:13:940 (13940|4) - Move to 4 so the pattern here is more comfortable to play
00:18:440 (18440|5,18528|4,18793|5,18881|6,19234|5) - The instrument's pitch here is like a < pattern instead of its current pattern. I recommend this pattern again http://puu.sh/dtYa1/c22427684f.png so it represents the pitch better.
Here's where this happens on other parts, such as 00:21:263 (21263|5) - and 01:43:145 (103145|5) - and 01:48:792 (108792|5) - .
00:22:410 to 00:24:175 - Reverse the LNs here with Ctrl + H since the trumpet's pitch is ascending here, not descending.
00:30:175 (30175|4) - Move to 3 for comfortability.
00:34:940 - Add one note (or two) here for the crash and to fix some chord inconsistencies.
00:46:646 (46646|4,46763|5) - Ctrl + J, pitch is descending.
00:48:881 (48881|6,49116|4) - Switch these around by column so it matches the trumpet's pitch.
00:54:528 (54528|6,54763|4) - Same suggestion as above
01:04:763 to 01:08:822 - The vocal and trumpet's pitch here is ascending, so I suggest rearranging the LNs to an ascending pattern to match with the pitch.
01:08:822 - Add a note here for the crash
01:10:410 - Same suggestion as above.
01:23:469 (83469|3,83822|1,84175|5) - Rearrange the LNs here to 2,6,2 to follow the trumpet pitch
01:38:646 - Add a note here for increased impact
01:49:940 to 01:51:704 - The trumpet's pitch is ascending, so rearranging it to match the pitch would make it play better.
You could also turn those into double LNs that goes from being near the center column to the leftmost and rightmost column to give it a nice buildup for the ending.
01:52:763 - You could probably add a note here to give the song a grand finish.

I hope this mod helps! Good luck.
Merry early Christmas!
Topic Starter
arviejhay

Blocko wrote:

Hi, arviejay!
Here's the mod as requested from Christmas☆Queue 2014

[General]
- Each of the difficulties look somewhat identical to each other. Try to make the difficulties unique to each other to add variety to the mapset.
- Try to follow the pitch heard in the song to give the best effect for the player. It'll also provide a better flow and synergy for the map. You don't have to follow pitch so strictly if you want to give the map fancy patterns, but this is something that should be taken into consideration for the map.


7K Column wrote:

1|2|3|4|5|6|7
[Easy]
- This difficulty has SVs which can surprise beginners and make the experience not much enjoyable. I highly recommend removing the SVs or nerf them down to make it much easier to read for beginners.
00:11:116 to 00:13:940 - You might want to rearrange this part to match the bell's pitch for the best effect since the bell is accentuated here.
00:15:528 to 00:16:587 - The patterns here feel somewhat compressed for the right hand. I suggest spreading the notes around so it doesn't feel as compressed for the right. (Example: left hand patterns switch to the right and right hand to the left will give more patterns for the player, thus giving it a good effect.)
Take the suggestion above to other patterns since it happens near the start and near the end of the song (01:43:116 - to 01:49:587 -)
00:22:410 (22410|4,23116|3,23704|2) - Ctrl + H, pitch is ascending
00:58:410 (58410|1,58763|2) - Move to 7,1 to give the pattern a good synergy with the trumpet.
01:04:763 (64763|4,65469|3,66175|2,66881|1) - Ctrl + H, ascending pitch
01:17:116 (77116|2,77352|4,77704|4,78057|4) - Ctrl + H to follow the pitch
If the suggestion above is applied, 01:18:175 (78175|1,78528|2) - move these 2 columns to the right for the pitch
01:23:822 (83822|2,84175|4,84528|1) - Ctrl + H, it'll feel weird for the patterns to be reverse in pitch since it doesn't really provide good effect on the player.
01:35:822 (95822|3) - Move to 7 so the pattern doesn't exactly repeat as previously, and to add some variety to the diff.
01:41:469 (101469|3) - This will be really hard for easy players to do because it has grace notes with 2-chords after them. I strongly suggest turning this to a regular note instead so it at least represents a crash for this part and to make it easier to play.
01:49:940 (109940|4,110646|3,111234|2) - Ascending pitch here, Ctrl + H

[Normal]
- Make the SVs easier to read. This is a Normal difficulty, so having these SVs on will surprise players and not give them a good experience on the map.
- You might want to rearrange some of the notes around here since this difficulty is quite similar to Hard. By doing so, it adds variety to the mapset by keeping things fresh for the player.
00:15:940 (15940|5,16057|6,16410|5) - Turn this one into a 5,6,7 pattern so it at least matches the melody of the instrument.
00:18:410 (18410|5,18528|4,18763|5,18881|6,19234|5) - For this one, I recommend doing a < pattern so it's correctly represented for the pitch. (Something like this http://puu.sh/dtYa1/c22427684f.png)
This happens too at 01:43:145 (103145|5) - , 01:45:969 (105969|5) - and 01:48:792 (108792|5) - here. Just pointing these out for convenience.
00:22:410 (22410|4,23116|3,23704|2) - Ctrl + H, the trumpet's pitch here is ascending. This also shows up at 01:49:940 (109940|4,110646|3,111234|2) - , so consider this suggestion on that.
00:34:940 - Add one note here for the crash
00:44:646 (44646|4) - Move to 4 for better pattern flow
00:44:999 - Add one note here for the kick
00:46:646 (46646|4,46763|5) - Ctrl + J, pitch is ascending.
00:47:822 - Add one note here for impact
00:48:881 (48881|6,49116|4) - Switch these around by column so the trumpet's pitch is represented accurately
00:54:528 (54528|6,54763|4) - Same suggestion and reason as above
01:04:763 to 01:08:822 - The LNs here don't seem to have pitch relevancy with the trumpet, so rearrange the pattern here to an ascending one to represent the pitch correctly.
01:11:116 to 01:13:234 - Try to spread out the LNs here so it doesn't feel cramped to play for the right hand.
01:13:940 to 01:16:057 - Same suggestion as above, and to make it less cramped for the left hand.
01:18:175 (78175|6,78528|5) - Switch these around by column for the pitch
01:23:469 (83469|5,83822|1,84175|5) - Switch around by column to give the pattern a better synergy and to represent the pitch better.
01:27:704 (87704|6,88057|6,88410|5) - Move 1 column to the left for the pitch
01:32:999 - Add one note here for the crash
01:33:351 (93351|6,93704|6,94057|5) - Move 1 column to the left for the pitch again
01:38:998 (98998|6,99351|6,99704|5) - Here, too

[Hard]
- This difficulty looks somewhat similar to Normal since some of the patterns looked similar to each other. Try adding some variety to the mapset by rearranging patterns to differentiate them while keeping a good flow for the difficulty.
00:12:528 (12528|0,12881|1,13234|2,13587|3) - The pitch here isn't really ascending. I suggest rearranging it to 3,2,3,2 so it matches the bell's pitch.
00:13:940 (13940|4) - Move to 4 so the pattern here is more comfortable to play
00:18:440 (18440|5,18528|4,18793|5,18881|6,19234|5) - The instrument's pitch here is like a < pattern instead of its current pattern. I recommend this pattern again http://puu.sh/dtYa1/c22427684f.png so it represents the pitch better.
Here's where this happens on other parts, such as 00:21:263 (21263|5) - and 01:43:145 (103145|5) - and 01:48:792 (108792|5) - .
00:22:410 to 00:24:175 - Reverse the LNs here with Ctrl + H since the trumpet's pitch is ascending here, not descending.
00:30:175 (30175|4) - Move to 3 for comfortability.
00:34:940 - Add one note (or two) here for the crash and to fix some chord inconsistencies.
00:46:646 (46646|4,46763|5) - Ctrl + J, pitch is descending.
00:48:881 (48881|6,49116|4) - Switch these around by column so it matches the trumpet's pitch.
00:54:528 (54528|6,54763|4) - Same suggestion as above
01:04:763 to 01:08:822 - The vocal and trumpet's pitch here is ascending, so I suggest rearranging the LNs to an ascending pattern to match with the pitch.
01:08:822 - Add a note here for the crash
01:10:410 - Same suggestion as above.
01:23:469 (83469|3,83822|1,84175|5) - Rearrange the LNs here to 2,6,2 to follow the trumpet pitch
01:38:646 - Add a note here for increased impact
01:49:940 to 01:51:704 - The trumpet's pitch is ascending, so rearranging it to match the pitch would make it play better.
You could also turn those into double LNs that goes from being near the center column to the leftmost and rightmost column to give it a nice buildup for the ending.
01:52:763 - You could probably add a note here to give the song a grand finish.

I hope this mod helps! Good luck.
Merry early Christmas!
Thanks for the mod! Merry Christmas too
Seiryuu
From modding queue. (Oh god another 7k mapset)

Easy
Seems fine to me.

Normal
I don't suggest putting the jacks in this mapset, it feels really random :/
00:35:469 (35469|6,35822|4,36175|2) - Put a LN here to emphasis the beat in the background.
00:44:999 - Some sounds in the background.
01:07:587 - Add another LN here to highlight the sound and the beat.
01:35:822 (95822|3) - This LN should end at 01:37:057, and there is another sound similar to it at 01:37:116 - 01:37:469

Hard
00:12:528 (12528|4,12646|5,12763|4,12881|5,12999|4,13116|5,13234|4,13352|5,13469|4,13587|5,13704|4,13822|5) - The trills in this map feel weird to play imo :/, just ignore this if you feel that it's fine c:
00:24:234 - 00:24:469- Fill this part something maybe? (There is some music in background.)
00:35:469 (35469|6,35822|4,36175|2) - Some missing notes in the middle? (Not sure if you purposely missed them or forgot about them .-.)
01:11:116 (71116|6,71116|4,71469|3,71469|5,71704|6,71704|4) - Change these note into single LN (Feels really awkward to play right now)

Good luck :3 (You can use some of the mods for all the diffs :p)
Topic Starter
arviejhay

[-Seiryuu-] wrote:

From modding queue. (Oh god another 7k mapset)

Easy
Seems fine to me.

Normal
I don't suggest putting the jacks in this mapset, it feels really random :/
00:35:469 (35469|6,35822|4,36175|2) - Put a LN here to emphasis the beat in the background. ok
00:44:999 - Some sounds in the background. no.
01:07:587 - Add another LN here to highlight the sound and the beat. Its better when i leave it unharm. lol i mean no.
01:35:822 (95822|3) - This LN should end at 01:37:057, and there is another sound similar to it at 01:37:116 - 01:37:469 your right!

Hard
00:12:528 (12528|4,12646|5,12763|4,12881|5,12999|4,13116|5,13234|4,13352|5,13469|4,13587|5,13704|4,13822|5) - The trills in this map feel weird to play imo :/, just ignore this if you feel that it's fine c:
00:24:234 - 00:24:469- Fill this part something maybe? (There is some music in background.) Ok
00:35:469 (35469|6,35822|4,36175|2) - Some missing notes in the middle? (Not sure if you purposely missed them or forgot about them .-.) I purposely missed them. but maybe im going to fill them up once a bat notices this
01:11:116 (71116|6,71116|4,71469|3,71469|5,71704|6,71704|4) - Change these note into single LN (Feels really awkward to play right now) no

Good luck :3 (You can use some of the mods for all the diffs :p)
Thanks for the mod! :)
pporse
Hi~

I'm from ▣▣▣No.1 Team Modding Queue (Mania)▣▣▣

wow i remember this song in O2JAM xD


column set
1 2 3 4 5 6 7

Let's Start !

Go!
[General]
1. bpm, offset
it's fine

2. song setup
add 'XDM' in tag cause XDM = BeautifulDay

3. AiMOD
this map has excessively KiAi (almost half)
it is better to reduce

00:14:881 ~ 00:25:234
01:41:469 ~ 01:52:763
→ delete KiAi. here need not KiAi..


[Easy]
u must check the inherited point
delete all needless point.

01:30:175 (90175|3) - change end point until 01:31:352
01:31:469 (91469|5) - move to 4

01:35:822 (95822|6) - change end point until 01:36:999
01:37:116 (97116|5) - move to 7

[Normal]
00:24:175 (24175|1) - change simple note → LN until 00:24:528

00:26:528 (26528|5,26646|6,26881|5,26999|4,27234|5,27352|6)
this part is heavy on right hand.
so suggest 00:26:881 (26881|5) - move to 3

00:29:704 (29704|4) - move to 3 (same reason)

00:41:704 (41704|1) - move to 4 (mini jack was awkward in this part)

00:46:646 - how about this one? https://osu.ppy.sh/ss/2354895

00:50:999 ~ 00:52:057 - ctrl+H
cause before LN pattern is right part. and here part is too.
so it have to change pattern
i suggest ctrl+H :)

01:02:293 ~ 01:03:352 - ^

01:03:234 (63234|6) - change end point until 01:03:352

01:17:352 (77352|4,77704|3,78057|2) - i think.. it's better to setting same key line.
ex. http://osu.ppy.sh/ss/2354924

01:30:175 (90175|3) - change end point until 01:31:352
01:35:822 (95822|3) - ^ until 01:36:999

01:51:705 (111705|1) - change simple note → LN until 01:52:057


[hard]

00:50:999 ~ 00:52:057 - same in normal
01:02:293 ~ 01:03:352 - ^

01:03:234 (63234|6) - change end point until 01:03:352

01:08:646 (68646|0) - delete. i don't know why use LN in here?
if u want to use LN, move to 01:08:881

01:12:175 (72175|3,72175|5) - change end point until 01:12:293
01:12:881 (72881|4,72881|6) - ^ same situation
01:14:999 (74999|1,74999|3) - ^
01:15:704 (75704|0,75704|2) - ^
01:18:528 (78528|1,78528|5) - ^
cool song~

well suited for Christmas >.<
Good Luck~
Xenophilius
Hi from My queue

Layout: |0|1|2|3|4|5|6|

mod
Check your Ai problem: set an epilepsy warning from the desing tab in Song Setup, and fix your strange Kiai changes (try to find one/two kiai parts)
[Easy]

Set Od to 7

00:49:116 (49116|4) - move to 00:49:116 (49116|4) -
00:54:763 (54763|1) - move to 00:54:763 (54763|1) -
01:00:410 (60410|4) - ^
01:11:704 (71704|5) - ^
01:12:057 (72057|5) - ^ but before
01:14:528 (74528|1,74881|1) - ^
01:17:352 (77352|2,77704|2) - ^

I think normal and hard are ok
Niji_old_1
Hello ! , Mod as requested from my Queue . .
Coloumn :

l 0 l 1 l 2 l 3 l 4 l 5 l 6 l

Black --> My Suggestion/opinion
Red --> Unrankable issue
Blue --> Comment
Green --> Positive Support

Mod inside..
[General]
- Remove "o2jam" at tags . . u already tag it at Source . .
- checklist epilepsy warning . . (Misc. toggles)

[Easy]

00:13:940 - Make double . . strong sound here

00:14:999 - u miss this sound . . add note

00:15:352 - ^

00:17:822 - ^

00:18:175 - ^

00:20:646 - ^

01:27:352 - add note . .

01:42:528 - ^

01:42:881 - ^

01:45:352 - ^

01:45:704 - ^

01:48:175 - ^

01:48:528 - ^

[Normal]

HP Drain -1

00:13:940 - strong sound, add 1 more note..

00:32:175 - move to 3, so emty here :/

00:34:410 - move to 4

[Hard]

00:12:528 & 00:12:763 - has different sound, so place it at different coloumn . .

00:12:528 - 00:13:940 - my suggestion pattern http://puu.sh/dzfVX.png for make funny, not boring

00:44:999 - 00:46:293 - my suggestion pattern http://puu.sh/dzgcC.png

01:30:175 - 01:31:469 - change pattern please. . same like 01:35:822 - 01:37:116 and this is borring :/

Goodluck! Nice hitsound :)
Topic Starter
arviejhay

pporse wrote:

Hi~

I'm from ▣▣▣No.1 Team Modding Queue (Mania)▣▣▣

wow i remember this song in O2JAM xD


column set
1 2 3 4 5 6 7

Let's Start !

Go!
[General]
1. bpm, offset
it's fine

2. song setup
add 'XDM' in tag cause XDM = BeautifulDay

3. AiMOD
this map has excessively KiAi (almost half)
it is better to reduce

00:14:881 ~ 00:25:234
01:41:469 ~ 01:52:763
→ delete KiAi. here need not KiAi..


[Easy]
u must check the inherited point
delete all needless point.

01:30:175 (90175|3) - change end point until 01:31:352
01:31:469 (91469|5) - move to 4

01:35:822 (95822|6) - change end point until 01:36:999
01:37:116 (97116|5) - move to 7
All accept

[Normal]
00:24:175 (24175|1) - change simple note → LN until 00:24:528

00:26:528 (26528|5,26646|6,26881|5,26999|4,27234|5,27352|6)
this part is heavy on right hand.
so suggest 00:26:881 (26881|5) - move to 3

00:29:704 (29704|4) - move to 3 (same reason)

00:41:704 (41704|1) - move to 4 (mini jack was awkward in this part)

00:46:646 - how about this one? https://osu.ppy.sh/ss/2354895 no

00:50:999 ~ 00:52:057 - ctrl+H
cause before LN pattern is right part. and here part is too.
so it have to change pattern
i suggest ctrl+H :)

01:02:293 ~ 01:03:352 - ^

01:03:234 (63234|6) - change end point until 01:03:352

01:17:352 (77352|4,77704|3,78057|2) - i think.. it's better to setting same key line.
ex. http://osu.ppy.sh/ss/2354924

01:30:175 (90175|3) - change end point until 01:31:352
01:35:822 (95822|3) - ^ until 01:36:999

01:51:705 (111705|1) - change simple note → LN until 01:52:057


[hard]

00:50:999 ~ 00:52:057 - same in normal
01:02:293 ~ 01:03:352 - ^

01:03:234 (63234|6) - change end point until 01:03:352

01:08:646 (68646|0) - delete. i don't know why use LN in here?
if u want to use LN, move to 01:08:881

01:12:175 (72175|3,72175|5) - change end point until 01:12:293
01:12:881 (72881|4,72881|6) - ^ same situation
01:14:999 (74999|1,74999|3) - ^
01:15:704 (75704|0,75704|2) - ^
01:18:528 (78528|1,78528|5) - ^
cool song~

well suited for Christmas >.<
Good Luck~

_Xenophilius_ wrote:

Hi from My queue

Layout: |0|1|2|3|4|5|6|

mod
Check your Ai problem: set an epilepsy warning from the desing tab in Song Setup, and fix your strange Kiai changes (try to find one/two kiai parts)
[Easy]

Set Od to 7

00:49:116 (49116|4) - move to 00:49:116 (49116|4) -
00:54:763 (54763|1) - move to 00:54:763 (54763|1) -
01:00:410 (60410|4) - ^
01:11:704 (71704|5) - ^
01:12:057 (72057|5) - ^ but before
01:14:528 (74528|1,74881|1) - ^
01:17:352 (77352|2,77704|2) - ^

I think normal and hard are ok
I can't understand a thing.

Nijigen-kun wrote:

Hello ! , Mod as requested from my Queue . .
Coloumn :

l 0 l 1 l 2 l 3 l 4 l 5 l 6 l

Black --> My Suggestion/opinion
Red --> Unrankable issue
Blue --> Comment
Green --> Positive Support

Mod inside..
[General]
- Remove "o2jam" at tags . . u already tag it at Source . .
- checklist epilepsy warning . . (Misc. toggles)

[Easy]

00:13:940 - Make double . . strong sound here

00:14:999 - u miss this sound . . add note no

00:15:352 - ^ ^

00:17:822 - ^ ^

00:18:175 - ^ ^

00:20:646 - ^ ^

01:27:352 - add note . .

01:42:528 - ^ no

01:42:881 - ^ ^

01:45:352 - ^ ^

01:45:704 - ^ ^

01:48:175 - ^ ^

01:48:528 - ^ ^

[Normal]

HP Drain -1

00:13:940 - strong sound, add 1 more note..

00:32:175 - move to 3, so emty here :/

00:34:410 - move to 4

[Hard]

00:12:528 & 00:12:763 - has different sound, so place it at different coloumn . .

00:12:528 - 00:13:940 - my suggestion pattern http://puu.sh/dzfVX.png for make funny, not boring

00:44:999 - 00:46:293 - my suggestion pattern http://puu.sh/dzgcC.png

01:30:175 - 01:31:469 - change pattern please. . same like 01:35:822 - 01:37:116 and this is borring :/

Goodluck! Nice hitsound :)
Thanks for the mod! guys :)
Takane6
Hi arviejhay :D
mod from queue :D

column: 1 2 3 4 5 6 7
Always look the consistency of each notes

Hard
00:42:175 - remove one note (too strong for 4 note)
00:49:057 (49057|2) - move by 1/6 to above for consistency
01:13:234 - add note (this sond is too low for 1 note)
01:16:057 - ^
01:52:763 - remove one note (too strong for 5 note)
very good christmas map :D

Normal
00:22:410 (22410|2) - end at 00:22:763
00:23:116 (23116|3) - end at 00:23:469
01:49:940 (109940|2) - similar problem with above
01:50:646 (110646|3) - ^
00:30:528 - 2 note are enough... delete 1 note
01:46:763 - ^
00:44:999 (44999|4) - add note between this part
01:07:587 (67587|5) - ^
01:30:175 (90175|3) - ^
01:35:822 (95822|3) - ^
00:50:646 - add note for consistency
00:53:469 - ^
01:20:999 - ^
01:32:999 - ^
01:38:646 - ^
00:56:293 - add 2 note for consistency
01:01:940 - ^
01:27:352 - ^

easy
01:35:822 (95822|6,97116|6) - move to column 4


very nice christmas map...
and nice storyboard too :D
Topic Starter
arviejhay

Takane6 wrote:

Hi arviejhay :D
mod from queue :D

column: 1 2 3 4 5 6 7
Always look the consistency of each notes

Hard
00:42:175 - remove one note (too strong for 4 note) forgot to remove lel
00:49:057 (49057|2) - move by 1/6 to above for consistency ok
01:13:234 - add note (this sond is too low for 1 note) its better to not add a note
01:16:057 - ^ ^
01:52:763 - remove one note (too strong for 5 note) no because this is for grand finaly xD
very good christmas map :D

Normal
00:22:410 (22410|2) - end at 00:22:763 no its better not to change the LNs end
00:23:116 (23116|3) - end at 00:23:469 ^
01:49:940 (109940|2) - similar problem with above ^
01:50:646 (110646|3) - ^ ^
00:30:528 - 2 note are enough... delete 1 note no. because um. . . cant explain it cleary to you rip english. to increase impact
01:46:763 - ^ no
00:44:999 (44999|4) - add note between this part no
01:07:587 (67587|5) - ^ ^
01:30:175 (90175|3) - ^ ^
01:35:822 (95822|3) - ^ ^
00:50:646 - add note for consistency ^
00:53:469 - ^ ^
01:20:999 - ^ ^
01:32:999 - ^ good idea!
01:38:646 - ^ ^
00:56:293 - add 2 note for consistency ^
01:01:940 - ^ ^
01:27:352 - ^ ^

easy
01:35:822 (95822|6,97116|6) - move to column 4 no it's boring if i move it there because of the previous LN


very nice christmas map...
and nice storyboard too :D
Thanks for the mod! :)
Arzenvald
im sorry because i reject this m4m request previously, but i think your map is decent enough without 15 SP.. that's why i here..

=w=)/ from not your ordinary mod queue, im here to do some quick check, because you got so many helpful mods previously.. :3

[General]
idk what to fix, seems legit

use 1/3 Beat Snap Divisor, many unsnapped LN ends

[Hard]
01:37:116 (97116|3) - Overlapped Object

00:15:704 (15704|4) - re-snap the LN end
00:18:528 (18528|5) - ^
00:19:116 add something here, i hear cue sound, why did you leave it empty? o.o
00:21:352 (21352|5) - re-snap the LN end
00:22:410 (22410|2) - LN Stop at
00:30:410 (30410|4) - add 1 more note, in same part which have this clap sound
00:34:940 (34940|3,34940|5,34940|0,34940|1) - move to 00:34:999
00:35:469 (35469|6,35822|4,36175|2,36528|1) - add a 1/3 stream? this part quiet empty.. tho you can hear drum stream here, same as 00:45:469 (45469|4,45587|2,45704|5,45822|1,45940|4,46057|2) - ..
00:41:704 (41704|3) - add 1 more note, same case below
00:43:410 (43410|5) - move to 00:43:469
00:48:175 (48175|4) - re-snap this LN end
00:50:999 (50999|5) - ^
00:52:999 (52999|2) - add 1 more note, mentioned twice.. ==a you know what to fix after this...
00:58:410 (58410|4,58763|1) - re-snap these LN ends
01:26:881 (86881|5) - to 4, it's not pleasant to play jacks in isolated LNs
01:27:704 (87704|0,87704|6) - re-snap LN end.. omg this is so many
01:33:351 (93351|6,93352|0) - ^
01:31:469 (91469|1) - to 5..
01:37:116 (97116|1) - to 6..
01:37:351 (97351|1,97469|2,97587|3,97704|4) - why similar stairs like 01:31:704 (91704|1,91822|2,91940|3,92057|4) - ? make a variation
01:43:234 (103234|5) - resnap LN end
01:46:057 (106057|5) - ^
01:46:646 - o_o add something here, i hear cue sound, why did you leave it empty? o.o
01:48:881 (108881|5) - re-snap this LN ends.. hue.. ;w;

Normal and Easy have similar problem, like 00:15:704 (15704|1) - where the LN ends need to re-snapped, 00:19:116 - missing notes in this part, and well..
my last suggestion : self-mod your map, you are the best modders for this mapset, because the mapset is yours.. :"> after you fix this Hard Diff, you can use 'Open As Reference' feature to check consistency in another diffs

good luck!
Topic Starter
arviejhay

ExUsagi wrote:

im sorry because i reject this m4m request previously, but i think your map is decent enough without 15 SP.. that's why i here..

=w=)/ from not your ordinary mod queue, im here to do some quick check, because you got so many helpful mods previously.. :3

[General]
idk what to fix, seems legit

use 1/3 Beat Snap Divisor, many unsnapped LN ends

[Hard]
01:37:116 (97116|3) - Overlapped Object

00:15:704 (15704|4) - re-snap the LN end
00:18:528 (18528|5) - ^
00:19:116 add something here, i hear cue sound, why did you leave it empty? o.o
00:21:352 (21352|5) - re-snap the LN end
00:22:410 (22410|2) - LN Stop at stop at what?
00:30:410 (30410|4) - add 1 more note, in same part which have this clap sound
00:34:940 (34940|3,34940|5,34940|0,34940|1) - move to 00:34:999
00:35:469 (35469|6,35822|4,36175|2,36528|1) - add a 1/3 stream? this part quiet empty.. tho you can hear drum stream here, same as 00:45:469 (45469|4,45587|2,45704|5,45822|1,45940|4,46057|2) - ..
00:41:704 (41704|3) - add 1 more note, same case below
00:43:410 (43410|5) - move to 00:43:469
00:48:175 (48175|4) - re-snap this LN end
00:50:999 (50999|5) - ^
00:52:999 (52999|2) - add 1 more note, mentioned twice.. ==a you know what to fix after this...
00:58:410 (58410|4,58763|1) - re-snap these LN ends
01:26:881 (86881|5) - to 4, it's not pleasant to play jacks in isolated LNs
01:27:704 (87704|0,87704|6) - re-snap LN end.. omg this is so many
01:33:351 (93351|6,93352|0) - ^
01:31:469 (91469|1) - to 5..
01:37:116 (97116|1) - to 6..
01:37:351 (97351|1,97469|2,97587|3,97704|4) - why similar stairs like 01:31:704 (91704|1,91822|2,91940|3,92057|4) - ? make a variation
01:43:234 (103234|5) - resnap LN end
01:46:057 (106057|5) - ^
01:46:646 - o_o add something here, i hear cue sound, why did you leave it empty? o.o
01:48:881 (108881|5) - re-snap this LN ends.. hue.. ;w;

Normal and Easy have similar problem, like 00:15:704 (15704|1) - where the LN ends need to re-snapped, 00:19:116 - missing notes in this part, and well..
my last suggestion : self-mod your map, you are the best modders for this mapset, because the mapset is yours.. :"> after you fix this Hard Diff, you can use 'Open As Reference' feature to check consistency in another diffs

good luck!
All applied fix

Thank you so much for the mod! ExUsagi
Even . . . . ;_; :cry:
Arzenvald
00:22:410 (22410|2) - LN Stop at // lol i supposed to remove this line, there's nothing to fix here.. ^^;

arviejhay wrote:

All applied fix

Thank you so much for the mod! ExUsagi
Even . . . . ;_; :cry:
oh come on dude, no need to cry, it's my bad because i reject the m4m previously.. ^^;

also, SB Check (don't kudos this post..)
[Storyboard]
https://osu.ppy.sh/ss/2366056 overall, the lyrics & text will be cropped in 4:3 screen, this is not intended for a nicely made storyboard..
at the beginning, -00:09:000 -, i suggest you to do this : http://puu.sh/dCoZJ.jpg scale down both text & the image, and move them inside the white thin square.. all sprites should be located inside the white thin square, to make sure both 16:9 widescreen & regular 4:3 screen can enjoy the storyboard..
also apply suggestion below to the lyrics, scale down, and move them inside the white thin box
show more
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