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nano.RIPE - Kage Fumi

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Total Posts
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Topic Starter
Milan-
This beatmap was submitted using in-game submission on Monday, October 19, 2015 at 2:41:43 AM

Artist: nano.RIPE
Title: Kage Fumi
Source: 劇場版 花咲くいろは HOME SWEET HOME
Tags: Lantis P.A. Works cut version ending hanairo hanasaku iroha Movie gekijouban
BPM: 155
Filesize: 4263kb
Play Time: 02:24
Difficulties Available:
  1. <3 (4.11 stars, 496 notes)
  2. Easy (1.6 stars, 163 notes)
  3. Hard (3.12 stars, 359 notes)
  4. Normal (2.11 stars, 251 notes)
Download: nano.RIPE - Kage Fumi
Information: Scores/Beatmap Listing
---------------
nano.RIPE <3
Crystal
from my queue~

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly Recommended
  3. Black: Personal Suggestions

[General]
  1. "<3" looks weird for a diff name lol, consider changing to something else.
  2. Looking fine.

[<3]
  1. 00:10:061 (6) - Change to a slider, to keep consistent with 00:06:384 (3,4,5) - .
  2. 00:23:223 (7) - 56|212, distance looks nicer.
  3. 01:14:944 (6) - Change to a 1/2 slider, it's not a good idea to have a sudden stop here, imo.
  4. 01:19:082 (5) - Change to 2 circles, maybe.
  5. *01:49:427 (6) - ^
  6. 01:35:289 (4,6) - Ctrl+G, the jump can be smoother.
  7. 01:57:789 (6,1) - Stack?
  8. 02:05:806 (5) - This might be better. http://puu.sh/eFVhp/62d44e6748.jpg
  9. 02:25:461 (2) - 424|248, the pattern can be clearer and can have a stronger feeling.

[Hard]
  1. 00:10:061 (6,7,8) - Shouldn't rhythm be like this? http://puu.sh/eFVXr/efc401f4c1.jpg
  2. 00:14:319 - Since she changes her tone here, better to have a note here.
  3. 00:16:448 (9,10) - Try this. The pattern won't be that abrupt. http://puu.sh/eFWaB/a79ad03611.jpg
  4. 00:26:319 - Same with 00:14:319.
  5. 00:43:392 (1,4) - The overlap can be weird. Will it be better to stack on 00:44:599 (5) - ?
  6. 01:19:082 (5) - 432|344 might be better.
  7. 01:24:599 (5) - ^ 360|120.
  8. 01:26:323, 01:26:668, 01:27:013 - Don't ignore drums here. ;w;
  9. 01:29:772 (5) - Missing a beat & Starting a slider at a 1/4 doesn't make sense, imo. Consider this one.http://puu.sh/eFX0J/51e3e78d6a.jpg
  10. 01:52:875 (3,4,5,6,1) - Maybe too hard for "Hard". Change 01:53:220 (4,5,6) - to a slider?

[Normal]
  1. 00:11:610 (1) - Try this rhythm. http://puu.sh/eFXnh/0f25b57d03.jpg
  2. 01:16:496 (1) - A simple slider is enough for me, like 01:15:634 (6) - . (It means you don't need to put a red anchor here.)
  3. Fine.

[Easy]
  1. 00:06:384 (3) - Set the 3rd anchor at 512|260, to make sure that the last 3 anchors are at a straight line.
  2. 00:09:480 (3) - ^ 0|260
  3. 00:28:388 (1,1) - 1 spinner can be ok. Since newcomers can get confused with 2 close spinners.
  4. 01:24:772 (2,3) - Better blanket them.
  5. 02:06:151 (3) - Out of the screen? 0.0

good luck!
Winnie
This BG is fucking amazing... :)
Topic Starter
Milan-

Crystal wrote:

from my queue~

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly Recommended
  3. Black: Personal Suggestions

[General]
  1. "<3" looks weird for a diff name lol, consider changing to something else. osu! needs more love
  2. Looking fine.

[<3]
  1. 00:10:061 (6) - Change to a slider, to keep consistent with 00:06:384 (3,4,5) - . it's actually find, cuz it fits the vocals just fine
  2. 00:23:223 (7) - 56|212, distance looks nicer. i want it to be a rect line, but moved a bit up tho
  3. 01:14:944 (6) - Change to a 1/2 slider, it's not a good idea to have a sudden stop here, imo. it's fine to stop here
  4. 01:19:082 (5) - Change to 2 circles, maybe. na these are low sounds, sliders fit better imo
  5. *01:49:427 (6) - ^
  6. 01:35:289 (4,6) - Ctrl+G, the jump can be smoother. cool
  7. 01:57:789 (6,1) - Stack? on purpuse
  8. 02:05:806 (5) - This might be better. http://puu.sh/eFVhp/62d44e6748.jpg but the flow from previous note would be bad :(
  9. 02:25:461 (2) - 424|248, the pattern can be clearer and can have a stronger feeling. im not a big fan of huge 1/4 jumps, especially for this song

[Hard]
  1. 00:10:061 (6,7,8) - Shouldn't rhythm be like this? http://puu.sh/eFVXr/efc401f4c1.jpg na it follows vocals just fine
  2. 00:14:319 - Since she changes her tone here, better to have a note here. i wont have any difference between hard and insane then...
  3. 00:16:448 (9,10) - Try this. The pattern won't be that abrupt. http://puu.sh/eFWaB/a79ad03611.jpg ok :3
  4. 00:26:319 - Same with 00:14:319. sa,me
  5. 00:43:392 (1,4) - The overlap can be weird. Will it be better to stack on 00:44:599 (5) - ? i dont playing it, but if i find another place ill see ;o
  6. 01:19:082 (5) - 432|344 might be better. i want this jump
  7. 01:24:599 (5) - ^ 360|120. ^
  8. 01:26:323, 01:26:668, 01:27:013 - Don't ignore drums here. ;w; vocals are cool too
  9. 01:29:772 (5) - Missing a beat & Starting a slider at a 1/4 doesn't make sense, imo. Consider this one.http://puu.sh/eFX0J/51e3e78d6a.jpg If u listen to the melody, it actually makes sense. I did it a lot lol
  10. 01:52:875 (3,4,5,6,1) - Maybe too hard for "Hard". Change 01:53:220 (4,5,6) - to a slider? ok:3

[Normal]
  1. 00:11:610 (1) - Try this rhythm. http://puu.sh/eFXnh/0f25b57d03.jpg uhm ill other people opinion on this one ><
  2. 01:16:496 (1) - A simple slider is enough for me, like 01:15:634 (6) - . (It means you don't need to put a red anchor here.) dont blame my art slider plz ;w;
  3. Fine.

[Easy]
  1. 00:06:384 (3) - Set the 3rd anchor at 512|260, to make sure that the last 3 anchors are at a straight line. ok lol
  2. 00:09:480 (3) - ^ 0|260
  3. 00:28:388 (1,1) - 1 spinner can be ok. Since newcomers can get confused with 2 close spinners. newcomers actually dont stop to spin i believe. people do this a lot
  4. 01:24:772 (2,3) - Better blanket them.na
  5. 02:06:151 (3) - Out of the screen? 0.0 i see it on the screen fine o.o uhm

good luck!
Thank you very much >< really helped me <3

Kocari wrote:

This BG is fucking amazing... :)
sugoi sugoi desu
Mint
hello milan! as promised

:idea: General


* The source should be "劇場版 花咲くいろは HOME SWEET HOME". It's on their logo, and on their website. [url=Take for example this page, where both text and logo's have the '劇場版' and capital letters.[/url]
* Also add "gekijouban" to the tags.

Hitsounds


* 00:14:900 (9) - Intentional no whistle here?
* 00:35:806 (1) - Add a whistle here? Same sound as 00:38:565 -
* 00:54:254 - Optional, but remove the clap here? The actual clap in the song is actually on the blue tick after that.
* 01:02:530 (7) - ^
* 01:07:185 (4) - Sounds kinda like a cymbal crash to me, consider using a finish instead?
* 01:41:323 (1) - There should really be a soft finish imo, the cymbal is really noticeable.

Easy


* 00:11:803 (1,2,3,4,5,6,7,8) - This combo is loooooong. Adding a NC at 00:14:126 (5) - would fit >-<
* 00:28:388 (1,1) - It's not unrankable to have two spinners here, but some BATs told me on my setsuna plus map it's better to have one long spinner in easy/normal diffs - feel free to keep though
* 00:37:013 (3) - This is quite confusing, as you are skipping the clap at 00:37:185 (3) - . I'd just keep a 1/1 rhythm here, so it's easier and actually follows the main instruments.
* 00:42:530 (3) - Same as above.
* 01:20:461 (3,4,5) - I'd place a slider somewhere here to make it a bit more simple. Three times loose 1/2 notes are really hard to time/hit for beginners.
* 02:00:289 (5) - This is perfectly following the vocals, but there's a clear tone shift in the song at 02:00:634 - which really should be clickable imo.

Normal


* 00:11:610 (1,2) - What does this exactly follow, lol? Try a repeat here? Would fit with the vocals.
* 00:28:388 (1,1) - Same as Easy diff
* 00:44:254 (2) - I recommend deleting this done, because 00:42:530 (4,5,1,2,3) - contains a lot of single-tapping with tricky 1/2 rhythms. And since you are mainly following the guitars with the repeat slider (1), deleting this note should be fine as there is no guitar present here.
* 00:45:806 (5) - Consider placing this somewhere else. 1/2 blankets with such low DS don't look that good and confuse the player.
* 01:44:082 (1) - Consider curving the other way for better flow with (2)?
* 02:19:944 (1,2,3,4) - Is this supposed to be symmetrical? If it is, you should highlight them all, because they're not x_x Try rearraging them a bit?
Current



After some tweaking


Hard


* 00:10:835 (8) - This slider ends at a rather strange place. Consider extending the slider to the next white tick, to catch both the vocal end, and the guitar.
* 00:51:582 - Map this note as well? To make it rhythm-wise the same as 00:54:341 (5) -
* 01:16:323 (1) - I'd make this a 1/2 slider with a repeat, to also catch the downbeat/drum sound on the large white tick. A circle + slider would work great as well.

* 01:29:772 (4,5) - The 1/4 sliders starts a bit late imo, because the stream in the song itself already starts on the white/blue tick earlier. I recommend you to use the same rhythm as 01:07:358 (2,3,4) - and 02:02:703 (3,4) -

Insane


* 00:23:803 - Consider mapping this note as well? You did map 00:19:545 (6) - and there's a guitar note here.
* 00:51:582 - ^ (same as hard diff this time)

sorry for short mod, i avoided mentioning stacks lol
The Insane diff is so fun!

good luck :3
Topic Starter
Milan-

appleeaterx wrote:

hello milan! as promised

:idea: General


* The source should be "劇場版 花咲くいろは HOME SWEET HOME". It's on their logo, and on their website. [url=Take for example this page, where both text and logo's have the '劇場版' and capital letters.[/url]
* Also add "gekijouban" to the tags.

Hitsounds


* 00:14:900 (9) - Intentional no whistle here? i find it not so high pitched to add one ><
* 00:35:806 (1) - Add a whistle here? Same sound as 00:38:565 - k
* 00:54:254 - Optional, but remove the clap here? The actual clap in the song is actually on the blue tick after that. it's on both actually. Imo
* 01:02:530 (7) - ^ ^
* 01:07:185 (4) - Sounds kinda like a cymbal crash to me, consider using a finish instead? i dont think it's needed but ill see ><
* 01:41:323 (1) - There should really be a soft finish imo, the cymbal is really noticeable. k

Easy


* 00:11:803 (1,2,3,4,5,6,7,8) - This combo is loooooong. Adding a NC at 00:14:126 (5) - would fit >-< ill see later >< i dont want to break my constancy
* 00:28:388 (1,1) - It's not unrankable to have two spinners here, but some BATs told me on my setsuna plus map it's better to have one long spinner in easy/normal diffs - feel free to keep though why that spoiler xd ok
* 00:37:013 (3) - This is quite confusing, as you are skipping the clap at 00:37:185 (3) - . I'd just keep a 1/1 rhythm here, so it's easier and actually follows the main instruments. i dont want to have a 3/2 gap, maybe ill add a repeat to cover the clap, but ill see ><
* 00:42:530 (3) - Same as above.
* 01:20:461 (3,4,5) - I'd place a slider somewhere here to make it a bit more simple. Three times loose 1/2 notes are really hard to time/hit for beginners. actually short sliders are more difficult for beginners hehe
* 02:00:289 (5) - This is perfectly following the vocals, but there's a clear tone shift in the song at 02:00:634 - which really should be clickable imo. ok

Normal


* 00:11:610 (1,2) - What does this exactly follow, lol? Try a repeat here? Would fit with the vocals. dont blame my vocal mapping ;( ok
* 00:28:388 (1,1) - Same as Easy diff k
* 00:44:254 (2) - I recommend deleting this done, because 00:42:530 (4,5,1,2,3) - contains a lot of single-tapping with tricky 1/2 rhythms. And since you are mainly following the guitars with the repeat slider (1), deleting this note should be fine as there is no guitar present here. ill see later, cuz i mapped the drums with 00:42:875 (5) - so for some people i need to map this drum too orz
* 00:45:806 (5) - Consider placing this somewhere else. 1/2 blankets with such low DS don't look that good and confuse the player. i wanna keep it ;w;
* 01:44:082 (1) - Consider curving the other way for better flow with (2)? k
* 02:19:944 (1,2,3,4) - Is this supposed to be symmetrical? If it is, you should highlight them all, because they're not x_x Try rearraging them a bit? i moved 3 and 4 just a bit orz, it's fine already though
Current



After some tweaking


Hard


* 00:10:835 (8) - This slider ends at a rather strange place. Consider extending the slider to the next white tick, to catch both the vocal end, and the guitar. k
* 00:51:582 - Map this note as well? To make it rhythm-wise the same as 00:54:341 (5) - na, this isn't as noticiable as the other one
* 01:16:323 (1) - I'd make this a 1/2 slider with a repeat, to also catch the downbeat/drum sound on the large white tick. A circle + slider would work great as well. na it's fine

* 01:29:772 (4,5) - The 1/4 sliders starts a bit late imo, because the stream in the song itself already starts on the white/blue tick earlier. I recommend you to use the same rhythm as 01:07:358 (2,3,4) - and 02:02:703 (3,4) - k

Insane


* 00:23:803 - Consider mapping this note as well? You did map 00:19:545 (6) - and there's a guitar note here. ill consider this >< not sure if it's really neccesary for vocals
* 00:51:582 - ^ (same as hard diff this time) k

sorry for short mod, i avoided mentioning stacks lol
The Insane diff is so fun! it's pretty bad lol

good luck :3
Thank you apple, really helpful as always <3
sorry that i may drop this map tho ;w;
Mint
oooo you actually revived it :O
Topic Starter
Milan-
yepppppppppppppppppppppp
timming isnt as bad as i thought, it's actually pretty steady
Exa
[Easy]


00:51:658 (1,2) - Nazi imperfect blanket.
01:04:072 (3,4) - Imperfect blanket.
01:14:761 (3,4) - Very questionable, newbies would tap on the white tick instead.
01:18:899 (1) - I suggest removing this and placing a note on the big white tick so you avoid skipping it like that. Feels better to tap there since there is more vocalic tension.
01:38:554 (1,2) - Nazi imperfect blanket.
02:06:141 (2,3) - Nazi imperfect blanket.
02:08:209 (1,2,3,4,5,6,7) - Might be too hard for newbies.

[Normal]


01:18:037 - Vocals aside, it would make more sense to end the slider here because of the chorus.
01:57:003 (5,1) - Blanket that kek.
02:08:899 (1,2) - Imperfect blanket.
- Honestly, nothing else here.

[Hard]


00:09:481 (3,4) - You can make a better blanket here.
00:20:900 (1) - I figure it would be best to not start that at the red tick.
00:26:513 (5,6) - Blanket them nicely.
00:51:658 (1,2,3) - They are not blanketed the same way.
00:52:865 (4,1) - Don't use an anti-jump here, keep the cursor going; the music suggests so.
00:55:623 (4,1) - Same goes for that one.
00:56:572- There is no beat here, the reverse maps nothing. I guess it's cool though.
00:58:382 (4,1) - And same as the previous ones.
01:01:141 (4,1) - Aight, you do that too much, maybe keep it because it is probably hard to change for every single pattern.
01:54:589 (4,5) - Too weird of a rhythm, try replacing them with a slider.
02:11:658 (1,2,3) - The flow becomes unstable here, recheck it. People of this level will try to follow the reverse slider.

[<3]


- What is the relation of the difficulty name to the song? ;D
01:01:311 (1,2,3,4) - Again, this might be too much of weird flow, I am sure you can find a way to make this simpler.
00:53:897 (4,5,6) - Compare the spacing used here with the spacing used 01:04:932 (4,5,6) - here. I suggest altering the first one for consistency's sake.
01:50:104 (5,6) - Just a suggestion, but try Ctrl+G these ones.
02:12:173 (2,3) - Oh don't stop cursor movement here, you are not taking good advantage of the existing tension.

[General]


- Offest should be 4834.
02:24:072 - Make sure you recheck that timing point after you apply the new offset
00:46:139 - Move everything -2 but keep that. It's perfect as it is.
01:08:209 - After that the stereo goes nuts and the guitar is only audible on the left side.

Not much but I think these should be it. I know I will be getting some pp out of <3 diff soon :3
Gaia
long and heated irc session
20:22 Gaia: nyaaaaaaaaaaaaaaaaaaaaaaaaa
20:25 Milan-: myoown
20:25 Milan-: hi
20:25 Gaia: wild irc has appeared
20:25 *Gaia is editing [http://osu.ppy.sh/b/580583 nano.RIPE - Kagefumi [<3]]
20:25 Milan-: :o
20:25 Gaia: its perfect
20:25 Gaia: kds pls
20:25 Gaia: xd
20:25 Milan-: xd
20:25 Milan-: ok
20:25 Milan-: post
20:26 Gaia: ok
Mint
great irc mod gaia !!
Gaia
nyaa (`・ω・´)”






dont click or you will be slapped to the mars by kwan
21:42 Gaia: nyaaaaaaaa
21:42 Gaia: a wile irc has appeared!!
21:42 Gaia: wild*
21:42 Milan-: asdf
21:43 Milan-: :o
21:43 Gaia: do u wanna fix some blankets before bubbleru?
21:43 Gaia: ww
21:43 Milan-: blankets are my enemy
21:43 Milan-: but if they are too ugly i can
21:43 Gaia: w
21:43 Gaia: 02:18:389 (1) - maybe this in hard
21:44 Gaia: 01:16:329 (4) - maybe this in insane
21:45 Milan-: ok w
21:45 Milan-: o shit i forgot to close the dooroutside
21:45 Gaia: 01:52:355 (1) - random note// wanna curve this other way or make it straight?
21:45 Gaia: insane
21:46 Gaia: 02:16:149 (2) - kinda blankt again lol
21:47 Gaia: in normal
21:47 Gaia: the NC in the beginning is wtf?
21:47 Gaia: 00:05:610 (1,2,3,4,5) - this is good
21:48 Gaia: make some consistency there please ww
21:50 Gaia: also tick1 in easy and normal pls :3
21:50 Gaia: maybe hard too
21:50 Gaia: up to u
21:50 Milan-: but i like tick 2
21:50 Milan-: :(
21:50 Gaia: it doesnt fit for easy and normal tho :c
21:51 Milan-: the song is 1/2 all the time
21:51 Milan-: :(
21:51 Gaia: u pick tickrate based on ur rhythm
21:51 Gaia: so in insanes u use tick 2
21:51 Gaia: cuz more 1/2 than 1/1
21:51 Gaia: if u use 1/4 sliders all the time it's tick4
21:51 Gaia: in easy its rarely 1/2 so u use tick1
21:52 Milan-: uhm i pick tickrate in order to cover the sounds i miss
21:52 Gaia: wew
21:52 Gaia: garven would be very unhappy
21:52 Gaia: :D
21:53 Milan-: :O
21:53 Milan-: why
21:53 Milan-: garven loves tick2
21:53 Gaia: when used right =w=
21:53 Gaia: this song is tick 2 but not easy/normal
21:53 Gaia: D:
21:54 Milan-: i dun understand your idea tbh xd
21:54 Milan-: here
21:54 *Milan- is listening to [http://osu.ppy.sh/b/605761 AKI AKANE - Kando*Reduction]
21:54 Milan-: i used 2
21:55 *Milan- is listening to [http://osu.ppy.sh/b/722527 SUPER BEAVER - Rashisa]
21:55 *Milan- is editing [http://osu.ppy.sh/b/679339 Rameses B - Mountains (Ft. Veela) [Easy]]
21:55 Milan-: this too
21:55 Milan-: :(
21:55 Gaia: shouldve been tick1 =w=
21:56 Gaia: lol dont all the
21:56 Gaia: tick tick tick tick
21:56 Gaia: bother u
21:56 Gaia: ;w;
21:56 Milan-: nu
21:56 Gaia: =3=
21:56 Gaia: fineeeeeeee
21:56 Gaia: but im not wrong :c
21:56 Milan-: i like it cuz it covers all the beats i miss
21:56 Milan-: i can change if u want
21:56 Milan-: not a big deal xd
21:58 Gaia: xd
21:58 Gaia: well tickrate bugs me a lot xd
21:58 Gaia: idk not my map
21:58 Gaia: i suggest changing but its ur call /me runs
21:59 Milan-: xd
21:59 Milan-: ya changed it
21:59 Milan-: w
21:59 Gaia: xd
21:59 Milan-: and fixed the other things too
21:59 Gaia: ٩(^ᴗ^)۶٩(^ᴗ^)۶٩(^ᴗ^)۶٩(^ᴗ^)۶
22:00 Milan-: :>w<
22:00 Gaia: i need to find the right emoticon for this ~(‾▿‾~)
22:00 Milan-: .
22:00 Milan-: there isnt
22:01 Milan-: something else?:o
22:01 Gaia: hm?
22:01 Gaia: oh yeah
22:01 Gaia: is <3 rankable
22:01 Gaia: lol
22:01 Milan-: xd
22:01 Gaia: it shows up just as "3" in my place
22:01 Gaia: o3o
22:02 Milan-: yea it is
22:02 Gaia: u sure?
22:02 Milan-: there's a jonathan map
22:02 Gaia: oh right
22:02 Gaia: <-O+
22:02 Gaia: or something
22:02 Gaia: lol
22:02 Milan-: also pishi's "!"
22:02 Gaia: tru
22:02 Gaia: oke
22:02 Gaia: okie
22:02 Milan-: he used <3 too
22:03 Gaia: wew
22:03 Gaia: okie
22:03 *Milan- is listening to [http://osu.ppy.sh/b/570953 Demetori - Heartfelt Fancy ~ Prie a Dieu]
22:03 Gaia: ヾ(*´∇`)ノ
22:03 Milan-: but my kokoro is cutier
22:03 Gaia: ☆ミ(o*・ω・)ノ
22:04 Milan-: owo
22:04 Gaia: (´°̥̥̥̥̥̥̥̥ω°̥̥̥̥̥̥̥̥`)
22:05 Milan-: ;W;
22:05 Gaia: (/ω\)
22:06 Milan-: gaia pls
22:07 Gaia: cant find good emoticon
22:07 Milan-: alcohol is bad for your health
22:07 Gaia: ;;
22:07 Gaia: (*ノωノ)~
Bara-
M4M

[General]
Are you sure about the timing?
It seems a bit weird, all those red lines

[Easy]
  1. 00:10:448 (4) - Consider following vocals here, thus making the slider 1/1 instead of 3/2
  2. 00:22:835 (4) - ^^
  3. 01:04:072 (3,4) - Please fix blanket
  4. 01:18:914 (1,2) - It's all so straight. Please curve it a little, also improves flow
  5. 01:22:362 (5) - Curve to increase flow with (6)
[Normal]
  1. 01:43:026 (4) - Consider following vocals here
  2. 02:10:976 (4,1) - Blanket
Great diff

[Hard]
  1. 00:35:117 (1) - 1/2 to follow music better?
  2. 00:37:875 (1) - ^^ (Same applies to the following ones which are the same)
  3. 01:30:983 (3) - Curve for better flow please
  4. 01:33:052 (1,2) - Blanket
Great diff

[<3]
Are you sure about the diffname?
Even the editor has troubles showing it
It just displays it as 3


  1. 00:18:190 (2,4) - Fix stack please
  2. 00:57:865 (3,4,5,1) - Flow here isn't that great. From clock-wise movements, you suddenly go to anti-clockwise and vice versa
All diffs are well made, but look a little better for incorrect blankets. I only noted the visible ones (while looking at 100% in the editor)
Call me back when it's fixed for qualify (less then 1 page, we can do it!)
Topic Starter
Milan-

Baraatje123 wrote:

M4M

[General]
Are you sure about the timing?
It seems a bit weird, all those red lines uhm it should be rankable imo. At the beginning the slow down is clear enough. The others parts are just the drums being inconsistent and timming resets. It sounds good enough for me, if you don't think so let me know.

[Easy]
  1. 00:10:448 (4) - Consider following vocals here, thus making the slider 1/1 instead of 3/2 Uh i prefer using 3/2. Technically vocals end early but there's still eccho and melody going on, so it fits a lot better as 3/2 to me
  2. 00:22:835 (4) - ^^
  3. 01:04:072 (3,4) - Please fix blanket i think i did?
  4. 01:18:914 (1,2) - It's all so straight. Please curve it a little, also improves flow curved 1 a bit
  5. 01:22:362 (5) - Curve to increase flow with (6) It's ok to me this way, 4-5 feels more comfortable this way too
[Normal]
  1. 01:43:026 (4) - Consider following vocals here trid something. Here too 01:09:934 -
  2. 02:10:976 (4,1) - Blanket it's blanket'd enough to me
Great diff

[Hard]
  1. 00:35:117 (1) - 1/2 to follow music better? It's ok as 1/1 too. Didn't want to use the rhythms as insane
  2. 00:37:875 (1) - ^^ (Same applies to the following ones which are the same)
  3. 01:30:983 (3) - Curve for better flow please ok
  4. 01:33:052 (1,2) - Blanket blanket is fine to me
Great diff

[<3]
Are you sure about the diffname? It's ok. It doesn't show on editor cuz osu doesnt want to be loved </3. Also this http://osu.ppy.sh/b/570953 . In addition that the lyrics of this song use kokoro and stuff like that
Even the editor has troubles showing it
It just displays it as 3


  1. 00:18:190 (2,4) - Fix stack please k
  2. 00:57:865 (3,4,5,1) - Flow here isn't that great. From clock-wise movements, you suddenly go to anti-clockwise and vice versa the movement plays cool to me, it's more like a down-up than circular flow so it doesn't feel bad either ;w;
All diffs are well made, but look a little better for incorrect blankets. I only noted the visible ones (while looking at 100% in the editor) i dont really care about blankets too much.. ;w;
Call me back when it's fixed for qualify (less then 1 page, we can do it!)
Also changed title to Kage Fumi cuz 影踏み is made from two words: 影(Kage) + 踏み(Fumi). (thank you Gamu <3)

Thank you for the mod!
Gaia

Gaia wrote:

nyaa (`・ω・´)”
Mint
Recheck as your request (?)

Normal


* 00:09:481 (2,3) - UhmMMmm why Skip DOWNBEAT? On a serious note, I find it strange to ignore the downbeat + create a polarity issue just for the sake of 'following vocals only'.
* 00:57:865 (2,3) - Your spacing here is messed up.
* 01:15:467 (5) - Actually, the vocals and instrument are on the red tick here. Considering the amount of 1/2 used, I was surprised that you didn't map the red ticks here?

Other diffs look good to me, call me back if you still need me lol.
Topic Starter
Milan-
the first one is fine i think. i didn't map it on hard either and vocals are cute :(
Mint
Qualified!

sorry monstrata no tatoe
Surono
a,.
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

#<3

Inappropriate difficulty name

  • Please use a difficulty name that is at least related to the song, otherwise use the standard naming conventions.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###B
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