Hi there, coming from your
request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.
Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion(copy paste end)Heya o/ Hatte gestern noch privates zu tun, sorry D:
[General]
■ OD 5.5 on Hard and OD 7.5ish on Insane should be enough. I dont think that you'll need OD8 on a 4 star Insane
[Insane]
■ 00:04:984 (2) - While Iam (in general) not a fan of stacks, I think that 2 sounds more stack-y with 00:04:794 (1) - as opposed to 00:05:174 (3) -
■ 00:05:744 (5) - Something like this maybe? 5 would catch 4's movement better and the flow into 1 would be improved as well
■ 00:13:529 (5) - same as the first one
■ 00:22:832 (6,1) -
I think this should be unstacked. While the other ones made ... well, some sense, this one doesnt. 00:22:643 (5,6) - is pretty much the same beat as 6-7 and they arent stacked. (In general, unstacked would be more fun to play)Actually, you seem to use this alot, so I'll count it as pattern.
■ 00:29:478 (2) - 216/244 for better spacing? 3 currently has 1.33 into 1.56, where 2 has a greater spacing to the Slider before it. A constant 1.5 wouldnt hurt I think
■ 00:32:896 (3,4,5) - I think this would be pretty cool (and it'd improve the flow imo)
■ 00:36:313 (5,1) - I think it'd be cool if they act like 00:42:389 (4,1) - and similar
■ 00:52:073 (2,3,4,5) - I kinda disagree with this pattern, but I guess Iam actually too nazi about it. So, what buggs me here is that they act like extended singletaps and not jumps. They have a clear (straight/slightly curved) path with no real jumpyness (zigzag, back and forth, starpattern etc), which makes it really difficult to play as you cant really snap these. To add to that, the music doesnt really ... well, "speed up" or climax out of the basic rhythm so that they'd fit or make sense (to me). I think it'd be better if you made these more zigzaggish or, in general, more jumpy so that the player can snap these.
(If ^ is kinda unclear, pm me ingame)
■ 01:05:364 (5) - 40/156?
■ 01:06:503 (3) - <- you might want to adjust that to ~1.5 DS if you did ^ (for consistency and kiai reasons (strong music, suddenly 1.0 DS into high DS again))
■ 01:21:124 (2,3,4) - flows rather weird imo, but neither can I suggest a fix[Hard]
■ 00:00:807 (1) - Why does this Spinner end so late? It supports the ... windup (? D:) sound and should end when the windup ends, not when the first beat hits.
■ 00:15:427 (1,2,3,4,5) - There is one problem I could see here. As the first three stacked Circles are 1/1, the player might misread the second stack (which is 1/2) as a 1/1 as well.
■ 00:57:769 (3) - 256/163? I think the spacing to the next object should be prioritized as opposed to the pattern with the (not visible at this time) Slider before.
■ 01:03:275 (2) - I'd NC these (They are also NCd in Normal)
■ 01:25:111 (4) - 56/100 for consistent spacing reasons
[Normal]
■ 00:00:806 (1) - See Hard
■ 00:39:351 (1) - replace with two Circles so that the downbeat/strong beat is clickable? Sliderends are always so ... "meh" :v
Looks good
[General]
■ 00:00:806 (1) - blah. I think it'd probably be better if you just removed this and mapped the part from the first beat after that on. That break feels really weird and .. well, empty.
Looks good aswell
Meow :3